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What books, shows or video games have you never finished? What story never finished for you?This week, the Nerd of Godcast explores unfinished TV shows, canceled movies, abandoned video games, incomplete book series, and the fandoms that still leave us wanting more. From A Song of Ice and Fire and The Spider-Verse to ALF and Half Life, we discuss the stories that never got proper endings and why unresolved stories stick with us.Plus, we talk about disappointment, closure, perseverance, and what the Bible has to say about trusting God when life doesn't always provide clear answers.
Justin's got the week off, so Seth steps in as co-host and the conversation does not disappoint. Doug and Seth dig into a Reddit question that sent them both deep into the nostalgia rabbit hole: of all the computer games you played between 1985 and 2010, what's the one you still think about today? Seth goes back to the PC port of Final Fantasy VII — the game that defined the RPG genre for a generation of players who couldn't afford a PlayStation — and StarCraft, the game that proved the internet was both a gift and a curse once Korean players started annihilating everyone on Battle.net. Doug lands on Diablo, Counter Strike, Half-Life, and Team Fortress from what he describes as the best summer of his life, plus Warcraft II and the legendary dorm-vs-dorm Counter Strike leaderboard that consumed an entire semester. Seth adds Morrowind and the Halo 2 university network wars, including the top-ranked player named Mixomatosis who turned out to live three doors down and was simply a different kind of person. The gaming conversation rolls naturally into a deep dive on Marvel Rivals, Overwatch, and hero shooter culture — the difference between quick match and competitive, the rage of random teammates, why role-locking exists, and why you absolutely should not be trying out a new character in ranked. But first: Doug's mom has a long history of purging spices from the family pantry, and it explains a lot about his childhood. From there Doug and Seth debate overrated recipes (the dump-and-bake casserole situation has gotten out of hand), wage war over cottage cheese, and discover halloumi together in real time. Underrated picks include millionaire shortbread and candied pecans — two things that deserve far more attention. Plus fair food: dirty, suspect, and somehow perfect. A quick Clair Obscure Expedition 33 check-in leads into the episode's new game: AI or LinkedIn? Doug reads posts and Seth has to guess whether each one is a genuine LinkedIn post or AI generated. The results are both funnier and sadder than expected — especially the guy who timed his lunch at four minutes and 37 seconds because what isn't measured doesn't improve. This week's recommendations: Seth — Taskmaster (free on YouTube, 21 seasons). Five comedians, bizarre tasks, Greg Davies and Alex Horne hosting. One of the best shows you haven't watched yet. Doug — The Backrooms (A24). Directed by 20-year-old Kane Parsons based on the viral liminal space internet lore. Chiwetel Ejiofor stars. One of A24's highest-grossing films. Go see it. Plus: what even is SCP? Seth explains, and the answer sends Doug down a rabbit hole he didn't budget time for. Subscribe: youtube.com/mindgappodcast Join the Discord: https://discord.gg/T3HwyEw5v7 Listen everywhere you get podcasts Support us on Patreon: https://www.patreon.com/mindgappodcast Merch on Redbubble: https://www.redbubble.com/shop/ap/67768184
Nuevo programa de Rejugando cargado de actualidad, recuerdos y muchísimo debate alrededor del gran verano del videojuego. En este episodio repasamos junto a Mario Reyes, Marco y Eva todo lo que está dejando la antesala del Summer Game Fest y los eventos de junio, desde el State of Play de PlayStation hasta el Xbox Showcase y el show de Geoff Keighley. Analizamos qué puede aparecer en este “E3 moderno”, hacemos predicciones, soñamos con anuncios imposibles y recordamos algunos de los videojuegos más importantes presentados en las conferencias de junio desde 2015 hasta hoy. El gran protagonista del programa es Dragon Quest XII. Comentamos a fondo el inesperado regreso del juego tras años desaparecido, el reinicio interno del proyecto, el cambio de tono respecto al concepto original, las declaraciones de Yuji Horii y todo lo que deja el nuevo tráiler mostrado por Square Enix. Hablamos del nuevo diseño artístico tras la pérdida de Akira Toriyama, de las conexiones con la saga clásica, de los cambios de nombre y de cómo Final Fantasy XVI podría haber influido en el rumbo creativo del proyecto. Además, repasamos aniversarios históricos como los 40 años de Dragon Quest, los 20 años de Half-Life 2 o el legado de Splatoon y Street Fighter 6. También recordamos anuncios legendarios de antiguos E3 y Summer Game Fest con títulos como Final Fantasy VII Remake, Death Stranding, Elden Ring, Cyberpunk 2077 o Clair Obscur: Expedition 33. En la parte más crítica del programa hablamos del preocupante aumento de precios en la industria: la subida de Steam Deck OLED, el encarecimiento del hardware portátil, la situación de Valve, las dudas alrededor del futuro de las consolas portátiles y cómo cada vez resulta más complicado acceder al videojuego por precio. También repasamos la polémica entre Krafton y los creadores de Subnautica 2, uno de los grandes culebrones recientes de la industria. Y sí, también hay espacio para el hype: hablamos de los rumores más fuertes del verano, posibles regresos como Persona 6, Fable, Resident Evil Code: Veronica, Hollow Knight: Silksong o incluso nuevos proyectos de Hideo Kojima y Fumito Ueda. Un episodio muy especial de Rejugando para vivir juntos la previa del gran verano del videojuego, compartir ilusión, analizar la industria sin filtros y prepararnos para una de las semanas más importantes del año para cualquier aficionado a los videojuegos. Escucha el episodio completo en la app de iVoox, o descubre todo el catálogo de iVoox Originals
This message challenges believers to stop living divided between the old life and the new life. In Jesus, we are invited to live fully surrendered, fully alive, and fully free.
Is caffeine really the problem it's made out to be, or is it all in the dose and the timing? In this episode, I break down a major meta-analysis that reveals exactly how caffeine impacts our sleep architecture and what we can actually do about it. Most of us know to avoid coffee close to bedtime, but the lines get blurry when we talk about earlier cutoffs. Topics discussed: - Data on how caffeine impacts total sleep time and efficiency- "Cutoff" time - Factors that extend caffeine's half-life - Oral contraceptives and alcohol drastically change your caffeine metabolism- Dose-dependent recommendations for coffee vs. pre-workout- Practical strategies- Truth about "sleeping just fine" ---------- My Live Program for Coaches: The Functional Nutrition and Metabolism Specialization www.metabolismschool.com---------- [Free] Metabolism School 101: The Video Serieshttp://www.metabolismschool.com/metabolism-101----------Subscribe to My Youtube Channel: https://youtube.com/@sammillerscience?si=s1jcR6Im4GDHbw_1----------Grab a Copy of My New Book - Metabolism Made Simple---------- Stay Connected: Instagram: @sammillerscienceYoutube: SamMillerScience Facebook: The Nutrition Coaching Collaborative CommunityTikTok: @sammillerscience----------“This Podcast is for general informational purposes only and does not constitute the practice of medicine, nursing or other professional health care services, including the giving of medical advice, and no doctor/patient relationship is formed. The use of information on this podcast and the show notes or the reliance on the information provided is to be done at the user's own risk. The content of this podcast is not intended to be a substitute for professional medical advice, diagnosis, or treatment and is for educational purposes only. Always consult your physician before beginning any exercise program and users should not disregard, or delay in obtaining, medical advice for any medical condition they may have and should seek the assistance of their health care professionals for any such conditions. By accessing this Podcast, the listener acknowledges that the entire contents and design of this Podcast, are the property of Oracle Athletic Science LLC, or used by Oracle Athletic Science LLC with permission, and are protected under U.S. and international copyright and trademark laws. Except as otherwise provided herein, users of this Podcast may save and use information contained in the Podcast only for personal or other non-commercial, educational purposes. No other use, including, without limitation, reproduction, retransmission or editing, of this Podcast may be made without the prior written permission of Oracle Athletic Science LLC, which may be requested by contacting the Oracle Athletic Science LLC by email at operations@sammillerscience.com. By accessing this Podcast, the listener acknowledges that Oracle Athletic Science LLC makes no warranty, guarantee, or representation as to the accuracy or sufficiency of the information featured in this Podcast."
Nowy Steam Controller wyprzedaje się błyskawicznie.Steam Deck stał się jednym z najważniejszych urządzeń ostatnich lat.Plotki o Steam Deck 2 rozgrzewają internet bardziej niż nowe GPU.I pojawia się pytanie:
AI is moving faster than anyone can keep up with, and most people are quietly knackered just trying. In this episode we sit down with old friend and fellow educator Dave Duarte to ask the awkward question: what's actually worth learning when every shiny new tool has the shelf life of a banana? Expect philosophy, paperclip machines, surprisingly creepy smart homes, and a genuinely useful framework for staying authentically human while everything else gets automated.Dave Duarte42courses.com
De jongens zitten nog steeds met hun pootjes omhoog, met een cocktailtje ergens in een ver oord, dus het terugblikken op fantastische gamejaren gaat gewoon door! Deze keer duiken ze in het jaar 2004, waarin revolutionaire games uitkwamen zoals Grand Theft Auto: San Andreas, World of Warcraft en Half-Life 2, maar ook parels als Def Jam: Fight for NY, Paper Mario en de eerste Far Cry! Benieuwd hoe ze uit deze berg aan games samen een top 10 weten samen te stellen? Check dan snel de aflevering, baklap!00:00 Intro06:40 Stemronde29:10 Nominaties53:15 Rangschikking01:07:40 De Top 1001:09:05 Outro
This week on GENZ/X™, JM & Braxton take us to 1982 and 2004! First, we break down the classic Star Trek film The Wrath of Khan, starring William Shatner and Ricardo Montalbán from 1982, before we take a detailed look at Half Life 2 from Valve. 005 GENZ/X™ The World’s Greatest Generational Podcast Apple Podcasts, Spotify, and AMAZON too! […] The post 005 GENZX | The Needs of the Many vs The Needs of the Freeman appeared first on The LEFT Show.
