Podcasts about Gone Home

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Best podcasts about Gone Home

Latest podcast episodes about Gone Home

Dev Game Club
DGC Ep 430: Gone Home/Walking Simulators (part one)

Dev Game Club

Play Episode Listen Later May 28, 2025 77:19


Welcome to Dev Game Club, where this week we start a new series of explorations on the walking simulator, beginning with Gone Home. We set the game in its time, talk about possible real world experiences, and dive into its restraint and storytelling. Dev Game Club looks at classic video games and plays through them over several episodes, providing commentary. Sections played: All of Gone Home Issues covered: walking simulator coverage, the wave of indies and another wave, career changes, Fullbright's early history, leaving the big industry, the value of focus, location-based entertainments and shows, focusing on one thing, having constraints vs not, setting your own constraints, the spooky atmosphere but having restraint, imposing expectations from video games, visiting a previously unknown house, the Ouija board, a literal red hair-ing, stripping out all the video game-isms for interactivity, few mechanics, simple systems and using their few mechanics and verbs, experience-forward, Brett quizzes Tim, narrative richness, the ordering of collectible reading, leveraging non-linear storytelling, using period-appropriate communication, games that make Tim cry, the 90s of it all, letters vs email, waste paper baskets, a visual language and the use of consistency.  Games, people, and influences mentioned or discussed: Death Stranding, Dear Esther, Firewatch, BioShock Infinite, Batman: Arkham Origins, GTA V, Tomb Raider (2013), Dead Rising 3, Dead Space 3, LoZ: A Link Between Worlds, The Last of Us, Beyond: Two Souls, AC IV: Black Flag, Rayman Legends, Splinter Cell: Blacklist, Battlefield IV, Payday 2, Outlast, Antichamber, The Stanley Parable, Papers Please, Brothers: A Tale of Two Sons, Starbreeze, Josef Fares, Hazelight Studios, It Takes Two, LucasArts, Clair Obscure: Expedition 33, Blue Prince, Animal Well, Balatro, 343 Studios, BioStats, Calamity Nolan, Tacoma, Indie Game: The Movie, Minerva's Den, Bioshock, Kate Craig, Carl Lumbly, 2K Marin, Hangar 13, Fallout: New Vegas, Morrowind, Sleep No More, Macbeth, Antenna Theater, Meow Wolf, George RR Martin, Control, Imagineering, Disney, Fez, X-Files, Resident Evil, Amnesia, Life Is Strange, Leaves of Grass, Hollow Knight, Pulp Fiction, Final Fantasy IX, Shadow of the Colossus, The Last of Us 2, Alien, Kirk Hamilton, Aaron Evers, Mark Garcia.  Next time: Dear Esther (2012) Links: Why Is Gone Home A Game? Twitch: timlongojr https://twitch.tv/timlongojr Discord https://t.co/h7jnG9J9lz DevGameClub@gmail.com mailto://devgameclub@gmail.com

Indieventure
#37. Blue Prince group review: Home is where the GOTY is

Indieventure

Play Episode Listen Later Apr 17, 2025 121:04


Not to get too big-headed or anything, but I think it's fair to say that here at Indieventure we knew about Blue Prince before almost anyone. The demo that sparked obsessions in both Rachel and Rebecca over the past few months has now transformed into 2025's most highly-rated game release so far, garnering early GOTY predictions not just within the indie space, but even when compared to this year's roster of Triple-As (which let's be honest, is so far pretty muted due to everyone and their mum being afraid of launching up against GTA6). So, naturally, we're dedicating this episode to Blue Prince now that it's out. And once again, we have a minority report situation on our hands, because while Rebecca and Rachel remain captivated, Liam has some thoughts that go against the general consensus on this game. But it's us, so of course we have a kind and respectful discussion that only goes off the rails through incidental chatter. There's only so much you can say about a game that's really best encountered with minimal spoilers, though, so we use Blue Prince as a jumping-off point to talk about houses in games generally. It sounds straightforward enough, but when you stop to think about it, a quite staggering number of video games touch on domestic spaces – for everything from humanising characters who might otherwise be difficult to identify with, to creating a sense of dread as the familiar turns sinister. We talk about a lot of games – including quite a few illegal AAAs who provide some vital context for the discussion – but for those of you who like to keep track, the indie game houses we touch on here include the essentials like the ones found in Gone Home and What Remains of Edith Finch, as well as The Cosmic Wheel Sisterhood, The Crush House, Devotion, Go-Go Town, Layers of Fear, Lorelei and the Laser Eyes, Lost Records, Mouthwashing, PowerWash Simulator, The Room, Rusty Lake, Stardew Valley, Sucker for Love, Tangle Tower, Thank Goodness You're Here, Unpacking, and Visage. As always and ever, we end on our current hyperfixations. Liam has been playing Promise Mascot Agency – which launched on the same day as Blue Prince and will surely be coming up on the pod again – and has been as delighted by it as you'd expect the person who inducted Paradise Killer into the vault to be with its long-anticipated follow-up. Rebecca has been reading Elphie: A Wicked Childhood, the latest book by Gregory Maguire that staunchly refuses to make concessions to the stage/film version of Wicked compared to the much weirder original novel series that she's loved for decades. And while it's maybe not her usual genre, Rachel has been surprised to find herself really, really enjoying newly-released tower defense RTS Cataclismo. Our music was written and performed by Ollie Newbury! Find him on Instagram at @newbsmusic. Meanwhile, you can find us at indieventurepodcast.co.uk or wherever you listen to podcasts, and don't forget that you can now join our dedicated Discord too!

Pixel Therapy Pod
Burning Out and Embracing Boredom in Wanderstop

Pixel Therapy Pod

Play Episode Listen Later Apr 8, 2025 85:12


Join us as we chat about Wanderstop, a "cozy" tea shop management game about "change and tea" from the new indie developer Ivy Road, co-founded by the creator of The Stanley Parable and folks who've worked on games like Gone Home and Minecraft. In Wanderstop we play as the young fighter, Alta, once the greatest in the world, who suddenly can't pick up her sword. And she's tired. Super tired. But it's nothing. She just needs to keep going, keep pushing, like she always has. But when Alta passes out in the forest and is saved by the affable tea shop owner, Boro, he suggests she stay and take on a role at his woodland tea shop. Just until she can pick up her sword again, of course. Maybe Alta just needs a break?1:07 - Patreon shoutouts4:12 - Steven Universe (the show)21:54 - Wanderstop conversation beginsWatch the live recording of the episode on YouTube! https://youtube.com/live/1XBngY4OmH4Side Questhttps://chuffed.org/project/justice-for-mahmoud-khalilMahmoud Khalil is a Columbia University grad student and Palestinian activist who, despite being a lawful green card holder and lawful resident of the US, was abducted from his home by ICE without being shown a warrant or any charges, and is now in a detention center in Louisiana facing deportation. This chuffed fund is raising money to support Mahmoud's legal fees and support his wife and unborn child during this time, in return for his lifelong dedication to advocating for justice himself.About Pixel TherapyWe're a podcast queering and transcending video games for all kinds of gamers and those who love them--get cozy with us! If you like what you hear, please take a moment to rate us, leave us a review on Apple Podcasts (or your listening app of choice) and subscribe! Want more? Join for free or unlock monthly bonus episodes for $2/mo at patreon.com/pixeltherapypod

