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Welcome to Dev Game Club, where this week we start a new game in our series on independent games with 2004's Cave Story. We briefly set the game in its time, talk a little about its developer, and then talk about the game proper. Dev Game Club looks at classic video games and plays through them over several episodes, providing commentary. Sections played: A couple of hours Issues covered: freeware vs democratized indie dev and publishing, Japanese independent development, an indie darling, likely antecedents, 2004 in review, the end of a cycle, standing out in a stacked year, sticking it out, breaking through onto Nintendo platforms, early independent success on the Switch platform, influences and what's in the mix, weapon leveling, more story than expected, characters and dialog, more adventure, having a mess of villagers, setting up mysteries, merging lots of elements into their story and interactions, a spike at the end, adding puzzle-y elements, keys and keys that are not keys, threads of characters and relationships, something that is more than a MetroidVania, a skill-based game, "you're a really good person," forgetting a console came out, having the opportunity to play off-the-beaten path games, not needing a map, the dangers of categorization, how the platforming feels, fear of skill-based need, becoming one with the controller, an emotional response, empathetic response, catharsis, building the dam and breaking it, graceful building, manipulation in art, can a movie version work vs the interactivity, shock in literary fiction. Games, people, and influences mentioned or discussed: Nintendo Switch, Fez, Daisuke "Pixel" Amaya, Cara Ellison, Downwell, Wii, Crystal Dynamics, Super Meatboy, Metroid, Nifflas, Knytt, n/n+/n++, Pixeljunk (series), Q-Games, Dylan Cuthbert, World of Warcraft, Vampire: The Masquerade Bloodlines, Halo 2, Half-Life 2, The Sims 2, Metal Gear Solid 3, Doom 3, Ratchet and Clank Up Your Arsenal, Silent Hill 4: The Room, GTA: San Andreas, Far Cry, Metroid: Zero Mission, Metroid Prime 2: Echoes, Prince of Persia: Warrior Within, Knights of the Old Republic 2, Star Wars: Battlefront, Pikmin 2, Sly 2: Band of Thieves, Jak 3, Chronicles of Riddick: Escape from Butcher Bay, Katamari Damacy, Nintendo DS, Xbox 360, PlayStation 3, Republic Commando, Paper Mario: The Thousand-Year Door, WiiWare/DSi, PS Vita, Net Yaroze, Nicalis, Castlevania, MegaMan, CapCom, Bionic Commando, Sega, Sonic (series), Square Enix, Zelda (series), Final Fantasy IX, Dark Souls (series), The Seven Samurai, Firewatch, Animal Well, Spelunky (series), Hollow Knight, Gone Home, Ashton Herrmann, Last of Us, Shadow of the Colossus, Shakespeare, Outer Wilds, Kirk Hamilton, Aaron Evers, Mark Garcia. Next time: Finish Cave Story Twitch Discord DevGameClub@gmail.com
Jim talks with Samuel Arbesman about the ideas in his book The Magic of Code: How Digital Language Created and Connects Our World—and Shapes Our Future. They discuss Sam's motivation for writing the book, the wondering vs. utilitarian stances toward computing, early personal computing experiences, scale in programming, AI as a "hinge of history" moment, the democratization of code through AI tools, the dual nature of code as text & action, analogies between code & magic/mysticism, HyperCard as an early programming tool, the evolution of web development & protocols, layers of abstraction in computing, code golf, imperative vs. functional languages, recursion in programming, tools for thought & note-taking software, numeric modeling & world simulation, agent-based modeling & artificial life, the simulation hypothesis, research into "glitches in the matrix," and much more. Episode Transcript Overcomplicated: Technology at the Limits of Comprehension, by Samuel Arbesman The Half-Life of Facts: Why Everything We Know Has an Expiration Date, by Samuel Arbesman The Magic of Code: How Digital Language Created and Connects Our World—and Shapes Our Future, by Samuel Arbesman The Orthogonal Bet podcast "As We May Think," by Vannevar Bush Structure and Interpretation of Computer Programs, by Harold Abelson, Gerald Jay Sussman, Martin Henz, Tobias Wringstad The Art of Computer Programming, by Donald E. Knuth Network Wars Numerical Recipes: The Art of Scientific Computing Samuel Arbesman is Scientist in Residence at Lux Capital. In addition, he is an xLab senior fellow at Case Western Reserve University's Weatherhead School of Management and a research fellow at the Long Now Foundation. He is the author of The Magic of Code, Overcomplicated, and The Half-Life of Facts, and his writing has appeared in such places as the New York Times, Wall Street Journal, The Atlantic, and Wired, where he was previously a contributing writer. He lives in Cleveland with his family. The first computer he used was a Commodore VIC-20.
Listen to this exclusive Techno DJ Mix set by CKH. Download CKH – Half – Life for free. Subscribe to listen to Techno music DJ Mix, Tech House music, Deep House, Acid Techno, and Minimal Techno.
