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Squad 13's journey to repair Lani takes an unexpected twist as they learn more about their new companion... as well as whatever is watching them from just beyond their sight.
As the EEC begins the groundwork of exploring the other side of the Echo Crowns, Squad 13 is given free reign to go and save Etellan. But as they venture to cross the desert, they are met with several unexpected encounters.
This week, Erin and Cam discuss three new(ish) shows and take a listener request. Get out your butter churns, and enjoy Harlan Ellison's THE STARLOST.
As the Song echoes out around Squad 13, they are faced with the final challenge of the Echo Crowns, battling against what remains of the thing it was meant to imprison.
Squad 13 finally assembles the Song, opening the gates to the exit of the Echo Crowns. But what awaits them at the end?
While the daunting puzzles of the Echo Crowns continue to loom over the party, it's the discoveries made outside its enchanted walls that begin to weigh heavy on some of Squad 13.
Squad 13 rushes back into the Echo Crowns to rescue Phoebe. But the situation is far more complicated than it initially appeared.
Squad 13's adventures in the Echo Crowns get even stranger with the reappearance of a familiar shopkeep.
Squad 13 ventures into the Echo Crowns and the Starlost Crew DOESN'T play D&D.
After Squad 13's encounter with Carmichael and Tide Basin, they're finally back on track to venture on to the Echo Crowns, but what awaits in the land even 9th level casters can't seem to beat?
As revelations are made and bonds are reforged, the mysterious overseer of Tide Basin offers a deal to Squad 13.
Squad 13 begins to explore the hidden safe haven of Tide Basin. But even a perfect oasis holds secrets that they're determined to investigate.
Squad 13 discovers the hidden oasis of Tide Basin. And within its magical dome, Runava finds a reunion she's waited far too long for.
Squad 13 discovers the mysterious "mirage" of the Burn: Tide Basin. But their entrance comes with more complexities than expected.
Squad 13 receives some unexpected company on their voyage to the Echo Crowns.
As Squad 13 begins their journey to the infamous Echo Crowns, they run into the ghosts of a civilization thought to be long gone.
Arc 2 begins as Squad 13 begins to find their new status quo in the greatly altered Cloudbreach.
Everyone is forced to face the aftermath of the battle on Elysium.
As Elysium launches into instability, Squad 13's only option is to take down the Tidestriker once and for all.
Squad 13 faces down one of Ermin and Rittz's old allies. But with a new handler and experiments flowing through his veins, they're forced to fight.
Squad 13 is forced to see that the Tidestriker will go to any length to defeat them... no matter the cost.
The raid on Elysium is in full swing. As Squad 13 rushes to establish their foothold, Vayne and Rittz's past comes back to haunt them.
It's time to get even. Squad 13 begins their counterattack against Elysium.
Squad 13 believes they've found the key to entering Elysium. But are they prepared to face what this might mean about some of the party's past?
Squad 13 finds themselves cornered by the prospect of change, forced to find new normals in their now broken corp and deal with more of themselves being revealed than they'd like.
Betrayal. Deception. And the overwhelming cold of realization. The gravity of the situation Squad 13 finds themselves in the center of weighs heavy on their chests.
The echoes of those lost in the storming of Cloudbreach resonates with Squad 13. But when faced with the destruction of others, clashing perspectives begin to arise.
Squad 13 grapples with the challenges of being more open with one another, as secrets begin to uncover themselves about who betrayed the EEC.
Rittz and the rest of Squad 13 are launched into echoes of their past. As old wounds are ripped open and placed on display, the party finds out this vision is not just isolated to them.
Faced with the weight of the situations that befall them, members of Squad 13 begin to question their own humanity.
Squad 13 finally finds their way back home. But as Cloudbreach is ravaged by the Tidestrikers' fury, the party finds themselves with even more problems.
Bella's book, the Artery, begins to reveal the secrets within its binding. But who is the mysterious penpal on the other side of the pages? Or more appropriately, WHEN?
Squad 13 finally begins their journey back to Drydock. But as the party investigates the mysterious circumstances surrounding them, they begin to feed the tension around each other.
Squad 13 investigates the forces opposing them, but curiosity leads to a tear in the Veil.
The party's trust in their situation, and each other, begins to crumble.
Freeing Delphi's squad from the cryptic labyrinth of a petty god, the party makes the mistake of believing they can finally rest... but when the sands shift, an ambush is afoot.
A god arises and challenges Squad 13 to a puzzling game. But as they take on the tasks laid before them, the party will have to cope with the trials of their pasts. All the while, the question looms: Why is the god here?
Underneath the beating desert sun, Squad 13 investigates the disappearance of the Drydock residents and begin to question JUST how far they're willing to go for their own interests.
Despite the setback of being ambushed, Squad 13 pushes onward toward Drydock, learning more about their mysterious passenger, and one another... whether they like it or not.
The party's journey to the desert quickly becomes even more complicated as a freak storm closes in on them. But where is it coming from?
Squad 13 sets off with a new plan: Find Selach's estranged brother and bring him back to Cloudbreach so they can leverage his knowledge of magic to help track the Tidestriker. But the party suddenly finds itself one bigger as a mysterious stowaway is found on the ship.
Squad 13 formulates a strategy for what's next. As they align with the EEC and each other, they learn about the burdens their allies hold.
No time to grieve. Squad 13 dusts themselves off and mobilize to do everything they can to prepare for the next time they meet the Tidestriker. She may have won the battle, but the party will not let her win the war.
As the sickening calm looms back over Cloudbreach, Squad 13 begin to look for answers. How did this happen? What do we do now? How do we get EVEN?
The storm may have cleared for now... but the aftermath left behind on Cloudbreach sends ripples through Squad 13 and the EEC as a whole. What are you supposed to do when the heroes lose?
The Tidestriker's Siege unleashes havoc upon Cloudbreach. Squad 13's only goal now is to minimize the number of casualties.
The Tidestriker bears down on Cloudbreach. Bringing with her not only an entire battalion, but the power of the Stormwall itself!
Tensions swell within Squad 13. But as everyone's personal squabbles begin to boil over, the party misses the approaching storm.
Never a dull moment, Squad 13 is called to help Tucker with a job... to... get rid of some bugs?
Come Out to Play… A New Warriors Podcast: Episode 40Issue: New Warriors Vol.1 #40Jarrod (Death Probe) and Delvin (Dark Web) do some easy math: SuperNova over Nova...but what does that mean for Nova and the New Warriors? The Starlost begins!#ComeOutToPlayBe sure to check out and subscribe to the YouTube Channel for live streams of this show and much more at: https://goo.gl/4LkhovLet us know what you think!Leave a comment by sending an email to: contact@longboxcrusade.comThis podcast is a member of the LONGBOX CRUSADE NETWORK:LINKTREE: https://linktr.ee/longboxcrusadeVisit the WEBSITE: https://www.LongboxCrusade.comFollow on TWITTER: https://twitter.com/LongboxCrusadeFollow on INSTAGRAM: https://www.instagram.com/longboxcrusadeLike the FACEBOOK page: https://www.facebook.com/LongboxCrusadeSubscribe to the YOUTUBE Channel: https://goo.gl/4LkhovSubscribe on APPLE PODCASTS at:https://itunes.apple.com/us/podcast/the-longboxcrusade/id1118783510?mt=2Thank you for listening and we hope you have enjoyed this episode of Come Out to Play..!#newwarriors #marvel #marvelcomics