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The BIG stories: 1. Finland's game awards controversy (yes, it's messier than you think)2. Epic's endless courtroom war with Apple 3. Supercell's dual bet on transmedia and AI. The team also breaks down the implications of ChatGPT infiltrating development workflows, the battle brewing in the Solitaire segment, and what Roblox's new in-game shopping means for UGC economies. Add in Take-Two's financials and some spicy predictions on AI's workplace takeover—and you've got a packed episode that hits strategy, creativity, and the future of the industry in one fatality-worthy sequence.02:29 Industry News Highlights04:24 Meta Horizon Worlds and Game Development Insights05:25 Podcast and Blog Updates07:00 Dreams TV Campaign Analysis09:32 Finn Game Awards Controversy13:36 Epic Games vs. Apple: A Legal Battle21:45 Supercell's Transmedia Ventures29:03 Supercell's AI Initiatives29:55 AI's Impact on the Workplace30:34 ChatGPT in Game Development32:00 The Future of AI in Gaming41:23 Solitaire Market Shake-Up45:15 Take-Two's Financial Overview53:41 Roblox's New In-Game Shopping01:00:57 Conclusion and Outro
Our guest Michael Morhaime was President and CEO of Blizzard during its glory years, shipping Warcraft, Starcraft, World of Warcraft, Diablo and more! Now Founder and CEO Dreamhaven he's won an Emmy and is in the AIAS Hall of Fame. We discuss red tape, how many billion dollar franchises you need on your resume and more - this week![00:01:00] Blizzard's High Standards: Canceling Half Their Games Mike reveals that Blizzard canceled nearly half of its projects to maintain quality, highlighting their ruthless pursuit of excellence—a strategy echoed by studios like Supercell.[00:10:00] Founding DreamHaven: A Haven for Creative Freedom Mike discusses how DreamHaven was built on the values that made Blizzard great: empowering internal studios, creative autonomy, and attracting AAA talent.[00:14:00] Why “DreamHaven”? The Story Behind the Studio's Name Mike shares the inspiration behind DreamHaven's name, emphasizing its vision as a safe space for innovation and creators.[00:25:00] Early Days at Blizzard: From Electrical Engineer to Game Developer Mike recounts how he transitioned from an EE background to co-founding Blizzard, even bringing the pitch to his dad for approval.[00:32:00] First Console and Coding: The Bally Professional Arcade A nostalgic dive into Mike's first experience with programming via a BASIC cartridge console—a formative moment in his tech journey.[00:44:00] Navigating Acquisitions: How Blizzard Stayed True to Itself Mike outlines Blizzard's acquisition history (Davidson, Sierra, Vivendi, Activision) and how the studio maintained independence through it all.[00:50:00] Blizzard's Secret to Long-Term Success: Prioritizing Players Mike explains how being founder-led and focused on long-term value creation helped Blizzard consistently ship polished, player-first games.[00:58:00] DreamHaven's Future Vision: Platform Strategy & First Games Mike talks about shipping on Steam, using Unreal/Unity for the first time, and the philosophy behind DreamHaven's early development choices.Thank you for listening to our podcast all about videogames and the amazing people who bring them to life!Hosted by Alexander Seropian and Aaron MarroquinFind us at www.thefourthcurtain.com Join our Patreon for early, ad-free episodes plus bonus content at https://patreon.com/FourthCurtain Come join the conversation at https://discord.gg/KWeGE4xHfeVideos available at https://www.youtube.com/@thefourthcurtainFollow us on twitter: @fourthcurtainEdited and mastered at https://noise-floor.com Audio Editor: Bryen HensleyVideo Editor: Sarkis GrigorianProducer: Shanglan (May) LiArt: Paul RusselCommunity Manager: Doug ZartmanFeaturing Liberation by 505
Reddit Talks Clash: The Official Clash of Clans Subreddit Podcast
Trample Damage joins us once again in the present to follow up on our initial review and take an in depth look at all the pieces of TH17, and how they add up to the current endgame experience. You can find all Trample's Content through this link, and you can support him in game with code "trample" for all Supercell game purchases. You can also support this podcast by using either code "coolrick" or code "spencer" or just by sharing our episodes with your clan and friends. Here's a fun random YT Channel link as thanks to a friendTimestamps:(00:00) Intro(02:20) Firespitters(10:47) Giga Bomb and Inferno Artillery(15:58) 3rd Merges(23:54) Throwers(27:56) Minion Prince(33:55) Yeti Bombs(41:44) MGT, Furnace, Sneezy(44:56) QoL Changes(52:05) Final Grades(1:00:54) Listener Questions and Shoutouts
The team reacts to this year's World Video Game Hall of Fame inductees and unpacks Triple Dot's surprising acquisition of AppLovin's mobile games business—what does it signal for the midcore M&A market? With public gaming companies hitting all-time highs, we discuss whether this is a sustainable trend or a short-term sugar high. Supercell's major Squadbusters revamp gets the DoF treatment, and we debate Nintendo's cautious forecasts in light of its market position. Rounding things out, we analyze Microsoft's strategic shifts post-console wars and what the completed Activision deal actually changes for the ecosystem. Packed episode. Big takes. No filler.02:43 Hobby Updates and Banter05:06 Dream Games TV Campaign Analysis06:40 Interview with Mike Quigley07:29 Prize Picks and Predictive Markets17:37 World Video Game Hall of Fame Inductees20:38 Triple Dot Acquires AppLovin's Mobile Game Business30:03 Publicly Traded Gaming Companies at All-Time Highs36:03 Supercell & Squadbusters Revamp50:48 Nintendo's Conservative Forecast 54:16 Microsoft's Strategic Shift and Console Market Impact56:58 The Activision Deal and Its Implications01:02:23 Conclusion and Wrap-Up
The crew unpacks a week of spicy news and strategic contradictions, starting with Supercell's latest investments and how VC incentives often clash with long-term game building. We weigh in on GamesBeat's move to independence, the ongoing esports funding debate, and whether Netflix's Rebel Moon game is a flex or a fumble. Valorant Mobile's China launch signals Riot's next big move, while Tencent continues to dominate with titles like Gunfight King. The team dives into Disney's Solitaire push, Habby's intriguing new soft launch, and the return of Royal Kingdom's celebrity-fueled ad campaign—capped off by a heated debate: do TV ads still move the needle for mobile games, or are we watching legacy marketing die in real time?01:56 Industry News Highlights02:47 Supercell Investments Analysis05:35 VC Contradictions and Incentives17:43 GamesBeat Independence20:17 Esports Investment22:31 Oblivion24:15 Netflix's Rebel Moon Game31:00 Valorant Mobile Launch in China32:36 Gunfight King and Tencent's Gaming Dominance33:19 Disney Solitaire40:00 Habby's New Game in Soft Launch46:33 Royal Kingdom's Celebrity Ad Campaign48:44 Debating the Effectiveness of TV Ads for Mobile Games01:06:53 Concluding Thoughts on Marketing Strategies
Tune in for a very special episode of the PocketGamer.biz Podcast Week in Mobile Games - it's our 50th show!PocketGamer.biz head of content Craig Chapple, deputy editor Paige Cook and news editor Aaron Astle discuss the latest games industry news on the Week in Mobile Games Podcast.On this week's episode we cover:The early days of the podcast, strange mannerisms and our favourite moments from the Week in Mobile Games.AppLovin's latest round of layoffs impacting 97 staff and what the future holds for Machine Zone.Dream Games' celebrity marketing push for Royal Kingdom, starring LeBron James, Jimmy Fallon, Courtney Cox, Shakira and more.A Minecraft Movie's box office success - but is transmedia worthwhile?Supercell's seemingly growing aversion to soft launches - would Brawl Stars be successful as a new release now?How the Nintendo Switch 2 release date and features reveal impacted its mobile apps and games.** Let's Connect **
16 Apr 2025. We look at how the floods reshaped everything from airport infrastructure to data resilience with insights from DXB International airport CEO Paul Griffiths. Plus, Dubizzle Group is making moves, acquiring Property Monitor. We speak to Dubizzle CEO Haider Ali Khan and Property Monitor COO Zhann Johincke on what the deal means for UAE’s property data game.See omnystudio.com/listener for privacy information.
