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So much bad mojo currently surrounds the PlayStation brand, that the negativity is starting to feel more like a trend than a temporary happenstance. The most recent news -- that Sony cancelled Kojima's Physint project, allowing him to take it to rival Xbox -- is the freshest addition to an increasing line of gut punches. Worse yet, such a move reveals something seemingly deeper: A sick PlayStation, unable to make rational decisions, desperately in-need of going under the knife and emerging with new leadership and a new directive. We discuss. Plus: Killzone Remaster/Remake rumors percolate, a popular PS3 emulator now allows play directly off of Blu-ray discs, the Saudis plot an EA-Savvy merger, Valve accidentally leaks a ton of upcoming games' achievements, and more. Then, we finish things up (as we always do) with listener inquiries. Could the greater multiplayer space benefit from a reorientation away from PvP and towards PvE? Are people severely underestimating the demand for PlayStation 6? Could Sony once again expand its first party sports offerings beyond MLB: The Show? Should we start deploying mouth-agape thumbnail images? Sign up and get 10% off at https://www.betterhelp.com/symbolsPlease keep in mind that our timestamps are approximate, and will often be slightly off due to dynamic ad placement.0:00:00 - Intro0:40:31 - Mega Man amiibo0:40:56 - Advice for divorce0:54:28 - Sacred Make-A-Wish0:58:15 - Thumbnail preference1:03:47 - Sony's physical production was misreported1:06:30 - Sony pulls PHYSINT, Kojima goes to Xbox2:14:20 - Rumor: Killzone is returning2:26:33 - Valve leaks achievements of tons of games2:38:02 - You can play PS3 games on disk on PC2:41:50 - EA and Savvy could combine2:46:43 - SNK announces Metal Slug Ultimate Collectoin2:51:48 - New PS+ Game Catalog titles2:54:27 - August PSN charts2:57:02 - What We've Been Playing (Alan Wake II, The Blood of Dawnwalker, Onimusha: WotS, Plague Tale Resonance)3:19:34 - Wolverine discussion3:42:57 - PvE over Pvp3:48:48 - Where is Mega Man Legends?3:55:00 - Is it better to be an early adopter?4:04:23 - Video game innovation4:14:57 - Sony first party sports4:18:34 - The end of remasters Learn more about your ad choices. Visit podcastchoices.com/adchoices
Cada semana en Onda Cero junto a Agustín Bravo, Sergio Alberto Gama y Beatriz Martínez analizamos la seguridad vial. De cada euro de combustible, ¿cuánto corresponde a impuestos? Aproximadamente entre el 45 y el 50% ¿Qué ha pasado con el precio del combustible? • Del 22 de marzo al 30 de junio El IVA de gasolina, gasóleo y determinados biocarburantes baja del 21 % al 10 %. También se rebaja el Impuesto sobre Hidrocarburos: aproximadamente 11,37 cént./l en gasolina 95, 14,49 cént./l en gasolina 98 y 4,9 cént./l en diésel. El efecto conjunto podía alcanzar unos 30 cént./l, dependiendo del carburante y del precio. Ayuda extraordinaria de 20 cént./l de gasóleo para transporte profesional y productores agrarios. • 30 de junio El IVA de los carburantes vuelve al 21 %, se mantiene una rebaja decreciente del Impuesto sobre Hidrocarburos hasta septiembre. • Hoy 30 de julio La Confederación Española de Empresarios de Estaciones de Servicio (CEEES) advierte a los consumidores y al tejido empresarial de que a partir del próximo sábado, 1 de agosto, el precio de venta al público (PVP) de los carburantes registrará una subida directa de más de seis céntimos por litro en todo el territorio nacional. ¿Están las estaciones de servicio en el punto de mira? No, las ponen en el punto de mira: • La Comisión Nacional de los Mercados y la Competencia ratificó que la inmensa mayoría de las estaciones de servicio españolas se han comportado de manera adecuada, trasladando con efectividad las medidas vigentes desde el 22 de marzo al precio final. • El propio vicepresidente segundo del Gobierno y ministro de Economía, Comercio y Empresa, Carlos Cuerpo, ratificó públicamente esta realidad durante su comparecencia en el Congreso de los Diputados el pasado 23 de julio, confirmando que las estaciones de servicio estaban repercutiendo de forma directa y efectiva las rebajas fiscales en favor del usuario final. Hasta aquí el programa de hoy del podcast de seguridad vial y educación vial. ¿Quieres escuchar episodios anteriores sobre seguridad en moto? • P138 100 tramos más peligrosos para motoristas https://go.ivoox.com/rf/72292314 • P154 Hugo de 14 años muere en el campeonato Europeo de motociclismo. https://go.ivoox.com/rf/73574655 • P167 Muere un guardia civil en accidente de tráfico y más https://go.ivoox.com/rf/74291636 • P176 Motos sin ITV https://go.ivoox.com/rf/75543112 • P262 Seguridad Vial en moto No me llames paquete https://go.ivoox.com/rf/93733543 • P289 Caídas en quad o moto y la importancia de la equipación adecuada. Seguridad vial Dakar 2023 https://go.ivoox.com/rf/101146657 • P300 Seguridad vial en moto en el Dakar https://go.ivoox.com/rf/101515123 • P327 Seguridad vial en moto, formación conducción, compra