Podcasts about Grim Fandango

1998 adventure game

  • 303PODCASTS
  • 412EPISODES
  • 1h 17mAVG DURATION
  • 1EPISODE EVERY OTHER WEEK
  • May 19, 2025LATEST
Grim Fandango

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Best podcasts about Grim Fandango

Latest podcast episodes about Grim Fandango

Square Roots - THE Classic RPG Podcast
Grim Fandango Part 2: Johnny Troublehands

Square Roots - THE Classic RPG Podcast

Play Episode Listen Later May 19, 2025 142:04


Grim Fandango Part 2: Johnny Troublehands Square Roots - Episode 464 Quest Log: 27:11 Level Up: 01:49:50 Who do you call when life gives you trouble? JOHNNY TROUBLEHANDS! And he's joined by Matthew Dangerfist! Jim Blazin! And Vanessa Deathteeth! And we finish the LucasArts adventure classic, Grim Fandango! Is Grim a sociopath? Is Glottis better off without him? Was Meche right in holding him at gun point? YES! Also: The Clicker Genre "And Yet I'm Not." Source: Vanessa A Towel Made of Fruit Roll-Up How To Knock Out A Skeleton This Is Nothing Like The Breakfast Club! Tofu Gwace! This Week: Finish Year III and Year IV in Grim Fandango! Next Week: Wake Up in Prison in Enchanted Arms! Our Patreon: http://patreon.com/squarerootspodcast Thanks to Steven Morris for his awesome theme! You can find him at: https://bsky.app/profile/stevenmorrismusic.bsky.social and https://www.youtube.com/user/morrissteven Contact Square Roots! Twitter: @squarerootspod Facebook: https://www.facebook.com/groups/486022898258197/ Email: squarerootspodcast (at) gmail (dort) com

Square Roots - THE Classic RPG Podcast
Grim Fandango Part 1: A Mnemonic Tube

Square Roots - THE Classic RPG Podcast

Play Episode Listen Later May 12, 2025 156:19


Grim Fandango Part 1: A Mnemonic Tube Square Roots - Episode 463 Quest Log: 29:00 Level Up: 02:05:00 Welcome to the BONE ZONE! This week on the Bone Zone we're checking out LucasArts's pinnacle of adventure gaming, Grim Fandango. In it you start as a reaper, which Matthew informs us is named Grim Fandango.  Join these Hep Cats as we get people murdered, trick penguins, and abuse the trust of your man-child elemental buddy. Also: A Little Tiny Computer! Nice Meche! Matt's Wild and Wacky Florida Tour! It Was Rutger Hauer! MANNY, YOU PROMISED! This Week: Finish Year I and Year II in Grim Fandango! Next Week: Finish Year III and Year IV in Grim Fandango! Our Patreon: http://patreon.com/squarerootspodcast Thanks to Steven Morris for his awesome theme! You can find him at: https://bsky.app/profile/stevenmorrismusic.bsky.social and https://www.youtube.com/user/morrissteven Contact Square Roots! Twitter: @squarerootspod Facebook: https://www.facebook.com/groups/486022898258197/ Email: squarerootspodcast (at) gmail (dort) com

Square Roots - THE Classic RPG Podcast
Grandia II Part 6: The Birthplace of the Gods Was A Research Facility

Square Roots - THE Classic RPG Podcast

Play Episode Listen Later May 5, 2025 138:47


Grandia II Part 6: The Birthplace of the Gods Was A Research Facility Square Roots - Episode 462 Quest Log: 28:40 Level Up: 01:48:15 GOTCHA! The Birthplace of the Gods was a research facility, which definitely means that Granas and Valmar were scientists who got turned into gods, and weren't aliens. With the Birthplace of the Gods being a research facility my logic is flawless and Matthew, who still needs to mail me ten dollars, is left speechless as we finish GameArts's classic JRPG! Also: We All Have An Oblivion We'd Rather Be Playing Chris Plante Sent To A Nice Click Farm Upstate A Lot Of Tiddy Talk It. Popped. Out. Tomax and Xamot Fan Fiction Vanessa's Private Network In The Krang Bin This Week: Finish Grandia II! Next Week: Finish Year I and Year II in Grim Fandango! Our Patreon: http://patreon.com/squarerootspodcast Thanks to Steven Morris for his awesome theme! You can find him at: https://bsky.app/profile/stevenmorrismusic.bsky.social and https://www.youtube.com/user/morrissteven Contact Square Roots! Twitter: @squarerootspod Facebook: https://www.facebook.com/groups/486022898258197/ Email: squarerootspodcast (at) gmail (dort) com

Nördliv - En podcast om spel och nörderi
RETRO GOTY 1998 - "Vi säger verkligen aldrig Glad Påsk!" | Avsnitt 501

Nördliv - En podcast om spel och nörderi

Play Episode Listen Later Apr 13, 2025 105:15


Fredrik och Fredrik ger forna år en match, när de ska samsas om dåtidens bästa spel. Detta ÄR "Retro GOTY!".Upplägget är följande: Vi lyfter först våra personliga topp tio spel för året i fråga - denna gång spelåret 1998! Efter det blir det (om finnes) knasig trivia och fakta - eller allmänna minnen från året i fråga. Därefter gör vi den titulära RETRO GOTY:n. Vilka är spelen som hamnar i vår gemensamma "Game of the Year" á 1998? Lyssna och lär kära lyssnare!Exempel på spel som tas upp:Xenogears,Tales of Destiny,Spyro the Dragon,Blood II: The Chosen,Star Wars: Rogue Squadron,Sanitarium,Resident Evil 2,Grim Fandango,Caesar III,Railroad Tycoon II,Shogo: Mobile Armor Division,Clock Tower,Bloody Roar,Klonoa: Door to Phantomile,StarCraft,Nightmare Creatures,Dessa och många många fler (obs! Vi spoilar inte de som ligger i våra personliga topplistor ovan!

Giant Bombcast
884: Yassified Villains

Giant Bombcast

Play Episode Listen Later Apr 1, 2025 106:11


We've gathered our own group of fools to chat about a grip of old games like Bomberman Hero, Crazy Taxi 3, Grim Fandango, and a good ol' twist on Mario 64 with the romhack BAZR! We also chat about Nubby's Number Factory, High Seas High Profits, and Disney Villains Cursed Cafe, the upcoming Switch 2 Direct, and other stories popping off!

Dev Game Club
DGC Ep 420: Outcast (part three)

Dev Game Club

Play Episode Listen Later Feb 19, 2025 61:34


Welcome to Dev Game Club, where this week we continue our series on 1999's Outcast. We talk about world structure, world building, concrete vs abstract implementations of mechanics, and other topics. Dev Game Club looks at classic video games and plays through them over several episodes, providing commentary. Sections played: Up to/through Talanzaar Issues covered: sad news, a digression on Edgar Rice Burroughs and Project Gutenberg, finally "getting" the game, depth of story and environment at the time, the "second" world, moderating your own difficulty, supporting narrative goals, a dynamic "find this person" system, concrete interactions to increase believability of the world, the big impact of the world state change, organic architecture, cheesing the terrain collision, world-building in conversations, Mogi and his history, the crane puzzle, auto-targeting the swinging cube, the brothers competing for the business, the flautist and singer, the adventurous music, world state music, reputation as a concept, enemy states. Games, people, and influences mentioned or discussed: Belmont/Jesse Lane Nelson, Defeating Games for Charity, Jedi Starfighter, BioStats, LostLake, Edgar Rice Burroughs, John Carter/A Princess of Mars, Project Gutenberg, Computer Gaming World, Tomb Raider, Anachronox, LoZ: Ocarina of Time, Total Recall, Grim Fandango, Moscow Symphony Orchestra, Star Wars, Castlevania X: Rondo of Blood, Kirk Hamilton, Aaron Evers, Mark Garcia. Next time: Finish (?) Outcast Links: Belmont hosts Tim & Brett on JSF Twitch: timlongojr Discord DevGameClub@gmail.com

Giant Bombcast
876: The Catholic Quota

Giant Bombcast

Play Episode Listen Later Feb 4, 2025 137:06


The whole gang is here ready to chat about Civilization 7, Grubb hitting up Grim Fandango for the first time, Jan navigating space in Citizen Sleeper 2, Lonely Mountains: Snow Riders, and a bit of Eternal Strands as well. We also cover a grip of Nintendo Switch 2 news, shakeups at PlayStation leadership, how tariffs could affect the games industry, and a bunch more stories and emails.

