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James Introcaso chats with Craig Campbell of Nerd Burger Games and designer of CAPERS, Julia Ellingboe, author and designer of Steal Away Jordan, and Jonathan Green, designer of Edge of the Frontier, about using real history in RPGs. The post 063 – Real History in RPGs appeared first on Geekspective.
Recorded at Metatopia 2018 Presented by Julia Ellingboe and Brand Robins. Approaching Allyship from a Genuinely Intersectional Perspective. There's no formal roadmap to being a "good" ally. It's easy to scratch the surface and stop moving, because you've challenged your own paradigm. That's not enough. Let's brainstorm tools and tactics for guiding allies towards functional engagement.
Recorded at Metatopia 2018 Presented by Anne Ratchat, Kenneth Hite, Elsa Henry, Julia Ellingboe, Jabari Weathers. Horror Mechanics (For More Than Just Horror)"In the genre of horror, game designers and writers have developed an arsenal of tools specifically to disempower the characters in their worlds. These mechanics are assumed one-trick ponies but can also serve as useful mechanics for empowering play as well when understood. The goal of this panel is to break down why specific horror mechanics work and how to use them effectively, regardless of genre.
Recorded at Metatopia 2018 Presented by Julia Ellingboe, Moyra Turkington, Jonaya Kemper, and Misha Bushyager. "Intersectional Feminism: Game Design That Tackles Topics that Matter". Designing historical games is complicated, especially when we're telling the stories of people who are often forgotten. How do we handle those stories without accidentally perpetuating or compounding existing damage?
Recorded at Metatopia 2017 Presented by Julia Ellingboe, Jess Banks and Laiel. Our panelists will talk about about incorporating actual real life systems of faith into settings, themes, and conflicts, rather than to making up a religion for a game. Let's talk about about writing about faith, particularly when it's different from our own.
James Introcaso chats with Craig Campbell of Nerd Burger Games and designer of CAPERS, Julia Ellingboe, author and designer of Steal Away Jordan, and Jonathan Green, designer of Edge of the Frontier, about using real history in RPGs.
Game designer Julia Ellingboe shares her thoughts on designing from the margins, expanding inclusion, and role-playing via playlists and packages. Julia on Twitter, Steal Away Jordan, via Indie Press Revolution, Full Frame Initative, Living Games Conference
Cultural Mechanics Recorded at Metatopia 2015 Presented by Jason Pitre, Julia Ellingboe, and Mark Diaz Truman. Games are part of our cultures, and the rules we create reflect our own backgrounds. In this roundtable, we explore how mechanics can reflect and/or interrogate culture. How can mechanics explore other people’s experiences? What assumptions do we bring to the game-design table? You can subscribe to us here! RSS Feed iTunes Episode 105: Cultural Mechanics Play Now | Play in Popup | Download (963)
Gearheads: Clever RPG Mechanics Recorded at Gencon 2016 Presented by Jason Pitre, and Emily Care Boss Roleplaying game design is a hotbed of innovation, and this panel is a place to talk about some of the latest and greatest mechanics for games. We will talk about fronts, countdown clocks, gm-less play, advantage, and other mechanics to sink your teeth into. Links and Games! Romance Trilogy, including Breaking the Ice, Shooting the Moon, and Under my Skin, by Emily Care Boss (http://www.blackgreengames.com/lcn/2016/7/24/romance-trilogy) Indie Groundbreaker Awards (http://www.igdnonline.com/indie-groundbreaker-awards-winners/ ) 14 Days, by Hannah Shaffer (http://makebigthings.com/14-days-a-game-about-life-with-migraines/ ) 183 Days, by James Stuart and Sara Williamson (http://www.drivethrucards.com/product/144510/183-Days) Fall of Magic, by Ross Cowman (http://heartofthedeernicorn.com/product/fall-of-magic-scroll-edition/ ) 10 Candles, by Stephen Dewey (http://cavalrygames.com/) Dread, by Epidiah Ravachol (https://dreadthegame.wordpress.com/about-dread-the-game/) The The Dread Geas Of Duke Vulku by Epidiah Ravachol (http://www.worldswithoutmaster.com/the-dread-geas-of-duke-vulku/ ) Microscope and Kingdom by Ben Robbins (http://www.lamemage.com/) Downfall, by Caroline Hobbs (https://lessthanthreegames.com/downfall/) Usagi Yojimbo, by Sanguine Productions (http://drivethrurpg.com/product/50310/USAGI-YOJIMBO-ROLEPLAYING-GAME-Legacy) Blood Red Sands, by Ralph Mazza (http://www.galileogames.com/blood-red-sands/) Burning