Fictional creature from Lewis Carroll's “Through the Looking-Glassâ€
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Charlie Brooker talks about the return of his wildly popular tech and sci-fi dystopian drama Black Mirror. This new six-part series includes Paul Giamatti as a man using AI to reconnect to a lost love who has died, Emma Corrin as a digitally recreated 40s screen star and, for the first time, follow-up episodes of two of the show's most popular episodes: Bandersnatch and USS Callister.The Design Council is 80 and is celebrateing with a new book, Eight Decades of British Design. The Chief Executive of the Design Council, Minnie Moll, and Thomas Heatherwick, the designer famous for, among many projects, the cauldron for the Olympic flame at the games in London, reflect on the impact of design on our lives here in the past, now, and in the future.The Women of Llanrumney sounds as if it might be the new Gavin and Stacey, but this Llanrumney was a sugar plantation in Jamaica, the setting for Azuka Oforka's first play which examines the links of Wales with slavery, its brutality, the role of slave revolts in bringing about abolition and, looking at the lives of three women, two enslaved and one enslaver, discusses the nature of freedom. Presenter: Samira Ahmed Producer: Julian May
Our guest this week is Ali Noël. Ali lives with her three young children in the rainy shadow of Mount Rainier. When she isn't spear-heading her first year of homeschooling or chasing her stubborn bulldog around the yard, you can find Ali whittling poetry and chipping away at her biblical fiction novel. Ali had a B.S. in Biblical Studies from Indiana Wesleyan University and is currently a poetry intern for Twenty Hills Publishing. Some of Ali's most recent poetry publications and other places to find her:Light of the World published by Vessels of Light The Day Bringer published by Vessels of LightToo Often I Forget published by Calla Press Publishing, Spring Literary Journal Tenderly, He, published by Calla Press Publishing, Spring Literary Journal Watch As It Wakes published by Storyboard Community Spring Journal Book 1 in The Ratcatcher ChroniclesThe Kingdom of GallimaufriaChapter One: The Boy from RavoFrom the Desk of Periwinkle Twist- SubstackInstagram: The.Poetess.Life PeriwinkleTwist_WritesBooks referenced and discussed in this episode:Redeeming Love (please read reviews when deciding if this is a good read for You)Sense and Sensibility by Jane AustenLittle House on the Prairie series (specifically Farmer Boy) The Joy Luck ClubHarry PotterTo Kill a Mockingbird Emma Wingfeather Saga Shel Silverstein's poemsThe Brontë Sisters booksNorthanger Abbey by Jane AustenMary Oliver (her complete works) Favorite Poems, Old and New “The Wreck of the Hesperus” by Henry Wadsworth LongfellowAnne of Green Gables The Pied Piper of HamelinThe Princess and the Goblin Give and Take Hidden Truths The Awakening of Miss Prim The Lord of the Rings Resource:House of Humane Letters: How to Read Fairy Tales class with Angelina Stanford.A Year with Mary Oliver free guide from Amy Parilee Rickards of @livingwellread.
Merriam-Webster's Word of the Day for February 21, 2025 is: jabberwocky JAB-er-wah-kee noun Jabberwocky refers to meaningless speech or writing. // When the character gets angry or flustered, she talks in a sort of agitated jabberwocky that is really quite comical. See the entry > Examples: "The British press now converted the book into their native tongue, that jabberwocky of bonkers hot takes and classist snark. Facts were wrenched out of context, complex emotions were reduced to cartoonish idiocy, innocent passages were hyped into outrages—and there were so many falsehoods." — J. R. Moehringer, The New Yorker, 15 May 2023 Did you know? In his poem titled "Jabberwocky," from Through the Looking-Glass, Lewis Carroll warned readers about a frightful beast: Beware the Jabberwock, my son! The jaws that bite, the claws that catch! Beware the Jubjub bird, and shun The frumious Bandersnatch! This nonsensical poem caught the public's fancy upon its publication in late 1871, and by the turn of the 20th century jabberwocky was being used as a generic term for meaningless speech or writing. The word bandersnatch has also seen some use as a general noun, with the meaning "a wildly grotesque or bizarre individual." It's a much rarer word than jabberwocky, though, and is entered only in the Merriam-Webster Unabridged Dictionary.
In this episode, host, Alexandra Takei, Director at Ruckus Games, is joined by Jacob Rapoport (CEO and Co-Founder) and Nico Vereecke from Evil Plan to discuss their groundbreaking project in AI-powered, unscripted fantasy entertainment. The conversation explores the future of interactive storytelling, where community influence and fully AI-driven narratives combine to create an entirely new genre of entertainment. Jacob and Nico express their belief in AI's potential to address the “cost problem” of new IP (i.e., significant upstart capital for uncertain returns) and the “manpower problem” (limited hours available each day) that contributes to content shortages. They explain how their company is developing a platform for dynamic, emergent storytelling. With AI at its core, Evil Plan seeks to transform how stories are created, allowing audience participation to play a crucial role in shaping the outcomes of plots and sub-plots, resulting in both unpredictable drama and interactive experiences. If you're a fan of community-driven entertainment phenomena like Twitch Plays Pokémon, Bandersnatch, Genvid's MILEs, or Blaseball, this is a conversation worth exploring. You can also check out our content coverage on Genvid and Blaseball on our website.We'd also like to thank Lightspeed Venture Partners for making this episode possible! With its dedicated gaming practice, "Lightspeed Gaming," the firm is investing from over $7B in early- and growth-stage capital — the by far largest fund focused on gaming and interactive technology. If you're interested in learning more, go to https://gaming.lsvp.com/.If you like the episode, please help others find us by leaving a 5-star rating or review! And if you have any comments, requests, or feedback shoot us a note at podcast@naavik.co. Watch the episode: YouTube ChannelFor more episodes and details: Podcast WebsiteFree newsletter: Naavik DigestFollow us: Twitter | LinkedIn | WebsiteSound design by Gavin Mc Cabe.
How can a movie also be a game? The sci-fi anthology series Black Mirror tries to answer that with the experimental Bandersnatch, which weirdly feels archaic in many ways even as it tries to break storytelling boundaries. There is some neat stuff in here, but does it add up to anything more than cheap twists?
Joe Negron and Mr. Mutant Larry bring you episode number 1024 of Smart Wrestling Fan: The Pro Wrestling Podcast! Today's specials are WWE RAW, AEW Dynamite, WWE Smackdown, AEW Collision, news, emails, and a whole lot more!
Llegó el momento de conocer a más miembros de la familia Kholin, esa familia en la que todos son eminencias, y populares, y divinos ellos, y que para nada bajan la autoestima, y Pati se lleva unas cuantas sorpresas. Entre el mejor dúo padre-hijo desde ¿siempre en el Cosmere?, Hojas Esquirladas a subasta, caballos que parecen varitas mágicas, quejas formales, Armaduras Esquirladas tuneadas por Deadpool, ver monstruos en la ropa de la silla, saludos de machos, Bandersnatch, El Día del Cobro y el Despertar del Sarcasmo, digamos que no esperábamos que el Archivo diese para tanto caos. Ah, y ¿quién será este Sagaz que parece “saber más de lo que debería”…?
A Tues/ Thurs podcast from Buzz and Nico, with unfiltered thoughts on current events, personal stories, and topics previously discussed, that morning, on the Buzz Adams Morning Show which can be heard weekdays on 95.5 KLAQ, 6:00 to 10:00 a.m. MST, El Paso, Tx
We tried a bit of a different "movie" this week...Black Mirror's interactive film, Bandersnatch! Check us out on... Instagram: @manilovefilmpod TikTok: @manilovefilmpod Letterboxd: @chelcoyazo // @izzytheratqueen
Efrain and David deliver another jam packed episode, diving deep into the only single from Tori's groundbreaking cover record. Very special guests include Hugh Cornwell, the lead singer and head songwriter from The Stranglers (and the only person who can tell you exactly who that Strange Little Girl was), as well as acclaimed film director David Slade (Twilight: Eclipse; Hard Candy; Bandersnatch; Strange Little Girl). Plus thoughts and opinions from two Strange Little Girl super fans Samantha Breland-Lang and Marla Darling, as well as a word from our Stranglers Specialist Valerie Lord. Additionally, these strange little bitches uncover the confusing truth behind the Adam Kiss My Eve controversy with a little help from musicians Amiture, Clovers and Liz Eldridge. As always, go deep inside her lore through the words of Neil Gaiman, the voice of Macy Rodman, and the art of Reggie Doherty. You'll also get a personalized song birth chart reading by our Resident Witch Amy K, and as always a ton of sound clips, rare interviews, forgotten moments and more. As a cherry on top we offer a complete study of the live evolution of the song in our A-M-O-S Live Lounge™️. And last but not least, enjoy a brand new remix of Strange Little Girl by the legendary Joshua Speedbliss. I think we can all agree after reading this description, we've survived but we're feeling old.
Charlie Carter from the Thinklings podcast talks with Chris about the rest of Owen Barfield's dystopian novella, Night Operation. More description to come. Do check out Harry Lee Poe's The Making of C.S. Lewis and Diana Glyer's The Company They Keep and Bandersnatch. Next time: Perelandra.
