American video game company
POPULARITY
Categories
This week in PREVIOUSLY ON! Jason and Joelle react to Amazon’s decision to cancel the Wheel of Time after season 3, Electronic Arts cancelling the Black Panther game, and Chris Hemsworth’s mysterious “Tribute to Thor” video. Plus, George RR Martin blog updates and reactions to Elden Ring Nightreign and its final trailer featuring Evanescence. Follow Jason: IG & Bluesky Follow Rosie: IG & Letterboxd Follow X-Ray Vision on InstagramJoin the X-Ray Vision DiscordSee omnystudio.com/listener for privacy information.
Nathan Tanner is an executive coach who helps CEOs, founders, and high-impact leaders scale themselves and their companies. He's coached leaders from companies including Electronic Arts, EA, LinkedIn, Lyft, and Google. Prior to becoming a full-time coach, he held several HR executive roles, including leading the HR team at DoorDash.Nathan has served as an advisor at Y Combinator and has written for Forbes, Inc., and Fast Company. He's an IRONMAN triathlete, holds an MBA from BYU, and lives with his wife and their four children in southern Utah.In today's episode of Smashing the Plateau, you will learn how to navigate career transitions and build meaningful relationships that enhance your leadership journey.Nathan and I discuss:The unexpected path of Nathan's career journey [01:48]Insights on pursuing a career in finance and HR [03:27]The importance of finding your passion [05:24]How to identify the right business model for your skills [08:00]The distinction between the external and internal aspects of leadership [10:14]Why trust is essential in coaching relationships [12:46]Techniques for building connections with decision-makers [15:07]The role of community in personal and professional growth [18:48]Learn more about Nathan at https://www.amazon.com/dp/B0CVJWJR3H?ref_=pe_93986420_775043100 and https://nathantanner.substack.com/Thank you to our sponsor:The Smashing the Plateau CommunityJoin us now for exclusive entry to carefully selected, brief strategy tips from our podcast– mastering your journey to success is only one click away!
W 652. odcinku GnM Plus dzielimy się wrażeniami z DOOM: The Dark Ages, Wartales oraz ARC Raiders. Omawiamy też wyciek dotyczący nowej konsoli Xbox o nazwie Keenan, zapowiedź Europa Universalis V oraz stanowisko Electronic Arts w sprawie podnoszenia cen gier. Na koniec – jak zawsze – zaglądamy do sekcji komentarzy. Zapraszamy do odsłuchu!Kanał nadawczy Gramy na Maxa - https://bit.ly/nadawczygnmCzasówka:00:00 - START 00:40- W co ostatnio graliśmy czyli DOOM: The Dark Ages, Wartales, ARC Raiders25:45 - Wyciekł nowy Xbox Keenan34:20 - Zapowiedziano Europa Universalis V45:20 - Electronic Arts nie będzie podnosić cen gier? 53:10 - SEKCJA KOMENTARZYPYTANIE ODCINKA: Czy czekacie na jakąś grę od Electronic Arts?
ew recording platform, who dis’? Yeah, we’re all a bit excited over some of the new tech we have to produce the show, and we’re all trying to do everything we can to enjoy it while it’s still fresh and shiny in this latest episode of Press Pause Radio. This session is much more casual than the last few episodes as the cast tries to parse out the tumultuous news cycle that came to pass over the last two weeks. George, Ed, and Andrew are on the cans and take the time to discuss various layoffs and terminations seen from Electronic Arts, Polygon, and Giant Bomb (luckily, one of those unfortunate deals got some of the best news ever after the episode was long recorded and sent into production.) There’s also a quick recap of Nintendo Switch 2 Direct, and some thoughts on Grand Theft Auto VI getting delayed in 2026. Afterwards, the crew talks about the gamers they’ve been playing, like Rock Band Rivals, Clair Obscur Expedition 33, Division 2, Fantavision 202X, Promise Mascot Agency, Humanity, PSVR 2, Pokémon Brown Version 20th Anniversary Edition, Persona 3 Reload, and a shit ton more! We hope y’all enjoy the show because we’re gearing up for a whole lot more in the coming months! Mail us at our new email Mailbag@presspauseradio.com, leave a voicemail at 469-PPR-TALK, and be sure to stop by at our Forums if you haven’t already registered and post your thoughts about the show. Finally, make sure to rate and subscribe to us on iTunes and YouTube, follow us on Twitch page and Twitter, and finally take part in our Facebook and Steam group!
It's a Steph and Dom episode and they both have some yapping to do! There's some fun stuff going on with anime and television, including horses, Disney villains, and British comedy shows. Then, the bad news in the gaming industry and its journalism need discussed. But we come back into games and books and finish with a good discussion!Check it out!Explicit language on this one."Love Everlasting" (DDRKirby(ISQ) - https://http://ocremix.org/)Find the show on iTunes, Google Play Podcasts, Spotify, and Simplecast.fmFind the show on YouTube: https://www.youtube.com/channel/UC6QoHk8iEsVGTpd2qdTlH-gFollow us @CharacterReveal on Bluesky, Instagram, and on Facebook!Dom is @brothadom on Bluesky, tweets, tumbles and generally on the netSteph is @captainsteph on Bluesky and Twitter, @hella_steph on Instagram, and @thesnowqueer on TumblrEric is @TindiLosi on some places on the internet as a whole, like BlueskyFind everything at: https://linktr.ee/characterreveal
In Episode 54 of Venture Games, my guest Gordon Bellamy discusses his 30+ year career in gaming; his experience as a game designer at Electronic Arts in the 90s, including on the Madden franchise; and the evolution of the gaming industry and innovation over the past several decades.
Welcome to episode 62 of Shack Together! We're joined by special guest TJ Denzer to break down the newly released GTA VI trailer and discuss its May 2026 delay announcement. Our game segment features "GTA Which?", testing our knowledge of Grand Theft Auto series firsts, from GTA III's groundbreaking 3D world to GTA V's character-switching mechanics. Major announcements dominate today's news, including Destiny 2: The Edge of Fate's July 2025 release date and Gears of War: Reloaded coming in August 2025. Meanwhile, the industry sees significant financial developments with EA's strong Q4 bookings and AMD facing $1.5 billion in revenue impacts due to chip sale restrictions. In Story Time, we explore The Elder Scrolls IV: Oblivion Remastered's review and discuss GameStop Canada's acquisition by Stephan Tetrault. Electronic Arts and AMD's earnings reports reveal interesting trends in gaming industry financials, with EA spending $2.5 billion on share buybacks in FY25. And that's all for today's show! Thanks as always for listening and enjoy! Timestamps 00:01:03 NBA Playoffs 00:05:58 It's Shack Together! 00:08:08 TJ's Games: EVE Vanguard, Fatal Fury 00:19:49 Joe's Games: Clair Obscur: Expedition 33, GTA IV 00:27:25 Asif's Games: Blue Prince, F-Zero 99, Schedule I 00:40:28 GTA Which? 00:54:58 Story Time! 00:55:02 News: GTA VI Trailer, Destiny 2: The Edge of Fate, Gears of War: Reloaded Announced, teamLFG Studio, Split Fiction Sales 01:28:27 Previews: EVE Vanguard 01:35:39 Reviews: Oblivion Remastered, Tempest Rising 01:39:05 Industry News: GameStop Canada Acquisition, EA Earnings, AMD Earnings 01:46:38 Community Notes Articles mentioned in this episode GTA 6 Trailer 2 highlights GTA 6 delayed to May 26, 2026 Destiny 2: The Edge of Fate expansion release date Gears of War: Reloaded announcement The Elder Scrolls 4: Oblivion Remastered review Stephan Tetrault GameStop Canada acquisition Electronic Arts Q4 FY25 earnings results EA stock buybacks FY25 AMD Q1 2025 earnings results AMD revenue hit from China restrictions
While the Xbox console brand continues to wane, Microsoft's wise pivot to third party publishing is already paying dividends. According to recent financial reports, Xbox is now PlayStation's single biggest publishing partner, dominating PSN's very own pre-order and pre-load charts on the backs of Forza Horizon 5, Indiana Jones and the Great Circle, and Doom: The Dark Ages, not to mention strong performance across its brands, from Activision Blizzard's Call of Duty to Mojang's Minecraft and beyond. It's weird, to be sure, but predictable, too: These one-time rivals are now intrinsically linked, with both sides benefiting mightily from this new normal. With Halo, Gears, Fable, and virtually everything else Xbox-related no doubt en route to PlayStation 5 as we move forward, how deep and fruitful can this new, unusual relationship become? Plus: Long-in-development China Hero Project darling Lost Soul Aside gets delayed, Borderlands 4 experiences the extremely rare move-up in release date, Electronic Arts lays off hundreds and cancels projects at Respawn, and more. Then: Listener inquiries! Is it high-time for Sony to explore asymmetrical sticks for its controllers? Does PC gaming represent an existential threat to the console space? Should Sony tap Chinese mega-studio Virtuos to revive its old IP? Are we willing to endorse the new term "remakester?"Please keep in mind that our timestamps are approximate, and will often be slightly off due to dynamic ad placement.Timestamps: 0:00:00 - Intro 0:22:22 - Girl crying in the bathroom Part 3? 0:23:58 - Hi Jimi 0:24:35 - Sacred Wives 0:26:14 - Best man's speech gone wrong 0:38:04 - nerd slop 0:44:09 - Xbox is PlayStation's top publisher 1:07:11 - Lost Soul Aside delayed 1:13:25 - Borderlands 4 release date moved up 1:21:17 - EA and Respawn layoffs 1:35:38 - Video game sales numbers 1:39:18 - New PS+ essential games 1:49:36 - Split Fiction movie 1:53:23 - Until Dawn original writers not credited in the movie 1:59:07 - Polygon is done, Giant Bomb next likely 2:05:26 - What We've Been Playing 2:07:43 - Marathon 2:34:20 - Clair Obscur: Expedition 33 3:00:05 - Dualsense with asymmetric sticks 3:07:50 - Virtuos remakes 3:15:29 - Remakester 3:20:24 - Goofy games we liked 3:31:42 - PlayStation's future errors 3:39:27 - The best case scenario for the big three going forward Learn more about your ad choices. Visit podcastchoices.com/adchoices
Où l'on vous parle en cascade de Sacre Bleu, de Monster Prom 4, de Skindeep, de Synergy ainsi que de Many Nights A Whisper. Eh, ouais, rien que ça.Et où, en plus, on vous assaisonne le tout d'une triplette de sélections hors jeu vidéo !
