Podcasts about deadnecks

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Best podcasts about deadnecks

Latest podcast episodes about deadnecks

Sorgatron Media Master Feed
ScareHouse Podcast 131: Jordan Patton Talks FaceOff and DeadNecks

Sorgatron Media Master Feed

Play Episode Listen Later Jul 20, 2018 44:06


Jordan Patton, a competitor from Syfy’s FaceOff, sits down with Scott Simmons and Katie “Dudders” Dudas to discuss FaceOff, his early beginnings at ScareHouse, and DeadNecks. Jordan discusses his time on FaceOff and what the process is like on the show How being on the TV show has changed his day to day life How Jordan got his start in FX and making masks Jordan’s first experience with ScareHouse Learning how to make masks at a young age Discussing Monsterpalooza, special effects convention in Los Angeles The beginnings and foundation of DeadNecks Creating original content and internal branding (the battle between art and commerce) “Elevator Pitch” for DeadNecks The future DeadNecks cartoon series and Jordan’s love for cartoons The FX artists that Jordan looks up too The craziest actor experiences he’s had at ScareHouse The budget on FaceOff and how freeing it is Find Jordan Patton online: Website https://www.kickstarter.com/projects/735402075/deadnecks-original-series/ Facebook https://www.facebook.com/Deadnecks/ Twitter https://twitter.com/jpattonfx YouTube https://www.youtube.com/channel/UCrj9bl01UiiOJU88I5zIpg/feedc Instagram https://www.instagram.com/jordan_pattonfx/ Please subscribe to our podcast and leave feedback. We appreciate it! Follow the ScareHouse podcast hosts: Scott Simmons (@ScareHouseScott) and Katie “Dudders” (@kdudders) Visit us www.ScareHouse.com Watch us Youtube.com/TheScareHouse Like us https://www.facebook.com/ScareHouse Follow us https://twitter.com/ScareHousePGH

tv learning los angeles fx face off syfy elevator pitch scarehouse scott simmons jordan patton katie dudders scarehouse podcast kdudders deadnecks
Dueling Ogres
Classic Plastics Toy & Comic Expo: Interview with Jordan Patton