Hai să aveți un Pride frumos Timestamps: 0:00 Intro 10:42 Paul s-a jucat foarte puțin Prince of Persia: The Lost Crown 14:07 Edgar s-a jucat Castlevania: Symphony of the Night 29:33 Simfonia Draculei 34:43 Știri: Suicide Squad a distrus Warner Brothers Discovery; Xbox ROG Ally Gaming Gizmo 41:58 Splitgate 2 nu e politic; Call of Duty bagă reclame din greșeală; Where Starfil? 52:11 Rezumat Summer Game Fest YouTube: https://www.youtube.com/c/jocsivorbe1416 YouTube Stream Highlights: https://www.youtube.com/c/JocȘiVorbeBits Twitch: https://www.twitch.tv/jocsivorbe iTunes: https://podcasts.apple.com/us/podcast/all-vorbe/id1331438601 Spotify: https://open.spotify.com/show/3RFgOJDgyEnpvkUQoSh0Tc Facebook: www.facebook.com/JocSiVorbe/ Instagram: https://www.instagram.com/jocsivorbe/ Discord: https://discord.gg/m5a6DDfBFc Tip Jar: https://ko-fi.com/jocsivorbe Patreon: https://www.patreon.com/jocsivorbe RSS și linkuri de download: http://feeds.soundcloud.com/users/soundcloud:users:281506836/sounds.rss
Ett nytt avsnitt av Speljuntan landar in i dina öron! Fyra generaler kommer kraxa om stort, smått och fula kepsar från den gångna veckans Spelfestbonanza. Det blir höjdpunkter, lågvattenmärken, kittel och glänsande skinkor. Och ett par spel såklart! Som de korpar vi är har vi snott åt oss ett par Switch 2 och kokar ner våra intryck av skinande hårdvara och fancy-looking mjukvara i en matig dragning. Elisabeth har dessutom betalat Nintendo för en styck techdemo/propagandaverktyg i Welcome Tour och kan därför allt om maskinen. Du som stöttar oss på Patreon - och gör podden möjlig - kan denna vecka även njuta av ett extraljud på speljuntan.se. Där pratar vi om Helldivers 2, kinesiska skelett och konsten att hålla i sin källkod. Spel som nämns i avsnittet: Helldivers 2, Pokémon, Untitled Goose Game, The Legend of Zelda, Duck Detective: The Secret Salami, The Case of the Golden Idol, Wanderburg, Mixtape, The Artful Escape, Splitgate 2, Romeo is a Dead Man, Consume Me, Stranger Than Heaven, Resident Evil Requiem, BALLxPIT, Arc Raiders, Half Life 3, Mario Kart World, Welcome Tour, Zelda Tears of the Kingdom, Cyberpunk 2077, Dishonored Tidskoder: (01:28) Personliga frågan (06:10) Spelnyheter (39:00) Reklam (40:13) Spelintryck
Struggling to promote your music on social media without burning out? You're not alone. In this episode, Marc Matthews introduces his 30-day music release promotion calendar for indie musicians, a practical tool designed to eliminate guesswork, boost engagement, and help you post purposefully.You'll learn what a social media content calendar for musicians is, how a content calendar can improve music promotion, and what tools can help musicians plan and schedule social media content. Marc breaks down how to schedule content types (like teasers, throwbacks, or studio clips), choose the right platforms, and, most importantly, track engagement metrics for your music posts.Marc also shares lessons from my campaigns, how tracking content performance helped his “Half-Life” release outperform “4-Minute Warning” with fewer posts and how to analyse the performance of your music releases online to get better results every time.This episode answers key questions like how to measure the success of your music marketing campaigns and how to track social media engagement for music releases, all while reducing burnout from social media as a music creator.Tune in and grab your free download of the calendar. Let's make your next release smarter, not harder.Links mentioned in this episode: Grab your FREE 30-Day Social Media CalendarSend me a message Support the showWays to connect with Marc: Radio-ready mixes start here - get the FREE weekly tips Grab exclusive access to BONUS content Book your FREE 20 Minute Discovery Call Follow Marc's Socials: Instagram | YouTube | Synth Music Mastering Thanks for listening!!
SteamOS usage drops by 15%, GE Proton enables support for FSR4, DualShock 4 to Xbox 360 mapping made easy, super sized Half-Life, and replacing Windows 10 with KDE.
Forget about Freeman, we're abandoning the podcast. Welcome back to the podcast! We may be into June, but we're in the ides of Mystery May right now, and the fates have deigned we play Half-Life, and I am not one to argue with the fates. Half-Life is one of the most influential FPS games of all time, and part of that comes down to the way the game builds a really impressive world for you to play through. Black Mesa feels as vast in some places and stifling in others as it needs to in order to create a tone that is full of anxiety as you conserve ammunition while fighting enemies with genuinely great creature design. It's part FPS, part horror title, like Doom was, but with this added environmental element that really pushes it to the next level. The other part of its influence is really just about how good the game was when it came out. Levels are mostly well paced, even from a modern perspective, movement through them feels fluid and like you're using all the parts of your toolbox, and the aforementioned ammo conservation feels well thought out. This one is an easy game to go back to despite it's age, and it's still just as moody while still having that over-the-top 90s sci-fi edge to it. We're going to be talking about Source Engine movement, the pros and cons of Xen, and whether we were or were not excited to turn on pumps. Thank you for joining us again this week! We've been consistently hitting the games that have been on our list for the longest this year, and Half-Life is one we've been dancing around for a little too long. This game still rules, particularly if you are a fan of its descendants, so if you haven't given it a shot yet, I recommend doing so. And then let us know what it was like over on our Discord, or in the comment section! Next time, we're going to be talking about To The Moon, which is not about the stock exchange, so we hope you'll join us then!
Personal Identity is at the heart of contemporary culture. Political philosophies are built around it and family history is a hobby undertaken by hundreds of thousands. Understanding where you came from is seen as central to understanding who you are. But what if the things that are uncovered are uncomfortable, upsetting or even life-changing?Matthew Sweet is joined at the Hay Festival by three writers who have hosted podcasts which raise these questions – Joe Dunthorne, whose memoir Children of Radium and BBC Radio 4 series Half Life explore his great-grandfather's work with chemical weapons; Kavita Puri, whose series Three Million told the story of the Bengal Famine, and of British culpability in it; and Jenny Kleeman, whose BBC Radio 4 podcast The Gift tells the stories of lives upended by DNA testing kits. How does the format of the podcast help them explore these complicated subjects?The Gift, Three Million and The History Podcast, Half Life are all available now on BBC Sounds Producer: Luke Mulhall