Hazte Patreon de Reconectados para ayudarnos, ser parte del proyecto y participar en todos los sorteos, en https://www.patreon.com/reconectados. Aunque sea jueves del Día del Trabajador, no faltamos a la cita en podcast para empezar analizando Post Trauma, un survival horror de factura valenciana que nos transporta hasta los más oscuros túneles de metro japonés, hospital, escuela y todos los lugares emblemáticos del género de Silent Hill. Además, Forza Horizon 5 en PS5 y MotoGP 25 queman rueda, cada uno a su manera, con un resultado formidable y cositas que comentar. Y las noticias de la semana, como el State of Play dedicado a Borderlands 4 y su sospechoso adelanto del lanzamiento -¿para GTA 6?-, la faena que hace Nintendo con esto de las tarjetas virtuales a las cuentas que se compartían en varias Switch para comprar juegos entre varias personas, o el nuevo jarro de agua fría de despidos y cancelaciones en Electronic Arts o el retraso de Lost Soul Aside. ¡Gracias por escucharnos como cada jueves y os leemos en comentarios! Compra más barato en nuestro enlace de Instant Gaming: https://www.instant-gaming.com/es/?igr=reconectados ¡Apoya Reconectados, decide y participa en todos los sorteos! ✅ Patreon: https://www.patreon.com/reconectados ¡Sigue nuestro canal de Twitch! ✅ Suscríbete a Twitch: https://www.twitch.tv/reconectados ¡Únete a nuestro grupo de Telegram de ofertas! ✅ Canal de ofertas: https://t.me/ofertasvideojuegosreco ¡Escucha Reconectados cada semana: Jueves 07:00am! Ivoox: https://www.ivoox.com/podcast-reconectados-videojuegos_sq_f1467878_1.html Spotify: https://open.spotify.com/show/0TzgUfUZppavUlKeRreIXL iTunes: https://podcasts.apple.com/es/podcast/reconectados-videojuegos/id1304330116 ¡Síguenos en redes sociales! Twitter: @ReconectadosPod Facebook: https://www.facebook.com/ReconectadosPodcast/ Instagram: https://www.instagram.com/reconectadospod/ Jabote: @Jabote22 Manu: @ManuGmn Borja: @borjaruete
Psy and Ewan discuss Electronic Arts layoffs, Split Fiction and Hazelight Studio movies, and discuss upcoming releases for May and beyond. Hosted on Acast. See acast.com/privacy for more information.
Steve is a globally renowned talent strategist and advisor, sought after by leaders and organizations around the world. His client roster includes innovative organizations such as Airbnb, Salesforce, the Country Music Association, Manchester United Football Club, the BBC, and the City of Lisbon Portugal.Additionally, Steve is frequently retained by top VC firms and top consulting firms like Deloitte and McKinsey for his expertise.A dynamic speaker and educator, Steve presents at global conferences and teaches at leading universities.Before founding his firm in 2013, Steve spent over 25 years as an HR executive atindustry-leading companies like Cisco Systems and Electronic Arts.His career culminated in his role as LinkedIn's first Chief Human Resources Officer, where he helped grow the company from a private startup of 400 employees to a public powerhouse. His pioneering work in shaping LinkedIn's culture inspired Stanford University to create a graduate-level class based on his strategies.Throughout his career, the teams and cultures Steve has built have been recognized as world-class performers by The Wall Street Journal and Fortune Magazine. He has also been named one of the Top 100 Global Thought Leaders in People and Talent annually since 2021.In 2021, Steve released his acclaimed book Workquake, which explores the future of work and became an Amazon “Hot New Release” upon publication. Today, he serves on the boards of three companies and advises several forward-thinking organizations.To know more about Steve visit his website:www.stevecadigan.comThis episode is sponsored by: The Outlier ProjectWebsite: https://www.theoutlierproject.live/LinkedIn: @theoutlierproject
Bienvenidas y bienvenidos a Recarga Activa, el podcast diario de AnaitGames en el que filtramos lo más relevante de la actualidad del videojuego en pildorazos de 15 minutos. La Recarga Activa de hoy: Electronic Arts despide a más de 300 empleados, 100 de ellos en Respawn Borderlands 4 se adelanta al 12 de septiembre y hoy se emite su State of Play Lost Soul Aside se retrasa hasta el 29 de agosto Duck Detective: The Ghost of Glamping saldrá el 22 de mayo Suscríbete para recibir el siguiente episodio en tu gestor de podcasts favorito. Puedes apoyar nuestro proyecto (y acceder a un montón de contenido exclusivo) en Patreon: https://www.patreon.com/anaitreload ♫ Sintonía del programa: Senseless, de Johny Grimes Learn more about your ad choices. Visit megaphone.fm/adchoices
From a bedroom coder to Game Developer's Conference OG to the creator of one of the greatest one-on-one action strategy games of the 8 bit era, Jeff Johannigman worked for some of the most legendary companies of the 80s, Epyx, Electronic Arts, and Origin. In Part 1, we talk about those early days, including the making of games such as G.I. Joe and Savage Empire and working with important figures like Ihor Wolosenko, Dani Bunten, Chris Crawford, Warren Spector, and Richard Garriot. Jeff's insight and storytelling skill make this a wonderful chat. Recorded: September 2024 Video version: https://www.patreon.com/posts/jeff-johannigman-125624209 Get us on your mobile device: Android: https://www.google.com/podcasts?feed=aHR0cHM6Ly92aWRlb2dhbWVuZXdzcm9vbXRpbWVtYWNoaW5lLmxpYnN5bi5jb20vcnNz iOS: https://podcasts.apple.com/de/podcast/video-game-newsroom-time-machine And if you like what we are doing here at the podcast, don't forget to like us on your podcasting app of choice, YouTube, and/or support us on patreon! https://www.patreon.com/VGNRTM Send comments on Mastodon @videogamenewsroomtimemachine@oldbytes.space Or twitter @videogamenewsr2 Or Instagram https://www.instagram.com/vgnrtm Or https://bsky.app/profile/vgnrtm.bsky.social Or videogamenewsroomtimemachine@gmail.com Links: https://www.linkedin.com/in/johannigman/ https://en.wikipedia.org/wiki/Atari_Program_Exchange https://www.mobygames.com/person/2821/jeff-johannigman/credits/ https://www.mobygames.com/company/14/br%C3%B8derbund-software-inc/ Jerry Wolosenko - Synapse - https://www.patreon.com/posts/42014024 The Video Game Crash 40th Anniversary - Part 2: Everyone Else - https://www.patreon.com/posts/video-game-crash-76259421 The Video Game Crash 40th Anniversary - Part 1: Atari - https://www.patreon.com/posts/video-game-crash-75643983 https://en.wikipedia.org/wiki/Relax_(video_game) https://en.wikipedia.org/wiki/Epyx Michael Katz Part 1 - Coleco - Epyx - Mattel - https://www.patreon.com/posts/35169258 https://www.mobygames.com/game/10151/gi-joe-a-real-american-hero/ https://en.wikipedia.org/wiki/Barbie_(1984_video_game) https://www.gamesthatwerent.com/2013/07/g-i-joe-c64-early-glimpse/ https://www.mobygames.com/person/962/dennis-caswell/ https://www.mobygames.com/game/115/starflight/ Don Daglow Part 1 - PDP - Mattel - Intellivision - EA https://www.patreon.com/posts/38445119 https://www.mobygames.com/game/1353/demon-stalkers/ https://www.mobygames.com/person/8515/danielle-berry/ https://boardgamegeek.com/boardgame/182619/mule-the-board-game https://www.reddit.com/r/amiga/comments/pbj1qp/why_electronic_arts_is_committed_to_the_amiga_1985/?rdt=32890 https://www.mobygames.com/game/company:2/platform:genesis/sort:-date/page:1/ https://www.mobygames.com/game/1837/gauntlet/screenshots/macintosh/ https://www.mobygames.com/game/1837/gauntlet/screenshots/macintosh/586818/ https://www.mobygames.com/person/127/warren-spector/ https://www.wcnews.com/wcpedia/Blueprints https://www.mobygames.com/game/823/wing-commander-ii-vengeance-of-the-kilrathi/ https://wiki.ultimacodex.com/wiki/File:Savage_empire_large.jpg https://gdconf.com/about-gdc Recommended Links: The History of How We Play: https://thehistoryofhowweplay.wordpress.com/ Gaming Alexandria: https://www.gamingalexandria.com/wp/ They Create Worlds: https://tcwpodcast.podbean.com/ Digital Antiquarian: https://www.filfre.net/ The Arcade Blogger: https://arcadeblogger.com/ Retro Asylum: http://retroasylum.com/category/all-posts/ Retro Game Squad: http://retrogamesquad.libsyn.com/ Playthrough Podcast: https://playthroughpod.com/ Retromags.com: https://www.retromags.com/ Games That Weren't - https://www.gamesthatwerent.com/ Copyright Karl Kuras
