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In this episode, Tobi talks with Georg Zoeller, Co-Founder of the Centre for AI Leadership and mercenaries.ai, about the turbulent landscape of AI. Georg, with his background at Meta and deep expertise in AI strategy, cuts through the hype surrounding AI's capabilities and economic impact. They discuss the 'singularity' we're already in, driven by rapid, open-source AI development, and why this makes future predictions impossible. Georg argues that software engineering is being commoditized due to the vast amount of training data available (Stack Overflow, GitHub), making AI adept at code generation but raising profound security concerns like prompt injection. Explore: - Why Georg believes blindly adopting AI early is a 'terrible mistake' for most companies. - The fundamental security flaws in LLMs (prompt injection) and why they're currently unsolvable for open input spaces. - The questionable economics of AI: high costs, self-cannibalizing business models, and the reliance on performative fundraising. - How AI tools impact engineer productivity, shifting the bottleneck to decision-making and validation. - The geopolitical risks and diminishing trust associated with Big Tech's AI dominance. - Actionable advice for CTOs: Invest in understanding, focus on governance beyond the tech team, and consider the strategic value of local/open-source alternatives.
Welcome Founders! This week we discuss upcoming changes to SWTOR, the glory of matrix cubes, and rag on C2-N2 haters. We also discuss what we'd like to see to make our favorite MMO work a little more like that other MMO that we're kinda fond of as well.[Download MP3] Dead Workers Party Guild Site [LINK] Matrix Cube Guide[VID] Upcoming changes in SWTOR[LINK] Founders medal info[LINK] 1.1.0 b Patch Notes[LINK] 1.1.1 Test Realm Patch Notes[LINK] Georg Zoeller responds to complaints about C2-N2 not having weapons[LINK] Does SWTOR need a better LFG system?[LINK] Interview with James Ohlen[LINK] The formula for how affection affects crafting timesImportant Links:Follow Us on Twitter: @yeolderepubliceMail us: yor@deadworkers.comCommunity: http://www.deadworkers.com/community/Other Podcasts: Dead Workers Party Network
The first major patch is right around the corner! In addition to discussing the upcoming changes, we cover the best crew skills to make money, plans to reward characters who balance between light and dark, and Wes tells us how he was wrong... over and over again.[Download MP3] Dead Workers Party Guild Site Additional patch notes for 1.1Georg Zoeller explains upcoming changes to biochem and cybertechAlignment system will offer exclusive loot to neutral playersWhy most of the hi-res textures disappeared after launchImportant Links:Follow Us on Twitter: @yeolderepubliceMail us: yor@deadworkers.comCommunity: http://www.deadworkers.com/community/Other Podcasts: Dead Workers Party Network
This weeks episode of the TOROcast Samm is joined by Tom and JJ to discuss the slew of information from BioWare for Star Wars: The Old Republic. Jeffery joins the show again to answer a question from his new thread on black lightsabers. This weeks TOROcast trio discusses the E3 preview info from Gamespot, the Georg Zoeller interview with MMORPG.com and the announcement of SWTOR's exclusive digital release on EA's new download manager Origin.
This weeks episode of the TOROcast Samm is joined by JJ, Tom, and Banks to discuss this weeks new from BioWare for Star Wars: The Old Republic. This week's discussion falls around Georg Zoeller's discussion of enemy mob AI and how they react to the player.
This weeks episode of the TOROcast Samm is joined by Tom, JJ, Banks and AlphaWolf to discuss this weeks news for Star Wars: The Old Republic from BioWare. Episode is 103 is a mailbag show so the five take different points of views to discuss a few questions from fellow listeners. The members of TOROcast also discuss the announcement from Georg Zoeller of no macro system in the game at launch.
This weeks Episode of TOROcast Samm is joined by Joshua James and Tom (Redundant). The three discuss this weeks news from BioWare for Star Wars: The Old Republic. The discussion of this week is PvP and Georg Zoeller's statement of not having cross server queuing.
At the beginning of this week Musco and Samm were in Austin Texas at the BioWare studios where they were given the chance to play the Bounty Hunter and Imperial Agent for an extended period of time. This TOROcast special report and Q&A is Samm's overall thoughts on the play time of the Bounty Hunter class, studio tour, and overall feeling of the event. After that TOROcast has included for your listening pleasure the Q&A sessions with Blaine Chrstine & Daniel Erickson, Georg Zoeller, and Damien Schubert.
This weeks Episode Samm, Musco, Brandon and Fo disect this weeks new for Star Wars: The Old Republic from BioWare. With the hopping Developer dispatch forums it also created some interesting topics for TOROcast's weekly discussion. Finally, the four discussed this weeks TOROcast interview with Georg Zoeller.