de equitación y exigir la retirada de guardarraíles asesinos https://go.ivoox.com/rf/105221622 • P376 seguridad vial en moto, episodio 5 del verano de seguridad en Onda Cero https://go.ivoox.com/rf/114152759 • P470 La seguridad vial en moto a debate https://go.ivoox.com/rf/126752010 • P566 chaleco airbag moto para la atgc https://go.ivoox.com/rf/135729959 • P557 4000 motos en la manifestación motera por la seguridad vial https://go.ivoox.com/rf/134812092 • P601 charla de seguridad vial en la concentración motorista La Leyenda en Cantalejo https://go.ivoox.com/rf/137929200 • P610 motoristas maltratados por Juan Carlos toribio en la concentración La Leyenda https://go.ivoox.com/rf/139115892 • P656 que sucede con la seguridad de los motoristas https://go.ivoox.com/rf/149781060 • P663 DGT pone en marcha los cursos de conducción segura y eficiente para conductores de motocicletas y turismos https://go.ivoox.com/rf/151800964 ¿Quieres escuchar episodios anteriores sobre seguridad en Euro NCAP? • P22 Seguridad infantil en Euro NCAP 2020 https://go.ivoox.com/rf/60410726 • P31 La seguridad infantil de los 7 coches ensayados en Euro NCAP 2020 https://go.ivoox.com/rf/63999896 • P119 En AutoFM hablamos del origen de lo que hoy es Euro NCAP https://go.ivoox.com/rf/70766776 • P192 Hyundai Ioniq 5 en Euro NCAP https://go.ivoox.com/rf/77624794 • P200 El coche más seguro para niños según Euro NCAP https://go.ivoox.com/rf/79810679 • P278 ¿Qué es EuroNCAP? https://go.ivoox.com/rf/97118681 • P320 Seguridad EuroNCAP en el Lexus RX https://go.ivoox.com/rf/104093361 • P325 Cupra en Euro NCAP seguridad made in Spain https://go.ivoox.com/rf/104841125 • P353 Euro NCAP y la seguridad de nuestros vehículos https://go.ivoox.com/rf/111970962 • P413 Etiquetas de seguridad en EuroNCAP https://go.ivoox.com/rf/121984964 • P426 BMW Serie 5 en EuroNCAP https://go.ivoox.com/rf/121989858 • P525 el coche más seguro en euro ncap 2023-24 https://go.ivoox.com/rf/132581951 • P617 euro ncap deepal s07 https://go.ivoox.com/rf/143237685 • P619 Xpeng pasa por Euro NCAP https://go.ivoox.com/rf/143237909 • P621 NIO EL6 en EuroNCAP https://go.ivoox.com/rf/143595669 • P655 Euro NCAP Jaecoo 7 https://go.ivoox.com/rf/149781056 • P672 Cupra Terramar en Euro NCAP 2025 https://go.ivoox.com/rf/153997907 • P674 Voyah COURAGE en Euro NCAP 2025 https://go.ivoox.com/rf/155203658 • P682 Euro NCAP 2022 vs 2025 https://go.ivoox.com/rf/157256238 • P683 Mini Cooper E en Euro NCAP 2025 https://go.ivoox.com/rf/157259235 ¿Quieres escuchar episodios anteriores sobre patinetes eléctricos (VMP) y su influencia en la educación vial y seguridad vial? • VMP o los patinetes eléctricos (13-11-2020) https://go.ivoox.com/rf/58970634 • P29 200€ de multa a los patinetes que circulen por la acera (19-1-2021) https://go.ivoox.com/rf/63999858 • P39 El 80% de los accidentados en patinete eléctrico iban sin casco. https://go.ivoox.com/rf/64652023 • P88. En la sección de RiveKids dentro de AutoFM hablamos de atropellos de niños con patinete eléctrico VMP https://go.ivoox.com/rf/68488690 • P134 Tráfico dice que se va a poner duro con patinetes y bicicletas https://go.ivoox.com/rf/71998645 • P205 certificado para VMP y manual de características del patinete eléctrico https://go.ivoox.com/rf/81250012 • P222 Normativa del patinete eléctrico en Onda Cero https://go.ivoox.com/rf/86695954 • P228 El patinete eléctrico no es un juguete en Auto FM https://go.ivoox.com/rf/87765635 • P329 lista de patinetes eléctricos certificados por la DGT https://go.ivoox.com/rf/105222377 • P449 Se prohíbe el patinete eléctrico en el metro de Bilbao https://go.ivoox.com/rf/124482727 • P555 Los patinetes de alquiler son ilegales https://go.ivoox.com/rf/134811973 • P718 Antonio Ordúñez y Rubén Martínez, Policía Municipal de Madrid https://go.ivoox.com/rf/163947642 • P742 Patinetes eléctricos- seguridad y fallos con la Policía Municipal de Madrid https://go.ivoox.com/rf/166946620 ¿Quieres escuchar episodios anteriores sobre cómo la DGT afronta la educación vial y seguridad vial? • P47 La DGT recauda más de un millón de euros al día en multas https://go.ivoox.com/rf/65042824 • P68 2.880 conductores fueron denunciados dos o más veces en un mismo año por no llevar el cinturón de seguridad. https://go.ivoox.com/rf/66793732 • P72 La otra cara del rescate en carretera. DGT https://go.ivoox.com/rf/67030950 • P78 ¿Por qué nos denuncia la DGT en España? https://go.ivoox.com/rf/67470851 • P85 los tribunales anulan la mitad de las multas que pone la DGT. https://go.ivoox.com/rf/68027004 • P189 Cómo adelantar con seguridad https://go.ivoox.com/rf/76818386 • 6 puntos por usar el móvil al volante y más cambios de la DGT. https://go.ivoox.com/rf/60394281 • P383 ¿Hay que abrochar el cinturón de seguridad incluso sin ocupantes en las plazas traseras? https://go.ivoox.com/rf/115775880 • P444 Ocurrencias de la DGT en 2024 https://go.ivoox.com/rf/124103189 • P559 estrategia de país en la seguridad vial https://go.ivoox.com/rf/134812303 • P447 Propuestas de la DGT para bajar fallecidos