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Aggadeta: Rabbi Benzion Meir Chai Uziel's Introduction (Introduction to Michmene Uziel) - Class 7 Class highlights: A response to critics of Judaism; silver-plated apples - the hidden and revealed teachings througg the lense of the Rambam; those who wish to damage the Torah by using Rabbinic texts; unlocking the secrets of life encrypted and hidden in the words of Chazal; meeting the twin sisters - Halchah and Aggadah; and more! (5/7/2020) — The Shiviti Night Kollel is expanding with a brand-new Talmud Track! Join us as we delve into the non-Halachic segments of the Talmud, otherwise known as Aggadeta! — Google Classroom Please email info@shiviti.org if you wish to join the Google Classroom. Please do not join the Classroom out of curiosity as inactive members will be removed. — Rabbi Yonatan Halevy's official YouTube channel! Subscribe for the newest audio and video coming out of Shiviti/Kehillat Shaar HaShamayim!
Introduction • Introduction 2 • 2 News Reporter (Melissa R) • 3 Host 1 (Edeliz) • 4 commercial • 5 Host 1 (Edeliz) - 11 Doctor Of Love (Melissa F) • 12 Host 2 (Melissa R) - 14 Host 1 (Edeliz) • 15&16Host1(Edeliz) • 17Female Student 1 • 18 Host 1 (edeliz) • 19 Host 1 (Edeliz) - 20 Male Student 1 • 21 Host 2 (Melissa) - 22 Host 1 (Edeliz) • 23Host2 & 24Male Student 2 • 25 - 26Female Student 2 • 27 Host 2 (Melissa F) - 28 Host 1 (Edeliz) • 29 & 30 femlae student 3 • 33 Male Student 3 • 31 Host 1 (Edeliz) - 32 Host 2( Melissa F)
Introduction • Introduction 2 • Introduction 3 • Introduction 4 --- This episode is sponsored by · Anchor: The easiest way to make a podcast. https://anchor.fm/app
01:21 - John Reid Introduction Twitter GitHub Blog 02:45 - Tools For Testing and Test-Driven Development (TDD) XCTest OCHamcrest OCMockito 03:24 - Matching/Matchers 07:13 - Getting Started OCHamcrest/README 08:58 - Partial Matching 10:26 - Mocking and Stubbing 14:04 - TDD Process and Workflow 17:49 - TDD vs Unit Testing Red, Green, Refactor 19:54 - iOS Code That Doesn’t/Does Adapt Well to TDD 21:17 - User Interface Testing 24:58 - End-to-End Testing 30:18 - Communication and Collaboration Working Effectively with Legacy Code by Michael Feathers 33:39 - OCMock, OCMockito 39:13 - OCMockito with Swift? Quick Brian Gesak 41:07 - Inside Out vs Outside In Picks wit.ai (Mike) Jon's UIViewController TDD Screencast (Jaim) Test-Driven iOS Development (Developer's Library) by Graham Lee (Jaim) NeewerHandheld Video Stabilizer for DV GoPro Mini Cameras (Chuck) Cell Phone Tripod Adapter (Chuck) Working Effectively with Legacy Code by Michael Feathers (Jon) Clean Coders (Jon) AppCode (Jon)
01:21 - John Reid Introduction Twitter GitHub Blog 02:45 - Tools For Testing and Test-Driven Development (TDD) XCTest OCHamcrest OCMockito 03:24 - Matching/Matchers 07:13 - Getting Started OCHamcrest/README 08:58 - Partial Matching 10:26 - Mocking and Stubbing 14:04 - TDD Process and Workflow 17:49 - TDD vs Unit Testing Red, Green, Refactor 19:54 - iOS Code That Doesn’t/Does Adapt Well to TDD 21:17 - User Interface Testing 24:58 - End-to-End Testing 30:18 - Communication and Collaboration Working Effectively with Legacy Code by Michael Feathers 33:39 - OCMock, OCMockito 39:13 - OCMockito with Swift? Quick Brian Gesak 41:07 - Inside Out vs Outside In Picks wit.ai (Mike) Jon's UIViewController TDD Screencast (Jaim) Test-Driven iOS Development (Developer's Library) by Graham Lee (Jaim) NeewerHandheld Video Stabilizer for DV GoPro Mini Cameras (Chuck) Cell Phone Tripod Adapter (Chuck) Working Effectively with Legacy Code by Michael Feathers (Jon) Clean Coders (Jon) AppCode (Jon)