If there's one scholar whose work captures the spirit of what this podcast tries to do, it's Diana Glyer, author of The Company They Keep, Bandersnatch, and The Major and the Missionary. She joins Chris to talk about what we can learn from the Inklings' approach to writing in community. This was a rich discussion, and I hope you get a lot from it. Diana and I discuss the following: Creativity, community, and writing groups Paper-reading groups in Oxford Typical Inklings meetings Resonators Types of critique Criticism versus dismissiveness Did Hugo Dyson end the Inklings? The perilous journeys of the one manuscript of the Lord of the Rings Christopher Tolkien, Mordor, WWI, and WWII Exclusivity and the Inklings Charles Williams' bracing effect on the Inklings Williams' influence on Tolkien? Lewis, Tolkien, and "Numinor" Tolkien's increasing crankiness Just what is influence? Feel free to check out Diana's website at dianaglyer.com to see what she's currently up to! If you enjoyed this podcast, let us know by doing the following: Giving us a five-star review on iTunes so that other people can find us more easily Emailing us (inklingsvarietyhour@gmail.com) If you have Instagram, follow us @inklingsvarietyhour Next week: Charlie Carter from the Thinklings podcast joins me to talk Owen Barfield and his dystopian novella, Night Operation! Finally! Some Barfield! [Music: George Winston's "Lullaby," from Summer]
Pizza Time goes bust, Amiga announces a computer & Nintendo launches the VS These stories and many more on this episode of the VGNRTM! This episode we will look back at the biggest stories in and around the video game industry in March 1984. As always, we'll mostly be using magazine cover dates, and those are of course always a bit behind the actual events. Alex Smith of They Create Worlds is our cohost. Check out his podcast here: https://www.theycreateworlds.com/ and order his book here: https://www.theycreateworlds.com/book Get us on your mobile device: Android: https://www.google.com/podcasts?feed=aHR0cHM6Ly92aWRlb2dhbWVuZXdzcm9vbXRpbWVtYWNoaW5lLmxpYnN5bi5jb20vcnNz iOS: https://podcasts.apple.com/de/podcast/video-game-newsroom-time-machine And if you like what we are doing here at the podcast, don't forget to like us on your podcasting app of choice, YouTube, and/or support us on patreon! https://www.patreon.com/VGNRTM Send comments on Mastodon @videogamenewsroomtimemachine@oldbytes.space Or twitter @videogamenewsr2 Or Instagram https://www.instagram.com/vgnrtm Or videogamenewsroomtimemachine@gmail.com Links: If you don't see all the links, find them here: https://www.patreon.com/posts/march-1984-104469980 7 Minutes in Heaven: Dolphin's Rune/Dolphin's Pearl Video Version: https://www.patreon.com/posts/104389483 https://www.mobygames.com/game/21190/the-dolphins-pearl/ Game Manual: https://archive.org/details/c64man_dolphins-rune Ecco the Dolphin 7 Minutes in Heaven: https://www.patreon.com/posts/7-minutes-in-80192007 Corrections: February 1984 Ep - https://www.patreon.com/posts/february-1984-102404099 Ethan's fine site The History of How We Play: https://thehistoryofhowweplay.wordpress.com/ https://www.newspapers.com/article/the-san-francisco-examiner-la-pinball-or/145438040/ https://www.newspapers.com/article/the-san-francisco-examiner-san-francisco/145438150/ https://en.wikipedia.org/wiki/Capacitance_Electronic_Disc https://www.mobygames.com/game/38079/cosmic-chasm/ https://www.mobygames.com/game/82890/cube-quest/ https://en.wikipedia.org/wiki/Tomy_Tutor https://retrocomputing.stackexchange.com/a/15340 https://en.wikipedia.org/wiki/Intel_80186#In_personal_computers 1974: Atari introduces Gran Track 10 https://archive.org/details/cashbox35unse_37/page/58/mode/1up?view=theater https://archive.org/details/cashbox35unse_38/page/54/mode/1up?view=theater https://archive.org/details/cashbox35unse_36/page/52/mode/2up https://www.youtube.com/watch?v=KYcNvAAeu6k https://www.facebook.com/100057102354061/videos/1111919918819701/ Wurlitzer ends manufacturing https://archive.org/details/cashbox35unse_37/page/59/mode/1up?view=theater https://archive.org/details/cashbox35unse_35/page/44/mode/1up?view=theater https://en.wikipedia.org/wiki/Wurlitzer 1984: Laserdisc games galore! https://archive.org/details/198403VideoGamesExpress/mode/1up Play Meter 15th, 1984, pg. 56 Replay March 1984, pg. 10 https://www.dragons-lair-project.com/games/ Centuri turns it around No Headline In Original, PR Newswire, March 14, 1984, Wednesday, Dateline: HIALEAH, Fla., March 14 The battle begins with Sente vs. VS! Replay March 1984, pg. 10 https://sergiostuff.com/category/nintendo-vs-dualsystem/ https://www.arcade-museum.com/Videogame/punch-out Exidy goes interchangeable Replay March 1984, pg. 10 https://en.wikipedia.org/wiki/Exidy#First_Star_Software_games https://www.classicarcademuseum.org/exidy-max-a-flex-system https://www.arcade-museum.com/Videogame/boulder-dash--data Bills pile up at Pizza Time Company Deferring Some Debts, The Associated Press, March 9, 1984, Friday, PM cycle, Section: Business News, Byline: By LORETTA NOFFSINGER, Associated Press Writer Bankruptcy Threat Issued, The Associated Press, March 16, 1984, Friday, AM cycle Pizza Time Theater enters Chapter 11 Curtains for the Pizza Time Theatre, Financial Times (London,England), March 30, 1984, Friday, Section: SECTION I; Pg. 18, Byline: By Louise Kehoe in San Francisco Joneva Barry - Chuck E. Cheese, Kadabrascope - https://www.patreon.com/posts/joneva-barry-e-101938460 Roger Hector - Atari, Disney, Sega, Namco, Sente - https://www.patreon.com/posts/72058794 Owen Rowley - Chuck E Cheese, Autodesk - https://www.patreon.com/posts/owen-rowley-88533133 Bally buys Sente BALLY-MANUFACTURING; Acquires Sente Technologies Division of Pizza Time Theatre Inc., Business Wire, March 29, 1984, Thursday Chip shortage looms Play Meter March 1st, 1984, pg. 16 Jay Balakrishnan - HESWare, Radical, Dynamics, Solid State Software - https://www.patreon.com/posts/jay-balakrishnan-103071267 Goldman Sachs quantifies the Crash https://archive.org/details/computer-entertainer-2-12/page/182/mode/1up?view=theater Battle for Warner is over... Warner buys back Murdoch's stake with aid from Chris-Craft, Financial Times (London,England), March 19, 1984, Monday, Section: SECTION I; Pg. 16, Byline: BY WILLIAM HALL IN NEW YORK https://archive.org/details/masterofgamestev00bruc Atari cuts another 200 Atari cuts jobs in restructuring, Financial Times (London,England), March 21, 1984, Wednesday, Section: SECTION II; International Companies; Pg. 19, Byline: BY LOUISE KEHOE IN SAN FRANCISCO A Year After Layoffs, Atari Foresees Better Times in '84, The Associated Press, March 11, 1984, Sunday, BC cycle Coleco losses dwarf expectations COLECO LOSES $35 MILLION IN QUARTER, The New York Times, March 8, 1984, Thursday, Late City Final Edition, C, Section: Section D; Page 1, Column 3; Financial Desk, Byline: By DAVID E. SANGER https://www.nytimes.com/1984/03/08/business/coleco-loses-35-million-in-quarter.html Coleco announces massive layoffs No Headline In Original, The Associated Press, March 28, 1984, Wednesday, AM cycle, Section: Business News, Byline: By S.W. BELL, AP Business Writer, Dateline: AMSTERDAM, N.Y. Massive losses can't bring Mattel's spirits down Mattel, Despite $171 Million Loss, Optimistic About Future, The Associated Press, March 15, 1984, Thursday, AM cycle, Byline: By ROGER GILLOTT, AP Business Writer Mattel reaches new financing agreement with creditor banks, Financial Times (London,England), March 15, 1984, Thursday, Section: SECTION II; International Companies; Pg. 27, Byline: BY PAUL TAYLOR IN NEW YORK Intellivision reborn! https://archive.org/details/computer-entertainer-2-12/page/179/mode/1up?view=theater https://en.wikipedia.org/wiki/Revco https://en.wikipedia.org/wiki/Intellivision#INTV_Corporation_(1984%E2%80%931990) 2600 goes to Turkey ATARI; Signs agreement with Turkish firm to manufacture and distribute video game products in Turkey, Business Wire, March 20, 1984, Tuesday https://www.reddit.com/r/TheCinemassacre/comments/1afkuz2/the_first_atari_2600_commercial_in_turkey_80s/ http://www.atariboxed.com/index.php?go=output&sort=T1.Modul_Complete_Title,%20T1.Modul_Complete_Model,%20T1.Modul_Complete_TV,%20T1.Modul_Complete_Label&dir=DESC&rows_per_page=50&select_system=1&select_company=49 Odyssey RIP Pioneer Home Video Game Is Dropped, The Associated Press, March 20, 1984, Tuesday, AM cycle, Byline: By TOM EBLEN, Associated Press Writer First Home Video-Game Maker Calling It Quits, The Associated Press, March 21, 1984, Wednesday, PM cycle, Byline: By TOM EBLEN, Associated Press Writer Nintendo may show off console at summer CES https://archive.org/details/computer-entertainer-2-12/page/182/mode/1up?view=theater Goodbye Video Game Update including Computer Entertainer... https://archive.org/details/computer-entertainer-2-12/mode/1up?view=theater https://archive.org/details/electronic-fun-with-computers-and-games-volume-2-number-5-march-1984/page/4/mode/1up?view=theater https://archive.org/details/Electronic_Games_Volume_02_Number_12_1984-03_Reese_Communications_US/page/n5/mode/2up Julian 'Jaz' Rignall - Computer and Video Games, ZZAP!64, Mean Machines, Future Publishing, Virgin, IGN - https://www.patreon.com/posts/julian-jaz-and-97565043 Jerry Wolosenko - Synapse - https://www.patreon.com/posts/42014024 Amiga announces 68000 based home computer Infoworld March 26, 1984, pg. 13 Infoworld March 19, 1984 pg. 20 https://www.landley.net/history/mirror/atari/museum/mickey.html https://theretrohour.com/amstrad-cpc-40th-anniversary-with-roland-perry-pt-1-the-retro-hour-ep425/ Mac distribution widens Infoworld March 26, 1984, pg. 11 Infoworld March 26, 1984, pg. 16 Apple IIx rumors begin https://archive.org/details/computer-entertainer-2-12/page/184/mode/1up?view=theater https://en.wikipedia.org/wiki/Apple_IIGS https://archive.org/details/Creative_Computing_1984-03/page/n43/mode/2up Intel licenses chip designs to Sanyo BOTH 8- AND 16-BIT MODELS; Tokyo Sanyo will make Intel-compatible MPUs, The Japan Economic Journal, March 13, 1984, Section: ELECTRICALS & ELECTRONICS; Pg. 9 Commodore and IBM become Intel licensees https://www.nytimes.com/1984/03/10/business/ibm-is-licensed-to-makeintel-chip.html?searchResultPosition=1 https://archive.org/details/popular-computing-weekly-1984-03-15/mode/1up?view=theater Don Greenbaum - Commodore - https://www.patreon.com/posts/don-greenbaum-67077078 Commodore goes brit https://archive.org/details/popular-computing-weekly-1984-03-29/page/n4/mode/1up?view=theater https://www.youtube.com/watch?v=sHJ6vVxJLlQ IBM slashes PC prices in Europe Infoworld March 26, 1984, pg. 11 Creative Computing reviews the TS 2068 https://archive.org/details/Creative_Computing_1984-03/page/n93/mode/2up Timex calls it quits https://archive.org/details/popular-computing-weekly-1984-03-01/mode/1up?view=theater InfoWorld March 19, 1984 pg. 16 Sinclair admits QL is a mess https://archive.org/details/popular-computing-weekly-1984-03-08/mode/1up?view=theater https://archive.org/details/popular-computing-weekly-1984-03-15/page/n4/mode/1up?view=theater https://archive.org/details/popular-computing-weekly-1984-03-29/page/n31/mode/1up?view=theater https://archive.org/details/popular-computing-weekly-1984-03-22/page/n4/mode/1up?view=theater QL peripheral makers multiply https://archive.org/details/popular-computing-weekly-1984-03-29/page/n4/mode/1up?view=theater Developers abandon QL for CPC https://archive.org/details/popular-computing-weekly-1984-03-15/mode/1up?view=theater Sir Clive's portable TV impresses https://archive.org/details/popular-computing-weekly-1984-03-29/page/n15/mode/1up?view=theater https://en.wikipedia.org/wiki/TV80 Sinclair EV to be made by Hoover https://archive.org/details/popular-computing-weekly-1984-03-08/page/n4/mode/1up?view=theater Imagine begins Bandersnatch and Psyclapse ad blitz https://archive.org/details/computer-and-videogames-029/page/n153/mode/2up Imagine bungles deal https://archive.org/details/popular-computing-weekly-1984-03-08/mode/1up?view=theater