Worum geht's? Kurz vor der Jahrtausendwende veröffentlicht Electronic Arts mit Medal of Honor einen Ego-Shooter, der sich bewusst vom damals dominierenden Science-Fiction- und Fantasy-Setting absetzt und stattdessen den Zweiten Weltkrieg als Hintergrund wählt. Als Soldat der OSS führt der Spieler verdeckte Missionen hinter feindlichen Linien aus, filmreif in Szene gesetzt mit aufwändiger Grafik und Musik. Gunnar und Fabian sprechen in dieser Folge über die Entstehung des Spiels unter der Mitwirkung von Steven Spielberg, die Verbindung von Authentizität und Spielspaß und wie Medal of Honor den Grundstein für eine Welle von Weltkriegs-Shootern legte. Ein Rückblick auf ein Spiel, das den Krieg in einer neuen Ernsthaftigkeit ins Medium brachte. Infos zum Spiel: Thema: Medal of Honor Erscheinungstermin: November/Dezember, 1999 Plattform: Playstation Entwickler: Dreamworks Interactive Publisher: Dreamworks Interactive, Electronic Arts Genre: Ego-Shooter Designer: Peter Hirschmann, Christopher Cross, Lynn Henson, Steven Spielberg u.a. Music: Michael Giacchino Produktions-Credits: Sprecher, Redaktion: Fabian Käufer, Gunnar Lott Audioproduktion: Christian Schmidt Titelgrafik: Paul Schmidt Intro & Outro: Nino Kerl (Ansage); Trash80.com (Musik)
Welcome true believers to X-Men Horoscopes where each week our host Lodro Rinzler is in conversation with a special guest to discuss the X-Men issue that aligns with a significant month and year from their life and what that issue reveals about their future. With us this week is artist extraordinaire Terry Dodson! With over 500 covers and 130+ books he's penciled, Terry has touched more X-books than most. He comes on the show to discuss a significant comic month and year for him - when Star Wars premiered - and we dive into what that might mean for his decades-spanning career. Also in this episode: how Terry got going in comics the X-Men are bad at renting a boat this group of X-Men have no idea who Magneto is Moira pretends to be a housekeeper instead of jailer for the most dangerous mutants Magneto was a baby (for his sins) Terry's advice on finding inspiration as an artist What does any of this mean for Terry's future? Tune in to find out! Terry Dodson has worked on such comic books and characters as Harley Quinn, Spider-Man, Star Wars, Superman, Wonder Woman, the X-Men, and the Avengers. His clients include Wizards of the Coast, Marvel Animation Studio, Lucasfilm, Riot Games, Hasbro, Mattel, DC Entertainment, Warner Brothers, ESPN, Electronic Arts, Hanna-Barbera, Marvel Entertainment, Sideshow Collectibles and many others. Terry was the Character Concept Artist on DC Heroes United video game from Genvid Entertainment and a Character Designer on What If…? Season 2 and 3 from Marvel Studios. He is co-creating ADVENTUREMAN, with writer Matt Fraction from Image Comics. Terry is a regular cover artist at DC Comics and Marvel Comics. Terry has worked in toy, statue, video game and animation design, art instruction and has had gallery exhibitions featuring his paintings. He remains a popular artist in the comics industry - a status he attributes in large part to the contributions of his wife, Rachel, who adds her talented inking to his work. More of Terry's work can be found here. More of Lodro Rinzler's work can be found here and here and you can follow the podcast on Instagram at xmenpanelsdaily where we post X-Men comic panels...daily. Have a question or comment for a future episode? Reach out at xmenhoroscopes.com
E398 – "Inner Voice: A Heartfelt Chat with Dr. Foojan Zeine." In this episode, Dr. Foojan Zeine chats with Mónica Esgueva, Founder of the Ascension Institute, a renowned self-development teacher and spiritual guide known for bridging the gap between Eastern and Western philosophies. With a profound understanding of the mind, human consciousness, and spirituality, she has been helping the transformation of individuals for more than 16 years. Central to Mónica's teaching and studies is the written word. She is the author of 9 books, including the bestseller in Spain and Latin America, "Mindfulness," and her latest book in English, "The 7 Levels of Wisdom." Born with remarkable spiritual awareness, she immersed herself in profound teachings from Tibetan lamas, including the Dalai Lama, during a decade-long exploration in India and Nepal. She teaches programs and guides meditation & transcendence retreats. She has been a TEDx speaker twice, a frequent Spanish national TV guest, and an international event keynote speaker. Recently, Mónica co-directed and hosted her first documentary on spiritual awakening (Despierta), with a more than 1.5 Million views already and is co-directing a new one about the New Earth. Since 2007, she has taught emotional mastery, self-knowledge, and mindfulness to more than 2,500 executives at companies such as Accenture, Samsung, and Electronic Arts. She was honored as one of the Top 100 Women Leaders in Spain and one of the Top 10 awarded "Thinkers and Experts." In addition to Spain, she has lived in Paris, London, and Tanzania. www.monicaesgueva.com # 1 on the 20 Best California Mental Health Podcasts list by FeedSpot. https://podcasts.feedspot.com/california_mental_health_podcasts/ Check out my website: www.FoojanZeine.com, www.AwarenessIntegration.com, www.Foojan.com Summary Dr. and Monica discussed Monica's journey to spiritual enlightenment. Monica shared her experiences of feeling different since childhood, her early interest in spirituality, and her decision to leave her comfortable life in Paris to pursue a path of wisdom and compassion. She described her experiences with Tibetan Lamas and the Dalai Lama, which resonated with her and changed her life. Mònica discusses the concept of wisdom, distinguishing it from intelligence and emphasizing its ethical and moral nature. She explains that wisdom is aligned with the greater good and uses the metaphor of an architect (wisdom) and a carpenter (intelligence) to illustrate the difference. Mònica then introduces her book's concept of seven levels of wisdom, describing the first three levels: conformist, expert, and achiever. She notes that society often views the achiever level as the pinnacle, but in her framework, it is only the third of seven levels. She discussed the importance of self-transcendence and the journey towards becoming the best version of oneself. She emphasized the need to question societal norms and become more independent, resilient, and self-actualized. Mónica also highlighted the importance of accepting others as they are, regardless of their behavior and finding peace in the present moment. She suggested that this level of acceptance allows one to see the perfection in everything and live in peace. Dr. added that this unconditional acceptance and love can transform one's life and lead to mental and emotional well-being. Mónica emphasized the importance of personal interpretation and emotional control in shaping one's life experience. She argued that individuals should not be victims of their conditioning or programming but rather empowered by their thoughts and emotions. Dr. agreed, suggesting the need for daily practices to maintain equanimity and fulfillment. Mónica proposed being cautious of the media and technology, and practicing meditation or contemplation to connect with one's inner self. In the meeting, Monica emphasized the importance of introspection, reflection, and presence in daily life. She stressed the need to focus on the present moment rather than dwelling on the past or worrying about the future. Monica also highlighted the significance of having a strong moral and ethical compass, as it determines one's future and ensures a positive outcome. Dr. added that living with integrity and making choices based on the present moment can lead to fulfillment and pride in one's actions. Remember to Subscribe, Listen, Review, and Share! Find me on these sites: *iTunes (https://itunes.apple.com/us/podcast/i...) *Google Play (https://play.google.com/music/m/Inpl5...) *Stitcher (https://www.stitcher.com/) *YouTube (https://www.youtube.com/DrFoojan) Platforms to Like and Follow: *Facebook (https://www.facebook.com/DrFoojanZeine/) *Instagram (https://www.instagram.com/Dr.FoojanZeine) *Twitter (https://www.twitter.com/DrZeine/) *LinkedIn (https://www.linkedin.com/in/DrFoojanZeine) *Tiktok (https:///www.tiktok.com/dr.foojanzeine)