All My Best Friends Are Digital

We explore corrupt afterlife schemes with Grim Fandango and To the Moon! Where's a principled psychopomp when you need one?What We're Playing00:59 Mark: Dragon Age: The Veilguard (BioWare, 2024)05:25 Mark: Crypt Custodian (Kyle Thompson, 2024)13:23 Caitlin: Infinity Nikki (Papergames, 2024)22:15 GOOF: Grim Fandango (LucasArts, 1998) and its Remaster (Double Fine, 2015)36:18 Feature Game: To the Moon (Freebird, 2011)1:01:15 Spoilers Begin1:22:02 Spoilers EndSHOUT1:22:30 Caitlin: Split Fiction (Hazelight Studios)1:23:36 Mark: OnexPlayer G1 and OnexSugar (OneNotebook)Advertising Inquiries: https://redcircle.com/brandsPrivacy & Opt-Out: https://redcircle.com/privacy

Sound Business with Akash Thakkar
Sound Design and Nature Recording with Andy Martin

Sound Business with Akash Thakkar

Play Episode Listen Later Nov 27, 2024 45:36


#80: My guest today is Andy Martin, a sound designer and nature recordist based out of Seattle, Washington. Andy's had an incredibly long and varied career in the world of sound design, working on projects such as Grim Fandango, all of the games in the inFAMOUS series, Medal of Honor, and has even worked with Skywalker Sound as a virtual reality sound designer on projects like Vader Immortal. He also has extensive experience in nature field recording as a part of the project NorthWest Soundscapes.   In this episode, we talk about how the winding path Andy took into the world of professional audio, why it's okay to change your career goals and pivot, building a career while having ADHD, Andy's love of nature recording and how's he's turned it into a business, and so much more.   Find Andy here: Website: https://soundeziner.com/andy-martin/ Facebook: https://www.facebook.com/northwestsoundscapes Instagram: https://www.instagram.com/andymartinnaturesound     And if you're interested in making music and sound for games, I have a newsletter and free courses that will get you started, and help you find paying work in games. Just go to http://www.bit.ly/soundbizpod

Gamers del Condado Podcast
GDC Podcast. Grim Fandango

Gamers del Condado Podcast

Play Episode Listen Later Nov 4, 2024 60:08


Que tal villanos? para cerrar el puente de Halloween os dejamos por aquí el primer episodio sobre las aventuras graficas que os prometimos y que mejor manera que cerrando estos días con Grim Fandango. Dadle cariño. En X @del_gdc. -Otakon como @Otakon_sk8 -Paco como @PacokO -David como @By_ExPreSsiOn -Pepe Cerro como @PEPE9101 -Juanma Gargarosa @MattOHaira -Ramon el Oso como @RamonElOso -Tasio (a la espera de Twitter) -Cabesa Freeman como @cabesa_freeman Nuestro canal de Telegram https://t.me/joinchat/HvztImoSpz944MIm

Stormbuds: A FFXIV Podcast
The Greatest Sin of All (Grim Fandango & Diablo IV pt. 2)

Stormbuds: A FFXIV Podcast

Play Episode Listen Later Oct 13, 2024 72:27


The Buds take on the Department of Death and travel all across the Eighth Layer of Hell in wacky, kooky point and click adventure The Adventures of Grim Fandango! Plus, the continuation of the story in Diablo IV with coverage of acts 3 and 4 takes our Wanderer Buds into the desert, where they run into familiar faces both old and new, as well as confront one of the Lesser Evils!Check us out on our socials and join the discord! https://linkpop.com/stormbudsProduced by Alex Hambrock and Jerome BarbatsisSound and Editing by Jerome Barbatsis

Dev Game Club
DGC Ep 404: Fatal Frame (part one)

Dev Game Club

Play Episode Listen Later Oct 2, 2024 83:57


Welcome to Dev Game Club, where this week we begin our annual spooky series, this time on 2001's Fatal Frame. We briefly talk about the year it came out, its developer/publisher, and why we picked it before turning to other introductory topics. Dev Game Club looks at classic video games and plays through them over several episodes, providing commentary. Sections played: An hour-ish Issues covered: Discord-only going forward, why this game?, photo mode games, changing culture of photography, re-elevating photography, Sony shenanigans, best years of all time, the ubergame, years where genres were introduced or forks were in the road, being able to fit more games in, risk aversion and uniqueness, indie games, too big to feel?, a bit about Tecmo, Japanese horror, based on a true story?, the cover and the possible origins of the game, the correlations screen, connecting up details, following the ghosts, pushing characters in the directions of the horror, using ghosts in interesting ways, pixel hunting with the characters, interaction prompts on key items, controls, meticulous camera placement and movement, entering a piece of furniture, not overthinking it, the straining of fixed cameras, distinguishing between cameras, something refreshing, feeling extremely different, the visual aesthetic, relying on tropes but using it to enrich, less is more, audio and horror, games that feel like save states due to repetition, accessibility options, give players options and opportunities and not getting in the way of that, accessibility as a frontier, save anywhere, games that get sanded down, more game boxes.  Games, people, and influences mentioned or discussed: Heroes of Might and Magic, Resident Evil (series), Pokemon Snap, Umurangi Generation, Toem, Beyond Good & Evil, Deadly Premonition, Minecraft, Halo, Animal Crossing, GTA III, Devil May Cry, Civ III, Phoenix Wright: Ace Attorney, Ico, Silent Hill 2, Final Fantasy X, Gran Turismo 3: A-Spec, MSG 2: Sons of Liberty, Myst III: Exile, SSX Tricky, Super Smash Bros. Melee, Advance Wars, Burnout, Gothic, Black & White, Ghost Recon, Jak and Daxter, Max Payne, Onimusha: Warlords, Koei, Pikmin, Red Faction, Serious Sam, GameCube, Xbox, GameBoy Advance, Spider-Man 2, Horizon, Ubisoft, Valheim, Dead or Alive, Ninja Gaiden, Tecmo Bowl, Pac-Man, Romance of the Three Kingdoms, Hideki Itegaki, Makoto Shibata, Ringu, Criterion Channel, Ju-On: The Grudge, Audition, Amityville Horror, The Entity, Until Dark, Skyrim, Alone in the Dark, Sam, MegaMan, Hitman, Tunic, Castlevania IV, Alien: Isolation, P. T., Dead Rising, Celeste, Far Cry 2, Ben Abraham, Ben Zaugg, Grim Fandango, Father Beast, Jedi Knight 2: Jedi Outcast, Dave K, Half-Life 2, Starfighter/Jedi Starfighter, Raven Software, World of Warcraft, Kirk Hamilton, Aaron Evers, Mark Garcia. Next time: More of Fatal Frame! Twitch: timlongojr Discord DevGameClub@gmail.com

Sten Sax Godispåse
Astro Bot, Age of Mythology och Tactical Breach Wizards

Sten Sax Godispåse

Play Episode Listen Later Sep 25, 2024 56:18


I veckans avsnitt pratar vi om Switch 2-rykten, Playstations 30-årsjubileum och om megafloppen Concord. Jocke har sett Shogun och Patrik ger en översikt över kommande spelsläpp. Dessutom blir det snack om Astro Bot, Grim Fandango, Age of Mythology Retold, Tactical Breach Wizards och mycket mer.

Spelberoende
#259: Kött Mode

Spelberoende

Play Episode Listen Later Jul 30, 2024 99:46


Yupp Yupp! Här kommer veckans avsnitt I nyheterna pratas det om att Stalker 2 försenas, ännu mer kontroll snack och Astro Bot duelsense på G! Röstskådespelare och Motioncapture skådisar går ut i strejk, nytt Nintendo Lego set utannonserat, Xbox 360 Marketplace stängs ner. Nytt DLC till Castle Crashers 16 år efter release, steam förbereder för PS VR 2 och mycket mer Intressanta spelsläpp som sig bör! I lirat har Daniel spelat ikapp Calle i spelet Deathbound, de har bägge kötta rejält med Elden Ring, Daniel har testat Conscript och startat på sommarprojektet med Grim Fandango. Tack för att ni lyssnar! Utan er hade detta inte alls varit lika kul! Puss på er!!! ➤ Stötta oss på Patreon! https://www.patreon.com/spelberoende ➤ YouTube https://www.youtube.com/channel/UCyZ1fqVi6OyLD9lY73QSmwQ ➤ Gå med i vår Discord! https://discord.gg/8kUna5C

001 Radio Gamescast
Another Crab's Treasure, Immortals of Aveum, Grim Fandango, Medieval Dynasty - 001 Radio Gamescast

001 Radio Gamescast

Play Episode Listen Later Jul 23, 2024 88:19


We cover the latest round of game pass games that we all played the first hour of. The 001 Radio Gamescast is our weekly podcasts where a group of game developers and artists talk about a variety of different topics, ranging from current news to games and entertainment. If you'd rather listen to the show on your favorite podcast platform, check us out on the platform of your choice. 001 Radio Gamescast airs on Tuesdays at 7 PM EST, though occasionally episodes may air at different times in the week. Links: www.twitch.tv/megamatch anchor.fm/001radio https://www.youtube.com/@001Radio About the Hosts All of us have been involved in the game industry in the past, primarily as artists and designers. Ryan currently works at Blizzard on Diablo IV as a game designer. Opinions are our own.