The most unorganized episode yet …I'm part of Supercell's Creators Program; find more information here.⭐️ Use code: Trample⭐️ Podcast: Inside Clash with Trample Damage https://open.spotify.com/show/03ygTOPBuwrXVRoJjNVu3f?si=1e7d1ae3102e4b57⭐️ Check out Trample Damage on YouTube - https://youtube.com/@trampledamage⭐️ TikTok - https://www.tiktok.com/@trampledamage?_t=8Y6ZsPAREx0&_r=1 ⭐️ Instagram - https://instagram.com/trample_damage?igshid=NTdlMDg3MTY=⭐️ Join the Trample Damage Discord server: https://discord.gg/HsysRPfY4Ahttps://link.clashofclans.com/en?action=SupportCreator&id=tramplehttps://store.supercell.com/?boost=trample
PocketGamer.biz head of content Craig Chapple and news editor Aaron Astle discuss the latest games industry news on the Week in Mobile Games Podcast.On this week's episode we discuss:The crazy Trump tariffs and their impact on the games and wider tech industry.Supercell's celebrity marketing campaigns - Is it worth it?AppLovin's intent to merge with TikTok's entire "undermonetised" international business outside of China.A Minecraft Movie's opening blockbuster success.Why Supercell wants to invest in games companies.** Let's Connect **
In this week's episode of This Week in Games, we're joined by special guest Chris Sides for a jam-packed conversation covering everything from transmedia storytelling to the latest moves in the gaming industry. We dive into the surprising momentum behind the Minecraft movie, explore Gen Z trends and market predictions, and unpack Netflix's bold push into interactive fiction. Plus, we break down A16Z's new Speed Run initiative, take a close look at Supercell's evolving investment strategy, and compare War Robots to the newly launched Steel Hunters. 00:00 Introduction and Host Introductions01:58 Special Guest Chris and His Background02:49 Transmedia and Pop Culture Discussion03:48 Industry Updates and News07:03 Podcast Highlights and Recent Episodes09:21 Minecraft Movie Success16:54 Gen Z and Market Predictions20:48 Netflix's Interactive Fiction Strategy28:44 Speed Run Initiative by A16Z30:22 Supercell's Investment Strategy31:19 Supercell's Investment Philosophy32:54 Supercell's Investment History and Performance43:14 Blueprints: The Best Rated Game of 202549:21 RE's Latest Deck Recap53:36 Steel Hunters: Early Access and Unreal Engine01:03:02 War Robots vs. Steel Hunters01:05:02 Conclusion and Farewell
GDC's over, but the takes are still hot. Eric Kress recaps the chaos and questions Dark Legion's staying power, while Phil gives the Game Craft boys a well-deserved nod. Then it's Switch 2 speculation time: is Nintendo finally back in the power game? Meanwhile, Roblox cozies up to Google for rewarded ads—what does that mean for the ecosystem? Meanwhile, AppLovin fights off short seller heat while asserting market dominance. Plus, Tencent's playing the long game with Ubisoft, again—no surprise, but lots to unpack.02:12 GDC Highlights and Dark Legion Update03:18 Game Craft Podcast05:27 CEO Interviews and App Charge Partnership07:31 GDC Attendance and Dark Legion Performance15:58 Switch 2 Announcement23:26 Roblox Rewarded Ads and Google Partnership31:54 AppLovin's Short Seller Allegations36:17 Hedge Fund Hotels and Market Dynamics36:36 AppLovin Market Dominance38:49 Mobile Legends: Bang Bang Acquisition43:57 Supercell's New Game: First Impressions53:22 Ubisoft's $1.25 Billion Tencent Deal01:05:36 Tencent's Long Game and Market Strategy
The rowdy and tired DoF crew closed down their GDC with a live TWIG show at Moscone Center. Tune in!Chapters:02:47 Kickoff03:15 GDC Vibe Check06:30 Industry Sentiment and Challenges21:20 Emerging Markets and New Game Development22:26 A16Z Speed Run and Industry Shifts26:21 Funding Trends and Credit Lines27:40 Absurd Ideas and Rumors31:00 Supercell's MoCo Launch33:53 Embracing Experimentation in Gaming38:31 Absurd Compensation Packages in the US43:28 The Future of AA and Indie Game Funding46:57 Highlights from Recent Gaming Events51:55 Impact of the Podcast on Careers01:02:54 The Rise of Apps and AI in Mobile Gaming01:05:05 VCs, Ad Tech, and Online Gambling01:07:41 Closing Remarks and Thank Yous
Time to talk snot. I'm part of Supercell's Creators Program; find more information here.⭐️ Use code: Trample⭐️ Podcast: Inside Clash with Trample Damage https://open.spotify.com/show/03ygTOPBuwrXVRoJjNVu3f?si=1e7d1ae3102e4b57⭐️ Check out Trample Damage on YouTube - https://youtube.com/@trampledamage⭐️ TikTok - https://www.tiktok.com/@trampledamage?_t=8Y6ZsPAREx0&_r=1 ⭐️ Instagram - https://instagram.com/trample_damage?igshid=NTdlMDg3MTY=⭐️ Join the Trample Damage Discord server: https://discord.gg/HsysRPfY4Ahttps://link.clashofclans.com/en?action=SupportCreator&id=tramplehttps://store.supercell.com/?boost=trample
In this episode, we discuss Supercell's latest game launch, MoCo, exploring Mo.co gameplay mechanics, monetization strategies, and overall market positioning. We go into the game's features, compare it to other action RPGs, and analyze its potential for future success in the gaming industry.https://lancaric.me/future-of-ua-creators-mobile-user-acquisition/Get our MERCH NOW: 25gamers.com/shop--------------------------------------PVX Partners offers non-dilutive funding for game developers.Go to: https://pvxpartners.com/They can help you access the most effective form of growth capital once you have the metrics to back it.- Scale fast- Keep your shares- Drawdown only as needed- Have PvX take downside risk alongside you+ Work with a team entirely made up of ex-gaming operators and investors---------------------------------------This is no BS gaming podcast 2.5 gamers session. Sharing actionable insights, dropping knowledge from our day-to-day User Acquisition, Game Design, and Ad monetization jobs. We are definitely not discussing the latest industry news, but having so much fun! Let's not forget this is a 4 a.m. conference discussion vibe, so let's not take it too seriously.Panelists: Jakub Remiar, Felix Braberg, Matej LancaricYoutube: https://youtu.be/AqdL57Mh6FkJoin our slack channel here: https://join.slack.com/t/two-and-half-gamers/shared_invite/zt-2um8eguhf-c~H9idcxM271mnPzdWbipgChapters00:00 Introduction and Episode Overview04:12 MoCo Launch and Initial Impressions07:24 Gameplay Mechanics and Features10:04 Inventory and Equipment System13:13 Monetization and Shop Features16:08 Game Modes and Progression18:34 Elite Hunter Program and Seasonal Content24:50 The Launch of MoCo: A New Era for Supercell27:59 Monetization Strategies: Balancing Profit and Player Experience29:58 Design Philosophy: The Challenge of Endgame Content34:50 Influencer Marketing: Supercell's Creator Program41:59 The Impact of Marketing Strategies on Game Success---------------------------------------Matej LancaricUser Acquisition & Creatives Consultanthttps://lancaric.meFelix BrabergAd monetization consultanthttps://www.felixbraberg.comJakub RemiarGame design consultanthttps://www.linkedin.com/in/jakubremiar---------------------------------------TakeawaysSupercell's MoCo is a streamlined action RPG.The game features a polished and finished look.Gameplay is designed to be snappy and user-friendly.Monetization focuses heavily on cosmetics and battle passes.The game employs a gacha system for cosmetics.We express skepticism about the game's long-term appeal.Endgame content is a significant factor for player retention.Supercell's marketing strategy includes leveraging content creators.---------------------------------------Please share the podcast with your industry friends, dogs & cats. Especially cats! They love it!Hit the Subscribe button on YouTube, Spotify, and Apple!Please share feedback and comments - matej@lancaric.me---------------------------------------If you are interested in getting UA tips every week on Monday, visit lancaric.substack.com & sign up for the Brutally Honest newsletter by Matej LancaricLatest article - https://open.substack.com/pub/lancaric/p/match-3d-ua-playbook-real-data-inside?r=7qqaf&utm_campaign=post&utm_medium=web&showWelcomeOnShare=trueDo you have UA questions nobody can answer? Ask Matej AI - the First UA AI in the gaming industry! https://lancaric.me/matej-aiFelix Latest Article - https://www.felixbraberg.com/post/the-end-of-gam-and-admob-placement-refreshes