Welcome to Dev Game Club, where this week we continue our series on walking simulators with 2012's Dear Esther, played here in a 2017 "Landmark Edition" but based on a 2007 Source mod for Half-Life 2. We of course set the game in its time, spend a fair amount of time on randomness and meaning, and open the cellar door. Dev Game Club looks at classic video games and plays through them over several episodes, providing commentary. Sections played: The whole shebang Issues covered: walking simulators, 2012 in games, a little history of The Chinese Room (the company), a little digression on The Chinese Room (the thought experiment), influences, developing in the mod community, the role of randomness, discovering the randomness, justifying the randomness, mod communities replaying games, not discussing games as you play them, writers having the same space to play, 30 seconds of depressing poetry, "cellar door," a quality of lovely phonemes, the facts we know and the things we might interpret, a dreamy narrative space, Tim reveals his baseball knowledge, a metaphor for grief and an otherworldly space, rebirth, a car accident setting vs a gurney setting, things you can miss, not a thing video games would do, appreciating a new design space, directors' commentaries, crematory urns, one of the props, the impact of the ultrasound, needing to relate to the characters, the potential for missing things. Games, people, and influences mentioned or discussed: Fez, The Stanley Parable, The Chinese Room, Dishonored, Halo 4, Diablo III, Kingdom Hearts 3D: Dream Drop Distance, Forza Horizon, New Super Mario Bros U, Far Cry 3, XCOM Enemy Unknown, Alan Wake's American Nightware, Hitman Absolution, Assassin's Creed 3, Max Payne 3, Mass Effect 3, Borderlands 2, Darksiders 2, Spec Ops: The Line, Dragon's Dogma, Fez, Journey, The Walking Dead, Hotline Miami, Spelunky, Papo y Yo, Bastion, Super Hexagon, Sumo Digital, Dan Pinchbeck, Jessica Curry, Rob Briscoe, Independent Games Festival, Korsakovia, Amnesia: A Machine for Pigs, Everyone's Gone to the Rapture, Unity, CryEngine, Little Orpheus, Still Wakes the Deep, Vampire: Bloodlines (series), Hardsuit Labs, Brian Mitsoda, John Searle, Alan Turing, William S. Burroughs, Nigel Carrington, Proteus, Halo, Drew Barrymore, Donnie Darko, Rogue Legacy 2, David Lynch, Lost Highway, Inland Empire, Laura Dern, Waiting for Godot, True West, Sam Shepard, Firewatch, LucasArts, 343 Games, Kevin Schmitt, Metal Gear, Death Stranding, Trespasser, Tacoma, Jedi Starfighter, Daron Stinnett, Outer Wilds, Kirk Hamilton, Aaron Evers, Mark Garcia. Next time: The Stanley Parable Twitch: timlongojr Discord DevGameClub@gmail.com
Howdy and so long! We hate to say it, but season 3 is about to be in the rearview mirror. Wow. 3 Seasons. It's incredibly humbling to have been able to make it this far, so let me start off by speaking for both Idiots when I say thank you, thank you, thank you for supporting us then, now, and in the future. As has become a tradition, we like to end or begin seasons with more lighthearted things, and we brought back Dr. Dean Scott for this season closer, and he bookends the season nicely. We talk all sorts of fictional creatures, some from books suggested to us by the Brain Witch Idiot, and some from Dean's books. These include dragons and griffins from the Empyrian Series (for the love of god, Rebecca Yarros, please don't sue me) and the Harry Potter series (for the love of god, JK Rowling, please learn about love) and critters from Scott's book series "The Dragon Vet" and "The Half-Life of Grief". Everything Scott writes is amazing, please, check him out, but check out our second conversation with him. Then, inbetween waiting for next season to drop and re-listening to our entire back log and listening to Cory Johnson and the Broken Nightscape's musical breadth, you can read his many books. You can find the Common Idiot's music on any streaming service. You can also hear a song written and performed in about an hour (without the studio, so the quality isn't great, but it's an homage to you!) at the end of this episode, which may or may not eventually be on all streaming services, with the rest of my music. Also, still planning on a full album out soon. Still so excited. While I'm stealing the spotlight and being selfish for a second, I do want to take a moment to be vulnerable. I have a bit of a...stomach issue. The doctors are still working on figuring out what it is exactly. Don't worry, this isn't a "I have 3 months to live" message, but it's still important to be open. The best guess is GERD, but it presents in a lot of different ways. There are some other health complications that might be along side and either exacerbating the problem, or being a menace of its own. Unsure, and unclear. The worst part, from a performer's standpoint, is I sometimes have difficulty swallowing, and I'm quite literally unable to do anything until it passes. So, if you've heard times where it sounds like I'm letting out a big sigh of disinterest, it is because I'm finally drawing my first breath in 30 seconds, or have moments where I pause for a long time between words, same thing. Adding to this is I have a tic in my face that sort of comes and goes, and I think sometimes these two problems love to tag team me into submission. It honestly has affected my confidence, but that's a whole different thing. The problem manifests itself, too, with a lot of burping, or even just throat sound from my esophogus doing...idk, bullshit things. I normally edit it all out, but it's often extremely time consuming. I did not do that in this one, and it can be heard. I apologize if it sickens you. I'm not a fan of the sound, hopefully everything else distracts nicely. There have been a few other episodes where it was there and I either missed them in editing, or ran out of time and had to leave them. I shied away, I'm not anymore. Also, I'm seeking treatment, trying to fix it, and hopefully it will never be a problem in the future. A note about Kent. I want to take a second to just thank my best friend on this whole fucking planet for being with me in this. He could have picked a lot more qualified people to run this with, he chose me. He does tend to make poor life choices. Anyway, I love you, brother. Stepping off the soapbox, send questions and hate mail for Deano at @toonfull Insta Dean Scott Facebook funnyvet.com toonfull@gmail.com Find all his books on Amazon, Kindle, or reach out to him direct. He'll even do doodles and autographs. Find the Idiots on Facebook using their names Insta @KentMorton @CoryJohnsonatbn @vm4ibi TikTok @dogtorkentandthemutant @CoryJohnsonatbn
Op je beeldscherm staat te prijken een gloedje-nieuwe aflevering van onze dagelijkse vodcast Gamekings Daily. Elke doordeweekse dag bespreken we in deze podcast en video de laatste ontwikkelingen binnen de wereld die videogames heet. Dat alles in 20 minuten tijd. Vandaag schuift Jasper in de studio aan bij JJ. De twee hebben het in deze aflevering over de aankomende 'E3' periode met onder andere de Xbox en Summer Game Fest shows. Ze praten over het in de ijskast zetten van de Xbox handheld, de issues die veel fans hebben met Elden Ring Nightreign en, zoals elk jaar rond juni, de geruchten over de aankondiging van Half-Life 3. Deze drie onderwerpen zie en hoor je voorbijkomen in de GK Daily van maandag 2 juni 2025.Xbox zet ontwikkeling eigen handheld (voorlopig) on holdGK Daily is er maandag, dinsdag, woensdag en donderdag. Op de vijfde werkdag hebben we zoals altijd EvdWL, de uitgebreide podcast over al het nieuws van de week. In deze editie praten Jasper en JJ over het beleid van Xbox wat nogal heen en weer zwalkt. Nu hebben ze de eigen handheld, naar verluidt, on hold gezet. Wat denken de beide heren van het verhaal en denken ze dat dit om een voorlopig uitstel gaat of zien we de handheld helemaal niet meer uit komen? Het antwoord krijg je in deze video.Krijgen we aankomende vrijdag de aankondiging van Half-Life 3?Het is standaard in juni: de geruchten rondom een aankondiging van Half-Life 3. Ook dit jaar is dit het geval. Volgens Valve-insider Tyler McVicker, die bekend staat om zijn betrouwbare nieuws rondom de studio, is de game inmiddels in de afwerkingsfase beland en kan een aankondiging er elk moment uit gaan. Hoe kijken de twee heren tegen dit gerucht aan? En als het waar is, komt die aankondiging dan tijdens de Summer Game Fest op vrijdag 6 juni? Kijk de 'E3' bij GamekingsVanzelfsprekend pakken we uit met de 'E3' presentaties deze week. Je kunt de stream zonder commentaar bekijken op Twitch en met commentaar op YouTube. Het schema is als volgt:Vrijdag 6 juni 22:30 uur: Summer Game FestZondag 8 juni 18:30 uur: Xbox Showcase & PC Gamer Show
TF2 invades Half-Life in Lambda Fortress! GeForce NOW officially hits the Steam Deck, AMD says 1080p gaming is king, and and CRSED: Cuisine Royale faces a Linux-fueled review bomb.
