A D&D podcast about a band of adventurers, labelled criminals by a tyrannical government, fleeing to seek safety and instead find finding mystery after mystery upon the seas in the world of Starloss. New Episodes every Monday!
As if their adventure into the Lake of Mae couldn't get any worse, Selach and Vayne find themselves trapped in a room with the Ambush Predator of the Lake Floor: The Deadlights.
Squad 13 is surrounded at the bottom of a lake. Not only are they being hunted by ravenous Nothos, but something else lurks in shadows. Now the party must focus their efforts, push their way deeper into the ruins to save William Black, and stay alive.
Deep under the Lake of Mae, Squad 13 march into ancient ruins to save Loremaster Black. But they very quickly discover that in their line of work, the hunters very quickly become the hunted.Starlost Stormridden follows the travels and trials of adventurers in the world of Starloss! Along the way in this D&D live play join us as we encounter strange new creatures, political intrigue, and world threatening crises. With a homebrew world combining the best of Vanilla 5E, D&D 2024, Exandria, and more, the world of Starloss is a growing and engaging setting for stories to come alive!New episode Fridays at 5PM Eastern except for the first Friday of the month!
Despite their new lockdown, Squad 13 is requested for a VERY important mission: William Black, the head of the Research Guild is missing, and his last known location was half a mile underwater.
Squad 13 digs deeper into the threats that exist on this side of the Stormwall. But they soon discover that the people they've begun to collide are much more dangerous than anyone would have hoped.
Finally home after the all-too long journey to Haven, Squad 13 attempts to tie up some loose ends. But when haunted by strange visions and dreams of their pasts, they realize that the sins of days gone will always find their way to the present.
Despite rather unexpected circumstances, Squad 13's missions in Haven is finally complete. The party begins the long journey home, but not before experiencing their first holiday on the other side of the Stormwall!
Squad 13 set out to get themselves more familiar with the familiar city of Haven, while some go to get themselves richer, some head into the seedy underbelly. But some find that the truth of city may be hiding itself more than they thought, and that their secrets are not as safe as they appear.
Squad 13 finally return to Haven. Given free reign of the city, the party splits up to learn more about the city founded in rebellion. And yes, Pulse, in fact, goes gambling.
Squad 13 is surrounded. With no way out and the ignition of the fuses on dynamite threatening to bury them in the rubble of the Deep Tunnels, the party has just one option: Fight to survive.
Squad 13 is surrounded. With no way out and the ignition of the fuses on dynamite threatening to bury them in the rubble of the Deep Tunnels, the party has just one option: Fight to survive.
Escaping the chaos of the previous night and with a mysterious new ally in tow, Squad 13 find themselves in a Yvalis village. But when Runava's headpiece begins to pick up the signal of one its missing parts, the party gains a new objective: Venture into the ancient ruins of the Deep Tunnels and recover the lost artifact.
Squad 13 finally arrives in Haven, but when a chance encounter with a mysterious worker occurs in their inn, the party quickly realizes they've found themselves in the middle of something much bigger than them. 24/7 Confidential Safety Resource: Number: 1 800-799-SAFE Website: https://www.thehotline.org/ International Resources: https://shorturl.at/FTMOe
Squad 13 is ambushed by mysterious creatures, and they prove not only to be a dangerous threat, but a painful glimpse into parts of their past.
After hearing about the infamous "Tidestriker" the party begins to investigate into who that truly is. But there's never a moment to rest, as the job Nearly promised to Vayne finally appears on the bounty board.
Squad 13 responds to a bounty located deep within the mines near Cloudbreach, promising plenty of gold in exchange for hunting rats. But what else lurks within the depths?
Freshly back from their quests in the north, Squad 13 takes on jobs within the city. But even while putting some honest work under their belts, some of the party's members take the free time to forward their own agendas.
Squad 13 triumphantly returns to Cloudbreach, but the information they've obtained during their first job turns out to be much more dangerous than they thought.
The final leg of Squad 13's first journey as Stormridden brings them into the grasps of the... thing tormenting a small village. But the truth of the situation is even more complicated than the party could have imagined.
Squad 13 pushes onward toward the final leg of their first quest. But as they venture back out into the wilds, they come face to face with a local legend!
After the rousing success of their first mission, the party heads to the Killbee, a honeybee apiary with a bear problem that may be a bit BIGGER than the bounty let on.
A horrifying creature reveals itself to be the source of the cattle's demise. Now Squad 13 only has one option: Eliminate the threat.
Squad 13's first job leads them to investigate the deaths of cattle on a humble farm, but as they deepen their investigation it appears that more is going on in Kilby than meets the eye.
Squad 13 pushes onward to Kilby, investigating the mysterious deaths of a local farmer's cattle. But nobody in the town seems sure whether the threat is human or supernatural.