RPG Fan's Rhythm Encounter
138 - City Poppin'

RPG Fan's Rhythm Encounter

Play Episode Listen Later Jul 2, 2024 109:46


Almost exactly a year ago, we published a fun episode on jazz and funk RPG music. Today we are back with a spiritual sequel, talking about jazz, funk, but especially city pop. All our tracks in this episode represent one or more of these genres, but all are excellent listens. So sit back and listen to some great tunes from the likes of Shin Megami Tensei NINE, Like a Dragon: Infinite Wealth, space casinos, jazz-loving parents, and much more!Featuring: Mike Salbato, Hilary Andreff, Gio Castillo, Tin Manuel; Edited by Paul DennisLinks for this episodeRhythm Encounter 112 - With Jazz in Our Hearts and Funk in Our Souls | RPGFanMarcoMeatball on YouTubeTracklistWind In My Hair Block0:10:30 - Prince of the Wind (From Dragon Slayer: The Legend of Heroes - Town) (Falcom Sound Team J.D.K., arr. Etsuko Yamakawa) - Falcom SPECIAL BOX '910:14:51 - Honolulu City Lights Full Spec Edition (Chihiro Aoki) - Like a Dragon: Infinite WealthNeon City Block0:34:15 - ‌Karmotrine Dream (Garoad) - VA-11 HALL-A0:36:33 - Harajuku (Tsukasa Masuko, arr. Masaki Kurokawa and Takahiro Ogata) - Shin Megami Tensei NINECasino Block0:52:45 - Serendipity (Naoshi Mizuta) - Final Fantasy XIII-20:57:19 - Casino Calavera (Peter McConnell) - Grim Fandango RemasteredContemporary Block1:20:54 - Diamonds (Marskye; vocals and lyrics by Madeleine Mcqueen) - Boyfriend Dungeon1:24:06 - 07:41 The Beginning of Something (Danger) - Haven1:47:00 - Mike's Bonus Track!Album links for places to buy, stream, and more are available in our post on RPGFan.Get in Touch:RPGFan.comRPGFan ShopEmail us: music@rpgfan.comTwitter: @rpgfancomInstagram: @rpgfancomThreads: @rpgfancomFacebook: rpgfancomTwitch: rpgfancom

The FrogPants Studios Ultra Feed!
PLAY RETRO 126: Grim Fandango

The FrogPants Studios Ultra Feed!

Play Episode Listen Later Jun 21, 2024 68:45


Released by LucasArts in 1998, Grim Fandango is a unique adventure game that combines a rich narrative, memorable characters, and a distinctive art style inspired by Mexican folklore and film noir. Players follow the story of Manny Calavera, a travel agent in the Land of the Dead, as he uncovers a conspiracy that threatens his very soul. Hosted on Acast. See acast.com/privacy for more information.

Play Retro Show
PLAY RETRO 126: Grim Fandango

Play Retro Show

Play Episode Listen Later Jun 21, 2024 68:45


Released by LucasArts in 1998, Grim Fandango is a unique adventure game that combines a rich narrative, memorable characters, and a distinctive art style inspired by Mexican folklore and film noir. Players follow the story of Manny Calavera, a travel agent in the Land of the Dead, as he uncovers a conspiracy that threatens his very soul. Hosted on Acast. See acast.com/privacy for more information.

Brothers and Boss Battles
Episode 008: Adventure Puzzler Brodown

Brothers and Boss Battles

Play Episode Listen Later May 22, 2024 65:18


Time for another brodown! This time, Stray, Grim Fandango, and The Cave enter the arena. Which adventure puzzler will come out on top? There is a lot of disagreement between the brothers in their final rankings of these three games. Pete compares Stray to Game of Thrones and Grim Fandango to homework (but not math homework). The brothers enjoyed some of the sound effects in these games. Tom particularly liked the squelching sausage sound in The Cave and Ant praises the sound of rubbing balloons in Grim Fandango. Will these sound effects be enough to to propel them to victory?  Give us your ranking of these three puzzlers on one of our social platforms! Follow us on X @BrosBossBattles Instagram @BrosBossBattles https://brothersandbossbattles.com/

Jogabilidade (Games)
DASH #156: O Museu dos Vídeo Games Vol. 2 (1990-1999)

Jogabilidade (Games)

Play Episode Listen Later Apr 30, 2024 262:52


Introduzimos mais vinte jogos ao Museu do Jogabilidade, dessa vez corrigindo um leve erro de planejamento e retrocedendo cinco anos para cobrir a década de 1990 por completo: anos que acrescentam de vez mais uma dimensão aos jogos, estreiam gêneros e veem outros já atingindo seus auges. Camiseta Nova: Jogos com Parry, Gostoso Demais (00:06:33) Sonic the Hedgehog (00:18:37) Ultima Underworld: The Stygian Abyss (00:37:09) Super Mario Kart (00:46:57) Streets of Rage 2 (00:58:07) Dune II (01:11:31) Chrono Trigger (01:24:37) Pokémon Red/Green (01:37:41) Super Mario 64 (01:55:09) Harvest Moon (02:09:30) X-men vs. Street Fighter (02:21:21) Tomb Raider (02:33:14) PaRappa the Rapper (02:41:26) Diablo (02:55:46) Final Fantasy VII (03:08:48) Castlevania: Symphony of the Night (03:19:55) Metal Gear Solid (03:28:48) Grim Fandango (03:36:54) Half-Life (03:45:49) The Legend of Zelda: Ocarina of Time (04:00:35) Shenmue (04:17:07) Bloco Final Contribua | Twitter | YouTube | Twitch | Contato

Brothers and Boss Battles
Episode 006: Grim Fandango

Brothers and Boss Battles

Play Episode Listen Later Apr 24, 2024 102:20


The Adventure Puzzler category continues with the cult classic, Grim Fandango, released originally by LucasArts in 1998 for the PC, with remastered versions being released by Double Fine for various consoles throughout the 2010s.  Things get heated in this episode as the brothers have vastly different opinions about the gameplay in this hardcore puzzler. Pete is offended by the unnecessarily loud sounds and nitpicks the details of seemingly every puzzle the game has to offer. Ant explains to the world what sound indicates “I'm about to fall.”  The characters, storytelling, and music were all high points, but the controls were not so much. Pete and Tom award a specific part of this game as the worst controls in any video game ever made. This week the brothers ask which colorful character from the game would you rather be friends with? Glottis, the fun loving, rambunctious friend who is a bit of a simpleton but always has your back. Salvador Limones, dutiful and faithful to the cause; serious and focused. Chepito, hardworking and gruff, but will tell you interesting war stories. Follow us on X @BrosBossBattles Instagram @BrosBossBattles https://brothersandbossbattles.com/

Finish The Fight: A Halo Podcast
Ep. 93 Grim Fandango

Finish The Fight: A Halo Podcast

Play Episode Listen Later Apr 12, 2024 65:51


What happens in the great beyond? What if its just as monotonous as day-to-day life can be? In this episode, Alex and Derek discuss a point-and-click adventure inspired by those questions, the Noir genre, and the Day of the Dead in a 90's classic: Grim Fandango Patreon: ⁠https://www.patreon.com/finishthefight⁠ Discord: https://discord.gg/7bnWSEzjgR Twitter: @FTFGameCast Instagram: @FinishtheFightPodcast --- Support this podcast: https://podcasters.spotify.com/pod/show/finish-the-fight/support

Dev Game Club
DGC Ep 385: Beyond Good & Evil (part two)

Dev Game Club

Play Episode Listen Later Apr 10, 2024 70:30


Welcome to Dev Game Club, where this week we continue our series on Beyond Good & Evil. We talk about a number of the game's systems, compare it with Zelda, and engage with the level design and characters. Dev Game Club looks at classic video games and plays through them over several episodes, providing commentary. Sections played: Past the Factory Issues covered: who said that line, characterization and Frenchness, aesthetics, cosmic horror and the Domz, Hub, lacking symmetry to promote alienness, diagetic design in its systems, the first trailer, a world you want to hang out in, quirky aesthetic, the camera and when you get control, night and day between two camera systems, the PC port, the "Zelda bucket," modularity and object-orientedness in Zelda games, clockwork, the photojournalism of it, doing things because the narrative demands it and not systematically, stealth vs combat, giving your companions power-ups, companions in combat, two-heart buddies, lock and key enemies, being able to bolt on mechanics, air hockey, keys that aren't keys through the characters, committing to the characters, The Myth of Zelda, making real statements, forgiving and fail-forward stealth, great camera framing, photojournalism as heroic act, the themes of information control and propaganda, what's with Alpha Section, keys that you can use in the inventory, Ubisoft and politics (Cuba, Myanmar and... Montana), tackling universal themes with story specifics to avoid preachiness. Games, people, and influences mentioned or discussed: The City of Lost Children, Jean-Pierre Jeunet, Zootopia, Star Wars, Rayman, Jean-Luc Godard, Jerry Lewis, Artimage, Starfield, No Man's Sky, Spider-Man 2, Double Fine, Mario 64, Tomb Raider, Prince of Persia: The Sands of Time, Remi Lacoste, Mark Haigh-Hutchinson, Final Fantasy IX, Psychonauts, Tim Schafer, Mortal Kombat, Grim Fandango, Shufflepuck, Anachronox, George Orwell, 1984, The Last Express, Omikron: The Nomad Soul, David Cage, Metal Gear (series), Aleksandr Solzhenitzen, Andrei Sakharov, Final Fantasy VI, Kirk Hamilton, Aaron Evers, Mark Garcia. Note: Mark HH's (Agent HH!) camera book did not debut until 2009 Next time: Past the Slaughterhouse Twitch: brettdouville or timlongojr, instagram:timlongojr, Twitter: @devgameclub Discord DevGameClub@gmail.com