http://redparsley.blogspot.com/2016/08/input-magazine-retrospective.html https://archive.org/details/Input_Vol_1_No_01_1997_Marshall_Cavendish_GB Imagine announces price cut https://archive.org/details/popular-computing-weekly-1984-03-08/page/n2/mode/1up?view=theater https://archive.org/details/Big_K_Issue_03_1984_Jun/page/n15/mode/2up Bug Byte won't give up on Miner Willie https://archive.org/details/popular-computing-weekly-1984-03-22/page/n4/mode/1up?view=theater https://www.gamesthatwerent.com/gtw64/mattie-goes-mining/ Novotrade details First All-Hungarian Stock Corporation Ventures Into Video Gaming, The Associated Press, March 3, 1984, Saturday, BC cycle, Byline: By ROLAND PRINZ, Associated Press Writer https://www.stayforever.de/2024/04/ddr-computer-sft-14/ https://www.ddr-museum.de/de/blog/2020/genex-geschenkdienst https://de.wikipedia.org/wiki/Genex https://archive.org/details/genexhauptkatalog1986 Hudsonsoft goes Speccy https://archive.org/details/popular-computing-weekly-1984-03-29/mode/1up?view=theater https://www.mobygames.com/game/company:1360/platform:zx-spectrum/sort:-date/page:1/ https://www.mobygames.com/game/19608/cannon-ball/ Geoff Crammond takes to the skies https://archive.org/details/popular-computing-weekly-1984-03-29/page/n6/mode/1up?view=theater https://www.youtube.com/watch?v=MVNAippFbAs https://www.mobygames.com/person/6244/geoffrey-j-crammond/ Mythos puts Karsten Köper on the map https://archive.org/details/atari-club-magazin-1984-3/page/6/mode/2up https://archive.org/details/atari-club-magazin-1984-3/page/10/mode/2up http://thethalionsource.w4f.eu/Artikel/Mythos.htm XOR brings Football Manager to the gridiron Infoworld March 12, 1984, pg. 22 https://www.mobygames.com/company/1848/xor-corporation/ Palace software to leverage movie licenses https://archive.org/details/home-computing-weekly-052 Enter the 'bookware' https://archive.org/details/Acorn_User_Number_020_1984-03_Adn-Wesley_GB/page/n7/mode/2up https://worldofspectrum.net/publisher/11213/ https://archive.org/details/popular-computing-weekly-1984-03-08/page/n4/mode/1up?view=theater Addison-Wesley launches line of games for girls Infoworld March 26, 1984, pg. 20 https://www.youtube.com/watch?v=fsgYqUjtPj8 https://www.mobygames.com/company/23943/rhiannon-software/ https://www.wearelivinginthefuture.com/p/space-girls-gaming-obsolescence https://archive.org/details/wozaday_Lauren_of_the_25th_Century Angelsoft founded https://archive.org/details/computer-entertainer-2-12/page/190/mode/1up?view=theater https://www.mobygames.com/company/1107/angelsoft-inc/ Synergistic abandons publishing https://archive.org/details/Electronic_Games_Volume_02_Number_12_1984-03_Reese_Communications_US/page/n13/mode/2up Lotus goes for integration https://archive.org/details/byte-magazine-1984-03/page/n10/mode/1up?view=theater https://en.wikipedia.org/wiki/Lotus_Symphony_(MS-DOS) http://oldvcr.blogspot.com/2021/08/the-commodore-plus4-3-plus-1-and.html https://archive.org/details/Ahoy_Issue_03_1984-03_Ion_International_US/page/n9/mode/2up Egghead Softwear is slashing prices https://archive.org/details/Creative_Computing_1984-03/page/n205/mode/2up Comptiq brings US games to Japan Comptique will market U.S.-made game packages, The Japan Economic Journal, March 13, 1984, Section: SPECIAL U.S. SECTION; Pg. 13 https://www.mobygames.com/company/6942/comptiq/ https://en.wikipedia.org/wiki/Comptiq MSX looks to be a dud https://archive.org/details/home-computing-weekly-052/page/n31/mode/2up Sega to export 70,000 SC300's Personal computers, The Japan Economic Journal, March 6, 1984, Section: NEWS PACKAGE; Pg. 18 MAX RIP Commodore withdraws from toy business, The Japan Economic Journal, March 13, 1984, Section: SERVICE/LEISURE/FOOD; Pg. 18 Robotron ships with dual controller holder https://archive.org/details/computer-entertainer-2-12/page/184/mode/1up?view=theater https://forums.atariage.com/topic/166814-robotron-dual-controller-holder/ Violence in Gaming debate comes to the C64 https://archive.org/details/Video_Games_Volume_2_Number_06_1984-03_Pumpkin_Press_US/page/n77/mode/2up https://www.youtube.com/watch?v=tqPymlvBrSA Alladin's Castle finally beats Mesquite Play Meter 15th, 1984, pg. 13 Computer hacking laws proposed https://archive.org/details/home-computing-weekly-053/page/n15/mode/2up Piracy has Apple in a tizzy No Headline In Original, United Press International, March 10, 1984, Saturday, PM cycle Japanese Industry backs MITI KEIDANREN SUPPORTS MITI'S SOFTWARE PROTECTION BILL, Copyright 1984 Jiji Press Ltd.Jiji Press Ticker Service, MARCH 13, 1984, TUESDAY https://www.keidanren.or.jp/en/profile/pro001.html Video Nasties Bill gets games amendment https://archive.org/details/popular-computing-weekly-1984-03-22/page/n4/mode/1up?view=theater https://en.wikipedia.org/wiki/Video_Recordings_Act_1984 UK Libraries clash with software publishers https://archive.org/details/popular-computing-weekly-1984-03-29/mode/1up?view=theater Are computer graphics art? https://www.nytimes.com/1984/03/27/science/colorful-graphics-aren-t-for-everybody.html https://blisscast.wordpress.com/2023/10/17/mindset-computer-vyper-game/ https://en.wikipedia.org/wiki/Mindset_(computer) Smart devices invade homes A Year After Layoffs, Atari Foresees Better Times in '84, The Associated Press, March 11, 1984, Sunday, BC cycle https://www.nytimes.com/1984/03/08/garden/the-digital-revolution-breeds-smart-new-appliances.html Seiko introduces the smartwatch https://archive.org/details/byte-magazine-1984-03/page/n10/mode/1up?view=theater https://www.namokimods.com/en-eu/blogs/namokitimes/seiko-originals-the-uc-2000-a-smartwatch-from-1984 RIP Mike Kogan Replay March 1984, pg. 10 https://en.wikipedia.org/wiki/Michael_Kogan Recommended Links: The History of How We Play: https://thehistoryofhowweplay.wordpress.com/ Gaming Alexandria: https://www.gamingalexandria.com/wp/ They Create Worlds: https://tcwpodcast.podbean.com/ Digital Antiquarian: https://www.filfre.net/ The Arcade Blogger: https://arcadeblogger.com/ Retro Asylum: http://retroasylum.com/category/all-posts/ Retro Game Squad: http://retrogamesquad.libsyn.com/ Playthrough Podcast: https://playthroughpod.com/ Retromags.com: https://www.retromags.com/ Games That Weren't - https://www.gamesthatwerent.com/ Sound Effects by Ethan Johnson of History of How We Play. Copyright Karl Kuras chuck e cheese atari commodore commodore 64 ecco dolphin's pearl dolphin's rune nintendo nes famicom vs amiga appleii palace retro video games alladins castle robotron commodore max addison-wesley rhiannon software bookware thalion geoff crammond novotrade hudsonsoft spectrum ql amstrad imagine sinclair timex intel pc clones odyssey magnavox coleco intellivision exidy laserdisc dragon's lair
Summary This week, Anna and Nico catch up with Antonio Sanso, Researcher at the Ethereum Foundation and Youssef El Housni, Engineer at ConsenSys and builder of Linea. They discuss Antonio and Youssef's new work, Families of prime-order endomorphism-equipped embedded curves on pairing-friendly curves and dive into Elliptic Curve cryptography, Bandersnatch and Verkle Tries amongst much more, before dissecting what terms in the title of this paper truly mean. After getting into the weeds of cryptographic technicalities, the group explores where this work could be used and what it would enable. Here's some additional links for this episode: zkSummit: A new optimized elliptic curve for one layer proof composition - Youssef El Housni (EY) ZK7: Pairings in a SNARK - Youssef El Housni - ConsenSys ZK Study Club - ZEXE reading pt 1 (of 3) ZK Study Club - ZEXE reading pt 2 (of 3) ZK Study Club - ZEXE reading pt 3 (of 3) Introducing Bandersnatch: a fast elliptic curve built over the BLS12-381 scalar field by Masson and Sanso Verifiable Delay Functions from Supersingular Isogenies and Pairings by De Feo, Masson, Petit and Sanso Episode 117: Isogenies with Luca De Feo Families of prime-order endomorphism-equipped embedded curves on pairing-friendly curves C∅C∅: A Framework for Building Composable Zero-Knowledge Proofs by Kosba, Zhao, Miller, Qian, Chan, Papamanthou, Pass, Shelat and Shi Constructing Elliptic Curves with Prescribed Embedding Degrees by Barreto, Lynn and Scott Welcome/Opening + Invited Talk by Nadia Heninger (PKC 2024) SafeCurves: choosing safe curves for elliptic-curve cryptography Check out the latest jobs in ZK at the ZK Podcast Jobs Board. The next ZK Hack IRL is happening May 17-19 in Kraków, there's still time to join at zkkrakow.com. Namada is the shielded asset hub rewarding you to protect the multichain. Built to give you full control over sharing your personal information, Namada brings data protection to existing assets, applications, and networks. Namada ends the era of transparency by default, enabling shielded transfers and shielded cross-chain actions to protect your data even when interacting with transparent chains. Learn more and follow Namada mainnet launch at namada.net. If you like what we do: Find all our links here! @ZeroKnowledge | Linktree Subscribe to our podcast newsletter Follow us on Twitter @zeroknowledgefm Join us on Telegram Catch us on YouTube
Originally released in January 2019 Our Patreon is no longer accepting new members The nerds watch Netflix's interactive Black Mirror episode. --- Send in a voice message: https://podcasters.spotify.com/pod/show/thatkindofnerd/message Support this podcast: https://podcasters.spotify.com/pod/show/thatkindofnerd/support
Join Dave and Wayne for genre television show news, a glimpse into what the hosts are currently watching, and commentary and analysis of the Netflix anthology series Black Mirror. This week on the SciFi TV Rewatch podcast we discuss the groundbreaking “choose your own adventure” episode “Bandersnatch.” While its thematic material revolves around the well explored fate vs free will motif, the technical aspects stand out. In our What We're Watching segment, Dave sheepishly admits to enjoying the Turkish Netflix series As the Crow Flies, and Wayne surprisingly praises the MCU film The Marvels. In Listener Feedback, Alan in England enjoys having the option to choose, and Fred from the Netherlands checks out Tony Shaloub in Monk. Remember to join the genre television and film discussion on the SciFi TV Rewatch Facebook group for the latest genre television show news and podcast releases. Episode Grade: Dave B- Wayne A
Season 2- Episode 26 On this episode, one of the founders of Bandersnatch Publishing, Carrie, shares her overseas homeschooling experience, her reasons for jumping into the book publishing world, why she favors books that are 'off the beaten path', the many books that have influenced her journey, and the importance reading books from various cultures. Bandersnatch Books website: https://www.bandersnatchbooks.com/Facebook: https://www.facebook.com/bandersnatchbooksInstagram: https://www.instagram.com/bandersnatchbooks Carolyn Clare Givens is a displaced Northerner exploring the foreign ways of the South. She works in communications at New City Church in North Carolina, handling much of the stuff that goes on screens or paper (or signs, or t-shirts, or pens, or mugs….). Carrie lives in Charlotte with her literary cat, Lord Peter Wimsey. She has previously bumped around the world, both as a missionary kid and adult. Carrie was part of the publishing process on more than 30 books before launching Bandersnatch. She's the author of Rosefire, published by Bandersnatch Books in 2021, and The King's Messenger, released as a new edition by Bandersnatch in 2022. Homeschool Yo Kids Podcast shares organic conversations that promote confidence, a growth mindset, and are filled with inspiration and good energy. Sharing stories from the classroom, their home learning journey, and other reflections and life experiences, come grow and learn with Jae. Homeschool Yo Kids Organization is a 501c3 nonprofit that provides families with tools to aid unconventional learning experiences, helping to create a positive home learning environment. In addition to this, we are missioned to help families in traditional schools build a healthy collaborative relationship between the school and home. Visit our website!! https://www.homeschoolyokidsexpo.com/ Follow us on IG: @homeschoolyokids @homeschoolyokidspodcast Join our FB Group: Homeschool Yo Kids Jae is a former public-school teacher, now homeschooling her 2 little people. She is the founder of the 501c3 nonprofit Homeschool Yo Kids Organization. Join Jae as she chats with homeschool families, homeschool resource providers, and others that support the homeschool community on this journey of 'reimagining what learning looks like'. Introduction Song- ChrisNTeeb -Expect- Manifestation 2*The Manifestation 2 by Chris-n-Teeb on Apple MusicThe Manifestation 2 - Album by Chris-n-Teeb | Spotifychrisnteeb.com --- Support this podcast: https://podcasters.spotify.com/pod/show/homeschoolyokids/support