In today's Fix of gaming news:Electronic Arts and DICE showed off some new gameplay from their next Battlefield game, this time highlighting the destructible environments. The game is still in its early phases, and there's no release date or even a title, but it looks to bring the series back to its multiplayer-focused roots with a fun solo campaign. In other news, Bethesda all but confirmed The Elder Scrolls IV: Oblivion remaster with a tweet announcing a livestream tomorrow, and an image of the roman numeral '4'. And finally, Fortnite is kicking off its latest Battle Pass with Darth Jar Jar.
Multiverse Tonight - The Podcast about All Your Geeky Universes
Send us a textWe dive into the biggest announcements from Star Wars Celebration including Hayden Christensen's return as Anakin Skywalker, Ray Park reprising Darth Maul, and exciting updates on upcoming movies and shows. The DC universe expands with Immortal Legend Batman taking the Dark Knight to space centuries into the future.• Electronic Arts and Lucasfilm announce Star Wars Zero Company, a turn-based tactics game set during Clone Wars era• Ahsoka Season 2 will feature Hayden Christensen returning as Anakin Skywalker and Rory McCann taking over as Baylan Skoll• Admiral Ackbar will face off against Grand Admiral Thrawn in Ahsoka's second season• Maul Shadow Lord animated series announced with Ray Park returning• Star Wars Starfighter film starring Ryan Gosling set for 2027 release• The Mandalorian and Grogu theatrical release features Sigourney Weaver in the cast• DC reveals Immortal Legend Batman series set centuries in the future with cosmic elements• Nintendo Switch 2 pre-orders start April 24th, maintaining $449.99 price point• Highlander reboot starring Henry Cavill in development at United Artists• Live-action Pacific Rim series coming to Amazon from Eric Heisserer• Hershey biopic starring Finn Whitrock and Alexandra Daddario begins filming in MayPlease hit the subscribe button, share with others, and visit multiversetonight.com for our Patreon, Ko-fi links, show notes, TeePublic store, and more.Support the showThanks for listening! Come visit the podcast at https://www.multiversetonight.com/
Agradece a este podcast tantas horas de entretenimiento y disfruta de episodios exclusivos como éste. ¡Apóyale en iVoox! Acceso anticipado para Fans - APÓYANOS si te gusta en https://www.elbatallonpluto.com/mecenas Dedicamos el programa de esta semana al Nintendo Direct centrado en Mario Kart World, el título que llega de lanzamiento con Switch 2. Analizamos los cambios que introduce y todas las novedades presentadas. Además, Electronic Arts ha anunciado Star Wars: Zero Company, una nueva entrega de la franquicia centrada en el componente estratégico. ------- En este programa han participado Ariadna Vilasó (@WomenVideogames), Atreides (@AtreidesXXI), Américo (@Americolega) y Sergio (@serturjo).Escucha este episodio completo y accede a todo el contenido exclusivo de El Batallón Pluto. Descubre antes que nadie los nuevos episodios, y participa en la comunidad exclusiva de oyentes en https://go.ivoox.com/sq/163568
Craig Barry has held senior finance roles at some of the most iconic companies in tech and entertainment, including LinkedIn, Pixar, Lucasfilm, and Electronic Arts. At LinkedIn, he led central forecasting, supported more than 10 acquisitions, and played a key role in the company's integration with Microsoft before becoming Head of FP&A at BioRender- building FP&A from the ground up helping the company scale ARR from $18 million to $50 million. Now Barry is principal consultant at ClearSightIQ. In this episode My winding road to strategic finance Junior FP&A Analyst position at Electronic Arts as my first break Cost center focus in creative industries at EA with $3b sales LucasFilm (pre-Disney) run as a sole proprietorship by George Lucas Pixar head of finance for their Canadian operations and production planning LinkedIn and focus on “revenue, revenue, revenue” FP&A focus on modeling for acquisitions at LinkedIn and “virtual” P&Ls Strategy for building out FP&A from scratch at BioRender My fractional CFO life
Send us a textWelcome to another episode of Yappin N Shxt! In today's episode: Switch 2 launches on June 5 for $450, closer to the price of an Xbox Series X or PlayStation 5 than to the first-gen Switch (released in 2017 for $300).Eight times as much storage as the first Switch, backwards compatibility, and magnetic controllers that can each double as a computer mouse for certain games.Third-party big-hitters like Elden Ring, Cyberpunk 2077, and Electronic Arts' Madden NFL and EA Sports FC are coming to Switch 2.Tumblr is back with Gen Z.President Trump's “reciprocal” tariffs will go into effect on virtually every region of the world, even those without human inhabitants.Heard and McDonald Islands Hasn't been inhabited by humans in over a decade. It's an island of penguins.Yappin N Shxt is a production of Lost Dawgs Media.Listen to us on all of your favorite podcasting apps!Follow us on Instagram: https://www.instagram.com/yappinnshxtpod/
In this episode of Platemark, Myles Calvert, a printmaker and professor, shares his extensive journey from growing up in Ontario, Canada, to studying and working in the UK, and eventually returning to Alfred University in New York, to become director of the Institute of Electronic Arts. Myles discusses his experiences working at prestigious galleries in London, giving up a tenure-track position, and the pivotal moments that shaped his career. He delves into his role as the Director of IEA at Alfred, including the intricacies of managing residencies, the use of technology in printmaking, and the importance of community engagement. Myles also reflects on the challenges of academia, the value of traditional and new media in art, and his approach to student critiques. The conversation highlights Myles' passion for printmaking, his commitment to education, and his vision for the future of the IEA. https://blog.alfred.edu/iea/ https://blog.alfred.edu/iea/2024/07/01/new-director-appointed-myles-calvert/ https://www.instagram.com/alfred_iea/ https://www.instagram.com/squirrelpigeonfish/ Myles Calvert at the China Exhibition AIPA, Xi'an Academy of Art. Myles Calvert with IEA interns Veronica, Gigi, and Mary. Institute of Electronic Arts, Alfred University. Jessica Reisch and Tyson Houseman check out Sandin new media equipment. Institute of Electronic Arts, Alfred University. Visiting artist Kathryn Polk with students. Institute of Electronic Arts, Alfred University. Rita MacDonald at the offset press with a laser-cut woodblock. Institute of Electronic Arts, Alfred University.