En nuestro episodio semanal de Vandal Radio conducido por José de la Fuente y con Alberto González, Fran G. Matas y Jesús Bella, analizamos la curiosa apuesta multijugador Elden Ring Nightreign, debatimos sobre la fecha de lanzamiento del esperado Leyendas Pokémon Z-A y nos hacemos ecos de los rumores sobre el retorno de un grande de los juegos de acción en primera persona, Half-Life 3. Además, abordamos un tema candente: la IA generativa en los estudios españoles.
This lecture discusses key ideas from the 20th Century American science-fiction short story writer and novelist, Philip K. Dick's novel Ubik It focuses specifically on one of the key features of the narrative world Dick develops in the story, namely the technology of Cold-Pac, which allows people who have experienced bodily death to be kept at cold temperatures and have their brains and thereby consciousnesses maintained, extending them for a while into "half-life". They do eventually run down and die after their energies are exhausted, and perhaps are reincarnated or have their consciousness simply drift off into space. Within half-life, there are some predatorial people who consume the lives of other people in order to extend their own half-lives. To support my ongoing work, go to my Patreon site - www.patreon.com/sadler If you'd like to make a direct contribution, you can do so here - www.paypal.me/ReasonIO - or at BuyMeACoffee - www.buymeacoffee.com/A4quYdWoM You can find over 3000 philosophy videos in my main YouTube channel - www.youtube.com/user/gbisadler You can get a copy of Ubik here - https://amzn.to/4k8i348
Planning for a birth that makes breastfeeding easier? Check out my FREE guide on setting yourself up for breastfeeding success:https://bit.ly/los-birthpractice-workbook---------------------------------In this evidence-based episode of Lo's Lactation Lab, host Lo Nigrosh addresses a common concern for new parents: Is it safe to consume caffeine while breastfeeding? With practical examples and scientific clarity, Lo demystifies how caffeine enters breast milk, what effects it may have on infants, and how to safely manage your caffeine intake while caring for a baby. Whether you're surviving on lattes or craving chocolate, this episode offers peace of mind and realistic guidance.Lo Nigrosh is an International Board Certified Lactation Consultant (IBCLC), birth doula, and certified childbirth educator. With deep expertise in breastfeeding and postpartum recovery, Lo brings both technical knowledge and emotional support to families navigating infant feeding. Her compassionate and empowering approach helps parents make confident, informed choices. Expect to Learn:How caffeine is metabolized in adults versus infants, and why it matters.What the science says about how much caffeine is safe while breastfeeding.Common signs that your baby might be sensitive to caffeine.Practical ways to enjoy your favorite drinks without worry.Myths about caffeine “drying up” milk supply and what's actually true.Episode Breakdown with Timestamps[00:00] – Introduction and Why Caffeine Matters[03:57] – Half-Life of Caffeine by Age Group[06:34] – Safe Caffeine Limits and Common Sources[08:25] – Signs to Watch Baby Sensitivity to Caffeine[09:41] – Managing Intake and Spacing Caffeine Around Feeds[10:52] – Debunking the Myth of Caffeine Lower Milk Supply?[12:12] – Final Thoughts and How to Get SupportFollow the Host:LinkedIn: https://www.linkedin.com/in/lo-nigrosh-16371495/Website: https://www.quabbinbirthservices.com/Facebook: https://www.facebook.com/quabbinbirthservices/Listening Links:Apple Podcasts: https://podcasts.apple.com/us/podcast/los-lactation-lab/id1614255223Spotify: https://open.spotify.com/show/2F54fe1szmemB9n7YUJgWv?si=2eea7f1cfba64867YouTube: https://www.youtube.com/@loslactationlab3967Don't forget to subscribe for more episodes on maternal health, breastfeeding challenges, and expert lactation advice. Share your own experiences and tips in the comments below! #breastfeeding #breastfeedingjourney #breastfeedingstruggles #breastfeedingsupport #postpartum #postpartumsupport #ibclc #childbirtheducation #caffeinewhilebreastfeeding #breastfeedingandcoffee #postpartumnutritionBecome a supporter of this podcast: https://www.spreaker.com/podcast/lo-s-lactation-lab--5834691/support.
