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Neste episódio do Voice Playbook, o Conrado Caon, CTO da Avellar, apresenta cases da Orlando Magic da NBA, da experiência interativa Codename Cygnus, feito pela Earplay e uma degustação guiada da Johnnie Walker, marca pertencente ao grupo Diageo. Além disso, como sempre, Conrado dividiu algumas das notícias mais frescas e importantes do mercado de voz no Brasil e no mundo que rolaram nas últimas semanas. Mapa de Decisões de Bandersnatch completo c/ hidden finales e EasterEggs https://i.redd.it/d0bpn1v1g6721.png Chega mais e aperta o play! Conheça a Avellar: http://avellar.ag/ Instagram da Avellar: https://www.instagram.com/avellar.ag/ Escute mais episódios em: http://podcast.avellar.ag/
This episode, I demonstrate the codename Cygnus chapter 1 of five chapters --- Send in a voice message: https://anchor.fm/harmonicaplayer/message Support this podcast: https://anchor.fm/harmonicaplayer/support
In this demo I play the first mission of code name Cygnus --- Send in a voice message: https://anchor.fm/harmonicaplayer/message Support this podcast: https://anchor.fm/harmonicaplayer/support
The third in our Earplay series today; we're finishing off with a festively-themed adventure that's a little out of season, but that's definitely up to the usual high fidelity we've come to expect from those stunning storytellers that brought us Codename Cygnus and a teensy-weensy bit of the doggy-dystopia that is barely Pugmire…
Today Patrick Steggle (lynnstggll@gmail.com) helps us revisit the Earplay skill. It includes a few audio adventures that are either in preview (the first chapter) or a full adventure. These include 'Codename Cygnus' (covered before) and 'Half'. We'll look at other Earplay adventures that, for whatever reason, are released in the skill store as separate adventures not available through the Earplay skill over the next couple of days. For info, the Earplay skil description says that all content that contains material of a restricted nature will be accessible only with a registered and linked Earplay account. You can unlink a registered account at any time by disabling and re-enabling the skill without linking it to your account.
Uncharted 4 spoilers abound as we've got Josh (former Cinematics Animation Lead at Naughty Dog on the Jak and Daxter series as well as Uncharted 1 through 3, followed by co-writer on Uncharted 4) and Sarah (actor and voiceover artist, heard in such games as Gone Home, Codename Cygnus, Skulls of the Shogun, Galak-Z, Call of Duty: Black Ops 3, and Uncharted 4) in to talk performance, can you know too much about a character, the writing process at Naughty Dog, what you accomplish in level dialogue vs cutscene dialogue, why there isn’t an open world Uncharted, was Sam ever Samantha, structure, taking the time to develop characters in-game and spend time with them, where do you start when creating mysteries/puzzles, serious pirate history, making the main character an asshole, ghost pirates, and can you enjoy the games you’ve worked on. Again, SPOILERS FOR UNCHARTED 4 IN THIS EPISODE. Our Guests on the Internet Josh's Twitter. Sarah's Twitter and Website. Stuff We Talked About Babycastles The Uncharted comic series on Comixology A Second Chance at Sarah by Neil Druckmann Nate's journal illustrations by Alex Neonakis A General History of the Pyrates by Capt. Charles Johnson Our theme music was composed by 2Mello, and our logo was created by Lily Nishita.
In this final interview episode discussing recently remastered LucasArts classic Day of the Tentacle, we welcome two guests, DOTT co-leads Dave Grossman and Tim Schafer! We had a fascinating time talking with the two of them and getting their insights on what they were trying to do and where some of the decisions came from. Dev Game Club looks at classic video games and plays through them over several episodes, providing commentary. Production note: Some of Brett's voice cut out during recording, and so there are a couple places where that is patched up. Podcast breakdown: 0:39 Interview with Dave Grossman and Tim Schafer 1:01:55 Segment 2: Next time on DevGameClub! Issues covered: long introductions of our interviewees, holding your breath for ten minutes, the puzzles you remember when you revisit a game, openness in adventure game design, the lessons of inexperience, three- and four-act structures, puzzle miasma, non-linearity and agency, "Why Adventure Games Suck," backwards puzzles, "how's the player supposed to figure this out?," pizza orgies, playtesting, usability, origin of the time travel motif and mechanic, Kerner buildings and ILM and the paradise of Skywalker Ranch, the turtle sweater puzzle and bitter tears, interface puzzles, low execution barrier, Monkey Island 2 air tube and available interface vocabulary, tiny cutthroat pool, dialogue puzzle, when a puzzle is broken, what's allowed when you use something only once vs ten times, branches and offshoots of adventure games, the adventure game headspace and how things aren't necessarily represented on the screen but in the player's head, having time to play, making systems vs crafting a few minutes at a time, sweet spot for puzzle difficulty, prequels and business realities, "I love this fucking game!," pacing in Telltale Games, "hero rooms," procedural narrative, computer-written Mozart, levels of narrative, macro vs micro, injecting the player into the story, red herrings, the obvious solution never works, guiding the player back, the mummy as helpdesk, what these gentlemen are up to today. Games, people, and influences mentioned or discussed: Monkey Island series, LucasArts, Humongous Games, Hulabee, Telltale Games, Earplay, Full Throttle, Grim Fandango, Psychonauts, Brütal Lëgënd, Broken Age, Tim Delacruz, Jonathan Ackley, Ron Gilbert, Noah Falstein, Gary Winnick, Die Hard 2, Gwen Musengwa, Gone Home, Infocom, Zork, Hitchhiker's Guide, Star Wars, Sierra, Republic Commando, Uncharted 4, Left 4 Dead, Chris Crawford, Clint Hocking, Hal Barwood, Peter Chan, Larry Ahern, Pete McConnell, Clint Bajakian, Jory Prum (RIP), Codename Cygnus, Pokemon, Futurama: Game of Drones. Links: Tim Schafer mentions a Hamlet text adventure that's web-based Tim and Dave refer a couple times to them playing the game, and you can watch that on YouTube Codename Cygnus Futurama Game of Drones Day of the Tentacle iOS Next time: Warcraft, the RTS that launched a whole universe! Play the first four episodes, playing Human 1, Orc 1, then Human 2, Orc 2. @brett_douville, @timlongojr, and @devgameclub DevGameClub@gmail.com
Ian Buck and Ian Decker discuss the new Star Wars trailer and what it all means, then some news including a weird Oculus Rift experiment, Nintendo patents a way to print money, and some reviews on Codename Cygnus and the Forgotten Shores!
We review the radio drama spy game Codename Cygnus.
Codename Cygnus - #1 interactive radio drama! by Earplay