Jakub and Felix discuss the latest trends in mobile gaming, focusing on new game releases, soft launches, and the impact of monetization strategies. We explore unique gameplay concepts, particularly in the match-3 genre, and analyze the role of intellectual property in game development. The conversation also touches on future predictions for mobile gaming and the challenges developers face in a competitive market.Get our MERCH NOW: 25gamers.com/shop--------------------------------------PVX Partners offers non-dilutive funding for game developers.Go to: https://pvxpartners.com/They can help you access the most effective form of growth capital once you have the metrics to back it.- Scale fast- Keep your shares- Drawdown only as needed- Have PvX take downside risk alongside you+ Work with a team entirely made up of ex-gaming operators and investors---------------------------------------This is no BS gaming podcast 2.5 gamers session. Sharing actionable insights, dropping knowledge from our day-to-day User Acquisition, Game Design, and Ad monetization jobs. We are definitely not discussing the latest industry news, but having so much fun! Let's not forget this is a 4 a.m. conference discussion vibe, so let's not take it too seriously.Panelists: Jakub Remiar, Felix Braberg, Matej LancaricYoutube: https://youtu.be/g04p176ZrDgJoin our slack channel here: https://join.slack.com/t/two-and-half-gamers/shared_invite/zt-2um8eguhf-c~H9idcxM271mnPzdWbipgChapters00:00 Emerging Trends in Mobile Gaming12:17 The Evolution of Merge Games15:27 AI and Waifu Games: A New Frontier18:16 Unique Gameplay Mechanics in New Titles21:28 Family Farm Match: A New Take on Match-324:23 Exploring the Alpha of a New Pirate Game27:28 Supercell's Latest Innovations29:22 The Rise of User-Generated Content in Gaming30:37 Marketability of New Games31:46 Trends in Game Development33:11 Emerging Game Concepts34:37 The Match-3 Game Landscape37:15 Innovations in Game Mechanics40:12 RPGs and Their Appeal42:33 The Future of Game Genres45:46 The Impact of IP in Gaming---------------------------------------Matej LancaricUser Acquisition & Creatives Consultanthttps://lancaric.meFelix BrabergAd monetization consultanthttps://www.felixbraberg.comJakub RemiarGame design consultanthttps://www.linkedin.com/in/jakubremiar---------------------------------------TakeawaysHoma is scaling rapidly with IAP-driven games.Soft launches are crucial for user acquisition.The merge genre is facing intense competition.Unique gameplay concepts can differentiate new games.Match-3 games continue to dominate the market.IP can significantly influence a game's success.The mobile gaming landscape is evolving with new mechanics.Developers must adapt to changing player preferences.Monetization strategies are key to sustaining games.---------------------------------------Please share the podcast with your industry friends, dogs & cats. Especially cats! They love it!Hit the Subscribe button on YouTube, Spotify, and Apple!Please share feedback and comments - matej@lancaric.me---------------------------------------If you are interested in getting UA tips every week on Monday, visit lancaric.substack.com & sign up for the Brutally Honest newsletter by Matej LancaricLatest article - https://open.substack.com/pub/lancaric/p/match-3d-ua-playbook-real-data-inside?r=7qqaf&utm_campaign=post&utm_medium=web&showWelcomeOnShare=trueDo you have UA questions nobody can answer? Ask Matej AI - the First UA AI in the gaming industry! https://lancaric.me/matej-aiFelix Latest Article - https://www.felixbraberg.com/post/the-end-of-gam-and-admob-placement-refreshes
I never have to stop playing clash again…I'm part of Supercell's Creators Program; find more information here.⭐️ Use code: Trample⭐️ Podcast: Inside Clash with Trample Damage https://open.spotify.com/show/03ygTOPBuwrXVRoJjNVu3f?si=1e7d1ae3102e4b57⭐️ Check out Trample Damage on YouTube - https://youtube.com/@trampledamage⭐️ TikTok - https://www.tiktok.com/@trampledamage?_t=8Y6ZsPAREx0&_r=1 ⭐️ Instagram - https://instagram.com/trample_damage?igshid=NTdlMDg3MTY=⭐️ Join the Trample Damage Discord server: https://discord.gg/HsysRPfY4Ahttps://link.clashofclans.com/en?action=SupportCreator&id=tramplehttps://store.supercell.com/?boost=trample
Eric tries his best to make sense of the AppLovin deal, while Monster Hunter Wilds has never made more sense. Laura covers Supercell's Lonely Island play, Boat Game, while Jen defends Disney IP as it STEPs it up in Japan. Phil wants a recount of Guitar Hero's demise, while Activision announces another entry in the franchise.The Deconstructor of Fun Newsletter:www.deconstructoroffun.com/subscribeContinue the conversation on our Slack channel:www.deconstructoroffun.com/slack00:00 Introduction and Hosts02:27 Today's Topics Overview03:01 Jen's UCLA Story04:00 GDC Announcements05:46 AppLovin's Short Seller Drama07:26 Steam's Record-Breaking Numbers08:32 AppLovin's Game Division Sale12:50 Sony's PlayStation VR 2 Price Drop13:55 Supercell and SpaceApe Updates17:15 Forte's Acquisition of Sealants18:06 Miniclip Acquires Lessmore18:38 Supercell's New Boat Game23:05 Supercell's Market Mismatch23:34 Roblox Comparison Debate24:06 Monetization Challenges25:01 Split Faction Reviews25:43 Fable Delayed Again26:44 Monster Hunter's Global Success31:29 Disney Step in Japan34:10 Scopely's Vanity Play39:06 Guitar Hero Mobile Announcement44:45 The Fall of Music Games46:52 Conclusion and Farewell
Scotty and Tylar are back with another heart-pounding episode! As Scotty's tourney journey begins, Tylar is there to unravel the mystery of it all! We talk the new War and Legend League realities, psychological warfare, and discuss a new plan for a Tournament Roster. Of course, with a new season comes new ideas, and we've got some good ones for Supercell! Plus, as always, everything Clashy!
A lot of new and exciting things in the February 2025 update!I'm part of Supercell's Creators Program; find more information here.⭐️ Use code: Trample⭐️ Podcast: Inside Clash with Trample Damage https://open.spotify.com/show/03ygTOPBuwrXVRoJjNVu3f?si=1e7d1ae3102e4b57⭐️ Check out Trample Damage on YouTube - https://youtube.com/@trampledamage⭐️ TikTok - https://www.tiktok.com/@trampledamage?_t=8Y6ZsPAREx0&_r=1 ⭐️ Instagram - https://instagram.com/trample_damage?igshid=NTdlMDg3MTY=⭐️ Join the Trample Damage Discord server: https://discord.gg/HsysRPfY4Ahttps://link.clashofclans.com/en?action=SupportCreator&id=tramplehttps://store.supercell.com/?boost=trample
Guest: Miki Kuusi, head of international at Doordash + CEO & co-founder of Wolt + co-founder of Slush tech conferenceBefore Miki Kuusi launched the Finnish delivery startup Wolt, which DoorDash acquired in 2022, he wasn't just another startup entrepreneur. From 2011 to 2015, Miki was the CEO of the hugely influential European tech conference Slush, which brings thousands of founders and VCs to Helsinki every winter. “You could argue that Slush was my university for things leading up to Wolt, and what I do today,” Miki says. “That's where I learned most of the core lessons that I put into action.” One thing he remembers thinking in those early days: Everything was going to be redefined by the internet.“I just wanted to get a shot at building one of these services of the next hundred years,” he says. “And that was the driving motivator for me. If the driving motivator had been money, I don't think we would be here today.”Chapters:(01:14) - Act 3 (03:36) - Unlocking local commerce (06:13) - Selling Wolt (09:27) - The competition (14:20) - DoorDash's and Wolt's origins (17:50) - “Maybe we're the idiots in the room” (22:44) - Difficult years (25:13) - Startups in Europe vs. U.S. (28:56) - Learning from DoorDash (31:51) - Market correction (35:24) - Delivery around the world (39:17) - “ Glorified recruiting companies” (42:31) - Convincing restaurants (44:11) - Slush (48:21) - The next mountain (54:13) - Ambition and concentration (59:58) - Family and distractions (01:04:34) - Email overload (01:07:07) - Time as currency (01:09:25) - Priorities and onboarding (01:15:49) - The power of culture (01:19:32) - Who Wolt and DoorDash are hiring (01:20:39) - What “grit” means to Miki Mentioned in this episode: Tony Xu, Uber, Lyft, Uber Eats, Postmates, Delivery Hero, GrubHub, DeepSeek, OpenAI, Anthropic, Kees Koolen and Booking.com, 83North, Supercell, DashPass, Wolt+, Microsoft Excel, Amazon, Parker Conrad and Rippling, Andreeseen Horowitz, Fortnite, WhatsApp, Barry's Bootcamp, and Slack.Links:Connect with MikiLinkedInConnect with JoubinTwitterLinkedInEmail: grit@kleinerperkins.com Learn more about Kleiner PerkinsThis episode was edited by Eric Johnson from LightningPod.fm
ALL upcoming events in our newsletter:https://www.deconstructoroffun.com/subscribeSupercell had a monster year with €2.8B in revenue, proving that bigger live ops teams and aggressive marketing can still drive growth—but let's be real, Squad Busters flopped hard despite the hype. Meanwhile, Unity continues its slow-motion train wreck, losing key talent and scrambling to fix its ad tech, while AppLovin is absolutely crushing it, with stock up 700% thanks to AI-powered ads. Now, in a power move, AppLovin is dumping its entire games portfolio for $900M—so who's buying? Scopely? Zynga? Playtika? Drop your bets in the comments.
