POPULARITY
Fredrik och Poki ger forna år en match, när de ska samsas om dåtidens bästa spel. Detta ÄR "Retro GOTY!".Dags för retrospel - eller vad nu 2000-talets spel är?! Upplägget är som vanligt; Vi lyfter först våra personliga topp tio spel för året i fråga - denna gång spelåret 2000! Efter det blir det allmänna minnen från året i fråga. Därefter gör vi den titulära RETRO GOTY:n. Vilka är spelen som hamnar i vår gemensamma "Game of the Year" á 2000? Lyssna och lär kära lyssnare!Exempel på spel som tas upp:American McGee's Alice,Midtown Madness 2,KISS: Psycho Circus: The Nightmare Child,Project IGI: I'm Going In,Metal Fatigue,The Operative: No One Lives Forever,Command & Conquer: Red Alert 2,Thief II: The Metal Age,Soldier of Fortune,Star Trek: Voyager – Elite Force,Europa Universalis,Airfix Dogfighter,Sacrifice,Heroes of Might and Magic III: The Shadow of Death,Nox,Warlords Battlecry,Nightmare Creatures II Eternal Ring,Resident Evil 3: Nemesis,Koudelka,Dragon Valor,Icewind Dale,TimeSplitters,The Sims,MDK2,Crimson Skies,Suikoden II,The Legend of Zelda: Majora's Mask,Dessa och många många fler (obs! Vi spoilar inte de som ligger i våra personliga topplistor ovan!
It's Three Moves Ahead Original Flavor as Len, Fraser, and Jon gather for a second panel discussion on the press hands-on for Europa Universalis 5. We discuss how this game made us feel like absolute fools, argue about whether or not Greenland is a good starter nation, and discuss who has the most Troy Energy.
Paradox macht keine Kompromisse mehr: Europa Universalis 5 soll noch komplexer werden als der kolossale Vorgänger. Kann das gelingen?
Algunos dirán que el 555 es el número de la bestia adolescente emo, pero en Café Fandango no hay ninguna duda que es el número del Hanson del Medium, que viene a vaticinar el gran episodio especial Hanson para el programa 1110 de Café Fandango. Pero como todavía falta, no te queda otra que escuchar a Gus que sigue paseando por Cyrodill cual semidios y a Seba que jugó al parenting non-simulator toda la semana. Sin lanzamientos (relevantes) avanzamos a las noticias donde en Australia te podés ganar una moto del infierno, el Killing Floor 3 finalmente tiene nueva fecha de lanzamiento, se anunciaron los nuevos integrantes del salón de la fama de videojuegos, los desarrolladores del Outer Wilds están haciendo otro juego (sorprendiendo a... alguien?) y el Europa Universalis fue anunciado con un modo para poder jugarlo lo menos posible. Cerramos con la Pregunta Fandango donde charlamos de los videojuegos más complejos que hemos visto.
Xbox Dominates PS5 Charts, Grand Strategy Returns, and Nostalgia Hits High Gear This week's gaming landscape sees intriguing shifts and anticipated returns, as discussed on the latest GameBurst Podcast. In a surprising turn, all of last month's best-selling titles on Sony's PS5 were published by rival Xbox, further blurring console battle lines. This trend continues with the news that another major Microsoft franchise, Gears of War, will make its debut on PlayStation later this year with a revamped edition of the original game. Paradox Interactive has officially lifted the veil on 'Project Caesar', confirming widespread speculation that it is indeed Europa Universalis 5, heralding what the developers are calling a "new era for grand strategy." Meanwhile, Rockstar's GTA 6 trailer has shattered records, becoming the biggest video launch of all time and surpassing even Hollywood behemoths like Deadpool and Wolverine, despite a potential release pushed to 2026. Subscribers to Xbox Game Pass can look forward to a robust May, with a fresh wave of titles including day-one releases such as Doom: The Dark Ages and Revenge of the Savage Planet. Fans of historical action have cause for celebration too, as the highly anticipated sequel to Ghost of Tsushima, titled Ghost of Yōtei, is set to launch on October 2, 2025, nearly five years after the original. Finally, a dose of 90s nostalgia is incoming with Crystal Dynamics' cult classic Gex and its two sequels being bundled for a multi-platform release on PS5, Xbox Series X/S, Switch, and PC on June 16th. #gameburst
This is a free preview of this month's Patreon episode. Check out the extended version at Patreon.com/3ma! Len, Lambert, and Lorris have gotten some hands-on time with the Actually Really Announced game Europa Universalis 5! We discuss our impressions, our praises, our gripes, and even some of our most precious wishes.
Erik Fossum fra PressFire gjester oss for å snakke om dataspillenes plass i den offentlige samtalen. Hvorfor har ikke spill mer dekning i den allmenne sfæren når over 60% av den voksne befolkningen spiller jevnlig? Hvilke konsekvenser får det når spillsamtalen skyves ut til nisjemedier? Dette er bare noen av spørsmålene vi tar opp i temadelen. Dessuten blir det bred skandinavisk dekning av nye spill, da vi har spilt både det norske Overvåkerne og det svenske Split Fiction. Tidsstempler: Intro: (00:00) Kunngjøringer: (14:34) Temadel: Dataspill i den offentlige samtalen (40:35) Lytterpost: (1:25:38) Hva har du spilt: (1:39:37) Anbefaling: (2:17:30) Kuriositet: (2:23:21) Postludium: (2:28:54) Spill vi snakker om i episode 143: Split Fiction, Overvåkerne, Afterlove EP, Ghost of Tsushima, Valheim, Tony Hawk's Pro Skater 3+4, Suikoden, Absolum, The Last of Us Part II, Intergalactic: The Heretic Prophet, Scalebound, Terminator 2D: No Fate, The Legend of Zelda: Majora's Mask, DOTA 2, Day of the Tentacle, Gothic II, Monster Hunter Generations Ultimate, Super Mario Bros. DX, Demon's Souls, Spec Ops: The Line, Europa Universalis, SimCopter, Fire Emblem: Three Houses.
En este episodio 246 de Vis Ludica, nos adentramos en el fascinante mundo de los juegos de mesa. Exploramos las últimas novedades, incluyendo el análisis de juegos como el Europa Universalis y El Señor de los Anillos: El Duelo por la Tierra Media. También repasamos las ofertas del Black Friday.Además, discutimos el impacto del Black Friday en el mercado de segunda mano y las estrategias para aprovechar al máximo las ofertas. Y por supuesto, no podemos olvidarnos del calendarios de adviento de Maldito, que obviamente hablamos de el sin haberlo comprado, hay que mantener las formas, ya sabéis.00:00:00 - Inicio00:03:14 - ¿Black Friday o Black Fraude? Descuentos y decepciones en juegos de mesa00:10:28 - Warcry: Gritos de guerra, llantos de desesperación00:19:03 - 6 x 6 Tales y otros pasatiempos00:28:03 - El Chu-Han ese00:30:07 - El Señor de los Anillos: El Duelo por la Tierra Media00:45:22 - Maldito Games nos la vuelve a colar con su calendario de adviento, que buena idea00:58:00 - Europa Universalis01:27:35 - Daitoshi01:39:25 - Tea Garden y el nada nuevo bajo el sol02:01:55 - Tom Lehman, el "CRÍTICO"
For the October Viewer Poll, Tim prepares for his imminent Toad-related cancellation, and AJ clicks his mouse like he's talking about Europa Universalis instead of Mario Kart.Editor's Note: For the first time since Episode 42, AJ is responsible for the editing of this episode. The timing of this is not lost on him.Hosted by Tim O'Connor and AJ SalisburyCover art by @roboptera on TwitterFacebook: facebook.com/Standby-LineTwitter: twitter.com/StandbyLinePodInstagram: instagram.com/standbylinepodcastPatreon: patreon.com/standbylinepodcastEmail: standbylinepodcast@gmail.com
Yannick Süß verdient seinen Lebensunterhalt mit Musik, allerdings nicht irgendwelcher, sondern mit Soundtracks für Videospiele. Das Portfolio, das er sich seit über zehn Jahren in der Branche aufgebaut hat, ist beeindruckend: SpellForce, Die Gilde, Europa Universalis, Crusader Kings. Seine musikalische Leidenschaft gilt dabei vor allem Spielen mit historischen Schauplätzen. Kurz vor dem Treffen mit Dom Schott hat Yannick Süß noch ganz frisch ein Großprojekt abgeschlossen: Die Komposition des Soundtracks für den neusten "Crusader Kings 3"-DLC namens "Roads to Power", für den er byzantinisch-mittelalterliche Chorgesänge erst recherchieren und dann von einem Professor einsingen ließ. In dieser Folge erzählt Yannick von dieser spannenden Arbeit, seinem unverhofft-überraschenden Weg in die Spielebranche und wie gut man als Komponist von Aufträgen eigentlich leben kann.
Cities Skylines 2? Miserabel gestartet und bis heute nicht für Konsolen erschienen. Life By You? Eingestampft und abgeschrieben. Vampire: The Masquerade - Bloodlines 2? Fragt nicht. Was ist nur los bei Paradox Interactive? GameStar-Autor Reiner Hauser hat mit den Schweden gesprochen und diskutiert mit den Strategiespiel-Heroen Maurice Weber, Steinwallen und RangerArea über seine Erkenntnisse und die Probleme von Paradox.
This is a free preview of this month's Patreon episode. Check out the extended version at Patreon.com/3ma! Len, Lambert, and FatherLorris continue their ongoing beef with the Holy See while discussing Europa Universalis 5 dev diaries primarily focused on warfare. We're not even doing jokes about how long these are anymore. That's so early 2024. It's just expected at this point. This is our lives now.
Len, Lorris, and Lambert sat down with JayBean, the creator of the popular Anbennar fantasy total conversion mods for Europa Universalis 4, Crusader Kings 3, and Victoria 3. We asked him what he's most excited about from what we've seen of EU5 so far, what changes he might make to the mod with these new systems, and how Paradox Tinto can better support the modding community.
This is a preview of this month's Patreon episode. Check out the extended version at Patreon.com/3ma! Join Len, FatherLorris, and Lord Lambert as we get the NoCB Cast band back together to talk for 3.5 hours about Paradox Tinto's "Project Caesar," which is probably Europa Universalis 5. Okay, let's be real: it's definitely Europa Universalis 5. We break down the first four dev diaries, everything Johan has ever said about the project on the forums, and talk a bit about the year 1337 – which was not confirmed as the new start date when we recorded this, but has been at this point. So we nailed it. We're very smart. Please clap.
Este episodio es un desastre, las cosas como son. Pero entre unas cosas y otras hablamos de algunos juegos interesantes. 00:08:05 - Cosas 00:57:20 - Rewinds 01:24:30 - The Vale of Eternity 01:33:30 - My Island 01:40:21 - Europa Universalis 02:00:31 - Fast Forward 02:06:55 - Follow & Unfollow MUSIC: Space Invaders – Pornophonique & Look and feel years younger – Brad Sucks
Nesta semana em "o que estamos jogando", Diablo 4, Final Fantasy 16 e as novidades Disco Elysium, Europa Universalis 4 e Lies of Pi.