Dueling Ogres

Play Episode Listen Later Mar 14, 2017 10:39


Our next interview from the CPT&CE is with creator/artist/fabricator Jordan Patton! Jordan, along with his friend Aaron Ferguson, is the creator of the long anticipated DeadNecks series — what can only be compared to a live-action cartoon series. Instead of attempting to livestream this year's , decided to hit up a few tables and bother people for interviews! Pay close attention, kids. He's really terrible at this, but had some great interviews! Listen to the audio above and read the transcript lovingly produced by ! R: We're here at the Classic Plastics Toy and Comic Expo with Jordan Patton. Jordan is the creator of DeadNecks and we interviewed him last year. We had the table and we did the live YouTube that wasn't so live and...I'll tell you man, your video, as far as that goes on our YouTube channel, has done the best! So that's very awesome. So how have you been man? J: I've been pretty good, just staying busy. Working on some new stuff towards our first episode, but uh...Yeah other than that I just kind of hide out in my basement for five days a week and work on stuff for our episode. (laugh) R: That's awesome. I've seen the set design and you've come up, it looks like, with a couple of new characters which we'll get to here in a minute. But first I want to know – how is the show going? I mean have you been picked up or anything yet? Or are you still just working through everything and working the lines, the less fun stuff, like getting networking and all that? J: Well right now we're kind of in a build out process for the first episode, so I've got to create all the special effects and everything. We've got the story written, I need to storyboard it. But right now I'm working on making all the props, the makeups, the masks, animatronics, things like that, for our first episode so I'm giving myself about a six to eight month build-out period. Then we're going to start filming. R: Awesome. So with something that's episodic like this, how durable – I mean, you do the work. You and Aaron, right? - and you have a small crew basically, don't you? J: Very small crew. There's about three or four of us that are willing to work on it and put our own time in, and our own money, to try and get it going further. But we're all pretty dedicated to it and once we get all the effects done and everything, start filming, it should only take us about two or three months to actually film our episode. After the episode is done we're kind of hoping that we can pitch it around and see what people feel about it and maybe we can get an even bigger crew to help with future episodes? R: Awesome. So the line I was going on there, to continue that, is with it being an episodic thing do you really have to build the props and the masks to be super durable so you don't have to do  as much doctoring throughout the episodes? J: Yeah so we actually encountered that with some of the things that we had for our trailer. So the guns were actually made out of just insulation foam, I carved those out,  but during one of our scenes we actually snapped it in half and I actually had to go in and repair it and everything. So in the future we need to make things a little more durable. I'm actually going to be making a mold of that so I can make it latex and foam like a lot of these that way it can bend, flex around and not break or anything. So yeah, with that it needs to be very durable. I mean we're going to have a lot of practical effects like throw-up gags, things like that. A lot of blood splatter. It's essentially going to be like a GWAR show. (laugh) R: (laugh) Right. So do you have, with 3D printing really finding a whole lot of traction in the last couple of years, do you guys do any 3D printing on top of that to help augment? Or do you have access to one, or is it something you'd like to work with in the future? J: Right now everything is kind of done by hand. The shop that I work at, it's a place called Tech Shop; we actually have several 3D printers there. But I haven't utilized them for any of this process yet. I have been looking into resin 3D printing so if I wanted to produce smaller characters and things like that, merch to sell, I would definitely be doing that with the resin SLA printers because you don't get any of the striations in any of your prints so it comes out fairly clean. So I've been looking into doing that so I can get some more products out there for like cool merchandise. R: Awesome. How has the con treated you this year so far? J: It's been pretty cool. I mean I've seen a lot of familiar faces from last year so it's always good to recognize people and have them recognize you and just kind of chit-chat back and forth about what everyone's been into and everything. So yeah, it's been great so far. R: So you also said you're working at a shop? What was the shop's name again? J: A place called “Tech Shop”. It's kind of like, essentially like the YMCA except for without workout equipment. We've got like wood shop, welders, water jet cutters, laser cutters, 3D printers, things like that. R: Oh my God that sounds so freaking awesome. J: Yeah I used to live there like 24-7. Just would never leave the place other than to go sleep at home. (laugh) R: I understand man. I can't even imagine the amount of creative juices flowing in a place like that. J: Yeah there was like 500 or so members there, and everyone does something different so you never know what kind of stuff you're going to see coming out of there. You got all kinds of artists, furniture makers, welders, machinists, it's crazy! People are making their own robots in there. R: That's awesome! So, I mean, doing something like that also affords you great networking opportunities I imagine? J: Without a doubt. Working there has really brought a lot of opportunities to me just with the flow of people that come in there and the people that know about the place. I