Dev Game Club
DGC Ep 382: The Last Express (part two)

Dev Game Club

Play Episode Listen Later Mar 13, 2024 85:31


Welcome to Dev Game Club, where this week we complete our miniseries on rotoscoped games with part two of The Last Express. We talk about the sweep of history, playing parallel, ending in Vienna and other topics before turning to takeaways. Dev Game Club looks at classic video games and plays through them over several episodes, providing commentary. Sections played: To Vienna (Tim), Somewhere after Strasbourg (Brett) Issues covered: different puzzle formats and it still working, not knowing what to do with the bug, diverting to The Murder on the Orient Express plot, putting a spin on the old plots, Tim has a favorite tea, political violence in games, world history on the march, the tension of violence in political discourse, the legendary cities it passes through, avoiding caricature for the most part, the melting pot, strong writing and performances, naturalism and theatrics, countries shifting, passing through empires, playing parallel versions of the story, trying the wrong rooms, the medical issue of the older Russian, the importance of time, games that are watertight, the appearance of simulation, adjusting the state machine, wondering whether the game knows what you know, the dog and having to get it into place, a consistent character, committing to a different sort of game and the downstream consequences, comparing with more abstract games, adding constraints, pulling in things from other media, making a big leap forward in realism and groundedness, the talent for keyframing grounded animation, getting metrics and level design constraints from the animation, deeper and different storytelling, teasing an interview, Gogo and Umaro and tuning your player experience. Games, people, and influences mentioned or discussed: MYST, Agatha Christie, And Then There Were None, CSI, Peter Ustinov, Kenneth Branagh, Sherlock Holmes, Scream, Wes Anderson, The Darjeeling Limited, Far Cry (series), Sierra, LucasArts, Anton Chekhov, Karateka, Deadline, The Witness, The 7th Guest, Prince of Persia, Firewatch, The Walking Dead, Jake Gyllenhaal, Source Code, Rian Johnson, David Bowie, Duncan Jones, Edge of Tomorrow, Michelle Monaghan, Groundhog Day, Bill Murray, Deathloop, Prey: Mooncrash, Day of the Tentacle, Vienna Waits for You, A Death in Venice, Another World, Super Mario (series), Lord of the Rings/The Hobbit, Fire and Ice, Eric Chahi, Jordan Mechner, Ray Harryhausen, Seventh Voyage of Sinbad, Phantasmagoria, Police Quest, Grim Fandango, Akira Toriyama, Chrono Trigger, Dragon Quest, Dragonball Z, Ashmann86, Em, Final Fantasy VI, Rage, Bethesda Game Studios, Kingdom Hearts III, Kirk Hamilton, Aaron Evers, Mark Garcia. Next time: An Interview! Note: The Murder on the Orient Express adaptation from 1974 did not feature Peter Ustinov, who took up the role of Poirot in 1978. The 1974 film starred Albert Finney. We regret the error. Twitch: brettdouville or timlongojr, instagram:timlongojr, Twitter: @devgameclub Discord DevGameClub@gmail.com

Video Games | Ongamecast
Grim Fandango review

Video Games | Ongamecast

Play Episode Listen Later Mar 5, 2024 2:29


The gameplay of "Grim Fandango" revolves around puzzle solving, exploration, and a captivating narrative. Players take on the role of Manny Calavera, a travel agent in the Land of the Dead, who uncovers a tale of corruption and redemption. The game's unique blend of humor, mystery, and drama keeps players engaged throughout the journey. --- Support this podcast: https://podcasters.spotify.com/pod/show/ongamecast/support

Dev Game Club
DGC Ep 381: The Last Express (part one)

Dev Game Club

Play Episode Listen Later Feb 28, 2024 82:02


Welcome to Dev Game Club, where this week we continue our series on rotoscoped games by hopping aboard The Last Express, the graphic adventure from Jordan Mechner and Smoking Car Productions of 1997 via publisher Broderbund. Dev Game Club looks at classic video games and plays through them over several episodes, providing commentary. Sections played: To Vienna (Tim) and past Epernay (Brett) Issues covered: our history with the game, playing the game on the iPad, the adventure game at the time, budget and sales, some history of the game, the edutainment industry, critical response, how many discs, cost of goods, the history of Epernay, generic settings vs the highly specific dates in the game, the overwhelm, jumping onto a moving train, photo research, pulling the brake, what to do with a dead body, trial and error, the various ways things can play out from just the first puzzle, rain in Europe in 1914, a digression into multiple speed CD-ROMs, getting into rotoscoping, a 3D modeled train with rotoscoped characters on top, chasing after a character in the hall, walk-boxes with Z values, the screen door effect, a linear game in space vs an open-ended game in time, synchronicity, the sense of a train trip, prioritizing animation vs input, mechanics-forward vs simulation-forward, what players care about and what they see. Games, people, and influences mentioned or discussed: Jordan Mechner, Broderbund, GoldenEye 007, Diablo, Castlevania: Symphony of the Night, Fallout, Curse of Monkey Island, Riven, MYST, Jonathan Ackley, Larry Ahern, Quake, SW: Jedi Knight: DF2, Outlaws, LucasArts, Turok, Shadow Warrior, Hexen II, Duke Nuke'em, Postal, Age of Empires, Final Fantasy VII, Wing Commander: Prophecy, Xwing vs TIE Fighter, Colony Wars, Interstate '76, Mario Kart 64, Diddy Kong Racing, Grand Theft Auto, Gran Turismo, OddWorld, Sam and Max Hit the Road, Bethesda Game Studios, Bill Tiller, Day of the Tentacle, Sierra, Phantasmagoria, Gabriel Knight: Sins of the Father, Zoetrope Studios, Francis Ford Coppola, Smoking Car Productions, Tomi Pierce, Doug Carlston, Chris Remo, The Learning Company, Another World, Prince of Persia, Baldur's Gate, Final Fantasy VII, PlayStation, Sony, Daron Stinnett, Scream (series), Grim Fandango, Quadrilateral Cowboy, Blendo Games, Thirty Flights of Loving, Agatha Christie, Murder on the Orient Express, Paul Verhoeven, RoboCop, Basic Instinct, Starship Troopers, Elle, Hitchhiker's Guide to the Galaxy, Skyrim, Ron Gilbert, Waking Life, A Scanner Darkly, Deadline, Infocom, Zork, Ben Sarason, Arkham Asylum, Red Dead Redemption (series), RockStar, Tomb Raider (series), Brandon Fernandez, Core Design, Mario (series), Uncharted (series), Kirk Hamilton, Aaron Evers, Mark Garcia.  Next time: Finish the game (?)/ Explore further Errata and Extra: The lead animator on CMI was Mark Overney (!), and it was my mistake, I was thinking it had been Charlie Ramos Blendo Games is Brendon Chung Paul Verhoeven is Dutch, and he did direct Basic Instinct Links: The Last Express: Revisiting An Unsung Classic Twitch: brettdouville or timlongojr, instagram:timlongojr, Twitter: @devgameclub Discord DevGameClub@gmail.com

Spelskaparna
156 Lars Sundström (Retrospel i ScummVM)