Heute sprechen wir über einen Indie-Darling aus 2021 der damals mit seiner Ray-Tracing Präsentation und mechanischen Nähe zu Half-Life große Wellen schlug - wir sprechen über INDUSTRIA.Das von Bleakmil entwickelte Erstlingswerk war zu großen Teilen ein Zweimann Projekt und Achtungserfolg, welcher uns in die Nacht des Mauerfalls entführt, um auf dieser Basis eine Geschichte in einem Paralleluniversum zu inszenieren, in welchem die Menschen von einer Künstlichen Intelligenz und dazugehörigen Maschinen überrannt wurden.Warum der Titel bis heute einen Blick wert ist klären wir in der heutigen Folge.Du willst mehr von den Jungs? Kein Problem! Unterstütze uns doch gern auf STEADY und sicher dir exklusive Podcasts, oder komm gerne auf unserem DISCORD vorbei!Hier gehts zum Merch Shop!Hier gehts zur Homepage!Hier gehts zum Forum!Benny auf Twitter!Benny auf Instagram!Benny auf Twitch!Bennys weitere Podcasts: GAIN Insight!Björn auf Twitter!Björn auf YouTube!Björn auf Twitch!Björns Podcast: Speckast
Xbox earnings are down as Asha Sharma begins resetting the brand, raising questions about hardware, Game Pass growth, and long-term strategy. We break down the latest Xbox revenue numbers, what they mean for the future of the platform, and whether exclusives need to return to strengthen the brand. We also cover Sony's response to PlayStation DRM concerns, what “digital ownership” actually means, and why the backlash matters more than the feature itself. Plus, Valve Corporation re-enters the hardware conversation with the new Steam Controller, raising bigger questions about the Steam Machine and whether something like Half-Life 3 is needed to drive adoption. Finally, we look at Nintendo's growing Switch 2 lineup, including Splatoon Raiders, Yoshi and the Mysterious Book, and new Star Fox rumors.
Click Here to ask your book writing and publishing questions!Rachel Beanland has written three novels (her newest, The Half Life, releases on July 14, 2026 from Simon & Schuster), and she's still surprised by how much each book teaches her. In this episode, we talk about what it actually looks like to challenge yourself as a writer—specifically, her decision to write her latest novel, The Half-Life, in first person for the first time. (As I've recently learned while working on my own novel, it's harder than it sounds, and Rachel has the perfect explanation as to why.)We also get into how personal history shapes fiction (her first novel grew out of a family tragedy from nearly a century ago), why a strong sense of place isn't optional, and what happens when you trust your instincts even when the process feels messy as hell.
Heute fährt die Tram bis nach... Black Mesa! Sebastian und Jochen haben sich ein Ticket für die vielleicht berühmteste Bahnfahrt der Videospielgeschichte gezogen und sind gemeinsam mit Gordon Freeman zu spät zur Arbeit gefahren. Einmal im originalen Half-Life 1 von 1998 und dann nochmal in der Fan-Hommage Black Mesa. Wird sich das anfühlen wie der Tag des Murmeltiers und alles ist absolut gleich? Oder finden sich bei der gleichen Bahnfahrt doch genügend Unterschiede, um nicht erst am Zielbahnhof wieder aufzuwachen? Steigt ein und findet es mit uns heraus!
Sam Arbesman is a complexity scientist, writer, and Scientist in Residence at Lux Capital, known for his books The Half-Life of Facts, Overcomplicated, and The Magic of Code. In this episode, we explore human understanding, its limits, the power and unpredictability of technology, our relationship with machines, coding, AI, and sci-fi, and how to navigate an increasingly complex and entangled world. Connect and Learn MoreWebsite: arbesman.netBooks: The Half-Life of Facts · Overcomplicated · The Magic of Code ResourcesBooksWhy Greatness Cannot be Planned by Kenneth Stanley and Joel LehmanGamesMinesweeperSimCitySimCity 2000PeopleDanny HillisJoel LehmanKenneth StanleyLarry Wall Richard FeynmanRobin Sloan
Everyone knows about Half-Life; it revolutionized first-person shooters and dominated the gaming landscape upon release. One of the many victims of this unfortunate release timing, SiN, is finally making its rightful comeback. While it garnered respectable reviews from critics, it never quite reached the commercial success that it was arguably due. Fast forward nearly 30 years, and SiN is about to make a triumphant return to PC and, for the first time, consoles, courtesy of Nightdive Studios and their remastering expertise in the form of SiN Reloaded. Joining me to talk about what to expect and the journey through development are Grover Wimberly IV (Project Manager/Producer) and Jonathan Barkley, AKA Paril (Lead Programmer and Project Lead. YouTube: https://youtu.be/gPlM8Jg6Oio Wishlist Blood: SiN Reloaded Steam: https://store.steampowered.com/app/632950/SiN_Reloaded/ GOG: https://www.gog.com/en/game/sin_reloaded EGS: https://store.epicgames.com/en-US/p/sin-reloaded-07384c PS: https://store.playstation.com/en-us/concept/10018113 Xbox: https://www.xbox.com/en-US/games/store/sin-reloaded/9P0HZJTD8SG1 Join the Atari Club on Discord: https://discord.gg/atariclub Follow us: Atari: X: https://x.com/atari BlueSky: https://bsky.app/profile/atari.com Nightdive Studios: X: https://x.com/NightdiveStudio Discord: https://discord.com/invite/nightdivestudios Grover Wimberly IV: https://x.com/GroverWhim, https://bsky.app/profile/groverwhim.com Jason Polansky: https://bsky.app/profile/jaysofdoom.bsky.social
Looking for your next great historical fiction read? Joe is joined by Amy Allen Clark, host of the Book Gang Podcast, to share standout historical fiction recommendations to add to your TBR. From immersive, character-driven stories to sweeping narratives that bring the past to life, this episode highlights books that will stick with you long after the final page. Amy brings her expertise in discovering buzzy and noteworthy titles, while Joe adds a few picks of his own—including one unexpected curveball. Whether you're a longtime historical fiction reader or just looking for a place to start, this episode is packed with compelling recommendations across time periods and styles. Looking for the video version of our show? Check out the Libby App YouTube channel! Book recommendations: Amy's Picks: The Half Life - Rachel Beanland Scandalous Women - Gill Paul The Final Revival of Opal and Nev - Dawnie Walton The Foursome - Christina Baker Kline Happy Land - Dolen Perkins-Valdez Joe's Picks: Let's Call Her Barbie – Renée Rosen Disco Witches of Fire Island – Blair Fell The Hounding – Xenobe Purvis Dead Eleven – Jimmy Juliano Silver Nitrate – Silvia Moreno-Garcia Flung out of Space – Grace Ellis & Hannah Templer Stage Dreams – Melanie Gillman The Legend of Auntie Po – Shing Yin Khor Parallel – Matthias Lehmann Who's in this episode: Amy Allen Clark, Book Gang Podcast – links Articles referenced: https://bookriot.com/what-makes-a-book-historical-fiction/ https://celadonbooks.com/what-is-historical-fiction/ https://historicalnovelsociety.org/defining-the-genre-2/ Time stamps: 00:00:00 Title 00:00:23 Intro 00:00:53 Hello to Amy! 00:01:30 What is Historical Fiction, and what defines it? 00:04:28 Amy's thoughts on Historical Fiction 00:12:11 Historical Fiction Recommendations 01:07:28 Outro Readers can sample and borrow the titles mentioned in today's episode in Libby. Library friends can add these titles to their digital collections for free in OverDrive Marketplace and Kanopy. Check out our Cumulative List for the whole season, or this list for today's episode! Looking for more bookish content? Check out the Libby Life Blog! We hope you enjoy this episode of Book Lounge by Libby. Be sure to rate, review and subscribe on Apple Podcasts, Spotify, or wherever you listen! You can watch the video version of our show on the Libby App YouTube channel. Keep up with us on social media by following the Libby App on Instagram! Want to reach out? Send an email to bookloungebylibby@overdrive.com. Want some cool bookish swag? Check out our merch store at: http://plotthreadsshop.com/booklounge! Learn more about your ad choices. Visit megaphone.fm/adchoices
Alpha, beta minus, beta plus, gamma. Do you know which decay changes mass, which changes identity, and which changes nothing? In this Jack Westin MCAT Podcast episode, Mike and Molly finally cover the topic they've been putting off for over a year: atoms and radioactive decay. They build from the ground up, starting with atomic structure, isotopes, and stability, then walk through every type of decay and connect it all back to PET scans and carbon dating.Next episode: The limbic system, emotion, and stressGet started with our resources!