EPISODE 318 - It's Hulk versus the Leader! Sort of! Really, it's Hulk versus Half-Life, who was sent BY the Leader. Didn't Hulk beat him pretty easily before? Yeah, but now Half-Life has ARMOR! Despite this lackluster description, the issue is good! Peter David is writing the Grey Hulk as he wishes, and Todd McFarlane's art has fully manifested. In Loose Screws, Will discusses his new ring tone (really) and Kevin is mad about spoilers for the new Thunderbolts* movie. ----- Subscribe at screwitpodcasts.com for monthly bonus episodes -- profits go to comics-related charities. Join our free Discord (link at screwitpodcasts.com) And email us at screwitcomics@gmail.com
Hay cosas poco probables en la vida, como ser golpeado por un rayo más de una vez, o ganar la lotería, pero toda la comunidad científica coincidía en que es más probable que dos personas ganen la lotería al mismo tiempo que son golpeadas por dos rayos simultáneamente a que se graben tres episodios de Café Fandango al hilo sin la presencia del opresivo y malvado Eduardo. Pero aquí estamos, contra todo pronóstico, publicando el episodio 556, último episodio de libertad y amor antes de que vuelva la opresión y la oscuridad. Aprovechamos estas últimas horas para invitar a nuestro gran amigo Nico de Spreadshot News, que nos cuenta que estuvo probando el remaster del System Shock, además de recomendar rejugar al Half Life 2 con el nuevo parche con los comentarios de los desarrolladores. Gus por su lado sigue con el Oblivion remastered meditando sobre lo importante y poco importante que es su personaje al mismo tiempo. Luego pasamos a las noticias donde Activision le hace un headshot al CoD Warzone Mobile, se viene un parche gratuito a la trilogía Stalker, Bungie bajó su trabajo práctico del rincón del vago, Hideo Kojima medita sobre su mortalidad y cerramos con Fortnite que tiene a Darth Vader diciendo mensajes... cuestionables. Finalmente con la Pregunta Fandango metemos a nuestros viejos en un videojuego para sumárlos a nuestra party.
Send me a messageHaving trouble getting your build-ups and drops to land with real impact? In this episode of Inside The Mix, host Marc Matthews reveals how he tackled that exact issue in his latest single, “Half-Life”, using a simple but powerful technique—EQ automation.Marc walks listeners through when to use EQ automation instead of static EQ, explaining how dynamic frequency changes can bring more contrast and tension to a mix. He shares how EQ automation can enhance your mix by creating energy shifts that static processing just can't achieve.You'll hear how Marc applied a high-pass filter from 250Hz to 2kHz on both kick and bass during the build, dramatically increasing impact when those frequencies return at the drop. He outlines best practices for automating EQ in a DAW and highlights creative uses of EQ automation in sound design—from subtle movement to full-on transitions.Whether you're producing electronic, pop, or cinematic tracks, this episode offers a practical technique you can apply immediately. Marc also explains how keeping a playlist of reference tracks is key to overcoming creative blocks. Don't forget to check the description for a free discovery call where Marc can help elevate your mix, workflow, and overall sound.Links mentioned in this episode:Listen to Half-LifeSupport the show► ► ► Ways to connect with Marc ► ► ► Radio-ready mixes start here - get the FREE tips Grab exclusive access to BONUS content Book your FREE 20 Minute Discovery Call ► ► ► Follow Marc's Socials ► ► ► Instagram | YouTube | Synth Music Mastering Thanks for listening!!
Hosts:KurtJamieLucas News: – GTA VI Trailer 2 smashes records with 475 million views in 24 hours – Ubisoft delays major titles to “ensure quality” – Half-Life 3 is reportedly playable and may be announced this year – GTA 4 Remaster rumored to release in 2025 – Kingdom Hearts 4: Square Enix shares screenshots, commits to […]
Hosts:KurtJamieLucas News: – GTA VI Trailer 2 smashes records with 475 million views in 24 hours – Ubisoft delays major titles to “ensure quality” – Half-Life 3 is reportedly playable and may be announced this year – GTA 4 Remaster rumored to release in 2025 – Kingdom Hearts 4: Square Enix shares screenshots, commits to […]
No, I'm Pod. He's Cast. Welcome back to the podcast! Today, for the second episode of Mystery May, we're going to be talking about The Wolf Among Us, a narrative adventure game from Telltale. Telltale's style of design really exploded with the Walking Dead, and has since led to a number of choice-based adventure games that would cite it as inspiration, but The Wolf Among Us sits in a unique position in their catalogue as the last indie property they would make a game out of following the studio's previous success. Because Fables, the series that the game is based on, is relatively niche, many of the players for this game were fans of Telltale's games specifically. This has led to the game having a particularly outspoken following, and a very positive reputation. And one it's earned, we think. The game centers around a murder mystery, placing you in the shoes and paws of Sheriff Bigby Wolf trying to identify the killer. And this mystery is very well written, with pacing that makes the game's five episode structure flow surprisingly well even when playing through the game all at once and characters that are deep enough to make sense of their motivations and, importantly, predict their reactions to your choices. Some of the mechanics show their age, with Telltale's usual reliance on QTEs and truncated dialogue choices introducing a little bit of friction, but if these are things you can deal with, this may be the best example of what Telltale can do out there. We're going to talk about the audience expectation that comes with writing a story using preexisting characters from two different mediums, managing tone with a mature premise but a silly pretense, and we revel in our success as podcasting magnates. Thank you for joining us again this week! As we've mentioned on the last two episodes, it's kind of crazy we hadn't talked about a Telltale game up to this point. We have different histories with the studio, but we both like the games inspired by them and have played multiple games from them in the past, so it was honestly a matter of time. Do you think The Wolf Among Us is The Wolf Among the best games Telltale has released? Do you jive with the general structure and mechanics of this now twelve year old game still? Let us know in the comments or over on our Discord! Next time, the fates have deigned we talk about Half-Life, so be sure to join us for that!
SUBSCRIBE NOW!!!! on iTunes, Google Podcasts, Spotify, Stitcher & Audible. This week on the Press X to Start Gamer's Digest: DJ & Sean talk about Horizon 3's rumored launch date, Marvel 1943 being the latest big delay, Half-Life 3 gearing up for the summer, Microsoft running consumers' pockets yet again, ARC Raiders and much more! Gaming News - Time code: 3:01 Horizon 3 rumored for 2027 launch with the MMO preceding it; Marvel 1943 delayed to next year; The new GTA6 trailer unsurprisingly racks up an insane amount of first day views; Half-Life 3 is getting some heavy playtesting ahead of rumored summer reveal; Clair Obscur receives its' first post-launch patch; Microsoft confirms 80$ Xbox games as it raises the price of all of its' consoles; EA surprisingly reveals that it has no plans to raise game prices; teamLFG officially joins PlayStation Studios. What Have We Been Playing - Time code: 58:13 Sean & DJ talk about their time with the ARC Raiders Tech Test If you're enjoying the show, please take a moment to rate/review it on whatever service you're using. Every little bit helps! Want to ask a question, ask us at PressX2start.com/Questions Join/Follow Us: Youtube: Press X To Start TV Twitch: pressxtostarttv Facebook: https://www.facebook.com/pressx2start Twitter: @PressX2S Instagram: @PressX2Start TikTok: @pressx2start You can find more info about the Press X and who we are at www.PressX2start.com. If you have any questions or just want to tell us how great (or just slightly okay) we're doing or how we can be better, be a friend and reach out and email us at pressxtostartpodcast@gmail.com End music by @MarcoMavy on IG & Twitter Be good to each other, Peace!