This episode we talk to Jonathan about a game in his journey to a 2nd place podium at the Houston November Monthly Malifaux Tourney, what his initial impressions are of the new Gaining Grounds Season 4 strats and schemes after playing them for the first time in a tournament setting, and why Doug should listen to his guests and stop putting Coppelius in his Dreamer crews.Hosts: DougPrimary Guest: JonathanOther Guest: Andre and BryanTournament:November Malifaux Monthly Tournament - Houston, Texas - 11 Nov 2023Tournament on Longshanks: https://www.longshanks.org/event/11684/Encounter:Round 3 -Flank Deployment - Stuff the BallotsLet Them Bleed, Death Beds, Espionage, Information Overload, Take PrisonerMap:Dead Wood Hollow - Jonathan top left flank, Elijah bottom right (page 26 from https://tinyurl.com/FauxdownTables2023)Schemes selected:Espionage, Information OverloadCrews:Mine: The Dreamer, Lord Chompy Bits, Stitched, Serena Bowman, Bandersnatch, Widow Weaver, Coppelius, Wicked Doll, 9 StonesElijah: Barbaros, Hodgepodge Effigy, Noxious Nephilim, Young Nephilim, Terror Tot, Terror Tot, Mature Nephilim, Hayreddin, 7 stonesMentioned in the Podcast:Malifaux at Las Vegas Open: https://www.lasvegasopen.net/Thank-Yous: HUGE thanks to Top Doug Design for all the terrain we play on here in Texas and for sponsoring this podcast, to Heroic Scale Gamers for streaming Lonestar Conference matches, to Wyrd Miniatures for allowing us to use their artwork from the 2nd Edition Student of Conflict, and to Dragon's Lair Comics & Fantasy Houston for providing such an amazing space for the community.Top Doug Design: https://www.topdougdesign.com/Heroic Scale Gamers: https://www.youtube.com/@HeroicScaleGamersWyrd Miniatures: https://www.wyrd-games.net/malifauxDragon's Lair Comics & Fantasy Houston: https://www.facebook.com/dlairhouston
Kyle tries to talk about the history of Netflix. Dave wants to cancel his subscription. The Machine just wants to stop autoplay.Watch the trailer for Black Mirror: Bandersnatch here: https://youtu.be/7wnRi3Sclm8?si=DjRM9q2-_zN_9cXEWatch the trailer for Bird Box here: https://youtu.be/o2AsIXSh2xo?si=3KNmRHy_rUZ1BbKkWatch the trailer for The Other Side of the Wind here: https://youtu.be/nMWHBUTHmf0?si=0OpgZzEiPcsQAHPaSend feedback to kyleanddavevsthemachine@gmail.comKeep up to date with Kyle and Dave vs The Machine by following its social media channels: Twitter: https://twitter.com/kdvstmInstagram: https://www.instagram.com/kdvstm/YouTube: https://www.youtube.com/channel/UCEZKUfH0IOp-lH5OQdIpvLwThis week the Machine printed out: 01001101 01101111 01110110 01101001 01100101 01110011 00100000 01100001 01101110 01100100 00100000 01100110 01110010 01101001 01100101 01101110 01100100 01110011 01101000 01101001 01110000 00101110 00100000 01010100 01101000 01101111 01110011 01100101 00100000 01100001 01110010 01100101 00100000 01101101 01111001 01110011 01110100 01100101 01110010 01101001 01100101 01110011 00101110 ★ Support this podcast on Patreon ★
It's Toddlers' Choice this week on the Rom Com Rewrite! Choose Love Year: 2023 Written by: Josann McGibbon Directed by: Stuart McDonald Stars: Laura Marano, Avan Jogia, Scott Michael Foster, Jordi Webber Show notes: This rom com is interactive! Viewers get to decide what happens to our heroine! This rom com has broken our podcast. In this episode we mention the films Groundhog Day (1993) (https://www.imdb.com/title/tt0107048/), Palm Springs (2020) (https://www.imdb.com/title/tt9484998/), Sliding Doors (1998) (https://www.imdb.com/title/tt0120148/), About Time (2013) (https://www.imdb.com/title/tt2194499/), Past Lives (2023) (https://www.imdb.com/title/tt13238346/), They Came Together (2014) (https://www.imdb.com/title/tt2398249/) and the Meg Ryan directed What Happens Later (2023) (https://www.imdb.com/title/tt19890316/). We also mention the TV show Bandersnatch (2018) (https://www.imdb.com/title/tt9495224/) and the Choose Your Own Adventure book series (https://en.wikipedia.org/wiki/Choose_Your_Own_Adventure). If you would like to suggest films for future episodes, you can tweet Lisa: @LisaStowaway. We record these episodes over the internet. Sometimes the audio is not perfect. We apologise for that. Music in this episode is by Martin Zaltz Austwick (martinzalzaustwick.com). Artwork is by Lisa Findley. Thank you for listening!
Join Leo and me as we journey into the realm of Black Mirror, analyzing the societal implications of the Netflix series and its portrayal of our obsession with social media. We unpack the episode "Nosedive", examining its depiction of influencers, the burden and blessings of their platforms, and whether the show is a critique or an exaggeration of modern society. Listen as we share our insights into the role of recurring actors, and discuss the performance of Latisha Roy in "Black Museum", and how it propels the conversation about technology's impact on marginalized communities. Brace yourself as we step into the interactive world of "Bandersnatch" and debate how it gives the illusion of choice while actually leading to decision paralysis. We analyze how episodes like "Jonas Awful" and "Law Henry" draw attention to the exploitative nature of true crime, and discuss the nuances of Netflix's terms and conditions. Furthermore, we explore the concept of free will in Bandersnatch and share our thoughts on its many, somewhat disappointing, endings. Lastly, we move on to discussing our favorite performances and TV shows, with Daniel Kaluya's performance in "50 Million Merits" and Aaron Paul's performance in "Beyond the Sea" taking center stage. We also explore how seasoned actor, Andrew Garfield, outshone others in the movie "Tick, Tick, Boom". Wrapping up, we list our top 5 Black Mirror episodes and eagerly anticipate future seasons. So tune in for a riveting exploration of Black Mirror and its impact on our society! (0:00:01) - Black Mirror's Societal Effects Analysis Leo and I discussed Black Mirror's "Nosedive", social media, influencers, and the critique of modern society. (0:11:19) - Black Mirror Leo and I discuss Black Mirror's commentary on insecurities, jealousy, Star Trek, recurring actors, and Latisha Roy's performance. (0:22:14) - Bandersnatch Netflix's Black Mirror examines free will, social structure, true crime, and the paralysis of choice. (0:27:54) - Black Mirror and Interactive Storytelling Leo and I discussed Black Mirror's Bandersnatch, its "choose your own adventure" concept, multiple endings, modern-day Twilight Zone twist, and its impact on viewers. (0:42:41) - Favorite Performances and TV Shows Leo and I discussed Daniel Kaluya's performance in "50 Million Merits", Aaron Paul's performance in "Beyond the Sea", Bandersnatch's interactive movie, and Andrew Garfield's performance in "Tick, Tick, Boom". (0:50:02) - Ranking Favorite Episodes of Black Mirror Jodie Comer's performance in "Industry" of Black Mirror showcases her range and ability, as well as her work in We Are Lady Parts and Channel 4, with our top 5 episodes being "Black Museum", "San Junipero", "The Entire History of You", "USS Callister", and "15 Million Merits". (0:58:23) - Black Mirror and Other TV Shows Black Mirror showcases lesser-known actors in Abdul Matin, Jesse Plemons, Billy Magnuson, Jodie Comer, Chris de Miliote, Daniel Kaluya, and Aaron Paul's performances. (1:12:27) - Mrs Davis and Black Mirror Discussion We discussed Peacock's Mrs Davis, Black Mirror, Twisted Metal, and Black Mirror season six. (1:26:23) - Discussing Black Mirror and Similar Shows Leo and I discuss Charlie Brooker's works, performances, Black Mirror, Bandersnatch, Made for Love, Mrs Davis, Love, Death and Robots, and Inside Number 9. (1:37:44) - TV Show Preferences and Podcast Promotion Leo and I discuss Charlie Brooker's works, Black Mirror, Bandersnatch, Mrs Davis, Jodie Comer, Daniel Kaluya, Aaron Paul, and interactive movie choices. https://www.youtube.com/@GeeklyGoods/videos https://linktr.ee/geeklygoods https://twitter.com/GeeklyGoods Tiktok: https://www.tiktok.com/@ivebeenmeaning2pod Instagram: https://www.instagram.com/ivebeenmeaning2/ Thank you so much for listening to the podcast. We really appreciate it. If you would like to support the podcast, you can subscribe for 4.99 a month. https://anchor.fm/ivebeenmeaningtowatchthat/support --- Support this podcast: https://podcasters.spotify.com/pod/show/ivebeenmeaningtowatchthat/support
“Jabberwocky” by Lewis Carroll 'Twas brillig, and the slithy toves Did gyre and gimble in the wabe: All mimsy were the borogoves, And the mome raths outgrabe. “Beware the Jabberwock, my son! The jaws that bite, the claws that catch! Beware the Jubjub bird, and shun The frumious Bandersnatch!” He took his vorpal sword in hand; Long time the manxome foe he sought— So rested he by the Tumtum tree And stood awhile in thought. And, as in uffish thought he stood, The Jabberwock, with eyes of flame, Came whiffling through the tulgey wood, And burbled as it came! One, two! One, two! And through and through The vorpal blade went snicker-snack! He left it dead, and with its head He went galumphing back. “And hast thou slain the Jabberwock? Come to my arms, my beamish boy! O frabjous day! Callooh! Callay!” He chortled in his joy. 'Twas brillig, and the slithy toves Did gyre and gimble in the wabe: All mimsy were the borogoves, And the mome raths outgrabe. Hi, I'm Grace, and this is the Peter Piper Picked a Peck of Pickled Poems Podcast. It's a poetry podcast by a kid, for kids. Are you ready for today's Pickled Poem? Email pickledpoemspodcast@gmail.com and let me know what you thought about today's episode. I'd love to hear YOUR favorite poem, too, so make sure to include that in the email and it might show up in a future episode. Make sure your parents have subscribed to this podcast, and ask them to leave a rating and review so more kids and families can enjoy pickled poems. Oh, and I should mention that this podcast is sponsored by the Homeschool Conversations with Humility and Doxology podcast, which is hosted by my Mom. So if you have a parent listening, they should probably check that one out, too. Now go pick a peck of pickled poems! I'll see you next week!
Interactive Movie – In this episode we will discuss the very amazing interactive movie and the concepts hidden within. There are easter eggs scattered all throughout the movie and I dare you to find them all. Here they explore pre-determined destiny and a bit of the multiverse. Not just making different choices, but remembering them. All of this in an interactive experience where we make all the decisions… or do we? Is it control, or just the illusion of it?
"Joan Is Awful" is the 23rd episode of Charlie Brooker's Black Mirror, not including "Bandersnatch." It is the first episode to be released in over four years, and primarily stars Annie Murphy from Kevin Can F**k Himself as the titular Joan. The 50-minute season six premiere tackles the nightmare scenario of glossing over the Terms and Conditions when subscribing to a streaming service. Tune in as we discuss our favorite moments, our thoughts on the plot, and our overall rating. Welcome to Today's Episode!