dotzip
Finding Humanity in Tacoma

dotzip

Play Episode Listen Later Mar 24, 2025 72:01


Today we're talking about Tacoma by Fullbright Studios! A game about piecing together the past *in the future*.Buy the game on Steam, Xbox, or Playstation! Check out Fullbright's other work on their website!---Visit our website!Support the show on Kofi!Follow us on Twitch!Follow the show on Bluesky!Check out The Worst Garbage Online!---Art by Tara CrawfordTheme music by _amaranthineAdditional sounds by BoqehProduced and edited by AJ Fillari---Timecodes:(00:00) - Kim's big sleepy day (00:59) - Shoutout to ii for the rec! (03:08) - What is Tacoma? (08:02) - Blanket warning for Gone Home spoilers (08:23) - Comparing to Gone Home (16:13) - Great game for nosy people (22:11) - Being upsold | Spoilers (25:55) - The worldbuilding | Spoilers (36:20) - The final reveal | Spoilers (38:24) - Shoutout to One Vein | Spoilers (41:38) - The state of the world | Spoilers (44:16) - Specific moments | Spoilers (50:21) - The AI of it all | Spoilers (55:15) - Big Takeaways (55:36) - Chase's Big Takeaway (01:01:22) - Kim's Big Takeaway (01:05:07) - AJ's Big Takeaway (01:08:41) - Punch up!

Workforce Gaming Podcast
Wanderstop Review

Workforce Gaming Podcast

Play Episode Listen Later Mar 10, 2025 15:16


Doug brews up some tea to talk through the new Indie Game from the creators of Stanely Parable and Gone Home with Wanderstop. Is this to much Cozy game for Doug or is there more to it than that?

Systematic Geekology
Theological Reflections on Video Games: Insights from Theology Beer Camp 2024

Systematic Geekology

Play Episode Listen Later Feb 10, 2025 65:40 Transcription Available


The discourse presented during this session at Theology Beer Camp 2024 in Denver, Colorado, delves into the intricate relationship between video games and theological and ethical considerations. Central to the conversation is Ben Chicka's latest publication, "Playing as Others: Theological and Ethical Responsibility in Video Games," which posits that engaging with video games can facilitate profound reflections on identity and moral agency. The dialogue, led by Joshua Noel of Systematic Geekology and Taylor Thomas of Tillich Today, explores how players navigate their interactions within virtual realms, particularly when embodying characters that differ from their own lived experiences. Through the lens of philosophical theology, the speakers examine the ways in which video games serve as cultural artifacts that can affirm one's existence while simultaneously fostering empathy for others. This episode ultimately encourages listeners to recognize the potential of gaming as a medium for ethical engagement and personal growth, challenging the traditional boundaries of both theology and popular culture.Check out Ben Chicka's book, "Playing as Others: Theological and Ethical Responsibility in Video Games":https://www.amazon.com/Playing-Others-Theology-Ethical-Responsibility/dp/1481315463.Follow Taylor Thomas' podcast, "Tillich Today":https://podcasts.apple.com/us/podcast/tillich-today/id1725855909In a thought-provoking recording from Theology Beer Camp 2024, Joshua Noel and Taylor Thomas engage Ben Chicka in a dialogue that traverses the intersection of gaming and theology, anchored by Chicka's recent publication, "Playing as Others: Theological and Ethical Responsibility in Video Games." The setting, a vibrant gathering of theological minds in Denver, provides a rich backdrop for exploring the implications of gaming on personal identity and ethical considerations. Chicka, a Senior Lecturer at Curry College, articulates how video games can transcend mere entertainment, serving instead as a conduit for theological reflection and ethical engagement.At the heart of the conversation lies the assertion that playing video games as diverse characters can foster a sense of empathy and understanding, facilitating a deeper connection to the experiences of others. Chicka draws upon the works of Paul Tillich to frame his arguments, suggesting that video games can create spaces for encountering the 'Other' and grappling with complex ethical dilemmas. Through examples from notable titles such as "Gone Home" and "Mass Effect," he elucidates how these narratives challenge players' assumptions and promote a more inclusive worldview. The episode further explores the cultural significance of gaming communities, positing that they can embody modern theological spaces that encourage acceptance and pluralism. Chicka's insights invite listeners to reconsider their relationship with video games, framing them as potent tools for personal and communal transformation. By the conclusion of the discussion, the audience is left with a renewed appreciation for the theological dimensions of gaming, encouraging a conscientious approach to engaging with digital narratives.Takeaways: The theological and ethical implications of video games extend beyond mere entertainment, inviting deeper reflection on identity and existence. Ben Chicka's work emphasizes the role of video games in shaping cultural narratives and understanding the 'other' in a theological context. The discussion highlights how video games can create spaces for marginalized voices, fostering acceptance and...

Tales from the Backlog
151: Tacoma (with CtrlAltNoob)

Tales from the Backlog

Play Episode Listen Later Feb 5, 2025 118:17


Fullbright made a name for themselves with 2013's Gone Home, leading many to anticipate their next project. 2017's Tacoma, however, seems to have come and gone without much fanfare. It is a fairly simple game that may not reach the emotional peaks of Gone Home, but Tacoma is a very good game in its own right. And then, due to director Steve Gaynor's workplace behavior during the development of Open Roads, Fullbright was all but gone, leaving Tacoma kind of hanging in the "forgotten and under-appreciated" zone, in my opinion. Listen in to find out more! Guest info: CtrlAltNoob. Find her videos, streams, writing and more here: https://bio.link/ctrlaltnoob TIMESTAMPS * Intros/Personal Histories/Opening Thoughts 0:17 * Story Setup/Presentation 10:01 * SPOILER WALL 42:30 Music used in the episode: * Elevator Theme (Fullbright) * Space Station Ambiance (Fullbright) * Is That All There Is (cover) (Jerry Lieber, Mike Stoller) Support Tales from the Backlog on Patreon! (https://patreon.com/realdavejackson) or buy me a coffee on Ko-fi (https://ko-fi.com/realdavejackson)! Join the Tales from the Backlog Discord server! (https://discord.gg/V3ZHz3vYQR) Social Media: Bluesky (https://bsky.app/profile/tftblpod.bsky.social) Instagram (https://www.instagram.com/talesfromthebacklog/) Cover art by Jack Allen- find him at https://www.instagram.com/jackallencaricatures/ and his other pages (https://linktr.ee/JackAllenCaricatures) Listen to A Top 3 Podcast on Apple (https://podcasts.apple.com/us/podcast/a-top-3-podcast/id1555269504), Spotify (https://open.spotify.com/show/2euGp3pWi7Hy1c6fmY526O?si=0ebcb770618c460c) and other podcast platforms (https://www.atop3podcast.fireside.fm)!

Frank Friar Fridays
What has the message of this Christmas been for us? What has been our experience with the Lord this year? Have we gone home by a different route?

Frank Friar Fridays

Play Episode Listen Later Jan 3, 2025 10:48


What has the message of this Christmas been for us? What has been our experience with the Lord this year?  Have we gone home by a different route?