Peliyhtiö Supercellin kuusi vuotta vanha peli Brawl Stars räjäytti yhtiön liikevaihdon jättikasvuun. Miten se tehtiin? Uutuuspeli Squad Busters sen sijaan oli pettymys - mikä meni pieleen? Supercellin toimitusjohtaja Ilkka Paananen kommentoi myös kännykkäpelien koukuttavuutta ja muodostaako kiinalainen pääomistaja Tencent Supercellille riskin.Toimittajana Elina Lappalainen ja Alex af Heurlin. Jakson leikkasi Jonne Piltonen, tuottajana Tuomas Peltomäki.
A lot of changes are afoot, and I think you need to let it go…⭐️ Use code: Trample⭐️ Podcast: Inside Clash with Trample Damage https://open.spotify.com/show/03ygTOPBuwrXVRoJjNVu3f?si=1e7d1ae3102e4b57⭐️ Check out Trample Damage on YouTube - https://youtube.com/@trampledamage⭐️ TikTok - https://www.tiktok.com/@trampledamage?_t=8Y6ZsPAREx0&_r=1 ⭐️ Instagram - https://instagram.com/trample_damage?igshid=NTdlMDg3MTY=⭐️ Join the Trample Damage Discord server: https://discord.gg/HsysRPfY4Ahttps://link.clashofclans.com/en?action=SupportCreator&id=tramplehttps://store.supercell.com/?boost=trample
We dive into the closed alpha testing of Project Rise, a new game from Supercell. We discuss gameplay mechanics, user interface changes, and the challenges players face. The conversation also touches on the importance of tower upgrades, the introduction of new features and perks, and the role of bots in gameplay. We also expressed our thoughts on the game's long-term viability and compared it to other titles in the market, ultimately questioning its casual appeal and future direction. This is no BS gaming podcast 2.5 gamers session. Sharing actionable insights, dropping knowledge from our day-to-day User Acquisition, Game Design, and Ad monetization jobs. We are definitely not discussing the latest industry news, but having so much fun! Let's not forget this is a 4 a.m. conference discussion vibe, so let's not take it too seriously. Panelists: Jakub Remiar, Felix Braberg, Matej Lancaric Youtube: https://youtu.be/foFP_BDXh84 Join our slack channel here: https://join.slack.com/t/two-and-half-gamers/shared_invite/zt-2um8eguhf-c~H9idcxM271mnPzdWbipg Chapters 00:00 Introduction to Project Rise and Gameplay Mechanics 03:11 Game Development Insights and Alpha Testing 05:54 Gameplay Experience and User Interface Changes 08:45 Tower Upgrades and Game Progression 12:05 Exploring New Features and Perks 15:07 Challenges in Gameplay and Player Strategies 18:01 The Role of Bots and Team Dynamics 20:57 Meta Progression and Long-term Game Viability 23:47 Comparative Analysis with Other Games 27:13 Final Thoughts and Future Predictions 30:41 Game Progression and Leveling Up 35:16 Balancing Game Difficulty and Player Experience 40:11 Comparing Game Mechanics and Market Positioning 45:29 Final Thoughts and Future Predictions --------------------------------------- Matej Lancaric User Acquisition & Creatives Consultant https://lancaric.me Felix Braberg Ad monetization consultant https://www.felixbraberg.com Jakub Remiar Game design consultant https://www.linkedin.com/in/jakubremiar --------------------------------------- Takeaways Supercell focuses on refining successful game mechanics. Project Rise is currently in its alpha testing phase. Gameplay is easier with the introduction of bots. The user interface has seen significant improvements. Tower upgrades play a crucial role in game progression. New features and perks enhance the gameplay experience. Players face challenges that require strategic thinking. The game may appeal to a niche audience. Comparisons with other games highlight its unique position. --------------------------------------- Please share the podcast with your industry friends, dogs & cats. Especially cats! They love it! Hit the Subscribe button on YouTube, Spotify, and Apple! Please share feedback and comments - matej@lancaric.me --------------------------------------- If you are interested in getting UA tips every week on Monday, visit lancaric.substack.com & sign up for the Brutally Honest newsletter by Matej Lancaric Latest article - https://open.substack.com/pub/lancaric/p/match-3d-ua-playbook-real-data-inside?r=7qqaf&utm_campaign=post&utm_medium=web&showWelcomeOnShare=true Do you have UA questions nobody can answer? Ask Matej AI - the First UA AI in the gaming industry! https://lancaric.me/matej-ai Felix Latest Article - https://www.felixbraberg.com/post/the-end-of-gam-and-admob-placement-refreshes
New year, new CWL, new accusations?!?I'm part of Supercell's Creators Program; find more information here.⭐️ Use code: Trample⭐️ Podcast: Inside Clash with Trample Damage https://open.spotify.com/show/03ygTOPBuwrXVRoJjNVu3f?si=1e7d1ae3102e4b57⭐️ Check out Trample Damage on YouTube - https://youtube.com/@trampledamage⭐️ TikTok - https://www.tiktok.com/@trampledamage?_t=8Y6ZsPAREx0&_r=1 ⭐️ Instagram - https://instagram.com/trample_damage?igshid=NTdlMDg3MTY=⭐️ Join the Trample Damage Discord server: https://discord.gg/HsysRPfY4Ahttps://link.clashofclans.com/en?action=SupportCreator&id=tramplehttps://store.supercell.com/?boost=trample
Happy Christmas everyone! Tai draws a Santa piece while we sharing some alternative holiday songs for you to listen to on Christmas while you wrap gifts on Xmas Eve and continue playing the episode into Xmas day for alt Xmas music to enjoy while you open gifts & stuff your faces with all that delicious holiday food! In the spirit of a terrestrial radio show. If you like any of the songs we share, please track down the artist and buy the songs or albums directly from them or their band camps or whatever you can to help them continue to make music. Quick shout out to our affiliates Handsmade Collective, GrowHaven, Speakerface, Brim of World, HabSauce, Ol' Blue Gallery, and of course Strange Famous Records Playlist: - “Santa Panned Our Album on His Blog” by Metermaids. - “Hey Skinny Santa!” by JD McPherson - “If I was Santa Clause” by Atmosphere - “All I Really Want” by Ebay Jamil's Modern SOL Movement - “Christmas Past” by Sixo ft. Ceschi - "Vegetarian Christmas" by FEET - "War on Christmas" by Epic Beard Men. - "Last Christmas" performed by Secure Blood - "Christmas Everyday" by the Frights - "Christmas Song" by Rob Sonic - “Christmas Past 360 of 365” by Buddy Peace - "Christmas Treat" by Julian Casablancas - “Christmas Card from a Hooker in Prague” by PremRock - “God Rest Ye Merry Gentlemen” by Salty Roots - "Holy Smokes" - from Aesop Rock - “No holidays” by Early Adopted - "Santa's Second Line" - New Birth Brass Brand - “Smoke a lil Xmas Tree” remix ft MF DOOM by Cookin' Soul - "Killin' Clause" by Otherwize - “Ring the Bells” by Moka Only (ft LMNO) - Blue X-Mas by Awol One (Elvis cover) - “GHB in the Eggnog” by The Rodeo Boys - "1st track side A" by Mopes - “Deck the Halls” by T-Rock - "Christmas Rules Everything Around Me" by Murs Honorable mentions: - "Everyday is Christmas" by Planet Asia & Tristate ft. Blu - "Jack Frost 2" by Ras Kass & Doc Hollywood - "Players Ball" by OutKasts - “Below Freezing” - Shrapknel ft. DoseOne & illogic - "Leprocy" by Jivin' Scientists - “Icicle Toes” by M. Sayyid - "Hot Chocolate" - Tyler the Creator - "Yuletide Throwdown" - Fab Five Freddy, Blondie {Cut Chemist remix) - "Supercell" by Aesop rock - - "Yellow Snow" by Ras Kass - "Millie Pulled a Pistol on Santa" by De La Soul - "Santa's got a MuthaF'n Uzi" by Mr. Lif - "A Christmas F'n Miracle" by Run the Jewels - "Oh Noel" by I Don't Know How But They Found Me - "Santa" by Lightning Hopkins - "Santa Claus Goes Straight to the Ghetto" by Snoop Doggy Dogg - "Christmas Card from a Hooker in Minneapolis" by Tom Waits - "Merry Mother F'n Christmas" by Easy E - "Santa" by Downtown Boys - "The Yes & the Y'all by Aesop - “Black Friday” by Floods --- Support this podcast: https://podcasters.spotify.com/pod/show/artbytai/support
We're back with a very Clashy Clashmas episode! We get to catch up and look back on a big year! But before Santy Supercell arrives, we've made our lists of the things we want most this year, and we're checking them twice! We dig into our Clashmas lists of things we'd like to find in the game in the New Year! This is a big episode with a lot of big wishes! Merry Christmas and Happy Holidays everyone!