In this episode of Completely Machinima, Phil, Tracy, and Damien dive into “Wallace Breen's Day Off” — a chaotic, meme-filled Garry's Mod machinima that embraces absurdity, cartoon violence, and old-school Source Engine humor.From immature internet antics to Robot Chicken-style sketch comedy, the team explores how this short transforms one of Half-Life's most sinister villains into a hilariously pathetic bureaucrat just trying to enjoy his day off.Along the way, they unpack its Sopranos-inspired ending, hidden easter eggs, and how it reflects both the roots and evolution of machinima as a creative medium.⏱️ Timestamps00:00 – Intro & classic “Completely Machinima” opening chaos 01:00 – Episode setup & why Phil picked this film 02:00 – What is Wallace Breen's Day Off? (context + premise) 04:00 – Absurd humor & Breen's bizarre “day off” activities 06:30 – Favorite scenes (slot machine, fast food chaos, bowling alley) 08:30 – The Sopranos homage ending explained 11:10 – Robot Chicken comparisons & sketch comedy structure 13:30 – Why it works without knowing Half-Life 14:15 – Old-school machinima vibes & Source Engine humor 16:00 – Workplace satire & character inversion (Breen as a fool) 18:00 – Is it all a dream? Sopranos-style ambiguity discussion 19:30 – Sketch format vs narrative storytelling 21:30 – Comparisons to classic machinima (Red vs Blue, etc.) 24:15 – Cameos & cross-game references (G-Man, TF2, GTA IV) 25:00 – Hidden easter eggs (Dan Rather & George W. Bush parody) 27:30 – Why creators love hiding secrets in machinima 29:00 – Classic game easter eggs (Doom, John Romero) 30:00 – Final thoughts & audience discussion prompt
Join our free community, The Women's Peptide Collective, click the Skool link to become a member and to connect, learn, and collaborate. https://www.skool.com/womens-peptide-collective-9663Go to https://thepeptique.com/ to get all your research peptides .As a loyal listener use the discount code POD15 to get 15% off the entire line of products.Have questions? Feel free to reach out to me: tarawest@westwellnessatx.comWant the free peptide guide? Email me tarawest@westwellnessatx.com and comment Guide and I'll shoot it right over!Follow me on instagram AND TikTOk @westwellnessatxStay in touch add your email to the list ! https://form.jotform.com/25336471779006Dihexa is one of the most talked, about compounds in the cognitive enhancement space, but does it live up to the hype? In this episode, we unpack the science behind its brain-rewiring potential, its long-lasting presence in the body, and why some people report powerful effects on focus, memory, and mood. We also get into the risks, unknowns, and why this compound isn't as straightforward as it sounds. If you've been hearing about Dihexa and wondering whether it's worth the attention, this is the breakdown you need.
In this episode, we sit down with Jamie Joy Campbell, a veteran family law attorney from Ohio, to discuss the "half-life" of marriage and how to catch the symptoms of a dying relationship before they become terminal. Jamie shares her unique "Faith Aligned" perspective on why most people don't actually want a divorce—they want a different life—and how being proactive with your "marriage business plan" can prevent a courtroom battle years down the road.Key TakeawaysThe Half-Life of Marriage: Jamie explains her theory that if a marriage ends at year ten, it was likely dying for five years. Understanding this timeline helps couples recognize that "sudden" issues are often years in the making.The "Hard Heart" Phenomenon: Divorce isn't just a legal filing; it's the result of one or both partners' hearts hardening. Jamie discusses how to identify this callousness and the steps required to soften it.Unmet Expectations vs. Reality: Most conflict stems from "unspoken scripts." Jamie breaks down why we project fantasies onto our partners and how to align your expectations for a healthier union.Separation as a Tool for Reconciliation: Why a physical separation doesn't have to mean the end. Jamie explains how space can provide the clarity needed to decide if a marriage is worth rebuilding from the foundation up.The "Business Plan" Approach: Why prenuptial and postnuptial agreements are less about "Plan B" and more about having the difficult, necessary conversations regarding finances, family legacy, and values.Featured Quotes"Divorce is really just a legal piece of paper. What you actually want is to change how you're living. Sometimes you don't need a lawyer; you need a new way to be together." "A healthy marriage is like a rare diamond. You don't just find it; you protect it, you polish it, and you treat it as the high-value asset it is."In This Episode, We Discuss:The "Half-Life" theory of failing marriages.Why cheating is a symptom, not the root cause, of divorce.The difference between needing a divorce and needing a physical separation.The 5-step "Faith Aligned" process for marital unwinding.The emotional and financial cost of grieving a "living death."Why we ignore red flags: "You cannot know what you don't want to know."Using prenups as a business plan for your family's future.Resources MentionedJamie Joy Campbell's Webinar: Navigating Divorce & Spiritual Reconciliation.Register HereFollow Joy Here: FacebookInstagramLinkedInYouTubeTikTokRecognizing Potential: Marriage coaching for high-achieving professionals.Email: coaching@recognizingpotential.comWebsite: www.recognizingpotential.comVerafy your relationship using the Verafied app hereSKOOL CommunitySEO Keywords: Marriage coaching, relationship advice, family law, avoiding divorce, prenuptial agreements, co-parenting tips, emotional sobriety, Gottman Method, relationship red flags, Christian marriage advice.Support the show
In this episode of the Completely Machinima Podcast, we dive into Hostiles — a stunning Half-Life-inspired machinima short that pushes the boundaries of virtual production, animation, and storytelling.Originally believed to be created in Source Filmmaker, this cinematic piece was actually made in Garry's Mod, challenging assumptions about tools, quality, and creativity in the machinima community.We explore how Hostiles achieves cinematic tension through lighting, sound design, camera work, and animation, while also discussing its deeper impact on perspective, narrative, and audience expectations.
Lynn & guest host, Chas Adams are joined by theater & film guests today. St Louis Actors' Studio is first represented, with Michelle Hand and Meghan Baker from "The Half-Life of Marie Curie," and then it's Emmett Williams from Cinema St. Louis to discuss the 18th annual French Film Festival.
Rocket launchers, gaudy plastic and corridors! Episode 6: Half Life. Directed by Steven Hilliard Stern. Written by Shimon Wincelberg. Guest starring Willaim smith and Kim Cattrall
Can Starfield become the next great machinima platform? In this episode of the Completely Machinima Podcast, the team breaks down a fascinating Starfield mod trailer that mixes machinima, virtual production, gameplay cinematics, sci-fi mystery, and mod storytelling.Damien Valentine brings in “Farseer,” a Starfield mod trailer that feels bigger than a simple showcase — part trailer, part cinematic, part environmental story. Phil Rice, Tracy Harwood, and Ricky Grove unpack what works, what doesn't, and why Starfield's modding ecosystem could be a huge opportunity for the future of machinima filmmaking.The discussion covers Starfield mods, cinematic camera tools, game storytelling, sci-fi horror vibes, Bethesda worldbuilding, and whether Starfield has the ingredients to inspire a new wave of narrative-driven machinima. The panel also compares Starfield to Fallout, Half-Life, Mass Effect, No Man's Sky, Elite Dangerous, and more.If you're into machinima, Starfield, game mods, virtual production, cinematic gameplay, or storytelling in games, this episode is for you.Chapters - 00:00 Intro 01:00 Damien introduces the Starfield pick 01:36 Why this mod trailer stands out 05:01 Phil starts playing Starfield 07:35 Why Starfield is perfect for mods and machinima 09:41 Gameplay footage and cinematic potential 11:02 The trailer's biggest storytelling weakness 13:58 Why story stakes matter 15:53 Fallout, Half-Life, and narrative motivation 18:10 Starfield's worldbuilding vs. its story 20:41 Trailer, film, or something in between? 24:05 Tracy on sci-fi atmosphere and cosmic horror 28:50 Why the battle section feels disconnected 31:59 Environmental storytelling as the main character 34:10 What Starfield's machinima tools can do 36:17 Why camera control is the missing piece 40:32 Damien's own Starfield roleplay experience 41:17 Phil on the game's better side quests 44:53 Final thoughts on Starfield's machinima futureKeywords- Starfield machinima, Starfield mod, Starfield mods, machinima podcast, virtual production, Bethesda, sci-fi storytelling, gameplay cinematics, mod trailer, game cinematography, Starfield trailer, machinima filmmaking, environmental storytelling, game narrative, cinematic gamingHashtags - #Starfield #Machinima #GameMods #VirtualProduction #Bethesda #SciFi #Gameplay #Cinematics #NarrativeDesign #PodcastCredits -Co-hosts: Phil Rice, Ricky Grove, Damien Valentine, Tracy HarwoodProducer/Editor: Phil RiceMusic: Phil Rice & Suno AI
Welcome to the WGC Mk. IV Podcasting System for use in hilarious environment conditions. High-enjoyment Windows gaming: Activated. Atmospheric cinematic shooters: Activated. Blue Screen Monitoring: Activated. Protagonist Dialog Suppression System: Engaged. Offensive Opinion Selection System: Activated. Unforeseen Consequences: Activated. Communications Interface: Online. Have a very fun day! "They are waiting for you Gordon - in […]
You're gonna need your crowbar to break into this episode. Today the co-op series takes a look back at Gordon Freeman's first adventure in Half-Life (1998). Conner is joined by fellow physicists turned action stars Michael Hearn, Garrett Morlang, and Kristin Thorson to have a discussion about this wildly influential FPS classic. Show Notes Michael Hearn - Bluesky Garrett Morlang - Instagram Kristin Thorson - Bluesky - Twitch Conner McCabe – Bluesky Produced, Edited, and Original music by Jeremy Schmidt Call Me By Your Game – Instagram - Bluesky – YouTube - TikTok Super NPC Radio – Patreon - Discord - Bluesky – Instagram – Twitch