It's the final episode of Season 6! (But don't worry, I already have great stuff planned for Season 7!) This time, Eivind Vetlesen, designer of Europa Universalis: The Price of Power, comes by to talk about designing a game that is true to both history and to the video game from Paradox. Dr. Paul Wright joins as a gaming enthusiast and historical expert. Beyond Solitaire is proudly sponsored by Central Michigan University's Center for Learning Through Games and Simulations, where learning can be both playful and compelling. Check them out here: https://www.cmich.edu/colleges/class/Centers/CLGS/Pages/default.aspxCheck out CMU's game offerings here: https://cmichpress.com/shop/Sign up for an online game design class here: https://www.cmich.edu/academics/colleges/liberal-arts-social-sciences/centers-institutes/center-for-learning-through-games-and-simulations/certificate-in-applied-game-designAll episodes of my podcast are available here: https://beyondsolitaire.buzzsprout.com/Enjoy my work? Consider supporting me on Patreon at https://www.patreon.com/beyondsolitaire or getting me a "coffee" on Ko-fi! https://ko-fi.com/beyondsolitaireContact Me: Email: beyondsolitaire at gmail.comTwitter: @beyondsolitaireInstagram: @beyondsolitaireFacebook: www.facebook.com/beyondsolitaireWebsite: www.beyondsolitaire.net
Welcome to The Nonlinear Library, where we use Text-to-Speech software to convert the best writing from the Rationalist and EA communities into audio. This is: Morality is Accidental & Self-Congratulatory, published by ymeskhout on May 29, 2023 on LessWrong. The Selfish Gene remains one of my favorite books of all time and although published in 1976 it remains a compelling and insightful introduction to the brute mechanics of natural selection. Richard Dawkins later acknowledged that his book's title may give a misleading impression of its thesis, erroneously ascribing conscious motivations or agentic properties to non-sentient strands of DNA. The core argument is dreadfully simple: genes (as opposed to organisms or species) are the primary unit of natural selection, and if you leave the primordial soup brewing for a while, the only genes that can remain are the ones with a higher proclivity towards replication than their neighbors. “Selfish” genes therefore are not cunning strategists or followers of some manifest destiny, but rather simply the accidental consequence of natural selection favoring their propagation. Nothing more. Dawkins is responsible for coining the word ‘meme' in the book to describe how the same principles behind gene replication can apply to ideas replicating. I thought about this when I read WoodFromEden's post about the origin of patriarchy. Their explanation for why male dominance persisted historically for so long is elegantly tidy: Men make war. Or rather, groups of men make war. The groups that were good at making war remained. The groups that were less good at making war perished. That way, human history is a history of successful male military cooperation. Groups with weak male bonding were defeated by groups where men cooperated better. Here too, there is no dirigible trajectory mapped out ahead of time. Cultural values which valorize physical male violence and facilitate its coordination at scale will become the dominant paradigm purely as a result of the circumstances' ruthless logic. Any deviation from this set of values would lead your tribe towards extinction, which accidentally also meant your bards wouldn't be around to write songs and poems extolling the virtues of sex equality. At least not until there have been an extensive change in circumstance. This “security dilemma” may have been borne out of petty squabbles over hunting grounds in the Serengeti but its ramifications persisted throughout history. Military service today may be seen as a low-status and distasteful profession — quite literally grunt work — but it used to be venerated deeply as a path to honor and a cornerstone of civic duty. This philosophy is epitomized by the recurring and central portrayal of military men in stories from a long time ago (Homeric heroes of ancient Greece, Genghis Khan, Jedi knights, etc.), their deeds forming the backbone of societal narratives and cultural mythologies. The historian Bret Deveraux analyzed the grand strategy video game Europa Universalis 4 to illustrate the war-hungry reality of the late medieval period: Military power requires revenue and manpower (along with staying technologically competitive) and both come from the same source: the land. While a player can develop existing provinces, taking land in war is far cheaper and faster. The game represents this through both developing old land and seizing new land requiring similar resources [but compared to incorporating newly conquered land, development is about 4x as expensive while providing only marginal improvements]. That may seem like the developer has placed their thumb a bit unfairly on the scale, but, as Azar Gat notes in War in Human Civilization (2006) for pre-industrial societies that is a historically correct thumb on the scale. Until the industrial revolution, nearly all of the energy used in production came out of agriculture one way or another; improves in irrigation, tax collection and farming methods might improve...
Link to original articleWelcome to The Nonlinear Library, where we use Text-to-Speech software to convert the best writing from the Rationalist and EA communities into audio. This is: Morality is Accidental & Self-Congratulatory, published by ymeskhout on May 29, 2023 on LessWrong. The Selfish Gene remains one of my favorite books of all time and although published in 1976 it remains a compelling and insightful introduction to the brute mechanics of natural selection. Richard Dawkins later acknowledged that his book's title may give a misleading impression of its thesis, erroneously ascribing conscious motivations or agentic properties to non-sentient strands of DNA. The core argument is dreadfully simple: genes (as opposed to organisms or species) are the primary unit of natural selection, and if you leave the primordial soup brewing for a while, the only genes that can remain are the ones with a higher proclivity towards replication than their neighbors. “Selfish” genes therefore are not cunning strategists or followers of some manifest destiny, but rather simply the accidental consequence of natural selection favoring their propagation. Nothing more. Dawkins is responsible for coining the word ‘meme' in the book to describe how the same principles behind gene replication can apply to ideas replicating. I thought about this when I read WoodFromEden's post about the origin of patriarchy. Their explanation for why male dominance persisted historically for so long is elegantly tidy: Men make war. Or rather, groups of men make war. The groups that were good at making war remained. The groups that were less good at making war perished. That way, human history is a history of successful male military cooperation. Groups with weak male bonding were defeated by groups where men cooperated better. Here too, there is no dirigible trajectory mapped out ahead of time. Cultural values which valorize physical male violence and facilitate its coordination at scale will become the dominant paradigm purely as a result of the circumstances' ruthless logic. Any deviation from this set of values would lead your tribe towards extinction, which accidentally also meant your bards wouldn't be around to write songs and poems extolling the virtues of sex equality. At least not until there have been an extensive change in circumstance. This “security dilemma” may have been borne out of petty squabbles over hunting grounds in the Serengeti but its ramifications persisted throughout history. Military service today may be seen as a low-status and distasteful profession — quite literally grunt work — but it used to be venerated deeply as a path to honor and a cornerstone of civic duty. This philosophy is epitomized by the recurring and central portrayal of military men in stories from a long time ago (Homeric heroes of ancient Greece, Genghis Khan, Jedi knights, etc.), their deeds forming the backbone of societal narratives and cultural mythologies. The historian Bret Deveraux analyzed the grand strategy video game Europa Universalis 4 to illustrate the war-hungry reality of the late medieval period: Military power requires revenue and manpower (along with staying technologically competitive) and both come from the same source: the land. While a player can develop existing provinces, taking land in war is far cheaper and faster. The game represents this through both developing old land and seizing new land requiring similar resources [but compared to incorporating newly conquered land, development is about 4x as expensive while providing only marginal improvements]. That may seem like the developer has placed their thumb a bit unfairly on the scale, but, as Azar Gat notes in War in Human Civilization (2006) for pre-industrial societies that is a historically correct thumb on the scale. Until the industrial revolution, nearly all of the energy used in production came out of agriculture one way or another; improves in irrigation, tax collection and farming methods might improve...
It's an all-star panel as Len and Mike Williams are joined by Mohawk Games' and Idle Thumbs' own Soren Johnson and Paradox Tinto's Johan Andersson to chip away at a tricky target: the different design goals between a more "Board Gamey" strategy game like Civilization and the "Simulationist" breed exemplified by Europa Universalis. We discuss what we like and don't like about each one, who the audiences are for each, and how to navigate the significant overlap in those audiences. In the end, maybe it's not as adversarial after all...
Ti nejvěrnější z posluchačů už ví, že každé jaro pořádá Inkvizice sjezd na Veselé, kde společně s vybranou společností stráví víkend nad dobrým jídlem, pitím a hraním různých nových i starých titulů. Tak tomu bylo i letos, a abyste i vy všichni mohli okusit tamní veselou atmosféru, nahráli jsme lehce uvolněnější díl s pokecem o hrách, které jsme tam vyzkoušeli. Poslechněte si o Bestii, druhém rozšíření pro Arnak, Bear Raid nebo Star Wars deckbuildingu od Dana, Eklpa a Zetka s dodatkem o UBOOTu a Europě Universalis od Speedyho a Kristýny! P.S.: Nežužlejte baterky.
We've got a full house this week with Rich, Amanda, Aaron, Jason, and Chris O'Regan from The Sausage Factory/Cane & Rinse as they talk about the PSVR 2 release. Games: Redemption Reapers (PC), Theatrhythm: Final Bar Line (Switch), Europa Universalis (the board game), Fallout 76 (PC), Wild Hearts (PS5), Caves of Lore (PC). To contact us, email call@gamerswithjobs.com! Send us your thoughts on the show, pressing issues you want to talk about, or whatever else is on your mind. Links and Show Notes
Recently a few members of the group have funded a voyage into the Lacerdaverse by getting into the heavy games designed by renowned board game designer "Vital Lacerda" and in this episode we share our entry level experiences.FIRST PLAYER: JPOTHER PLAYERS: Adrian & DaveyOVERVIEWAfter the groups last outing in "Great Hexpectations" sharing all of their board game failures, it's time to shift our attention and thoughts about the epic heavy games designed by Vital Lacerda Boardgames focusing on the big box deluxe games published by Eagle-Gryphon Games. In this episode you'll learn:- That Final Destination 8 featured in Davey's kitchen- Just how many flowcharts are in Europa Universalis- Adrian can't get enough of Castles of Burgundy- more about our entry level experiences of The Gallerist, Vinhos, Lisboa, Kanban EV, On Mars, The Weather Machine- We should have tried to find someone with Escape Plan before this episode- What our oldest games we've not played (or for a long time) in our listeners questionLINKS REFERENCED IN THE SHOWYou can find out more about Vital Lacerdas current games and upcoming games on the links below:Vital Lacerda's Facebook Page - https://www.facebook.com/vitallacerdagamesVital Lacerda's Instagram Page - https://www.instagram.com/vitallacerda/ Eagle-Gryphon Games Website - https://www.eaglegames.net/EPISODE CHAPTERS0:00 - TURN 1 - Player Count4:17 - TURN 2 - Let's Talk About Hex4:32 - Adrian - Castles of Burgundy7:49 - Davey - Mansions of Madness10:06 - JP - Europa Universalis16:58 - TURN 3: Discovering the Lacerdaverse17:15 - Who is Vital Lacerda?19:34 - Our caveats in our discovery21:06 - The Gallerist (2015)28:07 - Vinhos (2016)34:30 - Lisboa (2017)42:28 - Escape Plan (2019) - Honourable mention43:51 - Kanban EV (2020)51:28 - On Mars (2020)59:38 - The Weather Machine (2022)1:08:50 - In summary and the upcoming Invention: Age of Evolution (2023)1:10:19 - TURN 4 - Question Time: What's the oldest game in our collections that we haven't played (for a long while)?1:16:34 - TURN 5 - The Penultimate Turn: What's Coming Up?1:16:46 - JP - Beyond the Sun1:18:03 - Adrian - Targi1:19:01 - Davey - Dune Imperium and Darkest Dungeon1:20:11 - TURN 6 - The Final TurnSupport the showSUPPORTING THE SHOW- Support us on Ko-FiENGAGING WITH THE SHOWWe want your questions so engage with the show through our channels below:- Email Us - BoardGameGeek - Facebook - Instagram- Threads - TikTok
