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The Harvest Season
Who Killed Tamagotchi Plaza

The Harvest Season

Play Episode Listen Later Jul 16, 2025 78:06


Al talks about Tamagotchi Plaza to Kevin Timings 00:00:00: Theme Tune 00:00:30: Intro 00:02:34: What Have We Been Up To 00:21:32: I Know What You Released Last Month 00:23:38: Game News 00:42:07: See How Many Of The Top 10 Steam Games Kevin Can Guess 00:52:10: Tamagotchi Plaza 01:12:25: Outro Links Gaucho and the Grassland Release Wandering Village 1.0 Release Cottonville Release Tiny Garden “Summer Breeze Content Update + Cosmetic Pack” Disney Dreamlight Valley “The Storybook Vale - Part 2: The Unwritten Realm Update” Len's Island Post 1.0 Roadmap Stardew Valley Top rated game on Steam Contact Al on Mastodon: https://mastodon.scot/@TheScotBot Email Us: https://harvestseason.club/contact/ Transcript (0:00:30) Al: Hello, farmers, and welcome to another episode of The Harvest Season. (0:00:34) Al: My name is Al. (0:00:36) Kev: My name is Kevin. Supposedly. (0:00:37) Al: And we’re here, we’re here, supposedly. (0:00:40) Al: Why? What’s what has happened? (0:00:40) Kev: I don’t know. I’ve just… I mean, I’ve never seen the documentation to back it up. (0:00:46) Kev: I’m just saying. (0:00:46) Al: You’ve never seen your birth certificate. (0:00:47) Kev: Birth certificate? No, I don’t… I can’t remember the last time I’ve seen it now. (0:00:51) Kev: If… Yeah, I mean, I probably had to dust it out for something. (0:00:52) Al: Wow, have you seen your driving license or your passport? (0:00:56) Kev: Oh, yeah, you know what? Sure. I guess driver license. Yeah, all right. (0:01:01) Al: Is this Kevin, Kevin, is this where we find out that you’re undocumented, Kevin? (0:01:06) Kev: You know, I’d be a surprise to me too. But here’s the fun part is it doesn’t matter anymore. (0:01:13) Al: Well, that’s device very true. (0:01:22) Al: All right, and we’re here today to talk about cartridge code games, because I didn’t get (0:01:23) Kev: Oh, you know, I can keep that gym in. (0:01:33) Kev: and not nothing (0:01:34) Al: through that sentence. (0:01:36) Al: Is that how this episode is going to be? (0:01:38) Kev: That’s supposedly where you’re talkin’ to me (0:01:41) Al: I need a holiday. (0:01:42) Kev: Well, well, you’re close to one, aren’t you? (0:01:44) Al: Good news! (0:01:46) Al: All right, this episode, we’re going to talk for a very short period of time, (0:01:51) Al: and you’ll understand why later. We’re going to talk about Time of Got You Plaza. (0:01:57) Al: Spoiler alert, don’t play this game. Before that, we’ve got some news. We have what we’ve been up to. (0:02:07) Al: But first of all, wait, do I normally do that in that order? I know what you released the (0:02:11) Al: the last months before what we’ve been up to. (0:02:11) Kev: Isn’t it normally what we’ve been up to first usually? Yeah (0:02:14) Al: I think it is, yeah, OK, right. (0:02:16) Al: Yeah, let’s do that. (0:02:17) Al: Ah, why, why? (0:02:18) Al: It was a section and it just it just moved the title, not the whole section. (0:02:19) Kev: I was destroying (0:02:22) Kev: He’s destroying the show live on on air (0:02:23) Al: Stupid thing. (0:02:25) Al: I’d love to destroy some show notes. (0:02:28) Al: So we’ve got before that, we’ve got some news. (0:02:30) Al: We’ve got I know what you released last month. (0:02:33) Al: But first of all, Kevin, what have you been up to? (0:02:36) Kev: Um, let me think here, um, not yeah, I (0:02:42) Kev: Okay, so a lot of the usuals. Um, a little busy this week. Um, uh (0:02:48) Al: running away from ice agents. Sorry. I really should not joke about that because the ice will (0:02:50) Kev: Yeah, oh no, yeah, yeah that is a genuine concern every day (0:02:57) Al: hear it and they’ll come for you. We can clip it for the slack. (0:02:58) Kev: Yeah, yeah, yeah (0:03:03) Kev: The joys of being (0:03:05) Kev: Yeah, the joys of… (0:03:06) Kev: being a brown skinned boy in America right now. (0:03:13) Kev: There’s an ex… (0:03:15) Kev: So… (0:03:17) Kev: It feels like a lot of these ice raids are in the workplace, right? (0:03:21) Kev: And so, mine just feels extra, like, odd because I work for a Chinese company, Technica… (0:03:28) Al: Oh no. Oh no. (0:03:28) Kev: Well… (0:03:29) Kev: I mean, they are… (0:03:31) Kev: They have a… (0:03:33) Kev: Incorporation… (0:03:34) Kev: They are incorporated here in America, right? (0:03:36) Al: Yeah, yeah, yeah. (0:03:37) Kev: They are in separate American companies. (0:03:39) Kev: But, you know, the HQ is in China, so… (0:03:41) Al: And let’s not let’s not pretend like technically an American company would stop any rabid anti-Chinese (0:03:41) Kev: You know, there’s a… (0:03:48) Al: people in America doing anything, you know? (0:03:48) Kev: Oh, yeah! (0:03:49) Kev: Yeah, yeah, yeah, I know. (0:03:51) Kev: For sure, I’m just saying, like, there’s… (0:03:53) Kev: There’s a few layers, extra fun layers to this equation. (0:03:54) Al: Yeah. (0:03:57) Al: As always, they’re not going to come for you in that case, because they’re only coming (0:04:00) Kev: Yeah. (0:04:03) Al: for the manual laborers, right, because they’re the only ones that– (0:04:06) Al: be illegal, obviously. That’s true. That’s true. Oh, goodness. (0:04:08) Kev: They’ll run out eventually. We’re still in year one. (0:04:14) Kev: I live in Georgia. I mean, I’m in the blue area of Georgia, but it’s still Georgia. (0:04:19) Kev: Southern. (0:04:21) Kev: Oh, good. (0:04:21) Al: Oh, a happy, happy podcast. (0:04:25) Al: What have you been up to, Kevin? (0:04:28) Kev: Well, while I’m not sweating my legal status, even though I was born here, (0:04:34) Kev: Um, I’ve been, I’ve been playing. (0:04:36) Al: I mean, who knows whether that counts or not anymore? (0:04:38) Kev: Uh, according to some people in certain positions, I’ve been, uh, I’ve been playing card games, uh, a lot of card games in the past week. (0:04:50) Kev: Like, yeah, a lot of the usual stuff, but, um, Marvel snap. (0:04:54) Kev: We got the, the fantastic Ford season, um, the, the like, uh, based off the new movie, um, that’s coming up. (0:04:58) Al: Ah, yes. Is that July then? Cool. Any good cards? (0:05:02) Kev: Yeah. (0:05:03) Kev: Yeah. (0:05:03) Kev: That’s the July season. (0:05:05) Kev: And okay, there’s two (0:05:08) Kev: Okay, so (0:05:10) Kev: Yes. Okay. First of all, the season pass card is is mr. Fantastic, but the Pedro Pascal version (0:05:17) Kev: so one you get the bonus of Pedro Pascal at first I was I was (0:05:22) Kev: Hesitant about Pedro as mr. Fantastic. I don’t get me wrong. I love Pedro (0:05:26) Al: Yeah, you were being racist about him, yeah. (0:05:28) Kev: Yeah, but but just mr. Fantastic so like the whitest white boy you’ve ever seen right and now I’ve been I’ve been I’ve warmed up (0:05:36) Kev: to it. In fact, I’m down. (0:05:38) Kev: For the revision, let’s let’s just retroactively put Pedro Pascale in all the Mr. Fantastic (0:05:43) Kev: appearances. That’s what I’m down for. The cards pretty dang good. Marvel Snap is reaching (0:05:53) Kev: to play. It feels like it’s reaching to play. So there’s just it’s just going bananas, like (0:05:58) Kev: the power levels going up, which, you know, in most card games, that’s what you have to (0:06:02) Kev: do because you have to keep releasing new cards that people want to buy. But the other (0:06:08) Kev: Interesting tidbit, okay, I can’t remember when they introduced it or (0:06:12) Kev: if it’s always been there. (0:06:15) Kev: So you know that there’s a season pass in Marvel Snap, it’s the big thing. (0:06:18) Al: Yep. I am aware. (0:06:20) Kev: There’s the premium season pass, that’s where you actually pay the money and (0:06:25) Kev: you get the card, right? (0:06:26) Al: Yeah. Yeah, that just unlocks 10 extra levels, right? (0:06:26) Kev: Because the season pass, every player gets it, but (0:06:29) Kev: you don’t get half of it until you pay the $10 or whatever. (0:06:32) Kev: All right, do you remember there is a super premium? (0:06:38) Kev: That’s what it was originally. (0:06:38) Al: Yes, you’re going to tell me it’s now different. (0:06:40) Kev: So X number of months ago, they said, okay, now if you get the super premium, (0:06:46) Kev: you will get this variant, right? (0:06:49) Kev: And for people familiar in Snap, variants are a big thing because they’re your (0:06:52) Kev: flare, I guess technically it can unlock a card for you if you don’t have it. (0:06:58) Kev: But it’s nice, it’s not mandatory. (0:07:02) Kev: It’s an existing card or whatever, but it’s just a little extra icing on top, right? (0:07:08) Kev: And so I was like, okay, sure, that makes sense. (0:07:09) Kev: A nice little extra bonus if you get the super premium. (0:07:12) Kev: I never got the super premium because I didn’t want to pay $20 for that. (0:07:18) Kev: But now they have finally, they’ve pushed the button, (0:07:24) Kev: they’ve crossed the line, they broke the glass. (0:07:27) Kev: There is a brand new card in the super premium version. (0:07:30) Al: Oh no. No disaster. (0:07:32) Kev: Yep, and the optics aren’t great because I don’t. (0:07:38) Kev: No, if you remember a couple of weeks ago, I talked about there was a mode where they (0:07:41) Kev: introduced a new card, but it was basically impossible to get the card just playing for free. (0:07:46) Al: Yeah, you had to have like 500 matches or something. (0:07:49) Kev: Yeah, something like that. (0:07:51) Kev: Yeah, so people were already up in arms about that. (0:07:54) Kev: And that was about a month ago or so. (0:07:57) Kev: So now they’ve got this, so it’s just very clear that the devs or the higher ups, whoever, (0:08:04) Kev: There’s pressure being put on the game to make it (0:08:07) Al: » Yep. I don’t know any other games like that, but yep. (0:08:08) Kev: more pay to win, right? (0:08:10) Kev: I mean… (0:08:12) Kev: Yeah… (0:08:14) Kev: Yeah, I know. (0:08:16) Kev: Completely novel idea. (0:08:18) Kev: But yeah, they’ve done that finally. (0:08:22) Kev: And the worst part is it’s a pretty decent card. (0:08:24) Kev: So… (0:08:26) Kev: The Fantastic Four, all the new versions that will come out. (0:08:30) Kev: A lot of them revolve around this… (0:08:32) Kev: It’s a mechanic that’s existed since the start of the game, (0:08:36) Kev: They, they kind of labeled it. (0:08:38) Kev: End of turn. (0:08:39) Kev: Um, it’s just an ability that activates at the end of turn. (0:08:43) Kev: Um, for like, right. (0:08:44) Kev: So like Mr. (0:08:45) Kev: Fantastic, he gives like a card in your hand, like a plus one power or something. (0:08:49) Kev: End of turn. (0:08:49) Kev: Right. (0:08:50) Kev: And then some of the other fantastic four members, um, they all have. (0:08:50) Al: That’s different, because that’s not what Mr. Fantastic was before. (0:08:55) Kev: No, right. (0:08:56) Kev: He was an ongoing, he boosted other ones, but yeah, this new version (0:08:58) Al: Yeah. (0:08:59) Kev: just boost cards in your hand. (0:09:01) Kev: Um, I’m trying to remember, but there were cards that had this kind (0:09:04) Kev: of ability at the beginning. (0:09:06) Kev: Um, like sunspot, sunspot. (0:09:08) Kev: One right end of turn he would gain a power right um so (0:09:08) Al: Yes, yep. (0:09:12) Kev: So it’s basically that idea, but they just like okay. We make an official label now (0:09:17) Al: Yeah, because I think they were just like random things it was just like it would say (0:09:21) Kev: Yeah (0:09:22) Al: in the description what it happened because I think the other there was I guess you know (0:09:23) Kev: Right (0:09:26) Al: Red Hulk was another one that would do that it would it would give you it would gain power (0:09:27) Kev: Yeah exactly exactly (0:09:32) Al: based on what you didn’t use I think I can’t remember or the opponent used yeah yeah otherwise (0:09:33) Kev: Or what the opponent like if they didn’t use the other energy yeah (0:09:38) Kev: Yeah, but exactly right there were a handful of cards that did that but they they and this was I don’t know a couple months (0:09:43) Kev: ago they they codified that well this season they’re pushing that like all the think three of the four (0:09:49) Kev: Have or at least three of the four have end of turn abilities and the super premium card (0:09:57) Kev: Is the fantastic car? (0:09:59) Kev: And the fantastic car gives a boost to end of turn cards, so it works in this whole (0:10:06) Kev: Fantastic. (0:10:08) Kev: That’s a decent card and it looks fun and cool, but it’s behind this extra paywall. (0:10:16) Kev: So, that’s got people riled up, unhappy, myself included. (0:10:16) Al: Mm-hmm. Not great (0:10:22) Kev: So, and again, the worst… (0:10:24) Al: Side note… (0:10:26) Kev: I’m sorry. (0:10:27) Al: Side note, there’s… you say it’s the fantastic art. (0:10:30) Al: Have they done non-living beings before? (0:10:34) Kev: Uh, well, I mean not counting robots. Um, no, I don’t think so. Like that’s the first like vehicle sort of thing (0:10:40) Al: Yeah, because they’ve done like, obviously, like, they’ve done like ego and they’ve like, (0:10:41) Kev: No, I think yeah (0:10:45) Al: they’ve done like other celestial beings and stuff like that, but like, (0:10:47) Kev: Yeah, yeah (0:10:49) Al: yeah, and you write robots and stuff, but I don’t like, (0:10:51) Kev: Don’t sentient beings (0:10:52) Al: the fantastic car doesn’t even like, pretend to be sentient. (0:10:56) Kev: No, no, it is just a car right it’s just a vehicle (0:10:58) Al: Yeah, it’s literally a car. (0:10:59) Kev: Yeah, that one that flies but still (0:11:02) Al: They’re running out of people already, is that the problem? (0:11:03) Kev: Yeah, no (0:11:05) Kev: I (0:11:07) Kev: Don’t think they’re running out because Marvel has a lot of dumb characters, but you know the the ones people get excited about maybe they’re (0:11:17) Kev: They’ve been going a little fast (0:11:20) Kev: They did actually a while back they introduced a new card called skills (0:11:26) Kev: Which are not not characters. They’re just like so (0:11:30) Kev: The a lot of the dr. Strange spells were called (0:11:34) Kev: skills they introduce some magician type characters who generated skills in your in and (0:11:41) Kev: Skills they when you play them, they just disappear they they have a cost they they play them they have an ability and they disappear (0:11:47) Al: Yeah. (0:11:49) Kev: So they don’t stay and generate power on your board or whatever (0:11:53) Kev: And so they introduced that so that that was kind of like their first really like okay, we’re introducing some new cards that aren’t just characters (0:12:01) Kev: But yes the fantastic cars for it as I can tell (0:12:04) Kev: It’s like the first one that’s like a piece of equipment or or vehicle or whatever (0:12:05) Al: I, I just remembered, I just remembered Thanos gives you the Infinity Stones. (0:12:09) Kev: Yeah, oh (0:12:11) Kev: Yeah, there you go. Yeah, I forgot about that. Yeah, that’s just true those aren’t characters. Yeah (0:12:14) Al: It was not the first, and I don’t need people telling me, “Oh, technically the (0:12:18) Al: Infinity Stones have a consciousness.” (0:12:25) Kev: But yeah (0:12:27) Kev: So it’s it’s a wild time and the worst part is Marvel snap is still in my opinion good like the game is good though (0:12:34) Kev: Cakes are still solid (0:12:36) Kev: It’s grown so much that you can kind of play whatever you deck want you want now (0:12:42) Kev: I’ve said that a handful times and still true, right? (0:12:44) Kev: But I said that because there there were errors of snap where we’re they were dominated by certain archetype or a certain card or whatever (0:12:44) Al: Mm-hmm Oh (0:12:49) Al: Yeah, yeah, yeah (0:12:52) Kev: Right, we don’t see that as much now. There are no real problem (0:12:57) Kev: children (0:12:59) Kev: But but maybe because of that I don’t know but they’re (0:13:04) Kev: They’re pushing harder for the pay to win like give us money (0:13:08) Kev: So that kind of sucks especially because again, I like the game. It’s still enjoyable in my opinion (0:13:13) Kev: The games are still six turns. They’re fast. They’re there because he can play lots of different types and and and archetypes and it’s fun (0:13:23) Kev: But so yeah, I will keep playing until like I don’t know what we’ll see i’m the frog in the boiling pot and all that (0:13:29) Kev: we’ll see (0:13:32) Kev: But other than that, the other… (0:13:34) Kev: A big card game I’ve been playing. (0:13:42) Kev: Marvel Rivals Season 3. I need to do that in grey. (0:13:45) Kev: I don’t know if you saw it, but… (0:13:47) Kev: Sorry, it’s just so I thought. (0:13:49) Kev: I’ll report on that when I do play it. (0:13:53) Kev: Magic the Gathering. (0:13:56) Kev: I’m still playing the Arena, the online version. (0:13:59) Kev: And Final Fantasy sets still going strong and all that. (0:14:02) Kev: I tried drafting for the first time. (0:14:04) Kev: Online, but it’s still drafting. (0:14:07) Al: Is that is that a built in