Lowcountry Shadows is a weekly Shadowrun podcast set in the Charleston Metroplex, circa 2077. Follow Calyx, Daneth, Muldoon and Fender as they deal with rampant poverty, unchecked racism, violent gangs, corrupt police, the treacherous triads, uncaring Yakuza oyabuns and manipulative corporations
running short on players, we decide to finally give anarchy a go. Chrome Bison, Razzle Dazzle, Nine Tails and Kicks are sent south to pick a package up and deliver it to the Halloweeners
Following the results of a matrix and an astral tracking, the 6W team finds a cyberzombie in a downtown apartment
Last minute changes resulted in Uhwi having to throw together a one shot and this is the result; sillier than our normal stuff
Whiskey and company make a return to help the Bloody Chrome Cats with stopping a string of murders in their commune in the barrens
The mayor of Tacoma has designs to avert a PR disaster with an exhibition MMA fight and Alamos 20k has other ideas...
Chloe takes the GM chair for a spin and introduces us to 6W and we are immaculate professionals about it
a flashback episode from before Ember was Ember. Also, apparently Ember was a cringy catgirl?
Gwen apparently caught a cold or something after spending the evening out with Ember and while Brian takes care of her, the others get up to some shenanigans
The team bloodies the Night Hunters' noses, get some new gear, settle into a new place and cause some shenanigans
The team discovers Yale's and Rico's absence and they get paid an unfriendly visit before having to move in with friends for a bit...
When I started this podcast, it was meant purely as a way to participate in a regular tabletop game, which at the time proved difficult for me to achieve locally. I never would have imagined that I would have made the friends I have purely because of this side project nor do I think I would have learned nearly as much about myself. In that time, I learned from many people a great many things and discovered who I was. I would have liked to involve more people in this declaration, but everyone faces different threats that challenge our bravery and it's not our role to force them into anything. We're Lowcountry Shadows and we're trans
The team puts together a plan to steal a bunch of cyber and bio ware and strike a blow to Knight Errant's ability to enhance its forces and executes it... with some slight unexpected consequences
Ember helps Yale and Gwen come to understand their power, Karmina proves she's a strong, independent ork woman that don't need no man and the recruits take the initiative to get a set of wheels for the cause
with little other opportunity awaiting them, everyone packs into Ember's van to go learn how to take the fight to KE.
Not everyone affected by the KE crackdown is a criminal and when innocent people fall victim to this brutal policy, they create enemies for life...
The Nobodies learn a valuable lesson from a merciful Vory leader...
The Nobodies try to keep their heads down and enjoy some of their new found wealth but everyone seems to be harassing them for work...
The team continues to go after the team responsible for derailing the Wuxing train... including breaking one of the runners out of a KE detainment facility with the liberal application of explosives Also, apologies for the rough sound and the late release. the original was lost and the back up was very nearly ruined and restoring it was... arduous
KE has gone full secret police on Seattle after two terrorist attacks in just over a month and the team gets a follow up job from the previous Johnson
The GM's attempt to do an Eastern European accent turns into Borat, the team are hired to participate in a train heist and they get entangled in an unexpected web of danger...
The Nobodies experience a bit of deja vu as the day starts with the KE cordon preventing them from hanging out in their favorite spot, a Crimson Crush drug dealer continuing to pressure into sell drugs for them and a slightly awkward shadowrunner offering nuyen for some low risk work.
With Cobalt unavailable, Jesus takes the GM seat and we introduce Punks and Posers: Cordite (the pistol adept), Rocko (the brawler), Needles (the medic) and first time guest player Morgan playing Sprocket (the technical support) on their first job: 'picking up' an important briefcase from an unwilling donor..
Introducing The Nobodies: four best friends in the Redmond Barrens eeking by in a fast moving world that pays no attention to who it destroys. Will they make it big or die in anonymity? (skip to around the 33 minute mark if you don't want to listen to the sesh zero stuff and get straight to action and stuff)
The team has a less than ideal interaction with a Knights Errant HTR...
The team somehow doesn't get massacred by the motorpool's security and actually achieve their objective... surprisingly...
The team is offered a job by an energetic Black Star agent, Ember, to sabotage a KE motorpool and the team learns the value of planning...
The team gets a desperate call from Crow's contact, Chief, looking for immediate assistance to rescue someone very important to him...
Crow faces down a pair of dangerous enemy runners as the rest of the team races to catch up before he's overwhelmed.
Jim returns with a new Jim... who's fixer has a job offer for a team willing to travel down to the PCC and relieve some cowboy cosplayers of a valuable item...
A few months after KE attacked Hot Brass, the bar has been relocated and renamed The Four Helmets with four prominently displayed KE helmets on the wall. A desperate father convinces Van and Elric to look for some kidnapped children and they recruit two other runners from the bar to join them...
Sorry for the rough audio and the late release. Here's a taste of something to tide y'all over until we can start dropping regular releases again. Jesus GMs while we turn a simple job into a soup sandwich The Intro and Outro of this Diversion is Split In Synapse by Kevin MacLeod Link: https://incompetech.filmmusic.io/song/4408-split-in-synapse License: http://creativecommons.org/licenses/by/4.0/
We're still here. The end of the campaign wasn't the end of the podcast. We're just hammering out some tech issues as well as trying to prepare a new campaign and also, I don't know if you looked outside lately, but things are pretty damned fragged right now, making creating entertainment difficult. Thank you for sticking with us. Do what you can to take care of yourselves and try to help each other if you can
The Apple of Discord lives up to it's name....
The team finds out what the apple is really about and it's less than good news....
Surprisingly, the team fails to kill Jim a third time...
The team develops a deep seated hatred for Brandi
The team is nearly massacred...
The team blows up the KoC's whole scene... literally
Sorry for the poor audio quality. Only the backup recording survived tech issues. After freeing Maverick & Goose, the team organizes a plan to take the fight to the KoC
Sorry for the poor audio quality. Only the backup recording survived tech issues. While reconnecting with contacts and trying to figure out how to go after the KoC, the team gets a suspicious call from Maverick & Goose, pressuring them to return to their hangar
Sorry for the poor audio quality. Only the backup recording survived tech issues. The team returns from Greenland to find their places trashed and a video circulating the matrix of the team being killed?
The team finds the gateway and things get weird...
The team continues their efforts to escape but Seether starts having second thoughts
The search for the Foundation's gate is on but the system's ephemeral nature sees us lose track of time
The team meets Capt'n Calico, the system announces an update, resetting everyone's points and Gatsby doesn't cope well
the team tries to formulate a plan to acquire 1 million points to meet Cartwright... including Gatsby trying very hard to start a pyramid scheme