So alt ist das Jahr 2025 noch gar nicht und schon gibt's ordentlich neues Futter für Racing-Fans. Assetto Corsa Evo sowie Wreckfest 2 sind mit Vollgas in den Early Access gestartet und auch einen ersten Eindruck zu F1 25 von Codemasters und Electronic Arts durften wir in einem Trailer schon erhaschen. Doch auch andere Rennspiele stehen gerade hoch in der Gunst von Arcade - und Sim-Racern.In Ausgabe 158 des PC Games Podcast stellen wir daher einmal das derzeit boomende Genre in den Fokus und sprechen über das Überangebot an Spielen. Das Moderationsduo Vivi Ziermann und Michi Grünwald hat sich Kollegen und Autoexperten Claus Ludewig eingeladen und plaudert mit ihm über die Racing-Situation.Welche Titel aktuell hoch im Kurs stehen und was dieses Jahr noch auf uns zurollt, erfahrt ihr in dieser Podcast-Folge. Die Top 10 der derzeit besten Rennspiele könnt ihr in unserem Racing-Einkaufsführer ebenfalls nachlesen. Schreibt uns gerne in die Kommentare, in welchen Games ihr gerade eure Runden dreht. Ansonsten bleibt uns nur noch übrig, euch viel Spaß beim Anhören der aktuellen Ausgabe zu wünschen.Der PC Games Podcast - der offizielle Videospielpodcast der PC Games - erscheint seit über einem Jahrzehnt regelmäßig und liefert dabei wöchentlich gleich mehrere Talks zum riesigen Thema Videospiele.Unser Moderationsteam, Michi Grünwald und Vivi Ziermann, deckt dabei etliche Bereiche ab: Review-Gespräche und Previews zu brandaktuellen Games, nostalgische Rückblicke, Reports, Interviews und vieles mehr. Dabei gibt es natürlich auch immer mal wieder spannende Insights in die Spielebranche und in die Redaktion des ältesten, noch aktiven Videospielmagazins Deutschlands - seit 1992 am Start!Unser Spiele-Podcast ist vollkommen kostenlos zugänglich und neben unseren Webseiten auch auf allen großen Podcast-Plattformen - von Apple Music bis hin zu Spotify - zu finden.
Brent Koning is Dentsu's EVP for global gaming and spent six years at Electronic Arts, where he was Commissioner of the EA Sports FIFA Global series and was the first employee of EA's football esports team. Brent joins us to build a winning gaming strategy for his own fictitious football club, including... Where does gaming sit within a marketing strategy Roblox, Fortnite, EAFC? Which games should clubs get involved with YouTube or Twitch - Where are the fans? How do you see an ROI on gaming? The role of competitive gaming? And, what games has brent played more than 1,000 hours of?
Das wilde Spielejahr 2025 kennt keine Pause: Die Lebenssimulation inZOI startet nach langer Wartezeit endlich in den Early Access. Mittlerweile hat sich der Sims-Konkurrent zu einem heißersehnten Spiel gemausert. In der Folge 157 des PC Games Podcast sprechen wir daher über unsere Ersteindrücke und verraten euch, was wir bislang von dem Titel halten.Moderator Michi Grünwald hat sich die Redakteurinnen Annika Menzel und Antonia Dreßler eingeladen und quatscht mit den beiden über Pros und Contras des Spiels. Außerdem dürfen ein paar Vergleiche mit Die Sims nicht fehlen. Wo hat der Titel von Electronic Arts die Nase vorn, wo wird er bereits übertroffen und was wünscht sich das Trio ansonsten von einer Lebenssimulation?Nachdem Toni am Ende des Monats die Redaktion verlässt, gibt's zum Abschluss des Podcasts natürlich noch eine gebührende Verabschiedung. Lasst ihr gerne noch ein paar nette Abschiedsworte da und kommentiert fleißig, wie euer Ersteindruck von inZOI ausfällt. Zu guter Letzt wünschen wir euch noch viel Spaß beim Anhören der aktuellen, sehr spaßigen Folge!Der PC Games Podcast - der offizielle Videospielpodcast der PC Games - erscheint seit über einem Jahrzehnt regelmäßig und liefert dabei wöchentlich gleich mehrere Talks zum riesigen Thema Videospiele.Unser Moderationsteam, Michi Grünwald und Vivi Ziermann, deckt dabei etliche Bereiche ab: Review-Gespräche und Previews zu brandaktuellen Games, nostalgische Rückblicke, Reports, Interviews und vieles mehr. Dabei gibt es natürlich auch immer mal wieder spannende Insights in die Spielebranche und in die Redaktion des ältesten, noch aktiven Videospielmagazins Deutschlands - seit 1992 am Start!Unser Spiele-Podcast ist vollkommen kostenlos zugänglich und neben unseren Webseiten auch auf allen großen Podcast-Plattformen - von Apple Music bis hin zu Spotify - zu finden.
Stanley Trost, Electronic Arts Financial Cookbook Stanley R. Trost wrote several books about early microcomputers, including Atari BASIC Programs in Minutes, Doing Business with VisiCalc, Multiplan on the Commodore 64, Useful Basic Programs the for IBM PC, VisiCalc for Science and Engineering, and others. He was also the creator of Financial Cookbook, which was published by Electronic Arts in 1984 (and one of only two "home management" titles released by EA, the other being Cut and Paste, "the Remarkably Simple Word Processor"). Financial Cookbook provided 32 financial calculators and decision-making tools, including understanding your marginal tax rate, living on your savings, how much life insurance you need, variable rate mortgages, and so on. Versions of the program were sold for Atari 8-bit and ST, Apple II, Commodore 64, Macintosh, and perhaps other platforms. This interview took place on March 24, 2025. Atari BASIC Programs in Minutes Doing Business with VisiCalc Financial Cookbook at AtariMania Inverse ATASCII podcast about Financial Cookbook, including many screenshots Video version of this interview Support Kay's interviews on Patreon
In den ersten Trailern sah InZoi aus wie die nächste Generation von Die Sims - nur eben nicht von EA. Was ist davon im Early Access noch übrig?
Fantastykę naukową mieszamy z lekcjami historii oraz brakiem zrozumienia obcych kultur, a wszystko to przez stare seriale telewizyjne, do których lubimy czasem przysiąść. GRY: Split Fiction (0:43:36) Assassin's Creed: Shadows (01:11:20) KULTURKA: Shogun (01:54:34) The Last Samurai (2:08:20) ZOSTAŃ MECENASEM SZTUKI NA PATRONITE ODCINEK KOMENTUJECIE TUTAJ! Jesteśmy na Spotify! Tu znajdziecie naszego Discorda. Profil facebookowy: Bądź na bieżąco! Grupa facebookowa: Komentuj, hejtuj, śmiej się z nami Chcecie napisać do nas maila? To piszcie tu: kontakt@rozgrywka.online! iTunes: Masz „ejpla”? Znajdziesz nas tutaj Muzyka w tle na podstawie Creative Commons License pochodzi z https://www.bensound.com/ albo z omawianych produkcji. Materiał reklamowy otrzymaliśmy od Electronic Arts, Ubisoft. Otrzymane pozycje oznaczamy jako materiał reklamowy zgodnie z rekomendacjami UOKiK, ale nie ma to żadnego wpływu na nasze opinie.
What if you could automate your most tedious tasks, save hours every week, and finally feel like Tony Stark in your own AI-powered Ironman suit? Host & Guest Introduction:In this episode, Mark Kinsley, is joined by Rex Harris, an AI consultant and product manager whose resume boasts stints at Amazon, Pandora, Electronic Arts, and Bright. Rex is here to break down AI's role in business, how automation can 40X your productivity, and why taste and creativity still matter in an AI-driven world.Summary of the Episode:This episode is a masterclass in how AI is reshaping business operations. Rex explains how large language models like ChatGPT, AI automations, and digital agents are revolutionizing workflows. He also shares insights on automated lead research, AI-powered voice agents, and even web scraping for smarter sales strategies. Plus, find out how AI tools like Zapier, ChatGPT, and voice automation can give you a competitive edge—and why human creativity still reigns supreme.Key Takeaways:1) AI isn't taking jobs—it's taking tasks. Learn how to automate workflows and reclaim your time.2) Automation is the new superpower. From cold-calling intelligence to auto-scheduling, the right AI tools can revolutionize your work.3) Human creativity still wins. AI can crunch data, but it can't replace taste, art, or soul-driven decision-making.