TechStuff
TechStuff Gets Cozy With SMNTY

TechStuff

Play Episode Listen Later Dec 27, 2024 73:31 Transcription Available


Samantha and Anney from Stuff Mom Never Told You, pop by to talk about the cozy games genre. How did this casual category go from being an afterthought to big business? And why are “real” gamers so salty about it? See omnystudio.com/listener for privacy information.

My Perfect Console with Simon Parkin
Sarah Elmaleh, voice actor (Fortnite, Halo Infinite, Gears of War 5).

My Perfect Console with Simon Parkin

Play Episode Listen Later Nov 11, 2024 81:36


My guest today is the American voice-actor and activist Sarah Elmaleh. As a student at Wesleyan University she performed in a variety of theatrical productions and radio plays, spending a portion of her studies at the British American Drama Academy in Oxford. After graduating she moved to Brooklyn, New York, and was working as a stage actor when she fell in with the city's game development scene, and decided to commit her life to the art form. She moved to Los Angeles and began voicing characters in blockbuster games such as Fortnite, Halo Infinite, Gears of War 5, as well as critically acclaimed indie titles such as Afterparty, Pyre, and Gone Home. During this time, she began working as a liaison between game developers and the actor's union, SAG-AFTRA. Today, she sits as chair of the union's Interactive Media unit, working to secure workplace measures that are common elsewhere in Hollywood. Be attitude for gains. https://plus.acast.com/s/my-perfect-console. Hosted on Acast. See acast.com/privacy for more information.

Talking Loyal
EP 116 - Erik ten Hag Gone Home

Talking Loyal

Play Episode Listen Later Oct 28, 2024 54:06


Erik ten Hag has been sacked by Manchester United! ETH becomes the first managerial casualty of the season, after INEOS decide to pull the plug on him this morning. The lads round up the rest of the Premier League fixtures. #TalkingLoyalPod are now on Instagram, Twitter & Facebook. All the social media tags are below:Twitter/IG/Facebook | @talkingloyalpodYouTube | TalkingLoyalTwitter/IG | @lawrencetate_Twitter/IG | @jackkindell_ / @jackkindell Please leave your comments, ratings, subscribe & share with your friends! Hosted on Acast. See acast.com/privacy for more information.

Nighttime Talk With Niall Boylan
Should this woman have covered up or gone home to feed her child?

Nighttime Talk With Niall Boylan

Play Episode Listen Later Oct 8, 2024 52:10


Indieventure
Episode 17: Pride Month Special (even gayer than usual)

Indieventure

Play Episode Listen Later Jun 13, 2024 114:41


Happy Pride Month, Indieventurers! Regular listeners to this 100% LGBTQIA+-fronted podcast will know that we're not exactly quietly closeted for the other 11 months of the year, but this June we've elected to challenge ourselves to make an episode that is our gayest yet. This takes the format of an open-ended chat where we discuss everything from our favourite queer characters and stories in indie games, to some maybe less-than-flawless examples of queer representation (be it explicit or just heavily implied) that we still love, to games that maybe don't have any reference to gender or sexuality at all but which still have such gay energy you'd swear they were developed exclusively by drag queens. We also chat a bit about our early memories as queer gamers in the '90s and '00s, and naturally the conversation occasionally veers into favourite AAA franchises that make at least a bit of an effort to be inclusive, even though indie games are definitely where it's at for this topic. Oh, and of course we couldn't let the opportunity pass us by to talk a little bit about our favourite gay lawyers and just what exactly makes the Ace Attorney franchise so very blatantly queer despite technically having no properly out characters. Fans of our rapid-fire conversational shifts are about to eat well as this episode takes us on a whistle-stop tour through literally dozens of our favourite queer-themed, queer-developed, and/or queer-coded games and franchises, including: Ace Attorney, Danganronpa, Doki Doki Literature Club!, Fashion Police Squad, Frog Detective, Gone Home, Goodbye Volcano High, If Found…, In Stars & Time, The Last Express, The Last of Us, Life is Strange, Lost Records: Bloom & Rage, Mediterranea Inferno, The Missing: J.J. Macfield & the Island of Memories, Paradise Killer, Paralives, Resident Evil 3 (no, really!), The Sims, Simulacra, Slime Rancher, Sucker for Love: Date to Die For, Telltale's The Walking Dead, Thomas Was Alone, Tiny Life, Unpacking, Videoverse, and A Year of Springs. In this episode's hyperfixations, Liam is fascinated by the concept of building your own internet away from the dubious influences of corporate social media, and recommends checking out sites like Thinky Games and McMansion Hell if you want a return to the good old days of reading about strangers' niche interests in their own personal style of communicating. (Pssst, you should also check out sevenoutoften.co.uk and indieventurepodcast.co.uk if you want to see some sites that Liam has quite literally built himself!) Meanwhile, Rebecca has been reminded of the important work Devcats always do in keeping her mental health in check during stressful times, as she's been navigating a pile-up of life events with the help of their most recent hidden object game, A Tower Full of Cats. Finally, Rachel took our own advice from the last episode and played Crow Country in Exploration mode, and has been very happy with the result. Our music was written and performed by Ollie Newbury! Find him on Instagram at @newbsmusic.

dotzip
Illuminating the Past in Gone Home

dotzip

Play Episode Listen Later Jun 10, 2024 103:55


!!! CONTENT WARNING: DISCUSSION OF IMPLIED CHILD SEXUAL ABUSE, AND DRUG USE FROM 48:41 TO 57:06 !!!This week the hosts talk about Gone Home from Fullbright Studios! A game about family, interiority, and that kid you were only friends with because they had a Nintendo.Buy the game everywhere!---Discussed in the episodeJef Rouner's 2016 article from the Houston Press (title omitted because of spoilers)Gone Home and Its Hidden Objects by Elizabeth Goins for Game DeveloperWhy Gone Home is the Most Important Game of the Decade by Nicole Carpenter for PolygonAdditional stuffAs Gone Home turns five, we look back on its polarizing legacy by Allegra Frank for Polygon---Visit our website!Support the show on Kofi!Follow the show on Bluesky!Check out The Worst Garbage Online!---Art by Tara CrawfordMusic by _amaranthineAdditional sounds by BoqehProduced and edited by AJ Fillari---Timecodes:(00:00) - Woops! A gamergame happened again... (01:51) - It's a game about hugging (02:16) - Welzcomet 2o aozcdip (03:51) - What is Gone Home? | General Discussion (21:00) - The horror of Gone Home | General Discussion (29:24) - Spoiler Discussion (30:00) - Mom | Spoiler Discussion (39:03) - Dad | Spoiler Discussion (50:32) - CW: IMPLIED SEXUAL ABUSE OF A MINOR, DRUG USE, HALLUCINATIONS (58:57) - Sam | Spoiler Discussion (01:19:39) - Katie | Spoiler Discussion (01:25:26) - We love video games and they are art!!!! (01:27:19) - Big Takeaways (01:27:37) - Kim's Big Takeaway (01:29:30) - AJ's Big Takeaway (01:31:26) - Chase's Big Takeaway (01:35:23) - When did these experiences start? (01:42:06) - Wrapping up

Video Games | Ongamecast

my experience playing Gone Home was nothing short of extraordinary. The game's innovative storytelling, attention to detail, and emotional depth set it apart from other narrative-driven experiences in the gaming world. I was left moved and inspired by the story of the Greenbriar family, and I found myself reflecting on the themes and characters long after I had finished playing. --- Support this podcast: https://podcasters.spotify.com/pod/show/ongamecast/support

Christian Podcast Community
Candace Owens Has “Gone Home,” But Why Did She Go?