So much great stuff happening right now!!I'm part of Supercell's Creators Program. ⭐️ Use code: Trample⭐️ Podcast: Inside Clash with Trample Damage https://open.spotify.com/show/03ygTOPBuwrXVRoJjNVu3f?si=1e7d1ae3102e4b57⭐️ Check out Trample Damage on YouTube - https://youtube.com/@trampledamage⭐️ TikTok - https://www.tiktok.com/@trampledamage?_t=8Y6ZsPAREx0&_r=1 ⭐️ Instagram - https://instagram.com/trample_damage?igshid=NTdlMDg3MTY=⭐️ Join the Trample Damage Discord server: https://discord.gg/HsysRPfY4Ahttps://link.clashofclans.com/en?action=SupportCreator&id=tramplehttps://store.supercell.com/?boost=trample
We kick things off with a deep dive into what separates different Nordic countries with regional experts Phillip Black and Mishka Katkoff. Next, we tackle Squad Busters' ambitious new update. Will it be enough to reverse its decline, or is it too little, too late? Then, there will be chaos in the streaming world as Netflix Games gets GTAd! What went down, and what does it mean for the company's gaming ambitions? Only Kress can give it to us. Finally, Jen takes us through the Game Awards (aka. the Jeff Keighley Awards) — the wins, the snubs, and what it all means for the industry. Hosts: Mishka Katkoff, Eric Kress, Jen Donahoe, and Phillip Black. 02:07 Supercell's LinkedIn Antics 03:07 Nordic Rivalries Explained 05:09 Event Updates 07:43 Path of Exile Monetization 08:32 Roblox and UEFN Profitability 12:11 Epic Games and Telefonica Deal 15:52 AppLovin's Ad Strategy Change 16:43 Brawl Stars and Toy Story Collaboration 17:25 Netflix Games Licensing Issues 26:07 Build a Rocket Boy Acquisition 28:28 Beam Ventures Gaming Fund 33:40 Game Updates: Path of Exile 2, Marvel Rivals, Delta Force 37:57 Pokemon TCG Pocket's Performance 39:56 Pokemon Go vs. TCG Pocket 44:07 Royal Kingdom's Launch and Comparison 49:42 Supercell's Squadbusters Update 57:17 Game Awards 2024 Highlights --- Support this podcast: https://podcasters.spotify.com/pod/show/deconstructoroffun/support
Just in time for the holidays, Supercell drops a cookie event! Latest in clash news. Two, that's right, two deliveries of the week. New commercial drop! Join the discord: https://discord.gg/7FuQfz82ZU Follow on Twitter(X): @Clashtours
In this episode, we discuss the gaming landscape in Vietnam, highlighting its rapid growth and potential. We delve into the specifics of Archero 2, comparing it to its predecessor and other games while exploring its gameplay mechanics, progression layers, and monetization strategies. The conversation emphasizes the evolution of game design and the importance of ad revenue in the gaming industry. Discussing the implications of game mechanics on user experience, the importance of ad revenue, and the potential of hybrid casual games. We also analyze the differences between Archero and Archero 2, discuss the implications of ad placements on revenue, and explore the different creatives in Archero 2. Ready to transform your game from a hybrid to a hybrid business? Enter the SuperHybrid competition from December 2nd to January 30th for a chance to scale your game with epic publishing support from Supersonic full team of experts, up to $10K monthly while you iterate, $30K in bonuses when you hit milestones - and even more ways to win! Plus, they're non-recoupable. Don't miss out. Submit your game! Registier here: https://supersonic.com/superhybrid/ This is no BS gaming podcast 2.5 gamers session. Sharing actionable insights, dropping knowledge from our day-to-day User Acquisition, Game Design, and Ad monetization jobs. We are definitely not discussing the latest industry news, but having so much fun! Let's not forget this is a 4 a.m. conference discussion vibe, so let's not take it too seriously. Panelists: Jakub Remiar, Felix Braberg, Matej Lancaric Youtube: https://youtu.be/xnOMrmYJJko Join our Slack channel here: https://join.slack.com/t/two-and-half-gamers/shared_invite/zt-2um8eguhf-c~H9idcxM271mnPzdWbipg Chapters 00:00 Epic intro 02:59 Archero 2 Overview and Comparisons 05:49 Gameplay Mechanics and Progression Layers 09:12 Monetization Strategies and Ad Revenue Discussion 23:12 Game Pricing Strategies and Market Trends 24:03 Future Game Releases and Development Strategies 25:12 Game Mechanics and User Engagement Challenges 26:10 Monetization Strategies and Game Economics 27:40 User Experience and Game Maintenance Issues 28:44 Ad Revenue and Market Performance Analysis 29:27 Revenue Insights and Market Launch Strategies 31:10 Comparative Analysis of Game Performance 33:22 User Acquisition and Revenue Predictions 35:57 Game Design and Marketability Considerations 38:44 Hybrid Casual Game Development and Competitions 42:57 Game Mechanics and Features 44:49 Ad Placement Strategies and Revenue Estimates 46:54 Market Performance and User Engagement 48:59 Creative Strategies in Game Marketing 51:58 Comparative Analysis of Game Creatives 55:56 Future Trends in Game Development and Marketing --------------------------------------- Matej Lancaric User Acquisition & Creatives Consultant https://lancaric.me Felix Braberg Ad monetization consultant https://www.felixbraberg.com Jakub Remiar Game design consultant https://www.linkedin.com/in/jakubremiar --------------------------------------- Takeaways Vietnam's gaming industry is rapidly growing and impressive. Archero 2 is already generating significant daily revenue. The game mechanics in Archero 2 have evolved from its predecessor. Archero 2 offers a smoother progression experience than Archero 1. The game is designed with a polished aesthetic similar to Supercell titles. Ad revenue plays a significant role in the game's financial success. --------------------------------------- Please share the podcast with your industry friends, dogs & cats. Especially cats! They love it! Hit the Subscribe button on YouTube, Spotify, and Apple! Please share feedback and comments - matej@lancaric.me --------------------------------------- If you are interested in getting UA tips every week on Monday, visit lancaric.substack.com & sign up
Épisode 1217 : Depuis son lancement en 2018, Brawl Stars de Supercell est devenu un phénomène incontournable pour les ados du monde entier. C'est simple c'est le carton des 8-12 ans. Brawl Stars c'est un jeu mais aussi un espace de socialisation qui permet aux kids de se retrouver en ligne loin du contrôle des parents.Brawl Stars : Un jeu multijoueurs en équipeBrawl Stars est un jeu de combat multijoueur en temps réel, développé par le studio Supercell (connu pour d'autres succès comme Clash of Clans et Clash Royale). Le jeu se déroule dans des arènes colorées où les joueurs s'affrontent en équipes ou en solo pour accomplir divers objectifs. Chaque joueur contrôle un personnage appelé Brawler, chacun avec des capacités spéciales, des attaques uniques et des "Super" pouvoirs à débloquer pendant la partie.C'est une sorte de jeu de baston.Les datas sont follesEn 2024, on estime qu'il y a 376 millions de personnes qui jouent à Brawl Stars dans le monde et parmi ces joueurs on parle de 100M de jouer actifs chaque mois. C'est énorme et ça positionne la marque comme l'un des jeux mobiles les plus populaires au monde.Comment expliquer le succès de Brawl Stars ?Pour les kids, c'est une alternative au réseaux sociaux Qu'on se le dise, les enfants et pré-ado d'aujourd'hui sont des digital natives. ET à ce titre ils cherchent constamment des moyens de socialiser en ligne. Soyons clair, les potes c'est le seul truc qui compte vraiment à cet âge.Mais, avant 13 ans pas de réseaux sociaux.C'est en tout cas ce que dit la loi et ce que devrait dire tout parent sensé.—Brawl Stars ça se joue en équipe avec les copains et donc c'est un super ersatz de réseau socialBrawl Stars intègre par exemple un chat textuel interne.Pas besoin de rejoindre des réseaux sociaux traditionnels, le jeu leur offre une plateforme pour interagir avec mes amis sans avoir besoin de négocier avec papa et maman.—Brawl Stars : comme les réseaux sociaux, capte les micro-moments d'attentionLe succès de Brawl Stars auprès des jeunes joueurs s'explique en partie par sa capacité à s'intégrer parfaitement dans les habitudes numériques modernes.En exploitant nos micro moments d'attention.—Brawl Stars déploie une énorme stratégie social mediaLe succès de Brawl Stars ne repose pas uniquement sur ses mécaniques de jeu. C'est aussi le fruit d'une stratégie social media minutieusement orchestrée par Supercell.Leur stratégie de communication repose notamment sur un engagement communautaire très poussé : La marque n'hésite pas à interagir directement avec ses fans via les réseaux sociaux.La culture du snacking numérique Dans notre monde des réseaux sociaux on parle souvent de snack content, du contenu social média qui se consomme très vite, d'un simple coup d'œil.Ce terme fait partie d'un ensemble plus large « le snacking numérique »Retrouvez toutes les notes de l'épisode sur www.lesuperdaily.com ! . . . Le Super Daily est le podcast quotidien sur les réseaux sociaux. Il est fabriqué avec une pluie d'amour par les équipes de Supernatifs. Nous sommes une agence social media basée à Lyon : https://supernatifs.com. Ensemble, nous aidons les entreprises à créer des relations durables et rentables avec leurs audiences. Ensemble, nous inventons, produisons et diffusons des contenus qui engagent vos collaborateurs, vos prospects et vos consommateurs. Hébergé par Acast. Visitez acast.com/privacy pour plus d'informations.