On episode 83 of the SKIDS PODCAST;- Summer School- Bobcat Goldthwait/Larry the Cable Guy/Andrew Dice Clay- Hoeflation- Chet Hanks- Island Boys and Epstein- AI photos and videos- Billionaire buys Epstein's Island- OnlyFans money/ Australian Step Dad caught as one of Step Daughter's top Subscribers.- Bull Tarrier- Myst/7th Guest/Phantasmagoria/D/Wing Commander III and IV- Netflix Interactive Specials- Poker/Card Counting/ Playing card printingOpening Theme -Title: Garage - Topher Mohr and Alex Elena (No Copyright Music)Video Link: https://youtu.be/JQMpl4Peln8Genre Music: Rock - CountryOpening Video -Dumpster fire Brighton Fire 04-18-13https://www.youtube.com/watch?v=8n3ZzWKXaU4Velvet Alley Designs -https://velvet-alley.com/Coffee Brand Coffee -https://coffeebrandcoffee.com/Use the coupon code: gps1 to receive 5% off your purchase. You will be supporting an independent, growing company, as well as our show in the process!!Wing Commander III Opening Videohttps://www.youtube.com/watch?v=RpxItq_r7to&t=462sActor Tom Hanks Son Chet , Speaks Jamaican Patois Languagehttps://www.youtube.com/watch?v=1FankRSprOsChet Hanks Says Social Justice Warriors Can Kick Rocks | ZIWE | SHOWTIMEhttps://www.youtube.com/watch?v=MgN1Lc5USOI#gps #skids #skidspodcast #comedy #podcast #batman #wolverine #DC #Marvel #summerschool #bobcatgoldthwait #larrythecableguy #andrewdiceclay #hoeflation #chethanks #tomhanks #issackappy #islandboys #jeffreyepstein #onlyfans #bulltarrier #myst #the7thguest #phantasmagoria #D #wingcommander3 #wingcommander4 #netflix #bandersnatch #poker #countingcards
We discuss the last 7 months of Hollywood News in the Hollywood Minute before going down the rabbit hole to visit a beautiful fantasy world
Apologies for the wait, but we're back! We don't often do episodes focused around one specific thing, but we're making an exception to talk about Netflix's newest interactive special: We Lost Our Human, and we're joined by its two co-creators, Chris and Rikke! (They also co-created the Nickelodeon series Pinky Malinky, and both have worked on many, many other animated projects, with Chris working as showrunner, producer, writer, art director, storyboarder, character designer and more. As for Rikke, she's also been a showrunner, producer, voice director, animator, animation director, storyboard artist, and more.)Together they talk about how they broke into animation and got into interactive narrative, what they thought the hardest part of making We Lost Our Human would be, getting advice from the Bandersnatch folks, making media for kids vs adults, whether it was difficult for the actors to keep the branching story in their heads, unexpected learnings, the new production pipeline they had to build, Netflix's branch manager tool, James Baxter, whether they had to adjust WLOH based on Netflix data, and what advice they'd give to someone making an interactive special now.Our Guests on the InternetChris' Instagram, and Twitter.Rikke's Instagram.Stuff We Talked AboutWe Lost Our HumanPinky MalinkyBandersnatchHeroes of Might and MagicTHE NEWZEALAND STORYOur theme music was done by Isabella Ness, and our logo was done by Lily Nishita.
How should regeneration be handled? What's special about the TV format? What can Doctor Who never change? How should RTD2 handle companions? We answer our Q&A questions focused on matters ‘behind the scenes', regeneration responses, celebrity historicals, reconciling writer differences, interactive adventures, & much more! (00:00:00) Questions (00:01:49) Voices in a discussion (00:04:25) Pride, money, writing (00:07:27) Hot takes (00:12:01) Dropping Doctor Who + recantations (00:19:48) Chibnall's past work (00:25:18) Aesthetics & Bandersnatch (00:28:54) Choose-your-own-adventure Resolution (00:34:09) Sherlock osmosis (00:38:26) Recording sessions (00:46:06) Sherlock & future shows to cover (00:51:49) Collaborations (00:55:15) Recommendations (01:00:52) RTD2 paths forward (01:06:03) Introducing Oliver + Oliver's favourites (01:15:42) Extremis & video essays (01:24:46) TV specificity (01:37:12) Extremis video background (01:41:37) Rose & Clara regeneration responses (01:47:47) Celebrity historicals (01:52:31) More favourites (01:57:12) Covering the Capaldi Era (02:01:36) Were Clara and 12 romantic? (02:10:21) Anthology episodes… Continue reading →
Divisibility rules, radiation, cancer, Bandersnatch, and more in the Time Sink! Divisibility Rules Divmod Lost Radioactive Capsule Kramatorsk Accident Black Mirror: Bandersnatch Telltale Games Will Poulter Divergent Detroit: Become Human Minecraft: Story Mode
Advent 2022 Day 19 brings back the hops. It's a collab between Transient Artisan Ales and Saint Errant Brewing. Bandersnatch is a double dry-hopped ipa made with citra and sabro hops. It's a 7.8% ABV hoppy, fruity very drinkable IPA. Beware the Bandersnatch...the jaws that bite, the claws that catch! #drinks #craftbeer #beer #advent2022 #ipa #ddhipa #sainterrant #transientartisan
Our Halloween special! We are all in studio and just watched Black Mirror's interactive episode Bandersnatch! Let us know if you played and the endings you got! Follow us on Twitter: https://twitter.com/RandomizerGameEmail: Videogamerandomizer@gmail.comVideo Game Randomizer (buzzsprout.com)
Recorded live at the Oxford Playhouse on Sunday 9th October 2021. Gyles and Susie explore the wordy world of Universities as they return to their University home of Oxford. Come discover what seminars have in common with semen, how gold tassels gave us the term 'Toff', why the mortarboard and the pestle & mortar are linked and Susie shares the ultimate excuse for bunking off class early to go for a drink down The White Rabbit (an Oxford pub named after Oxford resident, Lewis Carroll's Alice's Adventures in Wonderland). Gyles teaches Susie what it means to 'sport one's oak' and Susie shares some further sporting references revealing why chess boards and dominoes are also linked to University life. We love hearing from you, find us @SomethingRhymes on Twitter and Facebook, @SomethingRhymesWith on Instagram or you can email us here: purple@somethinelse.com We currently have 20% off at the SRwP official merchandise store, just head to: https://kontraband.shop/collections/something-rhymes-with-purple Want even more purple, people? Join the Purple Plus Club by clicking the banner in Apple podcasts or head to purpleplusclub.com to listen on other platforms' Don't forget that you can join us in person at our upcoming tour, tap the link to find tickets: www.somethingrhymeswithpurple.com Enjoy Susie's Trio for the week: Peristeronic - of or relating to pigeons. Hirquiticke - horny teenager Backspang - a loophole that allows you to renege on a deal. Gyles read ‘Jabberwocky' by Lewis Carroll 'Twas brillig, and the slithy toves Did gyre and gimble in the wabe: All mimsy were the borogoves, And the mome raths outgrabe. “Beware the Jabberwock, my son! The jaws that bite, the claws that catch! Beware the Jubjub bird, and shun The frumious Bandersnatch!” He took his vorpal sword in hand; Long time the manxome foe he sought— So rested he by the Tumtum tree And stood awhile in thought. And, as in uffish thought he stood, The Jabberwock, with eyes of flame, Came whiffling through the tulgey wood, And burbled as it came! One, two! One, two! And through and through The vorpal blade went snicker-snack! He left it dead, and with its head He went galumphing back. “And hast thou slain the Jabberwock? Come to my arms, my beamish boy! O frabjous day! Callooh! Callay!” He chortled in his joy. 'Twas brillig, and the slithy toves Did gyre and gimble in the wabe: All mimsy were the borogoves, And the mome raths outgrabe. A Somethin' Else & Sony Music Entertainment production. Find more great podcasts from Sony Music Entertainment at sonymusic.com/podcasts To bring your brand to life in this podcast, email podcastadsales@sonymusic.com Learn more about your ad choices. Visit megaphone.fm/adchoices
If you wanted a glass of juice, you wouldn't ask for a glass of moose, would you?If you wanted to go to the park, you wouldn't ask to go to the shark, would you?Using the correct name for things is important—and using the correct name for a person is even more important! Because if you call your juice a moose, no one's feelings will get hurt. But a person's name is a big part of their identity, and saying their name wrong can make them feel very sad . . . in fact, in this week's episode, calling someone by the wrong name can even make them turn invisible!This week, we finally get to meet Alakazambra's wizard boyfriend, Bandersnatch Countyseat! It's Bandersnatch's birthday, and a monster surprise party is in the works—but Bandersnatch isn't really in a party mood. Everyone keeps saying his name wrong, and every time they do, a little piece of him fades away. And if the gang can't fix the problem in time, Bandersnatch may disappear completely!Will Scotty ever learn to say Bandersnatch Countyseat's name right?Will the multiplication table run out of treats before the party starts?Will Alakazambra and Bandersnatch ever stop grossing us out with their lovey-dovey whispering?To find out, put on your party hat and get ready to belt out “Happy Birthday” to Butternut . . . um, Bandicoot . . . um, Bandersnatch Countyseat in today's transparently terrific tale from The Imagine Neighborhood!
If you wanted a glass of juice, you wouldn't ask for a glass of moose, would you?If you wanted to go to the park, you wouldn't ask to go to the shark, would you?Using the correct name for things is important—and using the correct name for a person is even more important! Because if you call your juice a moose, no one's feelings will get hurt. But a person's name is a big part of their identity, and saying their name wrong can make them feel very sad . . . in fact, in this week's episode, calling someone by the wrong name can even make them turn invisible!This week, we finally get to meet Alakazambra's wizard boyfriend, Bandersnatch Countyseat! It's Bandersnatch's birthday, and a monster surprise party is in the works—but Bandersnatch isn't really in a party mood. Everyone keeps saying his name wrong, and every time they do, a little piece of him fades away. And if the gang can't fix the problem in time, Bandersnatch may disappear completely!Will Scotty ever learn to say Bandersnatch Countyseat's name right?Will the multiplication table run out of treats before the party starts?Will Alakazambra and Bandersnatch ever stop grossing us out with their lovey-dovey whispering?To find out, put on your party hat and get ready to belt out “Happy Birthday” to Butternut . . . um, Bandicoot . . . um, Bandersnatch Countyseat in today's transparently terrific tale from The Imagine Neighborhood!
Have you ever worried what would happen if you had to be honest about your imperfections? Do you feel like life is sometimes a Jenga tower, balanced on some of your strengths with each weakness only precariously holding up the blocks above them? Do you acknowledge your weaknesses or do you prefer to pretend like they're not there? Are you holding your breath, waiting for one stressful, traumatic moment to make it all come tumbling down? What if there was a better way, one where we could be honest about our weaknesses and shore them up instead of just hoping for the best? CLICK HERE FOR THE TRANSCRIPT FOR THIS EPISODE STUFF MENTIONED IN THIS EPISODE: Courageous Community Course: BeckyLMcCoy.com/CourageousCommunity (registration open til 9/29/22) Bandersnatch by Erika Morrison Present Over Perfect by Shauna Niequist 4 Mantras for When I'm Overwhelmed: BeckyLMcCoy.com/4mantras FIND BECKY ONLINE: Website: BeckyLMcCoy.com Social Media: @BeckyLMcCoy Subscribe, rate, review, and share this podcast with the resilient people in your life! Links may be affiliate links, so you're supporting this podcast when you buy through them. Thanks!
What would a Bandersnatch-style stream look like?
Maia's story started with a ZX-81 in the 80s, and from there on, she was hooked. We talked about how she followed her curiosity and studied engineering while not wanting to become an engineer. Maia spoke about how she started working on embedded systems while still not wanting to become an engineer. She spoke of how she went back to school and studied art because she still didn't want to be an engineer... and mixed software engineering and art. We spoke about discovering phones and Android and having the opportunity to impact people's life fast. And finally, we talked about her last job at Luno, the GDE program, and communities.And to get the records straight, I mentioned the show Dark Mirror Bandersnatch and claimed Netflix recreated a ZX-81 game for it. I stand corrected! It was a ZX-Spectrum (ZX-82), which was in color compared to the ZX-81, which was still Black&White. Also, the game hidden into Bandersnatch isn't a fake Bandersnatch itself but a game called Nosedive. You can see a video of the Audio extraction steps here.Here are the links from the show:https://www.twitter.com/maiatodayhttp://luno.comCreditsCover Heliotrope by Blue Dot Sessions is licensed CC BY-NC-ND 4.0.Your host is Timothée (Tim) Bourguignon, more about him at timbourguignon.fr.Gift the podcast a rating on one of the significant platforms https://devjourney.info/subscribeSupport the show
Carrie Givens or Carolyn Clare Givens is a delight to chat with about all manner of things! She's a lover of words. Her cat is named, well you should listen to find out. She has written TWO BOOKS. The King's Messenger and Rosefire And check out her publishing company Bandersnatch Books. And learn from her ways of looking for beauty in a heron or deer sighting! I hope you enjoy this conversation and will encourage my friend Carrie this week! Sincerely, Sarah Ps. "Every Beauty" is the song by Matthew Clark
Will and Liz explore the reasons why Netflix's Bandersnatch is a stupid, bad, annoying, embarrassing failure despite being sort of good and interesting.