új dji neo video https://youtu.be/tNN35OGiqJE?si=l6Z2XbE0cUdKhxK8, drón időjárás: UAV Forecast, INSTA360 X5 dagonya, The Morning Show, akkus sövény nyíró, Andor sorozat, https://www.myspass.de, Stromberg, Derrick, Komissar, Tatort, Columbo, Black Mirror, iPhone 16e, Last Of Us, Half Life 2, game challenge: 23.péntektől 30. péntekig 15USDből kell gazdálkodni, https://www.fanatical.com, https://www.gog.com/en/,
On episode 221 of the Gaming Meal Podcast, Erick, Manny and Cesar go over this week's appetizer (gaming news) where we talk about Sony considering raising prices across the board and Square Enix ‘refocusing' on quality over quantity as a company.For our main course, we discuss gaming white whales. The most obvious example being Half-Life 3 which has been anxiously anticipated for decades (yes, plural) and it still doesn't exist. We also talk about seemingly dead IP's like Bloodborne and games that have been in development for a long time (we think) like the next BioShock.For more information, visit us at www.TheGamingMeal.com and please follow us on socials at: BlueSky at gamingmeal.bsky.social, X at x.com/GamingMeal, Twitch at www.twitch.tv/gamingmeal, and Facebook at www.facebook.com/gaming.meal.14. Thanks for listening, please share and subscribe to the Gaming Meal!Music credit goes to SubspaceAudio, celestialghost8, Worlfgang, and mutkanto.
This week on Arcade, Uno revisits Expedition 33 after logging more hours with it and digs into why it's a GOTY frontrunner. Chugs shares the scariest moments from his Silent Hill 3 playthrough and gives his thoughts on why Nine Sols might have the toughest bosses he's ever faced in a Metroidvania. The guys also run through the biggest releases hitting before the end of May, including Doom: The Dark Ages, Deliver At All Costs, and Elden Ring: Nightreign. Later on, the boys talk about the coolest things that stood out to them in the latest record-breaking GTA 6 trailer, Gears of War heading to PlayStation, the return of Ecco the Dolphin and reports that Half-Life 3 is not only real, but playable! Learn more about your ad choices. Visit podcastchoices.com/adchoices
#ViejosPayasos 304 - Los Tres AssesPresentamos:
To ten, w którym chłopaki odkrywają, że w Polsce było UFO!!111 Odcinek zaczynamy z grubej rury, bo od opowieści z Emilcina, w którym w ten weekend odbył się II Piknik Ufologiczny! I był super! Byłam i o nim opowiadam! Poza tym mówimy o tym, że będzie Half-Life 4!!!! I to już nawet być może wkrótce?! […]
On this episode of The GAP Luke Lawrie and Joab Gilroy talk about going outdoors and leaving the house. The games they've been playing this week include DOOM: The Dark Ages, and that's it. Over in the news a new GTA 6 trailer drops, Giant Bomb and Polygon are hit with people leaving, Half-Life 3 might be out sooner than people think, Gears of War Reloaded is announced, EA is confident the next Battlefield will be out within a year. This episode goes for 1 hour and 35 minutes, it also contains coarse language. You can also check out Joab's book on Amazon. Timestamps – 00:00:00 – Start 00:15:10 – DOOM: The Dark Ages 01:02:47 – News 01:28:06 – Weekly Plugs 01:31:46 – End of Show Subscribe in a reader iTunes / Spotify
Discutimos o adiamento e novo trailer de Grand Theft Auto VI, os jogos que conhecemos na Gamescom Latam, as últimas demissões e fechamentos na indústria, Gears of War vindo para o PlayStation, notícias curiosas envolvendo Half-Life 3 e Hollow Knight: Silksong, além de um breve retorno à Clair Obscur: Expedition 33. 00:09:16: Aumentos de preço na indústria 00:16:31: Demissões na EA 00:30:57: Microsoft aumenta o preço dos consoles e jogos 00:44:55: Microsoft atrapalha sindicalização de funcionários 00:51:14: Gears of War: Reloaded foi anunciado para PS5 01:03:34: Sony aumenta o preço de jogos do PS5 no Brasil 01:11:19: O fim da Polygon e do Giant Bomb 01:39:11: Adiamento e novo trailer de GTA 6 01:54:00: Half-Life 3 está quase pronto? 01:59:24: Hollow Knight: Silksong poderá ser jogado em um museu 02:03:27: Gamescom Latam 2025 02:39:14: Perguntas dos ouvintes 02:55:35: Finalmentes: Sushi terminou Clair Obscur: Expedition 33 03:15:17: [SPOILERS] Episódio 4 da segunda temporada de The Last of Us Contribua | Twitter | YouTube | Twitch | Contato
It's time for a good ol' fashioned knockout tournament! In the first of a new pod format (that we will continue to run with whether you like it or not), we're hosting a tourney to crown the king of the first person shooters.12 games enter, 8 progress to the knockouts to be randomly drawn against each other on the road to the final. What will win? Halo? Half-Life? Goldeneye? Doom? Call of Duty? You better listen to find out. Rate/review on your pod platform of choice, and say hi @winnerisyoupod on X and BlueSky.
The guys (and Brank on the phone!) are talking about an Xbox price hike, GTA VI, retro gaming (possibly) making a comeback again, Half Life 3 rumors, Borderlands 4, and does Gears of War Reloaded being announced mean it's 2006 again?Gear up with your favorite Pop Culture Cosmos shirts and gifts in our TeePublic store at https://www.teepublic.com/user/pop-culture-cosmos.Questions for us? Hit us up at popculturecosmos@yahoo.com or @popculturecosmo on Twitter! Don't forget to Follow, Like, and Subscribe to our shows and leave us that 5-star Review on Apple Podcasts and Spotify!Presented by Pop Culture Cosmos, Zero Cool Films, ThriveFantasy, the novel Congratulations, You Suck (available for purchase HERE), Lakers Fast Break, Pop Culture Cosmos, Inside Sports Fantasy Football, Dom-ination Sports Nation, The Happy Hoarder, and Retro City Games!