As Rob vacates the first player throne JP returns to familiar ground and brings us all into the dystopian future of Netrunner, an asymmetrical card game where a runner (hacker) attempts to hack a shady corporation in order to prevent them scoring their nefarious agendas.FIRST PLAYER: JPOTHER PLAYERS: Ian & KerleyOVERVIEWIn this weeks episode, JP takes on the mantle of first player once again and along with Ian and Kerley they perform a deep dive into one of their favourite games Netrunner. Prepare to be propelled into the dystopian future and get your hack on. In this episode you'll learn:- That Ian has actually played some more games, at this rate he might make it back in the group- Kerleys kickstarters have all been delivered at once, pretty much- what Netrunner is and why it's an important game for the group- to explore all the corporations and runners in the game along with their thematic and mechanical flavours- What games the group would save from their house if it was on fireLINKS REFERENCED IN THE SHOWNOTE: We are not affiliated with Null Signal Games or FFG but we want to help promote this fantastic game to everyone. You can find out more information below:Shut Up & Sit Down "Why You Should Get into Netrunner in 2023?" - https://www.youtube.com/watch?v=Ev24b_17-Po&t=165sWhat is Netrunner? (Null Signal Games) - https://nullsignal.games/about/netrunner/Getting started in Netrunner (System Gateway) - https://netrunnercards.co.uk/product/62/EPISODE CHAPTERS0:00 - TURN 1 - Player Count1:18 - TURN 2 - Let's Talk About Hex2:44 - Kerley - Scythe6:10 - Ian - Quoridor9:50 - JP - Cubitos16:44 - TURN 3 - Jacking back into Netrunner19:06 - What is Netrunner?25:20 - Our groups introduction to Netrunner28:42 - The death and resurrection of Netrunner35:12 - Exploring the Corporations41:08 - Haas-Bioroid (Purple Corp)42:26 - Jinteki (Red Corp)43:54 - NBN (Yellow Corp)45:15 - Weyland (Green Corp)47:35 - Exploring the Runners49:07 - Shapers (Green Runner)50:34 - Criminals (Blue Runner)52:39 - Anarchs (Orange Runner)54:22 - The rich deckbuilding experience57:55 - How can you get started with Netrunner?59:57 - TURN 4 - Question Time: What single game would you save from yourcollection which is on fire?1:03:43 - TURN 5 - The Penultimate Turn: What's Coming Up?1:03:56 - Kerley - Mosaic, Europa Universalis & Frosthaven1:09:04 - JP - Hoplomachus Victorum & Remastered1:11:47 - Ian - Welsh Crokinole Tournament & planning more games in (yeah right!!!)1:13:30 - TURN 6 - The Final TurnSupport the showSUPPORTING THE SHOW- Support us on Ko-FiENGAGING WITH THE SHOWWe want your questions so engage with the show through our channels below:- Email Us - BoardGameGeek - Facebook - Instagram- Threads - TikTok
Vi siete mai chiesti come difendersi da un rapimento alieno? Le persone che vengono addotte dalle astronavi, se la cercano? Queste sono solo alcune delle domande alle quali abbiamo risposto grazie al contattista Anis Tarzak. Il vero Servizio Pubblico lo trovate solo sul podcast de L'Asse, a cominciare dalla sensibilizzazione sui grigi alti. Sperando di non essere denunciati per apologia degli insaccati, passiamo poi alla controcopertina di Maurizio Battista. La battaglia in contemporanea con la seconda e terza moglie prosegue, non pago però Maurizio decide di rivolgere la sua attenzione anche all'Avv. Codardino, protagonista della serie Better Call Codardino. A traghettarvi in questo mare di cringe, Emiliano il ciccione detto pingue, ̶T̶o̶m̶m̶a̶s̶o̶ ̶ e Paolo, sempre più distratto dagli sviluppi delle sue campagne su Europa Universalis. Vi consigliamo di non perdervi l'intervista finale a Oloac Azzannap, creator espressamente eterosessuale di Onlyfans. --- Send in a voice message: https://anchor.fm/lasse-nella-manicas-show/message Support this podcast: https://anchor.fm/lasse-nella-manicas-show/support
Gänget gästas av Fredrik Wester. Fredrik är VD för världsledande Paradox Interactive som är värderat till över 21 miljarder kronor och ligger bakom spel som Crusader Kings och Europa Universalis.OBS. Det här är inte det hela avsnittet. Vill du få tillgång till hela avsnittet? Stöd oss på Patreon.Sista Måltiden Shop: https://sistamaltiden.se Är du Patreon och vill få tillgång till alla avsnitt i sin helhet? Vill du bli Patreon för att få tillgång till allt? Tryck här. Hosted on Acast. See acast.com/privacy for more information.
Gänget gästas av Fredrik Wester. Fredrik är VD för världsledande Paradox Interactive som är värderat till över 21 miljarder kronor och ligger bakom spel som Crusader Kings och Europa Universalis.OBS. Det här är inte det hela avsnittet. Vill du få tillgång till hela avsnittet? Stöd oss på Patreon.Sista Måltiden Shop: https://sistamaltiden.se Är du Patreon och vill få tillgång till alla avsnitt i sin helhet? Vill du bli Patreon för att få tillgång till allt? Tryck här. Hosted on Acast. See acast.com/privacy for more information.
Diese zehn Spiele haben in Nachtests die größten Wertungssprünge hingelegt - als Belohnung für jahrelange Pflege oder ausgebügelte Release-Katastrophen.
Wait a minute where's Davey!!!! JP stands in as Davey is feeling under the weather to continue this episode with the exciting return of Niche Number 1's. Yes they're back for another round.FIRST PLAYER: Davey (well JP's covering)OTHER PLAYERS: Adrian & KerleyOVERVIEWNiche Number 1's are back and we're here to talk through another round of obscure categories and what games we link to those categories, these include favourite game with no VP's, favourite game you bought on a whim, favourite game you hated on your first play but then liked and much much more. In this episode you'll learn:- Adrian has been dabbling in a bit of Raiders of the North Sea for more viking fun and games- Kerley has indoctrinated one of his overseas friend into the hobby in the space of a week- JP has been caused serious amounts of net damage from Jinteki servers in Netrunner (yes it's a thing)- The team run through six new Niche Number ones- And why won't anyone make a board game version of Dizzy The Egg? Surely a missed opportunity hereLINKS REFERENCED IN THE SHOWN/AEPISODE CHAPTERS0:00 - TURN 1 - Player Count2:26 - TURN 2 - Let's Talk About Hex2:38 - Adrian - Raiders of the North Sea8:24 - Kerley - Gugong13:50 - JP - Netrunner19:33 - TURN 3 - Main Event - Niche Number 1's - Round 221:03 - What's your favourite game that doesn't have VP's?26:52 - What's your favourite game that you don't own?34:39 - What's your favourite game that you hated on your first play then liked?42:45 - What's your favourite game that you've bought on a whim?47:22 - What's your favourite game without an available expansion?51:38 - What's your favourite game that has the most useless component?56:39 - TURN 4 - Question Time: As we get deeper in the hobby do we find ourselves getting more snobby / elitist?1:05:49 - TURN 5 - The Penultimate Turn: What's Coming Up?1:06:09 - Adrian - Board gaming birthdays1:07:03 - Kerley - Kickstarter Releases (Northgard & Europa Universalis)1:07:58 - JP - Hoplomachus Victorum & Perseverance Chronicle Mode1:09:39 - TURN 6 - The Final TurnSupport the showSUPPORTING THE SHOW- Support us on Ko-FiENGAGING WITH THE SHOWWe want your questions so engage with the show through our channels below:- Email Us - BoardGameGeek - Facebook - Instagram- Threads - TikTok
En el programa de esta semana de Checkpoint tenemos un juego muy especial y un invitado no menos especial. Jaime San Simón, crítico y periodista en la web especializada Eurogamer, viene al programa a charlar de Dorfromantik, un juego de colocar baldosas hexagonales con diferentes elementos en ellas para conformar un paisaje siguiendo una serie de reglas cambiantes entre partidas. Un juego relajado, bonito y que requiere mucha más habilidad y pensamiento de lo que puede parecer en primera instancia.En la segunda parte del programa no abandonamos la temática de las baldosas, hexagonales o no, porque hablamos de videojuegos que toman inspiración de juegos de mesa. Hablando de referencias conocidas, como Mario Party o Europa Universalis, y algunas otras más exóticas, como Momotaro Dentetsu, hacemos un repaso por algunos de los juegos más interesantes que han vivido de los juegos de mesa, que hoy parecen más vivos que nunca. Para acabar, contestamos las preguntas de nuestros oyentes.
Schiffer, Christianwww.deutschlandfunk.de, CorsoDirekter Link zur Audiodatei
Yup. And Henri played Europa Universalis 4. The Film: Milz and Henri's Guide to Getting the Best Birthday Gift: https://youtu.be/LY7RjBbCMeU This comedic podcast features two boys who talk about whatever. May feature: improv, quizzes, questions, and literally anything else. Podcast Links: https://linktr.ee/MacbeefBanquetProductions Intro/Outro Music: Synthwave by Ryan Andersen. Ryan Andersen is an American composer and producer currently making music in Paris, France. Andersen has been writing music for the last 15 years and primarily creates soundtracks for media like podcasts, streaming video, film, television and advertising. Visit his page on the Free Music Archive to hear his collection of Creative Commons music for video.
VIDEO EPISODE: Orcs aren't' racist, Dungeon's and Dragons never radicalized anyone, and playing video games does not make you racist. These are general statements cited over the years as basic facts in the news media, yet they are almost universally wrong. We interview Stetson University Psychologist Dr. Christopher J. Ferguson, who published more against bad pop-science fads than almost anyone. Ferguson is the premier expert in the United States on video game violence and has written extensively at Psychology Today and other outlets. We go with Dr. Ferguson into these false narratives, especially when they orbit politics and nerd culture. Even the scientific establishment, like the American Psychological Association, will feature junk science in gussied up papers. Why politics is de-railing good science and how Ferguson would hope to solve the problem. Ferguson is into the science of video gaming. Ferguson's Social Media: Twitter: https://twitter.com/CJFerguson1111 Psychology Today: https://www.psychologytoday.com/us/contributors/christopher-j-ferguson-phd Ours: The Happy Warrior Podcast is a conservatarian interview podcast deep-diving into the most important stories of the day. Happy Warrior Subtack: https://happywarrior.substack.com/ Twitter: https://twitter.com/HappyWarriorP Youtube: https://bit.ly/2ItbgBY Facebook: https://www.facebook.com/happywarriorpete Description From Psychology Today: Christopher J. Ferguson, Ph.D., is a professor of psychology at Stetson University. He is interested in media violence and, in particular, video games. He has been invited to speak at Vice President Biden's task force and a 2013 Institute of Medicine/CDC panel on the subject. In summer 2018, I testified at the School Safety Commission. His research has generally indicated that exposure to media violence has little effect on societal violence. Ferguson has emphasized that media effects must be studied independently rather than taking a "one size fits all" approach. Thus, advertising may get us to switch from one product to another even if video games don't turn kids into mass killers. Dr. Ferguson is also interested in the sociology of media research itself...how political pressure, social, moral panics, and culture war can distort media effects research into "opinions with numbers." Dr. Ferguson is a consummate geek, interested in everything from science fiction to Dungeons and Dragons in his spare time. He and his son are fans of the Lego series of video games. Dr. Ferguson also likes strategy games such as Europa Universalis. His career proves to parents once and for all, yes, your child CAN make a career out of video games... --- Send in a voice message: https://anchor.fm/happywarrior/message
Orcs aren't' racist, Dungeon's and Dragons never radicalized anyone, and playing video games does not make you racist. These are general statements cited over the years as basic facts in the news media, yet they are almost universally wrong. We interview Stetson University Psychologist Dr. Christopher J. Ferguson, who published more against bad pop-science fads than almost anyone. Ferguson is the premier expert in the United States on video game violence and has written extensively at Psychology Today and other outlets. We go with Dr. Ferguson into these false narratives, especially when they orbit politics and nerd culture. Even the scientific establishment, like the American Psychological Association, will feature junk science in gussied up papers. Why politics is de-railing good science and how Ferguson would hope to solve the problem. Ferguson is into the science of video gaming. Ferguson's Social Media: Twitter: https://twitter.com/CJFerguson1111 Psychology Today: https://www.psychologytoday.com/us/contributors/christopher-j-ferguson-phd Ours: The Happy Warrior Podcast is a conservatarian interview podcast deep-diving into the most important stories of the day. Happy Warrior Subtack: https://happywarrior.substack.com/ Twitter: https://twitter.com/HappyWarriorP Youtube: https://bit.ly/2ItbgBY Facebook: https://www.facebook.com/happywarriorpete Description From Psychology Today: Christopher J. Ferguson, Ph.D., is a professor of psychology at Stetson University. He is interested in media violence and, in particular, video games. He has been invited to speak at Vice President Biden's task force and a 2013 Institute of Medicine/CDC panel on the subject. In summer 2018, I testified at the School Safety Commission. His research has generally indicated that exposure to media violence has little effect on societal violence. Ferguson has emphasized that media effects must be studied independently rather than taking a "one size fits all" approach. Thus, advertising may get us to switch from one product to another even if video games don't turn kids into mass killers. Dr. Ferguson is also interested in the sociology of media research itself...how political pressure, social, moral panics, and culture war can distort media effects research into "opinions with numbers." Dr. Ferguson is a consummate geek, interested in everything from science fiction to Dungeons and Dragons in his spare time. He and his son are fans of the Lego series of video games. Dr. Ferguson also likes strategy games such as Europa Universalis. His career proves to parents once and for all, yes, your child CAN make a career out of video games... --- Send in a voice message: https://anchor.fm/happywarrior/message
Volvemos con uno de los grandes, con EU4, y volvemos de la mano de uno de sus desarrolladores afincado en el estudio español de Paradox Tinto, Alvaro Sanz, que junto con los tertualinos más expertos del EU4, nos pondrá al día de todas aquellas dudas, preguntas y chismorreos sobre quizás, el más gran juego de estrategia en tiempo real jamás publicado sobretodo de los últimos 20 años: EU4.