feature of Arena? (0:14:34) Kev: If you pick a card you want out of your pack and then you pass the cards to the next person and you know (0:14:40) Kev: Everyone kind of swaps packs and everyone keeps selecting out of these different packs until you have a pile of your own cards from all (0:14:47) Kev: These different packs (0:14:49) Kev: and (0:14:50) Kev: So it was always a novel idea. I never tried it before but I know something very weird about like, okay (0:14:55) Kev: I have this pack. I don’t want to share the cards. Why am I giving you my cards, but (0:15:01) Kev: But it works out because after you know the (0:15:04) Kev: packs are going around and rotated and all that like you have a deck that you (0:15:10) Kev: know there’s X number of packs and from that you’ve actually built the deck that (0:15:14) Kev: kind of sort of works if you know what you’re doing right and everyone’s kind of (0:15:18) Kev: on the same playing field because everyone’s opening all these new packs (0:15:21) Kev: nobody has any you know bringing in any existing cards or whatever so it’s kind (0:15:27) Kev: of a levelish playing field um bit of luck in there of course depending on (0:15:31) Kev: what you open or whatnot. (0:15:34) Kev: it’s a fun novel idea. And so on Arena, the version I play, the actual drafting part (0:15:43) Kev: is done with bots. You don’t actually do it with the other players. So that’s nice because (0:15:48) Kev: you don’t have to, you know, there’s not a timer or anything, you know, you’re just like, (0:15:52) Kev: okay, here, I think about it, pick what I want. Or if you know, if you need to go step away, (0:15:57) Kev: go to the bathroom, whatever you can, right, there’s no pressure to actually finish the draft (0:16:01) Kev: in X number of minutes or whatever. (0:16:05) Kev: But then when you build your deck, then you go, uh, you play against actual other players who’ve done the similar, um, drafting process. (0:16:12) Kev: Um, so, um, it, yeah, it’s an awful experience. (0:16:16) Kev: I think it’s fun actually. (0:16:18) Kev: Like I get it now with the appeal of the drafting. (0:16:20) Kev: Um, and, uh, but yeah, it’s, it’s good. (0:16:24) Kev: Final, the Final Fantasy cards was so good. (0:16:25) Kev: I, I, I’m angry at how good they are. (0:16:29) Kev: Um, the two, um, but I, at the very least I stayed clean. (0:16:34) Kev: I haven’t any money into magic for in a hot minute. (0:16:38) Kev: Um, and at least not any for anything for Final Fantasy. (0:16:42) Kev: So I feel good pounding myself on the back for that. (0:16:44) Kev: I’ve stayed strong. (0:16:45) Kev: Um, but yeah, other than that, um, nothing, nothing else. (0:16:50) Kev: I can’t, man. (0:16:51) Kev: Oh man. (0:16:51) Kev: Have you seen the master’s costume, Pokemon masters, the costumes lately? (0:16:56) Al: I’ve seen some of it. (0:16:58) Al: I’ve not really kind of been paying too much attention. (0:16:58) Kev: Did you see the, did you see the, the Larry, the vacation layer? (0:17:04) Kev: Oh, okay. (0:17:04) Kev: Hold on. (0:17:05) Kev: All right. (0:17:05) Kev: I’m going to make the usual slack exclusive thread. (0:17:08) Kev: Um, um, but yeah, it’s a, uh, uh, they gave Larry a, a, uh, Hawaiian, like a (0:17:18) Kev: lowland themed, um, uh, vacation suit and masters. (0:17:23) Kev: It’s very funny. (0:17:24) Kev: Um, uh, they also got summer Cynthia. (0:17:28) Kev: So she’s, I believe five or six variants of Cynthia now, because guess what? (0:17:34) Kev: Popular. (0:17:34) Kev: Did you know that Al? (0:17:35) Kev: Did you know she’s popular? (0:17:36) Al: Hm hm hm, whaaat? (0:17:37) Kev: Um, um, Skyla got a fun suit with jump off. (0:17:43) Kev: Um, yeah, masters is good. (0:17:45) Kev: The big, I haven’t dropped money on it in a while, but I, I want those costumes. (0:17:51) Kev: So yeah, I can say. (0:17:52) Kev: So that’s me all gotcha, all, all gambling, all card games. (0:17:56) Kev: What about you? (0:17:56) Kev: Al, what gotcha and gambling have you been up to lately? (0:18:00) Al: Oh, just my usual Pokemon, right? (0:18:02) Al: Although I’ve not put any money in since Go Fest. (0:18:03) Kev: Yeah. (0:18:05) Kev: I heard about that, that last episode, you got your training. (0:18:06) Al: So, yeah. (0:18:08) Kev: Gimme, gimme, gimme gold in the, in the, in the Dakota, get her weren’t yet. (0:18:13) Kev: I’m, I need to know, is she free? (0:18:16) Kev: I need to know. (0:18:19) Al: think so. I don’t think so. No, what have I actually been playing? Let’s see. I’ve been (0:18:20) Kev: Yeah. (0:18:26) Al: playing Tamagotchi Plaza and when I say playing, I played about half an hour and then searched (0:18:31) Al: online to make sure I wasn’t missing anything before I sold the game. More about that later (0:18:36) Kev: Wow, that’s fast. (0:18:37) Al: on in the episode, but that’s your, yeah it is. I have never, I’ve never stopped playing a game (0:18:46) Al: that fast and not been like, “Ugh!” (0:18:49) Al: This just isn’t for me, and instead being like, “This is just a bad game.” (0:18:52) Kev: Oh I’m excited, I’m excited to hear about this later. (0:19:00) Al: And I’ve also been playing some Land’s Island, slowly, obviously, because if you’ve listened (0:19:06) Al: to the previous episode, listener, you will know that I am not playing on my Steam Deck, (0:19:11) Al: which is how I normally play games, Steam Deck or Switch 2, while watching TV with my wife. (0:19:19) Al: So I’ve got to play it at my desk, and I don’t like doing that, right? Who wants to be sitting at (0:19:24) Al: your office desk playing games? So I’ve just been doing it for a couple of hours a week, (0:19:26) Kev: Alright. I get it. It’s undecided, but maybe. But hey, I mean, good for them, right? Yeah, (0:19:31) Al: but I have been enjoying that, I think. I think I’m enjoying Land’s Island, I think it’s a fun game. (0:19:42) Al: Yeah, I mean, I’m still annoyed about the controller support, but other than that, (0:19:47) Al: I think I’m enjoying it. (0:19:48) Kev: yeah. Yeah, that, that, I mean, that’s, that’s very fair. I’m with you on that boat. I want (0:19:53) Kev: controllers for my games, by and large. (0:19:56) Kev: I did not grow up a PC gamer so, um, you know, obviously I can do, you know, point (0:20:02) Kev: and click or management type games. (0:20:04) Kev: There’s no problem on the mouse, but like the people who do shooters and stuff like (0:20:07) Kev: that on the, the, on the mouse and keyboard, I don’t get it. (0:20:11) Kev: I can’t, I can’t, it’s, it’s beyond my poor comprehension. (0:20:17) Kev: But hey, good for lens Island. (0:20:18) Kev: Like that was a journey, but they got there. (0:20:21) Kev: Um, they, they, yeah. (0:20:23) Al: something like that. They got somewhere anyway. All right, I think that’s it. I’m just kind (0:20:27) Kev: They did stuff, they improved, they improved to some measure, I’m told. (0:20:37) Al: of waiting for Donkey Kong, to be honest. (0:20:38) Kev: Yeah, yeah, I don’t blame you. It’s like that game looks very good and shocker and yeah, yeah, I (0:20:44) Al: Yeah. Soon. (0:20:48) Kev: Wish he had more transformations. That’s it’s like the big thing. We’ve only seen three. Maybe there’s more (0:20:52) Al: Well, there might be more like surely they would have shown (0:20:55) Kev: Yeah, well the question is (0:20:58) Kev: Like what’s a good number right like because you know, obviously (0:21:02) Al: Yeah, like ten would be too many probably like that feels over (0:21:06) Kev: Yeah, right (0:21:09) Kev: And there’s probably gonna be some super transformation for the final fight because that feels like a thing this they would do (0:21:13) Al: Of course, of course. (0:21:16) Kev: But like normally I’d say I know five is a good number not counting anything finale spectacle transformation (0:21:23) Al: Well, let’s see what happens, but I’d be surprised if they’ve shown us everything. (0:21:28) Al: Let’s put it that way. We’ll see, but we will see. (0:21:32) Al: All right, well, let’s get into I Know What You Released last month. (0:21:37) Al: A quiet month, apparently, June was. I don’t know how I missed this out of the episode from (0:21:42) Al: two weeks ago, which is when I was meant to do it, but apparently I did. (0:21:46) Al: Just three games released. We got Rune Factory Guardians of Azuma. (0:21:52) Al: I haven’t played that. (0:21:53) Al: We’ve got Lenz Island 1.0. (0:21:55) Al: Obviously I’ve played that. (0:21:56) Al: And we’ve got Tamagotchi Plaza. (0:21:58) Al: Please do not play that. (0:22:00) Kev: I’ve played none of these games one day. I’ll play a room factory game. I would like to I (0:22:08) Al: Yeah, I feel like I could- (0:22:08) Kev: Mean (0:22:10) Kev: Yeah, I mean it’s it’s story of seasons, but more anime juice up the anime they said (0:22:16) Al: It’s much, I would say it’s much more like, it’s a combat game that just happens to have (0:22:21) Al: farming in it, rather than, especially now, I think you could probably argue in the four (0:22:22) Kev: sure okay sure yeah yeah sure and you know what that makes sense like you’re (0:22:27) Al: and before days, that it was Harvest Moon with, with combat, but now I think it’s definitely (0:22:34) Al: focused the other way around. (0:22:39) Kev: gonna do two series differentiate sure why not long as they have the cow all as (0:22:42) Al: Yeah, yeah, different cow, but yeah, all right. (0:22:45) Kev: well (0:22:49) Kev: Wait, it’s a different they don’t use the story of Caesar’s cow (0:22:50) Al: Well, I don’t think so. (0:22:53) Kev: Oh, no, never mind. It’s all it’s almost don’t care (0:22:58) Al: Yeah, because they don’t have standard animals in Unfactory. (0:23:00) Al: They have like other animals. (0:23:01) Al: So it’s kind of like a lion cow, but you will love the name. (0:23:04) Kev: Oh, huh, I’ll check it out. Okay, I’ll see a (0:23:08) Al: It’s called a buff-a-moo. (0:23:11) Kev: buffer (0:23:13) Kev: Let’s see. So like a buffalo but a buffer. Okay. Oh (0:23:19) Kev: Okay, that’s oh wait no that is a while (0:23:23) Kev: Mmm the design is kind of cute, but it also makes me think of the the girl dog from from (0:23:30) Kev: Full metal alchemist. I don’t like that (0:23:32) Al: Well, there you go. (0:23:38) Al: All right, we’re going to get into some news and we are going to start off with Kevin’s (0:23:38) Kev: Okay, that’s that’s an interesting camera (0:23:44) Al: favorite news. (0:23:45) Al: Gaucho and the Grassland have announced that they’re releasing on the 16th of July. (0:23:51) Al: You may notice, Kevin, that is basically now. (0:23:54) Al: When this episode comes out, it will be out. (0:23:55) Kev: that is when this episode comes out I will be playing this game probably i’m assuming it has (0:23:59) Al: Yeah. (0:24:01) Kev: controller support that’s that’s the the uh kind of the line in the sand for me great well yeah (0:24:04) Al: It says it has feel controller support, but I don’t know whether I can trust that or not. (0:24:12) Kev: you know that’s a good point too but um yeah I don’t know what can I say it’s still the same like (0:24:19) Kev: every trailer just continues to deliver the same promise you are being a cowboy that’s it (0:24:25) Kev: it and I like it’s a fun yeah yeah the the the the art style is cute kind of that overcooked (0:24:26) Al: Kevin was sold the moment he saw the first thing about being a cowboy, he was like “I’m sold, (0:24:30) Al: I don’t need to know anymore!” (0:24:37) Kev: the looking art style um but yeah I get you get to yeah and I can see that you you get to lasso (0:24:40) Al: It’s doing a little bit of the Animal Crossing curved world as well. (0:24:47) Kev: cows like that you know they knew that’s the activity you want to do you throw you have your (0:24:51) Kev: Europe, you’re the last of the count, so they… (0:24:55) Kev: I’m sold. (0:24:56) Al: Yeah. I need to know how it feels. Right. Because the controls for that, it could either be interesting or just horrific and terrible to play. So it’ll be interesting to see how that goes. (0:25:08) Kev: uh you’re right and it’s gonna be a very delicate like thing to get right so we’ll we’ll see um (0:25:17) Kev: tune in because I promise you you will find out on this show thoughts on about this game (0:25:20) Al: It does have a demo. (0:25:23) Kev: one form or another it does I won’t play it i’m just going in blind i’m going all in (0:25:30) Al: Next, we have Wandering Village. They have announced that they’re exiting Early Access. (0:25:38) Al: They’re releasing their 1.0 this week on the 17th of July, one day after Gaut you on the (0:25:44) Kev: That’s right after. I only have one day if I want to play Cowboy if I want to do this. I will not do that. (0:25:45) Al: grassland. (0:25:53) Al: And that is going to Steam Switch, Xbox and PlayStation all on the same page. (0:25:57) Kev: What a wild trailer because you have your huge dinosaur with the village or whatever on top (0:26:02) Kev: in the trailer. Oh okay, I didn’t know that. The art style is interesting because it’s 3D but like (0:26:03) Al: on onboo, I believe his name is. (0:26:11) Kev: 2d characters and and like (0:26:14) Kev: It’s not octopath like (0:26:16) Kev: It’s a full like CG 3d looking world, but the characters look like flat paper. It’s it’s it’s very interesting (0:26:25) Kev: Dynamic the thing is bad. Just interesting. But yeah is you have that and then you have people with like (0:26:32) Kev: Bane masks and then people (0:26:36) Kev: Burning the whole village (0:26:38) Kev: Forest for some reason. I don’t know. There’s a lot going on here. It is fascinating (0:26:44) Kev: And coming out on all consoles and everything that’s good good for them. That’s that’s impressive (0:26:49) Al: Yep, continuing this week’s releases, (0:26:54) Al: we have Cottonville is releasing on the 17th of July. (0:26:58) Kev: They’re just making up for last month by everything out one week as they stay. (0:27:03) Al: Everything on the same day. (0:27:06) Al: This was originally a Kickstarter, but apparently the Kickstarter was banned. (0:27:12) Al: And so now it’s just, yeah, so goodness sake. (0:27:12) Kev: B-band? (0:27:16) Al: Let me let me read what it was. (0:27:19) Al: There’s a statement on it. Here we go. (0:27:21) Al: This was back in the 15th. (0:27:21) Kev: Oh goodness. (0:27:23) Al: Dear Community, it says titled Kickstarter Update. (0:27:29) Al: Dear Community, firstly, we would like to sincerely thank you for your incredible (0:27:33) Al: support and participation in our first Kickstarter campaign. (0:27:36) Al: It genuinely means the world to us. (0:27:38) Al: Unfortunately, due to an oversight on our part, our Kickstarter campaign was (0:27:43) Al: suspended for unintentionally breaching Kickstarter’s guidelines. (0:27:47) Al: As a result, all contributions have been fully remembered. (0:27:49) Al: We are very grateful for the support gathered and to out show appreciation to all our backers (0:28:14) Al: and we are working on the very best solution to how to reward your contributions. (0:28:20) Al: Thank you again for your amazing support and interest in Cottonville. It truly means so (0:28:22) Al: much to us. While this was our first experience with Kickstarter and it did not go as planned, (0:28:27) Al: we’ve learned a lot. We’re looking forward to future campaigns now armed with valuable. (0:28:34) Kev: that didn’t answer my question. Why? Were crimes committed at any point? Maybe. Unintentional (0:28:40) Al: So I wonder, so it looks like what they did was they cancelled the Kickstarter and created (0:28:43) Kev: crimes? (0:28:52) Al: a new Kickstarter, and I’m wondering whether that’s the rule they broke, like you can’t (0:28:58) Al: recreate a Kickstarter or something like that. (0:29:00) Kev: Mm-hmm. I can see that that makes sense (0:29:03) Kev: Yeah, I’m big. Why well, why would they do that in the first place? I don’t know (0:29:08) Al: Don’t know, is this game a scam? I don’t know. (0:29:10) Kev: big (0:29:14) Kev: That I mean there’s the other fact that they are making the game without Kickstarter anymore (0:29:20) Kev: That’s the I did these are very weird flags. I don’t know. They’re red flags. They’re just weird flags (0:29:29) Al: » They are definitely flags. (0:29:31) Kev: Yeah, and the wildest part is it’s for this game that (0:29:38) Kev: Like isn’t for me. It feels very Facebook (0:29:42) Al: Oh, yeah, I hate the look of the game into it. (0:29:42) Kev: like gamey (0:29:45) Al: So it’s from it’s from the publisher Red Deer Games who have done such games (0:29:51) Al: such as Sprout Valley, Garden Buddies. (0:29:54) Kev: Monocats, I don’t know any of you wait no in a Sprout Valley (0:29:56) Al: And a bunch of other things that all definitely look like scam games. (0:30:01) Kev: And is this money laundering very possibly you (0:30:05) Al: I mean, Sprout Valley was a game and it was a fine game. (0:30:10) Al: Garden Buddies, I’m pretty sure we didn’t. (0:30:12) Al: It’s a publisher, not a developer, right? (0:30:16) Kev: yeah look i’m the