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Troy Goodfellow, founder of the Three Moves Ahead podcast, joins me for a discussion of computer strategy games versus boardgames. What do computer games do well that boardgames don’t, and vice-versa? What can the two genres learn from each other? Plus, this episode’s Game Off The Beaten Path is W1815, a brilliant little game about […]
A conversation with Troy Goodfellow (Paradox Interactive) on how Byzantium and other premodern civilizations are represented in video games, and how the mechanics of the games structure those representations, player's goals, and the dynamics of historical change. Thanks to Marion Kruse for joining the conversation and to all of you listeners who sent advice and helpful links. Your comments indicate how important this area is to so many of you (and yet still so understudied!).
In this episode we sit down with Troy Goodfellow of Paradox Interactive. We chat about their upcoming game Imperator, as well as their recent Hearts of Iron release Man The Guns, Victoria 3, a Cold War Paradox Game, a Star Trek Strategy Game, and the possibility of Paradox making a grand strategy mobile game.Imperator Steam Page: https://store.steampowered.com/app/859580/Imperator_Rome/More Paradox Games: https://store.steampowered.com/developer/paradoxdevelopmentstudioBe sure to visit their website: https://www.paradoxplaza.comBe sure to visit:Jean (aka) The Strategy Wargamer: https://www.youtube.com/channel/UC_8XnCIl8uWYfKDb2Rxxs9wMatt (aka) The Historical Gamer: https://www.youtube.com/channel/UC3H5lJfctAJRgHzY3JIuwswSite we love to visit -> http://wargamer.com
In this episode we sit down with Troy Goodfellow of Paradox Interactive. We chat about their upcoming game Imperator, as well as their recent Hearts of Iron release Man The Guns, Victoria 3, a Cold War Paradox Game, a Star Trek Strategy Game, and the possibility of Paradox making a grand strategy mobile game.Imperator Steam Page: https://store.steampowered.com/app/859580/Imperator_Rome/More Paradox Games: https://store.steampowered.com/developer/paradoxdevelopmentstudioBe sure to visit their website: https://www.paradoxplaza.comBe sure to visit:Jean (aka) The Strategy Wargamer: https://www.youtube.com/channel/UC_8XnCIl8uWYfKDb2Rxxs9wMatt (aka) The Historical Gamer: https://www.youtube.com/channel/UC3H5lJfctAJRgHzY3JIuwswSite we love to visit -> http://wargamer.com
Ever since Troy Goodfellow founded Three Moves Ahead in the mid-60s, the same question has been asked over and over: When will you cover a Mario game? Your emails, faxes, and mimeographed tracts have been heard, and we are proud to present our first Mario-based episode: Mario + Rabbids Kingdom Battle for the Nintendo Switch. Rowan Kaiser took over the studio along with guests Danielle Riendeau and Ben Bertoli to talk about Mario + Rabbids and its expansion, Donkey Kong Adventure. Referred to as "Mario XCOM" since its announcement, Mario + Rabbids combines tactical gameplay with the character and charm one would expect from a Nintendo + Ubisoft game. Is this the first Mario game we've covered on 3MA? We believe so. Is it the last? Not likely, given the strategic depth and Cold War undertones of Captain Toad: Treasure Tracker.
1997. Garry Kasparov loses a monumental chess match against Deep Blue, changing the state of chess forever. Troy Goodfellow acts as a body double for Leonardo DiCaprio in the recently released Titanic and the Notorious B.I.G. informs us that more problems are inevitable when one experiences a sudden increase in liquid assets. Also, a whole bunch of really great strategy games came out. This is the first in a series of (nonconsecutive) retrospective episodes in which the panel goes back in time to review what were some really standout years. This week Rob, Rowan, T.J. Hafer, and Troy "Did you know I had a bit part in the Fifth Element?" Goodfellow discuss all of the best titles from 1997. We award titles for Best RTS, Best Grand Strategy Game, and Best Wargame for this most auspicious of years.
Welcome to Roguelike Radio episode 55. This week we talk about Strategy games, and how similar and dissimilar they are to roguelikes. Talking this episode are Darren Grey, Andrew Doull and special guest Troy Goodfellow, founder of Three Moves Ahead, the podcast which directly inspired Roguelike Radio.Read more »
Troy Goodfellow, founder of the Three Moves Ahead podcast, joins me for a discussion of computer strategy games versus boardgames. What do computer games do well that boardgames don't, and vice-versa? What can the two genres learn from each other? Plus, this episode's Game Off The Beaten Path is W1815, a brilliant little game about the Battle of Waterloo. (c) 2015 Tom Grant
Kotaku's Patricia Hernandez and Eurogamer's Paul Dean join Troy "Morris Windsor" Goodfellow to talk about the latest installment in the Sims Franchise. Discussion abounds regarding pools, toddlers, and having a pint with Death down in the local. Fair warning for wholesome Sim-lovers everywhere: Troy gets a little blue.
