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In the podcast you will hear about how GamEffective has linked workplace performance with learning, using microlearning and gamification. Roni Floman talks about how GamEffective started as a gamification of performance platform, then developed ways to help people improve performance with segments of microlearning. Gamification is typically about scores, levels and leaderboards. Roni talks about employees being able to ‘bet on themselves’ to set personal goals around metrics. Adaptive and personalised learning is often only based on employee performance in a learning scenario. The approach Roni discusses is centred on on-the-job performance first. One of the highlights of this interview is where Roni refers to ‘engagement automation’. Marketing automation is fed by triggers. For example, visiting a certain page on a website triggers a series of follow-up messages. When applied to learning, the messages will be tailored and triggered by performance. If an employee’s performance drops in an area, they will be sent (via email or mobile notifications) a series of microlearning messages that are tailored for them. Near the end of the podcast, Roni provides some worthwhile advice for getting started with these approaches: split your learning content into smaller chunks and map these workplace behaviours. That way, if someone needs to improve in an area, you will have the right learning experience ready for them.
Salespeople generally enjoy the motivation that gamification brings. However, your organization shouldn’t have the “If you’re not first, you’re last” mentality. Gamification 2.0 gives way to incentivizing behaviors that align with corporate goals over competition between employees. In this episode Gal Rimon, Founder and CEO of Gameffective, shares ways to use sales gamification to improve sales performance and align your employees with corporate goals.
With special guest Gal Rimon of www.gameffective.com Enterprise gamification is evolving, influenced by changes to performance management methodologies, the concept of fitbit and the quantified self, a deeper understanding of employee motivation and the use of game narratives. On today's program Gal and Monica explore how gamification is: Becoming the new corporate performance management Used to appeal to the people below the top 10 percentiles on your leaderboard Creating new concepts of performance management and transparency -- the quantified self Applied in complex scenarios of skill acquisition and training About Gal Rimon: The founder and CEO of GamEffective, a next-generation gamification company. GamEffective offers solutions for sales, customer service, and on-boarding, offering clear calls to action, rich game narratives, and cross platform integration. Prior to founding GamEffective Gal served as Chief Executive Officer of Ness-Gilon Global and Chief Executive Officer of Synergy at Gilon Business Insight Ltd, a Business Intelligence Provider. Connect with Gal at @gameffective and @galrimon on Twitter. About Your Host: A gamification speaker and designer, Monica Cornetti is rated as the #1 Gamification Guru in the World by UK-Based Leaderboarded. She is the Founder and CEO of the Sententia Gamification Consortium and the author of the book Totally Awesome Training Activity Guide: Put Gamification to Work for You. Monica is hired for her skill as a gamification speaker and is considered at the top of her field in gamification design for corporate learning. Connect with Monica on Twitter @monicacornetti, Web: www.monicacornetti.com and www.SententiaGames.com, Email: monica@monicacornetti.com
With special guest Gal Rimon of www.gameffective.com Enterprise gamification is evolving, influenced by changes to performance management methodologies, the concept of fitbit and the quantified self, a deeper understanding of employee motivation and the use of game narratives. On today's program Gal and Monica explore how gamification is: Becoming the new corporate performance management Used to appeal to the people below the top 10 percentiles on your leaderboard Creating new concepts of performance management and transparency -- the quantified self Applied in complex scenarios of skill acquisition and training About Gal Rimon: The founder and CEO of GamEffective, a next-generation gamification company. GamEffective offers solutions for sales, customer service, and on-boarding, offering clear calls to action, rich game narratives, and cross platform integration. Prior to founding GamEffective Gal served as Chief Executive Officer of Ness-Gilon Global and Chief Executive Officer of Synergy at Gilon Business Insight Ltd, a Business Intelligence Provider. Connect with Gal at @gameffective and @galrimon on Twitter. About Your Host: A gamification speaker and designer, Monica Cornetti is rated as the #1 Gamification Guru in the World by UK-Based Leaderboarded. She is the Founder and CEO of the Sententia Gamification Consortium and the author of the book Totally Awesome Training Activity Guide: Put Gamification to Work for You. Monica is hired for her skill as a gamification speaker and is considered at the top of her field in gamification design for corporate learning. Connect with Monica on Twitter @monicacornetti, Web: www.monicacornetti.com and www.SententiaGames.com, Email: monica@monicacornetti.com
Longtime listeners of Game Changer know that gamification isn’t about rewards and competition. The most effective gamification makes use of intrinsic drivers to engage employees. GamEffective strives to be the “Fitbit of work,” taking the place of traditional performance management, feedback, and even continuous improvement practices such as kaizens. Gal Rimon is CEO of GamEffective, […] For additional content and links, visit http://www.engagingleader.com/podcast/gamechanger
Longtime listeners of Game Changer know that gamification isn’t about rewards and competition. The most effective gamification makes use of intrinsic drivers to engage employees. GamEffective strives to be the “Fitbit of work,” taking the place of traditional performance management, feedback, and even continuous improvement practices such as kaizens. Gal Rimon is CEO of GamEffective, […] For additional content and links, visit http://www.EngagingLeader.com