Our friends at Bandersnatch Books stop by the table to share their upcoming project: Bandersnatch Classics. They're taking underappreciated classics in the public domain, and giving them the beautiful reprinting they deserve. The Bandersnatch team discusses the value of reading old novels, and the enduring appeal of their first Bandersnatch Classic: Understood Betsy.
'Twas brillig, and the slithy toves Did gyre and gimble in the wabe:All mimsy were the borogoves, And the mome raths outgrabe.“Beware the Jabberwock, my son! The jaws that bite, the claws that catch!Beware the Jubjub bird, and shun The frumious Bandersnatch!”He took his vorpal sword in hand; Long time the manxome foe he sought—So rested he by the Tumtum tree And stood awhile in thought.And, as in uffish thought he stood, The Jabberwock, with eyes of flame,Came whiffling through the tulgey wood, And burbled as it came!One, two! One, two! And through and through The vorpal blade went snicker-snack!He left it dead, and with its head He went galumphing back.“And hast thou slain the Jabberwock? Come to my arms, my beamish boy!O frabjous day! Callooh! Callay!” He chortled in his joy.'Twas brillig, and the slithy toves Did gyre and gimble in the wabe:All mimsy were the borogoves, And the mome raths outgrabe.Support the show
Here is a collection of outtakes from our episodes on Resident Evil: Code Veronica, Resident Evil Zero, Resident Evil 5, "Zombies!", and Resident Evil 6 (Part 1); there's an abnormally high amount of Bandersnatch talk for some reason! We appreciate your patience and will deliver our Resident Evil 6 (Part 2) episode on June 1, 2022.
This week “The Speech God” Tony Asar & Earrrrrlpheus dive in to why Tony likes bombing, Earl introduces Wordle to Tony Touched topics like how Netflix needs to chill, the changing landscape of gaming & why Wack 100 is Wack AF! All this & more Stay Tuned Stay Glued Smoke A Dutch & Read A Book!
Shep Ogden, CEO and Co-founder, Offbeat Media Group (Atlanta, GA) Shep Ogden is CEO and Co-founder of Offbeat Media Group, an agency that helps “some of the biggest brands in the world figure out how to use TikTok, Web3, and meme marketing to reach Gen Z customers. Originally, the college friends who started the agency owned and operated an Instagram account, Humor, which drew four million followers . . . and a lot of interest from brands that wanted to partner with the account. The agency moved from working with memes to working with influencers, and from there, to developing virtual influencers. Today, the agency's clients are typically the 10% of businesses that “are constantly looking for that new thing.” When the partners realized the Humor account did not have an associated “face,” they decided to build one virtually. For the past few years, Offbeat has been working to establish “virtual influencers” to serve as identities behind “faceless” accounts. Virtual influencer development is what the agency is best known for today “and its clients are typically the 10% of businesses that “are constantly looking for that new thing.” Shep says that today's photorealistic virtual influencers “don't look 100% real yet” and the technology to perfect them is extremely expensive. The other end of the spectrum, cartoony caricatures, does not work as well as stylized animated characters that “are not meant to trick you,” but to serve as characters “to tell a story” using “humanized responses and emotions.” The first of seven stylized virtual influencers the agency is creating for Nexus, named “Zero,” launched on Twitter in February and has drawn the interest of major investors. The agency's content studio creates a constant stream of content on the internet (mostly on places like TikTok and Snapchat) with close to a dozen shows that reach hundreds of millions of people monthly. By building virtual influencers and developing an NFT (nonfungible token) project for themselves, then iterating, testing, and innovating to improve their “product,” the agency demonstrates that it “gets” the new technology. The shows are monetized when platform partners direct ads their known audiences and share the revenues with Offbeat. The agency plans to sell NFTs to crowdsource virtual influencers' story development, help “build community,” and further monetize the agency's work. Shep talked about the intersection of the virtual influencer industry, Web3, digital ownership, and NFTs at the 2022 South by Southwest Conference. After his presentation, “The Future of Influence Doesn't Involve Humans,” he brought Nexus's Zero up on stage, on screen, to converse, unscripted, with entrepreneur Mark Cuban. Shep says the goals for his presentation were to: introduce the virtual influencer industry, establish Web3 for the audience, discuss how these two intersect, explain the agency's work and the thought behind the Nexus universe growing around Zero, and show the stuff in action. Shep can be found on LinkedIn as Shep Ogden. Offbeat Media Group is also on LinkedIn. The Offbeat-owned website, VirtualHumans.org, serves as the industry-leading website on virtual influencers. For those interested in the development of Zero, follow @ZeroFromNexus on Twitter. Transcript Follows: ROB: Welcome to the Marketing Agency Leadership Podcast. I'm your host, Rob Kischuk, and I'm joined today live at South by Southwest, interactive, by Shep Ogden, CEO and Co-founder of Offbeat Media Group based in Atlanta, Georgia. Welcome to the podcast, Shep. SHEP: Awesome, Rob. Thanks so much for having me. I'm having a blast. ROB: It's good to have you here. It's always fun to have these people we know in Atlanta – we know each other, but we're in Austin and getting together to talk. It's all well, good, and fun, but why don't you start off by telling us about Offbeat Media Group and what is your superpower? What's your calling card? SHEP: Our superpower has changed over the last few years. It's been a really fun experience. I'd like to back up and give you the quick origin story. We started this business while we were in college. We owned and operated an account called Humor on Instagram with about four million followers. It was a really large meme and viral community, basically. It was something that we started for fun and then it turned into something that brands really wanted to partner with us on. The next thing you know, we're helping some of the biggest brands in the world figure out how to reach Gen Z and how to do meme marketing and how to tap into an account like Humor, but also hundreds of others and then thousands of others. That led to us working with a ton of influencers, moving from just meme accounts to influencers, which then led to this whole new crazy idea, which I think is our superpower, of virtual influencers – taking this concept of an account like Humor that has millions of followers but doesn't have a face attached to it and thinking about that, but doing it with a virtual face. Building an account, building a personality, building something that someone wants to follow, but giving an identity behind it – that's the idea of a virtual influencer, and we've been doing that for the last few years. It's definitely what we're known for most now. ROB: It might sound a little bit out there to the audience; is this an influencer who is obviously not real? Or do they appear real? How does that happen? SHEP: That's a great question. Sometimes it's both. There's photorealistic virtual influencers that look pretty real. They don't look 100% real yet. There are ways to make it look 100% real, but it's very, very expensive. What we like to do, and what we've seen work much, much better with the audience across the board is more of a stylized animated character. We recently launched Zero for Nexus on Twitter, who you saw, I know. He's a stylized character. While he has very humanlike responses and emotions, and when he talks to people you get that human feeling from him, you also know instantly that he's not meant to be real. He's not meant to trick you. He's just here as a character to tell a story. I think that's what works really well in this space. ROB: And it sort of helps you get past the uncanny valley problem when they look stylized versus real. How do you go about thinking about who this character is, though? I suppose every influencer to an extent has to decide who their persona is, but you're writing a script from nothing. Or is it rooted in something real? SHEP: That's a great question. With Zero, it's not rooted really in anything real, but the way we counteract that and think about that is we're including the community. A real influencer has a real backstory and has a real life, and you can't really change their backstory, change their life. They are who they are. But with a virtual influencer, we're writing lore for Zero. Who is Zero? What's his background? But we're including the community that follows him now. The thousands of people following him and engaging with his content are helping us make this decision. We can do a top-level, “Hey, is it A, B, or C? What do you like better?” and then someone on our team will go deep into that concept and bring it to life when our community says, “We really like this direction.” We crowdsource it. We crowdsource the storytelling of these type of characters, which I think also gives the fans more satisfaction seeing them brought to life. ROB: You mentioned hundreds and thousands of these accounts before on more of the Humor and accounts like that, the non-influencer side. How many influencers are you running? How many do you want to run? SHEP: Virtual influencers? ROB: Yep. SHEP: Right now, we're running one. We launched in February, Zero. We did a lot of tests over the last few years of different types, like we talked about photorealistic, we talked about some more cartoony, but stylized is what we landed on. We built some really cool tech over the last 12 months that allows us to power these influencers in real time where you could have a conversation with them on video, and there's no animator needed. It's all happening from our studio in Atlanta. So, we have Zero from Nexus and that's our main one right now. Zero is part of the Nexus universe. Our approach towards an entertainment brand. We plan on fully decentralizing. I mentioned our community, community involvement, community governance, and helping us make decisions. We actually do plan on giving NFTs to the community, one day possibly a token where people can have ownership as well as governance of this overarching community. Over the next 18 months in this entertainment brand, we plan on launching six more. So, there'll be seven different virtual influencers or virtual creators within it that are engaging with each other, interacting with each other, and then telling a story is the biggest thing. ROB: When you talk about a universe like this, you talk about an entertainment brand, what would be a parallel of something that's already established that people might think about? Is this like a Fortnite ecosystem? Is this like a Roblox? What level does that brand rise to? Or is it like a sub-brand within Disney and you might have multiple of these universes? SHEP: That. That's spot on, that last one. The way we look at it is Offbeat Media Group as a company, we do have different arms for our business. We talked a bit about helping brands figure out TikTok and Web3 and memes. That's our agency. We have a content studio that we haven't talked a ton about, but we create a ton of content across the internet. We have nearly a dozen shows across the internet that reach hundreds of millions of people every month. But with the Nexus universe, we built really cool tech to power that. That's our first jump into building out this entertainment brand. We think about that as something like the Marvel Universe. That would be someone we really look up to. We can tell a story for decades to come and we can include the audience in helping us make some of the bigger decisions within that story. But what's really unique about it is because we have this tech that allows people to interact with our characters in real time on a Zoom call or on Twitch, they can do that with these characters. If you think about Marvel Universe and Captain America or Thor or someone like that, you're not going to get content from Thor, but once every two years, once they release a movie. He's not on social media. He's not on Twitch. You can't hop on a podcast with him. Maybe the actor, but not actually Thor, the character, because that would cost a ton of money for Marvel Universe to have Thor always on. So that's our concept. We can tell the story, a cinematic story, just as you would see with something like that, but you can also get day-to-day interaction with our characters. ROB: You mentioned the agency off to the side; I know a lot of your vision is pulling forward on what you're doing with this universe, but I think it might be easy for someone listening to actually underestimate that you have a substantive business. You've built a real deal agency and business underneath all of this. Someone might wonder, you're building this science experiment; how do you pay the bills? What's the day-to-day of what makes things operate well that allows you to also invest in the future? SHEP: That's a great question. You're spot on. Our agency does really well. It's growing. We have an awesome general manager, Michael Heaven, who has really taken charge and leadership of it. He came from one of the fastest-growing agencies of the last decade, was employee #7 at Social Chain, went to about 700, and then left and came and joined us after opening quite a few offices for them. The way we look at it is – I'll say first off, I'm in one of the few roles where being a 26-year-old CEO is a positive. People come to us and say, “Yeah, this guy probably gets it. He probably understands memes. He probably understands TikTok and is pretty much a pro.” Now, over the last couple years, we've been doing virtual influencers and we've been looking at NFTs and whatnot. Same thing there. People are like, “Okay, they probably get it. They're a pretty young and innovative team.” But then we're also showcasing to people that we do get it. We're building virtual influencers for ourselves. We're building an NFT project for ourselves. We're creating content nonstop on the internet, like I mentioned earlier, with the content studio. Both of those fuel interest in what we're doing. We're not your typical agency that just does services for others; we're iterating, we're testing, we're innovating every single day, like “How do we do this better for ourselves?” Then once we build that playbook for ourselves, we have a team that's ready to take that playbook and do it for brands. So that's why we have both of these. In the day-to-day, we're innovating on content that we can do internally. Once we find something's working, we ship it over to the agency and we're like, “Hey, no one else is doing this yet, but we just had it work really, really well for us. Let's roll this out.” ROB: How much of the media that you produce