Check out Andrew’s Wired In Kickstarter! Go here to check it out and contribute! 02:53 - Warren Moore Introduction Twitter GitHub Metal By Example 03:58 - Working for Apple => Doing Metal (Transition) 05:15 - 3D Graphics APIs 3D Game Engines (Unity, Unreal) 3D Rendering OpenGL GPU (Graphics Processing Unit) glVertex 11:14 - Metal = Objective-C API 13:11 - The Programmable Pipeline (Shading) Vertex Shader Fragment Shader Shading Languages: GLSL The Metal Shading Language Rasterization 19:40 - Metal Precomputed Render States Explicit Memory Management 22:07 - Draw Call Batching UE4 "Zen Garden" Using Metal API for iOS 8 Revealed at WWDC 25:30 - Testing Metal 26:01 - Who Is Metal For? What Else Can Metal Do? (Besides 3D Graphics) Task Parallelism Compute Programming (GPGPU = General-Purpose Computing on Graphics Processing Units) Signal Processing 33:35 - Getting Started with Metal Metal By Example CAMetalLayer 38:15 - Multithreading MTLCommandQueue 41:34 - Metal Adoption and Future Metal For Developers (Apple) OSX Demand? 45:11 - 3D Graphics Programming Resources SceneKit Sprite Kit Core Animation Mathematics for 3D Game Programming and Computer Graphics by Eric Lengyel OpenGL Programming Guide: The Official Guide to Learning OpenGL, Version 4.3 by Dave Shreiner David H. Eberly Mike McShaffry
Check out Andrew’s Wired In Kickstarter! Go here to check it out and contribute! 02:53 - Warren Moore Introduction Twitter GitHub Metal By Example 03:58 - Working for Apple => Doing Metal (Transition) 05:15 - 3D Graphics APIs 3D Game Engines (Unity, Unreal) 3D Rendering OpenGL GPU (Graphics Processing Unit) glVertex 11:14 - Metal = Objective-C API 13:11 - The Programmable Pipeline (Shading) Vertex Shader Fragment Shader Shading Languages: GLSL The Metal Shading Language Rasterization 19:40 - Metal Precomputed Render States Explicit Memory Management 22:07 - Draw Call Batching UE4 "Zen Garden" Using Metal API for iOS 8 Revealed at WWDC 25:30 - Testing Metal 26:01 - Who Is Metal For? What Else Can Metal Do? (Besides 3D Graphics) Task Parallelism Compute Programming (GPGPU = General-Purpose Computing on Graphics Processing Units) Signal Processing 33:35 - Getting Started with Metal Metal By Example CAMetalLayer 38:15 - Multithreading MTLCommandQueue 41:34 - Metal Adoption and Future Metal For Developers (Apple) OSX Demand? 45:11 - 3D Graphics Programming Resources SceneKit Sprite Kit Core Animation Mathematics for 3D Game Programming and Computer Graphics by Eric Lengyel OpenGL Programming Guide: The Official Guide to Learning OpenGL, Version 4.3 by Dave Shreiner David H. Eberly Mike McShaffry
Brian Gesiak さんをゲストに迎えて、Facebook, ComponentKit, React Native, Swift, Quick, Xcode などについて話しました。 Show Notes Facebook's iOS Infrastructure - @Scale 2014 F8 2015 - Facebook on iOS: Inside the "Big Blue App" ComponentKit | A React-inspired view framework for iOS ComponentKit | Why C++ React Native AsyncDisplayKit Nuclide - a unified IDE Thoughts on Atom modocache/Gift SwiftGit2/SwiftGit2 Swift APIs: Getting Results // Speaker Deck Quick Testing with Xcode CocoaDocs Co-located Test Jam - CocoaPods JUnit XCTest: The Good Parts Buck: A fast build tool F8 Developer Conference - Hacker Way Recap The LLVM Compiler Infrastructure Project Kent Beck - Wikipedia Quick/Nimble DHH Offended By RSpec, Says Test::Unit Is Just Great My experience with Minitest and RSpec UIKonf