Wheel, by Luke Crane (https://www.burningwheel.com/) Apocalypse World, by Meguey and Vincent Baker (http://apocalypse-world.com/) Dungeon World, by Sage Latorra and Adam Koebel (http://www.dungeon-world.com/) Montseigeur 1244, by Frederik J. Jensen (http://thoughtfulgames.com/montsegur1244/ ) Epyllion, by Marissa Kelly (http://www.magpiegames.com/epyllion/ Posthuman Pathways, by Jason Pitre (http://www.genesisoflegend.com/product/posthuman-pathways/) Play with Intent, by Emily Care Boss and Matthijs Holter (https://playwithintent.wordpress.com/) Nightwitches by Jason Morningstar (http://bullypulpitgames.com/) The Warren by Marshall Miller (http://bullypulpitgames.com/) Monsterhearts, by Avery Alder (http://buriedwithoutceremony.com/monsterhearts/) Sagas of the Icelanders, by Gregor Vulga (http://www.indiepressrevolution.com/xcart/product.php?productid=19311&page=1) Headspace, by Mark Richardson (http://www.greenhatdesigns.com/?project=head-space) Dream Askew, by Avery Alder (http://buriedwithoutceremony.com/dream-askew/ ) The Quiet Year, by Avery Alder (http://buriedwithoutceremony.com/the-quiet-year/ ) Steal Away Jordan, by Julia Ellingboe (http://www.lulu.com/shop/julia-bond-ellingboe/steal-away-jordan/ebook/product-17470217.html ) Blades in the Dark, by John Harper (http://www.onesevendesign.com/ and http://www.drivethrurpg.com/product/170689/Blades-in-the-Dark-Digital-Edition-Early-Access ) Swords without Master, by Epidiah Ravachol (http://www.worldswithoutmaster.com ) Mars Colony, by Tim Koppang http://www.tckroleplaying.com/marscolony/ Misericorde, by Emily Care Boss (http://www.blackgreengames.com/shop/misericorde-pdf) Fools Journey, by Stentor Danielson (http://www.drivethrurpg.com/product/154421/The-Fools-Journey) Spark Roleplaying Game, Jason Pitre (http://www.genesisoflegend.com/product/spark/) Bubblegumshoe, Evil Hat Productions (http://www.evilhat.com/home/) Seven Wonders, by Pelgrane Press (http://site.pelgranepress.com/index.php/seven-wonders-a-story-games-anthology-2/) You can subscribe to us here! RSS Feed iTunes Episode 95: Gearheads Play Now | Play in Popup | Download (952)
Lovecraft WTF Recorded at Metatopia 2014 Presented by Julia Ellingboe, Kenneth Hite, Darren Watts & Bill White. H. P. Lovecraft is one of the grandfathers of weird fiction and horror. His racist and anti-Semitic beliefs are no secret. They are the foundation of his fictional worlds. They are interwoven throughout his work and for many readers, impossible to separate from the genius of his writing. Can a Lovecraft-inspired game make his work more accessible? It’s okay to like problematic things. This panel will be neither an attack nor a defense of Lovecraft’s work. In a broad sense, it will be a conversation about how designers might interpret or use source material with themes or images that are problematic. Apologies for sound quality issues. You can subscribe to us here! RSS Feed iTunes Episode 72: Lovecraft WTF Play Now | Play in Popup | Download (295)
Women in Game Design: Building Networks and Forming Mentorships Recorded at Metatopia 2014 Presented by Emily Care-Boss, Julia Ellingboe, Shoshana Kessock, Amanda Valentine & Avonelle Wing. The “gaming industry” has been a brutal place to be a woman this year. Join our esteemed panelists for a conversation about the need for strong support networks and finding mentors in a turbulent and sometimes hostile industry. You can subscribe to us here! RSS Feed iTunes Episode 65: Women in Game Design Play Now | Play in Popup | Download (248)
Gaming As Other: Moving Beyond Tokenism Recorded at Metatopia 2014 Presented by Misha Bushyager, Julia Ellingboe, Ajit George & Mark Diaz Truman John Stavropolous moderates as our panelists continue the discussion about the challenges faced by ethnic minorities and people of color within the hobby. In this panel, they will tackle how gaming companies, designers, conventions and communities can effectively bring greater diversity to their ranks, mentor emerging voices, and share leadership roles. Episode 58: Moving Beyond Tokenism Play Now | Play in Popup | Download (165) You can subscribe to us here! RSS Feed iTunes
This was originally broadcast by Indie+ online convention, led by Mark Diaz Truman , presented by Kyle Simmons, Julia Ellingboe and James Raggi. This is discussion the various ways that games can feel magical, from the everyday kitchen magic to the perilous high magic that could end the world. Episode 27: Making Games Feel Magical [ 57:53 ] Play Now | Play in Popup | Download (228)