game dev people oh it’s a public oh the publisher sure well okay exactly (0:30:23) Kev: well exactly the more reason to believe it may be money laundering the devs are maybe legit and (0:30:28) Al: Although, well, so this is where it gets interesting, is Cottonville is developed by the publisher. (0:30:39) Al: I think it’s their first game that they’re developing, rather than publishing. (0:30:40) Kev: you’re right it is you’re right um well that’s um (0:30:49) Kev: this is very strange and again if it were like a game that you know looked better you know that (0:30:58) Kev: being that might be one thing but it looks so I don’t know it just it just feels very weird (0:31:08) Al: it does. It is very weird. It does have a demo. Will I play the demo? Who knows? We’ll see. (0:31:08) Kev: the way the characters are always looking at you. (0:31:10) Kev: Straight up the camera, I don’t like it. (0:31:22) Al: Will I buy the game? Probably not, but I guess it depends how the demo goes, I guess. It’s (0:31:24) Kev: I also probably own that. (0:31:29) Al: just, yeah, those animations are so weird. [sighs] (0:31:32) Kev: Yeah (0:31:33) Kev: it (0:31:35) Kev: Comes out same day as wandering village, which noticeably feels much less possibly a scam (0:31:42) Al: Well, that game’s already out, it’s just not out in 1.0. (0:31:46) Al: All right, rounding out this week’s releases, (0:31:52) Al: Tiny Garden have announced their Summer Breeze content update (0:31:57) Al: and cosmetic pack are releasing on the 17th of July. (0:32:02) Kev: It’s our I don’t know. I gotta think of a barbenheimer equivalent cotton (0:32:07) Kev: wandering garden, I don’t know (0:32:10) Al: Best bet is, I think it’s the same week as Barbara Naimer happened. (0:32:13) Kev: Really that’s incredible (0:32:13) Al: Yeah, because it was definitely July and I think it was this week. (0:32:18) Kev: Yeah, my favorite thing about barbenheimer like I mean both movies are fine or whatever but people kind of under their breath were like (0:32:23) Al: Two years ago. (0:32:25) Kev: But barbie was a little bit better though (0:32:27) Al: Oh, it absolutely was, yeah, I enjoyed Oppenheimer, but it was it was not as good a film. (0:32:29) Kev: Yeah (0:32:36) Al: But I look, I’m not saying it’s a bad film, but I mean, Barbara. (0:32:43) Al: It was my film of the year that year. (0:32:44) Kev: I mean, the two lead roles kind of killed it in every aspect. (0:32:52) Al: Yeah, yeah, 21st of July, it was I was right, it’s the same week. (0:33:00) Al: So this would be Gaucho Wandering Cotton Garden. (0:33:07) Kev: yep there you go glad we found our episode title (0:33:07) Al: Oh, OK, fine. (0:33:11) Al: Yeah, new content pack DLC for Tiny Garden. (0:33:18) Al: If you’re enjoying that game, it was such a cheap game. (0:33:21) Al: I suspect this will be paid. (0:33:22) Al: It’s DLC. It does look like it’s paid DLC, so I mean, go support it. It’s good. (0:33:29) Kev: - Yeah, there you go. (0:33:31) Kev: That’s a cute idea of like, it’s all cosmetics. (0:33:36) Kev: Whole game is cosmetics, right? (0:33:38) Kev: So like introducing these packs, that’s a good idea. (0:33:42) Kev: And it’s like there’s some, (0:33:44) Kev: like you can grow palm trees and wait, (0:33:47) Kev: no, there’s new mechanics. (0:33:48) Kev: Hold on, they’re saying new mechanics. (0:33:48) Al: So I think so if I if I understand it correctly, the new plants and new mechanics are a free (0:33:49) Kev: Oh, oh music. (0:33:55) Al: update and the cosmetics are the DLC. (0:33:58) Kev: Uh, okay, that makes sense as it should be good for them (0:34:02) Al: That is the correct way to do things, yes, I agree. (0:34:04) Kev: Pokemon (0:34:10) Kev: But good for them good for you tiny garden you little garden that (0:34:15) Al: We also have an update for Disney Dreamlight Valley. (0:34:19) Al: I feel like these are coming out all the time and also I care about them less and less. (0:34:22) Kev: I mean it’s yeah yeah that’s that’s good that’s called diminishing returns and (0:34:30) Kev: and that’s what happens when you have Disney with a bajillion IPs and (0:34:36) Kev: whatever and and the worst part is like I don’t know I most of these don’t feel (0:34:43) Kev: like big story expansion I mean a lot of them are but I don’t know just I look at (0:34:50) Kev: other games like look at the mojo (0:34:52) Kev: games right when the new contents there’s big story chapters and stuff to (0:34:57) Kev: do these I don’t know maybe it’s all because it’s existing IPs like I don’t (0:35:05) Kev: know it just doesn’t have the same hype around it maybe it’s because it’s too (0:35:11) Kev: saccharine they can’t they can’t go crazy they can’t have the chapter where (0:35:16) Kev: or Scar eats Remy from Ratatouille. (0:35:20) Al: I, yeah, I wonder if, because obviously they’ve done this thing where the DLCs have been split up, (0:35:25) Al: so this update is called the storybook veil part two, the unwritten realm update. (0:35:32) Kev: Okay. Okay, one name. (0:35:38) Al: And I kind of feel like maybe it would be better if they just did all the DLC (0:35:42) Al: for the storybook veil at once, right? Because we talked about this before, where I don’t think I’d be (0:35:50) Al: booting up Stardew every two months if there was a new update, but the way that he bundles it all (0:35:54) Kev: Mm-hmm (0:35:56) Al: together in an update every two years or three years or whatever, means that I’m super excited, (0:36:01) Al: because it’s like, oh, it has been years since I’ve probably played the game, let’s go in, (0:36:05) Al: we’ve got loads of new content, I’m really excited for that. Whereas this is just constant, here’s (0:36:10) Al: new update. And I suspect they’ve probably got numbers to show that this keeps people invested, (0:36:18) Al: Right. Like if we talk about. (0:36:20) Al: I wouldn’t want one big update every two years for that, but I don’t know. (0:36:25) Al: It’s a difficult one, but I don’t even play the game anymore. (0:36:25) Kev: Uh-huh, well I mean, yeah I’ve never played the game so I’m just completely talking without (0:36:30) Al: So who might it complete? (0:36:36) Kev: any frame reference. (0:36:38) Al: What that’s not what we do (0:36:44) Kev: So we say right after declaring cotton fields a scam without having touched it or planning (0:36:48) Al: No, I did not, excuse me, I did not, I would like to clarify, as per my lawyers have just (0:36:49) Kev: to. (0:36:55) Al: told me to do, I, lol, I did not claim that the game was a scam. I asked whether it was (0:37:03) Al: and felt, it said it felt a little scammy. That is all I’m saying. I, yep, that is very (0:37:08) Kev: - Feel of a scam. (0:37:12) Al: different to claiming it is a scam. It feels scammy, it’s not the same thing. (0:37:14) Kev: - True, true. (0:37:16) Kev: Yeah, true. (0:37:18) Al: This one has, so this update, what does this have? The final part of the story for (0:37:26) Al: the storybook veil, which is Maleficent and Hades doing some stuff. (0:37:32) Al: Who’s the new characters? Is that Peter Pan? (0:37:33) Kev: It’s embedded, looks like it. (0:37:37) Al: And who else is with Peter? Is that Aurora? No, not Aurora. What am I talking about? Who is that? (0:37:44) Kev: Trying to see that is (0:37:44) Al: I just saw the colour of dress. (0:37:47) Kev: Wait, who is that? Is that a player character? That might be the player character. I don’t think I recognize (0:37:49) Al: Oh, that’s the player character, that would make sense, right? And a monkey? Who’s the monkey? (0:37:53) Kev: Yeah, I know (0:37:57) Al: I can’t see, this image is so small. (0:37:59) Kev: It is I’m trying to yeah, that’s just a pet monkey (0:38:03) Al: And for some reason, the patch notes don’t mention characters other than Maleficent and Hades. (0:38:09) Al: Like normally they list, I don’t think so. (0:38:09) Kev: Wasn’t Peter Pan already added? Oh (0:38:14) Kev: Okay, I don’t know I don’t know it says yeah there become pals with Peter Pan you’re right yeah, I don’t know that’s just a pet monkey (0:38:18) Al: Oh, here we go. No, I there is Aurora, right? So venture into the pages of a storybook to uncover Aurora in an enchanting dream style, in addition to her regular (0:38:26) Kev: There’s a guy who looks evil with wings. He looks cool. I don’t know what else (0:38:34) Kev: And that dog on Peter Pan (0:38:36) Al: Anyway, whatever. There’s an update. I don’t think you need us to explain. (0:38:42) Kev: There’s Eric’s dog - what’s the best dog in Disney movies we should we should make it ranking (0:38:50) Al: That sounds like a greenhouse episode. All right. (0:38:53) Kev: Best pets for Disney (0:38:56) Al: We have two more news updates. The first is Lens Island have released their post 1.0 roadmap. (0:39:04) Kev: Mm-hmm is the bro map just say take the money and run I’d applaud somebody if they said that (0:39:05) Al: So, first of all. (0:39:06) Al: I mean, they had a Kickstarter that if they were going to take the money and run it would (0:39:15) Al: have been back then. (0:39:16) Al: So they say the rest of July will be post release bug fixing. (0:39:21) Al: In August, there will be a community feedback update. (0:39:22) Kev: Sure (0:39:25) Al: I have community feedback. (0:39:26) Al: Give us proper controller support. (0:39:29) Kev: There’s the the developer livestream you see you can yell at them in real time. Thank you (0:39:34) Al: Also, silly question, is that not the whole point of early access, (0:39:37) Al: is to get community feedback and update it based on that? (0:39:39) Al: Like, why are you waiting until after 1.0 to do that? (0:39:42) Al: Whatever. (0:39:42) Kev: It’s fine, it’s fine (0:39:44) Al: And then in December, they will be releasing a major content update. (0:39:48) Al: No information on that. (0:39:49) Al: Just there will be stuff and more coming in 2026. (0:39:51) Kev: So I was about to say, so the roadmap is we’re going to work on it, maybe. (0:39:53) Al: So it’s a pretty loose. (0:39:58) Al: You know. (0:40:01) Al: Yeah, yeah, yeah. (0:40:03) Al: the update is. (0:40:04) Al: We’re going to bug fix, and then we’re going to add some changes, and then we’re going to (0:40:08) Al: have a new new content. And it says December. I wouldn’t be surprised if it wasn’t this year. (0:40:10) Kev: listen to people yeah yep we’ll see I mean but they’re gonna continue to (0:40:23) Kev: support it which I mean every game does now because games or service did you (0:40:28) Kev: know that out (0:40:29) Al: Yes. And let me double check. (0:40:32) Al: But I think this is, let me double check something. (0:40:38) Al: And they do just seem to have. (0:40:40) Al: So I am not aware of another game that they’re working on just now or anything else. (0:40:46) Al: I thought I was aware of one, but no, I think that’s a different company. (0:40:50) Al: So maybe they are just planning on continuing work on Lenz Island. (0:40:55) Al: I I doubt that that is going to be continue to be. (0:40:59) Al: And final piece of news, Kevin Stardew Valley is now the this Stardew Valley is now the (0:41:05) Kev: » Yeah, that’s correct. (0:41:18) Kev: Hmm, yeah, yeah this this one scares me (0:41:27) Al: top-rated game on Steam. (0:41:29) Al: Iso. (0:41:29) Kev: That scares me (0:41:35) Kev: Steam has a lot of games on it. I’ll I (0:41:39) Kev: Know there has to be I know there has to be a number one (0:41:44) Kev: Like but it just feels so surreal that the game that (0:41:49) Kev: Not that we care about per se but that is so close to us because of this podcast like (0:41:55) Kev: That’s the number one. That’s wild to me (0:41:58) Al: So have you don’t click on the don’t click on the link to the top 250. (0:42:03) Al: Have you looked at it at all? (0:42:04) Al: I want to check. (0:42:04) Kev: No, I’m not. (0:42:05) Al: OK, so let’s do a little let’s do a little game. (0:42:08) Al: See how many of the top 10 Kevin can guess. (0:42:11) Kev: Oh, there’s a bajillion games on Steam. (0:42:15) Kev: I don’t know. (0:42:17) Al: Think of games that people like. (0:42:17) Kev: All right. (0:42:18) Kev: OK, OK, Portal 2 is number two because that’s the one that (0:42:21) Al: So, yeah, so we know that we’ve got two already. (0:42:21) Kev: got me dethroned. (0:42:23) Al: We’ve got Stardium and got Portal 2, number one and number two. (0:42:25) Kev: Oh, well, let’s see. (0:42:28) Kev: And here’s part of the question, right? (0:42:30) Kev: How is this calculated, right? (0:42:32) Kev: Because if a game has 5.0 review (0:42:34) Al: Yeah, so I suspect you have to get above a certain amount of, let’s put it this way, (0:42:35) Kev: But only has 100 reviews (0:42:37) Kev: It’s probably not hitting the top (0:42:39) Kev: Even though if it is really good you know (0:42:45) Al: I will give you a clue, every single one of the top 10 has over 100,000 volts. So it’s (0:42:51) Kev: Okay. Sure. (0:42:52) Al: at least some kind of popular game. Nope, that is number 14. (0:42:56) Kev: Sure. Okay. Like, uh, I know Baldur’s gate three is up there. (0:43:01) Kev: No, it’s Baldur’s gate three is really wow. (0:43:04) Al: Yep, number 14 with 8.73. I will say it’s very crowded at the top, right? So 8.73, (0:43:08) Kev: Wow. I, wow. I’m, I’m. (0:43:14) Al: compare that to Stardew at 1, 8.87, right? Like there’s not a lot in it, they’re all very close. (0:43:21) Kev: I’m not gonna get a single guess here (0:43:23) Al: I think you will keep going. I think you will get some wrong, but I think you’ll get some right. (0:43:27) Kev: Okay, see yeah cuz I mean like okay, I’m trying to think oh, this is hard right because a lot of games (0:43:35) Kev: Are really good, but they’re ports right like (0:43:38) Kev: Spider-man is now on Steam if I recall right the spider-man 1/2 are they (0:43:42) Al: Definitely not up there. It was not it was not a very well-received port because it was very bad. (0:43:48) Kev: Yeah, that’s true I forgot about that right (0:43:48) Al: I don’t I can’t even see them in the list. Let’s see where we’ve got Spider-Man. (0:43:51) Kev: Like uh see this is the thing (0:43:53) Al: The first Spider-Man is 140 and Spider-Man 2 is not. (0:43:58) Kev: Great that’s fantastic see this is the thing like I have to think about I don’t think about steam as much as (0:44:07) Al: Would you like some clues? (0:44:09) Al: I can give you some. (0:44:10) Kev: Is one of them Stanley parable (0:44:10) Al: They all. (0:44:12) Al: It is not there. (0:44:14) Kev: God yeah, okay. Yeah, I don’t know this is oh (0:44:17) Al: Let me let me give you a clue. (0:44:19) Al: Let me give you a clue by giving you genres. (0:44:19) Kev: Okay, okay. (0:44:22) Al: So we have what number three, the genre is open world survival craft. (0:44:28) Kev: Oh my goodness. Oh god. Is it power? No! (0:44:32) Al: No, it is not power world. (0:44:33) Kev: I’m kidding. I know it’s not power. (0:44:35) Kev: What is it? (0:44:38) Kev: Did, oh, what is the name? (0:44:40) Al: Our world is 241. (0:44:41) Kev: Is Umamusume pretty derby? Did it skyrocket to the top? (0:44:47) Kev: Do you know what I’m talking about, Al? (0:44:48) Al: I have no idea what you’re talking about. (0:44:52) Kev: Okay, oh man, I’m happy. (0:44:54) Kev: Dale is going to be thrilled. I brought it up on the podcast. Okay. (0:44:57) Al: Right, let’s stick to this. Open world survival craft, think of a game, a very popular game, (0:44:58) Kev: I’m okay. I’ll bring it up. Fine. Fine. That is no, cause that’s not on steam. Um, hug. (0:45:05) Al: that people like. What was that? Just say it. It was not Minecraft, no. I was tempted (0:45:11) Kev: See, no, cause Minecraft’s not on steam. Yeah. Yeah. No. Cause Minecraft’s not on steam. (0:45:18) Al: to say it’s open world survival craft, but not that one, thinking you were going to think (0:45:22) Kev: Yeah. Yeah. No. (0:45:23) Al: Minecraft initially. It is not correct, but it’s not Minecraft, but it is. (0:45:26) Kev: Is it? (0:45:28) Kev: AHHH! Is it um, oh gosh, I just I’m not a steam person. I don’t know these as well. Um, I what is? Oh my gosh. What is? (0:45:37) Kev: What is this? (0:45:38) Kev: What is that one horror-y game? (0:45:42) Kev: The four or something like that? I don’t remember. Just tell me. I don’t know. You’re gonna fail all these out. (0:45:44) Al: No, no, what? I don’t understand. It’s not Minecraft. It is 2D. (0:45:50) Kev: Oh wait. Oh (0:45:52) Al: Come on! Terraria number three! There we go! (0:45:52) Kev: Terraria! Oh my gosh. Terraria. Oh duh. Wow, I’m stupid. Yeah. (0:45:58) Kev: Terraria, duh. How did I not think that? Yeah. Wow. (0:45:59) Al: You will not get number four. I have never heard of this game. People Playground? (0:46:04) Kev: Well, I don’t know what that is. Um, okay, okay. (0:46:07) Al: Neither do I. It’s a sandbox game, apparently. Number five. Zombies. (0:46:13) Kev: It’s not it’s not art. It’s not gonna be an RE game. It’s (0:46:15) Al: No, but not far off. You’re kind of in the right game’s circle. (0:46:18) Kev: No, it’s I mean (0:46:26) Kev: I mean is it dead by I mean I don&am