Christian Podcast Community

Play Episode Listen Later Apr 27, 2024


Religionless Christianity Podcast Episode 222 This week Nickie and I discuss Candace Owens announcing her conversion to Catholicism. We also take a look at a recent survey looking at Evangelical issues for the nation. We then will discuss the "Cass Report," a recent report looking at the effect of trans meds being given to children. And then, we will look at our Reddit Christianity question of the week. If you enjoy the content, please consider following or subscribing and leaving a nice review. God bless!! TIME STAMP: Intro- 00:00 Candace Owens- 04:08 Evangelical Issues- 58:40 Trans Meds for Kids- 01:20:01 Reddit Christianity- 01:46:23 ARTICLES: Candace Owens Announcement- https://tinyurl.com/yc468ej3 Candace Owens Article- https://tinyurl.com/yh34m92f Black Catholic Messenger- https://tinyurl.com/bdev8c6y Reformers on the Pope- https://tinyurl.com/5n6kfba6 Evangelical Issues- https://tinyurl.com/3tazxh2z Immigration- https://tinyurl.com/jah8cvch Trans Meds- https://tinyurl.com/4x6dwcb5 Cass Report- https://tinyurl.com/3dy7dkp9 Reddit Christianity- https://tinyurl.com/52zjyyd9 RECOMMENDED LISTENING: Candace Owens Debate- https://tinyurl.com/mu4erwfd What is a Women Review- https://tinyurl.com/ypuyvf84 PLEASE COME JOIN US ON SOCIAL MEDIA OR CONSIDER SUPPORTING THE MINISTRY: EMAIL- ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠religionlesschristianity@gmail.com⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠ FACEBOOK-⁠ ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠https://www.facebook.com/ReligionlessChristianityPodcast⁠⁠⁠ ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠ TWITTER- ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠https://twitter.com/ReligionlessC⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠ SUPPORT THE MINISTRY: PATREON- ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠https://tinyurl.com/4jm7zj2s⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠ AMAZON AFFILIATE-⁠ ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠https://amzn.to/3lV4cBP⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠ BEST⁠⁠⁠ BUY-⁠ ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠https://bestbuy.7tiv.net/15JqMm⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠ BUY ME A COFFEE- ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠https://www.buymeacoffee.com/RCPodcast⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠ CHRISTIAN ⁠BOOKS- ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠https://www.christianbook.com/Christian/Books/home?event=AFF&p=1222679⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠ Christian Podcast Community- ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠https://podcasts.strivingforeternity.org/⁠⁠⁠ Cardinall Contingency Solutions- teamcardinall.com Advertising Inquiries: https://redcircle.com/brands Privacy & Opt-Out: https://redcircle.com/privacy

Old Gamer‘s Almanac
Open Roads and Pepper Grinder (2024)

Old Gamer‘s Almanac

Play Episode Listen Later Apr 15, 2024 62:08


Sorry for the late late episode, we let the bonus hold the normal slot and now you are getting your normal episode at the 11th hour. This time Matt and Hunter sit down to talk about two smaller new titles. The first is OPEN ROADS, the spiritual follow-up to the 2013 indie classic GONE HOME. Prepare to talk about walkin'! The second game is some silly Matt stuff.   To see the most up to version of The OGA 100, visit https://docs.google.com/spreadsheets/d/194Zs7HY9o2y4dgOQLsQXT0Q0cBW_Q1WZzkwqG-ALqi0/edit?usp=sharing. THIS CONTAINS SPOILERS IF YOU ARE LISTENING TO OLDER EPISODES. Music by nightcorey. https://soundcloud.com/nightcorey Consider contributing to our show on Patreon. (https://www.patreon.com/oldgamersalmanac) Email us your thoughts on the ongoing list at oldgamersalmanac(at)gmail(dot)com. Or come talk to us on our Discord. (https://discord.gg/ASG2YpyfPx)

The Short Game
401: Open Roads

The Short Game

Play Episode Listen Later Apr 8, 2024 76:33


After an incredibly troubled development, we finally have the latest game from the team that brought you Gone Home and Tacoma… Sort of. Open Roads, from publisher Annapurna and the developers known here as The...

Reload
Podcast Reload: S15E28 – Stellar Blade, Open Roads, Ereban: Shadow Legacy

Reload

Play Episode Listen Later Apr 8, 2024 205:20


¿Te gusta Reload? Apóyanos en Patreon (https://www.patreon.com/anaitreload) para acceder a contenidos exclusivos, recibir los episodios dos días antes y hacer posible que sigamos adelante

Podcast Reload
Podcast Reload: S15E28 – Stellar Blade, Open Roads, Ereban: Shadow Legacy

Podcast Reload

Play Episode Listen Later Apr 8, 2024 205:20


¿Te gusta Reload? Apóyanos en Patreon (https://www.patreon.com/anaitreload) para acceder a contenidos exclusivos, recibir los episodios dos días antes y hacer posible que sigamos adelante

The Game Informer Show
Pepper Grinder, Open Roads Review, And Stellar Blade Demo | GI Show

The Game Informer Show

Play Episode Listen Later Apr 4, 2024


On this week's episode of The Game Informer Show, the crew discusses our time playing the public demo of Stellar Blade, the character action game formerly known as Project Eve. We drill into Pepper Grinder, the latest title from Devolver Digital, and then discuss a rad town-building sandbox called Summerhouse. After highlighting Stunt Paradise, a small game that fans of the Trials series might enjoy, we steer the conversation towards Marcus' Open Roads review and how the title compares to Gone Home and Tacoma. Watch The Game Informer Show: Follow us on social media: Alex Van Aken (@itsVanAken), Marcus Stewart (@MarcusStewart7), Kyle Hilliard (@KyleMHilliard) The Game Informer Show is a weekly gaming podcast covering the latest video game news, industry topics, exclusive reveals, and reviews. Join host Alex Van Aken every Thursday to chat about your favorite games – past and present – with Game Informer staff, developers, and special guests from around the industry. Listen on Apple Podcasts, Spotify, or your favorite podcast app. Matt Storm, the freelance audio editor for The Game Informer Show, edited this episode. Matt is an experienced podcast host and producer who's been speaking into a microphone for over a decade. You should listen to Matt's shows like the "Fun" And Games Podcast and Reignite, a BioWare-focused podcast. The Game Informer Show – Podcast Timestamps: 00:00:00 - Intro 00:09:09 - Stellar Blade Demo 00:20:30 - Pepper Grinder 00:27:41 - Summerhouse 00:35:41 - Open Roads Review 00:49:22 - Stunt Paradise 00:55:48 - Trials Rising 01:04:39 - Housekeeping 01:08:41 - Listener Questions