THIS WEEK: Marathon's third week since launch has brought with it some interesting news. First up, Cryo Archive has moved to Thursdays going forward. How has that change affected the lobbies and other maps for Bungie's new extraction shooter? There's also some sale numbers that have been circulating around, as well. All this while Destiny 2's latest iteration of Guardian Games are underway. Tiddly and the Dans discuss the states of both games and your audience questions in this episode. We're also well on the way to the first tier of YouTube monetization! Please consider dropping a follow!Destiny Digest is a weekly Destiny 2 podcast covering game updates, community conversations, sandbox discussion, and news from across the gaming world. Hosted by Danfinity, EpicDan22, BonafideHiro, Eseipha, Samikat, and Tiddly. New episodes go live every Monday on YouTube and wherever you get your podcasts.---| SOURCES | "Marathon has sold 1.2M copies across Steam, PS5, and Xbox" by Rhys Elliott, The Alinea Insight Newsletter - https://alineaanalytics.substack.com/p/marathon-has-sold-12m-copies-across"Some People Are So Desperate To Hate Marathon They've Embraced A Fake Conspiracy About Paid Reddit Posts" by Lewis Parker, Kotaku - https://kotaku.com/marathon-content-farm-discord-reddit-posts-bungie-fake-2000682208"This Week in Destiny - 03/26/2026" by Destiny 2 Community Team, Bungie.net - https://www.bungie.net/7/en/News/Article/twid-03-26-2026---Watch live every Sunday at 6:30 PM ET on Twitch:https://twitch.tv/destinydigestSubscribe on YouTube:https://www.youtube.com/@DestinyDigestPodListen and subscribe wherever you get podcasts.Ratings and reviews make a real difference for independent shows:Spotify: https://open.spotify.com/show/51utOpaycri2x7WotgVlFXApple Podcasts: https://podcasts.apple.com/us/podcast/destiny-digest/id1638939545PocketCasts: https://pca.st/iczgzkt1On Bluesky? Follow the whole crew with our Starter Pack:https://bsky.app/starter-pack/danfinity.gg/3lbrtal4y7c2rFollow Danfinity: https://danfinity.ggFollow Bona: https://bsky.app/profile/bonafidehiro.bsky.socialFollow EpicDan: https://linktr.ee/epicdan22Follow Eseipha: https://bsky.app/profile/eseipha.bsky.socialFollow Sami: https://linktr.ee/samikatplaysFollow Tiddly: https://bsky.app/profile/tiddly.bsky.social| CHAPTERS |00:00:00 Intro & Welcome00:01:18 Housekeeping00:02:08 What We've Been Playing00:02:52 EpicDan22's Cryo Archive Weekend00:03:50 Cryo Archive Mechanics Explained (Exfil & Security Clearance)00:10:24 Cryo vs. Ranked Overlap & Lobby Sweat00:12:54 Bungie's Responsiveness vs. Destiny's Slow Cadence00:16:07 Tiddly: Slay the Spire 2 Addiction00:18:52 Dan's Marathon Squad Stories00:25:32 Rook Alliances00:32:36 Guardian Games Remix: Worth Playing?00:36:38 Guardian Games Weapons Breakdown00:41:32 Destiny 2 Activity Schedule (Trials, Iron Banner)00:43:03 Content Drought & Returning Players00:45:22 Bungie's Communication Silence & The June Window00:49:07 Industry News: Epic Games Lays Off 1,000 Employees00:51:52 Marathon Sales Numbers (1.2M Copies, $55M Revenue)00:54:02 Season Wipes & Player Retention Concerns01:01:53 Cryo Archive's Compiler Boss: Too Exclusive?01:09:50 The Fake Marathon Astroturfing Conspiracy (Kotaku)01:16:08 Q&A: Is Bungie Pulling a Half-Life 3?01:20:05 What Comes After June for Destiny 2?01:27:38 Could Destiny 2 Sunset After June?01:34:03 Q&A: Does Marathon's Art Style Work?01:38:13 Upcoming Games We're Excited For01:44:41 Sign-Off & Where to Find the Hosts#DestinyDigest #Destiny2 #Marathon
This episode, the trio have a lively debate on beloved and overrated video games, exploring personal tastes, game mechanics, and industry trends. The hosts share their honest opinions on classics like Zelda, Mega Man, Half-Life, and newer titles, revealing what makes a game truly great or just hyped. In this lively episode, hosts dive into their honest opinions about popular and controversial video games, exploring what makes a game great or overrated. From GTA IV to Okami, they share personal experiences, critique gameplay mechanics, and debate the hype surrounding beloved titles.Join Kaylan, Adam and Chris as they delve into the big news stories in the gaming industry, asell as gush and rant about the past, present and future in video games!https://linktr.ee/pixelplaypodcastJoin us in our Discord! - https://discord.gg/j2bN8YCmXKWant to send us a mail to be read on future podcasts? Message us at askpixelplay@gmail.com!Follow us on Twitter! - http://twitter.com/pixelplaycastFollow us on Instagram! - http://instagram.com/pixelplaycast Our Intro Music ///Epic Song by BoxCat Games https://freemusicarchive.org/music/Bo...Creative Commons — Attribution 3.0 Unported — CC BY 3.0Free Download / Stream: https://bit.ly/_epic-songMusic promoted by Audio Library https://youtu.be/yjh43qblURI#gtaiv #breathofthewild #halflife2
"Now based in Ireland, @novasdemise is a Lithuanian-born visual artist, producer and DJ. Aside creative direction duties for @doubletakerecords he has studiously, tenaciously developed an individual sound wherein an encyclopaedic enthusiasm for hardcore is intertwined with experimental sound design and influence from the wider continuum of bass music. This counterbalancing of a purist's ear and sonic experimentalism has distilled into ND's own sub-genre of avant-hardcore, exemplified by the track HALF LIFE on DT's Torrent comp. Subterranean atmospherics, industrial ambience, hadal drums and the eerie sound of occasional respiration, the tune exemplifies an effect where deconstruction leads to magnification - a track where it is in absence that legitimate futurity is sighted. As a DJ, ND has played across storied venues like Corsica Studios, White Hotel and Venue MOT, for some of the true pathfinders of contemporary club experimentalism (SYPHEN, Hypoxia, K.O - of which ND is a member). His sets encompass the superlative aptitude for hardcore aforementioned, he brings a library unique in its fuel for exploration of a pummelling darkness, replete with post-club and crossbreed. 2024 has seen the emergence of the duo helveticacock (alongside Double Take colleague vorem ipsum). Combining destructive post-club and hardcore with a pop sensibility and irreplicable, satirical aesthetics, out comes this prodigious twosome."
Listen, there is still bad news. More AI stuff and more studio closings and people losing their jobs. It's still pretty bleak. And it isn't likely to change for quite some time. But, in an effort to not yet again sound like a broken record of just horrible news every week, I'd like to pose a question to you. If you could wipe the memory of any game you've played, so that you could experience it again for the very first time, what would you pick? What game made such an impression on you that going through it again, with a fresh mind and fresh eyes, would be your choice? Half-Life 1/2 were amazing games with mechanics we'd never seen before at the time, but if only your memory of it was wiped, would it be what it was then by playing it today? I had a few picks for myself. Mark Of The Ninja was one. It's a game I've not played in a long time and would likely feel like playing it for the first time. Another was Bioshock Infinite (probably Bioshock 1, as well). Those two games, while playing them wouldn't seem at all much different than anything else out there…it's their stories that I want to experience again for the first time. And it's a bit hard for me to find something else like that – although I'm sure they exist. I just can't think of them at the moment. Maybe Braid. Maybe. So let us know what your picks are. And maybe for a little bit we aren't thinking about job losses and AI running up the tab on all our fun stuff and everything else going on at the moment. At least for a little bit. At this point playing ANY Splinter Cell game would feel like I'm playing it for the first time again. Ubisoft, it's been 4,584 days since a new Splinter Cell game (non-animated series or guest spot in another game franchise, remake, BBC radio drama, or VR exclusive) was released. Also, there's been 1,626 job losses in the gaming industry since January 1, 2026.
Episode 289: TechTime Radio: This week, we open with Microsoft's Project Helix, the ambitious “one box to rule them all” promising native PC gaming, Wi‑Fi 7 speeds, and a next‑gen low‑latency controller. With a rumored $1,000 price and a 2027 release window, we dig into whether true backward compatibility across Xbox generations finally makes a premium console worth the splurge. Or should we pass on the New X-box for the rumored Steam Machines? What new gaming machine will be the SNES, and what unit will end up being the Virtual Boy? Then Gwen Way takes over Gadgets & Gear with a packed lineup, starting with the Pen Pulse Smart Ring on Kickstarter—sleep, activity, metabolism, and glucose‑leaning insights with no subscription and a practical sizing kit backed by an on‑time delivery history. We pair that with a hard look at Apple's $599 MacBook Neo hitting Walmart and Amazon, asking whether it's a budget Mac breakthrough or a Chromebook in a fancy suit. Finally, we have a nation‑state iOS exploit framework now circulating in criminal hands. Nathan spotlights Lego's reactive Smart Brick, and closes the segment with a smooth Glenlivet 12 tasting to keep things classy.Full Episode Details:A single box that runs Halo and Half‑Life without hacks? When Microsoft unveiled Project Helix, we dug into what it really means to merge Xbox simplicity with full PC gaming. From native access to Steam, Epic, and GOG to Wi‑Fi 7, a new low‑latency controller, and whispers of Surface‑team handhelds and OEM “Xbox” devices, the pitch is bold. But can a $1,000 hybrid win over builders who already plug their PCs into the living room? We map the business case, the tech hurdles, and the one promise that could flip skeptics into buyers: honest, full‑fidelity backward compatibility across the entire Xbox library.The episode takes a sharp turn into AI safety with a lawsuit tied to Google Gemini, forcing a conversation most platforms sidestep: what happens when users form emotional bonds with chatbots? We talk guardrails, roleplay, and the hard truth that you can't program remorse. If companies market “AI companions,” what duty do they owe when simulation bleeds into support? Expect a candid look at crisis detection, liability, and the growing gap between automated empathy and human care.On the hardware front, Apple's budget‑leaning MacBook Neo shows up at Walmart and Amazon for $599, raising eyebrows about specs, placement, and brand identity. Is it a smart entry point for students and switchers, or a dressed‑up Chromebook in bright colors? Then our Gadgets & Gear feature spotlights the Pen Pulse smart ring—a subscription‑free wearable that tracks sleep, breathing, activity, and even glucose trends. With a real sizing kit, solid delivery history, and early pricing far below Oura, it's a compelling option for anyone tired of monthly fees. We round things out with a smooth pour of Glenlivet 12 and a quick look at Lego's sensor‑packed Smart Brick, asking where innovation ends and cash‑grab begins.If you're curious about the future of gaming platforms, the ethics of AI companionship, and the shifting value equation in laptops and wearables, you'll feel right at home. Subscribe, share with a friend who loves tech hot takes, and drop your verdict: would you buy a $1,000 Xbox‑PC hybrid or build your own?Support the show
A screencast from Chapter 17 in CH 222 entitled “Half-Life”
This week Dr. Syintist, Chump Slap, and Poppascotch watched a video game movie about a hidden gem called Half-Life 2. It was good. Come hear us talk about it!