Gaming hosts Josh, Ryan, and John break down the biggest video game headlines this week! Borderlands 4 gameplay footage leaks ahead of its full reveal, Grand Theft Auto 6 slips to a May 2026 launch, and Kingdom Come: Deliverance 2 hits a major milestone with over 3 million preorders sold. Plus, Xbox announces an $80 price point for first-party video games, matching Nintendo's next-gen plans, and Half-Life 3 may actually be real — insiders claim it's now fully playable in internal testing. Your weekly hit of gaming news, hot takes, and video game silliness — from the Video Gamers Podcast. Thanks to our MYTHIC Supporters: Redletter, Disratory, Ol' Jake, and Gaius Connect with the show: Support us on Patreon: patreon.com/videogamerspod Join our Gaming Community: https://discord.gg/Dsx2rgEEbz Follow us on Instagram: https://www.instagram.com/videogamerspod/ Follow us on X: https://twitter.com/VideoGamersPod Subscribe to us on YouTube: https://www.youtube.com/@VideoGamersPod?sub_confirmation=1 Visit us on the web: https://videogamerspod.com/ Learn more about your ad choices. Visit megaphone.fm/adchoices
This week Matt kicks, Eric walks, Gears of War is on its way to PlayStation, Too Kyo Games is in the red, Half-Life 3 gets rumored again, GTAVI drops a new trailer, Polygon and Giant Bomb face big changes, and Gnomable has us feeling legendary in the Mailbag! Releases: Despelote & The Midnight Walk
We talked about the PS1 and PS2. Now it's time to give, arguably, the best Microsoft system some love...the Xbox 360!Today, join the guys as they do a deep dive into the Xbox 360 and all of their favorite games from that era. Do any of them prefer it to the PS3? What are their favorite games for the system? How many achievements will Mike get during the episode? Find out all of that and more, right here!Click here to send us a message! If you would please go follow us on all the socials? We would love you all forever...in a friend way...don't be weird!!!Please go rate and review us anywhere you get your podcastsPatreon: https://www.patreon.com/CultureShockedPodcastTwitter/X: https://www.twitter.com/cspodcast21TikTok: https://www.tiktok.com/@cspodcast21?lang=enFacebook: https://www.facebook.com/cultureshockedpodInstagram: https://www.instagram.com/cultureshocked21YouTube: https://www.youtube.com/cultureshocked21Website: https://cultureshocked.buzzsprout.com/
This week: GTA 6 delayed to 2026; Xbox games, accessories and consoles rise in price worldwide; Giant Bomb website in doubt following prominent staff departures, Polygon sold to Valnet with the majority of staff laid off, more layoffs at EA, and Half-Life 3 is not just in development - it's now "playable, end-to-end" (leaker suggests). Also: handhelds on holiday, Farley's Low Effort Moments, Halo 3, football, quiz shows, and more! Games discussed: Despelote, Clair Obscur: Expedition 33, Promise Mascot Agency Support Patreon Store Contact Website Contact form Discord Bluesky Threads Instagram Facebook Follow TCGS on Bluesky David on Bluesky Sean on Bluesky Mat on Bluesky James on Bluesky Watch Twitch YouTube Listen Spotify Apple Podcasts Pocket Casts Credits Music by Nick Parton Art by Dave Chong
This week the gang talks about bowling, getting a Switch 2, The Elder Scrolls IV: Oblivion Remastered, Clair Obscur: Expedition 33, Roman Sands RE:Build, Boiling Point, and more!Follow us on Instagram Leave us a voicemail at (804) 286-0626 and consider supporting us through our Patreon Check out the Discord! News Links:Microsoft upping Xbox prices Giant Bomb may be done Polygon layoffs Switch keycards Sharing games has changed Switch eshop gets clean up Switch will not work in Switch 2 dock GTA VI was never coming this year 8bitdo on tariffs Half-Life 3 is playable
Wishlist Now!Empyreal Steam Page - https://nwzo.io/click/dzexr/ Empyreal PlayStation Store page - https://store.playstation.com/en-gb/concept/10012299 Empyreal Xbox Store Page - https://www.xbox.com/en-GB/games/store/empyreal/9nv4j14zzqqn Go to http://auraframes.com and use code KINDAFUNNY to get $35-off plus free shipping on their best-selling Carver Mat frame. This episode is sponsored by BetterHelp — go to http://betterhelp.com/kindafunny to get 10% off your first month. Gears of War is coming to PlayStation, we might get Half Life 3 before GTA 6, and Polygon's new owner has some things to say. Thank you for the support! Run of Show - Learn more about your ad choices. Visit megaphone.fm/adchoices
Today Justin talks with Dr. Frank Close. Frank is Professor Emeritus of Theoretical Physics and Fellow Emeritus at Exeter College at the University of Oxford. He was formerly the head of the Theoretical Physics Division at the Rutherford Appleton Laboratory, Vice President of the British Science Association, and Head of Communications and Public Understanding at CERN. He is a fellow of the Royal Society and won their Michael Faraday Medal for Excellence in Science Communication in 2013. He received the order of the British Empire for Services to Research and the public understanding of science in 2000. He's also the author of 22 books about science. This week here's here discuss the story of Dr. Bruno Pontecorvo, a pioneer in the field of nuclear physics who worked on atomic research before, during and after World War II, and who was also a devoted communist ideologue. Bruno and his family disappeared behind the Iron Curtain in 1950, setting up a decades long mystery as to whether or not he'd been a Soviet spy all along. Connect with Frank:Twitter/X: @CloseFrankCheck out the book, Half Life, here.https://a.co/d/3u0VPsPConnect with Spycraft 101:Get Justin's latest book, Murder, Intrigue, and Conspiracy: Stories from the Cold War and Beyond, here.spycraft101.comIG: @spycraft101Shop: shop.spycraft101.comPatreon: Spycraft 101Find Justin's first book, Spyshots: Volume One, here.Check out Justin's second book, Covert Arms, here.Download the free eBook, The Clandestine Operative's Sidearm of Choice, here.Support the show
The Galaxy S25 Edge has leaked! Are folks excited for "thin" again? We got inside info on Apple operations, and it seems Tim Cook has blown up Apple's control over payments on the iPhone. Spotify was quick to jump on Apple's market misstep. Half Life 3 is being play tested. Game site Polygon was sold to Valnet. And we say one more fond goodbye to Skype. Let's get our tech week started right! -- Show Notes and Links https://somegadgetguy.com/b/4LA Video Replay https://youtube.com/live/-xqhtnMqPxw Support Talking Tech with SomeGadgetGuy by contributing to their tip jar: https://tips.pinecast.com/jar/talking-tech-with-somegadgetgu Find out more at https://talking-tech-with-somegadgetgu.pinecast.co This podcast is powered by Pinecast. Try Pinecast for free, forever, no credit card required. If you decide to upgrade, use coupon code r-c117ce for 40% off for 4 months, and support Talking Tech with SomeGadgetGuy.
