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In the innovative world of games—where narratives intertwine and the stories we craft engage and inspire—we eagerly welcome Joe Nickolls, a prodigious titan in the games industry.Joe, boasting over two decades of experience, has sculpted, refined, and reshaped AAA Video Game development, contributing to some of the world's most loved, recognised, and revered titles. In today's episode, Joe walks us through his captivating journey, transitioning from radio, Polygram, and Universal Music to the dazzling heights of franchises such as FIFA, NHL, and The Sims. Witness the evolution of a man who, after scaling the peaks at Electronic Arts, Microsoft, and Capcom, felt the call of home. This led to the creation of Vancouver's latest award winning treasure, the phenomenal Timbre Games Studio.We dive deep into Joe's vision with Timbre—unearthing the 'Why' underpinning the studio, with its commitment to diversity, value and values and why 'Culture Drives Creativity'. We shed light on the importance of multipotentiality and diversity of thought in the games industry, echoing the belief that "Talent Comes From Anywhere" regardless of one's background.As we delve further, Joe provides an insider's perspective on the industry's recent transformations, from the dynamic shifts in mobile gaming and subscription models to the resounding impact of "quality" epitomised by iconic titles like Diablo 4.Our conversation then shifts to the potential of content cross-pollination and franchise reimagination, referencing standout productions like 'The Last of Us', 'The Bear', 'Andor', 'The Mandalorian', and more. We discuss the intrinsic power of storytelling, examining the intricate balance between emotion, subject, and technology. We also venture into nostalgic games of old, revisiting titles like SSX, Fallout, Half-Life, and BioShock, emphasising how games can transcend mere entertainment to become lasting moemorable experiences.In the episode's finale, Joe speculates on the future of the industry, touching upon the burgeoning potential of AI and introducing the intriguing 'JoesImpact100', leaving listeners with an amazing NASA encounter you're not going to want to miss.This isn't just another podcast episode—it's a deep dive into the games industry, its evolution, and a salute to the infinite opportunities borne from genuine creativity and innovation. Remember, games are more than play; when crafted rightly, they sculpt memories that last a lifetime. So, sit back, relax, and enjoy this enlightening journey!---------If you've found value in our conversation, please like, share, and subscribe. Your support helps us spread these important messages and grow our community. Listen to The Purpose Made Podcast on Spotify, Apple Podcasts, and other platforms or watch along on Youtube: https://www.youtube.com/@PurposeMadePodcastLet's continue this journey of lifelong learning and transformation together!If you have any thoughts on today's topics, drop us a comments. We love hearing from our community and often use your insights to shape our next episodes. Join our tribe and lets grow together https://plus.acast.com/s/purpose-made-podcast. Hosted on Acast. See acast.com/privacy for more information.
Hiring is the most difficult and crucial part of building up a studio. What makes it easier is having a great employer brand. With a big name like Supercell, Activision or EA you're more likely to attract great employees and retain your current ones. Your job ads produce an abundance of applicants, which in turn reduce your recruitment costs. And as you get those great hires in, they will refer their coworkers allowing you to scale up faster. But how do you build an employer brand that can compete for employees against the established talent magnets in the market? I had the privilege to reconnect with Joe Nickolls, who recently founded Timbre Games in Vancouver. Setting up a AAA studio in one of the most talent hungry gaming clusters in the World is not something you do without carefully strategizing how will you be able to attract talent. In our conversation Joe discusses his very unique approach to building an employer brand that can stand out from the magnificent gaming companies in the city. Links: Joe Nickolls Timbre Games Send us Questions and Feedback Deconstructor of Fun Newsletter Deconstructor of Fun Slack Group Host: Mishka Katkoff Sponsors: Facebook Gaming, ironSource, Appsflyer, Beamable, Xsolla --- Send in a voice message: https://anchor.fm/deconstructoroffun/message Support this podcast: https://anchor.fm/deconstructoroffun/support
Victor Lucas chats with Joe Nickolls, Zoe Curnoe and Geoff Coates about the launch of Timbre Games! Let's Go! Thanks for Listening, your Review and Subscribing! Watch EPN: YouTube.com/EPNtv EPN Merch: EPN.tv/Merch #PlayForever
Tonight on the show, Bajo and Hex present their huge Battlefield 1 review and check out Thumper and Rez Infinite. Plus, Joe Nickolls of Dead Rising 4 talks about his first gaming love.
This week's episode sees us meet the man behind the machine - Carl Ledbetter, head of Industrial Design at Xbox. We chat about the Xbox One S, those great new coloured controllers, and find out a bit about Project Scorpio! Jonny catches up with Joe Nickolls from Capcom Vancouver to find out all about Dead Rising 4: Frank is back, it's Christmas, and Willamette is full of zombies again. And Telltale Games has just released the first episode of their brand new Batman series. We spoke to Richard Iggo about working with DC Comics, playing as both Bruce and Bats, and found out how your choices can impact on all of Gotham City. ...plus, of course, we have all the latest in gaming news - this is Player Attack! http://www.playerattack.com
On this episode of the VGR, Kush talks about some of the new games that have come out, and interviews Joe Nickolls - executive producer for Kinect Sports: Season Two.
I talk with Joe Nickolls, executive producer for Kinect Sports Season 2.