Reddit Talks Clash: The Official Clash of Clans Subreddit Podcast
Rick and Termynater review Superfest, aka the Clash of Clans, Clash Royale, and Brawlstars World Championship Weekend. We got to watch the finals live, chat in person with Supercell in Helsinki Finland, and hear all about whats to come in both the short and long term for Clash of Clans. Links: Termynater's Twitch Channel Termy's YouTube Term's Discord Server Creator Code: termy Timestamps: (00:00) Termy 101 (06:08) The Invitation (10:27) The Finals Wars (21:25) Meeting Supercell (28:22) The Next Update (38:51) Listener Questions (54:45) Trying and Failing to End the Episode (58:32) Superfluous Nonsense
In this episode of Deconstructor of Fun, we dive into the shifting landscape of influencer marketing in the gaming industry, focusing on the emergence and impact of creator programs. Our guests: Patrick "Chief Pat" Carney (Tribe Gaming), Scott Walker (Ninja Kiwi), and Justin Sacks (Nexus.gg) — industry experts and key voices in creator marketing—explore the evolving roles of influencers and creators, moving from short-term campaigns to deeper, sustained partnerships that drive community engagement and revenue. We discuss how companies like Supercell have pioneered successful creator programs and examine the role of platforms in supporting these initiatives. We also address the challenges developers face in managing creator programs, particularly for smaller studios, and how user-generated content (UGC) is reshaping the gaming experience. Tune in to learn how creator programs are transforming marketing, community building, and even game development itself. Host: Jen Donahoe Chapters: 04:36 Defining Creator Programs 06:47 Creator Program Benefits 11:52 Supercell's Creator Program 20:09 Building a Creator Platform 21:44 Implementation 26:08 Challenges in Developer-Marketer Collaboration 26:45 Web2 Play-to-Earn Concept 28:52 Impact on Small Developers 30:38 Revenue and Engagement Metrics 34:04 Nexus and Creator Programs 36:06 Supercell's Creator Program Evolution 38:18 Brawl Stars and Community Management 40:57 Administrative Challenges in Creator Programs 43:45 UGC and Future Developers Keywords: influencer marketing, creator programs, gaming, Supercell, Nexus.gg, community engagement, mobile games, revenue share, content creators, game development, game development, content creators, revenue sharing, player engagement, user-generated content, mobile games, creator programs, game marketing, community building, game monetization --- Support this podcast: https://podcasters.spotify.com/pod/show/deconstructoroffun/support
Arguably the most fun newsletter for games industry professionals: www.deconstructoroffun.com/subscribe --- This episode of This Week in Games covers major shifts in gaming, as Netflix shutting down its AAA studio, TikTok's LiveOps program, and the rise of influencer marketing and Supercell's all-hands-on-deck approach to save Squad Busters. The episode also addresses the perceived decline of AA studios. Hosts: Jen Donahoe, Adam Telfer, Phillip Black and Mishka Katkoff --- Support this podcast: https://podcasters.spotify.com/pod/show/deconstructoroffun/support
How can teams overcome collaboration overload?Why are the three components of trust critical to building an effective team?My guest on this episode is Rob Cross, Senior Vice President of Research at i4cp and Katheryn Brekken, Senior Research Analyst at i4cp During our conversation Rob, Katheryn, and I discuss: Why eight out of ten teams actually underperform due to collaborative dysfunctions.How common collaborative dysfunctions, such as misalignment and priority overload, hinder team performance, and what to do about it. How companies like Roche and Supercell are using innovative practices to dramatically improve team collaboration.How HR can play a pivotal role in supporting effective team collaboration across an organization. Why combining “precision collaboration” with a high-trust environment is critical to increase team effectiveness. Connecting with Rob and Katheryn: Connect with Rob Cross on LinkedInConnect with Katheryn Brekken LinkedInLearn more about i4cp and team network effectEpisode Sponsor: Deeper Signals - Click here to get your free Core Drivers assessment and 14-day free trial! Next-Gen HR Accelerator - Learn more about this best-in-class leadership development program for next-gen HR leaders
On his 55th visit to beyond the Wall (aka. Finland) Peter Levin of Griffin Gaming Partners delves into the influence of Finland's gaming scene, the global success of companies like Supercell, and the legacy of titles such as Angry Birds and Habbo Hotel. We discuss the impact of technology, transmedia trends, and how non-endemic players like Netflix are entering the gaming space. The conversation covers strategic mergers and acquisitions, the resurgence of PC gaming, and the exciting potential in emerging markets. Tune in to understand how cultural adaptability, partnership dynamics, and IP management are driving the gaming industry forward. 00:00 Introduction and Peter's Frequent Visits to Finland 02:59 Rovio and Angry Birds 08:35 Impact of Nokia and Finnish Gaming Success 15:08 Challenges and Opportunities in the Finnish Gaming Market 18:56 Global Perspective and Market Dynamics 27:09 Transmedia and Gaming Adaptations 37:33 Disney's Aha Moment 38:12 Legacy Media and Gaming 38:37 Warner Brothers' Gaming Success 39:21 Advice for Big IP Holders 39:37 Investing in Gaming Executives 40:37 Strategic Acquisitions 41:27 Sports Leagues and Gaming 41:55 Overinvestment Concerns 42:48 Netflix's Gaming Strategy 50:18 Transmedia Business Case 52:16 John Wick in Fortnite 55:20 Skills and IP Partnerships 01:07:01 Future of Gaming 01:10:49 Closing Thoughts --- Support this podcast: https://podcasters.spotify.com/pod/show/deconstructoroffun/support
In this episode of TWIG (This Week in Games), the team dives into recent gaming industry news, starting with Google's Play and Xbox announcements, followed by the Game Freak data breach and Xbox developments. 'They discuss Supercell's mysterious Project Rise, the rumored Destiny Rising mobile game, and blockchain gaming with Off the Grid. The episode also highlights Azra Games' Project Legends, speculates on Scopely's next mega-deal, and wraps up with Supercell's marketing shakeup. 00:00 Intro01:55 Quick Hits05:28 Google Play and Xbox Announcements07:43 Game Freak Data Breach and Xbox News13:16 Supercell's Project Rise14:17 Destiny Rising Mobile Game20:54 Off the Grid: Blockchain Gaming29:54 Web3 Game Development Challenges30:37 Marketing and Investor Influence31:23 Player Reception and Crypto Integration36:16 Azra Games and Project Legends45:06 Scopely's Mega Deal Speculations56:40 Supercell's Marketing Shakeup --- Support this podcast: https://podcasters.spotify.com/pod/show/deconstructoroffun/support
Ok, we know this episode should be called Something Fun on the Toilet with MK, but we're chose to keep it classy. Our guest this week is Michail Katkoff, a veteran of Zynga, Supercell, and Rovio, partner in Play Ventures, and founder of Deconstructor of Fun. In all of these different roles he's developed a unique understanding of our industry from different perspectives. We discuss product management, insane mobile profits and the ecosystem necessary to support game studios.00:00 – Introduction: Alex and Aaron introduce Mishka, highlighting his diverse roles in the gaming industry.02:00 – First Steps: Mishka talks about his first role in the industry at Digital Chocolate and his encounters with Trip Hawkins.05:45 – Cultural Differences in Gaming: Mishka reflects on the differences between the Finnish and Californian working cultures.08:30 – Early Influences: Growing up in the Soviet Union, Mishka shares how Pong and Sega sparked his passion for gaming.10:50 – From Business to Games: Mishka recounts how he left the corporate world to pursue his dream in the gaming industry.14:00 – Product Management Explained: Mishka breaks down the role of a Product Manager in gaming and how he helped shape game monetization.16:30 – Crazy Discoveries in Player Data: Mishka reveals insights from analyzing player behavior and the surprising findings about in-game sales.22:00 – Ethics in Monetization: A candid conversation about the moral questions surrounding microtransactions and the 'whale' phenomenon.29:00 – Building the Finnish Gaming Scene: Mishka explains how Nokia and the Finnish education system helped create a gaming ecosystem.36:00 – Challenges for Indie Developers: Discussion on the current challenges small studios face in breaking into the mobile gaming market.40:30 – Favorite Games: Mishka shares his love for grand strategy and historical games, and his mobile game preferences.45:00 – Deconstructor of Fun: How Mishka started Deconstructor of Fun and grew it into a leading platform for industry insights.50:00 – Launching a Studio: Mishka talks about starting a game studio and its eventual acquisition by Sony.This episode is perfect for anyone interested in the gaming industry, product management, or how mobile gaming has evolved over the years!Thank you for listening to our podcast all about videogames and the amazing people who bring them to life!Hosted by Alexander Seropian and Aaron MarroquinFind us at www.thefourthcurtain.comCome join the conversation at https://discord.gg/KWeGE4xHfeVideos available at https://www.youtube.com/@thefourthcurtainFollow us on twitter: @fourthcurtainEdited and mastered at https://noise-floor.comFeaturing the music track Liberation by 505
Send us a textOdessa Feaster, the remarkable actress and budding director, takes us on an inspiring journey from her unexpected start in acting post-Hurricane Katrina to her ambitious directorial debut with "Toxic Traits." Alongside her are director Arthur Muhammad, known for his work on episodic TV and the film "12," and Bernetta Sowels, a versatile force in set and wardrobe design. Their conversation uncovers the intricate dance of creativity and collaboration that brings stories to life on screen. The insights shared by this talented team are a masterclass in the dedication and adaptability needed in the film and television industry.Arthur Muhammad, a force in the indie film scene, shares his innovative approaches to filmmaking. He reveals how resourcefulness and creativity triumph over budget constraints, a philosophy evident in his projects like "Golden Voices 2" and the eagerly anticipated "Bid for Love 2." Arthur's experiences at renowned film festivals with his award-winning film "Stepdad" highlight the power of storytelling and community in independent filmmaking. This segment celebrates the collaborative spirit and drive that propels indie filmmakers to succeed against all odds.Bernetta Sowels emerging influence as an accomplished interior designer, with its focus on diverse representation, opens up a discussion on the industry's evolving landscape. Her contributions, along with the significance of shows like "Supercell," demonstrate a shift towards more inclusive and innovative narratives. The impact of social media platforms like TikTok and Instagram is also explored, showcasing new avenues for networking and talent discovery. We conclude with heartwarming movie theater memories and a motivational call to pursue dreams, echoing Oprah Winfrey's empowering words. Join us for an episode brimming with creativity, inspiration, and a nostalgic nod to the magic of cinema.Support the showHey y'all hey, don't miss the next episode of Koffee Chitchat!!