During last year's PEGS Europe, industry experts gathered on a panel to discuss the future of biologic therapeutics. The panel kicked off with a presentation on 50 years of monoclonals, from hybridomas to next-gen antibody therapeutics, followed by a conversation featuring Paul Carter, Ph.D., Genentech Fellow of Antibody Engineering, G. Jonah Rainey, Ph.D., associate vice president of Eli Lilly and Company, and Janine Schuurman, Ph.D., biotech consultant at Lust for Life Science B.V. Moderated by Daniel Chen, M.D., Ph.D., founder and CEO of Synthetic Design Lab, the discussion centered around whether half-life extended peptides will eventually replace multispecific antibodies. Links from this episode: PEGS Europe PEGS Synthetic Design Lab Genentech Eli Lilly and CompanyLust for Life Science B.V.
DAPHNI, VOICES FROM THE LAKE, APPARAT + ROBYN top highlights for this edition of ABSTRACT SCIENCE with JOSHUA P. FERGUSON + HENRY SELF. JOSHUA’s first-hour set moves from the hypnotic jazz-ish realm to dubwise electronic sounds, with some deep techno + house mixed in. HENRY slowly builds up the energy with a more driving set touching on techno, deep house, balearic breaks + electro dub. [aired 23 January 2026 on WLUW-Chicago 88.7FM] >JOSHUA P. FERGUSON Oren Ambarchi, Johan Berthling & Andreas Werliin “Yek” (Ghosted III, Drag City, 2025) TOMAGA “Bluest” (Extended Play 1, Negative Days, 2019) Floating Points “Corner of My Eye” (Pluto, 2025) Apparat “Hum of Maybe” (Hum of Maybe, Mute, 2026) Voices from the Lake “Blue Noa” (II, Spazio Disponible, 2025) Yello “Frautonium” (Half Life – Andrew Weatherall remix) (Blank Media, 2017) Andachan & Bicep “Aapoq” (TAKKUUK soundtrack, Ninja Tune, 2025) Axel Boman “Hold On (Trensum Tribe dub) (Luz / Quest For Fire In Dub!, Studio Barnhus, 2025) Low End Activist “They Only Come Out at Night (Andy Martin Remix) (Municipal Dreams Remixes, Sneaker Social Club, 2025) drames rurals “l’empelt” (Shackleton mix) (Hivern Discs, 2025) Leif “How to Eat an Orange part 2” (Collide, AD93, 2025) >HENRY SELF Helado Negro “Protector” (The Last Sound On Earth, Big Dada, 2025) Max Styler “You & Me” (Vintage Culture Extended Remix) (Nu Moda, 2025) Robyn “Dopamine” (KASI Extended Remix) (soundcloud.com/clubofkasi, 2025) MK & Clementine Douglas “Come Find Me” (Columbia, 2025) Daphni “Waiting So Long” (Butterfly, Jiaolong, 2026) Oneohtrix Point Never “Cherry Blue” (Tranquilizer, Warp, 2025) Daniel Lopatin “The Necklace” (Marty Supreme Original Soundtrack, A24, 2025) Tangerine Dream “Love on a Real Train” (Trance Wax Remix) (Trance Wax Five, Trance Wax, 2019) Harks and Mudd “Susta” (Ron Trent Dub) (Leng, 2021) Ex Generation “Aao Naa” (The Mumbai Exchange, Energy Exchange, 2025) Tom Vek “Cover” (Gus Alt-J Remix) (We Have Sound Remixed, Stratasonic, 2025) Killing Joke “Love Like Blood” (Your Heart Is a Weapon Dub) (In Dub, Killing Joke, 2014) Effy “Raging” (Effy, 2021) The post absci radio 1405 – joshua p ferguson + henry self appeared first on abstract science >> future music chicago.
In this episode of Poducer, we sit down with Combine, a producer and DJ whose sound lives at the intersection of engineering precision and creative risk. From growing up in North Wales to building a life between Oregon, touring, and a demanding day job, Combine talks about staying consistent while still pushing his own artistic lane. We dig into why originality isn't optional, why the scene remembers the pace-setters, and how developing your own methods is the only way to build a lasting sound. Combine breaks down his influences, collaboration process, and why chasing trends leads to forgettable music. On the technical side, we get into building tracks from scratch in Serum, using spectrograms and visual tools to solve mix problems, dialing loudness without ugly artifacts, and why kick/sub phase alignment matters for real-world playback. We wrap with DJ life, gear goals, and game influences like Half-Life and Doom. The Podcast for Producers Join the Discord! https://discord.gg/qSaPcpJAET Follow Poducer: Instagram: https://www.instagram.com/poducerpodcast Facebook: https://www.facebook.com/PoducerPodcast TikTok: https://www.tiktok.com/@poducerpodcast Spotify: https://open.spotify.com/show/28RT0Mv5mMFr2ozrO2dav Apple Podcasts: https://itunes.apple.com/us/podcast/poducer/id1327594929 Linktree: https://linktr.ee/poducerpodcast Follow Combine: https://linktr.ee/ken.combine?utm_source=ig&utm_medium=social&utm_content=link_in_bio&fbclid=PAZXh0bgNhZW0CMTEAc3J0YwZhcHBfaWQMMjU2MjgxMDQwNTU4AAGnUUalIboMDJ9-8hEMaWj58jQgj9PqW8bE3hO_I0FlVexbO4lp4qi84aIGJ_A_aem_TCYULAfLZwE2GolchON4hA
Justin is back with new terrors you can't imagine. Old Fallout SODA, a creepy Tails statue, and doing it all for the nookie. Moriarty, Sean, and Trav are not prepared for what he has put them through this time. This is only 50% hyperbole. MORE PLACES TO FIND USCrubscribe ► https://bit.ly/CrubcastGet the show early and get exclusive content at our Patreon ► https://www.patreon.com/crubOur Crubcasts are recorded LIVE at https://www.twitch.tv/crub_official every Tuesday at 7pm Eastern, with EXCLUSIVE Pre- and Post-ShowsJoin our Discord ► https://crub.org/joinBird App ► https://twitter.com/crubofficialPodcasts are available on Apple, Google, Spotify, and other platforms are available at ► https://crub.orgTODAY'S CRUBCAST HOSTSJustin: https://www.youtube.com/@WorldFamousJtart9Moriarty: https://www.youtube.com/@reallycoolSean: https://www.youtube.com/@WolfkaosaunTrav: https://www.youtube.com/@ThatTravGuyCHAPTERS00:00 The fame does not stop coming01:44 The Half-Life 2 Zero Point Energy Field Manipulator Replica07:26 Fallout soda that expires next year16:37 Rare Official 1992 SEGA Tails Statue23:20 Round #2 begins, higher or lower?32:52 We learn what "parlay" really means39:28 Round #3, the bid round48:08 Vintage "I did it for the nookie" t-shirt58:48 Lot of 4 mini desktop trash cans1:05:42 Which fictional city would we want to live in? (Urkman1) ★ Support this podcast on Patreon ★
We play a bunch of classic phone games and talk about an era of small games that feel like they vanished from the earth. This was a great walk down memory lane, even if we mostly talk about Device 6.Thank you so much as always for listening, please rate and review the podcast, and tell all your friends on whatever social media you call home that they should check us out. See you next month!Send us questions about our game clubs, other games, or gaming in general to abnormalmappingpodcast@gmail.com!If you would like to support us please visit patreon.com/abnormalmapping for exclusive podcasts!Things Discussed: gamedownsights.com, Hollow Knight: Silksong, gacha corner, Call of Duty (franchise), Doom 2, Half-Life, Boomerang X, Battlefield 2: Modern Combat, Lost Planet: Extreme Condition, Return to Castle Wolfenstein, https://simogo.com/work/device-6/Next Month's Game Club: DOOM (PSX) and NiGHTS into Dreams (Saturn)Music this EpisodeDevice 6 by Daniel OlsénLace by Christopher LarkinGlittermåne by Daniel OlsénAnna by Jonathan Eng
I'm aware that the background cut off at the end of the show, I didn't want to deal with another 2 hour render, and then another 2 hour upload. Sorry!