mean it's helped me grow in my own skill sets as well. Like I didn't know how to weld before going in there and working there. But now I've got welding experience, I've got a lot of various experiences from all the different machinery that's in there and it's really helped me to be able to create a lot of stuff for the show. R: That's awesome. So do we have any new characters that you're bringing to DeadNecks here today? J: Right now we've got one new character. Just finished him up about a day or two ago. His name is “Boo Hoo”; he's like a little patchwork ghost character. He's not actually going to be in the first episode but he's probably going to be making an appearance in the second episode for sure. [caption id="attachment_2095" align="aligncenter" width="400"] Boo Hoo, picture courtesy of Laura Gant[/caption] R: Gotcha, awesome. So what are some of the other characters, if we want to just kinda roll through the table here and even though I don't have – I'll take a picture to post along with it and we'll let them know. So let's start off from the left to the right...which will be the right to left since we're behind the table (laugh) J: (laugh) Right on. Well over here we've got “Soft Serve Merve”, so it's kind of like a larger sculpt I did for that. He's actually going to be used in the first episode. So I mean if you think back to the Ren and Stimpy cartoons whenever it would be hyper-close-ups and you would see all the disgusting details, that's essentially what these larger masks here are for, are for scenes like that in the first episode. So yeah, I tried to sculpt that as detailed as possible just so it would read disgusting whenever you go for that hyper-zoom in the actual skit itself. Below him is the “Birthday Boy”, it's actually one of Merve's victims. So Merve kidnaps children and turns them into strange food related creatures. (laugh) [caption id="attachment_2097" align="aligncenter" width="400"] Birthday Boy, photo courtesy of Laura Gant[/caption] Above him we got “Ma Slackjaw” with her beer can curlers in her hair. She enjoys sleeping, eating, and smoking a lot out of the hole in her neck. (laugh) And then down there we got “Boo Hoo”, the new character. He's actually secretly one of Merve’s victims as well. He kind of lurks about Merve’s whereabouts and kinda haunts the place. R: Oh man, spoilers! (laugh) J: Yeah, a look into the future! Then above that we've got “Pete”, he's more or less the main character of the show. I mean he's just like a little dopey character here. The rest of his family thinks he's completely stupid and useless just because he can't really talk and is always wearing this pumpkin on his head to disguise his horrific face that's underneath of it. Pete's actually really smart and he has a lot of personality but his family doesn't see it because they're all pretty stupid themselves. (laugh) And then beside that we've got “Ted Slackjaw”, Pete's uncle. So the two different versions here: That's the original Ted as well as the hyper-extended face Ted. So the hyper-extended face will also be used in our first episode as well as one of those close-up shots. R: Awesome man! So how many different iterations do you build, different masks, or - J: For one character? Yeah, for one character it sometimes depends on what you can actually do with your face. Because, like, for some of them I do makeups to where you can move your face, but you can only get so much expression out of it. So if I want like a hyper expression like what you see in a lot of cartoons you really just have to sculpt an entire new piece just to really give it that exaggerated look. With DeadNecks we really want it to look and feel like a cartoon. To do the impossible, essentially, with facial structure, bone structure, all that. So to do that you kind of have to break down and do several sculpts for one character just to get that one effect. But I think it'll really be worth it in the end to actually see a living cartoon, essentially. R: When you're doing something like that, do you think about any way to have some sort of modular ability to do something like that? You know where you could maybe detach a jaw only and be able to do something like that? J: Yeah. Well with that you start getting more into the animatronic side of things which is really interesting and you can actually do a lot with those because with those you actually have a skin that goes over top of an under skull. So it kind of mimics the anatomy of an actual person so you can actually get a lot of movement with that. But with that you just got to think about how it's going to work. You've got to kinda deconstruct how something's going to move and kinda reverse engineer it so you can figure out how you need to build it. So I mean that's very interesting and it takes a little bit more time but it's got a really cool effect in the end just because you've got literally an under skull, some skin, movable eyes, things like that. So you can really play around with a lot of things that you can't actually do with a human face. R: Gotcha, awesome. Alright well Jordan, where can people find you if they want to find you guys. Do we have any idea where we'd be looking at watching the first episode? J: So you can find us on , Instagram “DeadNecks”. I would say we're probably looking at getting our first episode out a little over a year from now. Like I said we're in the build out process right now and it should only take us about two or three months after that to get it filmed and then put it into post and get it all edited together. So I would say about a year, year and half from now you should be looking at an episode. We're going to drop spoilers along the way just to keep people entertained and interested along the way. But you should be able to see it, I'd say in a year and a half from now. R: Awesome man, I'll hold you to that. (both laugh) J: Right on. R: Thanks a lot Jordan! J: Yeah, thank you!