en carretera https://go.ivoox.com/rf/124482117 • P456 La DGT incumple la promesa de retirar la Ley de tráfico si aumentaban los fallecidos https://go.ivoox.com/rf/124862871 • P494 La DGT frena los cambios del carnet de conducir https://go.ivoox.com/rf/130588417 • P538 En un accidente no se multiplica el peso como dice la DGT https://go.ivoox.com/rf/133370042 • P559 estrategia de país en la seguridad vial https://go.ivoox.com/rf/134812303 • P564 la seguridad en los adelantamientos https://go.ivoox.com/rf/135729856 • P633 La DGT controla a los conductores profesionales https://go.ivoox.com/rf/144450395 • P569 la DGT hace campanas de buenismo con los patinetes https://go.ivoox.com/rf/135730039 ¿Quieres escuchar episodios anteriores del podcast de educación vial y seguridad vial? • P6 Coronavirus y Seguridad Vial https://go.ivoox.com/rf/49513283 • P169 Seguridad vial en Onda Cero https://go.ivoox.com/rf/74292123 • P125 ¿Isofix en un SsangYong Rodius? Y mucha más seguridad vial https://go.ivoox.com/rf/71289331 • P196 Seguridad vial para bebés prematuros y CIPSEVI https://go.ivoox.com/rf/78652365 • P168 Sin ruedas no hay seguridad vial https://go.ivoox.com/rf/74292023 • P182 La educación vial en El Enfoque, Onda Madrid https://go.ivoox.com/rf/76018355 • P7 Mascarillas y guantes son al coronavirus lo que el cinturón de seguridad y los SRI a la violencia vial https://go.ivoox.com/rf/50038459 • P197 Estudio sobre la inseguridad vial en el contenido de las series en Capital Radio https://go.ivoox.com/rf/78897119 • P565 la mayoría de gente no usa el cinturón de seguridad https://go.ivoox.com/rf/135729932 • P561 4 de cada 10 conductores dan positivo en drogas https://go.ivoox.com/rf/134812530 • P541 La DGT no sabe dónde hay más de 650 millones de euros https://go.ivoox.com/rf/133580231 ¿Quieres escuchar episodios anteriores del podcast de seguridad vial en el Dakar? • P290 Lluvia torrencial, helicópteros que no pueden volar y buggies en medio de riadas. Seguridad vial Dakar 2023 https://go.ivoox.com/rf/101146767 • P291. Señalización de accidentes en la carrera más dura del mundo. Seguridad vial Dakar 2023 https://go.ivoox.com/rf/101146815 • P295 Exceso de velocidad, radar, sanción y distancia de frenado. Seguridad vial Dakar 2023 https://go.ivoox.com/rf/101147162 • P297 Muere atropellado por conseguir la mejor foto. Seguridad vial Dakar 2023 https://go.ivoox.com/rf/101514720 • P302 El Dakar 2023 da una lección de seguridad vial. La velocidad no mata, matan otras cosas. Seguridad vial Dakar https://go.ivoox.com/rf/101515334 • P301 Seguridad Vial con Manolo Plaza en el Dakar y en la vida. Seguridad vial Dakar 2023 https://go.ivoox.com/rf/101515325 • P300 La seguridad vial en moto en el Dakar y en las carreteras españolas. Seguridad vial Dakar 2023 https://go.ivoox.com/rf/101515123 • P294 Cansancio y fatiga extrema en competición. Seguridad vial Dakar 2023 https://go.ivoox.com/rf/101147100 • P296 ¿Es más seguro un chasis tubular? Biomecánica del impacto y aceleraciones en la seguridad vial Dakar 2023 https://go.ivoox.com/rf/101514635 • P288 Arco antivuelco o jaula de seguridad. Seguridad vial Dakar 2023 https://go.ivoox.com/rf/100776113 • P293 Hans. Seguridad vial Dakar 2023 https://go.ivoox.com/rf/101146904 • P292. Pos seguridad después de un vuelco o un accidente ¿qué hacer?. Seguridad vial Dakar 2023 https://go.ivoox.com/rf/101146866 • P287 Arnés vs cinturón de seguridad. Seguridad vial Dakar 2023 https://go.ivoox.com/rf/100775999 • P299 Conducir sin luna en la seguridad vial Dakar 2023 https://go.ivoox.com/rf/101515049 • P298 Fallece atropellado un aficionado que estaba viendo el Dakar 2023. Seguridad vial dentro y fuera de la competición https://go.ivoox.com/rf/101514818 • P430 Prologo Dakar 2024, seguridad vial https://go.ivoox.com/rf/122182887 • P438 Etapa 10 Dakar 2024 competición vs vida real en la señalización https://go.ivoox.com/rf/123338733 • P435 Etapa 5 Dakar 2024, la fatiga https://go.ivoox.com/rf/122440640 • P440 Etapa de descanso Dakar 2024 los twit de la DGT https://go.ivoox.com/rf/123339096 • P439 Etapa 11 Dakar 2024 adelantamientos extremos https://go.ivoox.com/rf/123338820 • P436 Atropello de un espectador en el Dakar 2024 https://go.ivoox.com/rf/122440725 • P434 Etapa 4 seguridad jurídica y excesos de velocidad en el Dakar 2024 https://go.ivoox.com/rf/122440464 • P431 Etapa 1 Dakar 2024, espectador atropellado https://go.ivoox.com/rf/122229047 • P432 Etapa 2 Dakar 2024, jaula de seguridad y Carles Falcón https://go.ivoox.com/rf/122229139 • P433 Etapa 3 Dakar 2024, los 3 impactos de un accidente https://go.ivoox.com/rf/122440325 • P589 De qué hablar en la sección de Seguridad Vial del Dakar 2025 https://go.ivoox.com/rf/137490937 • P590 Mástil con bandera roja para evitar accidentes Seguridad vial Dakar 2025 https://go.ivoox.com/rf/137490988 • P591 La jaula de seguridad rota 2mm deja sin carrera a Laia Seguridad Vial Dakar 2025 https://go.ivoox.com/rf/137491029 • P592 Sanciones por exceso de velocidad Seguridad Vial Dakar 2025 