Welcome back, Bizzlers! I know it's been a while since we've had a new guest but we've got a great one today: A fantastically fun (and very skilled) wargaming Twitch streamer from Germany named Bengt aka Hjalfnar of History Gaming Verified (HGV). He wears authentic (and hilarious) helmets from historical wars while he streams and loves engaging in history talk with his growing followers even while he's (virtually) conquering Europe in WW2 in HEARTS OF IRON 4 or the whole world in EUROPA UNIVERSALIS 4. We talk about how he got into strategy gaming (which you know The Bizzle also loves which is why we connected and why I wanted him on the podcast) even while getting married and having kids and now is a streaming partner on Twitch with a great following that's quite active on his Discord as well. I'm hoping this is just the first part of a series of podcasts about gaming – next time we aim to discuss where we think the future of gaming is going both in terms of hardware and software. Enjoy y'all! *INTRO MUSIC BY Ethan Meixsell* *THANKS TO DODGER, ALISON HAISLIP, ALEX ALBRECHT, and SAM “STRIPPIN” FOR THEIR BIZZLE-ING* More from The Bizzle: Podcast: www.bizzlecast.com Movement: www.facebook.com/CassiniCTI Twitch: www.twitch.tv/thejbizzle7 Twitter: @swlorecast & @thebizzle81 ALL RIGHTS RESERVED by The BizzleCast (Jesse F. Brenner) (C) (2021)
Brett, Matt, Jason & special guest Ryan talk about Paradox games and their recent controversial decisions to cancel games. Brett also talks about how much he is in love with Resident Evil: Village. I don't know much about Paradox but apparently it's NOT a RTS game, but it also isn't a grand strategy game. Heart of Iron 4, Victoria 2, Europa Universalis - that's some Paradox games that people seem to like!Follow us on Twitter: @dreblergamingPatreon: https://www.patreon.com/join/dreblergaming
00:00 Bevezető röcögés 01:20 Europa Universalis 4: Hibák lettek elkövetve 18:29 Felezték az Activision CEO fizetését 23:44 Metro Exodus PC Enhanced Edition 28:36 A Doom Eternal hazudott 31:40 Mivel játszunk mostanában? 40:15 Panelkertész __________ Youtube: https://www.youtube.com/bogre Twitch: https://www.twitch.tv/bogre_gaming Discord: https://discord.gg/KXznRgR Patreon: https://www.patreon.com/bogre Twitter: https://www.twitter.com/ketbogre Facebook: https://www.facebook.com/ketbogre
Tony & Jeremy review Thunder Force (2021) starring Melissa McCarthy, Octavia Spencer & Jason Bateman. In the second half Jeremy gives his take of one of Tony's favorite anime films, Akira (1988).Chapters:Current Talk: Europa Universalis, The Longing, Taskmaster(00:23)Thunder Force (2021) Review (14:21)Akira (1988) Discussion (31:26)The clips featured in this podcast were for critical review and parody, which are protected under the Fair Use laws of the United States Copyright Act of 1976. All rights are reserved and acknowledged.Show NotesThunder Force - Rotten TomatoesAkira - Rotten TomatoesThe Longing - MetaCriticTaskmaster - Wikipedia
We discuss the latest grand strategy news and once again have some fundamental disagreements about the Roman Empire. Check out Len's Somewhat More Historical Norse Paganism mod! https://steamcommunity.com/sharedfiles/filedetails/?id=2425288351 Follow the hosts! Rose (@EnigmaticRose4) Twitch.tv/EnigmaticRose4 Lorris (@FatherLorris) ChapelComic.com Lambert (@Lambert2191) YouTube.com/user/Lambert2191 Leana (@TilFolkvang) YouTube.com/TheLoreswornOrder
* Another Bloodlines lead leaves * Halo: MCC gets optimized for Series X/S * Sims 4 new expansion * Doom: Eternal and Europa Universalis 2 * The TGO Roundtable!
Strategiespiele sind so famos wie vielfältig: Mal kommandieren wir Armeen in Echtzeit, mal rundenweise, mal verwalten wir ganze Imperien, mal nur kleine Söldnertrupps. Dann gibt's ja auch noch Aufbauspiele, Wirtschaftssimulationen, Städtebauspiele, Zoo- und Freizeitparkmanager sowie Mischlinge aus Strategie- und Rollenspiel, siehe The Banner Saga. Die Frage nach den besten Strategiespielen hängt daher stark vom persönlichen Geschmack ab, deshalb beantworten wir sie auch ganz persönlich. Nämlich im GameStar-Podcast mit Michael Graf, Maurice Weber und Steinwallen, der auf seinem Youtube-Kanal vor allem historische Strategiespiele wie Europa Universalis 4 rauf und runter spielt. Gemeinsam diskutieren wir unsere persönlichen Favoriten, unsere aktuell meistgespielten Strategiespiele sowie das objektiv beste Strategiespiel aller Zeiten. Bezieungsweise die beiden objektiv besten Strategiespiele, weil Maurice mal wieder mit einer Exotenmeinung ausscheren muss... Artikel mit Kommentarfunktion: https://www.gamestar.de/artikel/podcast-die-besten-strategiespiele,3360839.html
Destin participated in the Ludum Dare Game Jam, and talks about the experience and the game development process, then talks about the Final Fantasy Remake, whilst Sabmerk talks about his new Grand Strategy obsession, historical accuracy in video games and the Byzantine Empire. Destin's game: https://ldjam.com/events/ludum-dare/46/burning-time Twitter: @patchnotes_cast Instagram: @patchnotes_cast Timestamps: 00:00:00- Intro and Coronavirus chat 00:03:23- Cooking Mama update, TF2 crisis, Valorant and Stadia 00:19:14- Xbox Series X and Microsoft Flight Simulator 00:26:33- Game Jam part 1 00:41:19- Byzantine Empire interlude 00:44:56- Game Jam part 2 01:08:30- Rising Storm 2, Civ 6, Crusader Kings 2 and Europa Universalis 4 01:26:00- Toontown and Club Penguin 01:35:44- Byzantine Empire interlude 2 01:38:20- Final Fantasy 7 Remake 01:55:55- Outro and other guff
I en uge hvor kurven synes knækket og børn skal forberede sig på at skulle tilbage i skolerne, har vi til vores egen overaskelse spillet en del forskellige spil. I denne uge har vi spillet:Star Treck Bridge Crew, Europa Universalis, Stelaris, Hell let Lose, Unavowed og Kingdom Come.
I en uge hvor kurven synes knækket og børn skal forberede sig på at skulle tilbage i skolerne, har vi til vores egen overaskelse spillet en del forskellige spil. I denne uge har vi spillet:Star Treck Bridge Crew, Europa Universalis, Stelaris, Hell let Lose, Unavowed og Kingdom Come.
I en uge hvor kurven synes knækket og børn skal forberede sig på at skulle tilbage i skolerne, har vi til vores egen overaskelse spillet en del forskellige spil. I denne uge har vi spillet:Star Treck Bridge Crew, Europa Universalis, Stelaris, Hell let Lose, Unavowed og Kingdom Come.
V posledním díle hudební návštěvy strategického žánru se Jarda Konáš překlopí do 21. století s Dawn of War nebo Shogun a dalšími! Při poslouchání čtvrtého dílu o hudbě ve strategiích (první díl, druhý a třetí díl) vás možná překvapí známá jména. Například Frank Klepacki nebo Jeremy Soule – ti mají místa v soundtrackové síni slávy zaručena. Jarda od nich pustí Earth 2150 a Dawn of War. U toho druhého měl dokonce ve scénáři napsáno „Oblivion hadr“ – takže to musí stát za to! Vedle těchto dvou borců poznají vaše uši hudbu Jeffa van Dycka z Shogun: Total War, Andrease Waldetofta pro Europa Universalis nebo Roberta L. Euvina pro Stronghold další. Jména, říkáte, která zapomenete hned po dočtení těchto řádek? Možná. Myslíme si ale, že po poslechnutí ukázek z jejich tvorby si možná najdete celá alba a vychutnáte si jejich skvělou práci od začátku do konce. A přesně to je jeden z účelů Retro not: Představovat, inspirovat a pomáhat vám hledat něco zajámavého a nového – i když jsme Retro nation!