Videospiele sind nicht für die Ewigkeit – das beweisen große Publisher gerade immer wieder. Electronic Arts hat jetzt ganze sechs Spiele mit einem Schlag aus dem Steam-Store verschwinden lassen.
"Daniel Anthony leads Developer Relations at ZKcandy - a mobile-first Ethereum Layer-2 gaming chain. As a former journalist, Daniel has immersed himself in the many aspects of web3 from decentralised storage to censorship-resistant publishing. Today, his role at ZKcandy is bolstered by being an avid gamer in his spare time, resonating with the gripes of today's gamers and game developers to build an ecosystem that is engineered to scale web3 gaming for the masses.ZKcandy emerged from a groundbreaking collaboration between ZKsync and the award-winning game studio iCandy Interactive. It's the first gaming-centric L2 in the ZKsync Elastic Chain ecosystem, aiming to enhance the gaming experience with a very fast network and low gas fees using roll-up technology and a strong market-driven gaming ecosystem.iCandy Interactive is an ASX-listed game developer with over 300 mobile game titles and 400M+ downloads. As the largest game developer in Southeast Asia and Australia, iCandy is supported by a strong network of strategic shareholders, including Animoca Brands, Fatfish Group, Baidu, Singtel, SK Square, AIS, IncubateFund, as well as several Australian and international funds. Their clientele includes industry giants such as Electronic Arts, Naughty Dog, Square Enix, Blizzard Activision and many more."
"Daniel Anthony leads Developer Relations at ZKcandy - a mobile-first Ethereum Layer-2 gaming chain. As a former journalist, Daniel has immersed himself in the many aspects of web3 from decentralised storage to censorship-resistant publishing. Today, his role at ZKcandy is bolstered by being an avid gamer in his spare time, resonating with the gripes of today's gamers and game developers to build an ecosystem that is engineered to scale web3 gaming for the masses.ZKcandy emerged from a groundbreaking collaboration between ZKsync and the award-winning game studio iCandy Interactive. It's the first gaming-centric L2 in the ZKsync Elastic Chain ecosystem, aiming to enhance the gaming experience with a very fast network and low gas fees using roll-up technology and a strong market-driven gaming ecosystem.iCandy Interactive is an ASX-listed game developer with over 300 mobile game titles and 400M+ downloads. As the largest game developer in Southeast Asia and Australia, iCandy is supported by a strong network of strategic shareholders, including Animoca Brands, Fatfish Group, Baidu, Singtel, SK Square, AIS, IncubateFund, as well as several Australian and international funds. Their clientele includes industry giants such as Electronic Arts, Naughty Dog, Square Enix, Blizzard Activision and many more."
On this episode, Zack, Jacob & Kevin talk about urban legends in games from over the years. Before that they discuss the week's news from the video game industry and the games they've been playing. E-WIN Best Heavy Duty Gaming Chair Yetee T-Shirts - Mega Man Collection On This Episode (12:31) News (25:10) New Games (31:44) Split Fiction (Xbox) (43:36) Tomb Raider IV-VI Remastered (PlayStation 5) (51:32) Potion Shop Simulator (PC) (1:01:20) The Executive (PC) (1:06:04) Hoover Heroes (PC) (1:10:45) Alex's Journey to the Grave (PC) (1:16:17) “From the Outside In” Topic: Urban Legends Grab the episode now on iTunes, Spotify, iHeartRadio, Google Play Music and more. If you love this episode and want other gaming content you can't get anywhere else, please support us on Patreon! Also, don't forget to check out our Discord Server and our web site, where you can read all of our written content.
Welcome to Dev Game Club, where this week we begin a new series on 1997's Interstate '76. We set the game a bit in its time, talk about Activision (almost as an afterthought), and then start getting into the characters and the vibe, of which there is much. Dev Game Club looks at classic video games and plays through them over several episodes, providing commentary. Sections played: Early mission or two Issues covered: a game time forgot, playing a sim game genre, a unique take on the sim genre plus car combat, prepping the sim elements vs the actual play, other games from that year, taking a formula and doing something different with it, modern exploitation-inspired games, exploitation cinema, grindhouse, other potential influences and inspirations, why you pick sparse environments, breakable cacti, a huge variety of games, low-cost film-making and democratization, vigilantes, a bland corporation, text adventures, a business and not a game company, seeing the impact of acquisition or mergers, character introductions, fake actors playing characters, character names, Groove Champion vs Stiletto Anyway, stylized and simplified characters, flat shading and seeing every polygon, connecting to the character in the cockpit and via the radio, naturally cinematic, stylized presence, jitteriness and physics, compounding errors, deterministic physics, preserving this game and finding ways to play it, just shipping a game, dealing with a controller vs keyboard. Games, people, and influences mentioned or discussed: TIE Fighter (series), Starfighter, MechWarrior (series), Voltron, Diablo, Resident Evil, The Last Express, Fallout, GoldenEye, Castlevania: SotN, Age of Empires, Outlaws, Curse of Monkey Island, Dark Forces 2, Shadows of the Empire, Wing Commander: Prophecy, Final Fantasy VII, Mario Kart 64, Gran Turismo, PlayStation, Dark Forces, Final Fantasy Tactics, Wet, Kane and Lynch, Suda 51, Grasshopper Interactive, Killer 7, Death Race 2000, Russ Meyers, Death Proof, Mad Max (series), MegaMan 8, Kaeon, Cleopatra Jones, Enter the Dragon, Jim Kelly, Bruce Lee, Game of Death, Quentin Tarantino, Kill Bill, Fist of Fury, Starsky and Hutch, River Raid, Pitfall, David Crane, Atari, Call of Duty, Guitar Hero, Capcom, Blizzard, id Software, Interplay, Infocom, Zork (series), Witness, Enchanter (series), Ballyhoo, Lurking Horror, Electronic Arts, Bobby Kotick, Nintendo, BattleZone, Pac-Man, Jason Schreier, Play Nice: The Rise and Fall of Blizzard Entertainment, Hearthstone, Marvel Snap, Ultima (series), Bioware, Treyarch, Raven Software, Heretic/Hexen, Quake, Battletech/FASA Entertainment, Anachronox, Pam Grier, Chuck Norris, Dungeon Keeper, Half-Life 2, Indiana Jones and the Internal Machine, Video Game History Foundation, Star Wars: Episode I: Racer, Forza (series), Falcon (series), Dark Souls, Minecraft, LostLake86, Mors, Kirk Hamilton, Aaron Evers, Mark Garcia. Errata: Lost Treasures of Infocom actually originally came out in 1991. We regret the error. Next time: More I'76! Twitch Discord DevGameClub@gmail.com
APÓYANOS si te gusta en https://www.elbatallonpluto.com/mecenas Split Fiction no debutará en la suscripción EA Play, una decisión que ha generado críticas entre los jugadores. Los fans de Electronic Arts han expresado su descontento en redes sociales, argumentando que el título habría sido un gran añadido al catálogo del servicio. PlayStation ha ejecutado una nueva ronda de despidos en Visual Arts, su estudio de apoyo interno. Este recorte refuerza la tendencia de reestructuración dentro de la compañía, afectando a distintos equipos involucrados en la producción de los exclusivos de Sony. Por último, los seguidores del skateboarding recibirán una gran noticia: Tony Hawk's Pro Skater 3+4 se lanzará en julio para PC, PlayStation, Switch y Xbox. Esta remasterización traerá de vuelta la esencia clásica de la saga con mejoras gráficas y jugables para las plataformas actuales. ------- En este programa han participado Ariadna Vilasó (@WomenVideogames), Atreides (@AtreidesXXI), Américo (@Americolega) y Sergio (@serturjo).