M2 Podcast
MKwadrat #211 – 1000 Elden-Coinów

M2 Podcast

Play Episode Listen Later Jul 12, 2025 175:59


W tym odcinku gościmy Filipa Chrzuszcza z portalu Gry-wideo.pl, a także Hostile'a, czyli największego apostoła VRu w Polsce po abdykacji Simplexa. Wspólnie omawiamy apokaliptyczne wydarzenia ze świata gier, czyli regularne zwolnienia, a także całą dramę z petycją przeciwko niszczeniu gier. W recenzjach eldeński spin-off, mięsny platformer i piłeczka od twórców gry o starzeniu się.W sekcji VR niezbyt wiele newsów, za to dzięki gościowi, aż 4 recenzje gier - w tym jednej aspirującej do miana VRowego GOTY.Ogłaszamy też wyniki konkursu z poprzedniego odcinka. Podziękowania dla Defana za okladkę, Perki za montaż, Rudego za rozpiskę. Podziękowania dla Patronów za wsparcie, a najbardziej dla: Op1ekun, Jan Jagieła, Lisu, Janomin, Łukasz M., Tomasz Herduś, Paweł G., Uki, Mateusz "Kaduk" Kadukowski z kanału Kadukowo, Taktyki, Kosmaty dziadu z kanału 8biters.Discord MKwadrat Podcast- https://discord.gg/PafByaf9DU Discord akcji #PolishOurPrices: https://discord.gg/zvzvFp7qmEKanał Defana: https://www.youtube.com/@wsumiespoko/ W co ostatnio graliśmy(00:00:00) Start(00:02:15) Chrzuszczu(00:04:53) Hostile(00:12:40) PerkaNaleśniki(00:21:50) STOP KILLING GAMES - PODPISZCIE PETYCJĘ(00:26:35) EA wyłączy Anthem(00:30:42) Zwyrole z UBI skazani w zawieszeniu(00:32:28) Apokalipsa w Xboksie(00:36:20) Drama o GenAI w The Alters(00:41:15) Defan się cieszy że powstaje Rouge Tower 2(00:42:20) Half Life 2 - ale to PRL i Stan Wojenny(00:45:36) Działająca Żappka na 3DSa xD(00:47:58) Problemy z Battlefield 6(00:52:28) Bezlitosny Kojima wymaga od recenzentów ukończenia gry przed recenzją!(00:57:20) Super Meat Boy - Perka(01:06:40) Elden Ring Nightreign - Chrzuszczu(01:17:40) New Super Mario Bros 2 - Perka(01:23:10) Rematch - ChrzuszczuVR(01:34:25) Sony przypomniało sobie o PSVR2(01:39:35) VRowe Little Nightmares powstaje(01:41:16) Pokazy gier VR w najbliższym czasie(01:45:35) Anomalia w ankiecie Steama(01:49:05) Xbox Quest 3S się wyprzedał w ciągu kilku dni(01:56:19) GORN - Perka(02:05:00) Ghost Town - Hostile(02:15:49) Dig VR - Perka(02:24:05) Interstellar Strike Team - HostileKulturka/Społeczność(02:34:05) Apple robi serial na podstawie Neuromancer(02:36:07) 28 Years Later/28 lat później (Absolutne Kino) - Chrzuszczu(02:42:39) Podziękowania dla patronów(02:43:32) Ankieta/Recenzja odcinka(02:44:35) Komentarze na YT/Spotify(02:51:45) Wyniki konkursuKonsumpcja:MP3: https://mkwadratpodcast.pl/podcast/MKwadrat_211.mp3YouTube: https://www.youtube.com/c/MKwadratPodcastRSS: https://mkwadratpodcast.pl/feed/podcastSpotify: https://open.spotify.com/show/7e5OdT8bnLmvCahOfo4jNGiTunes: https://podcasts.apple.com/ca/podcast/mkwadrat-podcast/id1082742315twitch: https://www.twitch.tv/mkwadratpodcastInterakcja:WWW: https://mkwadratpodcast.pl/Forum: https://stareforumpoly.pl/Discord: https://discord.com/invite/PafByaf9DUFanpage: https://facebook.com/MkwadratPodcast/Grupa FB: https://www.facebook.com/groups/mkwadratpodcast/Twitter: https://twitter.com/mkwadratpodcastInstagram: https://www.instagram.com/mkwadratpodcast/Kontrybucja:Patronite: https://patronite.pl/mkwadratpodcastSuppi: https://suppi.pl/mkwadratpodcast