https://go.ivoox.com/rf/137928364 • P593 Análisis detallado sobre la seguridad del Dakar desde que está la FIA https://go.ivoox.com/rf/137928477 • P594 ¿Puedes correr el Dakar con una mano en la cabeza y otra en el volante? https://go.ivoox.com/rf/137928601 • P597 homenaje a los fallecidos en carrara a lo largo de la historia del Rally Dakar https://go.ivoox.com/rf/137928934 • P598 Amortiguador en el asiento para mejorar la seguridad en impactos verticales. Seguridad Vial Dakar 2025 https://go.ivoox.com/rf/137929049 • P599 El riesgo de tener objetos sueltos en el interior del coche. Seguridad Vial Dakar 2025 https://go.ivoox.com/rf/137929115 • P602 Salir de una poza en el desierto Seguridad Vial Dakar 2025 https://go.ivoox.com/rf/137929280 • P603 Que es el Hans como elementos de seguridad en competición Seguridad Vial Dakar 2025 https://go.ivoox.com/rf/137930032 • P604 ropa interior ignifuga en la seguridad vial del Dakar 2025 https://go.ivoox.com/rf/139115568 • P605 Asistir accidentes en el Dakar 2025 y en la vida diaria, conducta PAS Seguridad Vial https://go.ivoox.com/rf/139115645 • P606 La FIA y el reglamento para la jaula de seguridad en la seguridad vial del Dakar 2025 https://go.ivoox.com/rf/139115689 • P607 Mira más por la seguridad de los pilotos del Dakar la FIA o los fabricantes y equipos https://go.ivoox.com/rf/139115737 ¿Quieres escuchar episodios anteriores del podcast sobre la baliza V16? • P285 Señal baliza v16 conectada. https://go.ivoox.com/rf/100774119 • P600 hasta el 1 de enero de 2026 no es obligatoria la baliza luminosa V16 https://go.ivoox.com/rf/137929142 • P732 luces y sombras de la baliza v16 https://go.ivoox.com/rf/165223286 • P734 Buzón oyente sobre la baliza v16 https://go.ivoox.com/rf/165223466 • P737bis Hablando de la baliza V16 en canal sur radio https://go.ivoox.com/rf/165912406 • P758 que no te timen con la baliza v16 https://go.ivoox.com/rf/167256200 • P740 Baliza v16 en Cope https://go.ivoox.com/rf/165913673 • P743 las FFCCSS también exponen las deficiencias de la baliza v16 https://go.ivoox.com/rf/166946989 • P746 la Baliza V16 en Vive Radio https://go.ivoox.com/rf/166947670 • P759 reaccionamos a las declaraciones del director de la DGT sobre la baliza v16 https://go.ivoox.com/rf/167256257 • P762 Seguridad Vial en el Dakar VS Baliza V16 etapa 3 https://go.ivoox.com/rf/167257005 • P764 A vueltas con la Baliza V16 https://go.ivoox.com/rf/167259142 • P765 Seguridad Vial Dakar 2026 etapa 7 https://go.ivoox.com/rf/167259191 • P769 Seguridad vial Dakar 2026 etapa 12 https://go.ivoox.com/rf/167259427 • P771 Baliza V16 conectada, seguimos desmontando la chapuza https://go.ivoox.com/rf/167259551 • P782 la primera multa por no tener la baliza v16 https://go.ivoox.com/rf/168385620 • P736 Josema Vallejo nos da su opinión de la baliza v16 https://go.ivoox.com/rf/165223818 • P786 CERMI pide integración en la normativa de la Baliza V16 https://go.ivoox.com/rf/170170285 • P789 qué saben los niños de la baliza V16 https://go.ivoox.com/rf/170171341 • P790 ¿Puede Europa eliminar la Baliza V16 de España? https://go.ivoox.com/rf/170171460 • P791 5 fallecidos más atropellados en carretera en febrero 2026 con la baliza v16 https://go.ivoox.com/rf/170171491 “El verdadero viaje es el que termina como comenzó, con felicidad e inocencia” Feliz viaje hasta el próximo programa. _______________________________________
A hide-and-seek game where you paint yourself to blend into the map, made by two people in two months, just made $60 million. That's the winner of this quarter's Steam Scanner — and it's the one idea on the list mobile genuinely can't clone.The closing caveat matters: it's survivorship bias — 20K+ games hit Steam a year — and Steam's discovery means a Mecha Chameleon never gets brute-forced by three Voodoo clones in a month. That's the whole difference between the two platforms.⏱️ TIMESTAMPS00:00 The Steam Scanner is back — Q2, smallest to biggest04:20 Taskbar Hero — an idle RPG in your taskbar (and the widget hint)08:00 Supermarket Chaos & Oaken Tower — the tidy-up trend and an idle PvP tower12:00 Idle gacha, Solarpunk & the evolve-into-a-crab roguelite18:20 Librarian & Rome's Dead — high-budget cleaning and Roman survivor-slop22:10 Vampire Crawlers, Paralives & the co-op casino-debt game27:20 The winner — Mecha Chameleon, $60M by two people35:30 Survivorship bias and why Steam can't be brute-forcedThis episode is brought to you by Kinoa — the AI operating system for mobile game operations: flows, live segments, in-app messages, push notifications, and A/B testing in one place, run by the operators who own the numbers. Carry1st saw +43% ARPDAU; PlayStudios saw +31% revenue on Tetris Block Party. Learn more at Kinoa.http://www.kinoa.ai?utm_source=MatejPodcast&utm_medium=Link&utm_campaign=Matej+Podcast&utm_id=100--------------------------------------PVX Partners offers non-dilutive funding for game developers.Go to: https://pvxpartners.com/They can help you access the most effective form of growth capital once you have the metrics to back it.