Welcome to Dev Game Club, where this week we continue our Civilization III discussion with an interview with Soren Johnson, Civilization III designer and programmer and head of Mohawk Games. Dev Game Club looks at classic video games and plays through them over several episodes, providing commentary. Podcast breakdown: 0:49 Interview 1:39:20 Break 1:39:54 Feedback Issues covered: surprises on the 200th episode, getting into games, mispronouncing a California city, computer science as a term, figuring out where to work, being into history, getting away from games in college, the troubled history of Civ III, preferring not to do sequels, bad choices at MicroProse, not thinking about walking away from IP, a rights battle, getting Sid Meier to make a Civ game, Brian Reynolds turning away from Civ games, brain drain, a golden opportunity, "the adults had disappeared," evolving into designer-programmer, the beginning of a franchise, switching away from adding proper nouns to the game, incorporating culture as a fountain to establish borders, design ideas that feel like they should have always been there, adding strategic and luxury resources, pushing trade and tension through resources, the advantages of particular historic civilizations and that not being a good fit for Civ, game play coming from map generation, lacking a single AI technique, starting the AI by starting at the beginning of the game, keeping hard-coded values out of the AI, making things data-driven, mod-ability, adapting the AI to changes and iteration in development, whether an AI is "cheating," being careful with how the AI interacts with the player, the intricacy of a naval invasion, how to choose a good city for your invasion and how players subvert that, making small decisions plausible, having no firewall between AI and game data, scaling for difficulty by bonuses and penalties, beating the opponent vs providing behaviors as a challenge, the inherent difficulty of diplomacy, AI as NPC, the negotiating table, AI career beginning when Civ III released, optimizing the fun out of the game, you don't give up anything to trade technologies, limiting what the AI is allowed to do, Civ is a game about math, giving up floating point math, balancing the numbers through Early Access now but patches in the past, being on the frontier of live games, holding the game together via time with the audience, discovering the perfect strategy for asymmetrical games via iteration, re-examining the 4X with his next game, automating as a poor solution, removing unnecessary vestigial stuff, taking away decision-free micromanagement, being afraid of changing mainstays, revisiting your prior design ideas, working like film and being out-of-order vs starting at the beginning, GDC postponement, Irene of Athens, Tim's love for Civ stories, manga and comics, the variety in the Japanese games market, the prevalence of handheld and mobile in the Japanese market, greater variety of games in smaller budgets, the value of common language, Tim's charity pledging. Games, people, and influences mentioned or discussed: Mark Sean Garcia, EA, Knockout Kings, Firaxis, Maxis, Spore, Dragon Age Legends, Mohawk Games, Offworld Trading Company, Adam Saltsman, Designer Notes, Idle Thumbs, Commodore 64, Amiga, Black Isle Entertainment, Avalon Hill, Sid Meier, MicroProse, Brian Reynolds, Spectrum Holobyte, Sid Meier's Gettysburg, Sid Meier's Alpha Centauri, Activision, Infogrammes, Hasbro Interactive, Sid Meier's Dinosaurs, Starcraft, Age of Empires: Age of Kings, Tim Train, Jason Coleman, David Inscore, Railroad Tycoon, Pirates, X-COM, Julian Gollop, Jake Solomon, Jeff Briggs, Bohnanza, Settlers of Catan, Guns Germs and Steel, Warcraft, Paradox Interactive, Crusader Kings, Europa Universalis, A Few Acres of Snow, Dominion, Ten Crowns, Empire, Beyond Earth, John Romero, SIGIL, DOOM (1993). Warren Linam-Church, Oedipus, Shakespeare, Johnny Grattan, Maus, PlayStation 2, Mr. Mosquito, Xbox (original), Prey (2017), Batman: Arkham Knight. Next time: Another interview?! Links: Playing to Lose, GDC 2008 Irene of Athens Twitch: brettdouville, instagram:timlongojr, @brett_douville, @timlongojr, and @devgameclub DevGameClub@gmail.com
Just some very NSFW banter during a typical CK2 game. For those who don't know Crusader Kings 2 is a dynasty simulator where players create a family in medival europe and try to survive and rise in the ranks of great houses of europe. Taken out of context some of the topics discussed are quite jarring to the sensibilities. I assume if you are listening to this you already know all of this. We are doing a megacampaign spanning from the easiest start date in CK2 through to the end then we are going to convert it for Europa Universalis 4 and play it through to the end of that game, basically a a victory lap before CK3 comes out to celebrate which is in my opinion a perfect game.
Just some very NSFW banter during a typical CK2 game. For those who don't know Crusader Kings 2 is a dynasty simulator where players create a family in medival europe and try to survive and rise in the ranks of great houses of europe. Taken out of context some of the topics discussed are quite jarring to the sensibilities. I assume if you are listening to this you already know all of this. We are doing a megacampaign spanning from the easiest start date in CK2 through to the end then we are going to convert it for Europa Universalis 4 and play it through to the end of that game, basically a a victory lap before CK3 comes out to celebrate which is in my opinion a perfect game.
Just some very NSFW banter during a typical CK2 game. For those who don't know Crusader Kings 2 is a dynasty simulator where players create a family in medival europe and try to survive and rise in the ranks of great houses of europe. Taken out of context some of the topics discussed are quite jarring to the sensibilities. I assume if you are listening to this you already know all of this. We are doing a megacampaign spanning from the easiest start date in CK2 through to the end then we are going to convert it for Europa Universalis 4 and play it through to the end of that game, basically a a victory lap before CK3 comes out to celebrate which is in my opinion a perfect game.
Just some very NSFW banter during a typical CK2 game. For those who don't know Crusader Kings 2 is a dynasty simulator where players create a family in medival europe and try to survive and rise in the ranks of great houses of europe. Taken out of context some of the topics discussed are quite jarring to the sensibilities. I assume if you are listening to this you already know all of this. We are doing a megacampaign spanning from the easiest start date in CK2 through to the end then we are going to convert it for Europa Universalis 4 and play it through to the end of that game, basically a a victory lap before CK3 comes out to celebrate which is in my opinion a perfect game.
Just some very NSFW banter during a typical CK2 game. For those who don't know Crusader Kings 2 is a dynasty simulator where players create a family in medival europe and try to survive and rise in the ranks of great houses of europe. Taken out of context some of the topics discussed are quite jarring to the sensibilities. I assume if you are listening to this you already know all of this. We are doing a megacampaign spanning from the easiest start date in CK2 through to the end then we are going to convert it for Europa Universalis 4 and play it through to the end of that game, basically a a victory lap before CK3 comes out to celebrate which is in my opinion a perfect game.
Just some very NSFW banter during a typical CK2 game. For those who don't know Crusader Kings 2 is a dynasty simulator where players create a family in medival europe and try to survive and rise in the ranks of great houses of europe. Taken out of context some of the topics discussed are quite jarring to the sensibilities. I assume if you are listening to this you already know all of this. We are doing a megacampaign spanning from the easiest start date in CK2 through to the end then we are going to convert it for Europa Universalis 4 and play it through to the end of that game, basically a a victory lap before CK3 comes out to celebrate which is in my opinion a perfect game.
Just some very NSFW banter during a typical CK2 game. For those who don't know Crusader Kings 2 is a dynasty simulator where players create a family in medival europe and try to survive and rise in the ranks of great houses of europe. Taken out of context some of the topics discussed are quite jarring to the sensibilities. I assume if you are listening to this you already know all of this. We are doing a megacampaign spanning from the easiest start date in CK2 through to the end then we are going to convert it for Europa Universalis 4 and play it through to the end of that game, basically a a victory lap before CK3 comes out to celebrate which is in my opinion a perfect game.
Just some very NSFW banter during a typical CK2 game. For those who don't know Crusader Kings 2 is a dynasty simulator where players create a family in medival europe and try to survive and rise in the ranks of great houses of europe. Taken out of context some of the topics discussed are quite jarring to the sensibilities. I assume if you are listening to this you already know all of this. We are doing a megacampaign spanning from the easiest start date in CK2 through to the end then we are going to convert it for Europa Universalis 4 and play it through to the end of that game, basically a a victory lap before CK3 comes out to celebrate which is in my opinion a perfect game.
Just some very NSFW banter during a typical CK2 game. For those who don't know Crusader Kings 2 is a dynasty simulator where players create a family in medival europe and try to survive and rise in the ranks of great houses of europe. Taken out of context some of the topics discussed are quite jarring to the sensibilities. I assume if you are listening to this you already know all of this. We are doing a megacampaign spanning from the easiest start date in CK2 through to the end then we are going to convert it for Europa Universalis 4 and play it through to the end of that game, basically a a victory lap before CK3 comes out to celebrate which is in my opinion a perfect game.
Just some very NSFW banter during a typical CK2 game. For those who don't know Crusader Kings 2 is a dynasty simulator where players create a family in medival europe and try to survive and rise in the ranks of great houses of europe. Taken out of context some of the topics discussed are quite jarring to the sensibilities. I assume if you are listening to this you already know all of this. We are doing a megacampaign spanning from the easiest start date in CK2 through to the end then we are going to convert it for Europa Universalis 4 and play it through to the end of that game, basically a a victory lap before CK3 comes out to celebrate which is in my opinion a perfect game.
Just some very NSFW banter during a typical CK2 game. For those who don't know Crusader Kings 2 is a dynasty simulator where players create a family in medival europe and try to survive and rise in the ranks of great houses of europe. Taken out of context some of the topics discussed are quite jarring to the sensibilities. I assume if you are listening to this you already know all of this. We are doing a megacampaign spanning from the easiest start date in CK2 through to the end then we are going to convert it for Europa Universalis 4 and play it through to the end of that game, basically a a victory lap before CK3 comes out to celebrate which is in my opinion a perfect game.
Just some very NSFW banter during a typical CK2 game. For those who don't know Crusader Kings 2 is a dynasty simulator where players create a family in medival europe and try to survive and rise in the ranks of great houses of europe. Taken out of context some of the topics discussed are quite jarring to the sensibilities. I assume if you are listening to this you already know all of this. We are doing a megacampaign spanning from the easiest start date in CK2 through to the end then we are going to convert it for Europa Universalis 4 and play it through to the end of that game, basically a a victory lap before CK3 comes out to celebrate which is in my opinion a perfect game.
Welcome to Dev Game Club, where this week we continue our discussion of Civilization III (and of the Civilization series generally). We talk a bit about the middle game generally, why it doesn't catch on with Brett as much, and especially address the layers of game play and how they interact. Dev Game Club looks at classic video games and plays through them over several episodes, providing commentary. Sections played: Through the Medieval period Issues covered: converting members of the population to entertainers, lowering taxes instead, fighting overpopulation, filling out a tech tree to trigger the next age, bouncing off this game again and again, managing complexity, educating yourself with the Civilopedia, finding the decisions less interesting, lack of simulation pressure, having found a boring game and having less to worry about, fighting over every resource, having all the spice, cascading effects over resource distribution, thinking about how the AI might work, characteristics of nations and persons, thinking too hard about civilization breaks the game down a bit, the horrors of balancing, the benefits of iterating a franchise, running into the turn limit, the types of victories, a clash of simple systems, low complexity of any individual system, games of conflict and domination, turn-based combat and domination, putting faces to the civilizations, playing characters as caricature, marketing with Gandhi, personification and putting naming things, the pros and cons of having associations, competition games generally, the astonishing level of achievement here, generating little stories about your civilization, personalizing your board game, what do you bring into your game, visualizing your relationships with other civs, preferring "your" version of a game, playing games linearly but developing them out of order, interpreting the title (and possibly irony), how we teach history in America, sanitizing history, understanding causes, sitting back and evaluating rather than being in it, procedural rhetoric, mirroring it history, games in other areas that focus on different civilizational histories, getting to games. Games, people, and influences mentioned or discussed: Star Wars, Dune, Diplomacy, Risk, Fallout, Bill & Ted's Excellent Adventure, Phil Simms, The Osbornes, Dominion, Balance of Power, Chris Crawford, Mario Kart, Pandemic Legacy, Risk Legacy, X-COM, Rob Daviau, Matt Leacock, PRACTICE, Jeffool, Final Fantasy (series), Sam Thomas, Europa Universalis, Ester Olsen, MicroProse, The Aristocrats, Paradox Interactive, Persona 5, Ben "from Iowa" Zaugg, Day of the Tentacle, Tacoma. Links: Rob Daviau, Designing a Legacy Game Sun Tzu's War Academy The Apollo Program Next time: Finish a game! Twitch: brettdouville, instagram:timlongojr, @brett_douville, @timlongojr, and @devgameclub DevGameClub@gmail.com
James, Marie and Haydn are on hand to discuss the biggest topics of the past week, including crunch, class-action lawsuits and coins tossed to Witchers. The big topic of the week is Doom Eternal executive producer Marty Stratton's comments that the team "crunched pretty hard" for most of 2019 and, despite the four-month delay, continued to do so in the run-up to the game's completion. We once again discuss the potentially harmful attitudes towards crunch across the industry and potential solutions by which studios can reduce the pressure on their staff. Before that, we delve into the latest developments of the gender discrimination class-action lawsuit against Riot Games, and the allegations that the League of Legends developer may have been trying to minimise the amount it has to pay out (potentially up to $400 million). We also discuss Paradox Interactive's trial for a subscription to Europa Universalis 4, addressing the ongoing criticism against the studio's DLC strategy, and speculate as to whether other games and franchises could benefit from such a model. Finally, we touch on the success of Netflix's The Witcher series and weigh in contributing editor Rob Fahey's prediction that more streaming services will be tapping into games IP for future productions. As always, you can get your daily dose of news, insight and analysis into the world behind video games at www.gamesindustry.biz.