We start off talking about preservation of television video from the late 90's and 2000's - and why it looks a lot worse today than we remember when it first aired. PEGI has reclassified Balatro and Luck Be A Landlord down to a PEGI-12 rating from a PEGI-18, which was given because it had elements of gambling. PEGI's statement described how it was modifying its rating rules to account for "fantastical elements" in games like Balatro. EA has released the source code for many of their Command & Conquer titles, which are fun to go through and will help the modding community greatly, but won't really teach you how to make a game in 2025. Warner Bros is closing Monolith Productions, Player First Games, and WB Games San Diego, and cancelling their projects, including a Wonder Woman game. Monolith Productions had patented the "Nemesis" system from Shadow of Mordor, and now Warner Bros holds on to the patent until 2036, while most likely not using it in any more games - but will stop other games from incorporating the same mechanic. Then we talk about how March is gonna have a lot of great game releases.
Support Inside Games on Patreon: / insidegamesyt Hosted by:Lawrence: / sirlarr | Bruce: / brucegreene Edited by: Shooklyn: https://linktr.ee/ShooklynSources -- [TheGamePost] Battlefield 6 Gameplay Leaks Online Following ‘Labs' Playtesting Sessions - https://thegamepost.com/battlefield-6...[GaGadget] Split Fiction is the first game for Electronic Arts in 13 years to receive 90+ points on Metacritic - https://gagadget.com/en/597837-split-...[Metacritic] Split Fiction - https://www.metacritic.com/game/split...[Eurogamer] Split Fiction review - https://www.eurogamer.net/split-ficti...[Variety] ‘Split Fiction' Is a Mind-Bending 2 Player Triumph: Video Game Review - https://variety.com/2025/gaming/revie...[Capcom Investor Relations] The New Monster Hunter Wilds Roars Past 8 Million Units Sold with Ferocious Speed! https://www.capcom.co.jp/ir/english/n...[PCGamer] Monster Hunter Wilds is slowly recovering from a rough PC launch, finally hitting 60% positive reviews on Steam – but some big issues remain - https://www.gamesradar.com/games/acti...[GamesRadar] Monster Hunter Wilds' next update arrives next week, fixing another progression blocker, crashes, and weird monster behavior - https://www.gamesradar.com/games/mons...[BusinessWire] Rockstar Games to Acquire Video Games Deluxe - https://www.businesswire.com/news/hom...[TweakTown] Avowed may reach nearly 6 million players on Xbox and PC in first month - https://www.tweaktown.com/news/103626...[Destructoid] Review: Avowed - https://www.destructoid.com/reviews/r...[Kotaku] PlayStation Hit With More Layoffs Following Recent Game Cancellations - https://kotaku.com/playstation-studio...Music —Switch It Up - Silent Partner • Switch It Up – Silent Partner (No Cop... Get Back - Silent Partner • Get Back – Silent Partner (No Copyrig... Funk Down - MK2 • Funk Down – MK2 (No Copyright Music)
Brian Ward is the Group CEO of Savvy Games Group, a Public Investment Fund (PIF) company leading investment and long-term growth in global gaming and esports. With nearly 30 years of experience, he previously led worldwide studios at Activision Blizzard and held key roles at Electronic Arts and Microsoft. Under Brian's leadership, Savvy has grown into a major player in the industry with 3,500 employees across 22 countries, aligning with Saudi Arabia's goal of becoming a global gaming and esports hub by 2030. 0:00 Intros6:23 Saudi Gaming Passion10:43 Skills Benefits of Gaming14:05 VR Innovation15:05 Industry Challenges16:55 Evolution of Games18:59 Sports Brand Partnerships25:55 Personal Favorites31:37 Acquisition Growth Success36:01 Horizontal Leadership38:08 Building a Talented Team40:05 Taking Risks Being Adaptable46:03 Overcoming Career Labels47:07 Savvy's Mission Esports Dominance53:22 Final Thoughts Anecdotes
Brian Ward is the Group CEO of Savvy Games Group, a Public Investment Fund (PIF) company leading investment and long-term growth in global gaming and esports.With nearly 30 years of experience, he previously led worldwide studios at Activision Blizzard and held key roles at Electronic Arts and Microsoft. Under Brian's leadership, Savvy has grown into a major player in the industry with 3,500 employees across 22 countries, aligning with Saudi Arabia's goal of becoming a global gaming and esports hub by 2030. 0:00 Intros6:23 Saudi Gaming Passion10:43 Skills & Benefits of Gaming14:05 VR & Innovation15:05 Industry Challenges16:55 Evolution of Games18:59 Sports & Brand Partnerships25:55 Personal Favorites31:37 Acquisition & Growth Success36:01 Horizontal Leadership38:08 Building a Talented Team40:05 Taking Risks & Being Adaptable46:03 Overcoming Career Labels47:07 Savvy's Mission & Esports Dominance53:22 Final Thoughts & Anecdotes
We have Kernel resignations, A GPL court case of some importance, and Mozilla's potentially broken promise. Curl maintainers have thoughts, Some gaming classics have gone open source, COSMIC has another Alpha, and ROCm probably isn't ready for the 9070. For tips we have Chronic out of MoreUtils, pipewire's pw-loopback for audio looping fun, wall for sending terminal messages, and usbip for spooky USB actions at a distance. You can find the show notes at https://bit.ly/4h3ggLi and we'll see you next time! Host: Jonathan Bennett Co-Hosts: Rob Campbell, Jeff Massie, and Ken McDonald Download or subscribe to Untitled Linux Show at https://twit.tv/shows/untitled-linux-show Want access to the ad-free video and exclusive features? Become a member of Club TWiT today! https://twit.tv/clubtwit Club TWiT members can discuss this episode and leave feedback in the Club TWiT Discord.
https://www.pcbproductions.comBio Ceo Creative director and president of PCB Productions Keith Arem brings over 20 years of interdisciplinary experience to his work in film, music, new media and AAA video games. Arem is the talent director for many of the top-grossing game titles in history, including Call of Duty: Black Ops 1 & 2, and Call of Duty: Modern Warfare 1, 2 & 3. Keith has worked with clients such as Activision, Ubisoft, Sony, Electronic Arts, Microsoft, Sega, Capcom, Nintendo and Disney and has recorded and produced over 700 commercial releases, including the Call of Duty series, Saints Row series, Ghost Recon series, Spiderman Series, Yakuza series, Tony Hawk Pro Skater Series, Persona series, Rainbow Six series, and Titanfall. Integrating his music background (Contagion on Capitol Records) with his talents as a director, creator and writer, Arem weaves rich immersive stories across multiple platforms and formats. Arem recently directed his first feature film, Phoenix Incident, and is developing several additional feature film, interactive and television projects, many of which are based on his highly successful graphic novels including “Ascend,” “Infex” and “Dead Speed" and "The Exiled". Become a supporter of this podcast: https://www.spreaker.com/podcast/creator-to-creators-with-meosha-bean--4460322/support.
Greg Zeschuk is the co-founder of Bioware. While a medical student at the University of Alberta he told his future wife that, if he could, he'd make video games for a living. After he graduated, the dream came true when, in 1995, he and two friends founded Bioware in his basement. The following year the trio released Shattered Steel and, two years after that, Baldur's Gate, which revolutionised the world of computer role-playing games. In the years that followed Bioware released a string of blockbuster hits, including Mass Effect, Dragon Age, and Star Wars: Knights of the Old Republic. In 2007, just 12 years after its founding, the company was sold to Electronic Arts as part of a deal worth $860 million. In recent years, my guest started a brewing company, Blind Enthusiasm, and today runs two microbreweries and a restaurant in Edmunton, where he has spent most of his life. Be attitude for gains. https://plus.acast.com/s/my-perfect-console. Hosted on Acast. See acast.com/privacy for more information.
So kann es nicht weitergehen bei Electronic Arts, Activision & Co. Das AAA-Gaming steckt in der Krise - und ein Crash ist absehbar.