ends up being something that you can integrate a client/a brand into versus how much of it is a proof of capability that serves as marketing? Do you bring the brands into some of these, your Humor channels, and some of that? Or is it all “We saw that you could do this, now please do this for us but under our umbrella”? SHEP: It depends on the asset. With Humor, on Instagram, the one with about four million followers, we integrate brands into that all the time. We create memes, we partner with comedians, we partner with viral influencers, and we can take their branded content or we can make a branded meme and integrate it into this community really, really easily. With the shows – I mentioned we have about a dozen shows – most of those are on places like TikTok and Snapchat. We don't integrate brands into those. The way that works is we are partnered with the platform, so we're making money from programmatic advertising. When someone's watching our show, Snapchat knows the audience watching the show. They're running ads, and then we have a rev share deal with them. So, we don't have to go sell ads for that stuff. We're not really trying to turn into a production company for brands. Most of the stuff we're producing is either lightweight or partnered with an influencer. And then on the virtual influencer front, first and foremost, we're building a community. We expect that community to be a part of what we're doing. We plan on selling them NFTs. We plan on giving them governance of what we're building. We can monetize it through content. But with Zero and the virtual influencers, that is a perfect branded integration play, too. We've done a great job with his lore, where he's got a portal in his universe that he can send things through one day, but things can already be sent to him. For example, Samsung sent him their new most recent phone, and it's now his new most favorite thing. He's constantly hopping on a selfie video, and it's always with a Samsung. That's a way that we split how we think about branded versus not. ROB: How did they find you? Or how did you find them? This is an experiment for a brand. SHEP: Yeah. I was talking to somebody yesterday and they talked about how brands are typically in a 70%, 20%, 10% kind of mindset where that 10% is the ones that are constantly looking for that new thing. We usually work with those 10%. We own and operate a website called VirtualHumans.org. It is the industry-leading website about all things virtual influencers. There's nothing else out there like it. Three years ago, two and a half years ago, when we got really excited about this space, we saw that everyone was writing about it from a journalist standpoint, but there was nowhere to actually learn about the industry. There was always the same one, two, three virtual influencers mentioned, yet here we are finding 50, finding 60. It's like, why can't I find anywhere to actually learn about this industry? How are the players in it? What are they doing? How are they doing it? So, we build that website for the industry, and that has connected us with major investors, major brands, major partners, every team in the space. Anyone interested in the space typically comes to us, inbound, wanting to network. ROB: There's a recurring theme here. We see you continue to build a platform that proves what you're able to do, that people want to be a part of, whether that's on some of the meme accounts, whether that's on Virtual Humans, now with Zero. Where did that disposition towards building content platforms come from? You guys started when you were in school. Were you in film? Were you in some sort of creative endeavor? Was it just a natural, organic “this is where social is now” and who you are demographically? SHEP: I think it was fun for all of us. Bailey, Christopher, and myself are the main three day-to-day partners. We also have Kevin Planovosky, who's an advisor of ours and an early partner. All of us went to the University of Georgia. But specifically, Bailey, Christopher, and I all had our own Instagram accounts that weren't ourselves. Christopher ran a social media app for a while that had hundreds of thousands of users, and then when that ended up not working out, he pivoted to social media accounts and had tens of thousands of followers. I had this idea that you could – I owned a lot of states on Instagram, like Alabama, West Virginia, Iowa, South Carolina, and then cities and some countries, even. People just started following them, and it gave me authority because I owned the state username. It was almost as if I was the state. So, it gave me a lot of authority. I just thought it was really cool and I was learning really quickly how to gain tens and then hundreds of thousands of followers, and then met Bailey, who was doing the same thing. He was making memes. He was just posting memes and making memes. We were like, man, we think we could make money doing this, like real money. That's when we all partnered up with some experiments, and the next you know, it actually turned into a real business. Something that started as something cool to us. ROB: It's lightning in a bottle with some people. Kevin's a former guest on the podcast as well. Recorded that one live and in person at the Vert Office. That was pretty fun. Did any or all of you come from any entrepreneurial background? Was there a seed planted early for you? SHEP: Yeah, great question. Bailey has such a unique story. I wish he was here to tell it. Really, his origin story was he wanted to get a truck when he was 16 and he wanted a nice one, and his parents told him they'd pay for half of it. But if he wanted a nice one, he was going to have to figure out how to make the other half. He was 14-15 years old with no real money, and he started flipping cards or flipping sunglasses or something on eBay, and then heard about this guy in high school making real money, thousands of dollars, with Twitter accounts. So, he went and used all of his money from selling sunglasses and flipping other items to buy a couple really big Twitter accounts and start monetizing that. Next thing you know – he didn't realize he was becoming an entrepreneur, but he did. It just snowballed from when he was 14 years old up to moving into memes and all across the board. So, he had a really cool story. I think Christopher found himself in a somewhat similar boat, really just wanting to build something special. And then my background is my family was a family of small-town entrepreneurs. My dad is probably the biggest hustler I know. I grew up and we owned small rentals, a car wash, a little shop, all the kinds of things like that in a small town of 10,000 people. I loved talking about business with him, and I'm 7-8 years old. I'm like, “How'd work go today?” and I'm asking him all about it. I think that set my foundation really, really strong. I knew I didn't have to go and work for The Man. That's how I learned it from my dad. He gave me a story where he went and worked for a year or two at a factory, basically, and his dad, who was also an entrepreneur, told him, “You're wasting your time.” Which I don't think is necessarily a fair characterization, but he left and he went and started his own business and he was much better off for that. So that really inspired me. I always knew that I could do that as well, like it was a possibility. I got to see that firsthand as a possibility. And then I studied entrepreneurship nonstop for most of my high school and college career and then jumped in. ROB: It's three very different paths, and of course, Bailey's reminds me – quite often, the entrepreneurs are the folks that were flipping candy or sunglasses or you name it in high school, and they end up starting something later. I would be remiss if we didn't talk about the session that you've been here at SXSW to present. Did it yesterday, had a special guest up on stage with you. The session was “The Future of Influence Doesn't Involve Humans.” What should people who weren't there know about it? SHEP: I'll say first off, I think we chose a little clickbait-y title to get people in there. Yes, while we were showing a virtual human, which technically isn't a real human, there was a massive team working on that of all humans. So yeah, we had Mark Cuban join us. It was a really great experience. We got to really talk about the virtual influencer industry, talk about this new world of Web3 and digital ownership and NFTs and how this stuff's going to intersect and tie into virtual influencers and how we think about using that ideology. Web3 ideology is a tool to let this community actually have ownership and governance of the virtual influencers we're building. And then after we explained what this stuff was – we gave a quick definition of a virtual influencer, but it is a first-person identity built on the internet for the sake of influence. Could be for a friend, could be for yourself, could be an artist, whatever it is, but it is a first-person computer-generated character that thinks and acts as if they're their own person. That's a virtual influencer. Once we got through that, we've got to actually bring Zero up on stage, onscreen, and have him start talking to Mark Cuban and talking to us and engaging with the audience. That was I think one of the coolest experiences we've had as a company so far because so much of what we've been working on, like this idea that you can build an influencer that can engage with the world, was shown yesterday. I think the most unique thing about it was that nothing was pre-scripted. For anyone listening, typically to do what we did yesterday, to have a fully animated character engaging with someone and actually have it look real, you have a team of animators that are doing it in postproduction. They're keyframe animating this stuff. But all of our stuff, all the tools that we've built, do all of it in real time. So yes, we have someone to motion capture, but that output looks crystal clear. ROB: Yeah, it was crisp. It worked. The technology worked. I was hoping you didn't have to reboot Zero at any point. But I think had some doubts when you started doing the session, and when you're interacting over Zoom with this character. I think people still felt like it might have been scripted, but you shared with me you didn't even know what he was going to say and how he was going to introduce himself. Little worrisome even there, little fake robot voice just to creep everybody out. SHEP: Yeah, he came in – Zero's on Twitter as @ZeroFromNexus and everyone keeps calling him an AI. So sometimes when he joins in on a Zoom, he loves messing with everyone and pretending to be a robot, and then he says, “I'm just kidding!” and he starts talking to you like a normal person. I think the crowd loved that. But yeah, we planned a lot of the conversation prior that we'd be having with Mark and talking about the industry, and then we planned to have Zero give us a tour of his bunker, but that was all free-flowing conversation. There was nothing scripted. I think even Mark was like, “How much of this is preplanned?” It's like, zero. He starts asking Zero questions, and Zero's just responding off the cuff. He just had all of it off the top of his head. ROB: It sounds a little bit like improv, really. You know the beats maybe that you might go through in a given skit. You might've talked some topics, you might've done some practice, but you didn't practice what you were going to say; you just know the plot points you're going to follow. SHEP: Exactly. The way we typically plan conversations like that – if we're giving a presentation, that's one thing; we'll know almost to a ‘T' what we're going to say. Christopher, who was part of the SXSW pitch yesterday for us, knew exactly what he was going to say. For something like this, we had high-level goals. We had talking points under each goal, but goal #1, establish the virtual influencer industry to the audience. Goal #2, establish Web3 to the audience. And then goal #3, start telling them how these two intersect; goal #4, start talking about how we're doing that and how we think about it with the Nexus universe we're building with Zero. And then goal #5, actually show the stuff in action. So, we had high-level, “Cool, we've got an hour; we're going to show this stuff.” Mark Cuban is an investor of ours, and he has a really impressive knowledge of exactly what we're doing, so he was able to go off and riff on it with this as well. ROB: Yeah, he probably gives ideas from the stage sometimes where someone's taking a note and being like, “Let's put that in the mix too.” SHEP: Definitely. ROB: While this entire technical demo was going on – we're trying to picture what's going on behind the scenes – you have a whole studio set up in Atlanta that you've alluded to. I'm trying to draw metaphors. Actually, is there a way people can see the session yesterday or something like it, some reasonable recording of something like that to get a taste? Where can they go see something like that to start to understand what the experience is like? SHEP: We're going to be on Twitch soon with Zero from Nexus. But right now, Twitter. If you look up @ZeroFromNexus, spelled how it sounds – ROB: With a ‘Z,' not with an ‘X' if you're feeling strange or fancy. SHEP: Right. You can see all of his content that he posts right now. And all of his stuff is done in real time. Because it's posted on Twitter, we do have an editor that can cut pieces off and whatnot, but the actual content production takes as long as that clip takes. We're able to move cameras around in real time. We click a button, the camera's in a different spot. We're able to teleport him around. We're able to move him all around the bunker. He lives in a bunker. [laughs] ROB: For now. SHEP: Yeah, for now. But we're able to do all of that in real time. I think his Twitter is probably the best case to see that right now. ROB: Who all is involved today? Is there a voice actor? Is there a body actor? Are they the same person? Virtual cameraman? Is somebody pushing magic buttons for teleporting? Who's involved in making a Zero moment right now? SHEP: There's a voice actor that's also the motion capture artist. And then we have our head of content, who's also helping go deep in the content we're producing. We have our tech director, which is typically the one processing those buttons like, “Cool, we're about to teleport, we're about to get a new camera scene.” So yeah, it's a pretty lean team of about three fully focused on character, and then we have a couple more in the studio, typically, that are supporting and working on things. To have one of these characters up and running, though, it takes two to three people. ROB: It's amazingly in real time. I could almost picture different places – I imagine a lot of people would want to use this – you could imagine having an Instagram live with Gollum from Lord of the Rings. You could do that, right? Maybe not on the rendering technology right now; maybe that level of realism isn't quite real time. But it's within reach. You