Script Lock
Duncan Crabtree-Ireland & Sarah Elmaleh

Script Lock

Play Episode Listen Later Apr 3, 2024 41:54


Coming to you NOT LIVE from GDC, we've got a special episode of the podcast covering SAG-AFTRA's negotiations with game studios! Duncan Crabtree-Ireland (National Executive Director and Chief Negotiator for SAG-AFTRA) and Sarah Elmaleh (Chair of the SAG-AFTRA Interactive Media (IMA) Negotiating Committee, as well as actor in titles like Helldivers 2, Hi-Fi Rush, Halo Infinite, Gears 5, Afterparty, and Gone Home, and VO Director for titles like Goodbye Volcano High, The Wreck, and Fortnite) join us to discuss the overall situation as regards to the potential strike, the issue of Artificial Intelligence, studios trying to exempt certain types of performances from AI protections, dealing with the convenience bargaining group (aka the studios), their experiences at GDC, the ways devs can support SAG's members, if there's been anything they learned at the conference this week that surprised them, how people can get more involved in organizing, whether the negotiations for this year are different than the ones for last year, next steps, how they keep themselves relaxed during these stressful times, and much more!Our Guests on the InternetDuncan on TwitterSarah on Twitter, and you should listen to Eggplant: The Secret Lives of Games PodcastStuff We Talked AboutSAG-AFTRA 2024 Tiered Budget Independent Interactive Media AgreementOur theme music was composed by Isabella Ness, and our logo was created by Lily Nishita.

The Rick Stacy Morning Show
Girls Gone Home

The Rick Stacy Morning Show

Play Episode Listen Later Mar 12, 2024 1:23


Miami Beach has implemented a curfew during Spring Break. The Girls Gone Wild crew is down there to find hot college girls who are calling it an early night...

Equity
The tourist VCs in LatAm have gone home

Equity

Play Episode Listen Later Mar 2, 2024 19:36


This week, Mary Ann talked to  David Vélez, the co-founder and CEO of Nubank, the $50 billion São Paulo, Brazil-based digital bank that offers credit cards, checking accounts and life insurance to consumers.How Nubank has managed to increase its market cap by over 40% in eight months' time.Why some investors are sticking it out in LatAm, and why it's a great place to still put venture dollars.Which startups in LatAm have been the most resilient and what other regions can learn from them.All right, sit back, hit play and have some fun with us. Equity will be back next Tuesday due to a U.S. holiday on Monday. See you then!For episode transcripts and more, head to Equity's Simplecast website.Equity drops at 7 a.m. PT every Monday, Wednesday and Friday, so subscribe to us on Apple Podcasts, Overcast, Spotify and all the casts. TechCrunch also has a great show on crypto, a show that interviews founders and more! Credits: Equity is hosted by TechCrunch's Alex Wilhelm and Mary Ann Azevedo. We are produced by Theresa Loconsolo with editing by Kell. Bryce Durbin is our Illustrator. We'd also like to thank the audience development team and Henry Pickavet, who manages TechCrunch audio products.

Dev Game Club
DGC Ep 378: Alan Wake Bonus Interview with Sam Lake!

Dev Game Club

Play Episode Listen Later Feb 7, 2024 76:31


Welcome to Dev Game Club, where this week we return to our series on Alan Wake with a special interview with Sam Lake, Creative Director at Remedy Entertainment. Dev Game Club looks at classic video games and plays through them over several episodes, providing commentary. Podcast breakdown: 0:52 Interview 1:02:20 Break 1:02:50 Outro Issues covered: getting started with PCs and TTRPGs, starting out as a writer, starting with a positive audience, Greyhawk/Temple of Elemental Evil, coming out of the demoscene, teaming up with Apogee, finding ways to insert story into games, selling the IP due to its success, knowing they'd have the ability to make something new, second album syndrome, concepting tons of ideas to make the dream game, themes that stuck around, wanting a flawed main character whose not an action hero, writing a story about the creative process, inspirations, post-modern writing and games, how to work within the grab bag of design elements, the sauna crew, making hard decisions, a sense of relief, retaining the story and thematic elements, pulling out a victory, having a different feel because of all the extra built stuff, supporting conflict and action, keeping character motivations in sync with player expectations, early game management, adding transmedia elements and tools, using voiceover to guide the player, integrating more video, the talk show, blending those elements well to expand the game world and character, extending the value of the Easter egg, making the connection between the games a surprise, the Remedy-Connected Universe, dreaming up characters with the actor in mind, the musical number, leveraging Easter eggs, Tim's streaming commitments. Games, people, and influences mentioned or discussed: Death Rally, Max Payne, Control, Commodore 64, Petri Järvilehto, Dungeons & Dragons, Apogee/3DRealms, Duke Nuke'em, George Broussard, Scott Miller, Dark Justice, Rockstar, Janos Flosser, Hitman, IO Interactive, Stephen King, On Writing, David Lynch, Twin Peaks, Paul Auster, Bret Easton Ellis, LOST, Hideo Kojima, Quantum Break, Matthew Porretta, Courtney Hope, Illka Villi, James McCaffrey, Old Gods of Asgard/Poets of the Fall, Tim Schafer, Ken Levine, BioShock, FireWatch, Gone Home, Sam & Max, David Wolinsky, Kirk Hamilton, Aaron Evers, Mark Garcia. Next time: ??? Notes: I did not edit out GameThing's Season 8 theme, since they have apparently already let people know that was what is coming next. Twitch: brettdouville or timlongojr, instagram:timlongojr, Twitter: @devgameclub Discord DevGameClub@gmail.com

The Tom Shattuck Show

Building managers are having trouble getting people to return to work. 

Super Ultra Podcast Arcade
Episode 426: Portal-Able

Super Ultra Podcast Arcade

Play Episode Listen Later Aug 29, 2023


On this week's podcast the guys are discussing the new Playstation Portable handheld device and is it worth it. Also we're talking Gamescom, Play Bomb Rush Cyberfunk, Marvel Snap, and more. Happy 10th Anniversary to Gone Home, Charlie Murder, and Final Fantasy: Realm Reborn. Happy 20th Anniversary to Soul Calibur 2 NA Console version. Happy 30th Anniversary Mario & Wario, and Eternal Champions.Timestamps:Intro (Half-Ass Sports and Wrestling News) 0:00What we been watching 27:06What we been playing 32:43Flashback 1:01:16gaming news 1:49:04new releases 2:47:55Closing 2:57:34 On this week's podcast the guys are discussing the new Playstation Portable handheld device and is it worth it. Also we're talking Gamescom, Play Bomb Rush Cyberfunk, Marvel Snap, and more. Happy 10th Anniversary to Gone Home, Charlie Murder, and Final Fantasy: Realm Reborn. Happy 20th Anniversary to Soul Calibur 2 NA Console version. Happy 30th Anniversary Mario & Wario, and Eternal Champions.Timestamps:Intro (Half-Ass Sports and Wrestling News) 0:00What we been watching 27:06What we been playing 32:43Flashback 1:01:16gaming news 1:49:04new releases 2:47:55Closing 2:57:34

STORIES TELLING STORIES
STS-602 "Letters to Katie" from GONE HOME

STORIES TELLING STORIES

Play Episode Listen Later Aug 25, 2023 22:07


The New York Times called “Gone Home” the greatest video game love story ever told.  It's beautiful in its desolation… It's haunting in its endless hallways, and the seemingly simple story doesn't exaggerate and it doesn't pander.  It wholly represents itself in a time and place that as time goes on fewer and fewer of us will be able or willing to remember.  The awkward teenage years.  When love hurts and life is a bitch and the whole world has abandoned you.  The verisimilitude of solitude. Analysis written and read by Eric R. Hill"Letters to Katie" read by Cassandra Cibra

Why Will No One Date These Guys?
Episode 119: Actually Good Romantic media pt2

Why Will No One Date These Guys?