In this episode, Mark comes up with a new currency. Bruce is part of a grazing table. Drew fixed his jointer. Plus, a ton more! GIVEAWAY ANNOUNCEMENT!Listen for details about our October giveaway. Get entered and there are even ways to earn bonus entries. Details in the episode. Thanks to MICROJIG for sponsoring this giveaway including a whole pile of goodies that you will definitely want! T-shirts: https://fishersshoponline.com/merch & https://www.bruceaulrich.com/shop/clothing SUBSCRIBE TO DIRTtoDONE on YouTube: http://tinyurl.com/DIRTtoDON -SPONSORED BY ONEIDA AIR SYSTEMS:They will be demoing a Supercell at the Texas Woodworking Festival November 9-10, 2024 and are there to talk at the pre-party as well. So if your listeners are planning to attend and want to see how the system performs to swing by the Oneida Air Booth. Texas Woodworking Festival: https://shorturl.at/SKexY -This episode is sponsored by OneFinity CNC! We have partnered with them and would love it if you would go to their website and check them out: https://www.onefinitycnc.com/ Become a patron of the show! http://patreon.com/webuiltathing OUR TOP PATREON SUPPORTERS-Tim Morrill -Scott @ Dad It Yourself DIY: http://bit.ly/3vcuqmv -Brent Jarvis: https://bit.ly/2OJL7EV -Chris Simonton -Maddux Woodworks YT: http://bit.ly/3chHe2p -Byrom's Custom Woodworks -Ray Jolliff -Ryder Clark -Deo Gloria Woodworks (Matthew Allen) https://www.instagram.com/deogloriawoodworks/ -Henry Lootens (@Manfaritawood) -Kris -Ben Wilker with Wilker's Woodcraft -Bruce Clark -Tommy Trease -Will White -Cody Elkins (maker of the Jenny bit) -Monkey Business Woodworks -AC Nailed It -Chad Green New: Ryan Rob Harrison Support our sponsors: MagSwitch: https://mag-tools.com -use code "WBAT" for 10% off SurfPrep: https://www.surfprepsanding.com/?aff=48 -use code "BLACKFRIDAY2023" for 15% off & "CYBERMONDAY2023" for 15% off Bits & Bits: use code "FISHER10" for 10% off Starbond: use code "BRUCEAULRICH15" for 15% off Rotoboss: "GUNFLINT" Merlin Moisture Meters: https://www.merlin-humidification.com/wood-moisture-meters Bidwell Wood & Iron/Atomic Finishes: "BRUCEAULRICH" for 10% off Arbortech Carving Tools: "BRUCEAULRICH" for 10% off. (https://arbortechtools.idevaffiliate.com/127.html) Montana Brand Tools: “GUNFLINT10” Monport: “GUNFLINT6” Stonecoat: "Gunflint" gets you 10% off MAS Epoxy: FLINT YesWelder: GUNFLINT10 Millner-Haufen Tool Co: "ulrich20" gets you 20% off Wagner Meters: https://www.wagnermeters.com/?ref=208 We Built A Thing T-shirts! We have two designs to choose from! (You can get one of these as a reward at certain levels of support) https://amzn.to/2GP04jf https://amzn.to/2TUrCr2 ETSY SHOPS: Bruce: https://www.etsy.com/shop/BruceAUlrich?ref=simple-shop-header-name&listing_id=942512486 Drew: https://www.etsy.com/shop/FishersShopOnline?ref=simple-shop-header-name&listing_id=893150766 Mark: https://www.etsy.com/shop/GunflintDesigns?ref=search_shop_redirect Bruce's most recent video: https://youtu.be/xRFe5bELcyE?si=rXBq3csbaaBq7quz Drew's most recent video: https://youtu.be/uVlsKXiIoXo?si=7C3E3sYKkZz6uPIV Mark's most recent video: https://youtu.be/a701NsPo4ss?si=96H_AiQVVNV1YvbL We are all makers, full-time dads and all have YouTube channels we are trying to grow and share information with others. Throughout this podcast, we talk about making things, making videos to share on YouTube, Instagram, Facebook, etc...and all of the life that happens in between. CONNECT WITH US: WE BUILT A THING: www.instagram.com/webuiltathingWE BUILT A THING EMAIL: webuiltathing@gmail.com FISHER'S SHOP: www.instagram.com/fishersshop/ BRUDADDY: www.instagram.com/brudaddy/ GUNFLINT DESIGNS: https://www.instagram.com/gunflintdesigns Music by: Jay Fisher (Thanks, Jay!)
Guest: Mark Pincus, founder & chairman of Zynga, and managing member & co-founder of Reinvent CapitalBefore Zynga and Facebook made social gaming mainstream, the video game industry was “extreme on this being about art and crafting,” recalls Zynga founder Mark Pincus. He believes his winning instinct was the realization that games were “at least 50 percent science” — but it's not enough to just have the instinct. Mark says entrepreneurs like him have to quickly take multiple shots on the goal and “look for feedback loops that tell you your instinct is right ... you need to get to a minimum viable idea state and you need to find true signal around that idea state, that it's right or wrong, and move on.”Chapters:(01:40) - Rubbing sticks together (07:01) - Virtual businesses (12:10) - Pre-Zynga companies (13:51) - Setting the real intention (17:44) - Internet treasures (23:21) - Disrupting gaming (30:14) - The chip on Mark's shoulder (33:19) - The end of Tribe (37:24) - Zynga Poker (42:59) - Explosive growth (46:57) - Making the virtual real (52:02) - The downturn (58:12) - Stepping aside (sort of) (01:01:50) - Back into the fire (01:08:45) - In the abyss (01:11:46) - What “grit” means to Mark Mentioned in this episode: Dot Earth, Elon Musk and the Boring Company, Uber Eats and Dara Khosrowshahi, ChatGPT, Roblox, Madhappy, Reid Hoffman, Craigslist, Google, Napster and Sean Parker, the California Culinary Academy, Peter Thiel, Mark Zuckerberg and Facebook, Yahoo, John Doerr, Words with Friends, LinkedIn, Tribe.net, Supercell and Ilkka Paananen, FarmVille and Hay Day, Parker Conrad and Rippling, Bing Gordon, Fred Wilson, Brad Feld, the Game Developer's Conference, CNET, Matt Cohler, Don Mattrick, Microsoft and the Xbox, Joe Biden, Jason Citron and Discord, Steve Jobs, Super Labs, Marcus Segal, Frank Gibeau, The Courage to Be Disliked, and Stewart Butterfield.Links:Connect with MarkTwitterLinkedInConnect with JoubinTwitterLinkedInEmail: grit@kleinerperkins.com Learn more about Kleiner PerkinsThis episode was edited by Eric Johnson from LightningPod.fm
Phillip phones it in from Taipei as the team covers the launch of Spectre Divide, Crypto Czar's last hurrah Supercell's potential IPO. Eric Kress dives into Ubisoft's mismanagement and its effect on company valuation while Adam compares key data insights from NewZoo and Circana. Mishka and Jen talk about influencer marketing trends and shooter game futures. hosts: Jen Donahoe, Eric Kress, Mishka Katkoff, Adam Telfer and Phillip Black --- Support this podcast: https://podcasters.spotify.com/pod/show/deconstructoroffun/support
The crew is one down as Eric Kress, Jen Donahoe, and Mishka Katkoff hop in to knock one off on the road for #300. In this episode, Mishka gives his takeaways from Gamescom. We discuss a conspiracy theory on why Steam is allowed in China and talk about Wukong and Supercell's new CFO. Most importantly, this episode settles the case about Tim Hortons for good. BIG UP for our supporters! Heroic Labs, Sensor Tower, AppsFlyer and Xsolla --- Support this podcast: https://podcasters.spotify.com/pod/show/deconstructoroffun/support
Tudor Gold commenced a new exploration drill program at the Treaty Creek project in British Columbia. The company has discovered high-grade gold hits that doesn't fit the model of a porphyry or intrusive-related deposit. These late-stage imprinted events are part of a sub-parallel system running through the entire deposit. Tudor Gold is targeting the Supercell area to outline two to three million ounces of gold. This would be a major pivotal point for the Treaty Creek project and could potentially be a high-grade starter for a mine plan.