can get there from here. SHEP: Yeah, we could. Right now, even. It all comes down to – the system we've built can render at that high level. Photorealistic humans isn't there, but something like a very high-end character rendered in real time, absolutely. You break that uncanniness because it's not a human. Once it's a human, that stuff gets hard. But yeah, that's spot on. Gollum we could bring to life. Instagram Live is kind of complicated because you have to do it from a phone, but you could bring it alive on Twitch. You bring it alive on anything from a computer that can do live. We could have a very high-end character engaging and talking to you. Maybe giving his backstory or going deeper into the lore of Lord of the Rings, in the Gollum example. Going deeper into that lore and almost giving you his personal experience. That's definitely possible with this technology. ROB: That's fascinating. I do want to see it, but I also want to pull forward to where you're thinking some of this stuff goes in terms of the Web3 technology. I think some of it was alluded to during the session yesterday, this idea of even potentially establishing a DAO, these digital autonomous organizations, around a character or even parts of the universe governance to make decisions. How wide of decisions do you think you'll let people make for these characters and this universe? SHEP: That's a really interesting question. We think about this a lot, because there's been nothing out there long enough to really see what the right answer is. The way we're thinking about it is at Offbeat, we're the creative lead. We went down the rabbit hole of like “What if we gave full control to the community out the gate?”, but there's a lot of examples where that hasn't necessarily been the best thing for the long term of the IP. Lots of times the community will do what's coolest or funniest or whatever it is right now, today, and then they might saturate the brand or make the wrong decision for the brand in the long term. So, the way we view it is we have a really, really creative team, and we can come up with concepts before we completely flesh them out and build them out. Then we can include the audience on helping us make decisions. This is where it starts. We want the audience to make sure that they're included in all the decisions we're making about the universe we're building. They'll have to own an NFT for the community to actually have that governance and help us make those decisions. But in the future, it could move to be full DAO-driven, where maybe we have a creative council at the top of the DAO that almost has a final say-so, but everyone on that council is voted for by the DAO and then they're making all the decisions, where maybe 51% can vote and say “Okay, great, this is Zero's new background. This is the content we're producing this month. This is the next character we're launching. This is what they look like.” Right now, it's going to be very – what's that “Bandersnatch” off of Netflix? It was like “choose your own adventure.” ROB: Yeah, that was a Black Mirror offshoot. SHEP: Yeah. I don't like referring to us as Black Mirror, now that I think about it. [laughs] But it is very “choose your own adventure” right now. They're part of the adventure we're building. But in the future, it might be “build your own adventure from scratch.” Like, “Here, community, what do you want from scratch?” It's definitely possible. ROB: Right. There's different variations. There's an idea where you could have the contract govern what kind of decisions can be made and all sorts of different directions like that. Interestingly, I think there's a long-term alignment. I guess an absolutist might say, “Give us full control,” but there's an alignment where, I assume, when you're thinking about these tokens, they're going to be re-sellable. You're going to get a slice of every transaction when it's resold. So your interest is still to align to an audience that wants to own and increase the value. SHEP: Yeah, spot on. The one thing I'll say is a lot of people that own these might not be IP experts. I have been chatting with a lot of IP experts that are from the world of Disney, from the world of Marvel, from the world of Star Wars, that helped build these brands and manage this decade-long or multi-decade-long IP and how they think about expanding and monetizing it. They're worried about some of these brands. I own a Mutant Ape from the Bored Ape Yacht Club, which is a big NFT community. We were talking about that because every single person that owns a Mutant or a Bored Ape owns the full IP rights to do whatever they want with it. So now there are so many companies and so many individuals creating content with that IP. It's just going to be really interesting over the next seven years. Does that saturate it? Does it keep that pristine, exclusive feel if everyone's creating content around it with totally different narratives that have nothing to do with each other? Or does it just become almost like an avatar? Which is still cool and still valuable, but it might not become an entertainment brand. Pirates of the Caribbean is a great example. It was Disney's biggest hit for about a decade. Now it's nothing. They're not producing anything new. It was their biggest hit and every couple of the years, new Pirates of the Caribbean something, over and over and over and over, and it got saturated really quickly. That's what we're really cautious of. As we think about building a lot of these characters with similar style for our universe, we want to include the community in it, but if everyone could do exactly what we were doing, then it would be everywhere and it might be too saturated and people would find it less cool. ROB: Do you see a case to be able to turn an Ape into a model in the Nexus universe? Do you see that possibility of “Verify your NFT, we'll spin up a model, you dial the knobs on how it moves, how it talks”? SHEP: Probably not for the Nexus universe, but the tech's there. We might bring a Bored Ape into the Nexus universe that's interacting, but I don't think it'll be just for anyone to join us. We're looking at building out our own avatars for the Nexus universe that have our own aesthetic. So not only do you own an NFT that helps give you governance, but then also you're following these characters like Zero, and you're engaging with these characters, and now we're saying, “Hey, here's an avatar that has similar aesthetics that you can own and control.” We could include them in our overarching lore, or in their day-to-day, they could use this as their own avatar, their own V-tuber. They could join in a Zoom call and instead of being themselves, they're their avatar. That's what we're looking at. ROB: Very interesting. Definitely plenty to watch in this area. Shep, when people want to keep an eye on what you all are doing, obviously they could follow thousands of Instagram accounts, but where should they go for the center of gravity – for Offbeat, maybe for Virtual Humans? Where are the coordinates? SHEP: I'll say three areas. And like you said, it seems to change, but add myself on LinkedIn, Shep Ogden. I post a lot about what we're doing on LinkedIn. Or Offbeat's LinkedIn is another good source that really talks about it. VirtualHumans.org is not necessarily always about us; it's actually usually not about us, but it's about the industry as a whole. So, people really curious about the industry should be on the news later, they should be following the website. Third, if you're really curious about how we're bringing Zero to life, @ZeroFromNexus on Twitter is definitely the place to be. ROB: Fantastic and fascinating. Thank you for narrating us through the intersection of the future, but grounded in stuff that's valuable right now. I think that's a really fascinating place to live in this Web3 world where some stuff feels kind of out there, and you're bringing it to reality and making a real business of it. Congratulations on everything. We'll keep an eye on it. SHEP: Thanks so much, Rob. ROB: Enjoy. Thank you for listening. The Marketing Agency Leadership Podcast is presented by Converge. Converge helps digital marketing agencies and brands automate their reporting so they can be more profitable, accurate, and responsive. To learn more about how Converge can automate your marketing reporting, email info@convergehq.com, or visit us on the web at convergehq.com.
This is a very interesting and intense poem. It is interesting because there are lots of words that aren't really words at all and that I don't understand. It's intense because it's about killing a creature and it's dark, maybe at night. It is scary and fun to read. Jabberwocky BY LEWIS CARROLL 'Twas brillig, and the slithy toves Did gyre and gimble in the wabe: All mimsy were the borogoves, And the mome raths outgrabe. “Beware the Jabberwock, my son! The jaws that bite, the claws that catch! Beware the Jubjub bird, and shun The frumious Bandersnatch!” He took his vorpal sword in hand; Long time the manxome foe he sought— So rested he by the Tumtum tree And stood awhile in thought. And, as in uffish thought he stood, The Jabberwock, with eyes of flame, Came whiffling through the tulgey wood, And burbled as it came! One, two! One, two! And through and through The vorpal blade went snicker-snack! He left it dead, and with its head He went galumphing back. “And hast thou slain the Jabberwock? Come to my arms, my beamish boy! O frabjous day! Callooh! Callay!” He chortled in his joy. 'Twas brillig, and the slithy toves Did gyre and gimble in the wabe: All mimsy were the borogoves, And the mome raths outgrabe.
The band is back together for episode #33! The guys wrap about JustJames' new squeeze, Fillie takes another L in the Holiday Bowl, Bandersnatch is back and Grandmaster B brings up some interesting topics which incites workplace conversation. Sports news includes the Detroit Lions first win, the patriots resurgence, Michigan and some special guest speakers including Jerry Jones, John Madden, Joe Pesci and Mike Tyson! Fives this week are the groups favorite Xmas movies in the spirit of Christmas! Who said it is damn near owned by one member, Fillie brings it with Did You Know and Hollywood is back with the This or That which is holiday inspired! Like, share and subscribe please also follow us on our social media platforms - Facebook, Instagram & TikTok. Email us at fivesoftheweekpodcast@gmail.com. We appreciate all the support! --- This episode is sponsored by · Anchor: The easiest way to make a podcast. https://anchor.fm/app Support this podcast: https://anchor.fm/fivesoftheweek/support
Today's guest, Carrie Givens, is a woman of many talents. She has worked in ministry and communication for many years, is an author of two books, and recently helped to found a new publishing company, Bandersnatch Books. Carrie and I met last summer, and it was so fun to sit down and chat with her […]
There is only thing I am interested in, and that's interviewing bent coppers! Welcome to the Dangerous Dinners Podcast Craig Parkinson. Craig is a legendary British actor known best for holding down the role of DCI Dot Cotton in Line of Duty. A stalwart of great drama in the UK having played both The Kray Twins in Whitechapel and an amazing role in Charlie Brooker's, ‘Bandersnatch'.It was an utter joy to sit down with Craig and over the next 60 minutes you expect the best food section we have ever had, the sort of light hearted chat which could soothe a crying baby and restaurant recommendations that will have you grabbing for the phone to book.Please crack open a Manchester based IPA and welcome… Craig Parkinson! See acast.com/privacy for privacy and opt-out information.
People refer to their “spiritual journey.” In fact, “journey” may be the most common metaphor used to talk about our spiritual lives. This weekend Dr. Jim Keck will explore the power and shortcomings of this metaphor. Religious language is necessarily metaphorical - there is no escaping metaphor - but the key is choosing fruitful metaphors. But I am only speaking metaphorically :)
The Lamp-post Listener: Chronicling C.S. Lewis' World of Narnia
Eight Lewis scholars reflect on the life and legacy of Walter Hooper. Your Lamp-post Links: All About Jack: Walter Hooper Tribute - Episode 1 Pints with Jack: S4E26 - Bonus - A Tribute to Walter Hooper Andrew Lazo was the co-editor of Mere Christians: Inspiring Stories of Encounters with C. S. Lewis. Many of you will also recognize him as one of the current co-hosts of Pints with Jack. Dr. Charlie Starr is an Associate Professor of English at Alderson Broaddus University in West Virginia. He is also the author of The Faun's Bookshelf: C.S. Lewis on Why Myth Matters. Dr. Diana Pavlac Glyer is an award-winning author and professor at Azusa Pacific University. Dr. Gyler is also the author of academic work The Company They Keep and its companion work, Bandersnatch. Both publications focus on Lewis, Tolkien, and the creative collaboration of the Inklings. Dr. Terry Lindvall is the author of Surprised by Laughter: The Comic World of C.S. Lewis and God Mocks: A History of Religious Satire from the Hebrew Prophets to Stephen Colbert. Dr. Lindvall also holds the C. S. Lewis Chair of Communication and Christian Thought at Virginia Wesleyan College. Dr. Brenton Dickieson works in the literature department at Signum University. He is also is Lecturer in Literature at The King's College in New York City, Lecturer in Theology and Literature at Maritime Christian College in Charlottetown, Prince Edward Island, Sessional Instructor in the Centre for the Study of Christianity and Culture at the University of Prince Edward Island, and Instructor in Spiritual Theology at Regent College in Vancouver, BC. Dr. Dickieson is also the curator of the wonderful blog: APilgrimInNarnia.com. Dr. Devin Brown is a Lilly Scholar and Professor of English at Asbury University in Kentucky. He is the author of numerous books on Lewis, including A Life Observed: A Spiritual Biography of C. S. Lewis, Bringing Narnia Home: Lessons from the Other Side of the Wardrobe, and C.S. Lewis and the Moral Argument. Dr. Brown has three publications on the first three books in The Chronicles of Narnia. They are titled Inside Narnia, Inside Prince Caspian, and Inside the Voyage of the Dawn Treader. Dr. Harry Lee Poe is the Charles Colson University Professor of Faith & Culture at Union University. In 2019, Dr. Poe released Becoming Lewis: A Biography of Young Jack Lewis. Dr. Roger White is the curator of the Inklings Special Collection for the University Libraries as well as Professor of Ministry for the Seminary at Azusa Pacific University. Dr. White was the co-editor of 2015's C. S. Lewis and His Circle: Essays and Memoirs from the Oxford C. S. Lewis Society. Support us on Patreon or follow us into Narnia on our Twitter or Facebook pages. You can also email us at thenarniapodcast@gmail.com or leave us a voicemail at (406) 646-6733. Apple Podcasts | Spotify | Google Podcasts | YouTube | Stitcher Radio | Podcast Website | RSS Feed