Game Brain: A Board Game Podcast with Matthew Robinson and his Gaming Group
0:00:00 - Introduction0:02:35 - This Week’s Game NightJust One (0:02:50)Flappy Birds (0:05:43)Newton (0:09:42)Avalon (0:10:20)Teotihuacan (0:11:44)0:11:56 - News of the WeekDune (0:12:06)Dilluvia Project Product Recall (0:15:13)***NOTE: It is our recommendation NOT to buy Dulluvia at this timeBarrage Five Player Expansion Kickstarter (0:16:40)Europa Universalis (0:19:02)Campaign for North Africa (0:20:42)Europa Universalis: The Price of Power Kickstarter (0:23:32)Here I Stand (0:25:03)1861xx, 1867xx Kickstarters (0:26:41)Age of Steam (0:29:41)Graham Nash Interview: Playing Risk with Jimmi Hendrix (0:31:00)Through the Ages: New Leaders and Wonders (0:32:17)Tribune Expansion (0:35:00)Terraforming Mars: Turmoil (0:35:25)Anachrony: Fractures in Time (0:36:43)The Artemis Project (0:38:15)Alien Frontiers (0:38:40)High Frontier (0:39:40)Sierra West (0:41:20)0:44:30 - Games on the BrainIndonesia (0:44:52)Food Chain Magnate (0:47:47)The Void (0:49:33)0:52:48 - Paladins of the West Kingdom ReviewRaiders of the North Sea, Architects of the West KingdomOrleans (0:56:13)Roads and Boats (1:23:53)1:27:53-GameBreaker/Metagamer/GamblerKeyflower (1:47:00)Wildlife (1:49:43)1:51:04 - Game SommelierBang, Dead of Winter (1:51:32)Battlestar Galactica (1:52:42)Fury of Dracula, Letters from Whitechapel, Scotland Yard (1:53:02)Love Letters, Splendor, Azul (1:54:07)Ricochet Robots (1:54:46)Through the Desert (1:55:05)Seven Wonders (1:55:39)Santorini (1:55:54)Five Tribes (1:56:05)Sleuth (1:56:28)1:57:00 - Sign Off
Nesta edição do Res Publica falamos só da Europa e do que se tem passado no Velho Continente. O conteúdo Res Publica #20 – Europa Universalis aparece primeiro em Engenharia Rádio.
Vi prater om skumle roboter i Sverige, synser litt om E3 og introduserer et nytt fast medlem i DoubleJump som elsker Europa Universalis og hater Kingdom Hearts 3.
I veckans avsnitt av Spelskaparna samtalar jag med Johan Andersson, kreativt ansvarig på Paradox. Johan har varit med länge i branschen, redan som ung fick han chansen att åka över pölen och testa livet som programmerare i USA. Han har bland annat varit med och gjort spelen i Europa Universalis-serien. I segmentet “Spel under lupp” grottar vi ner oss i varför World of Warcraft är ett så fantastiskt spel. Vill du komma i kontakt med Johan följer du honom enklast på twitter. Där heter han producerjohan. Trevlig lyssning! Länkar Funcom 68000 processor Sega Nightmare Circus NBA Hangtime Pocahontas Tomb Raider Target Games Europa Universalis Avalanche Hearts of Iron Civilization Total War Empire Lord of the Realms Pirates! Defender of the crown Wings Minimax Crusader Kings Victoria Stellaris Game Dev Story Game of thrones mod Kaizerreich Magicka Forgotten realms
Jogos que jogamos: Haru Ichiban, New Eden e Kanban Meeple News: Lançamentos e notícias do mês. JOGOS QUE JOGAMOS JACK Haru Ichiban https://boardgamegeek.com/boardgame/165662/haru-ichiban New Eden https://www.ludopedia.com.br/jogo/new-eden-project LUKITA Kanban https://www.ludopedia.com.br/jogo/kanban-automotive-revolution MEEPLE NEWS COSMIC ENCOUNTER EDIÇÃO DE 42 ANOS https://www.fantasyflightgames.com/en/news/2018/5/25/cosmic-encounter-42nd-anniversary-edition/ CMON ANUNCIA NOVOS KS: STARCADIA QUEST E KICK ASS https://www.kickstarter.com/projects/cmon/arcadia-quest-riders/posts/2197225?ref=bggforums JOGOS DIGITAIS DA PARADOX IRÃO PARA VERSÃO BOARD (CRUSADER KING, HEARTS OF IRON, EUROPA UNIVERSALIS) https://www.kickstarter.com/projects/1192053011/crusader-kings-the-board-game-lead-your-dynasty-to AZUL GIGANTE EM PRÉ-ORDEM https://www.nextmovegames.com/en/home/66-azul.html IMAGENS https://imgur.com/a/xlBys9H VITAL LACERDA EM MARTE https://www.facebook.com/boardgamersevora/posts/1246302395500149 TICKET TO RIDE NEW YORK https://boardgamegeek.com/boardgame/253284/ticket-ride-new-york ISTANBUL BIG BOX https://boardgamegeek.com/boardgame/251219/istanbul-big-box Agenda Galapagos na Cultura inglesa: http://cultural.culturainglesasp.com.br/festival/maratona-keep-calm-sao-so-zumbis/ Este episódio é um oferecimento de nossos assinantes e da Loja Lúdica. Seja um colaborador mensal do canal em https://www.catarse.me/meeplemaniacs Visite a Loja Lúdica https://lojaludica.com.br/
Jogos que jogamos: Haru Ichiban, New Eden e Kanban Meeple News: Lançamentos e notícias do mês. JOGOS QUE JOGAMOS JACK Haru Ichiban https://boardgamegeek.com/boardgame/165662/haru-ichiban New Eden https://www.ludopedia.com.br/jogo/new-eden-project LUKITA Kanban https://www.ludopedia.com.br/jogo/kanban-automotive-revolution MEEPLE NEWS COSMIC ENCOUNTER EDIÇÃO DE 42 ANOS https://www.fantasyflightgames.com/en/news/2018/5/25/cosmic-encounter-42nd-anniversary-edition/ CMON ANUNCIA NOVOS KS: STARCADIA QUEST E KICK ASS https://www.kickstarter.com/projects/cmon/arcadia-quest-riders/posts/2197225?ref=bggforums JOGOS DIGITAIS DA PARADOX IRÃO PARA VERSÃO BOARD (CRUSADER KING, HEARTS OF IRON, EUROPA UNIVERSALIS) https://www.kickstarter.com/projects/1192053011/crusader-kings-the-board-game-lead-your-dynasty-to AZUL GIGANTE EM PRÉ-ORDEM https://www.nextmovegames.com/en/home/66-azul.html IMAGENS https://imgur.com/a/xlBys9H VITAL LACERDA EM MARTE https://www.facebook.com/boardgamersevora/posts/1246302395500149 TICKET TO RIDE NEW YORK https://boardgamegeek.com/boardgame/253284/ticket-ride-new-york ISTANBUL BIG BOX https://boardgamegeek.com/boardgame/251219/istanbul-big-box Agenda Galapagos na Cultura inglesa: http://cultural.culturainglesasp.com.br/festival/maratona-keep-calm-sao-so-zumbis/ Este episódio é um oferecimento de nossos assinantes e da Loja Lúdica. Seja um colaborador mensal do canal em https://www.catarse.me/meeplemaniacs Visite a Loja Lúdica https://lojaludica.com.br/
Jogos que jogamos: Haru Ichiban, New Eden e Kanban Meeple News: Lançamentos e notícias do mês. JOGOS QUE JOGAMOS JACK Haru Ichiban https://boardgamegeek.com/boardgame/165662/haru-ichiban New Eden https://www.ludopedia.com.br/jogo/new-eden-project LUKITA Kanban https://www.ludopedia.com.br/jogo/kanban-automotive-revolution MEEPLE NEWS COSMIC ENCOUNTER EDIÇÃO DE 42 ANOS https://www.fantasyflightgames.com/en/news/2018/5/25/cosmic-encounter-42nd-anniversary-edition/ CMON ANUNCIA NOVOS KS: STARCADIA QUEST E KICK ASS https://www.kickstarter.com/projects/cmon/arcadia-quest-riders/posts/2197225?ref=bggforums JOGOS DIGITAIS DA PARADOX IRÃO PARA VERSÃO BOARD (CRUSADER KING, HEARTS OF IRON, EUROPA UNIVERSALIS) https://www.kickstarter.com/projects/1192053011/crusader-kings-the-board-game-lead-your-dynasty-to AZUL GIGANTE EM PRÉ-ORDEM https://www.nextmovegames.com/en/home/66-azul.html IMAGENS https://imgur.com/a/xlBys9H VITAL LACERDA EM MARTE https://www.facebook.com/boardgamersevora/posts/1246302395500149 TICKET TO RIDE NEW YORK https://boardgamegeek.com/boardgame/253284/ticket-ride-new-york ISTANBUL BIG BOX https://boardgamegeek.com/boardgame/251219/istanbul-big-box Agenda Galapagos na Cultura inglesa: http://cultural.culturainglesasp.com.br/festival/maratona-keep-calm-sao-so-zumbis/ Este episódio é um oferecimento de nossos assinantes e da Loja Lúdica. Seja um colaborador mensal do canal em https://www.catarse.me/meeplemaniacs Visite a Loja Lúdica https://lojaludica.com.br/
Jogos que jogamos: Haru Ichiban, New Eden e Kanban Meeple News: Lançamentos e notícias do mês. JOGOS QUE JOGAMOS JACK Haru Ichiban https://boardgamegeek.com/boardgame/165662/haru-ichiban New Eden https://www.ludopedia.com.br/jogo/new-eden-project LUKITA Kanban https://www.ludopedia.com.br/jogo/kanban-automotive-revolution MEEPLE NEWS COSMIC ENCOUNTER EDIÇÃO DE 42 ANOS https://www.fantasyflightgames.com/en/news/2018/5/25/cosmic-encounter-42nd-anniversary-edition/ CMON ANUNCIA NOVOS KS: STARCADIA QUEST E KICK ASS https://www.kickstarter.com/projects/cmon/arcadia-quest-riders/posts/2197225?ref=bggforums JOGOS DIGITAIS DA PARADOX IRÃO PARA VERSÃO BOARD (CRUSADER KING, HEARTS OF IRON, EUROPA UNIVERSALIS) https://www.kickstarter.com/projects/1192053011/crusader-kings-the-board-game-lead-your-dynasty-to AZUL GIGANTE EM PRÉ-ORDEM https://www.nextmovegames.com/en/home/66-azul.html IMAGENS https://imgur.com/a/xlBys9H VITAL LACERDA EM MARTE https://www.facebook.com/boardgamersevora/posts/1246302395500149 TICKET TO RIDE NEW YORK https://boardgamegeek.com/boardgame/253284/ticket-ride-new-york ISTANBUL BIG BOX https://boardgamegeek.com/boardgame/251219/istanbul-big-box Agenda Galapagos na Cultura inglesa: http://cultural.culturainglesasp.com.br/festival/maratona-keep-calm-sao-so-zumbis/ Este episódio é um oferecimento de nossos assinantes e da Loja Lúdica. Seja um colaborador mensal do canal em https://www.catarse.me/meeplemaniacs Visite a Loja Lúdica https://lojaludica.com.br/
This week some normalcy returns with anime talk, EU4, and Nier praise. Topics: Shenmue Ports, Mega Drive Classic, Microsoft, EA, Atlanta (Series), Space Battleship TIramisu, Giant Robo, Europa Universalis 4, A Way Out