Play Episode Listen Later Jul 24, 2023 63:29


We gots more romantic media to gush about in an effort to distract ourselves from how hot it is outside and how horrible the content was in the last couple of episodes. Ah, suppressing our feelings in order to continue to do our job. Is there a more American thing?This time we discuss the manga "The Guy She Was Interested in Wasn't a Guy at All!," the reality series "Ultimatum: Queer Love," the romantic sci-fi/fantasy drama "The Fountain," the bondage-themed tv series "Bonding," the rebooted Wolfenstein videogame series, the teen romance series' "The Summer I Turned Pretty" and "Never Have I Ever," the hacker/anarchist tv series "Mr Robot," the Victorian drama "Queen Charlotte," the visual novel/adventure game "Overboard," the walking sim "Gone Home," and the DOOM mod "myhouse.wad." All credit to Carly Rae Jepsen for use of "Run Away With Me."This month we made a donation to a trans rights org supporting trans individuals fleeing states where their existence is being outlawed. There are a lot of groups doing good work like this: take a look at your community. Support the show

No Set Path
EP16 - From Acting to Advocacy | Sarah Elmaleh - Voice Actor & Director

No Set Path

Play Episode Listen Later Jun 29, 2023 68:47


Sarah Elmaleh is an actor, voice director, consultant and industry advocate best known for her roles in videogames, from blockbuster AAA titles (Hi-Fi Rush, Fortnite, Halo Infinite, Gears 5) to critically acclaimed indie games (Afterparty, Pyre, Gone Home). She has likewise directed a talented and diverse set of casts in both indies (The Red Lantern, The Wreck) and AAA (Fortnite, Call of Duty: Modern Warfare 2) alike. Her consultancy is designed to comprehensively educate and connect developers with novel and industry-standard performance processes, from navigating the union (SAG-AFTRA), to casting, to recording.Led by her desire to foster stronger collaboration within games and across creative communities, she has been an organizing and educating force in games spaces (such as IndieCade) and institutions (USC, NYU) for many years, while nurturing meaningful exchange between game developers and the actor's union, SAG-AFTRA. She teaches the core Queer Vox voiceover workshop Interactive module, has served as director and co-host of the IndieCade awards since 2016, and is one of six dev hosts of the game developer interview podcast Eggplant: The Secret Lives of Games.EPISODE LINKS: Sarah's Website: sarahelmaleh.com Sarah's Twitter: twitter.com/selmaleh Sarah's IG: @selmalehMORE ABOUT “NO SET PATH” Website: nosetpath.com Instagram: instagram.com/nosetpath YouTube: youtube.com/@nosetpathFOLLOW DREW ENGLISH Instagram: instagram.com/drewenglishh LinkedIn: linkedin.com/in/drewenglish Twitter: twitter.com/thedrewenglish Website: drewenglish.com

Story x Story
Story x Story #146: The “Geoff Keighley Show” Roundtable (Video Games)

Story x Story

Play Episode Listen Later Jun 29, 2023 131:21


It's the Summer of Games, and Nigel and Tazziii welcome a panel of first-timers to discuss the games we're playing and the abundance of game showcases (starting at 32:57). Game Over Beer Podcast host Tom Maya, content creator Saskia Cole, and game designer Danny Colclough are all on hand to debate the merits of Geoff Keighley's efforts to get us all hyped about video games. We also talk about the lack of representation at the show, upcoming releases we're excited for and gaming news across Microsoft, Sony, and Nintendo. Games we're enjoying (or not): Call of Duty, Gone Home, Road 96, Zelda: Tears of the Kingdom, Subnautica, Shadow of the Colossus, Sonic the Hedgehog, Scott Pilgrim vs. The World. Cozy Grove and yet to play it! Mario + Rabbids Kingdom Battle, Final Fantasy XVI, Teenage Mutant Ninja Turtles: Shredder's Revenge, and Star Wars Jedi: Fallen Order. Show notes: https://mayamada.com/story-x-story-146-video-games-roundtable/

Mortified! The Friendship Quest
Mortified! Episode 139: Underneath the Christmas Duck (Gone Home)

Mortified! The Friendship Quest

Play Episode Listen Later May 4, 2023 52:54


This week, Aaron and Leyla go home again in Gone Home! Join us for a farewell to Waypoint, a look back at the origin of walking simulators, and yet another brilliant pitch for a product no one will pick up because of cowardice. --- Twitter: @MortifiedPod Hosts' Twitters: @aaronsxl / @leylses Hotline: ‪(775) 573-8882 Sign up for our monthly newsletter, which has additional takes and our personal recs. Our theme song is "Obsolete" by Keshco, from the album "Filmmaker's Reference Kit Volume 2." Our other projects: Aaron's TTRPGs Aaron's TTRPG Reviews aavoigt.com The Bible Boys Astral Heart

Dev Game Club
DGC Ep 345: GoldenEye 007 (part two)

Dev Game Club

Play Episode Listen Later Apr 19, 2023 66:22


Welcome to Dev Game Club, where this week we continue our series on GoldenEye 007 for the Nintendo 64. We talk about story accommodations, enemy AI, NPCs, and level design concerns and questions. Dev Game Club looks at classic video games and plays through them over several episodes, providing commentary. Sections played: Roughly up to mission 10 Issues covered: talking to the people who set up the mission, Moneypenny and representation, changing up the briefing, objective structure, "the Dark Nintendo," how Rare got bought, the challenges of adapting a film where Bond isn't in every scene, objectives in a first-person shooter, interpreting the objectives, confusing visual language, arcade action with waves of enemies, feeling simulation-y, pressure on the player, the impact on the game, technical achievement in the level design, non-linear levels and the problems with landmarking, spy fantasy locations, wanting a boat chase, bad telegraphing, blowing people's minds, enemy animation and location-based hits, blood effects, shooting off hats, smoke and mirrors, asking the team what to do, what the player brings to the game, the AI missing you, putting your money in the enemies, projectile speed, being the fantasy guy vs being the guy, pegging the easy difficulty right, superheroes vs realism, finding objectives that aren't objectives, escort missions, using your one verb and puzzling, making mountains out of molehills, what games opened things up for you, the impact of specific MMOs, walking simulators, haikus of stories.  Games, people, and influences mentioned or discussed: Eternal Darkness, Resident Evil 4, GameCube, Microsoft, Quake, Half-Life, Duke Nuke'em 3D, Hitman 2, War Games, Monolith, No One Lives Forever (series), GOG, National Lampoon's European Vacation, LoZ: Ocarina of Time, Super Mario 64, Shadows of the Empire, Quiller (series), Sean Connery, Starfighter, DOOM (1993), Rainbox Six, Soldier of Fortune, Shigeru Miyamoto, Last of Us (series), Mark of Kri (really Rise of the Kasai), Collin "The Shots" Tsougas, John Romero, Super Mario World, Devil May Cry, Chrono Trigger, Destiny, Elden Ring, Diablo, Metal Gear Solid, EverQuest, World of Warcraft, Gone Home, Dear Esther, Proteus, Firewatch, Ico, Shadow of the Colossus, Hidetaka Miyazaki, Dark Souls, Kingdom Hearts, Kirk Hamilton, Aaron Evers, Mark Garcia.  Next time: Finish single player Twitch: brettdouville or timlongojr, instagram:timlongojr, Twitter: @timlongojr and @devgameclub DevGameClub@gmail.com