HEAVY Music Interviews
The Re-Evolution Of DEVILSKIN With PAUL MARTIN

HEAVY Music Interviews

Play Episode Listen Later Jul 10, 2025 20:43


Interview by Kris PetersNew Zealand's finest exports Devilskin have epitomized everything rock and metal ever since unleashing their debut album We Rise on the world eleven years ago. Not only did their high energy and infectious brand of metal resonate with hometown music lovers, but it also quickly spread on a global level, resulting in the band supporting and touring with established acts such as Slash and Halestorm.Such was the popularity of Devilskin following We Rise that the band became the first New Zealand rock/metal outfit in 18 years to go Platinum, equalling the effort of the mighty Shihad with the album Killjoy. Over the years singles such as Never See The Light, Little Pills, Start A Revolution, Endo and a cover of Heart's classic, Barracuda, have highlighted the personal nature of Devilskin's music as well as the sonic diversity at their disposal.Eleven years after the release of the groundbreaking We Rise, Devilskin return with Re-Evolution, an album that has already been credited with displaying just how far Devilskin have come in 15 years. This is a bold and dynamic perspective of Devilskin and their continued growth plus the reinvention, and the re-evolution of the band as songwriters and as artists.With Re-Evolution dropping today, July 11, HEAVY spent some time with bass player Paul Martin to dig deeper. We start by asking how he is feeling with the release date finally here."It's good, man," he smiled. "It's like that painful bit where you're in labour, and this beautiful product's about to pop out, but at the moment it's like getting everything squeezed into the right places and mailing everything out. Man, we've had so many orders from all over the world, so I've been busy licking stamps and sealing envelopes (laughs)."We ask about two of the singles - Swelter, and Half Life of Dreams - and if they are a good sonic representation of what to expect."I think there's a little bit of everything on this album," Paul measured. "I don't think there's two songs that are quite alike, they're all kind of different in their own way. It's a glimpse into what's on the album, definitely. With the whole album, we wanted to be bold. We just wanted everything to be… we just wanted more of everything."In the full interview, we discussed Re-Evolution in greater detail, including the title of the album, and it's significance to the band. We spoke about the opening song, Red, and why it was chosen as an introduction to the body of music plus Devilskin's growth in their musical journey to date asnd how much growth is left in them.Talk also centred on how the new songs went down live on their rTalk also centred on how the new songs went down live on their recent New Zealand Tour, the guest parts from Nik Barker (12 Foot Ninja) and Joe Hottinger (Halestorm) and what each brought to the song, their recent People's Choice Award victory at the AMA Awards and more.Become a supporter of this podcast: https://www.spreaker.com/podcast/heavy-music-interviews--2687660/support.

Life Changing
Introducing Half-Life from The History Podcast

Life Changing

Play Episode Listen Later Jul 7, 2025 14:14


Reading his great-grandfather's memoir, Joe Dunthorne discovers a disturbing confession

LinuxGameCast Weekly
Steam Controller Take 2

LinuxGameCast Weekly

Play Episode Listen Later Jul 6, 2025 57:11


Steam enables Proton by default! Someone recreated Halo in Half-Life, Wuthering Waves learns how to Linux, the open source Steam Controller II is real, and gaming on ARM is better than you think.

Dev Game Club
DGC Ep 435: Spelunky (part one)

Dev Game Club

Play Episode Listen Later Jul 2, 2025 71:30


Welcome to Dev Game Club, where this week we continue our major series on various indie games, now looking at some 2D action games with Spelunky. We talk very briefly about its director and then Tim marvels over a dynamic level design that nonetheless feels just right. Dev Game Club looks at classic video games and plays through them over several episodes, providing commentary. Sections played: Into the Jungle (Tim) Issues covered: walking over the sands, a little history of the game, a legendary game, precise platforming, procedural and dynamic, how the level generation works, rules-based generation, eschewing precise level design, not being able to know the level, having many verbs, having to learn the skills, the wind-up of the whip, a game where you have to be focused, not seeing an obstacle due to focusing, focus meditation, the Spelunky daily challenge, similarities to theater, taking a risk with design, not knowing what other players will do, opponents dictating skill ceilings, matchmaking as the balancing feature, consistency of behaviors, not rushing, gaining knowledge in games, the ghost and fear, practicing via the tunnel man, whether it's helpful to skip ahead, the speed-run achievement, spending time on each level, getting abilities in the stores vs equippables, the eggplant and the ball-and-chain, Derek's book, learning by death.  Games, people, and influences mentioned or discussed: Tiny Subversions/Darius Kazemi, Fez, Derek Yu/mossmouth, Andy Hall, UFO 50, PS Vita, World of Warcraft, Cave Story, Diablo, Dead Cells, Minecraft, Kaeon, MegaMan, Contra, Super Mario Bros., Hunt: Showdown, Overwatch, Fortnite, Halo (series), Dark Souls, Andy Nealen, Zelda (series), Elden Ring, Bloodborne, Olmecorox, Half-Life 2, TIGSource, Demons's Souls, Dark Souls 2, Outer Wilds, Kirk Hamilton, Aaron Evers, Mark Garcia.    Next time: More Spelunky! Twitch: timlongojr  Discord DevGameClub@gmail.com 

Think BIG Bodybuilding
Muscle Minds 174 Steroid Half-Life Myths that Bodybuilders Believe (Fixed Upload)

Think BIG Bodybuilding

Play Episode Listen Later Jun 28, 2025 72:09


Muscle Minds Podcast 174 Scott Stevenson & Scott McNally 00:00 Introduction and Overview of Anabolic Steroids 01:24 Understanding Half-Lives and Pharmacokinetics 03:33 The Impact of Injection Sites and Concentration 09:30 Carrier Oils and Their Effects on Absorption 15:12 Genetic Factors Influencing Testosterone Levels 19:57 Metabolic Adaptation to Chronic Use of Anabolics 29:23 Long-Term Effects of Testosterone Use 35:37 Closing Thoughts on Steroid Metabolism 38:39 Exploring Pharmacogenetics and Dynamics 42:00 The Role of Glucuronidation in Hormone Clearance 45:16 Understanding Testosterone Metabolism 48:10 Joint Health and the Use of Deca 50:47 The Impact of Collagen on Recovery 01:00:32 Revisiting Collagen and Immune Response ✅ Signed Copy of Be Your Own Bodybuilding Coach (15% goes to ASPCA) https://www.ebay.com/itm/205121965946

The Hills Have Nerds
Episode 25 - Forgotten IPs (What ever happened to Star Fox? And Others) - "Get INTO my swamp!"

The Hills Have Nerds

Play Episode Listen Later Jun 28, 2025 94:25


This episode all the Nerds have come out of the hills to talk about some games and characters that seem long forgotten by the gaming industry. Where has Star Fox been? Is Sly Cooper still thieving? Will we ever see another Castlevania game? Has Punch-Out punched out? And when the heck are we gonna get Half-Life 3?!Come hang out and listen to the boys lament the apparent loss of some excellent franchises of days past and ponder if we'll ever see them again. We miss you Golden Sun...Let us know what games/franchises need to make a comeback!Email us at hillshavenerds@gmail.comCome on our Facebook!https://www.facebook.com/thehillshavenerdsCome hang out in Discord and talk episodes and more!https://discord.gg/cruXwRyQjmWe're on Youtube!www.youtube.com/@thehillshavenerdsSupport the Nerds and get rewards on Ko-fi!https://ko-fi.com/thehillshavenerdsLee makes amazing RPG content on Youtube and streams on Twitch!www.youtube.com/ ⁨@pixelbrolee⁩  www.twitch.tv/pixelbroleeCody streams on twitch!www.twitch.tv/coffeebreaklounge

The New Yorker: Poetry
Megan Fernandes Reads Hala Alyan

The New Yorker: Poetry

Play Episode Listen Later Jun 25, 2025 31:25


Megan Fernandes joins Kevin Young to read “Half-Life in Exile,” by Hala Alyan, and her own poem “On Your Departure to California.” Fernandes's books include “I Do Everything I'm Told” and “Good Boys.” Her poems have been published widely, and she's received fellowships from the Yaddo Foundation, the Sewanee Writers' Conference, and the Hawthornden Foundation. She's currently an associate professor of English and the writer-in-residence at Lafayette College. Learn about your ad choices: dovetail.prx.org/ad-choices

Dev Game Club
DGC Ep 433: Cave Story (part one)

Dev Game Club

Play Episode Listen Later Jun 18, 2025 75:20


Welcome to Dev Game Club, where this week we start a new game in our series on independent games with 2004's Cave Story. We briefly set the game in its time, talk a little about its developer, and then talk about the game proper. Dev Game Club looks at classic video games and plays through them over several episodes, providing commentary. Sections played: A couple of hours Issues covered: freeware vs democratized indie dev and publishing, Japanese independent development, an indie darling, likely antecedents, 2004 in review, the end of a cycle, standing out in a stacked year, sticking it out, breaking through onto Nintendo platforms, early independent success on the Switch platform, influences and what's in the mix, weapon leveling, more story than expected, characters and dialog, more adventure, having a mess of villagers, setting up mysteries, merging lots of elements into their story and interactions, a spike at the end, adding puzzle-y elements, keys and keys that are not keys, threads of characters and relationships, something that is more than a MetroidVania, a skill-based game, "you're a really good person," forgetting a console came out, having the opportunity to play off-the-beaten path games, not needing a map, the dangers of categorization, how the platforming feels, fear of skill-based need, becoming one with the controller, an emotional response, empathetic response, catharsis, building the dam and breaking it, graceful building, manipulation in art, can a movie version work vs the interactivity, shock in literary fiction. Games, people, and influences mentioned or discussed: Nintendo Switch, Fez, Daisuke "Pixel" Amaya, Cara Ellison, Downwell, Wii, Crystal Dynamics, Super Meatboy, Metroid, Nifflas, Knytt, n/n+/n++, Pixeljunk (series), Q-Games, Dylan Cuthbert, World of Warcraft, Vampire: The Masquerade Bloodlines, Halo 2, Half-Life 2, The Sims 2, Metal Gear Solid 3, Doom 3, Ratchet and Clank Up Your Arsenal, Silent Hill 4: The Room, GTA: San Andreas, Far Cry, Metroid: Zero Mission, Metroid Prime 2: Echoes, Prince of Persia: Warrior Within, Knights of the Old Republic 2, Star Wars: Battlefront, Pikmin 2, Sly 2: Band of Thieves, Jak 3, Chronicles of Riddick: Escape from Butcher Bay, Katamari Damacy, Nintendo DS, Xbox 360, PlayStation 3, Republic Commando, Paper Mario: The Thousand-Year Door, WiiWare/DSi, PS Vita, Net Yaroze, Nicalis, Castlevania, MegaMan, CapCom, Bionic Commando, Sega, Sonic (series), Square Enix, Zelda (series), Final Fantasy IX, Dark Souls (series), The Seven Samurai, Firewatch, Animal Well, Spelunky (series), Hollow Knight, Gone Home, Ashton Herrmann, Last of Us, Shadow of the Colossus, Shakespeare, Outer Wilds, Kirk Hamilton, Aaron Evers, Mark Garcia.  Next time: Finish Cave Story Twitch Discord DevGameClub@gmail.com

The Jim Rutt Show
EP 304 Samuel Arbesman on The Magic of Code

The Jim Rutt Show

Play Episode Listen Later Jun 17, 2025 81:45


Jim talks with Samuel Arbesman about the ideas in his book The Magic of Code: How Digital Language Created and Connects Our World—and Shapes Our Future. They discuss Sam's motivation for writing the book, the wondering vs. utilitarian stances toward computing, early personal computing experiences, scale in programming, AI as a "hinge of history" moment, the democratization of code through AI tools, the dual nature of code as text & action, analogies between code & magic/mysticism, HyperCard as an early programming tool, the evolution of web development & protocols, layers of abstraction in computing, code golf, imperative vs. functional languages, recursion in programming, tools for thought & note-taking software, numeric modeling & world simulation, agent-based modeling & artificial life, the simulation hypothesis, research into "glitches in the matrix," and much more. Episode Transcript Overcomplicated: Technology at the Limits of Comprehension, by Samuel Arbesman The Half-Life of Facts: Why Everything We Know Has an Expiration Date, by Samuel Arbesman The Magic of Code: How Digital Language Created and Connects Our World—and Shapes Our Future, by Samuel Arbesman The Orthogonal Bet podcast "As We May Think," by Vannevar Bush Structure and Interpretation of Computer Programs, by Harold Abelson, Gerald Jay Sussman, Martin Henz, Tobias Wringstad The Art of Computer Programming, by Donald E. Knuth Network Wars Numerical Recipes: The Art of Scientific Computing Samuel Arbesman is Scientist in Residence at Lux Capital. In addition, he is an xLab senior fellow at Case Western Reserve University's Weatherhead School of Management and a research fellow at the Long Now Foundation. He is the author of The Magic of Code, Overcomplicated, and The Half-Life of Facts, and his writing has appeared in such places as the New York Times, Wall Street Journal, The Atlantic, and Wired, where he was previously a contributing writer. He lives in Cleveland with his family. The first computer he used was a Commodore VIC-20.

Techno Music - Techno Live Sets Podcast

Listen to this exclusive Techno DJ Mix set by CKH. Download CKH – Half – Life for free. Subscribe to listen to Techno music DJ Mix, Tech House music, Deep House, Acid Techno, and Minimal Techno.