SWC 013 - The End of 2017 in ReviewIt's the end of the 2017 and as we usher in 2018 we bring up everything that made this year. All the games, film, television, and podcasts. Then we talk about the biggest shit show of 2017, WeinsteinGate.----------------------------------------------------------### Gaming:[Europa Universalis 4 (EU4)](https://eu4.paradoxwikis.com/Europa_Universalis_4_Wiki)[Destiny 2](https://www.destinythegame.com/)[PUBG](https://www.playbattlegrounds.com/main.pu)[Fortnite Batlle Royale](https://www.epicgames.com/fortnite/en-US/buy-now/battle-royale)[Legend of Zelda Breath of the Wild](https://www.zelda.com/breath-of-the-wild/)[Lego Island](https://en.wikipedia.org/wiki/Lego_Island)[Nier:Automata](https://niergame.com/agegate.php)---### Shows:[Mindhunter](http://www.imdb.com/title/tt5290382/)[Black Mirror](http://www.imdb.com/title/tt2085059/)[Troll Hunters](http://www.imdb.com/title/tt1734135/)[Guillermo del Toro (Twitter)](https://twitter.com/RealGDT)[Dark Matter](http://www.imdb.com/title/tt4159076/)[A Young Doctor's Notbook & Other Stories](http://www.imdb.com/title/tt2164430/)[My Hero Academia](http://www.imdb.com/title/tt5626028/)[Made in Abyss](https://myanimelist.net/anime/34599/Made_in_Abyss)[The Ancient Magus Bride](https://myanimelist.net/anime/35062/Mahoutsukai_no_Yome)---### Album[SYRE - Jaden Smith](https://open.spotify.com/album/4IFpj2jyRcugt1yzH82m3E)[SATURATION - Brock Champton](https://open.spotify.com/album/67smHJOf5YlFwad6dAlppm)[SATURATIO II - Brock Champton](https://open.spotify.com/album/0XnqQzdSFAml08XZoRt1St)[SATURATION III - Crock Champton](https://open.spotify.com/album/5c2AzoNyr46fCQM5d8mxE0)[Goths - Mountian Goats](https://open.spotify.com/album/6VTTkMIKHhmFsZkKXsvS5I) [Content - Joy Wave](https://open.spotify.com/album/5RKLyPZ4P8WhO1uxDMXGe7)[DAMN. - Kendrick Lamar aka The Goat aka Kung Fu Kenny](https://open.spotify.com/album/4eLPsYPBmXABThSJ821sqY)---### Podcasts:[Hollow Public Radio](https://www.hollowpublicradio.com/)[Whiting Wongs](https://www.acast.com/whitingwongs)[Fate and Fables](https://www.fateandfables.com/)[Fictional](https://fictional.fm/)[Archive 81](http://www.archive81.com/)[Heaven's Gate](https://www.heavensgate.show/)[Ear Hustle](https://www.earhustlesq.com/)[Show Case](https://www.radiotopia.fm/showcase/series/)[What Trump Can Teach Us About Con Law](https://www.radiotopia.fm/podcasts/trump-con-law)
Greetings, Comrades! I've managed to catch flu right now – but thankfully, we have this – an interview with Johan Andersson, lead designer of Paradox, who's behind the grand strategy games that I (and at least some of you) enjoy: Crusader Kings 2, Europa Universalis 4 and Hearts of Iron 4. We hope you'll enjoy this! Oh, and to the people who have just come here from Paradox forums: check out our other episodes too! Support this show http://supporter.acast.com/theeasternborder. See acast.com/privacy for privacy and opt-out information.
yaz geldi, teknoloji dünyası biraz yavaşladı. pek haber yapacak, üzerine konuşacak konu kalmadığından, bu bölümde biraz geyik yaptık ve son günlerde hayatımızı ele geçirmiş olan birkaç bilgisayar oynundan bahsettik. paradox interactive'i duydunuz mu? paradox 99 yılında kurulmuş İşveç merkezli Europa Universalis, Hearts of Iron ve Crusader Kings adlı tarihi 4x strateji oyunları ile bilinen bir oyun firmasıdır. Son dönemde çıkarmış oldukları uzayda geçen Stellaris adlı oyunun derinliği ikimizi de çok etkiledi. Oyun başında 30 saatten fazla vakit geçirdik ve deneyimlerimizi sizlerle paylaşıyoruz.(Bu hafta bölüm cuma günü yayınlandı, dinleyicilerimizden özür dileriz)İyi dinlemeler!http://www.stellarisgame.com/http://www.stellariswiki.com/Stellaris_Wikihttps://www.paradoxplaza.com/
En este sexto capítulo hablamos sobre Paradox, compañía sueca creadora de las sagas Europa Universalis y Crusader Kings. Como invitados tenemos a Kalesin, Metroncho, Malatesta, Vladimirvolgen y Ashandresash, que nos explicarán como han ido evolucionando los juegos desde su inicio hasta ahora, pasando desde el determinismo histórico de los primeros hasta la eliminación de éste en el tercero y el balanceo entre ambos del cuarto. Hablaremos de mods y numerosos dlc's así como de partidas multiplayer y de sus estrategias a seguir dentro de ellas. Para finalizar responderemos a preguntas o cuestiones de los foreros.
What!? A new episode already? We have Jared, Matt and Neil talking about kung fu movies, viral videos, careers, Microsoft Office... and maybe some video games? Jared breaks down and watches more Game of Thrones and plays Europa Universalis 4.
This week's episode of The GAR! Podcast includes discussion of the following: intro / listener feedback / Audacious Eleven / no sex talk / writer's block / Europa Universalis / back to the bathroom / Star Wars / the Eric Twin Stratford / Herbie Goes to Monte Carlo / races vs. racist / PG rating / Wonder bread / Star Wars comics / Jaws / the long run / more Eric Twin Stratford / John Pinette / Brickhouse / food allergies / food dislikes / Boo and Spooky / Koko / shout out to Terry / the snake box / Archie vs. Sharknado / Ant-Man / Michael Douglas / closing / Links: Robin Renee Audacious Eleven Podcast Audacious Eleven on Their Favorite Podcasts What If… Eurpoa Universalis IV Janice Gable Bashman Philadelphia Writers' Conference Glenn's review of Jaws at Biff Bam Pop! Jack & Mike's Brickhouse Bar & Grille Brickhouse at French Fry Diary Koko's Twitter (yes, Ray's cat is on Twitter) Terry's Blog Terry's Twitter Glenn's Ant-Man review Biff Bam Pop! Glenn's Twitter Ray's Twitter The Adventures of Ray The GAR! Podcast on Pinterest The GAR! Podcast on Stitcher The GAR! Podcast on iTunes The GAR! Podcast Group on Facebook The GAR! Podcast Page on Facebook Contact us directly here.
Apologies for the late upload!This week: A casual episode in response to a wild E3 week. In spirit of the easy-going nature, we welcome Chris back to the team and talk about… Freedom Wars, Hell Divers, God of War series, Mass Effect series, Babadook, The Avengers: Age of Ultron, Bloodborne, Europa Universalis 4, Movie Talk, Fallout 4 Speculation/Hype continues, Alien Isolation previews, and more...Detailed show notes also took the week off!QUESTIONS/COMMENTS: FQPODCAST@GMAIL.COM
Did someone say Fallout? The crew goes in-depth into the Fallout 4 announcement, a bit on MMOs, and much more this week.// Comments? Questions? ANSWERS? Fqpodcast@gmail.com// 0:00:53 - Fallout 4 Hype// 0:31:25 - Halo 3 ODST - What side stories would you want to see?// 0:44:28 - Europa Universalis 4 (cont)// 0:58:30 - Learning Curves in relation to enjoyment// 1:12:07 - Final Fantasy XIV// 1:21:07 - Console MMO's and their impact// 1:31:36 - The Future of MMO's// 1:44:12 - Tomb Raider (1996)// 1:48:28 - Eurotruck Simulator, Spintires (cont)// 1:50:16 - Bioshock Series// 2:01:10 - Wolfenstein: The Old Blood (cont)// 2:15:12 - Linearity in FPS Single Player Campaigns// 2:30:30 - Darkest Dungeon, and the effect of Early Access// 2:39:54 - FMV in Video Games// 2:45:46 - IN THE NEWS, The PC Gaming Show// 2:49:48 - Dark Souls 3 Rumors// 2:55:26 - Advent Future & X-Com 2// 3:02:22 - Steam Return Policy Change// 3:04:59 - Hunt the Truth Episode 10// 3:07:24 - Listener Mail// 3:16:51 - Dragon Age Origins, 2 Light Spoilers// 3:20:14 - The Wrap-Up
What if Leonardo DiCaprio played Neo in the Matrix? Jared has answers: This week in, FetchQuest Podcast.// 0:01:26 - Mad Max// 0:06:25 - Leo DiCaprio as Neo// 0:15:28 - Babadook// 0:24:27 - Monster House// 0:29:06 - Dog Fight// 0:30:55 - It's Always Sunny// 0:34:05 - Alien & Aliens// 0:36:30 - Plant Class, Weed, Poison Ivy, and Illegal Advice// 0:49:53 - League of Legends, Mouse Talk// 1:04:35 - Europa Universalis 4// 1:13:40 - Nintendo Indie Bundle / Guacamelee// 1:16:14 - Wolfenstein: the Old Blood// 1:27:15 - SpinTires: A NEW HOPE// 1:52:33 - Listener Mail// 2:23:59 - Hunt the Truth// 2:32:48 - ODST "Delay"// 2:36:27 - Perception Announcement Trailer// 2:47:20 - Until Dawn// 2:54:28 - "Advent Future"// 3:13:21 - The Wrap-UpSorry for the late upload, listeners! We'll be changing our upload schedule shortly, pending new changes to the podcast -- questions, comments, inquiries can be directed to fqpodcast@gmail.com
In this episode, Soren interviews Henrik Fahraeus, who is a Game Director at Paradox Interactive, where he has worked on the Crusader Kings, Europa Universalis, and Hearts of Iron series. Also sitting in on the interview is Jon Shafer, lead designer of Civilization 5 and currently at work on his independent strategy game At the Gates. They discuss whether the Civ and EU games live in alternate dimension, whether provinces are better than hexes, and why it's bad to have too many sons.
Musik från Europa Universalis 4, Ghouls ‘n Ghosts, J.R.R. Tolkien’s The Lord of the Rings, vol. 1, Super Mario World och One Man and His Droid.