- Scale fast- Keep your shares- Drawdown only as needed- Have PvX take downside risk alongside you+ Work with a team entirely made up of ex-gaming operators and investors---------------------------------------For an ever-growing number of game developers, this means that now is the perfect time to invest in monetizing direct-to-consumer at scale.Our sponsor FastSpring:Has delivered D2C at scale for over 20 yearsThey power top mobile publishers around the worldLaunch a new webstore, replace an existing D2C vendor, or add a redundant D2C vendor at fastspring.gg.---------------------------------------This is no BS gaming podcast 2.5 gamers session. Sharing actionable insights, dropping knowledge from our day-to-day User Acquisition, Game Design, and Ad monetization jobs. We are definitely not discussing the latest industry news, but having so much fun! Let's not forget this is a 4 a.m. conference discussion vibe, so let's not take it too seriously.Panelists: Jakub Remiar, Felix Braberg, Matej LancaricJoin our slack channel here: https://join.slack.com/t/two-and-half-gamers/shared_invite/zt-3bckldvr8-8PXvzciMWdheOzED9hq0SA---------------------------------------Matej LancaricUser Acquisition & Creatives Consultanthttps://lancaric.meFelix BrabergAd monetization consultanthttps://www.felixbraberg.comJakub RemiarGame design consultanthttps://www.linkedin.com/in/jakubremiar---------------------------------------Please share the podcast with your industry friends, dogs & cats. Especially cats! They love it!Hit the Subscribe button on YouTube, Spotify, and Apple!Please share feedback and comments - matej@lancaric.me---------------------------------------If you are interested in getting UA tips every week on Monday, visit lancaric.substack.com & sign up for the Brutally Honest newsletter by Matej LancaricDo you have UA questions nobody can answer? Ask Matej AI - the First UA AI in the gaming industry! https://lancaric.me/matej-ai
The first FPS Games Show happened, and the two biggest things in it both came from the guy who's had Escape from Tarkov in beta for a decade. Nikita opened the whole showcase with Fragmentary Order — sci-fi, Unreal Engine 5, maps four to five times the size of Tarkov's, and a promise that it'll be "more complex, more punishing, more painful." Then Battlestate turned around and launched a publishing arm for hardcore games nobody else will fund, with devs keeping their full IP. We go deep on both: whether a game more complex than Tarkov is a game anyone actually plays, why Tarkov's bloat (two types of croutons, twenty types of Keter ammo) is the thing a fresh start fixes, and why every extraction shooter after Tarkov has failed for the same reason — they weren't hardcore enough. Also: Bulkhead built this entire showcase because a trailer slot elsewhere runs $300,000 for 60 seconds, then immediately fumbled their own big Wardogs announcement into a clip contest. Plus Tarkov's PvE player base hitting 50%, and Star Wars Zero Company. Timestamps below. Let us know if Fragmentary Order is going to be a bust or a banger. 0:00 - Intro 2:35 - The FPS Games Show 4:21 - The Wardogs beta and what's coming at launch 7:03 - Fragmentary Order: first impressions 9:03 - Tarkov's three real problems 10:52 - It's not Battlestate — Nikita's new studio 12:50 - "More complex, more punishing, more painful" 18:33 - Tarkov's bloat problem 20:09 - How sci-fi is this actually going to be? 25:55 - "Not an extraction shooter" — Nikita's combat simulator 30:18 - Why Unreal Engine 5 37:41 - Is there a release date? 43:14 - When will Fragmentary Order actually be playable? 45:21 - Tarkov is old and it looks it 48:47 - Battlestate Games is a publisher now 58:09 - What does a game publisher actually do? 1:02:04 - "Make hardcore live forever" — mission or marketing? 1:04:27 - Extraction shooters aren't dead, arcade shooters are 1:08:00 - Does this change the Tarkov roadmap? 1:12:44 - $300,000 for 60 seconds 1:14:42 - Genre showcases vs. the big generic ones 1:19:28 - Bulkhead's Wardogs announcement flops 1:23:15 - Who actually wins the $100K? 1:25:18 - Everything else from the show 1:26:39 - Road to Vostok, Ready or Not, Hell Let Loose 1:28:30 - Beautiful Light 1:32:49 - Gray Zone Warfare is "entering alpha" 1:34:50 - Tarkov PvE is 50% of the player base 1:40:05 - Is seasonal PvP actually worse? 1:47:11 - Star Wars Zero Company 1:53:50 - Grievous vs. Darth Maul 1:55:21 - Outro _Note: timestamps may be slightly misaligned on podcast apps (but not on YouTube) due to dynamic ads._ The podcast is available wherever you listen to podcasts, and ad-free & early access versions - as well as bonus episodes - are available to all of our Patreon (https://www.patreon.com/thedropshot) supporters. We stream the podcast live on our YouTube (https://www.youtube.com/c/thedropshotpodcast) every Saturday morning at ~9 o'clock Pacific Time. We typically start the stream 30 minutes early to answer viewer questions, banter, and chat. Links for everything are below. Thanks for checking us out!