Spelskaparna

Play Episode Listen Later Jan 31, 2024 55:06


Glädjande nyheter! Vi är tillbaka med ett sprillans nytt avsnitt, och framöver kan ni förvänta er nya episoder varannan vecka! I denna nypremiär sätter vi strålkastarljuset på ScummVM, den fantastiska open source-programvaran som ger nytt liv till tidlösa spelklassiker. Monkey Island, Grim Fandango och The Dig är exempel på spel som går att köra på dagens moderna plattformar tack vare ScummVM. Lars Sundström, som jobbar med ScummVM:s iOS-version gästar podden och berättar om ScummVM i stort och smått. Under vårt samtal utforskar vi banden till Spotify, reder ut varför ScummVM inte är en emulator, dyker ned i fall där ScummVm i smyg används vid portning av spel, och mycket mer! Är du nyfiken på att veta mer om ScummVM? Besök då gärna projektets Discord Är DU intresserad av att bidra med innehåll till Spelskaparna - hör av dig! Är du intresserad av att spela in avsnitt under Spelskaparnas flagg - hör av dig! Finns det folk i din närhet som du vill snacka spel med eller vill du kanske testa på att prata med andra personer från branschen? Hoppar du på tåget blir du inte ensam - Hugo som klipper det här avsnittet finns med framåt och kan vara behjälplig med klippning! Han har även en studio i Vasastan i Stockholm där vi kan spela in. Hör av dig till info@spelskaparna.se om du vill vara med och ta Spelskaparna vidare! Trevlig lyssning! Har du tankar om Spelskaparna, känner dig sugen på att delta i ett avsnitt eller kanske vill visa upp ett spel som du jobbar på - kom in på Spelskaparnas discord. Där har mysig stämning skapats och ett gäng utvecklare chattar om stort och smått. Hyser du starka aversioner mot Discord går det även bra att höra av sig på info@spelskaparna.se, @ollandin eller @saikyun. Länkar ScummVM - Discord Day of the Tentacle Monkey Island Scumm Ron Gilbert Maniac Mansion Sierra Leisure Suit Larry Police Quest King's Quest Stugan Ludvig Strigeus uTorrent OpenTTD Indiana Jones and the Fate of Atlantis Ghidra Loom The Longest Journey Simon the Sorcerer ResidualVM Grim Fandango Good Old Games Humongous Entertainment Freddi Fish Backyard Baseball Beneath a Steel Sky Lure of the Temptress Broken Sword Discworld (video game) Myst Microsoft Flight Simulator The Witness (2016 video game) Safecracker The Room (video game) The 7th Guest The 11th Hour (video game) Sam & Max Mulle Meck Backpacker (video game series) The Dig Full Throttle (1995 video game) iMUSE MoltenGL

Game Not Over
Level 108: Grim Fandango

Game Not Over

Play Episode Listen Later Dec 27, 2023 37:21


Der Tod ist in aller Regel keine super-fröhliche Erfahrung, auf die man sich allzu sehr freut. Die Mexikaner stehen dem finalen Abgang mit ihrem „Día de los Muertos“ ein bisschen entspannter gegenüber, basteln bunte Skelettpüppchen,… Mehr

Passive Pixels: A Media Catch-Up Podcast

The last episode was 5+ hours so now it's 2 episodes. Next episode is out at end of December 00:00 Intro 4:23 Nightmare on Elm Street 3, South Park Panderverse, King of the Hill, Silent Hill, Lies of P, Anatomy of a Fall, Priscilla 15:10 Like a Dragon Gaiden: The Man Who Erased His Name 26:46 Full Throttle, Grim Fandango, Bastion 34:32 00s and 10s music The Marshall Mathers LP - Eminem My Beautiful Dark Twisted Fantasy - Kanye West Division - 10 Years Fever to Tell - Yeah Yeah Yeahs End of Silence - Red Elephant - The White Stripes Meteora - Linkin Park Hot Fuss - The Killers Shadow of the Colossus - Kow Otani Relapse - Eminem The Last - Aventura Paramore - Paramore

Dev Game Club
DGC Ep 370: Trespasser (part one)

Dev Game Club

Play Episode Listen Later Nov 22, 2023 73:43


Welcome to Dev Game Club, where this week we begin a new series on 1998's Dreamworks Interactive title, Trespasser. We set it in its time (a year with many great games... and also Trespasser) and then discuss a bit of the games foibles and noble attempts. Dev Game Club looks at classic video games and plays through them over several episodes, providing commentary. Sections played: First level or two Issues covered: an intro that works on many levels, repeating lines, games from this great year, a fan base that loves this game, Steven Spielberg bringing weight to bear, a relic, shooting for the stars, experimentation and memorability, the blase noting of dinosaurs, not reflecting a player's needs, learning from bad games, bringing in film people to do a game person's job, needing to get the game out, spotty voice acting, representing the character poorly, the weird IK and dinosaur behaviors, open spaces, committing to the bit, leveraging my hand, having to figure out how to solve a puzzle, outsmarting a procedurally generated raptor, other wonky games swinging for the fences, shipping a game without patches,  Games, people, and influences mentioned or discussed: Jurassic Park, Minnie Driver, Richard Attenborough, Ocarina of Time, Metal Gear Solid, Baldur's Gate, Half-Life, Thief, Starcraft, RE 2, Grim Fandango, Unreal, Myth II, Fallout 2, Descent: Freespace, Starfighter, Rogue Squadron, MediEvil, Gran Turismo, Starsiege Tribes, Banjo Kazooie, Steven Spielberg, Boom Blox, EA, Wii, Louis Castle, Seamus Blackley, The Dig, Gilmore Girls, Quake, Velvet Goldmine, Studio 54, Good Will Hunting, Circle of Friends, Big Night, RTX Red Rock, Austin Grossman, Spider-man 2, Jamie Fristrom, Clint Hocking, Far Cry 2, Wayne Knight, Jeff Goldblum, DOOM (1993), System Shock (series), Surgeon Simulator, Goat Simulator, Octodad, Getting Over It with Bennett Foddy, X-COM, Julian Gollop, Arkham City, Galleon, Toby Gard, Die By The Sword, Artimage, Bloodborne, Kenneth Baker, Sea of Stars, SNES, Chrono Trigger, Sabotage Studios, Twin Suns Corp, Nintendo, Switch, Tacoma, Maas Neotek, Space Oddity, David Bowie, Alan Wake, Epic, Omicron: The Nomad Soul, Quantic Dream, Microsoft, Quantum Break, Roy Orbison, The Coconut Song, Guitar Hero, Brutal Legend, Ozzy Osborne, AC/DC, Def Leppard, Megadeth, Metallica, Iron Maiden, Arkham Knight, Control, Kirk Hamilton, Aaron Evers, Mark Garcia.  Next time: More of Trespasser Twitch: brettdouville or timlongojr, instagram:timlongojr, Twitter: @timlongojr and @devgameclub Discord  DevGameClub@gmail.com

Mars on Life
Cheating Death (192)

Mars on Life

Play Episode Listen Later Nov 10, 2023 67:47


Also known as "Vidya Games 3," the boys talk about a wildly popular game from 1998, LucasArts' "Grim Fandango." Play that rusty anchor. Social media: Mars on Life: @marsonlifeshow on Twitter and Instagram Sebastian Schug: ⁠⁠Seabass⁠⁠ on YouTube Ryan Mancini: @mancinira (Twitter) and @manciniryan (Instagram) Andrew Martinez: @andrewomartinez (Twitter) Matt Fernandez: @matt_fern (Twitter) and @thewoodseyninja (Instagram) Artwork by Zachary Erberich (@zacharyerberichart) "Space X-plorers" Kevin MacLeod (incompetech.com) Licensed under Creative Commons: By Attribution 4.0 Licensehttp://creativecommons.org/licenses/by/4.0/ --- Send in a voice message: https://podcasters.spotify.com/pod/show/mars-on-life-show/message Support this podcast: https://podcasters.spotify.com/pod/show/mars-on-life-show/support

Turn the Page Podcast
Turn The Page – Episode 270b

Turn the Page Podcast

Play Episode Listen Later Nov 2, 2023 22:38


Episode two hundred seventy - part two Chris Carton stopped by the show to chat about his new book, THE HISTORY OF ADVENTURE VIDEO GAME. We reminisce about MYST, The Seventh Guest, Grim Fandango, and other classics of the genre!

The GameCube Was Cool
Grim Fandango

The GameCube Was Cool

Play Episode Listen Later Oct 26, 2023 106:11


Hola amigos! This is a tale of crime and corruption in the Land of the Dead and a perfect candidate for our spooky game for the month of October, Grim Fandango remains a classic example of point and click adventure games from LucasArts in the 90s. Filled with amazing characters, unique settings, and some of the best music you'll ever find in a video game, Mike looks back on this incredible Tim Schaffer production. Neil is headed to the ninth underworld but luckily friends of the show Nichola and Dan have joined the party to talk about their experiences with the game and why it stands the test of time.

Retronauts
564: Grim Fandango

Retronauts

Play Episode Listen Later Oct 9, 2023 99:45


In 1998, Tim Schafer decided to leave LucasArts on a high note with Grim Fandango: the Day of the Dead-themed adventure game that leaves pointing-and-clicking in the past—for better or worse. This one-of-a-kind experience mixes the trappings of film noir with Mexican mythology, resulting in one of the greatest gaming backdrops of all time. But after 25 years and despite the endless acclaim, it's hard to ignore the fact that Grim can't help but stumble over itself in its desire to innovate. On this episode of Retronauts, join Bob Mackey, Kole Ross, and Everdraed as the crew lights their totally-safe-for-skeletons cigarettes and sinks into the moody, pulpy vibe of Grim Fandango. And if you'd like to order Bob's Day of the Tentacle book, head on over to Boss Fight Books! Retronauts is a completely fan-funded operation. To support the show, and get two full-length exclusive episodes every month, as well as access to 50+ previous bonus episodes, please visit the official Retronauts Patreon at patreon.com/retronauts.