All Vorbe
#398 Half Life E3 Confirmat

All Vorbe

Play Episode Listen Later Jun 11, 2025 65:57


Hai să aveți un Pride frumos Timestamps: 0:00 Intro 10:42 Paul s-a jucat foarte puțin Prince of Persia: The Lost Crown 14:07 Edgar s-a jucat Castlevania: Symphony of the Night 29:33 Simfonia Draculei 34:43 Știri: Suicide Squad a distrus Warner Brothers Discovery; Xbox ROG Ally Gaming Gizmo 41:58 Splitgate 2 nu e politic; Call of Duty bagă reclame din greșeală; Where Starfil? 52:11 Rezumat Summer Game Fest YouTube: https://www.youtube.com/c/jocsivorbe1416 YouTube Stream Highlights: https://www.youtube.com/c/JocȘiVorbeBits Twitch: https://www.twitch.tv/jocsivorbe iTunes: https://podcasts.apple.com/us/podcast/all-vorbe/id1331438601 Spotify: https://open.spotify.com/show/3RFgOJDgyEnpvkUQoSh0Tc Facebook: www.facebook.com/JocSiVorbe/ Instagram: https://www.instagram.com/jocsivorbe/ Discord: https://discord.gg/m5a6DDfBFc Tip Jar: https://ko-fi.com/jocsivorbe Patreon: https://www.patreon.com/jocsivorbe RSS și linkuri de download: http://feeds.soundcloud.com/users/soundcloud:users:281506836/sounds.rss

Inside The Mix
#198: Why I Never Release Music Without This Promotion Calendar

Inside The Mix

Play Episode Listen Later Jun 10, 2025 12:16 Transcription Available


Struggling to promote your music on social media without burning out? You're not alone. In this episode, Marc Matthews introduces his 30-day music release promotion calendar for indie musicians, a practical tool designed to eliminate guesswork, boost engagement, and help you post purposefully.You'll learn what a social media content calendar for musicians is, how a content calendar can improve music promotion, and what tools can help musicians plan and schedule social media content. Marc breaks down how to schedule content types (like teasers, throwbacks, or studio clips), choose the right platforms, and, most importantly, track engagement metrics for your music posts.Marc also shares lessons from my campaigns, how tracking content performance helped his “Half-Life” release outperform “4-Minute Warning” with fewer posts and how to analyse the performance of your music releases online to get better results every time.This episode answers key questions like how to measure the success of your music marketing campaigns and how to track social media engagement for music releases, all while reducing burnout from social media as a music creator.Tune in and grab your free download of the calendar. Let's make your next release smarter, not harder.Links mentioned in this episode: Grab your FREE 30-Day Social Media CalendarSend me a message Support the showWays to connect with Marc: Radio-ready mixes start here - get the FREE weekly tips Grab exclusive access to BONUS content Book your FREE 20 Minute Discovery Call Follow Marc's Socials: Instagram | YouTube | Synth Music Mastering Thanks for listening!!

LinuxGameCast Weekly
Linux up! SteamOS DOWN?

LinuxGameCast Weekly

Play Episode Listen Later Jun 8, 2025 72:14


SteamOS usage drops by 15%, GE Proton enables support for FSR4, DualShock 4 to Xbox 360 mapping made easy, super sized Half-Life, and replacing Windows 10 with KDE.

NOCLIP
Episode 191 - That Might Be A Pokémon - Half-Life

NOCLIP

Play Episode Listen Later Jun 7, 2025 76:18


Forget about Freeman, we're abandoning the podcast. Welcome back to the podcast! We may be into June, but we're in the ides of Mystery May right now, and the fates have deigned we play Half-Life, and I am not one to argue with the fates. Half-Life is one of the most influential FPS games of all time, and part of that comes down to the way the game builds a really impressive world for you to play through. Black Mesa feels as vast in some places and stifling in others as it needs to in order to create a tone that is full of anxiety as you conserve ammunition while fighting enemies with genuinely great creature design. It's part FPS, part horror title, like Doom was, but with this added environmental element that really pushes it to the next level. The other part of its influence is really just about how good the game was when it came out. Levels are mostly well paced, even from a modern perspective, movement through them feels fluid and like you're using all the parts of your toolbox, and the aforementioned ammo conservation feels well thought out. This one is an easy game to go back to despite it's age, and it's still just as moody while still having that over-the-top 90s sci-fi edge to it. We're going to be talking about Source Engine movement, the pros and cons of Xen, and whether we were or were not excited to turn on pumps. Thank you for joining us again this week! We've been consistently hitting the games that have been on our list for the longest this year, and Half-Life is one we've been dancing around for a little too long. This game still rules, particularly if you are a fan of its descendants, so if you haven't given it a shot yet, I recommend doing so. And then let us know what it was like over on our Discord, or in the comment section! Next time, we're going to be talking about To The Moon, which is not about the stock exchange, so we hope you'll join us then!

Arts & Ideas
Podcasting difficult histories

Arts & Ideas

Play Episode Listen Later Jun 6, 2025 56:59


Personal Identity is at the heart of contemporary culture. Political philosophies are built around it and family history is a hobby undertaken by hundreds of thousands. Understanding where you came from is seen as central to understanding who you are. But what if the things that are uncovered are uncomfortable, upsetting or even life-changing?Matthew Sweet is joined at the Hay Festival by three writers who have hosted podcasts which raise these questions – Joe Dunthorne, whose memoir Children of Radium and BBC Radio 4 series Half Life explore his great-grandfather's work with chemical weapons; Kavita Puri, whose series Three Million told the story of the Bengal Famine, and of British culpability in it; and Jenny Kleeman, whose BBC Radio 4 podcast The Gift tells the stories of lives upended by DNA testing kits. How does the format of the podcast help them explore these complicated subjects?The Gift, Three Million and The History Podcast, Half Life are all available now on BBC Sounds Producer: Luke Mulhall

Dev Game Club
DGC Ep 431: Dear Esther/Walking Simulators (part two)

Dev Game Club

Play Episode Listen Later Jun 4, 2025 70:28


Welcome to Dev Game Club, where this week we continue our series on walking simulators with 2012's Dear Esther, played here in a 2017 "Landmark Edition" but based on a 2007 Source mod for Half-Life 2. We of course set the game in its time, spend a fair amount of time on randomness and meaning, and open the cellar door. Dev Game Club looks at classic video games and plays through them over several episodes, providing commentary. Sections played: The whole shebang Issues covered: walking simulators, 2012 in games, a little history of The Chinese Room (the company), a little digression on The Chinese Room (the thought experiment), influences, developing in the mod community, the role of randomness, discovering the randomness, justifying the randomness, mod communities replaying games, not discussing games as you play them, writers having the same space to play, 30 seconds of depressing poetry, "cellar door," a quality of lovely phonemes, the facts we know and the things we might interpret, a dreamy narrative space, Tim reveals his baseball knowledge, a metaphor for grief and an otherworldly space, rebirth, a car accident setting vs a gurney setting, things you can miss, not a thing video games would do, appreciating a new design space, directors' commentaries, crematory urns, one of the props, the impact of the ultrasound, needing to relate to the characters, the potential for missing things. Games, people, and influences mentioned or discussed: Fez, The Stanley Parable, The Chinese Room, Dishonored, Halo 4, Diablo III, Kingdom Hearts 3D: Dream Drop Distance, Forza Horizon, New Super Mario Bros U, Far Cry 3, XCOM Enemy Unknown, Alan Wake's American Nightware, Hitman Absolution, Assassin's Creed 3, Max Payne 3, Mass Effect 3, Borderlands 2, Darksiders 2, Spec Ops: The Line, Dragon's Dogma, Fez, Journey, The Walking Dead, Hotline Miami, Spelunky, Papo y Yo, Bastion, Super Hexagon, Sumo Digital, Dan Pinchbeck, Jessica Curry, Rob Briscoe, Independent Games Festival, Korsakovia, Amnesia: A Machine for Pigs, Everyone's Gone to the Rapture, Unity, CryEngine, Little Orpheus, Still Wakes the Deep, Vampire: Bloodlines (series), Hardsuit Labs, Brian Mitsoda, John Searle, Alan Turing, William S. Burroughs, Nigel Carrington, Proteus, Halo, Drew Barrymore, Donnie Darko, Rogue Legacy 2, David Lynch, Lost Highway, Inland Empire, Laura Dern, Waiting for Godot, True West, Sam Shepard, Firewatch, LucasArts, 343 Games, Kevin Schmitt, Metal Gear, Death Stranding, Trespasser, Tacoma, Jedi Starfighter, Daron Stinnett, Outer Wilds, Kirk Hamilton, Aaron Evers, Mark Garcia. Next time: The Stanley Parable Twitch: timlongojr  Discord  DevGameClub@gmail.com 

Vet Med For Idiots By Idiots
More More Fictional Vet Med with Dr. Dean Scott

Vet Med For Idiots By Idiots

Play Episode Listen Later Jun 3, 2025 82:36


Howdy and so long! We hate to say it, but season 3 is about to be in the rearview mirror. Wow. 3 Seasons. It's incredibly humbling to have been able to make it this far, so let me start off by speaking for both Idiots when I say thank you, thank you, thank you for supporting us then, now, and in the future.  As has become a tradition, we like to end or begin seasons with more lighthearted things, and we brought back Dr. Dean Scott for this season closer, and he bookends the season nicely. We talk all sorts of fictional creatures, some from books suggested to us by the Brain Witch Idiot, and some from Dean's books. These include dragons and griffins from the Empyrian Series (for the love of god, Rebecca Yarros, please don't sue me) and the Harry Potter series (for the love of god, JK Rowling, please learn about love) and critters from Scott's book series "The Dragon Vet" and "The Half-Life of Grief". Everything Scott writes is amazing, please, check him out, but check out our second conversation with him. Then, inbetween waiting for next season to drop and re-listening to our entire back log and listening to Cory Johnson and the Broken Nightscape's musical breadth, you can read his many books. You can find the Common Idiot's music on any streaming service. You can also hear a song written and performed in about an hour (without the studio, so the quality isn't great, but it's an homage to you!) at the end of this episode, which may or may not eventually be on all streaming services, with the rest of my music. Also, still planning on a full album out soon. Still so excited. While I'm stealing the spotlight and being selfish for a second, I do want to take a moment to be vulnerable. I have a bit of a...stomach issue. The doctors are still working on figuring out what it is exactly. Don't worry, this isn't a "I have 3 months to live" message, but it's still important to be open. The best guess is GERD, but it presents in a lot of different ways. There are some other health complications that might be along side and either exacerbating the problem, or being a menace of its own. Unsure, and unclear. The worst part, from a performer's standpoint, is I sometimes have difficulty swallowing, and I'm quite literally unable to do anything until it passes. So, if you've heard times where it sounds like I'm letting out a big sigh of disinterest, it is because I'm finally drawing my first breath in 30 seconds, or have moments where I pause for a long time between words, same thing. Adding to this is I have a tic in my face that sort of comes and goes, and I think sometimes these two problems love to tag team me into submission. It honestly has affected my confidence, but that's a whole different thing. The problem manifests itself, too, with a lot of burping, or even just throat sound from my esophogus doing...idk, bullshit things. I normally edit it all out, but it's often extremely time consuming. I did not do that in this one, and it can be heard. I apologize if it sickens you. I'm not a fan of the sound, hopefully everything else distracts nicely. There have been a few other episodes where it was there and I either missed them in editing, or ran out of time and had to leave them. I shied away, I'm not anymore. Also, I'm seeking treatment, trying to fix it, and hopefully it will never be a problem in the future.  A note about Kent. I want to take a second to just thank my best friend on this whole fucking planet for being with me in this. He could have picked a lot more qualified people to run this with, he chose me. He does tend to make poor life choices. Anyway, I love you, brother. Stepping off the soapbox, send questions and hate mail for Deano at @toonfull Insta Dean Scott Facebook funnyvet.com toonfull@gmail.com Find all his books on Amazon, Kindle, or reach out to him direct. He'll even do doodles and autographs.  Find the Idiots on Facebook using their names Insta @KentMorton @CoryJohnsonatbn @vm4ibi TikTok @dogtorkentandthemutant @CoryJohnsonatbn

Gamekings
Gamekings Daily over Xbox stopt ontwikkeling handheld & 'E3'-gekte barst los

Gamekings

Play Episode Listen Later Jun 2, 2025 22:30


Op je beeldscherm staat te prijken een gloedje-nieuwe aflevering van onze dagelijkse vodcast Gamekings Daily. Elke doordeweekse dag bespreken we in deze podcast en video de laatste ontwikkelingen binnen de wereld die videogames heet. Dat alles in 20 minuten tijd. Vandaag schuift Jasper in de studio aan bij JJ. De twee hebben het in deze aflevering over de aankomende 'E3' periode met onder andere de Xbox en Summer Game Fest shows. Ze praten over het in de ijskast zetten van de Xbox handheld, de issues die veel fans hebben met Elden Ring Nightreign en, zoals elk jaar rond juni, de geruchten over de aankondiging van Half-Life 3. Deze drie onderwerpen zie en hoor je voorbijkomen in de GK Daily van maandag 2 juni 2025.Xbox zet ontwikkeling eigen handheld (voorlopig) on holdGK Daily is er maandag, dinsdag, woensdag en donderdag. Op de vijfde werkdag hebben we zoals altijd EvdWL, de uitgebreide podcast over al het nieuws van de week. In deze editie praten Jasper en JJ over het beleid van Xbox wat nogal heen en weer zwalkt. Nu hebben ze de eigen handheld, naar verluidt, on hold gezet. Wat denken de beide heren van het verhaal en denken ze dat dit om een voorlopig uitstel gaat of zien we de handheld helemaal niet meer uit komen? Het antwoord krijg je in deze video.Krijgen we aankomende vrijdag de aankondiging van Half-Life 3?Het is standaard in juni: de geruchten rondom een aankondiging van Half-Life 3. Ook dit jaar is dit het geval. Volgens Valve-insider Tyler McVicker, die bekend staat om zijn betrouwbare nieuws rondom de studio, is de game inmiddels in de afwerkingsfase beland en kan een aankondiging er elk moment uit gaan. Hoe kijken de twee heren tegen dit gerucht aan? En als het waar is, komt die aankondiging dan tijdens de Summer Game Fest op vrijdag 6 juni? Kijk de 'E3' bij GamekingsVanzelfsprekend pakken we uit met de 'E3' presentaties deze week. Je kunt de stream zonder commentaar bekijken op Twitch en met commentaar op YouTube. Het schema is als volgt:Vrijdag 6 juni 22:30 uur: Summer Game FestZondag 8 juni 18:30 uur: Xbox Showcase & PC Gamer Show

LinuxGameCast Weekly
Team Fortress Invades Half-Life 2

LinuxGameCast Weekly

Play Episode Listen Later Jun 1, 2025 67:36


TF2 invades Half-Life in Lambda Fortress! GeForce NOW officially hits the Steam Deck, AMD says 1080p gaming is king, and and CRSED: Cuisine Royale faces a Linux-fueled review bomb.

Vandal Radio
Vandal Radio 12x38 – Análisis Elden Ring Nightreign, fecha de Leyendas Pokémon Z-A, ¿existe Half-Life 3?

Vandal Radio

Play Episode Listen Later May 30, 2025 103:16


En nuestro episodio semanal de Vandal Radio conducido por José de la Fuente y con Alberto González, Fran G. Matas y Jesús Bella, analizamos la curiosa apuesta multijugador Elden Ring Nightreign, debatimos sobre la fecha de lanzamiento del esperado Leyendas Pokémon Z-A y nos hacemos ecos de los rumores sobre el retorno de un grande de los juegos de acción en primera persona, Half-Life 3. Además, abordamos un tema candente: la IA generativa en los estudios españoles.