Squad 13 receives their first assignments and venture off into the untamed lands of the other side of the Stormwall, where they learn more of each other's histories... and their secrets.
Stormridden Squad 13 begins to explore the city of Cloudbreach. But all is not well, as the party clashes with their first opponents... and with each other!
The Starlost Crew is BACK for our second campaign! A new group of adventurers find themselves in a submarine deep in the ocean with only one goal in mind. Join the Enigmatic Exploration Committee and Breach the Stormwall!
It's been 5 years since the Finest brought the sky back to Starloss. And since then, they've finally settled into the lives they'd looked forward to. But as the Finest finally get to know peace, an invitation arrives, with the promise of something more... Thank you all for the support you've shown us in campaign 1! We'll see you all for the start of Campaign 2!
Deep beneath the lands of Eubuea, the Finest aim to hunt down and stop Ichora Tithe once and for all. But the question remains: is the party the hunters, or the hunted, waiting to fall directly into the Blood Witch's trap?
Two years have passed since the Finest's final battle with Vek'nost. And now, the party finds themselves together again as they prepare to celebrate the marriage of two of their members, Dolus and Alina. But all is not well in the frigid lands of Eubuea, as an old foe puts their plan into motion...
The first epilogue of Starlost Seas is here! It's been months since the Finest helped to stop the Endless Night, since then the party has begun to try and settle normal lives for themselves... But when Hickory receives a concerning message from her mother back in Iceholme, the Finest will come together once more and travel to the deepest south of Starloss. You can get the next epilogue RIGHT NOW by supporting us on Ko-fi!
The sun returns to the land of Starloss, finally giving the Finest the time to make amends, settle differences, and maybe finally know some peace. OUR VERY OWN SONG: To You, Me, and The Sea https://open.spotify.com/track/7nUz9eYargrkNJ5NQQl6G1?si=TRvj2He_TM6t3LZW_bw9Yw&context=spotify%3Aalbum%3A6ZYisbmpovipibSgeiIIDY THE NEW MERCH! Ko-fi Captains get 15% OFF! https://starlostdnd.com
This is it. The war for reality ends here. It's time to find out who truly is the Finest.
The stage is set. All the pieces are in place. The Finest have only one step left... come face to face with Martin at the End, and Beginning, of Everything.
The Finest are in their final gambit to find Martin, and only one obstacle is left in their way... one last Starlost.
The Finest have prepared as much as they can and now must head off to hunt down The Starry Eyed Soldier. To do so they only have one choice: storm the Starlost fortress inside the Astral Plane.
The preparations for the hunt of the final Starlost begin as the party enters Fort Dawn in a state of peril. The world has begun to lose hope, while the Finest are trying their best to find it.
The Finest have begun their adventure into seeking the help of ancient leviathans in hopes of transport to the realm that Martin escaped to... however, every negotiation comes with a catch.
With the night sky vanishing before them and a challenge laid at their feet, the Finest are left with no choice but to venture into the darkness, and make deals with things darker still.
A critical choice has been made... allowing for several pieces of an ever-growing puzzle to snap into place as the next stage of the battle against the Starlost begins.
The Finest have managed to defuse one of their greatest enemies, but with a war still raging right outside their windows, there is no time to rest...
The Second Roost's defenses have failed. The Finest are hanging on by a mere thread. The siege of the Second Roost must end now, or there may be nothing left to save...
Despite the Finest's best efforts, The Nameless could not be deterred from her plans. She has set her sights on the palace, and it'll take everything the party has to defend it.
Under the cover of night, the Finest mobilize on their stealth mission. Though it won't be easy, the party must dismantle the armada of enemies aimed right at Caelii's palace.
After arriving at Caelii's Palace, the Finest learn of the Nameless' plan to besiege the Roost. The party fans out to strategize a sabotage mission and become more familiar with their new surroundings.
The Finest arrive in the Elemental Plane of Air. Their mission is simple: Intercept the Nameless before she can lay siege upon Caelii's palace. Starlost Seas is a custom homebrew D&D campaign, with tons of elements from 5e, Critical Role, and even some of our own changes! We hope you enjoy and thank you so much for watching! New episode Mondays at 5PM Eastern except for the first Monday of the month!
Things only get more complicated for the Finest as their ambush on the Nameless is interrupted. On top of questioning the alliances of old allies, one of the party members is offered a deal they may not be able to refuse.
The Finest's plan to save Gui is set into motion. Only one problem: They must ambush the Nameless.
After witnessing the onslaught occurring in Gui, the Finest begin working with the Tel'Asir royal family in order to find a way to take back the kingdom from the Starlosts.
The Finest finally arrive in Dragonlost. But with Gui becoming an active warzone, the party has to make extremely difficult decisions with lives hanging in the balance.
After taking some time to rest, The Finest prepare to venture back to Eubuea with only one thing in mind: Evening the playing field with Martin.