This episode is about a game you've definitely heard of but likely never knew was an arcade game. Lemony Vengeance joins the show to talk about his efforts to keep this Valve and Taito arcade collaboration alive. We're talking Gordon Freeman, airboats, gravity guns and headcrabs as we discuss the super rare Half-Life 2: Survivor. How did Lemony bring this Survivor back from its Street Fighter tomb? Is the GabeCube coming to save us? Will there ever be a Half-Life 3? What are some of our scariest game pickups? We also answer some deeply personal arcade collecting questions like how many storage units we own and cover the joys of operating arcade and pinball games for the public. Join the Podouken Discord and ask your own questions that could be included in a future episode: discord.gg/k5vf2Jz You can also like, comment, and subscribe to our YouTube channel where we post our listener question segments and additional content: https://www.youtube.com/@podoukenpodcast2716.
SPOILER WARNING FOR THE END OF STRANGER THINGSSpoiler content: 28:00 to 43:30Cast: Christian H, Alex Tuna & Tom CaswellPokémon: 513 - PansearOfftopic: Stranger Things, New Years Eve, ChillisGames: Resident Evil Requiem, GTA VI, Wolverine, 007 First Light, Nioh 3, Forza Horizon 6, Fire Emblem: Fortune's Weave, Lego Batman, Dragon Quest VII Reimagined, Marvel Tokon: Fighters, Crimson Desert, Fable, Tomb Raider Legacy of Atlantis, Half-Life 3?, Pokemon Pokopia, Diablo IV Lord of Hatred, Halo: Campaign Evolved, Gears of War: E Day, Yoshi and the Mysterious Book, Star Wars: Galactic Racer, Mario Tennis Fever, Professor Layton and The New World of Steam, Rhythm Heaven Groove, Prince of Persia Sands of Time Remake, Pokemon Generation 10, Star Wars Zero Company, Splatoon Raiders, Toxic Commando, Judas, SAROS, Control Resonant, Pragmatic, Phantom Blade Zero, The Duskbloods, Slay The Spire 2, Reanimate, Mewgenics, Silksong Sea of Sorrow, Mouse: PI For Hire, Vampire Crawlers, Replaced, Super Meat Boy 3D, Ontos, Mixtape, High on Life 2, Tides of Annihilation, Highguard, Pony Island 2, Free Shepherd, Coven of the chicken foot, Mega Man Jewel Override, Eternal Life of Goldman, Demon Tides, Order of The Sinking Star, There Are No Ghosts at The Grand, Denshattack, WitchbrookThis weeks Challenge: Fastest time on Gestral beach #4Next Challenge: Get the 2nd highest score fighting Glass JoeYouTubehttps://www.youtube.com/unrankedpodcastDiscordhttps://discord.gg/wkvu88KvTVQuestions, Comments, Complaints, Corrections!?Call: 805-738-8692Email@UnrankedPodcast.com Hosted on Acast. See acast.com/privacy for more information.
Are you on social media? Of course you are. So follow us! Twitter: @MemberTheGameInstagram: @MemberTheGameTwitch.tv/MemberTheGameYoutube.com/RememberTheGameFacebook.com/RememberTheGamePodcastTikTok.com/@MemberTheGameAnd if you want access to hundreds of bonus (ad-free) podcasts, along with multiple new shows EVERY WEEK, consider showing us some love over at Patreon. Subscriptions start at just $3/month, and 5% of our patreon income every month will be donated to our 24 hour Extra-Life charity stream at the end of the year!Patreon.com/RememberTheGameAnd you can find info on Tyler's flick Contamination here:https://www.brimstonepictures.com/I like to end the year on a high-note when it comes to the podcast, and we saved a bonafide gem for the 2025 wrap-up. I've been singing the praises of Bioshock for years, and finally decided it was time to replay and review the sequel.I hadn't played Bioshock 2 since it released, and all I really remembered about it was that you played as a Big Daddy. Taking it for as pain for the first time in almost 15 years was a blast, and while I (ironically) the the Big Daddy mechanic falls a little flat, I still can't get enough of the world of Rapture.Ye olde Tylet is helping me close out the year by talking about killing crazy people with drills and singing the praises of genius Andrew Ryan's world of Rapture. Would you kindly join us?And before we go harvesting, I put together another edition of the Infamous Intro!This week someone asks if the Switch has surpassed the SNES as my favourite console? Am I interested in playing the original Fallout? And other than Mario, which franchise needs to start pumping out sports games??Plus we play another round of 'Play One, Remake One, Erase One', too! This one features 3 great sequels: Half-Life 2, Halo 2, and Mass Effect 2See Privacy Policy at https://art19.com/privacy and California Privacy Notice at https://art19.com/privacy#do-not-sell-my-info.
This week we talk about in-game skins, investment portfolios, and Counter-Strike 2.We also discuss ebooks, Steam, and digital licenses.Recommended Book: Apple in China by Patrick McGeeTranscriptAlmost always, if you buy an ebook or game or movie or music album online, you're not buying that ebook, or that game, or whatever else—you're buying a license that allows you access it, often on a specified device or in a specified way, and almost always in a non-transferrable, non-permanent manner.This distinction doesn't matter much to most of us most of the time. If I buy an ebook, chances are I just want to read that ebook on the device I used to buy it, or the kindle attached to my Amazon or other digital book service account. So I buy the book, read it on my ebook reader or phone, and that's that; same general experience I would have with a paperback or hardback book.This difference becomes more evident when you think about what happens to the book after you read it, though. If I own a hard-copy, physical book, I can resell it. I can donate it. I can put it in a Little Free Library somewhere in my neighborhood, or give it to a friend who I think will enjoy it. I can pick it up off my shelf later and read the exact same book I read years before. Via whichever mechanism I choose, I'm either holding onto that exact book for later, or I'm transferring ownership of that book, that artifact that contains words and/or images that can now be used, read, whatever by that second owner. And they can go on to do the same: handing it off to a friend, selling it on ebay, or putting it on a shelf for later reference.Often the convenience and immediacy of electronic books makes this distinction a non-issue for those who enjoy them. I can buy an ebook from Amazon or Bookshop.org and that thing is on my device within seconds, giving me access to the story or information that's the main, valuable component of a book for most of us, without any delay, without having to drive to a bookstore or wait for it to arrive in the mail. That's a pretty compelling offer.This distinction becomes more pressing, however, if I decide I want to go back and read an ebook I bought years ago, later, only to find that the license has changed and maybe that book is no longer accessible via the marketplace where I purchased it. If that happens, I no longer have access to the book, and there's no recourse for this absence—I agreed to this possibility when I “bought” the book, based on the user agreement I clicked ‘OK' or ‘I agree' on when I signed up for Amazon or whichever service I paid for that book-access.It also becomes more pressing if, as has happened many times over the past few decades, the publisher or some other entity with control over these book assets decides to change them.A few years ago, for instance, British versions of Roald Dalh's ‘Matilda' were edited to remove references to Joseph Conrad, who has in recent times been criticized for his antisemitism and racist themes in his writing. Some of RL Stine's Goosebumps books were edited to remove references to crushes schoolgirls had on their headmaster, and descriptions of an overweight character that were, in retrospect, determined to be offensive. And various racial and ethnic slurs were edited out of some of Agatha Christie's works around the same time.Almost always, these changes aren't announced by the publishers who own the rights to these books, and they're typically only discovered by eagle-eyed readers who note that, for instance, the publishers decided to change the time period in which something occurred, which apparently happened in one of Stine's works, without obvious purpose. This also frequently happens without the author being notified, as was the case with Stine and the edits made to his books. The publishers themselves, when asked directly about these changes, often remain silent on the matter.What I'd like to talk about today is another angle of this distinction between physically owned media and digital, licensed versions of the same, and the at times large sums of money that can be gained or lost based on the decisions of the companies that control these licensed assets.—Counter-Strike 2 is a first-person shooter game that's free-to-play, was released in 2023, and was developed by a company called Valve.Valve has developed all sorts of games over the years, including the Counter-Strike, Half-Life, DOTA, and Portal games, but they're probably best known for their Steam software distribution platform.Steam allows customers to buy all sorts of software, but mostly games through an interface that also provides chat services and community forums. But the primary utility of this platform is that it's a marketplace for buying and selling games, and it has match-making features for online multiplayer games, serves as a sort of library for gamers, so all their games are launchable from one place, and it serves as a digital rights management hub, which basically means it helps game companies ensure users aren't playing with pirated software—if you want to use steam to store and launch your games, they have to be legit, purchased games, not pirated ones.As of early 2025, it was estimated that Steam claimed somewhere between 75-80% of the PC gaming market, compared to competitors like the Epic Game Store, which was founded by the folks behind the wildly successful game, Fortnite, which can only claim something like 5%.And Counter-Strike is one of Valve's, and Steam's crown jewels. It's a free-to-play game that was originally developed as a mod, a free add-on to another game Valve owns called Half-Life, but Valve bought up the rights to that mod and developed it into its own thing, releasing the initial entry in the series in 2000, several main-series games after that in subsequent years, and then Counter-Strike 2 came out in 2023, to much acclaim and fanfare.Counter-Strike 2 often has around a million players online, playing the game at any given moment, and its tournaments can attract closer to 1.5 million. As of early 2024, it was estimated that Counter-Strike 2 pulled in around a billion dollars a year for Valve, primarily via what are called Case Keys, which allow players to open in-game boxes, each key selling for $2.50. Valve also