Sadler's Lectures
Philip Dick, Ubik - Death, Cold-Pac, and Half-Life - Sadler's Lectures

Sadler's Lectures

Play Episode Listen Later May 29, 2025 20:26


This lecture discusses key ideas from the 20th Century American science-fiction short story writer and novelist, Philip K. Dick's novel Ubik It focuses specifically on one of the key features of the narrative world Dick develops in the story, namely the technology of Cold-Pac, which allows people who have experienced bodily death to be kept at cold temperatures and have their brains and thereby consciousnesses maintained, extending them for a while into "half-life". They do eventually run down and die after their energies are exhausted, and perhaps are reincarnated or have their consciousness simply drift off into space. Within half-life, there are some predatorial people who consume the lives of other people in order to extend their own half-lives. To support my ongoing work, go to my Patreon site - www.patreon.com/sadler If you'd like to make a direct contribution, you can do so here - www.paypal.me/ReasonIO - or at BuyMeACoffee - www.buymeacoffee.com/A4quYdWoM You can find over 3000 philosophy videos in my main YouTube channel - www.youtube.com/user/gbisadler You can get a copy of Ubik here - https://amzn.to/4k8i348

The Milk Making Minutes
How to Enjoy Coffee While Breastfeeding Without Risking Baby's Sleep or Health

The Milk Making Minutes

Play Episode Listen Later May 22, 2025 12:45


Planning for a birth that makes breastfeeding easier? Check out my FREE guide on setting yourself up for breastfeeding success:https://bit.ly/los-birthpractice-workbook---------------------------------In this evidence-based episode of Lo's Lactation Lab, host Lo Nigrosh addresses a common concern for new parents: Is it safe to consume caffeine while breastfeeding? With practical examples and scientific clarity, Lo demystifies how caffeine enters breast milk, what effects it may have on infants, and how to safely manage your caffeine intake while caring for a baby. Whether you're surviving on lattes or craving chocolate, this episode offers peace of mind and realistic guidance.Lo Nigrosh is an International Board Certified Lactation Consultant (IBCLC), birth doula, and certified childbirth educator. With deep expertise in breastfeeding and postpartum recovery, Lo brings both technical knowledge and emotional support to families navigating infant feeding. Her compassionate and empowering approach helps parents make confident, informed choices. Expect to Learn:How caffeine is metabolized in adults versus infants, and why it matters.What the science says about how much caffeine is safe while breastfeeding.Common signs that your baby might be sensitive to caffeine.Practical ways to enjoy your favorite drinks without worry.Myths about caffeine “drying up” milk supply and what's actually true.Episode Breakdown with Timestamps[00:00] – Introduction and Why Caffeine Matters[03:57] – Half-Life of Caffeine by Age Group[06:34] – Safe Caffeine Limits and Common Sources[08:25] – Signs to Watch Baby Sensitivity to Caffeine[09:41] – Managing Intake and Spacing Caffeine Around Feeds[10:52] – Debunking the Myth of Caffeine Lower Milk Supply?[12:12] – Final Thoughts and How to Get SupportFollow the Host:LinkedIn: https://www.linkedin.com/in/lo-nigrosh-16371495/Website: https://www.quabbinbirthservices.com/Facebook: https://www.facebook.com/quabbinbirthservices/Listening Links:Apple Podcasts: https://podcasts.apple.com/us/podcast/los-lactation-lab/id1614255223Spotify: https://open.spotify.com/show/2F54fe1szmemB9n7YUJgWv?si=2eea7f1cfba64867YouTube: https://www.youtube.com/@loslactationlab3967Don't forget to subscribe for more episodes on maternal health, breastfeeding challenges, and expert lactation advice. Share your own experiences and tips in the comments below! #breastfeeding #breastfeedingjourney #breastfeedingstruggles #breastfeedingsupport #postpartum #postpartumsupport #ibclc #childbirtheducation #caffeinewhilebreastfeeding #breastfeedingandcoffee #postpartumnutritionBecome a supporter of this podcast: https://www.spreaker.com/podcast/lo-s-lactation-lab--5834691/support.

Screw It, We're Just Gonna Talk About Spider-Man
Gamma Sops - Incredible Hulk #342

Screw It, We're Just Gonna Talk About Spider-Man

Play Episode Listen Later May 21, 2025 42:32


EPISODE 318 - It's Hulk versus the Leader! Sort of! Really, it's Hulk versus Half-Life, who was sent BY the Leader.  Didn't Hulk beat him pretty easily before? Yeah, but now Half-Life has ARMOR! Despite this lackluster description, the issue is good! Peter David is writing the Grey Hulk as he wishes, and Todd McFarlane's art has fully manifested.  In Loose Screws, Will discusses his new ring tone (really) and Kevin is mad about spoilers for the new Thunderbolts* movie. ----- Subscribe at screwitpodcasts.com for monthly bonus episodes -- profits go to comics-related charities. Join our free Discord (link at screwitpodcasts.com) And email us at screwitcomics@gmail.com  

Inside The Mix
#195: How I Fixed My Mix with One Simple Move... EQ Automation

Inside The Mix

Play Episode Listen Later May 20, 2025 8:48 Transcription Available


Send me a messageHaving trouble getting your build-ups and drops to land with real impact? In this episode of Inside The Mix, host Marc Matthews reveals how he tackled that exact issue in his latest single, “Half-Life”, using a simple but powerful technique—EQ automation.Marc walks listeners through when to use EQ automation instead of static EQ, explaining how dynamic frequency changes can bring more contrast and tension to a mix. He shares how EQ automation can enhance your mix by creating energy shifts that static processing just can't achieve.You'll hear how Marc applied a high-pass filter from 250Hz to 2kHz on both kick and bass during the build, dramatically increasing impact when those frequencies return at the drop. He outlines best practices for automating EQ in a DAW and highlights creative uses of EQ automation in sound design—from subtle movement to full-on transitions.Whether you're producing electronic, pop, or cinematic tracks, this episode offers a practical technique you can apply immediately. Marc also explains how keeping a playlist of reference tracks is key to overcoming creative blocks. Don't forget to check the description for a free discovery call where Marc can help elevate your mix, workflow, and overall sound.Links mentioned in this episode:Listen to Half-LifeSupport the show► ► ► Ways to connect with Marc ► ► ► Radio-ready mixes start here - get the FREE tips Grab exclusive access to BONUS content Book your FREE 20 Minute Discovery Call ► ► ► Follow Marc's Socials ► ► ► Instagram | YouTube | Synth Music Mastering Thanks for listening!!

Three Angry Nerds
Three Angry Gamers Ep 199: Nintendo's Legal Love Life

Three Angry Nerds

Play Episode Listen Later May 19, 2025


Hosts:KurtJamieLucas News: – GTA VI Trailer 2 smashes records with 475 million views in 24 hours – Ubisoft delays major titles to “ensure quality” – Half-Life 3 is reportedly playable and may be announced this year – GTA 4 Remaster rumored to release in 2025 – Kingdom Hearts 4: Square Enix shares screenshots, commits to […]

NOCLIP
Episode 190 - Goth Mommies - The Wolf Among Us

NOCLIP

Play Episode Listen Later May 17, 2025 79:53


No, I'm Pod. He's Cast. Welcome back to the podcast! Today, for the second episode of Mystery May, we're going to be talking about The Wolf Among Us, a narrative adventure game from Telltale. Telltale's style of design really exploded with the Walking Dead, and has since led to a number of choice-based adventure games that would cite it as inspiration, but The Wolf Among Us sits in a unique position in their catalogue as the last indie property they would make a game out of following the studio's previous success. Because Fables, the series that the game is based on, is relatively niche, many of the players for this game were fans of Telltale's games specifically. This has led to the game having a particularly outspoken following, and a very positive reputation. And one it's earned, we think. The game centers around a murder mystery, placing you in the shoes and paws of Sheriff Bigby Wolf trying to identify the killer. And this mystery is very well written, with pacing that makes the game's five episode structure flow surprisingly well even when playing through the game all at once and characters that are deep enough to make sense of their motivations and, importantly, predict their reactions to your choices. Some of the mechanics show their age, with Telltale's usual reliance on QTEs and truncated dialogue choices introducing a little bit of friction, but if these are things you can deal with, this may be the best example of what Telltale can do out there. We're going to talk about the audience expectation that comes with writing a story using preexisting characters from two different mediums, managing tone with a mature premise but a silly pretense, and we revel in our success as podcasting magnates. Thank you for joining us again this week! As we've mentioned on the last two episodes, it's kind of crazy we hadn't talked about a Telltale game up to this point. We have different histories with the studio, but we both like the games inspired by them and have played multiple games from them in the past, so it was honestly a matter of time. Do you think The Wolf Among Us is The Wolf Among the best games Telltale has released? Do you jive with the general structure and mechanics of this now twelve year old game still? Let us know in the comments or over on our Discord! Next time, the fates have deigned we talk about Half-Life, so be sure to join us for that!

Press X to Start
Level 9.18 - Who Up Raiding Their ARCs?

Press X to Start

Play Episode Listen Later May 15, 2025 75:54


SUBSCRIBE NOW!!!! on iTunes, Google Podcasts, Spotify, Stitcher & Audible. This week on the Press X to Start Gamer's Digest: DJ & Sean talk about Horizon 3's rumored launch date, Marvel 1943 being the latest big delay, Half-Life 3 gearing up for the summer, Microsoft running consumers' pockets yet again, ARC Raiders and much more! Gaming News - Time code: 3:01 Horizon 3 rumored for 2027 launch with the MMO preceding it; Marvel 1943 delayed to next year; The new GTA6 trailer unsurprisingly racks up an insane amount of first day views; Half-Life 3 is getting some heavy playtesting ahead of rumored summer reveal; Clair Obscur receives its' first post-launch patch; Microsoft confirms 80$ Xbox games as it raises the price of all of its' consoles; EA surprisingly reveals that it has no plans to raise game prices; teamLFG officially joins PlayStation Studios. What Have We Been Playing - Time code: 58:13 Sean & DJ talk about their time with the ARC Raiders Tech Test If you're enjoying the show, please take a moment to rate/review it on whatever service you're using. Every little bit helps!  Want to ask a question, ask us at PressX2start.com/Questions Join/Follow Us: Youtube: Press X To Start TV Twitch: pressxtostarttv Facebook: https://www.facebook.com/pressx2start Twitter: @PressX2S  Instagram: @PressX2Start TikTok: @pressx2start You can find more info about the Press X and who we are at www.PressX2start.com. If you have any questions or just want to tell us how great (or just slightly okay) we're doing or how we can be better, be a friend and reach out and email us at pressxtostartpodcast@gmail.com End music by @MarcoMavy on IG & Twitter Be good to each other, Peace!

XaB és barátai
392. Új kamera, drónozás, Derrick és az apokalipszis meg géming

XaB és barátai

Play Episode Listen Later May 15, 2025 127:43


új dji neo video https://youtu.be/tNN35OGiqJE?si=l6Z2XbE0cUdKhxK8, drón időjárás: UAV Forecast, INSTA360 X5 dagonya, The Morning Show, akkus sövény nyíró, Andor sorozat, https://www.myspass.de, Stromberg, Derrick, Komissar, Tatort, Columbo, Black Mirror, iPhone 16e, Last Of Us, Half Life 2, game challenge: 23.péntektől 30. péntekig 15USDből kell gazdálkodni, https://www.fanatical.com, https://www.gog.com/en/,

All Elite Arcade
GTA 6: Most Accurate Florida Game Ever Made

All Elite Arcade

Play Episode Listen Later May 12, 2025 61:21


This week on Arcade, Uno revisits Expedition 33 after logging more hours with it and digs into why it's a GOTY frontrunner. Chugs shares the scariest moments from his Silent Hill 3 playthrough and gives his thoughts on why Nine Sols might have the toughest bosses he's ever faced in a Metroidvania. The guys also run through the biggest releases hitting before the end of May, including Doom: The Dark Ages, Deliver At All Costs, and Elden Ring: Nightreign. Later on, the boys talk about the coolest things that stood out to them in the latest record-breaking GTA 6 trailer, Gears of War heading to PlayStation, the return of Ecco the Dolphin and reports that Half-Life 3 is not only real, but playable! Learn more about your ad choices. Visit podcastchoices.com/adchoices

Extra Grandes
Viejos Payasos episodio 304 - 12/05/25

Extra Grandes

Play Episode Listen Later May 12, 2025 95:19


#ViejosPayasos 304 - Los Tres AssesPresentamos:

The GAP Podcast
The GAP Episode 754 - The Great Luke

The GAP Podcast

Play Episode Listen Later May 10, 2025 95:01


On this episode of The GAP Luke Lawrie and Joab Gilroy talk about going outdoors and leaving the house. The games they've been playing this week include DOOM: The Dark Ages, and that's it. Over in the news a new GTA 6 trailer drops, Giant Bomb and Polygon are hit with people leaving, Half-Life 3 might be out sooner than people think, Gears of War Reloaded is announced, EA is confident the next Battlefield will be out within a year. This episode goes for 1 hour and 35 minutes, it also contains coarse language. You can also check out Joab's book on Amazon. Timestamps – 00:00:00 – Start 00:15:10 – DOOM: The Dark Ages 01:02:47 – News 01:28:06 – Weekly Plugs 01:31:46 – End of Show Subscribe in a reader iTunes / Spotify

Jogabilidade (Games)
Vértice #469: Trailer e Data de GTA VI, Gamescom Latam, Demissões, Half-Life 3 e mais!

Jogabilidade (Games)

Play Episode Listen Later May 9, 2025 211:06


Discutimos o adiamento e novo trailer de Grand Theft Auto VI, os jogos que conhecemos na Gamescom Latam, as últimas demissões e fechamentos na indústria, Gears of War vindo para o PlayStation, notícias curiosas envolvendo Half-Life 3 e Hollow Knight: Silksong, além de um breve retorno à Clair Obscur: Expedition 33. 00:09:16: Aumentos de preço na indústria 00:16:31: Demissões na EA 00:30:57: Microsoft aumenta o preço dos consoles e jogos 00:44:55: Microsoft atrapalha sindicalização de funcionários 00:51:14: Gears of War: Reloaded foi anunciado para PS5 01:03:34: Sony aumenta o preço de jogos do PS5 no Brasil 01:11:19: O fim da Polygon e do Giant Bomb 01:39:11: Adiamento e novo trailer de GTA 6 01:54:00: Half-Life 3 está quase pronto? 01:59:24: Hollow Knight: Silksong poderá ser jogado em um museu 02:03:27: Gamescom Latam 2025 02:39:14: Perguntas dos ouvintes 02:55:35: Finalmentes: Sushi terminou Clair Obscur: Expedition 33 03:15:17: [SPOILERS] Episódio 4 da segunda temporada de The Last of Us Contribua | Twitter | YouTube | Twitch | Contato

A Winner Is You
Episode 115: The Genre Wars #1 - FPS Games

A Winner Is You

Play Episode Listen Later May 9, 2025 134:05


It's time for a good ol' fashioned knockout tournament! In the first of a new pod format (that we will continue to run with whether you like it or not), we're hosting a tourney to crown the king of the first person shooters.12 games enter, 8 progress to the knockouts to be randomly drawn against each other on the road to the final. What will win? Halo? Half-Life? Goldeneye? Doom? Call of Duty? You better listen to find out. Rate/review on your pod platform of choice, and say hi @winnerisyoupod on X and BlueSky.