Dev Game Club
DGC Ep 360: Eye of the Beholder (part five)

Dev Game Club

Play Episode Listen Later Sep 6, 2023 112:40


Welcome to Dev Game Club, where this week we complete our series on Eye of the Beholder. We talk more about D&D adaptation, spend some time with a sequel, and get to our takeaways before emptying the mailbag. Dev Game Club looks at classic video games and plays through them over several episodes, providing commentary. Issues covered: which levels count in the sequel, killing lots of beholders, whether you could have killed Xanathar in the original, striation of hit point values, scaling for sense of power, paying off on the quests, finding all the beholders, beholder physiology, having more fun with beholders as designers, bulettes and basilisks, "just keep going," being trained for level navigation, designing towards the player understanding, wanting coordinates, using simple concepts well, modular repeatable and combinable concepts, leaning into the limitations, an onion layer level, "mapping matters," loving drawing maps, sanding off of friction (various ways of telling the player how to get there), being more embodied in the dungeon, the more you take out the less the experience becomes, allowing for abstraction and having to draw you in other ways, translating D&D, why simulate the math, a bad game to simulate, "what is a saving throw?," using video games to inform the evolution of your tabletop game, emphasizing the human, a more elegant system, dice variance, a useless party experience, usability issues, bad games that were influential on us, remembering movie moments but not the gameplay, even bad actors are better than what we could do at the time, digging into all the RPGs, not knowing what to do in SimCity, DOS vs Mac music and early audio, a craftman's respect for audio, warm analog music, hearing multiple versions of the same soundtrack, not playing a lot of real-world games, physics in games and pitting against fun, wanting to get to specific rides vs how you build a park, Tim gets turned off on the CRPG book, building on foundations and the legacies they carry, business concerns, shipping code passing cert, climbing uphill to make changes, maintaining the feel. Games, people, and influences mentioned or discussed: Eye of the Beholder II, Winnie the Pooh, The Dungeon Run, Metal Gear Solid (obliquely), Wolfenstein 3D, DOOM (1993), Gary Gygax, PS5, Xbox Series X, Dark Souls, Temple of Elemental Evil, Indiana Jones (series), Far Cry 2, Starfighter, Jurassic Park, Ultima Underworld, God of War, Baldur's Gate (series), World of Warcraft, William Shatner, Vampire: the Masquerade, Call of Cthulhu, Mechwarrior, Mechassault, Warhammer, Morrowind, Fallout, Diablo, Westwood, Ashton Herrmann, Kyrandia (series), Lands of Lore, Trespasser, Clint Hocking, Assassin's Creed (series), Darkstone, Neverwinter Nights, Kingdom Hearts, Twisted Metal Black, Warcraft II, Quake, MYST, Grim Fandango, The 7th Guest, NextGen, Sam Thomas, The CRPG Book, Skyrim, The Bard's Tale, Disco Elysium, Rogue, Betrayal at Krondor, Cobra Mission: Panic in Cobra City, Andrew, SimCity 2000, GameBoy, MegaMan, NES/SNES/N64, Grant Kirkhope, GoldenEye 007, Metroid (series), Half-Life (series), Rollercoaster Tycoon, The Matrix, Disneyworld, Great Adventure, Canobie Lake Park, Dungeon Master, Chris, Populous (series), Dungeon Master, Fallout 3, mysterydip, Commander Keen, Dwarf Fortress, Metroid Prime, Bethesda Game Studios, Halo (series), Bungie Studios, Tomb Raider, Galleon, Toby Gard, Redguard, Reed Knight, Todd Howard, Starfighter, Grand Theft Auto (series), Starfield, Unreal (series), Gears of War, Republic Commando, Jack Mathews, Mark Haigh-Hutchinson, Kirk Hamilton, Aaron Evers, Mark Garcia.  Next time: Our next game? Links: The CRPG Book Dungeon Master Encyclopedia and video Twitch: brettdouville or timlongojr, instagram:timlongojr, Twitter: @timlongojr and @devgameclub Discord  DevGameClub@gmail.com

Dev Game Club
DGC Ep 358: Eye of the Beholder (part three)

Dev Game Club

Play Episode Listen Later Aug 23, 2023 73:00


Welcome to Dev Game Club, where this week we continue our series on 1991's Eye of the Beholder. We talk quite a bit about adaptation and the things that are not entirely.... fun... about D&D. Dev Game Club looks at classic video games and plays through them over several episodes, providing commentary. Sections played: Up to level 10 or 11 Issues covered: Discord Game Club, finding the dwarves, the injured dwarf, information as a reward, inconsistent locks, messages you can only read if you have a dwarf, using up keys and not knowing when you should use them, communities below ground, "Xanathar: he's kind of a big deal," history in the built environment, the sewer map, "feelies," wishing the computer would do the rules for us... or not?, translation of D&D, the problems of adaptation, diving into the movie, respawning hellhounds and imagining hell, what's a xorn?, puzzle opacity, good puzzles, holdover concepts that stick around, level connectivity, the pleasures of linking up segments of map, removing useful friction, games where there's not a lot of high hights nor low lows, podcast games, having to learn the world and feeling the mastery, great connections in Dark Souls, landmarking and not wanting a map. Games, people, and influences mentioned or discussed: D&D, Discord Game Club, Artimage, Mark Garcia, BioStats, Final Fantasy IX, Kotaku, Journey to the Center of the Earth, Temple of Elemental Evil, Infocom, Zork (series), Grim Fandango, Full Throttle, Republic Commando, Baldur's Gate (series), Diablo, Chris Pine, Ultima Underworld, Richard Garriott, System Shock, King's Quest, Assassin's Creed, World of Warcraft, Dark Souls, Ico, Dragon/Dungeon magazines, Kirk Hamilton, Aaron Evers.  Next time: Finish the game! Twitch: brettdouville or timlongojr, instagram:timlongojr, Twitter: @devgameclub Discord DevGameClub@gmail.com

Dev Game Club
DGC Ep 356: Eye of the Beholder (part one)

Dev Game Club

Play Episode Listen Later Jul 26, 2023 83:44


Welcome to Dev Game Club, where this week we begin a new series on 1991's Eye of the Beholder, from Westwood Studios and published by Strategic Simulations Inc. We set the game in its time before exploring its primary mechanics and the feel of being in this world. Dev Game Club looks at classic video games and plays through them over several episodes, providing commentary. Sections played: First level or two Issues covered: knowing who the evil is, tactical top down Gold Box, the opening cutscene, being amazed at how much they get into the Game Boy version of a Metroid game, lots of movie tie-ins, a wide variety of machines, lack of automap, being everything one wanted for a Forgotten Realms nerd, one of the ten games, semi real-time, living inside the depths of Waterdeep, a style of play which continues today, having to rest immediately, gaining information through audio, uncovering the whole map vs racing towards the goal, tournament play, losing is fun, the only way out is through, annotating a later map, interacting with the play space, accessibility and the mouse, contextualization and abstraction in game design, having to throw weapons in the world, how cool the audio is, using items to locate yourself, creating a party, crunchy spells, shout-outs to upcoming work, difficulty in the bosses in Metroid games then and now, games influencing games, getting the green light, justifying the game via the sweet spot of trends, why not just make this a Star Wars game, how green lighting changes with bigger franchises, games that changed our perspectives. Games, people, and influences mentioned or discussed: Gold Box games, Westwood Studios, Dune 2, A Link to the Past, Super Castlevania IV, SNES, Mega Man 4, Final Fantasy IV, Metroid II: Return of Samus (and Metroid series), Sonic the Hedgehog, Sega Genesis, Battletoads, Rare, Stamper Bros, Civilization, Another World, Space Quest IV, Monkey Island 2, Wing Commander 2, Hudson Hawk, Terminator 2, American Gladiators, Hunt for Red October, The Godfather, Amiga, PC-98, Atari ST, Commodore 64, Apple ][, Spectrum ZX, Amstrad, Questron, Disney, Legend of Kyrandia, Command and Conquer (series), Electronic Arts, Earth and Beyond, Louis Castle, Brett Sperry, Strategic Simulations Incorporated, Advanced Dungeons & Dragons, Pool of Radiance, The Ruins of Myth Drannor, Ultima (series), Wizardry (series), A Bard's Tale (series), Ultima Underworld, Dungeon Master, Dragon Warrior/Dragon Quest (series), Diablo, Wasteland, Temple of Elemental Evil, Legend of Grimrock, Etrian Odyssey (series), The Sinister Secret of Saltmarsh, The Tomb of Horrors, Infocom, Ocarina of Time, Rogue, Deluxe Paint, Baldur's Gate, Jarkko Sivula, Single Malt Apocalypse, Sierra, LucasArts, Wierd Tales, Amazing Stories, Tintin, Pippin Barr, David Wolinsky, Game Thing, The Stuff Games Are Made Of, Walker, Dark Souls, Nintendo, Skyrim, Breath of the Wild, Johnny Pockets, Mad Max, Full Throttle, Day of the Tentacle, Grim Fandango, Republic Commando, Sam and Max: Freelance Police, Bounty Hunter, RTX Red Rock, Gladius, PlayStation, Tomb Raider (series), Halo: Infinite, Quake, MYST, Lode Runner, Sabotage, Robotron 2084, Joust, Dark Forces, WoW Classic, Everquest, MUD, Ultima Online, Meridian 59, Adventure, Kirk Hamilton, Aaron Evers, Mark Garcia. Next time: more Eye of the Beholder! Twitch: brettdouville or timlongojr, instagram:timlongojr, Twitter: @timlongojr and @devgameclub Discord  DevGameClub@gmail.com