The crew recap their Worlds experience, Kaz was a bit slow, Japan and APAC outperformed everyone else, Armored Mewtwo is back, Ed Sheeran made a surprise appearance, the new GBL season is coming soon, and are Megas in PvP too inaccessible...? Get The Battle Catz Podcast merchandise here: https://the-battle-catz-podcast-shop.fourthwall.com/ Where to find us! YouTube - https://youtube.com/@thebattlecatzpodcast X - https://twitter.com/BattleCatzPod Caleb Peng YouTube - https://youtube.com/calebpeng X - https://twitter.com/CalebPeng Twitch - https://twitch.tv/calebpeng HurricaneKaz X - https://x.com/thehurricanekaz Steve YouTube - https://www.youtube.com/PvPSteve X - https://x.com/PvPSteve1 Twitch - https://twitch.tv/PvPSteve7 Podcast - https://www.youtube.com/@GdayBattlers Twastell X - https://x.com/pogoTwastell 0:00:00 - Intro 0:07:43 - Championship Series 1:20:24 - In Game Events 1:39:15 - GO Battle League
Shooters are having one of their best summers in years, and every major franchise still can't agree on what to do about it.The crew runs through the battle pass shakeup hitting Call of Duty, Battlefield and Overwatch, breaks down why Battlefield is quietly beating Call of Duty on Steam, and picks apart Apex Legends' run as the most consistent live service in the genre. They also dig into Gears of War: E-Day's beta results against Helldivers 2, unpack why War Bonds aren't actually battle passes, and argue about why Western studios keep playing it safe while Eastern developers experiment their way to the top.Topics Covered:• The battle pass shakeup across Call of Duty, Battlefield and Overwatch• Why Battlefield is outperforming Call of Duty on PC despite the franchise's rocky years• Ranked play, Battlefield Labs and the Elite Top 250 leaderboard• What's next for Battlefield now a new mainline entry isn't landing next year• Call of Duty's tech unification and the tradeoffs it created down the line• Apex Legends' revenue consistency, live ops machine and collab strategy• Apex's growth potential in China and Japan, and the case for reviving Apex Legends Mobile• Why battle royale modes outperform arena shooters on retention• Gears of War: E-Day's beta numbers and the inevitable Helldivers 2 comparisons• The PvP versus PvE tradeoffs facing E-Day's live service• War Bonds versus battle passes and how Helldivers 2 redefined seasons• Why Arc Raiders can't copy the Helldivers playbook• The West's monetization risk aversion versus the East's willingness to experimentCHAPTERS:01:13 Battle Pass Shakeups02:33 Battlefield Engagement Surge04:13 MAU Charts Breakdown05:28 Why Battlefield Retains06:47 Ranked Mode Returns08:44 Battlefield Next Moves11:04 COD Tech Unification Lessons14:19 Extraction Mode Debate15:35 Apex Revenue and Consistency17:00 Apex Live Ops Machine29:18 BR Movement Thesis30:20 Why Arenas Feel Worse31:17 Social Sandbox vs Zero Sum33:15 TDM Translation Problem34:06 Gears E-Day Catch Up34:54 Market Size and Modes37:07 Helldivers Comparison Debate40:51 Live Service Monetization Risks44:40 Battle Pass Changes Roundup47:51 War Bonds vs Battle Passes52:58 Arc Raiders and Extraction Limits54:33 Western Monetization Fear59:13 Next Episode Tease
The Fork In Your Ear Ep#220 On Tilt From the Eustachian Tube - Podcast Show Notes & Summary 8-29-26 Quick Summary Tim rolls in already on tilt — Eustachian tube dysfunction has taken his left ear hostage, Nate's office door hinge has left the building, and the cats have seized the keyboard. The ring lands on Earth first, and the guys immediately dump a week of Apple leaks (HomePod Mini refresh, Home Hub, iPhone Fold rebranded Ultra, AirPods with cameras) before Tim's 2017 LG TV goes full villain: secret Wi-Fi, court-mandated user agreements, HDMI fingerprinting, and the most malicious "Agree All" trap he's ever seen. Entertainment is a short "only sadness" block with one bright spot: Lanterns slaps and the Masters of the Universe deluxe score still rips. Then they spend the back half of a long show on Gamescom plus Tim's Duskbloods closed network test (FromSoftware's Switch 2 exclusive 8-player PvPvE monster) and the GTA 6 Netflix footage that makes everything else — including a still-gorgeous Fable — look last-gen. Classic Fork: technical chaos, legal-TV rage, and two guys trying not to drown in announcements. Detailed Show Notes