Multiplayer Gaming Podcast
Borderlands 4 Reveal, GTA 6 Delayed, and… Half-Life 3!? – TWIG | Gaming Podcast

Multiplayer Gaming Podcast

Play Episode Listen Later May 8, 2025 48:51


Gaming hosts Josh, Ryan, and John break down the biggest video game headlines this week! Borderlands 4 gameplay footage leaks ahead of its full reveal, Grand Theft Auto 6 slips to a May 2026 launch, and Kingdom Come: Deliverance 2 hits a major milestone with over 3 million preorders sold. Plus, Xbox announces an $80 price point for first-party video games, matching Nintendo's next-gen plans, and Half-Life 3 may actually be real — insiders claim it's now fully playable in internal testing. Your weekly hit of gaming news, hot takes, and video game silliness — from the Video Gamers Podcast. Thanks to our MYTHIC Supporters: Redletter, Disratory, Ol' Jake, and Gaius Connect with the show: Support us on Patreon: patreon.com/videogamerspod Join our Gaming Community: https://discord.gg/Dsx2rgEEbz Follow us on Instagram: https://www.instagram.com/videogamerspod/  Follow us on X: https://twitter.com/VideoGamersPod  Subscribe to us on YouTube: https://www.youtube.com/@VideoGamersPod?sub_confirmation=1   Visit us on the web: https://videogamerspod.com/ Learn more about your ad choices. Visit megaphone.fm/adchoices

THiRD SHiFT
Shakin' Bacon | Gears of War, Too Kyo Games, Half-Life 3, GTAVI, Polygon & Giant Bomb, Mailbag

THiRD SHiFT

Play Episode Listen Later May 7, 2025 52:19


This week Matt kicks, Eric walks, Gears of War is on its way to PlayStation, Too Kyo Games is in the red, Half-Life 3 gets rumored again, GTAVI drops a new trailer, Polygon and Giant Bomb face big changes, and Gnomable has us feeling legendary in the Mailbag! Releases: Despelote & The Midnight Walk

Culture Shocked
Xbox 360

Culture Shocked

Play Episode Listen Later May 7, 2025 65:13


We talked about the PS1 and PS2. Now it's time to give, arguably, the best Microsoft system some love...the Xbox 360!Today, join the guys as they do a deep dive into the Xbox 360 and all of their favorite games from that era. Do any of them prefer it to the PS3? What are their favorite games for the system? How many achievements will Mike get during the episode? Find out all of that and more, right here!Click here to send us a message! If you would please go follow us on all the socials? We would love you all forever...in a friend way...don't be weird!!!Please go rate and review us anywhere you get your podcastsPatreon: https://www.patreon.com/CultureShockedPodcastTwitter/X: https://www.twitter.com/cspodcast21TikTok: https://www.tiktok.com/@cspodcast21?lang=enFacebook: https://www.facebook.com/cultureshockedpodInstagram: https://www.instagram.com/cultureshocked21YouTube: https://www.youtube.com/cultureshocked21Website: https://cultureshocked.buzzsprout.com/

The Computer Game Show
450: Game Can

The Computer Game Show

Play Episode Listen Later May 7, 2025 145:14


This week: GTA 6 delayed to 2026; Xbox games, accessories and consoles rise in price worldwide; Giant Bomb website in doubt following prominent staff departures, Polygon sold to Valnet with the majority of staff laid off, more layoffs at EA, and Half-Life 3 is not just in development - it's now "playable, end-to-end" (leaker suggests). Also: handhelds on holiday, Farley's Low Effort Moments, Halo 3, football, quiz shows, and more! Games discussed: Despelote, Clair Obscur: Expedition 33, Promise Mascot Agency   Support Patreon Store Contact Website Contact form Discord Bluesky Threads Instagram Facebook Follow TCGS on Bluesky David on Bluesky Sean on Bluesky Mat on Bluesky James on Bluesky Watch Twitch YouTube Listen Spotify Apple Podcasts Pocket Casts Credits Music by Nick Parton Art by Dave Chong

The Flock Podcast
Up Skirt Alley

The Flock Podcast

Play Episode Listen Later May 6, 2025 146:40


This week the gang talks about bowling, getting a Switch 2, The Elder Scrolls IV: Oblivion Remastered, Clair Obscur: Expedition 33, Roman Sands RE:Build, Boiling Point, and more!Follow us on Instagram Leave us a voicemail at (804) 286-0626 and consider supporting us through our Patreon Check out the Discord! News Links:Microsoft upping Xbox prices Giant Bomb may be done Polygon layoffs Switch keycards Sharing games has changed Switch eshop gets clean up Switch will not work in Switch 2 dock GTA VI was never coming this year 8bitdo on tariffs Half-Life 3 is playable 

Kinda Funny Games Daily: Video Games News Podcast
Gears of War: Reloaded Launches Summer, Even on PlayStation! - Kinda Funny Games Daily 05.05.25

Kinda Funny Games Daily: Video Games News Podcast

Play Episode Listen Later May 5, 2025 72:08


Wishlist Now!Empyreal Steam Page - https://nwzo.io/click/dzexr/ Empyreal PlayStation Store page - https://store.playstation.com/en-gb/concept/10012299 Empyreal Xbox Store Page - https://www.xbox.com/en-GB/games/store/empyreal/9nv4j14zzqqn Go to http://auraframes.com and use code KINDAFUNNY to get $35-off plus free shipping on their best-selling Carver Mat frame. This episode is sponsored by BetterHelp — go to http://betterhelp.com/kindafunny to get 10% off your first month. Gears of War is coming to PlayStation, we might get Half Life 3 before GTA 6, and Polygon's new owner has some things to say. Thank you for the support! Run of Show - Learn more about your ad choices. Visit megaphone.fm/adchoices

SPYCRAFT 101
195. Nuclear Physicist or Soviet Spy? The Enigma of Bruno Pontecorvo with Dr. Frank Close

SPYCRAFT 101

Play Episode Listen Later May 5, 2025 69:20


Today Justin talks with Dr. Frank Close. Frank is Professor Emeritus of Theoretical Physics and Fellow Emeritus at Exeter College at the University of Oxford. He was formerly the head of the Theoretical Physics Division at the Rutherford Appleton Laboratory, Vice President of the British Science Association, and Head of Communications and Public Understanding at CERN. He is a fellow of the Royal Society and won their Michael Faraday Medal for Excellence in Science Communication in 2013. He received the order of the British Empire for Services to Research and the public understanding of science in 2000. He's also the author of 22 books about science. This week here's here discuss the story of Dr. Bruno Pontecorvo, a pioneer in the field of nuclear physics who worked on atomic research before, during and after World War II, and who was also a devoted communist ideologue. Bruno and his family disappeared behind the Iron Curtain in 1950, setting up a decades long mystery as to whether or not he'd been a Soviet spy all along. Connect with Frank:Twitter/X: @CloseFrankCheck out the book, Half Life, here.https://a.co/d/3u0VPsPConnect with Spycraft 101:Get Justin's latest book, Murder, Intrigue, and Conspiracy: Stories from the Cold War and Beyond, here.spycraft101.comIG: @spycraft101Shop: shop.spycraft101.comPatreon: Spycraft 101Find Justin's first book, Spyshots: Volume One, here.Check out Justin's second book, Covert Arms, here.Download the free eBook, The Clandestine Operative's Sidearm of Choice, here.Support the show

SGGQA Podcast – SomeGadgetGuy
#SGGQA 395: Galaxy S25 Edge Leaks, Half Life 3 is Playable, Tim Cook Blew Up the App Store

SGGQA Podcast – SomeGadgetGuy

Play Episode Listen Later May 5, 2025 170:10


The Galaxy S25 Edge has leaked! Are folks excited for "thin" again? We got inside info on Apple operations, and it seems Tim Cook has blown up Apple's control over payments on the iPhone. Spotify was quick to jump on Apple's market misstep. Half Life 3 is being play tested. Game site Polygon was sold to Valnet. And we say one more fond goodbye to Skype. Let's get our tech week started right! -- Show Notes and Links https://somegadgetguy.com/b/4LA Video Replay https://youtube.com/live/-xqhtnMqPxw Support Talking Tech with SomeGadgetGuy by contributing to their tip jar: https://tips.pinecast.com/jar/talking-tech-with-somegadgetgu Find out more at https://talking-tech-with-somegadgetgu.pinecast.co This podcast is powered by Pinecast. Try Pinecast for free, forever, no credit card required. If you decide to upgrade, use coupon code r-c117ce for 40% off for 4 months, and support Talking Tech with SomeGadgetGuy.

Geeks Gadgets and Guns Podcast
GGG 358 Less For More

Geeks Gadgets and Guns Podcast

Play Episode Listen Later May 4, 2025 64:56


GGG 358 Less For More - This week we have the second recording of an episode foy you discussing updates around gaming hardware and more Half Llife 3 announced in 2025? Half Life 25th Anniversary Documentary Half Life 2 20th Anniversary Documentary 8bitdo ultimate 3 mode controller xbox 8bitdo mod kit n64 controller mod kit 8BitDo $30 controller 8BitDo Xbox controller Be Quiet! Mechanical Keyboard Expedition 33 Instagram (Matt) Instagram (Heinrich) LFD Research Youtube LFD Research Playur Facebook Apple Podcasts Stitcher  Contact the show directly at geeksgadgetsandguns@gmail.com

Not Another Gaming Podcast
Ep. 438 - GTA 6 Influencing Release Dates, 80 Dollar Games, Half Life 3

Not Another Gaming Podcast

Play Episode Listen Later May 2, 2025 59:11


Support us on Patreon here! Every Friday, the finest degenerate journalists on the internet serve up loud, irreverent, hilarious takes on gaming, drinking, pop culture, and everything in between. In this episode: Dom and Bob touch on a variety of topics in the gaming and esports world, including: Games changing their release dates because of GTA 6 More companies doing 80 dollar games Half Life 3 is apparently playable now Your voicemails ...And more! 

UNNOTICED PODCAST
The Most Disturbing Ouija Board Incident, La Mano Peluda 5, The Seattle Zombie Woman & MORE!

UNNOTICED PODCAST

Play Episode Listen Later Apr 29, 2025 128:40


Dev Game Club
DGC Ep 426: Fez (part two)

Dev Game Club

Play Episode Listen Later Apr 16, 2025 74:05


Welcome to Dev Game Club, where this week we continue our series on Fez. We talk about its platforming and how it fits to taste, game style, and rule escalation. Dev Game Club looks at classic video games and plays through them over several episodes, providing commentary. Sections played: More cubes! Issues covered: platforming feelings and taste, inspirations and how they play out here, additional move set, floaty physics, a mental game with mostly generous platforming, a game that takes place in your head rather than in your fingers, seeking high highs, sloppiness and guiding the player, no longer seeing the whole world but only the tells, the pleasure of figuring things out, checking out the achievements, how many people get everything, the craft of the game, wanting to feel capable, finding a solution that was not the intended solution, dominated by the puzzle side, those moments where you give a big "no way," extending a simple idea and iterating on it for a fleshed-out game, iterating ideas, a chain of implication, not making the leaps of logic too large, ladders that line up and teach you how to think about the world, not knowing whether you can do a thing yet, not wanting to diminish the revelations, puzzles games Brett hasn't finished and why, editorial from the publisher and Key Performance Indicators, finding a tribe for your indie game, side games, smaller and more cohesive teams, a choose-your-own-email, having an experience, leaving endings open. Games, people, and influences mentioned or discussed: Hollow Knight, Indie Game: The Movie, Phil Fish, Nintendo, Mario (series), Little Big Planet, Guacamelee, Super Mario Galaxy, Demons's Souls, Dark Souls, Kena: Bridge of Spirits, Tomb Raider (2013), The Matrix, Deep Thoughts/Jack Handey, MYST, Pierre de Fermat, Megaman, Resident Evil, The Witness, Braid, The Talos Principle, Obduction, Cyan Worlds, Super Meat Boy, Fallout, X-COM, mysterydip, Mass Effect, Wolfenstein: The New Order, Twin Peaks, Half-Life, While We're Young, Noah Baumbach, Kirk Hamilton, Aaron Evers, Mark Garcia.  Next time: More Fez! Note: Amusingly, though I did not call out the actresses, Naomi Watts and Amanda Seyfried appear in While We're Young, and both also appeared in Twin Peaks: The Return Twitch: timlongojr Discord DevGameClub@gmail.com

The Jeff Gerstmann Show - A Podcast About Video Games

Let's talk about some truly gross-looking stuff: Nubby's Number Factory, Psycho Patrol R, and Bam Margera! Also: will there be another Persona 4 remake? Are the Half-Life 3 sickos right this time? How many software tiers will exist for the Switch 2's 2025 release schedule???? Learn more about your ad choices. Visit podcastchoices.com/adchoices

DLC
592: Jesse Norris: Assassin's Creed Shadows, Atomfall, The First Berzerker Khazan, Future Games Showcase, Kingmakers, Painkiller, South of Midnight, The Last Caretaker, Frosthaven, Reanimal, Remake of the End of the Greatest RPG of All Time

DLC

Play Episode Listen Later Mar 24, 2025 99:51


Jeff and Christian welcome Jesse Norris from Xbox Era to the show for the first time to discuss all of the huge games of the Future Games Showcase 2025, the unveiling of the United Video Game Workers Union at GDC, whether players want to explore, and more! The Playlist: Jesse: Assassin's Creed: Shadows, Atomfall, The First Berserker: Khazan Christian: Assassin's Creed: Shadows, Half-Life 2 RTX Jeff: Assassin's Creed: Shadows, Atomfall, Half-life 2 RTX Parting Gifts!