Buckle up for a wild ride this week! We're diving headfirst into the latest movies and a hot new Netflix show. First up, I'll be cracking open Beverly Hills Cop 4, sharing my thoughts on whether Axel Foley can still bring the heat. Then, we'll get colossal with a review of Godzilla vs Kong: The New Empire. Did this monster mash deliver epic throwdowns or leave me feeling flat? Finally, we'll shift gears and discuss the buzzworthy Netflix series, Supercell. Is it a streaming sensation or a dud? Finally my thoughts on President Biden's interview with George Stephanopoulos. San Jose Improv July 14th https://improv.com/sanjose/comic/erik+griffin/ Erik Griffin http://www.erikgriffin.com https://www.patreon.com/ErikGriffin http://twitch.tv/erikgriffingaming https://all-things-erik-griffin.creator-spring.com RIFFIN WITH GRIFFIN PO BOX 34399 Los Angeles, CA 90034
As Season Six draws to a close, Kirk opens up the Strong Songs mailbag to answer a bunch of listener questions on topics ranging from Diablo's use of lydian to what he means when he talks about "transcribing."REFERENCED/DISCUSSED:"Tristram" by Matt Uelman from Diablo, 1997"Blast Inc. (feat. Jorgen Munkeby)" by Haunted Shores from Viscera, 2015"One Down, One Up" by John Coltrane from New Thing at Newport, 1965"Heart of Glass" by Debbie Harry and Chris Stein as recorded by Miley Cyrus in 2020"Respect" by Otis Redding recorded by Aretha Franklin, 1967"All The Things You Are" by Jerome Kern, lyrics by Oscar Hammerstein II, 1939, and also recorded by the Brad Mehldau Trio in 1999"Reminiscing" by Little River Band from Sleeper Catcher, 1978"Flute Loop" by The Beastie Boys from Ill Communication, 1994"Flute Thing" by The Blues Project from Projections, 1966"Dream is Collapsing" and "Dream Within a Dream" by Hans Zimmer from Inception, 2010"Concerto for Flute & Orchestra No. 1 in G Major, I. 313: I. Allegro Maestoso," feat. Sir James Galway"Kid Charlemagne" by Steely Dan feat. Larry Carlton from The Royal Scam, 1976"St. Thomas" by Sonny Rollins from Saxophone Colossus, 1956"Supercell" by King Gizzard and the Lizard Wizard from PetroDragonic Apocalypse; or, Dawn of Eternal Night: An Annihilation of Planet Earth and the Beginning of Merciless Damnation , 2023"Morph" by twenty one pilots from Trench, 2018"Summertime" by DJ Jazzy Jeff and the Fresh Prince from Homebase, 1991"Summer Love" by Kool and the Gang from Light of Worlds, 1974"Nuthin' but a 'G' Thang' by Dr. Dre feat. Snoop Dogg from The Chronic, 1992Doctor Mix explains how to get the "Summer Madness" sound on an ARP 2600"Ironside" by Quincy Jones as featured in the Kill Bill soundtrack, 2003"Symphony No. 5 in D Minor, Op. 47: IV. Allegro non troppo" by Dimitri Shostakovich as recorded by the Berlin Philharmonic, 1987"Time" by Pink Floyd from The Dark Side of the Moon, 1973"Shit Talk" by Sufjan Stevens from Javelin, 2023OUTRO SOLOIST: Evan IllouzEvan is a clinical psychologist in Brooklyn, NY, who's been playing since he was in high school, about 20 years ago. ----LINKS-----SUPPORT STRONG SONGS!Paypal | Patreon.com/StrongsongsMERCH STOREstore.strongsongspodcast.comSOCIAL MEDIAIG: @Kirk_Hamilton | Threads: @Kirk_HamiltonNEWSLETTERnewsletter.kirkhamilton.comJOIN THE DISCORDhttps://discord.gg/GCvKqAM8SmSTRONG SONGS PLAYLISTSSpotify | Apple Music | YouTube MusicSHOW ARTTom Deja, Bossman Graphics--------------------MAY 2024 WHOLE-NOTE PATRONSRobyn MetcalfeBrian TempletCesarBob TuckerCorpus FriskyBen BarronCatherine WarnerDamon WhiteKaya WoodallJay SwartzMiriam JoySEAN D WINNIERushDaniel Hannon-BarryChristopher MillerJamie WhiteChristopher McConnellDavid MascettiJoe LaskaKen HirshJezMelanie AndrichJenness GardnerPaul DelaneyDave SharpeSami SamhuriJeremy DawsonAccessViolationAndre BremerDave FloreyMAY 2024 HALF-NOTE PATRONSDanielle KrizMichael YorkClint McElroyMordok's Vape PenInmar GivoniMichael SingerMerv AdrianJoe GalloLauren KnottsDave KolasHenry MindlinMonica St. AngeloStephen WolkwitzSuzanneRand LeShayMaxeric spMatthew JonesThomasAnthony MentzJames McMurryEthan LaserBrian Johan PeterChris RemoMatt SchoenthalAaron WilsonDent EarlCarlos LernerMisty HaisfieldAbraham BenrubiChris KotarbaCallum WebbLynda MacNeilDick MorganBen SteinSusan GreenGrettir AsmundarsonSean MurphyAlan BroughRandal VegterGo Birds!Robert Granatdave malloyNick GallowayHeather Jjohn halpinPeter HardingDavidJohn BaumanMartín SalíasStu BakerSteve MartinoDr Arthur A GrayCarolinaGary PierceMatt BaxterLuigi BocciaE Margaret WartonCharles McGeeCatherine ClauseEthan BaumanKenIsWearingAHatJordan BlockAaron WadeJeff UlmDavid FutterJamieDeebsPortland Eye CareCarrie SchneiderRichard SneddonDoreen CarlsonDavid McDarbyWendy GilchristElliot RosenLisa TurnerPaul WayperBruno GaetaKenneth JungAdam StofskyZak RemerRishi SahayJeffrey BeanJason ReitmanAilie FraserRob TsukNATALIE MISTILISJosh SingerAmy Lynn ThornsenAdam WKelli BrockingtonVictoria Yumino caposselaSteve PaquinDavid JoskeBernard KhooRobert HeuerDavid NoahGeraldine ButlerMadeleine MaderJason PrattAbbie BergDoug BelewDermot CrowleyAchint SrivastavaRyan RairighMichael BermanLinda DuffyBonnie PrinsenLiz SegerEoin de BurcaKevin PotterM Shane BordersDallas HockleyJason GerryNell MorseNathan GouwensLauren ReayEric PrestemonCookies250Damian BradyAngela LivingstoneDiane HughesMichael CasnerLowell MeyerStephen TsoneffJoshua HillGeoff GoldenPascal RuegerRandy SouzaClare HolbertonDiane TurnerTom ColemanDhu WikMel DEric HelmJonathan DanielsMichael FlahertyCaro Fieldmichael bochnerNaomi WatsonDavid CushmanAlexanderChris KGavin DoigSam FennTanner MortonAJ SchusterJennifer BushDavid StroudBrad CallahanAmanda FurlottiAndrew BakerAndrew FairL.B. MorseBill ThorntonBrian AmoebasBrett DouvilleJeffrey OlsonMatt BetzelNate from KalamazooMelanie StiversRichard TollerAlexander PolsonEarl LozadaJustin McElroyArjun SharmaJames JohnsonKevin MorrellColin Hodo