Star Trek Fleet Command dropped a MASSIVE Quality of Life roadmap, and tonight we're breaking down what could be some of the most meaningful player-facing changes we've seen in a long time. Forbidden Tech progression to level 60, alliance-wide messaging, standardized officer tooltips, improved galaxy map filters, the return of player choice through a revamped Officer Depot system, Vengeance refit sourcing, fewer pop-ups, tech improvements and more are all on the table. We also discuss what these announcements say about the changing culture under SVP Cameron Stewart and whether players finally have reason for some cautious optimism. Then we hit the laboratory! Jules Verne, Matters, Putzz, Carken and the crew break down all SIX new artifacts, including Benny Russell's Typewriter, Picard's Earl Grey Teacup, Kirk's Spectacles, Trelane's Medals, Archer's Polo Ball and Janeway's Antigen Bomb. Which ones are worth your currency? How do artifact efficiencies change what you can unlock? And finally, we compare Torin and Trelane to determine where your officer resources should go depending on whether you're focused on PvP, raiding, or Wave Defense. There's a LOT here, so grab the spreadsheet, summon the nerds, and buckle up. 01:06 - Welcome to Talking Trek Live! 04:48 - Scopely's New QOL Roadmap & the Cameron Stewart Era 19:13 - Forbidden Tech Levels 55-60 Are FINALLY Coming 36:15 - Alliance-Wide Messaging Is Being Developed 38:52 - Officer Ability Text & Tooltips Getting Standardized 44:00 - Better Galaxy Map Filters & System Identification 47:29 - Officer Depot Tokens & the Return of Player Choice 50:37 - Is This Basically Transporter Patterns 2.0? 1:10:38 - Multiphasic Credit Values Need an Overhaul 1:31:30 - Generational Scaling & Making Upgrades Actually Matter 1:36:33 - Vengeance Refit Abilities Coming to Alliance Tournaments 1:45:18 - The Controversial “Repeated Targeted PvP” Proposal 1:55:45 - Leaderboard Rewards: Scopely Responds 2:02:43 - Fewer Pop-Ups, Better Screen Transitions & Faster Claim All 2:15:01 - Teaching Begins: Breaking Down the Six New Artifacts 2:16:08 - Benny Russell's Typewriter: More Outpost Credits 2:25:45 - Picard's Earl Grey Teacup: Isolitic Damage 2:30:44 - Kirk's Spectacles: The Artifact Everyone Should Watch 2:39:14 - The Three Rare Artifacts & Trelane's Medals 2:44:46 - Archer's Polo Ball & Janeway's Antigen Bomb 2:48:13 - Artifact Sourcing Math: How Much Can You Actually Get? 2:58:21 - Torin Breakdown: A Massive Officer for Raiding 3:03:03 - Officer Shard Efficiencies & How to Spend Smarter 3:07:44 - Torin vs. Trelane: Which Officer Should You Invest In? 3:11:35 - Two Great Officers, But Which One Matters MORE? 3:14:07 - Final Recommendations & Closing Thoughts
With the Badlands expansion and Nasdara on the horizon, we have our eyes set on the future—but there is still plenty of work to be done on the current game! This week on Friendly?: A DayZ Podcast, Andy and Dave run through our definitive mechanical wishlist that Bohemia Interactive must tackle before we ever get to DayZ 2.We dive into the gunplay and tactical movement improvements the engine desperately needs. We discuss adding a proper "posting up" weapon-mounting mechanic on surfaces, fixing corner-peeking to stop clunky camera exploitation, and finally giving vaulting a fluid, modern overhaul so survivors stop getting hung up on low fences.We also break down the immersion side of combat, debating what it would take to bring back full ragdoll physics on kills, expanding stealth takedown mechanics for players and infected alike, and upgrading dated character animations to bring DayZ closer to modern tactical survival standards.Step inside the ultimate briefing room for surviving the post-apocalyptic wasteland. This channel is dedicated to bringing you the deepest analyses, strategic guides, and community insights for the world's most unforgiving survival game. Whether you're a fresh spawn trying to survive your first hour on the coast with a DayZ beginner guide, or a seasoned veteran player seeking competitive PVP breakdowns, optimized base building methods, or rapid coverage of breaking DayZ news, we've got you covered.Here is our blueprint for the community:
Cyzle Blessed is a Grand Rapids, Michigan-born artist whose 10-plus-year journey in music has been driven by purpose, resilience, and a desire to empower others. Her single “PVP,” representing purpose, vision, and power, reflects the mindset that has helped her transform painful experiences into motivation throughout her career. Drawing inspiration from dynamic entertainers like Missy Elliott, Busta Rhymes, and Michael Jackson, Cyzle has continued evolving her sound and stage presence while reaching significant milestones, including receiving an Akademia Music Award and performing at the Grammy Museum. Beyond music, women's empowerment has become an important part of her overall mission. Through What's a Woman Worth?, an empowerment academy, and plans for a clothing line connected to that vision, Cyzle is creating a platform designed to encourage women to recognize their value and walk confidently in their purpose. In this interview, she discusses her evolution as an artist, the meaning behind “PVP,” turning pain into purpose, her biggest career moments, and what's next as she continues combining music, entrepreneurship, and empowerment.
He bought her sick cat's medicine with USDT because no bank or pharmacy would touch it. That same "get it done, on-chain" energy is now powering Rosentica, an original multimedia IP turning old, retired trading cards into a full battle economy on Solana. In this episode, Natsuki, Founder & Executive Producer of Rosentica, breaks down how their game One Arena pulled in $3.3M in volume and $1.8M in revenue in just six weeks by turning pack ripping itself into the game.