On ne fait pas les choses à moitié dans cet épisode! On vous apporte des updates sur tous les jeux légendaires qu'on attend depuis des siècles! On a des nouvelles de GTA 6 qui a enfin une date de sortie, mais on apporte aussi des nouvelles de Half-Life 3, de Silksong, de Haunted Chocolatier... tous ces jeux dont on est pas certains qu'ils soient vraiment réels, mais qu'on attend tout de même!On revient aussi sur le choc de la hausse des prix de Xbox, sur le State of Play dédié à Borderlands 4, sur l'implosion des monuments du jeu vidéo américain que sont Polygon et Giant Bomb. On continue aussi bien entendu notre Expedition 33, notre exploration du manoir de Blue Prince, et nos investissements dans les mascottes japonaises débiles de Promise Mascot Agency.Bonne écoute à tous, comme toujours la Belle et le Gamer existe grâce au soutien de ses formidables fans via Patreon, et pour les rejoindre, ça se passe par ici.Pour rejoindre la communauté de La Belle et le Gamer et nous soutenir, tous les liens utiles se trouvent à l'adresse suivante, y compris l'invitation pour rejoindre notre serveur Discord, et notre chaîne Twitch: https://linktr.ee/LBELG. Hébergé par Ausha. Visitez ausha.co/politique-de-confidentialite pour plus d'informations.
GGG 358 Less For More - This week we have the second recording of an episode foy you discussing updates around gaming hardware and more Half Llife 3 announced in 2025? Half Life 25th Anniversary Documentary Half Life 2 20th Anniversary Documentary 8bitdo ultimate 3 mode controller xbox 8bitdo mod kit n64 controller mod kit 8BitDo $30 controller 8BitDo Xbox controller Be Quiet! Mechanical Keyboard Expedition 33 Instagram (Matt) Instagram (Heinrich) LFD Research Youtube LFD Research Playur Facebook Apple Podcasts Stitcher Contact the show directly at geeksgadgetsandguns@gmail.com
Verschijnt Half-Life 3 dit jaar nog, nu GTA 6 pas in 2026 uitkomt? Verder: Despelote en de toekomst van Polygon en Giant Bomb. Klets mee met mede-luisteraars in onze Discord en neem 'ns een kijkje op Patreon voor nog meer podcasts!
Support us on Patreon here! Every Friday, the finest degenerate journalists on the internet serve up loud, irreverent, hilarious takes on gaming, drinking, pop culture, and everything in between. In this episode: Dom and Bob touch on a variety of topics in the gaming and esports world, including: Games changing their release dates because of GTA 6 More companies doing 80 dollar games Half Life 3 is apparently playable now Your voicemails ...And more!
WE FUCKING LOVE YA
Welcome to Dev Game Club, where this week we continue our series on Fez. We talk about its platforming and how it fits to taste, game style, and rule escalation. Dev Game Club looks at classic video games and plays through them over several episodes, providing commentary. Sections played: More cubes! Issues covered: platforming feelings and taste, inspirations and how they play out here, additional move set, floaty physics, a mental game with mostly generous platforming, a game that takes place in your head rather than in your fingers, seeking high highs, sloppiness and guiding the player, no longer seeing the whole world but only the tells, the pleasure of figuring things out, checking out the achievements, how many people get everything, the craft of the game, wanting to feel capable, finding a solution that was not the intended solution, dominated by the puzzle side, those moments where you give a big "no way," extending a simple idea and iterating on it for a fleshed-out game, iterating ideas, a chain of implication, not making the leaps of logic too large, ladders that line up and teach you how to think about the world, not knowing whether you can do a thing yet, not wanting to diminish the revelations, puzzles games Brett hasn't finished and why, editorial from the publisher and Key Performance Indicators, finding a tribe for your indie game, side games, smaller and more cohesive teams, a choose-your-own-email, having an experience, leaving endings open. Games, people, and influences mentioned or discussed: Hollow Knight, Indie Game: The Movie, Phil Fish, Nintendo, Mario (series), Little Big Planet, Guacamelee, Super Mario Galaxy, Demons's Souls, Dark Souls, Kena: Bridge of Spirits, Tomb Raider (2013), The Matrix, Deep Thoughts/Jack Handey, MYST, Pierre de Fermat, Megaman, Resident Evil, The Witness, Braid, The Talos Principle, Obduction, Cyan Worlds, Super Meat Boy, Fallout, X-COM, mysterydip, Mass Effect, Wolfenstein: The New Order, Twin Peaks, Half-Life, While We're Young, Noah Baumbach, Kirk Hamilton, Aaron Evers, Mark Garcia. Next time: More Fez! Note: Amusingly, though I did not call out the actresses, Naomi Watts and Amanda Seyfried appear in While We're Young, and both also appeared in Twin Peaks: The Return Twitch: timlongojr Discord DevGameClub@gmail.com
Let's talk about some truly gross-looking stuff: Nubby's Number Factory, Psycho Patrol R, and Bam Margera! Also: will there be another Persona 4 remake? Are the Half-Life 3 sickos right this time? How many software tiers will exist for the Switch 2's 2025 release schedule???? Learn more about your ad choices. Visit podcastchoices.com/adchoices
Jeff and Christian welcome Jesse Norris from Xbox Era to the show for the first time to discuss all of the huge games of the Future Games Showcase 2025, the unveiling of the United Video Game Workers Union at GDC, whether players want to explore, and more! The Playlist: Jesse: Assassin's Creed: Shadows, Atomfall, The First Berserker: Khazan Christian: Assassin's Creed: Shadows, Half-Life 2 RTX Jeff: Assassin's Creed: Shadows, Atomfall, Half-life 2 RTX Parting Gifts!