Dueling Ogres
Classic Plastics: A Mattel-All with Tony Workman

Dueling Ogres

Play Episode Listen Later Feb 25, 2017 9:01


The other day, I finally had a chance to sit down with Tony Workman, owner of the in Parkersburg, WV for our very first on-site interview. Listen in!! This is a transcript of the conversation, cleaned up for your reading pleasure! Rem: We’re here today with Tony Workman, owner and operator of the Classic Plastics Toy Store located in downtown Parkersburg, WV and progenitor of the Classic Plastics Toy and Comic Expo which is quickly approaching on March 4th and 5th at the Parkersburg Art Center. Tony, how are you doing? Tony: Pretty good. R: You ready for take two? T: Definitely! Both: *shared laughter* R: So I may or may not have screwed up the last recording, and I really won't know until I get it into the computer to find out. So we're going to do it again and I'm going to make Tony suffer through it because he's awesome like that! Tony, what got you started in selling toys? T: Pretty much my love of them. I've always had toys and I never really grew out of it, so I wanted to keep that going and so I turned a hobby into a business. R; You started off by having a shop in a local flea market, what drove you to make the jump to having a retail space? T: It came down to availability — with the flea market being [open] three days and me growing out of the space I was in. I kept getting a bigger and bigger space, and I just figured it was time to get a building. R: Gotchya. What kind of toys and other items do you carry? T: There is a little bit of everything. We started at the flea market with vintage used toys that people would bring in to us, and then when I moved here, I started getting into new toys from NECA and Funko — stuff like that. R: So do you have any primo stuff for the fine dining toy collector? T: Every now and then we'll get stuff from collectors that we'll bring in, like packages Ninja Turtles from the 80's or stuff from NECA that is really highly detailed or articulated. Stuff that might be pricier, but worth the money. R: I notice you also have vintage functional arcade machines. What inspired the decision to include those in your space? T: I always loved going to the arcade when I was a kid. There was a movie theater that my parents would take my brothers and I to; and before every movie, we would sit there and play arcade games until it was time to go in and watch it. I've watched them all shut down all over the place, and I just wanted to try and bring that back. R: Gotchya. Do you host any special extended hour events like arcade or Collectible Card Game tournaments? T: We do with the arcade games. We have free arcade day once a month that we try to do toward the end of the month. It's what it sounds like: just come in and play free arcades all day. () R: Awesome! So, as I said, you are the progenitor of the Classic Plastics Toy and Comic Expo coming up again March 4th and 5th. This will be the fourth year you’ve hosted the CPT&CE, the third year it will be taking place at the Parkersburg Art Center. What sparked the truly daunting task of organizing an expo? T: My buddy, Todd Wines works for The Red Cross and they were looking for a fundraiser that would be in different age groups with different types of people that they don't normally get any kind of support from, so he came to me and asked "Do you want to do a toy and comics expo?" – with him being a huge comic nerd - and of course, I said yes. *laughter* R: Is it just you pulling the strings, or do you have a crew helping to get all the gears moving? T: For the most part, it's just me. Todd does help when he can, but with his job being in disaster relief, it's just a matter of if there's going to be a flood or something. So if that happens, he really has to focus on that which leaves me to be the only one. But I do have employees that I can pay to help me out as well. R: This year you’re featuring nearly 100 vendors and guests. How well has the attendance grown over the past four years? T: The first year was in a church on South Side [Parkersburg], and it had 300 people. Last year - our 3rd year - we had 1200 people. We're hoping to get over 2000 people with it being the first two-day show, but it is just a kind of wait-and-see. R: And as you said, this is the first multi-day event. Why was the decision made to extend the expo? T: Last year there were so many people. The Art Center is a pretty decent-sized building, but there were so many people on the floor that it was hard to get through the aisles and see all the inventory and enjoy the show as much as people wanted. So we thought spreading it out over the two days would give people the opportunity to choose when and what day they wanted to come. R: Awesome! Who