Los ñoños comunes
Ep 187: Esa Vez Que Reencarné Como Mario

Los ñoños comunes

Play Episode Listen Later Apr 19, 2023 152:27


¡Estamos de vuelta despues de las vacaciones! Platicamos sobre todo lo que leimos, vimos y jugamos durante estos 15 dias. Hablamos sobre Dungeons & Dragons, Resident Evil 7, John Wick 4, The Mandalorian, Gone Home, Tales of the Lost, Hi-Fi Rush, Red Fall, Zelda, Poroto "cortando" con Star Wars, haciendose de la PC Master Race, sus aventuras en el aeropuerto de CDMX y su cuestionamiento sobre la vestimenta de los padres regiomontanos en piñatas. Leemos los comentarios que llegaron al buzon de Waroyo y hablamos de la pelicula de Super Mario Bros. No olvides dejar tus comentarios y/o saludos para leerlos en el siguiente podcast Web: losnonoscomunes.com Patreon.com/losnonoscomunes Twitter: @losnonoscomunes Facebook: losnonoscomunes Instagram: losnonoscomunes Youtube: losnonoscomunes TikTok: losnonoscomunes E-mail: losnonoscomunes@gmail.com Discord: https://discordapp.com/invite/YCSkAt8

Slacker & Steve
Should Slacker's friend have gone home?

Slacker & Steve

Play Episode Listen Later Dec 2, 2022 6:17


Slacker was out of town on a guys' trip. One of the guys had his wife messaging him to come home because she didn't feel well. The friend says that she does this all the time, and he didn't want to go home. What do you think he should have done?

Slacker & Steve
Full show - Thursday | GMD - Rebuilding trust | Couch stats | Vermin adjacent | Shouldn't be alive | Astrological drinks | Should Slacker's friend have gone home? | Steve's waffles

Slacker & Steve

Play Episode Listen Later Dec 2, 2022 62:12


Full show - Thursday | GMD - Rebuilding trust | Couch stats | Vermin adjacent | Shouldn't be alive | Astrological drinks | Should Slacker's friend have gone home? | Steve's waffles

WhatCulture Gaming
8 Best Stories That ONLY Work As Video Games - The Void! Undertale! The Stanley Parable! Gone Home?!

WhatCulture Gaming

Play Episode Listen Later Nov 1, 2022 8:23


If you can't play it, then why bother at all? Scott Tailford presents the 8 Best Stories That ONLY Work As Video Games... Hosted on Acast. See acast.com/privacy for more information.

Kamen Ride With Me: A Kamen Rider Podcast
31 Days of Halloween Day Twelve: Gone Home

Kamen Ride With Me: A Kamen Rider Podcast

Play Episode Listen Later Oct 12, 2022 1:29


Hello Boys and Ghouls and other identifying Pustules! For the month of October Kamen Ride With Me is doing 31 special short episodes to recommend movies and tv and other media that get us into the Halloween spirit. For October 12th Aly is back to talk about a haunted house game that is only as scary you make it, Gone Home! Send in questions to Podcast@kamenridewithme.com and review us on Apple podcasts so we can keep growing the show. Follow us on twitter @Kamenridewithme or our website Kamenridewithme.com. Find Merch at KamenRideWithMe.com/merch. Song used Kamen Rider Love Song Bones Edition by Berserk and James Dorrington used with permission Support Kamen Ride With Me: A Kamen Rider Podcast by contributing to their tip jar: https://tips.pinecast.com/jar/kamen-ride-with-me-a-kamen-rid Find out more at https://kamen-ride-with-me-a-kamen-rid.pinecast.co Check out our podcast host, Pinecast. Start your own podcast for free with no credit card required. If you decide to upgrade, use coupon code r-198289 for 40% off for 4 months, and support Kamen Ride With Me: A Kamen Rider Podcast.

Go Back and Play
Episode 133 - Gone Home

Go Back and Play

Play Episode Listen Later Sep 12, 2022 66:39


Nate, Sebastian, Jordan, and David gather to discuss GONE HOME, Fullbright's first-person exploration game from 2013. We discuss the novelty of introducing new narrative genres to familiar mechanical interfaces, what the game inherits from its immersive sim predecessors, and spooky old houses. Jordan misremembers someone else's high school theater story as having happened to him, David uncovers new twists he missed the first time around, and Nate gets a chuckle out of UI-based humor. 

Dev Game Club
DGC Ep 319: Far Cry 2 (part one)

Dev Game Club

Play Episode Listen Later Sep 7, 2022 65:14


Welcome to Dev Game Club, where this week we begin a new series on UbiSoft's 2008 series-establishing classic, Far Cry 2. We set it in its time, and talk a bit about shifting engine wars and attendant publisher/developer drama, before briefly getting into the tutorial. Dev Game Club looks at classic video games and plays through them over several episodes, providing commentary. Sections played: The Tutorial Issues covered: the UbiSoft open world formula, picking your UbiSoft ur-game, engine wars, branched engine work, getting into or out of the engine game, the open world first person shooter, a brief overview of Clint Hocking's career, games of 2008, grindhouse games, commitment to the first-person aesthetic, picking your character, setting their games in fictional countries, embracing African conflict, expositional value, setting up the chaotic situation, the diagetics of the game, mercenaries coming in, malarial effects, showing the systems, fire propagation, wishing they'd lean into the politics, disclaiming the team diversity to avoid political, having your cake and eating it too, tending to avoid modern realistic settings as players, the sales of the historical era, video game tourism, presenting variables, the diagetic map, the implicit simulated world and how the games get away from that, the onboarding, performance and enemy count and music, gatekeeping around what's a game, games where the interactivity shines through or justifies the choice to make it a game, putting clues together, simple choices that personalize, accretion effects, moments of calm, taking your decisions forward, being forced to the golden path. Games, people, and influences mentioned or discussed: SimCity, Xbox 360, UbiSoft, Prince of Persia, Assassin's Creed (series), Ghost Recon (series), Watch Dogs (series), Rainbow 6 (series), Rayman, Beyond Good & Evil, Michel Ancel, CryTek, CryEngine, Dungeons & Dragons, Crysis, Dunia Engine, Hunt: Showdown, Lumberyard, id Software, Epic Games, Unreal Championship, Quake 4, Source Engine, Clint Hocking, Patrick Redding, Splinter Cell (series), Gotham Knights, Fallout 3, Tomb Raider: Underworld, Eric Lindstrom, Harley Baldwin White-Wiedow, Republic Commando, Left 4 Dead, GTA IV, MGS 4, Devil May Cry 4, Condemned 2: Bloodshot, Alien: Isolation, Rock Band 2, Fable II, Gears of War 2, Little Big Planet, Dead Space, Mirror's Edge, Braid, World of Goo, Nintendo Wii, Mario Kart Wii, Super Smash Bros: Brawl, Spore, Army of Two, Kane and Lynch, Wet, BGS/Zenimax, Prince of Persia (2008), Half-Life, The Stanley Parable, Call of Duty (series), Megaman 3, Oliver Uv, mysterydip, Castlevania IV, Final Fantasy VI, Will Wright, Ashton Hermann, The Red Strings Club, Deconstructeam, The Witcher III, Gone Home, Firewatch, The Walking Dead, Uncharted 2, Raiders of the Lost Ark, Mass Effect, June, Dark Souls, Kirk Hamilton, Aaron Evers, Mark Garcia. Next time: More Far Cry 2 Twitch: brettdouville or timlongojr, instagram:timlongojr, Twitter: @timlongojr and @devgameclub DevGameClub@gmail.com