¡Hola jugones! En este programa nº 36, viene Juanjo, nuestro experto en Monster Games para hablarnos de su primer año de la partida de Europa Universalis, que más que un juego es una odisea, os recomiendo escucharlo porque es muy interesante. También desvelamos algunas perlas que hemos probado como BattleCon Devastation of Indines y Cuba Libre. ¡A disfrutar! - Supernovas. Actualidad del mundillo lúdico y sección Kickstarter por nuestro colaborador Belial. Pax Pofiriana, DC Dice Masters, Eldrich Horror, juego cooperativo del año, Tigris y Eufrates (nueva edición FF Games), - Campo de Asteroides. Hablamos con nuestro experto en Monster Games, Juanjo sobre el transcurso de la partida de Europa Universalis que cumple su primer aniversario con 9 valientes jugando cada mes. - Torre de Control. Criticamos los juegos jugados los últimos 15 días: Cuba Libre, Warhammer Conquest, Imperial Assault, BattleCon Devastation of Indines, Dead of Winter e Historia - Sala de Comunicaciones. Participan Rubén, Spooky, Belial, Mikropatito, iMisut, Sergio Garcia, Rod, skywalk, Cayaurima, Lthaakon, Merino11, Soldado Rojo, foxinthesierra, Lostrikis y Pablo Ruiz
¡Hola jugones! En este programa nº 36, viene Juanjo, nuestro experto en Monster Games para hablarnos de su primer año de la partida de Europa Universalis, que más que un juego es una odisea, os recomiendo escucharlo porque es muy interesante. También desvelamos algunas perlas que hemos probado como BattleCon Devastation of Indines y Cuba Libre. ¡A disfrutar! - Supernovas. Actualidad del mundillo lúdico y sección Kickstarter por nuestro colaborador Belial. Pax Pofiriana, DC Dice Masters, Eldrich Horror, juego cooperativo del año, Tigris y Eufrates (nueva edición FF Games), - Campo de Asteroides. Hablamos con nuestro experto en Monster Games, Juanjo sobre el transcurso de la partida de Europa Universalis que cumple su primer aniversario con 9 valientes jugando cada mes. - Torre de Control. Criticamos los juegos jugados los últimos 15 días: Cuba Libre, Warhammer Conquest, Imperial Assault, BattleCon Devastation of Indines, Dead of Winter e Historia - Sala de Comunicaciones. Participan Rubén, Spooky, Belial, Mikropatito, iMisut, Sergio Garcia, Rod, skywalk, Cayaurima, Lthaakon, Merino11, Soldado Rojo, foxinthesierra, Lostrikis y Pablo Ruiz
- Supernovas. Actualidad del mundillo lúdico. Presentamos las novedades más destacadas de las últimas semanas: Splendor, Expansión Archipelago: War and Peace, Terra Mystica en español, Rivet Wars, Lewis y Clarck y edición 10º aniversario de Aventureros al Tren. - Cuartel General. Celebramos un Torneo nocturno de Warhammer 40.000, tutorial Europa Universalis (https://www.youtube.com/watch?v=1OGHPsouRAY), Torneo interno de X-Wing y más. - Campo de Asteroides. Os hablamos de nuestros wargames favoritos de jornada completa: Sword of Rome, Pax Romana, Spartacus, Here I Stand, Virgin Queen, Musket & Pike Series, Napoleonic Wars, Path of Glory, Standard Combat Series (Staligrad Pocket, Afrika, Guadalajara) y Empire of the Sun. - Torre de Control. Criticamos los juegos jugados los últimos 15 días. Famiglia, A Few Acres of Snow, Legacy: The Testament of Duke Crecy, Bruxelles 1893, Ghost Stories, Nations, Khol & Kolonie y FireFly - Sala de Comunicaciones. Comentan en nuestra sala de comunicaciones Damaor, Sandevid, David Florit y Mr. Spock.
- Supernovas. Actualidad del mundillo lúdico. Presentamos las novedades más destacadas de las últimas semanas: Splendor, Expansión Archipelago: War and Peace, Terra Mystica en español, Rivet Wars, Lewis y Clarck y edición 10º aniversario de Aventureros al Tren. - Cuartel General. Celebramos un Torneo nocturno de Warhammer 40.000, tutorial Europa Universalis (https://www.youtube.com/watch?v=1OGHPsouRAY), Torneo interno de X-Wing y más. - Campo de Asteroides. Os hablamos de nuestros wargames favoritos de jornada completa: Sword of Rome, Pax Romana, Spartacus, Here I Stand, Virgin Queen, Musket & Pike Series, Napoleonic Wars, Path of Glory, Standard Combat Series (Staligrad Pocket, Afrika, Guadalajara) y Empire of the Sun. - Torre de Control. Criticamos los juegos jugados los últimos 15 días. Famiglia, A Few Acres of Snow, Legacy: The Testament of Duke Crecy, Bruxelles 1893, Ghost Stories, Nations, Khol & Kolonie y FireFly - Sala de Comunicaciones. Comentan en nuestra sala de comunicaciones Damaor, Sandevid, David Florit y Mr. Spock.
Hur vill du har dina spel; lekande lätt, svettigt svårt eller bara alldeles lagomt mittemellan? I P3 Spel på lördag avhandlar vi spelens svårighetsgrader och undrar varför vissa av oss nöter svåra spel på super-ultra-mega-hard medans andra lutar sig tillbaka och glider igenom berättelsen på easy. I programmet möter vi spelskaparen Thomas Johansson som jobbar med Europa Universalis-spelen och han förklarar hur dom gör för att balansera svårighetsgraden. Att spela som Norge = hard, det vet ju alla! Den praktiska filosofen Tulsa Jansson hjälper oss med IRL-biten och berättar hur man kan välja svårighetsgrad i verkliga livet. Veckans panel, Louise Stigell, Victor Leijonhufvud och Kawa Zolfagary, pratar om spelen där vi hittar den perfekta balansen mellan motgång och framgång som ger maximal tillfredsställelse. Den fulländade svårighetsnivån helt enkelt! Förra veckans nyhet om Flappy Bird får uppföljning och vi hittar ett helt gäng spelentrepenörer som vill tjäna en hacka på som det supersvåra mobilspelet som inte längre går att få tag på i butik. Den bångstyriga bläckfisken i Octodad: Dadliest Catch recenseras, Angelica och Kawa har testat det utmanande fantasyäventyret Dark Souls 2 och Victor har provat kommande multiplayerspelet Evolve. Allt detta och mer i P3 Spel med Angelica Norgren, lördag, 18.03 i P3. Panelens tips för dig som söker en utmaning: Tetris Papers Please Dark Souls Pause ahead Star Craft 2 Street Fighter
The Sausage Factory interviews Johan Andersson of Paradox Development Studio, the creators of Europa Universalis IV. This epic strategy title builds off of the phenomenal success of Crusader Kings II from the same studio. Join Chris and Johan as they explore his 20 year career in the industry and how Europa Universalis came into being. http://media.blubrry.com/caneandrinse/caneandrinse.com/sausage/TSF_Episode08.mp3 The Sausage Factory 08 was edited by Chris O'Regan
- Supernovas. Actualidad del mundillo lúdico. Presentamos las novedades más destacadas de las últimas semanas: Dungeon raiders, El Señor de los Anillos, el enfrentamiento, La era del Carbón y Las Brujas. - Cuartel General. Estrenamos sub-sección, se llamará Monster y Monstruos y Nos acompaña Juanjo cada 2 o 3 programas para hablarnos de un Monster Game. En este programa nos hablará sobre Europa Universalis. Print and Play del EU8: http://old.bamgames.org/Europa/EU8/dev/ - Campo de asteroides. Chechu estuvo en Essen y nos hablará de las luces y sombras del festival anual de juegos de mesa. - Torre de Control. Críticas cortas de juegos. Criticamos Nations, Field of Glory, Wealth of Nations, Lyssan, Suburbia y Dungeon Twister de cartas. Música: - Epic Battle y Space Ace de Marc Teichert - Understanding de Dani Penet - Deep in the forest of stones de Rebellen Herz - Galaxy de Anton Bannikov
- Supernovas. Actualidad del mundillo lúdico. Presentamos las novedades más destacadas de las últimas semanas: Dungeon raiders, El Señor de los Anillos, el enfrentamiento, La era del Carbón y Las Brujas. - Cuartel General. Estrenamos sub-sección, se llamará Monster y Monstruos y Nos acompaña Juanjo cada 2 o 3 programas para hablarnos de un Monster Game. En este programa nos hablará sobre Europa Universalis. Print and Play del EU8: http://old.bamgames.org/Europa/EU8/dev/ - Campo de asteroides. Chechu estuvo en Essen y nos hablará de las luces y sombras del festival anual de juegos de mesa. - Torre de Control. Críticas cortas de juegos. Criticamos Nations, Field of Glory, Wealth of Nations, Lyssan, Suburbia y Dungeon Twister de cartas. Música: - Epic Battle y Space Ace de Marc Teichert - Understanding de Dani Penet - Deep in the forest of stones de Rebellen Herz - Galaxy de Anton Bannikov
Boel Bermann är PR-person på Paradox Development Studio, men har också just förverkligat sin dröm att bli författare. Hon hjälper sedermera Overkligt-trion att komma i kontakt med sina egna drömmar för att jaga efter dem. På spelfronten diskuterar vi alltifrån Europa Universalis 4 och Total War: Rome 2 till Puppeteer och Hearthstone: Heroes of Warcraft. Och […]
Tycker du att CiV5 är ett spel som passar en 3-åring? Anser du dig själv vara en bra grävlingsmamma? Är Pepper Pots awesome? Om du svarat ”ja” på dessa tre frågor så välkomnar vi dig till EP38 av podcasten [NÖRD:IGT]. Se bara till att Youtuba Linus på linjen först. Den här veckan är vi full crew igen och allt är lika galet som förr. Vi startar showen med Diskussion och pratar om LoL-attityden och Nintendo 2DS. Efter det ramlar vi in i Speldelen där Bengtsson och Berglöf berättar varför Europa Universalis 4 ger dem huvudvärk och sömnsvårigheter, på det bra sättet. Och Hedlund visar att han är en värdelös grävlingsmamma när han recenserar Shelter. Efter kisspausen handlar det om Comicsdelen och då håller Kjellin i rodret. Han tipsar om den relativt nya serien Brilliant och jämför med filmen Chronicle. Sen tar vi tag i Filmdelen och vi pratar Cumberbatch-möjligheter i Star Wars, Rocket Racoon och Iron Man 3 på bluray. And that’s about it. 3 timmar av total idioti, nördpassion och dumheter. Tack och förlåt!
Jon and Dirk cover a wide variety of topics this week, notably: the problems with automation and user interface in Paradox titles like Hearts of Iron 3 and Europa Universalis 4, the psychological appeal and the (possibly too-important) role of money in poker, and the challenges of meshing tech and design in At the Gates’ AI.Jon Shafer@JonShaferDesign (Twitter)www.JonShaferOnDesign.comDirk Knemeyer @DKnemeyer (Twitter)www.artana.comEpisode Outline0:01:15 - Europa Universalis 4 and Hearts of Iron 30:07:30 - The problem with automation0:14:29 - UI in Paradox games0:27:50 - Poker0:42:05 - The problems with poker0:52:22 - Poker and money0:58:41 - At the Gates - Map Objects1:05:45 - At the Gates - AI1:13:36 - Dirk’s brief project update
Troy, Tom and Rob Zacny talk about Europa Universalis 3, the new Heir to the Throne expansion and how the series rewards different play styles. Has the new expansion compromised the importance of stability? How does the new system change our favorite nations' development? Can Tom keep all the changes in every expansion straight? (Spoiler: No, he cannot.)
A subtle shifting of the guard as Julian Murdoch is back after hiatus, but Troy Goodfellow is off for a week, leaving Julian at the mercy of the far more stable Tom Chick and Bruce Geryk. The topic is religion: does it work in a strategy game as a mechanic? Has anyone done it better than Civ IV? Bruce argues for Dominions and random boardgames about the reformation nobody's ever heard of. Tom revisits the Sims and Europa Universalis, and Julian goes off-topic and spoils all of Assassins Creed 2 (You've been warned.)
Greetings! This week we talk about Europa Universalis, MW2, the upcoming Dawn of War 2 expansion and more, then move on to our second segment covering why you buy your games on the platforms you choose. Then we close out with letters. Vaginacles! This week's music, in order of appearance: People in Planes - Mayday; Envy - Chain Wandering Deeply; Weezer - Tired of Sex;