cd SPILL
Bonus: Retro Crew: LucasArts

cd SPILL

Play Episode Listen Later Jul 24, 2023 49:51


MrMamens podcast-debut var på podcasten Retro Crew i 2013. Som en bonusepisode i sommer kan vi presentere denne gamle episoden fra arkivet til RadCrew-gjengen.  Med Jostein Hakestad, Are Ness Fløgstad, Inger Lise W. James og gjest: Erik-André Mamen (00:00) Intro av MrMamen (00:40) RetroCrew (05:47) Zak McKracken and the Alien Mindbenders (06:33) Maniac Mansion (08:41) Monkey Island (13:12) Sam & Max: Hit the Road (14:59) Grim Fandango (16:14) Day of the Tentacle (19:55) Pause (22:28) Velkommen til Erik-Andre Mamen (23:11) Loom (28:56) Full Throttle (37:48) The Dig (43:38) Indiana Jones and the Fate of Atlantis (45:03) Siste segment om juksekoder

The Best Games Ever Podcast
Episode 57: The best game where you play a dead guy

The Best Games Ever Podcast

Play Episode Listen Later Jun 23, 2023 24:04


Welcome to The Best Games Ever Show episode 57: The best game where you play a dead guy. Gaming is stuffed to the coffin lid with undead protagonists. Vampires. Poltergeists. Murdered detectives with unfinished business. Starship captains resurrected from death by a rogue human supremacist terrorist organisation with a trillionaire CEO. The list goes on. And indeed, on. But what's the best game with an undead protagonist? And why on earth did nobody pick Grim Fandango? Only one of these questions is answered in this week's Best Games Ever Show, which is a bit short this week because the recording didn't quite work and Jim's on paternity leave so there isn't any time to fix it. Still, at least the situation is framed by an ironic symmetry. Y'know, births, deaths, all that sort of thing. To find out who won and what with, you'll just have to listen to the episode. Learn more about your ad choices. Visit megaphone.fm/adchoices

Bookin'
240--Bookin' w/ Ken Jennings

Bookin'

Play Episode Listen Later Jun 12, 2023 24:11


This week, host Jason Jefferies is joined by New York Times bestselling author and host of Jeopardy Ken Jennings, who discusses his new book 100 Places to See After You Die: A Travel Guide to the Afterlife, which is published by our friends at Scribner.  Topics of conversation include religious skepticism, Dante and Milton vs. George Lucas and George R.R. Martin, the afterlife as the DMV, the Bardo (both traditionally and as written by George Saunders), The Leftovers vs. LOST, Grim Fandango, whether rivers made of milk and honey are supposed to appeal to vegans, and much more.  Copies of 100 Places to See After You Die: A Travel Guide to the Afterlife can be purchased here with FREE SHIPPING for members of Explore More+.

The First Hour
S3E7 - Grim Fandango

The First Hour

Play Episode Listen Later May 15, 2023 66:56


Jacob, Matt, Jarin, and Jacob meet up this week to discuss Patreon Supporter JustAConcernedGamer's request, Grim Fandango. Will a slightly difficult puzzle game cause our four heroes to become upset? Or will they actually be able to progress the game? Just Jacob left on the wheel this week which is why it wasn't really announced who was on it. Thanks for listening!Support the showhttps://linktr.ee/thefirsthourpodcast

Old Gamer‘s Almanac
Grim Fandango (1998) [feat. Tim Schafer] [w/ Ezra Fox]

Old Gamer‘s Almanac

Play Episode Listen Later May 2, 2023 88:36


It's high time we returned to the wonderful world of LucasArts and classic PC adventure games. Grim Fandango marked both the ending of an era while also ushering in 3D graphics for the genre. But it's too hard for us to unpack the weight of this game without consulting some of the people who were there. First, friend of the show Ezra Fox is here to share his experience growing up with this game and spending a lot of time with his dad, David Fox, at LucasArts. And Ezra was kind enough to call in industry legend and Grim Fandango writer and director Tim Schafer to join us for a quick chat and a chance for the two of them to stroll down memory lane. To see the most up to version of the list and this season's schedule, visit https://docs.google.com/spreadsheets/d/194Zs7HY9o2y4dgOQLsQXT0Q0cBW_Q1WZzkwqG-ALqi0/edit?usp=sharing. THIS CONTAINS SPOILERS IF YOU ARE LISTENING TO OLDER EPISODES. Music by nightcorey. https://soundcloud.com/nightcorey Consider contributing to our show on Patreon. (https://www.patreon.com/oldgamersalmanac) Email us your thoughts on the ongoing list at oldgamersalmanac(at)gmail(dot)com. Or come talk to us on our Discord. (https://discord.gg/ASG2YpyfPx)  

The Classic Gamers Guild Podcast
Dreamcasting with (not you Sega) Adventure Game Hotspot

The Classic Gamers Guild Podcast

Play Episode Listen Later Apr 18, 2023 83:22


This week Anna & Paul are joined by special guests, Jack and Joshua of Adventure Game Hotspot to do some "what if this game was a movie"-ing. We take classics like Broken Sword, Grim Fandango, Willy Beamish and more and cast them as major motion pictures. Or even minor motion pictures, it's really not about the motion so much as the actors. Also there's a fun bonus round at the end where, well, you'll see. You'll maybe see. Mangia!   Check out The Adventure Game Hotspot and their YouTube Channel!   Wishlist our adventure game maybe! ThePhantomFellows.com The Phantom Fellows on Steam   Say hi I guess! Twitter (Anna) - @CGGpodcast Twitter (Paul) - @PhantomFellows Join the group and talk about this neat stuff! Facebook Page Facebook Group Instagram This ones our favorite, send us your words! E-mail:  mail@classicgamersguild.com Become a Patreon to support the show? www.patreon.com/ClassicGamersGuild   "CGG Theme" and "A Minor Concussion" by The Volume Remote www.thevolumeremote.com Intro greeting by (and thank you to) Hope Kodman VonStarnes   And finally, I'm gonna have to go ahead and ask you- I am once again asking you, to wishlist my game. I'm workin real hard on it, full time, and I think you're gonna love it. BUT, I'm gonna need you to tap on this and then tap several more times, until it's wish listedOMG THANK YOU SO MUCH ThePhantomFellows.com The Phantom Fellows on Steam

Dev Game Club
DGC Ep 340: Dwarf Fortress (part three)

Dev Game Club

Play Episode Listen Later Mar 15, 2023 83:35


Welcome to Dev Game Club, where this week we continue our series on Dwarf Fortress. We talk about working on a thing for a long time, the refinements of the latest version, and a host of other small issues. Dev Game Club looks at classic video games and plays through them over several episodes, providing commentary. Sections played: Several hours of the latest version of the game Issues covered: rendering different glyphs, working on a thing for twenty years, the historical record, preservation, iteration, a game of saying yes, being able to leverage systems to other purposes, adding to the interface, modernizing their UI, experimentation and direction, setting goals, greater clarity, when a dwarf can't do a thing, doing more planning due to exposure to the systems, intuiting where things should go in relation to one another, the presentation of UI, the depth of the emotional state of the dwarves, world generation and fantasy elements, amount of space determining how dwarves will act, hotkeying to views, elevation levels of the world, planning ahead, the responsiveness of the dwarves, increased tick rate and the way it impacts play, communicating state of what the dwarf is up to, how the game might do on Steam, the appeal of life simulation games, emergent stories, a child playing with the trash, adding dialog for trade, giving goals or quests without a quest system, making a thing out of the trade panel, the tradeoff of fidelity and simulation, the benefits of Moore's Law, games we have a hard time playing now, liking problematic things, the sign that a thing is a problem from another's perspective, simple mechanics that work, increasing the fun. Games, people, and influences mentioned or discussed: Monkey Island, Grim Fandango, Halo, World of Warcraft, APEX Legends, Fortnite, SimCity, Lynx, Lexis-Nexis, DOS, Linux/Unix, Emacs, Indiana Jones and the Temple of Doom, Minecraft, Populous, Civilization, RimWorld, The Sims, Will Wright, DOOM (1993), Cities: Skylines, Fallout, Farmville, Skyrim, Flight of the Conchords, Colin Tougas, GTA III, Pokemon Red/Blue, Hideo Kojima, Metal Gear Solid, Dragon's Lair, Tron, Death Stranding, Jarkko Sivula, Rogue, Dark Souls, RPG Maker, Unity, Godot, Uncharted, Mainichi, Mattie Brice, Microsoft Powerpoint, Sierra On-Line, Kirk Hamilton, Aaron Evers, Mark Garcia.  Next time: The Steam Version Twitch: brettdouville or timlongojr, instagram:timlongojr, Twitter: @timlongojr and @devgameclub DevGameClub@gmail.com

It’s Just A Show
123. It All Comes Back to Beastmaster. [MST3K 403. City Limits.]