SC Moatti, founder of Mighty Capital and Products That Count, is one of the most dynamic venture capitalists and product leaders in Silicon Valley. As an early investor in PeopleReign, SC combines her investment expertise with a passion for advancing product leadership globally. She is the author of the award-winning book Mobilize and a sought-after keynote speaker and lecturer at Columbia and Stanford business schools. Before her venture capital career, SC was an instrumental product leader in the early days of mobile, driving innovation at companies like Electronic Arts, Nokia Labs, and Facebook.In this conversation, we discuss:SC Moatti's journey from studying electrical engineering in Paris to becoming a tech entrepreneur and venture capitalist in Silicon Valley.Why founding Mighty Capital was the hardest challenge SC has faced and how applying product thinking helped her reshape the venture capital landscape.The unique due diligence process at Mighty Capital, focusing on high-performing teams, ambitious traction, and fair, long-term partnerships.How Products That Count grew from a small community into a global network of over half a million product leaders and its influence on the industry.The evolving role of product managers in an AI-first world and how professionals can adapt to stay ahead in this rapidly changing environment.The ethical responsibilities of product leaders, from managing unintended consequences of AI to maintaining trust and transparency in product development.Resources:Subscribe to the AI & The Future of Work NewsletterConnect with SC Moatti on LinkedInAI fun fact articleOn How Disruptive Leaders Drive Innovation Across Industries in the Era of AI
In this episode of Partnering Leadership, Mahan Tavakoli speaks with Steve Cadigan, renowned talent strategist, leadership advisor, and author of the acclaimed book Workquake. Steve brings decades of experience shaping talent strategies for some of the most innovative companies in the world, including Cisco, Electronic Arts, and LinkedIn, where he played a pivotal role as the company's first Chief HR Officer during its meteoric rise.Steve Cadigan explores the seismic shifts reshaping the workplace, from the unprecedented power shift toward employees to the increasing necessity for organizations to embrace agility in a high-turnover world. In a lively and insightful conversation, he challenges traditional leadership paradigms, emphasizing the importance of rethinking outdated systems designed for a workforce that no longer exists. Whether it's hiring for potential, fostering cultures of continuous learning, or preparing for the impacts of AI, Steve delivers actionable strategies for CEOs and senior executives navigating the future of work.As the world moves at an accelerating pace, Steve highlights the critical need for organizations to adapt to the realities of shorter employee tenure and heightened workforce expectations. He shares stories and examples from his extensive career to illustrate how leaders can position their organizations to thrive by creating environments where people want to stay—not because they have to, but because they're inspired to.Actionable Takeaways"You'll learn why the war for talent is over—and why talent has already won." Hear Steve Cadigan explain how the power dynamic has shifted to employees and what leaders must do to create an environment where people want to stay."Discover why long-term employee tenure is a thing of the past." Explore how leaders can move away from outdated systems and embrace agile workforce strategies for a high-turnover reality."Hear how to attract top talent without relying on higher salaries or perks." Learn why building a culture of meaningful work and belonging is the ultimate competitive advantage in today's job market."Find out why hiring for potential beats hiring for experience." Steve shares why adaptability and learning velocity are more valuable than traditional resumes in a fast-changing world."Explore how leaders can thrive in high-turnover environments." Steve reveals strategies used by innovative companies like Google and Tesla to foster creativity and innovation despite short employee tenures."Learn how to build alumni networks that amplify your brand." Discover why staying connected with former employees is a powerful strategy for recruitment, collaboration, and long-term success."Uncover the true role of AI in reshaping work." Hear why AI should be used to enhance jobs and unlock human creativity rather than simply cutting costs and headcount."Get actionable insights on fostering learning ecosystems." Steve discusses how organizations can invest in continuous learning to remain competitive and retain talent."Understand the importance of rewriting job descriptions for today's workforce." Learn how to craft roles that inspire candidates and reflect the dynamic realities of modern work."Discover why culture is the most powerful recruiting tool you have." Steve emphasizes the importance of creating workplaces where people feelConnect with Mahan Tavakoli: Mahan Tavakoli Website Mahan Tavakoli on LinkedIn Partnering Leadership Website
Brett reviews Indiana Jones and the Great Circle. This game has been a struggle as one part of it feels amazing and another part feels like it missed the mark. The game is beautiful, has some great cutscenes, interesting puzzles and worlds to explore but the combat leaves something to be desired. Is it worth buying into it or holding off for something else?We also review Dicefolk, a dice-building roguelike creature game. You control Chimera's in battle, rolling dice to determine your attack and your opponents attacks. Fight through waves of bad guys, level up your party and see how far you can last before dying and starting over.Some analysts predict that GTA6 will be $100 and other game companies will follow suit. Should games be $100? What will make us gamers shell out that higher price? Is it worth games to increase their prices?Veilguard was called a failure by EA. We liked the game but the people of the world did not. What is next for Bioware and can they redeem themselves or is this it?Lastly, we've played some more Delta Force and find it doesn't quite capture the magic that Battlefield does. It's fun and it does a lot of the right things but there's something missing that gives us hope for Battlefield 6 now that they've revealed some more details and launched Battlefield Labs, their early access playtesting program.Show Notes:1:09- Housekeeping3:03 - Indiana Jones and the Great Circle Review30:14 - Dicefolk Review45:14 - Should Video Games Cost $100?1:08:11 - Veilguard Deemed a Failure by EA: What's Next for Bioware?1:30:32 - Where Delta Force Went Wrong and Our Hope for Battlefield 61:56:41 - Upcoming Video Game Releases Become a part of the conversation! If you donate $1 or more on Patreon you can get exclusive access to the Patreon-only chat and channels on the server. Visit our website to find our social channels, check past podcasts and donate to the show.Subscribe to our YouTube channel to see all of our latest videos as they drop. Credits:"Blue Groove Deluxe" by BlueFoxMusic on audiojungle.netWoman Announcer - Ariana Guerra; Actress"Wisdom" by Super Nostalgia 64
In light of a slew of layoffs at BioWare, the future of the Dragon Age series is unclear. But at a time when storytelling like this -- of building community across differences to fight back against impossible odds, and of finding spots of joy along the way -- feels more important than ever, we kind of surprised ourselves with how much we had to talk about. It's Dragon Age: The Veilguard, the fourth installment in BioWare and Electronic Arts' long-running fantasy RPG saga full of side quests and flirting!!!!0:46 - Patreon shoutouts11:24 - Dragon Age: The Veilguard conversation begins1:09:13 - *SPOILER WARNING* for a detailed conversation about a specific companion romance moment1:16:49 - *END SPOILERSWatch the live recording of this episode on YouTube here: https://www.youtube.com/live/-FCVout3irU?si=Ae4gE2yepvciaAo7Side Questtransdefensefundla.orgTrans Defense Fund LA is a mutual aid resource and network collecting info about ways to help community members as well as distributing safety kits and funds to trans folks across the city. About Pixel TherapyWe're a podcast queering and transcending video games for all kinds of gamers and those who love them--get cozy with us! If you like what you hear, please take a moment to rate us, leave us a review on Apple Podcasts (or your listening app of choice) and subscribe! Want more? Join for free or unlock monthly bonus episodes for $2/mo at patreon.com/pixeltherapypod
Today, we dive deep into the world of gaming innovation with a guest who's been at the forefront of some of the industry's most exciting trends — from enabling user generated content to launching the first commercially successful game leveraging AI agents.In this conversation, our host, David Taylor, sits down with Ran Mo, the Founder and CEO of Proxima, to unpack the lessons learned from Proxima's success with the viral sensation Suck Up!, a game developed where players act as vampires that must convince AI citizens to let you in their home so you can suck their blood. Ran is also the former Head of Central Product Management at Electronic Arts and oversaw the development of UGC systems for iconic franchises like The Sims and Skate. He also shares his thoughts on the future of gaming, from the role of AI and UGC to the innovations that could define the next generation of experiences.We'd also like to thank TikTok for making this episode possible. In a dynamic gaming market where a majority of games fail within three years, TikTok has become a critical partner in helping games achieve long-term player retention and substantial revenue growth. Learn more: https://bit.ly/LiveOpsProgramNAVPodcast If you like the episode, please help others find us by leaving a 5-star rating or review! And if you have any comments, requests, or feedback shoot us a note at podcast@naavik.co.Watch the episode: YouTube ChannelFor more episodes and details: Podcast WebsiteFree newsletter: Naavik DigestFollow us: Twitter | LinkedIn | WebsiteSound design by Gavin Mc Cabe.
Carl Quintanilla, Jim Cramer and David Faber discussed what's ahead for the markets one day after the S&P 500 hit a record intraday high. The anchors also reacted to the showdown between Elon Musk and OpenAI CEO Sam Altman over the new Stargate joint venture, whose partners pledged to invest up to $500 billion in U.S. AI infrastructure. Also in focus: Apple in correction territory as this month's worst-performing "Magnificent 7" stock, GE Aerospace surges, Electronic Arts plunges, why BlackRock CEO Larry Fink is "cautiously optimistic," Cramer's take on which companies will have to roll back prices. Squawk on the Street Disclaimer