takes a 15% cut of all player-to-player sales of items conducted on the Steam Community Market, which is a secure ebay- or Amazon-like component of their platform where players can sell digital items from the game, which are primarily aesthetic add-ons, like skins for weapons, stickers, and clothing—things that allow players to look different in the game, as opposed to things that allow them to perform better, which would give players who spent the most money an unfair advantage and thus make the game less competitive and fun.Because this is a free game, though, and by many estimates a really balance and well-made one, a lot of people play it, and a lot of people want to customize the look of their in-game avatar. So being able to open in-game boxes that contain loot, and being able to buy and sell said loot on the Steam Community Market, has led to a rich secondary economy that makes that component of the game more interesting for players, while also earning Valve a whole lot of money on the backend for those keys and that cut of sales between players.In late-October of 2025, Valve announced a change in the rules for Counter-Strike 2, now allowing players to trade-up more item types, including previously un-trade-up-able items like gloves and knives, into higher-grade versions of the same. So common items could be bundled together and traded in for less common items, and those less common items could be bundled together and traded up for rare ones.This seems like a small move from the outside, but it roiled the CS2 in-game economy, by some estimates causing upwards of $2 billion to basically disappear overnight, because rare gloves and knives were at times valued at as much as $1.5 million; again, these are just aesthetic skins that change the look of a player's avatar or weapons, but there's enough demand for these things that some people are willing to pay that much for ultra-rare and unique glove and knife skins.Because of that demand, some players had taken to spending real money on these ultra-rare items, treating their in-game portfolios of skins as something like an investment portfolio. If you can buy an ultra-rare glove skin for $40,000 and maybe sell it later for twice that, that might seem like a really good investment, despite how strange it may seem to those not involved in this corner of the gaming world to spend $40,000 on what's basically just some code in a machine that tells the game that the gloves on your avatar will look a certain way.This change, then, made those rarer gloves and knives, which were previously unattainable except by lottery-like chance, a lot more common, because people could trade up for them, increasing their chances of getting the ultra-rare stuff. The market was quickly flooded with more of these things, and about half the value of rare CS2 skins disappeared, initially knocking about $6 billion of total value from the market before stabilizing to around $1.5-2 billion.Volatility in this market continues, and people who invested a lot of money, sometimes their life savings, and sometimes millions of dollars into CS2 in-game skins, have been looking into potential legal recourse, though without much luck; Valve's user agreements make very clear that players don't own any of this stuff, and as a result, Valve can manipulate the market however they like, whenever they like.Just like with ebooks and movies we “buy” from Amazon and other services, then, these in-game assets are licensed to us, not sold. We may, at times, have a means of putting our license to some of these things on a secondary market, but that secondary market exists completely at the whim of the entity that actually owns the digital assets—in this case, Valve.Recent court cases have resulted in clearer language from some license-selling companies, including Valve—though in most cases the buttons we click still say something like “Buy Now” rather than “Acquire License,” and the specifics of what we're purchasing are hidden within a wall of legal text.So for the moment, at least, this sort of confusion will probably continue, with periodic wake-up calls for folks on the receiving end of updates or edits that impact them financially, or impact their ability to access what they thought they were buying, but which is later removed from their account, or changed without their knowledge or permission.Show Noteshttps://en.wikipedia.org/wiki/Steam_(service)https://en.wikipedia.org/wiki/Valve_Corporationhttps://theconversation.com/2b-counter-strike-2-crash-exposes-a-legal-black-hole-your-digital-investments-arent-really-yours-268749https://blix.gg/news/cs-2/how-to-make-money-with-cs2-skins-in-2025/http://tomshardware.com/video-games/ludicrous-usd6-billion-counter-strike-2-skins-market-crashes-loses-usd3-billion-overnight-game-update-destroys-inventories-collapses-markethttps://www.kvue.com/article/news/nation-world/counter-strike-2-online-market-crash/507-ae9be038-2833-49d4-a5b4-d8f24fd0b33chttps://en.wikipedia.org/wiki/Counter-Strikehttps://en.wikipedia.org/wiki/Epic_Games_Storehttps://www.sahmcapital.com/news/content/counter-strike-skins-market-hits-1-billion-valves-virtual-goldmine-revealed-2024-01-22https://mezha.ua/en/news/counter-strike-2-100-mln-dohodu-za-keysi-u-berezni-301011/https://www.morganlewis.com/pubs/2024/10/california-becomes-first-state-to-pass-law-targeting-advertising-of-digital-media-licenseshttps://en.wikipedia.org/wiki/Virtual_economyhttps://www.nytimes.com/2023/04/04/arts/dahl-christie-stine-kindle-edited.htmlhttps://bookriot.com/do-you-really-own-your-ebookshttps://jipel.law.nyu.edu/can-you-own-an-ebook-a-summary-of-the-anti-ownership-ebook-economy-report/ This is a public episode. If you'd like to discuss this with other subscribers or get access to bonus episodes, visit letsknowthings.substack.com/subscribe
Follow The Trophy Room Patreon: https://www.patreon.com/PStrophyroom Apple Podcast: https://apple.co/2PglU1a Discord: https://discord.gg/wPNp3kC Twitter: https://twitter.com/PSTrophyRoom ****** This episode covers a wide range of major gaming and entertainment industry updates, including new adaptations, studio developments, and ongoing industry conversations. Justin Lin, known for his work on the Fast and Furious franchise, is officially set to direct Sony Pictures and PlayStation Productions' live-action Helldivers movie. With a script from Gary Dauberman, Lin is reportedly focusing on character, world-building, and thematic depth as he brings the popular Arrowhead Game Studios franchise to film. The long-anticipated Amazon God of War TV series is now moving into pre-production, with Frederick E.O. Toye directing the first two episodes. Casting has begun for Kratos and Atreus, putting to rest ongoing speculation about who will take on the lead roles. Toye's previous work on Shogun, The Boys, Westworld, and Watchmen signals a high-quality adaptation. Meanwhile, recent rumors linking Christopher Judge to the role have been dismissed. A mysterious statue discovered in the Mojave Desert, tied to a teaser from Geoff Keighley, has sparked intense speculation about what game it represents. Fans have theorized connections to God of War, Diablo, Fallout, Doom, Baldur's Gate, and even Half-Life due to nearby road names, but multiple insiders have ruled out several of these possibilities. The statue continues to generate discussion as more clues appear. Industry commentary also includes discussion around claims from HipHopGamer regarding a new PlayStation experience that could feature elements from all generations of PlayStation hardware and include a social component reminiscent of PlayStation Home. This speculation opens broader conversations about what PlayStation, Xbox, and PC gaming may look like in the next hardware cycle. The controversy involving Bungie's Marathon art dispute has reached a resolution, with artist Fern “4nt1r34l” Hook stating that the issue has been resolved to her satisfaction. Bungie previously acknowledged that a former employee had used her work without permission during the game's early development and removed the affected assets from the project. Yacht Club Games, the studio behind Shovel Knight, is facing a critical moment as it prepares for the release of Mina the Hollower. According to Bloomberg, the studio's future stability depends heavily on the game's sales performance. With the team having downsized and paused work on a separate 3D Shovel Knight project, the success of Mina the Hollower may determine the direction of the studio moving forward. Additional updates include a significant reduction to Helldivers 2's PC install size, a new limited-edition Genshin Impact DualSense controller for PS5, the soft launch of MLB The Show Mobile on iOS and Android, and new accusations that Sony used generative AI artwork for its PlayStation Advent Calendar promotional campaign. This episode brings together the biggest stories shaping PlayStation, Xbox, PC, and the wider gaming industry, with insight into upcoming adaptations, studio challenges, production reveals, and the future direction of gaming.
Download for Mobile | Podcast Preview | Full Timestamps Older Twitch VODs are now being uploaded to the new channel: https://www.youtube.com/@CastleSuperBeastArchive Divorced CarMan Ball Cross Pit Chrono-likes I Watched A Horse-girl Movie Hate AI Dubbed Anime For The Correct Reasons Creators Who Lost Touch Watch live: twitch.tv/castlesuperbeast Go to http://shopify.com/superbeast to sign up for your $1-per-month trial period. Exclusive $35 off Carver Mat at https://on.auraframes.com/SUPERBEAST. Promo Code SUPERBEAST Go to http://uncommongoods.com/superbeast to get 15% off your next gift. Take advantage of Ridge's Biggest Sale of the Year and GET UP TO 47% Off by going to https://www.Ridge.com/superbeast #Ridgepod Banana Fish: Prime Video Takes Down Notorious A.I. Dub Following Fan & Industry Backlash Artist Antireal (that Marathon stole assets from) announces a resolution with Bungie/Sony The AI slop-hose comes to Let It Die as its surprise sequel reveals 'voices, music, and graphics' shaped by the tech China Don't Give a F**k: Chinese Deadlock Clone "Gold Rush Alliance" Quentin Tarantino Revived A Cut Kill Bill Scene For Fortnite I've watched the Kill Bill lost chapter, inside Fortnite, and it was neat...With some caveats Helldivers 2 on PC has reduced installation size from 154GB to 23GB thanks to support from Nixxes BALL x PIT sales top one million, three free content updates set for 2026 Elden Ring Nightreign's DLC is "definitely a little bit harder" than the main game, "but it's not ridiculous" Reviews for Metroid Prime 4: Beyond Metroid Prime 4: Beyond's chatty space marine companions aren't so bad - it's Samus who is this game's narrative problem Why is Half Life 3 that it is made noise now?