Rob is pleasantly surprised by Revolution Under Siege and rounds up Troy Goodfellow and Broken Toys' Scott Jennings to talk about it. What is the context for a Russian Revolution game, and how does Revolution Under Siege communicate that? Is the AGE system a good one for this kind of game, and why is it such a turn-off for some people? Most importantly, how the hell does an armored train work? Why wouldn't you just stay away from the tracks? Seriously guys, what the hell?
Rob and returning guest Jenn Cutter discuss what they saw at the Paradox convention in New York. The Escapist's Greg Tito helps out with some good questions and pro-tips on how to make a game presentation awkward for journalists. Troy Goodfellow just can't quit you, and refuses to leave until you understand how great Crusader Kings 2 looks. Games discussed: Naval War, Magicka, Pride of Nations, Salem, Pirates of Black Cove, Gettysburg Armored Warfare, Crusader Kings 2 Production: Michael Hermes Greg Tito's previews from the Paradox Convention: Magicka Mount and Blade: Fire and Sword Salem Jenn Cutter's previews from the Paradox event: Magicka Pride of Nations Rob's thoughts for Gamers With Jobs.
Troy, Tom and Julian devote the hour to dissecting the surprisingly good Supreme Commander 2 and the disappointing Command & Conquer 4: Tiberian Twilight. Why does SupCom 2’s deviation from the franchise formula make the game better? Why is it like Sins of a Solar Empire and Demigod? Do we want to gain experience points in our RTSes? When good design meets bad design in the same package, what wins? And come hear how disorganized we are for PAX! Tom Chick’s review of SupCom 2 Tom Chick’s review of C&C 4 Troy Goodfellow’s review of SupCom 2 Quarter to Three Community podcast on SupCom 2 The Flash of Steel Store
Two games this week. First, Tom Chick and Troy Goodfellow report on their experiences in the Starcraft II beta. It’s an old school RTS that eschews fifteen years of evolution in favor of keeping things as they were in 1998. What do we like so far? What do we not like? Meanwhile, Rob Zacny asks questions about Blizzard’s continued relevance in the genre. Then, Rob leaps to the defense of Napoleon: Total War. Hear why he will be probably be giving it a very positive review and why Tom still thinks Creative Assembly should be embarrassed. Stay tuned to the end for a reminder to enter the game draw for a special prize.
A subtle shifting of the guard as Julian Murdoch is back after hiatus, but Troy Goodfellow is off for a week, leaving Julian at the mercy of the far more stable Tom Chick and Bruce Geryk. The topic is religion: does it work in a strategy game as a mechanic? Has anyone done it better than Civ IV? Bruce argues for Dominions and random boardgames about the reformation nobody's ever heard of. Tom revisits the Sims and Europa Universalis, and Julian goes off-topic and spoils all of Assassins Creed 2 (You've been warned.)
This week, Troy Goodfellow, Tom Chick and Julian Murdoch discuss what a strategy game is. In a world of genre blending titles, what is core nature of strategy gaming? Listen as Tom sells the panel on his new Japanese child game, Julian dismisses Settlers of Catan and Troy searches for a sponsor.
This week it's all about wargaming as John Hawkins from KE Studios comes in to talk about War Plan Pacific. Julian Murdoch returns to explain why he doesn't understand anything, Bruce Geryk would rather talk about Victory in the Pacific, Tom Chick almost rediscovers his love of wargames and Troy Goodfellow resorts to Star Trek Voyager to make a point. And stay for the end, where John Hawkins unveils his new project!(Some weather problems at Mr. Hawkins' end caused a little bit of feedback in places. Be patient.)KE Studios home pageVictory in the Pacific at Board Game GeekTroy's review of War Plan PacificThe perfect strategy podcast?Have a question for the panel? Email me at troy DOT goodfellow AT gmail DOT com.
This week, host Troy Goodfellow and panelists Tom Chick and Bruce Geryk spend most of their time talking about Empire: Total War, with a lot of armchair game design. Tom challenges the very premise of the Creative Assembly design philosophy, Bruce rejects Tom's premise and Troy tries to get a word in edgewise. Learn for Tom's "perfect strategy game", Bruce's love of Dominions 3 and Troy's memories of Dagestan.Troy's review of Empire: Total WarTom's interview with Brian Fraser of Ironclad StudiosDominions mod forumTom discovers Dominions on UsenetHave a question? Email me at troy DOT goodfellow AT gmail DOT com. And pick Bruce's homework assignment in the comments.