It’s Just A Show

Play Episode Listen Later Dec 21, 2022 58:23


City Limits drives circles around Chris and Charlotte as they talk about Kim Cattrall, James Earl Jones, Rae Dawn Chong, Robbie Benson, and Morrissey.SHOW NOTES.City Limits: IMDb. MST3K Wiki. Trailer.Fiasco Family Movie Night.Our patreon has some new features!The Greatest Story Ever Told. (And yes, Charlotte did join us!)Kim Cattrall and Pierre Trudeau.Mannequin.Big Trouble in Little China.Today's Special.This is CNN.Beastmaster or Conan the Barbarian?Commando.John Stockwell and Andy Warhol.John Stockwell and Bianca Jagger (taken by Andy Warhol).Breast Men.Beauty and the Beast.Gaston's song.Grim Fandango.Sonny Terry and Brownie McGhee.The Smiths: Shiela Take a Bow.Austin City Limits.Khruangbin on Austin City Limits.Guns by state.Our episode on Pod People.Gerry Rafferty: Baker's Street.Hūsker Dū.Paul Revere and the Raiders: Indian Reservation (The Lament of the Cherokee Reservation Indian).Billy Preston: Nothing from Nothing.Roger Ramjet and his PEP Pills.Support us on Patreon and you can hear us talk about The Greatest Story Ever Told!

Dev Game Club
DGC Ep 331: Dead Space Bonus Interview with Ian Milham

Dev Game Club

Play Episode Listen Later Dec 15, 2022 85:10


Welcome to Dev Game Club, where this week we conclude our bonus episodes about Dead Space by chatting with Ian Milham, who was a former LucasArts colleague of the hosts and the Art Director on the space horror classic. Dev Game Club looks at classic video games and plays through them over several episodes, providing commentary. Podcast breakdown: 00:47 Interview 1:15:32 Break 1:16:02 Outro Issues covered: the cost of getting in, the set top box, an homage, getting an internship on the basis of a lie, getting in on the appeal of LucasArts, having the timing, having opportunities, getting the parts to make something for Xbox, learning on licensed titles, having to prove yourself right away, being paranoid, making lots of key art, living survival horror, living and breathing your game, promoting yourself to avoid cancellation, building with the team you have, complementary skills, "tomorrow is a good idea," the alchemy and identifying how people work together, deferred rendering, finding the compelling aspect of the world, finding the tone, using gothic churches and buttresses to hold the world together, requiring interesting surfaces for the lighting, removing the scares with UI, making the UI cool because of the warmth of the environment, getting fixated on the solution you want and finding something better, the game telling you what it is, keeping the train on the track with real-time Stagecraft, adding a cloud in the sky, problem-solving in the moment, getting to know what the team can do together, being fine with a remake, "the team makes the game," working within the constraints of technology or that you set for yourselves, end of year show. Games, people, and influences mentioned or discussed: Microsoft, WebTV, Shadow Madness, LucasArts, Star Wars: Obi-Wan, Star Wars: Bounty Hunter, Episode III: Revenge of the Sith, EA, From Russia With Love, Battlefield: Hardline, Crystal Dynamics, Industrial Light and Magic, The Mandalorian, Thor: Love and Thunder, Disney Animation, The Little Mermaid, Bomberman, Bad Bad Bunnies, PlayStation, Final Fantasy VII, Annabella Serra, Renderman, Nintendo, Rogue Squadron, Grim Fandango, Tim Schafer, Infinite Machine, Nihilistic Software, Dan Connors, Chris Ross, Xbox, Rosie Katz, The Two Towers (game), Everything or Nothing, LotR: Battle for Middle-Earth, Glenn Schofield, Striking Distance, Callisto Protocol, Road Rash, The Simpsons, Godfather, Renderware, Ben Wanat, Sledgehammer, Chi Wai Lao, John Bell, Back to the Future, Jurassic Park, Bioshock, Texas Chainsaw Massacre, Unreal, Tron, No One Lives Forever 2, Dark Souls, Calamity Nolan, Kirk Hamilton, Aaron Evers, Mark Garcia. Next time: End of year roundup! Twitch: brettdouville or timlongojr, instagram:timlongojr, Twitter: @timlongojr and @devgameclub DevGameClub@gmail.com

Left Behind Game Club: A Video Game Podcast

We travel to the Land of the Dead in Grim Fandango. Editor's Note: Katie's mic did not record properly, so apologies for the lower-than-normal recording quality. Developer: LucasArts | Publisher: LucasArts | Initial Release: October 30, 1998 Katie, Mike and special guest Jay Yi struggle with puzzles (even with hints), open the fridge and spend too much time in Year 2. Players: Katie Lesperance (@lesperak) & Mike Ruffolo (@ruffolom) Special Guest: Jay Yi (@PoundJayYi) Web: LeftBehindGame.Club | Twitter: @LeftBehindClub | Instagram: @LeftBehindGameClub SHOW NOTES: 0:00 Start 1:00 Intro to Jay Yi 4:00 Mike doesn't like adventure games 5:40 Jay Yi's Gaming Gauntlet 13:20 Fast Pitch for Grim Fandango 14:30 Time Capsule 21:15 The Setting 26:45 Psychonauts Vibes 28:40 Spoiler Zone is Open 29:00 Puzzles 38:00 The Environments 39:40 A Remake? 47:25 We enjoyed it, okay? 53:50 Switch vs. Other Consoles 1:00:00 Graphic Modes 1:02:00 Glottis and The Twist 1:07:00 Reviews 1:08:00 Wrap-Up DISCORD: The Left Behind Game Club is a monthly game club podcast focusing on positivity & community. To talk to members of the community, join our Discord server!

Into the Aether
Pyramid the Headhog (feat. The Case of the Golden Idol, Grim Fandango, and more)

Into the Aether

Play Episode Listen Later Oct 19, 2022 90:48


Painting the Green Hill Zone red since 2001.Past Meets Present - The Legend of Heroes by Marc Normandin: https://retroxp.substack.com/p/past-meets-present-the-legend-ofDiscussed: The Case of the Golden Idol, Dragon Quest Builders, Trails in the Sky, Trails from Zero, Silent Hill, Grim Fandango, Costume Quest---Find us everywhere: https://intothecast.onlineJoin the Discord: https://theworstgarbage.onlineFollow Stephen Hilger: https://twitter.com/StephenHilgerFollow Brendon Bigley: https://twitter.com/brendonbigley---Produced by AJ Fillari: https://twitter.com/ajfillariSeason 5 Cover Art by Scout Wilkinson: https://scoutwilkinson.myportfolio.com/---Join the Patreon: https://www.patreon.com/intothecastThanks to all of our amazing patrons! ★ Support this podcast on Patreon ★

Arcade Attack Retro Gaming Podcast

One of LucasArts' last ever adventure games, Grim Fandango was equal parts critical acclaim and commercial failure. You can play it on literally any platform but is it worth a look? Keith and Adrian take the opportunity to wax lyrical about Tim Schafer's masterpiece. Dyl is less impressed... Please consider supporting us today on Patreon at: www.patreon.com/arcadeattack Fancy discussing this podcast? Fancy suggesting a topic of conversation? Please tweet us @arcadeattackUK and catch us on Facebook or Instagram. All copyrighted material contained within this podcast is the property of their respective rights owners and their use here is protected under ‘fair use' for the purposes of comment or critique.

WhatCulture Gaming
10 Best Video Game Stories Ever - Red Dead Redemption! God Of War! Shadow Of The Colossus! Grim Fandango?!

WhatCulture Gaming

Play Episode Listen Later Jul 6, 2022 11:25


The best tales ever put to code. Jules Gill presents the 10 Best Video Game Stories Ever... See acast.com/privacy for privacy and opt-out information.