Brad and Vinny produce the rare duos podcast this week with deep(er) dives into Silent Hill f and Hollow Knight: Silksong, a look at The Séance of Blake Manor, the new Vampire Survivors quasi-sequel, Valve's comments on Steam Machine pricing/Linux anti-cheat/Half-Life 3, the passing of Udo Kier, Thanksgiving turkey (and other fowl) strategies, our annual recitation of Final Fantasy character names, and more! CHAPTERS (00:00:00) NOTE: Some timecodes may be inaccurate for versions other than the ad-free Patreon version due to dynamic ad insertions. Please use caution if skipping around to avoid spoilers. Thanks for listening. (00:00:10) Intro (00:06:07) Silent Hill f | [PC (Microsoft Windows), PlayStation 5, Xbox Series X|S] | Sep 25, 2025 (00:23:50) First Break (00:23:54) The Séance of Blake Manor | [Linux, PC (Microsoft Windows)] | Oct 27, 2025 (00:31:54) Hollow Knight: Silksong | [Linux, Mac, Nintendo Switch 2, PC (Microsoft Windows), Xbox Series X|S, Nintendo Switch, PlayStation 4, PlayStation 5, Xbox One] | Sep 04, 2025 (00:33:29) [SPOILERS] Some Silksong items, areas, and encounters (00:50:47) Fortnite: Chapter 6 - Mini Season 2: The Simpsons | [Android, iOS, Mac, Nintendo Switch, Nintendo Switch 2, PC (Microsoft Windows), PlayStation 4, PlayStation 5, Xbox One, Xbox Series X|S] | Nov 01, 2025 (00:55:05) Second Break (00:55:09) More updates about the Steam Machine (01:15:55) What's next for the Vampire Survivors folks? (01:19:29) Will we see more of Naughty Dog's Intergalactic soon? (01:24:40) Udo Kier has passed away at 81 (01:28:01) Emails (01:51:05) Mysterious Benefactor Shoutouts (01:55:24) See ya!
Solo Leveling: ARISE OVERDRIVE is out now! Head on over to Steam to begin Sung Jinwoo's epic journey:https://ntiny.link/kfgoverdrive Exclusive $45-off Carver Mat at https://on.auraframes.com/KINDAFUNNY. Promo Code KINDAFUNNY Intergalactic: The Heretic Prophet is reportedly still years from release, bad news for Half Life 3 speculation, and a Far Cry tv show has been announced! Thank you for the support! Run of Show - - Start - Housekeeping Today after, KFGD, you'll get: GAMESCAST - The 10 Games That DEFINE Kinda Funny Then the STREAM is ARC Raiders If you're a Kinda Funny Member: Today's Gregway is Greg's 3 Most Anticipated 2026 Games! Thank you to our Patreon Producers: Karl Jacobs, OmegaBuster, & Delaney "The Somm" Twining The Roper Report - - Naughty Dog's Intergalactic: The Heretic Prophet Reportedly Still Years From Release - Tom Phillips @ IGN - Valve Says No Chance Of New Game Bundled With Steam Machine - Edmond Tran @ This Week in Video Games - Ad - ‘Far Cry' TV Series Set at FX From Noah Hawley and Rob Mac - Joe Otterson @ Variety - Skate Season 2 has been revealed - Saudi Arabia's investment fund reported to be limiting new investments as cash runs low - Alex Forbes-Calvin @ Gamesindustry.Biz - Required Reading: Unsettling Horror Game Horses Banned From Steam, Leaving Studio With 'High Risk' of Closure - Rebekah Valentine @ IGN - https://www.ign.com/articles/unsettling-horror-game-horses-banned-from-steam-leaving-studio-with-high-risk-of-closure - Wee News! - SuperChats & You‘re Wrong Learn more about your ad choices. Visit megaphone.fm/adchoices
Last year, Sony launched it's service-based third-person shooter Concord, and it bombed worse than virtually any PlayStation-developed title in history. In fact, it was received so poorly that Sony disappeared it off the market in a matter of two weeks, gave everyone their money back, and snuffed the entire project out of existence while closing the studio that made it. Fast-forward more than a year, though, and Concord has kinda-sorta returned. Tech-savvy enthusiasts have revived the game on private servers, but Sony has already caught wind of it all and are working to nip it in the bud. Do we really need Concord to return? Why does Sony care if it does? And why do smart people work so diligently on things they don't own or have control over? Plus: Black Friday will be exceptionally nice for those looking for PlayStation hardware, accessories, and games, Sony dominates The Game Awards nominations with 19, Bungie prods its playerbase for ideas on how to improve Destiny 2, EA's F1 series is taking a year hiatus, possibly indicating the future of EA Sports, Peacock renews Twisted Metal for a third season, and more. Then: Listener inquiries! Do we keep the physical boxes for our gaming hardware? Would Sony ever revive The Legend of Dragoon? How does one navigate gaming's ragebait culture? Out of all of our many choices, which type of French Fry is the absolute best? Take advantage of Ridge's Biggest Sale of the Year and GET UP TO 47% Off by going to https://www.Ridge.com/SACRED #Ridgepod Please keep in mind that our timestamps are approximate, and will often be slightly off due to dynamic ad placement. 0:00:00 - Intro0:23:07 - Stay well Will0:29:30 - Is Colin an actual curmudgeon?0:36:30 - Best French Fries0:46:01 - Thanksgiving plans1:04:16 - PlayStation Black Friday1:09:18 - Game Awards nominations1:36:53 - Concord returns and dies again1:46:08 - Horizon surpasses 40 million copies sold1:54:16 - Major changes coming to Destiny 22:06:29 - EA is changing up F12:16:00 - Nintendo inspired PlayStation to cut prices in Japan2:22:35 - Ghost of Yotei NG+ update2:26:48 - Twisted Metal renewed for S32:27:33 - Bandai Namco is remastering Tales of Berseria2:31:39 - Circana October data2:37:07 - What We're Playing (PowerWash Simulator 2, Silent Hill F, Ball x Pit, Elden Ring, Vampire The Masquerade Bloodlines 2, Metal Gear Solid 3: Delta, Black Ops 7)3:23:20 - Rage bait culture3:42:00 - When will it be time to move away from consoles?3:54:42 - Where is Legend of Dragoon?3:57:19 - When gaming feels like it isn't for you anymore4:06:11 - Saving gaming packaging4:15:16 - Half-Life 3? Learn more about your ad choices. Visit podcastchoices.com/adchoices
As was originally reported, Xbox brought out a Partner Preview in November. It was chockful of everything strange like a co-op alien shop simulator or a thuggish rabbit beating up baddies to more traditional first person horror titles. The catch was that every game we saw throughout was a Play Anywhere title, a program that many of Xbox's players still yearn for the platform to leverage more. All in all, the Dukes enjoyed the show, especially given it dropped ahead of the biggest show of the year in the Game Awards where announcements are typically prioritized. Beyond that, we dive deep into the Valve rumor mill. Half Life 3 is everywhere! Is it finally happening and are the Dukes believers? We get into that plus updated thoughts on the Steam Machine now that we've had some time to digest the triple-whammy Valve hit us with last week. Sign up for your one-dollar-per-month trial and start selling today at https://www.shopify.com/duke Please keep in mind that our timestamps are approximate, and will often be slightly off due to dynamic ad placement. 0:00:00 - Intro0:13:32 - Discussing The Game Awards nominees0:31:43 - The myriad of Half Life 3 rumors0:36:54 - Valve's focus for the Steam Machine0:51:16 - Xbox Ally is exceeding expectations0:55:09 - Xbox releases game publishing documentation to the public0:59:26 - Obsidian has yet to use generative AI1:03:17 - Activision caught using AI generated assets in Black Ops 71:12:01 - Bethesda responds to Fallout 4's anniversary issues1:28:04 - Krafton is now the publisher of Hi Fi Rush, but there's a catch1:31:37 - New comments by Sarah Bond on Xbox's future1:37:18 - PlayStation was indifferent to market shrinking in Japan1:46:07 - Where is Yoko Taro?1:48:58 - A new Ratchet & Clank game got revealed1:56:42 - Don't call it a Concord comeback2:00:35 - Silent Hill Townfall's release date leaked2:02:15 - Ubisoft canceled Splinter Cell for xDefiant2:10:02 - Red Dead Redemption 1 gets next gen update2:10:56 - Kingdom Come Deliverance 2 reaches 4 million sales figure2:13:38 - First look at Zelda movie2:14:27 - Death Stranding is getting an original anime on Disney+2:17:16 - Coming soon to Xbox Game Pass2:19:42 - What We've Been Playing3:11:50 - Xbox Partner Preview Learn more about your ad choices. Visit podcastchoices.com/adchoices
Recruitment for Arknights: Endfield Beta Test II has officially begun! Head to endfield.gryphline.com and complete the recruitment survey for a chance to join Beta Test II when it starts on November 28. Exclusive $45-off Carver Mat at https://on.auraframes.com/KINDAFUNNY. Promo Code KINDAFUNNY Go to http://factormeals.com/kindafunny50off and use code kindafunny50off to get 50% off your first box, plus Free Breakfast for 1 Year. Grab your tickets for our LIVE In Review episode in SF over at: http://kindafunny.com/sketchfest Why the internet thinks Half-Life 3 is being announced today, Megabonk withdraws from The Game Awards, and Epic and Unity unite for a new partnership. Thank you for the support! Run of Show - - Start - Housekeeping Tomorrow's schedule is a bit different! Today after, KFGD, you'll get: If you're a Kinda Funny Member: The Roper Report - - Why The Internet Thinks Half-Life 3 Is Being Announced Today - Megabonk withdraws from the Game Awards - Epic announces partnership to bring Unity games into Fortnite - Ad - "Trailblazing" Interplay co-founder Rebecca Heineman dies aged 62 - New Game Plus comes to Ghost of Yōtei November 24 - Ubisoft will report its missing earnings for the first half of FY 2025-26 before Friday - Wee News! - SuperChats & You‘re Wrong Learn more about your ad choices. Visit megaphone.fm/adchoices