Byte Me
And I Quote This "...is SUCH a Dumb Idea"

Byte Me

Play Episode Listen Later Sep 1, 2022 72:07


Sony for some reason thinks that now is the right time to raise the price of the PS5. I refer you back to the title for our opinion. What We're Playing Cliff: As Dusk Falls, Garden Story Colby: House Flipper, Superliminal, What Remains of Edith Finch. Portal, Gone Home, Minecraft, Chasm, Ghost Recon Breakpoint News PlayStation is Getting More Expensive, Xbox Won't Follow Suit Sony is Starting a Mobile Games Division Xbox Family Plan is Getting Closer The Weirdest Rumor This Week The Activision/Blizzard Merger is in a Good Place Exclusive Quests? What is This, 2015? Questions Rich: Has a game ever made you physically ill? Like motion sick, VR can do that easily. Rdeacon: 1. Do you feel certain IPs have run dry? If so how should they reboot the series? 2. What really grinds your gears? *monotone screaming*: What is your least favorite game that you keep going back to? Turndwn4wut (Travis): What do you miss about 90s video games? Turndwn4wut (Travis): How do you respond to, “You're too old to be playing video games.”? Cheap/Free Games Epic Games Knockout City Shadow of the Tomb Raider Definitive Edition Submerged: Hidden Depths Xbox Game Pass Grid Legends (Xbox Game Pass Ultimate/EA Play) - September 1 Disney Dreamlight Valley - September 6 Train Sim World 3 - September 6 Outer Wilds (Xbox Series X) - September 15 Hardspace: Shipbreaker - September 20 Beacon Pines - September 22 Slime Rancher 2 - September 22 Grounded - September 27 Moonscars - (PC, Console, and Cloud) September 27 Xbox Gold Gods Will Fall ($14.99 ERP): Sept. 1-30. Double Kick Heroes ($21.99 ERP): Sept. 16-Oct. 15. Thrillville ($9.99 ERP): Sept. 1-15. Portal 2 ($19.99): Sept. 16-30. Humble Bundle https://www.humblebundle.com/games/fantastic-journeys-middle-earth-and-beyond https://www.humblebundle.com/games/career-break-bundle Prime Gaming Assassin's Creed Origins Middle-earth: Shadow of Mordor GOTY Edition Football Manager 2022 The Dig Defend the Rook We. The Revolution Castle on the Coast Word of the Law: Death Mask Collector's Edition Patreon John Tippins Sean Palmer Austin Palmer Alan Schulte Joe Cole Jr. Anonymous Rich Deacon Extra Life https://bytemepodcast.com/extralife/ --- Send in a voice message: https://anchor.fm/byte-me-podcast/message

WhatCulture Gaming
9 Video Games That Totally Destroyed You - Gone Home! Inside! The Walking Dead! To The Moon?!

WhatCulture Gaming

Play Episode Listen Later Aug 25, 2022 9:03


You'll be a different person after Telltale's The Walking Dead. Scott Tailford presents 9 Video Games That Totally Destroyed You... Our GDPR privacy policy was updated on August 8, 2022. Visit acast.com/privacy for more information.

WhatCulture Gaming
10 Video Games Fans And Critics Can Never Agree On - Gone Home! Mass Effect 3! Deadly Premonition! Super Mario Sunshine?!

WhatCulture Gaming

Play Episode Listen Later Aug 15, 2022 12:06


Looking at the Marmite of video games. Jules Gill presents 10 Video Games Fans And Critics Can Never Agree On... Our GDPR privacy policy was updated on August 8, 2022. Visit acast.com/privacy for more information.

MexiCan
BTS Ep 21. The Alebrije Artesanos have gone home.

MexiCan

Play Episode Listen Later Aug 7, 2022 48:39


Catch up with Sara and Fernando. Alebrijes at Cantigny Park. --- Send in a voice message: https://anchor.fm/mcc-podcastmexican/message

1Upsmanship
1Upsmanship: Gone Home (Feat. Vanessa Guererro)

1Upsmanship

Play Episode Listen Later Jun 27, 2022 56:32 Very Popular


Our heroes explore an empty and definitely scary house in the woods only to discover one of the most compelling love stories in video game history!! Joined by returning and celebrated guest Vanessa Guererro, the gang bonds over the depth, storytelling, and nostalgia in this little indie classic. It got real y'all. There's even some open-mouthed crying and a plan to dye each others hair that was... unfortunately cut for time. But it happened. Trust us.  See omnystudio.com/listener for privacy information.

WhatCulture Gaming
10 Video Games That Made Critics And Fans Hate Each Other - Demon's Souls! Terminator: Resistance! Gone Home! Deadly Premonition?!

WhatCulture Gaming

Play Episode Listen Later Jun 15, 2022 10:16


Can't we all just get along? Jules Gill presents 10 Video Games That Made Critics And Fans Hate Each Other... See acast.com/privacy for privacy and opt-out information.

WhatCulture Gaming
10 Video Games That Aren't What You Think - Gone Home! Frog Fractions! Pony Island! Soda Drinker Pro?!

WhatCulture Gaming

Play Episode Listen Later May 9, 2022 10:57


Doki Doki Literature Club is far from a cute dating sim. Jess McDonell presents 10 Video Games That Aren't What You Think... See acast.com/privacy for privacy and opt-out information.

Faces of TBI
Concussions: I've Gone Home and Rested, Now What? w/ Dr. Shaun Kornfeld

Faces of TBI

Play Episode Listen Later Apr 12, 2022 31:00


Dr. Shaun Gregory Kornfeld is an experienced chiropractic neurologist and functional neurology practitioner. He has completed over 500 hours of postdoctoral training in neurology and hyperbaric medicine that has allowed him to help hundreds of patients from all over the world. He is the lead clinician at Plasticity Centers of Colorado where he manages the care of patients with complex neurological conditions including but not limited to post-concussive syndrome, autism spectrum disorder, multiple sclerosis, Parkinson's Disease, mild cognitive impairment, traumatic brain injury, vertigo, hypoxic/anoxic brain injury, and developmental delay.  www.plasticitycenters.com Brought to you by: Integrated Brain Centers Enjoying this podcast? Please consider supporting it for $5/month through our Patreon