can we expect to see this year, then? T: This year we have Steve Cardenas, the second red ranger from Power Rangers — Rocky, the red ranger if anyone watches the show. Along with Tim Clark, an 80's toy designer. He did stuff like Boglins and Sectaurs. He worked a little bit on Fraggle Rock. And then the local legend, Jordan Patton is back again this year from SyFy's Face Off and does the show Deadnecks. R: We have the expo, and then we have some external events that are happening as well. What are some of the events that are happening at the expo and outside of it that will really make for the first weekend of March to be a truly grand adventure for anyone coming to downtown Parkersburg? T: Starting with the outside stuff first: It's being done by Downtown PKB again. They did an event last year that they got really good reception from - Savor Saturday - that they're going to be doing again this year. It's going to include 12 different restaurants [in the downtown area] that you can walk around and get dollar samples from. So if you haven't eaten at any of the downtown restaurants, it gives you a really good chance to try out some of what's on their menu. There's also going to be this guy, - I don't even know his name - he came into the store one time and said "You let me into the show one day for free, and I'll go around all the PokeStops downtown and put lures on them." So that is going to be at noon — the same time as people are walking around for Savory Saturday. You can take advantage of a whole bunch of lures and sample a whole bunch of restaurants down here. Inside, the Vienna Library is doing events like Lego Building and Story Time on Sunday. J&M Bookstore on South Side is doing board games and tabletop events both Saturday and Sunday; along with Rare Drops from Huntington doing video game tournaments. Both of these will be in the basement of the Art Center. Then there will be a cosplay contest and I'm probably forgetting something else. *laughter* R: *laughter* It is hard to keep track of all of it, isn't it? T: It is! R: So finally, do you have anything you’d like to add that I may have forgotten to cover? T: I can't remember if it was mentioned, but proceeds to the show go towards Downtown PKB and the Arts Center — they'll be split in half. I do not get any profit from this. This is something that is done for the community and as a promotion for my store. In the past, it was done for the Red Cross, but we changed to Downtown PKB this year. So if you guys are really wanting to support your local area and your local businesses, coming to the expo is going to be really important. Rem: Awesome! You can join us in the fun at the Classic Plastics Toy & Comic Expo, March 4th and 5th at the Parkersburg Art Center, located at 725 Market Street in Parkersburg West Virginia. Admission is $5 per person each day, or $8 for a two-day pass. Children 10 and under are free with paid adult admission. All proceeds go to the and . More information about the expo can be found at , link in the notes; or you can search on Facebook for real-time updates on the event. Don’t forget to come down to the as well – , located at 406 Market Street in Parkersburg, West Virginia – and give Tony all the love and support you can! Thanks again, Tony, for having me down and wasting time with me! I really appreciate it! Tony: Thanks for having me! Links: https://www.classicplasticstoystore.com/ https://www.facebook.com/ClassicPlasticsToyandComicExpo/ https://www.facebook.com/ClassicPlasticsToyStore/ https://www.facebook.com/downtownpkb/ https://www.facebook.com/parkersburgartcenter/ https://www.facebook.com/events/614611755413106/

Dueling Ogres
Episode 75: Paper, Rock, Scissors, Wolverine

Dueling Ogres

Play Episode Listen Later Apr 13, 2016 71:50


Brandon and Rem team up on a hunt for Dani Mo for all of a minute before they get tired and do a podcast instead! Brandon relives the terrors of Magic Duels for the Xbox 1 and once again talks about Fallout 4. Rem recounts his dealings with the Marvel Unlimited app and reading the Death of Wolverine event in one go. We crack down on all the potential plots of Star Wars: Rogue One and muse over its connection with the Star Wars: Dark Forces video game. Then we wrap up with some Marvel news concerning one "Civil War" including one "Spider-man" and what David Wenham will be doing in the upcoming Iron Fist series. Finally capping it off with some well-deserved shout-outs to 21 Pulp, the DeadNecks crew, author Terry W. Ervin II, and you, the fans! I'll get two suits and an overcoat, like a millionaire! Like us on  AMA @ (978) DUOGRES ((978) 386-4737) Follow us on twitter  (Intro uses the "Black Vortex" track by Kevin Macleod (). Licensed under  Outtro: "" track by Dick Robertson, 1933.)