Two shooter betas dropped on the same weekend, so we played both and came back with very different verdicts. WARDOGS is Bulkhead's 100-player, three-team tactical shooter with a real money economy — you buy your loadout every respawn, you lose money when you die, and it turns out that changes how a match actually feels. Modern Warfare 4 finally dumps omnimovement, removes bloom from hipfire, and put a campaign mission in the beta for the first time ever. We get into the WARDOGS recon grind and the 5.56 break-action "sniper" that shouldn't exist, the money system and whether it creates real gear fear, three-team fights and whether they actually matter, spawn vehicles as an infinite money glitch, base building and anti-air, and why there is never — not once, not ever — an unoccupied tower. On the CoD side: how the movement feels without omnimovement, no-bloom hipfire on keyboard and mouse, opening-night demon lobbies, whether Warzone and DMZ2 have a chance, and the annual spawns discourse that needs to die. Jake played both. Raz refused to pre-order. Somehow they still ended up disagreeing. 0:00 - Intro 2:26 - How to even get into these betas 2:50 - "I'm not pre-ordering this pile of shit game" 3:23 - Patreon, the FPS lore bonus episode, and the patron hangout 6:09 - Gut check: which beta did we keep loading back into? 6:39 - Jake played the MW4 campaign mission first thing in the morning 8:10 - Opening night of the CoD beta was as sweaty as it gets 11:09 - The WARDOGS recon grind is making the game worse 12:22 - The 5.56 break-action "sniper" that should not exist 13:31 - Two gripes: no free look, and you can't reload while sprinting 15:10 - Recon 10, the Mosin, and a $50,000 unlock 16:41 - There's loot on top of the towers — finding an SV-98 17:44 - What surprised us 18:43 - MW4 movement with no omnimovement 21:48 - So what's actually new in MW4? Pipes and underhand grenades 23:21 - Keyboard and mouse, and the no-bloom hipfire 25:26 - Did we quit a session annoyed? Demon lobbies on day one 26:36 - Ground War and looser SBMM next weekend 27:21 - "The MW4 beta had more concurrent players than BO7's peak" 28:20 - Spawn vehicles and the infinite money glitch 30:25 - Learning to fly the helicopter (badly) 32:19 - Chopper runs are the easiest money in the game 33:50 - Base building, FOBs and anti-air 35:26 - Best moment of the weekend: spawn camping a Lone Star vehicle 36:36 - Pro tip: pack a second optic and hot swap 37:58 - Claymores and tower loot 38:53 - Class leveling and why the grind is a good thing 40:06 - Tanks, attack helicopters, and getting strafed off a roof 43:56 - Do three teams actually change anything? 47:36 - The money system: did it change how you played? 52:01 - Gear fear — "I'm here to PvP" 53:59 - We want there to be consequences to dying 56:06 - Bandages, revives, and running out of resources 58:38 - The crane fight and the parachute escape 1:01:31 - There is never an unoccupied tower 1:03:04 - Shotguns, SMGs, and the two-primary backpack build 1:05:42 - Could a kit ever get too expensive to fight over? 1:09:00 - Armor, AP rounds, and no hit markers 1:10:27 - The SKS chamber bug 1:11:46 - Tac sprint in WARDOGS is driving us insane 1:13:41 - Proning while ADS, and other small friction 1:14:42 - People who refuse to learn a new game 1:19:07 - Who is WARDOGS actually for? 1:21:20 - You can't win if everyone's Bob the Builder 1:22:28 - The one type of player this game won't work for 1:24:39 - Give it a real try before you refund it 1:26:53 - Hesco barriers and why building matters 1:27:18 - MW4 first impressions: movement and gunplay 1:28:38 - The annual spawns discourse needs to stop 1:33:36 - Warzone and DMZ2: the fundamentals are finally sound 1:34:29 - "Will they be good? No" — the prediction 1:35:42 - "It just looks like MW2" is a lazy take 1:37:35 - We are done talking about graphics 1:40:44 - What we're testing next weekend 1:41:10 - Should you buy WARDOGS? And the refund loophole 1:42:11 - Patreon, the hangout, and outro _Note: timestamps may be slightly misaligned on podcast apps (but not on YouTube) due to dynamic ads._ The podcast is available wherever you listen to podcasts, and ad-free & early access versions - as well as bonus episodes - are available to all of our Patreon (https://www.patreon.com/thedropshot) supporters. We stream the podcast live on our YouTube (https://www.youtube.com/c/thedropshotpodcast) every Saturday morning at ~9 o'clock Pacific Time. We typically start the stream 30 minutes early to answer viewer questions, banter, and chat. Links for everything are below. Thanks for checking us out!
The Duskbloods finally had its network test - and Ed has spent the weekend finding out exactly what FromSoftware's strange new Switch 2 exclusive actually is. Part Bloodborne, part Nightreign, part PvP game... and somehow part Mario Party. Ed breaks down how The Duskbloods works, why its combat and performance left him disappointed. Ben has started Kingdom Hearts for the first time, fallen even more in love with Splatoon Raiders, and Ed has some controversial thoughts about both Kingdom Hearts and Final Fantasy XIII-2. Plus, we answer your question of the week about the games you deliberately stopped playing and look ahead to Gamescom Opening Night Live, including The Witcher 3: Songs of the Past, Final Fantasy VII Revelation, Tides of Annihilation, Warlock, Fable and more. And, most importantly, we investigate whether a vampire chicken can actually suck blood. Timestamps 00:00 Vampire chickens?! 00:20 Intro 04:12 Gamescom plans 14:46 What we've been playing 20:57 The Duskbloods impressions 49:17 Question of the Week 53:50 Why Ed quit Silksong 55:09 Final Fantasy XIII-2 is atrocious 01:03:37 Gamescom 2026 preview 01:20:32 Outro ▼ Swapping Joysticks ▼ ● All previous episodes available at http://swappingjoysticks.com ▼ Ben's links ▼ ● Follow on Twitch - http://twitch.tv/biggusbennus ● Follow on Bluesky - https://bsky.app/profile/biggusbennus.bsky.social ● Follow on Instagram - http://instagram.com/biggusbennus ● Join the Discord - http://discord.gg/biggusbennus ▼ Ed's links ▼ ● Follow on Twitch - http://twitch.tv/ed_nights ● Follow on Bluesky - https://bsky.app/profile/ednights.bsky.social
We break down XP Hero by Supercent: an idle RPG built on the same Alien Invasion core as Butcher Hero, but with far better onboarding and vastly more ads. They walk the deep feature set (a growing hero, monetized cargo capacity and return tickets, boss raids that force you to upgrade a whole team, Legend of Slime-style blessings, gacha chests from the Habby template, a PvP intrusion system, an endless tower, and map-spawning chests), the ad monetization (Felix's counted 47 rewarded placements, an interstitial on a 60-90 second cooldown tied to rewarded views, 53% ad revenue versus Butcher Hero's 32%, landing ~$85K/day in ads on possibly-undercounted DAU — so plausibly $200K and maybe $400K/day total),Then the UA masterclass: Supercent runs a fake-out "no ads / idle lumber / tower-defense" playable that has nothing to do with the game, This is genius, not lazy, because 4X originally stole those concepts from idle RPGs - so Supercent, having finally built the actual idle RPG everyone's been imitating, is just stealing it back. ~1,300 creatives in three days (700 new), heavy AI, AppLovin + Mintegral led, all channels running.⏱️ TIMESTAMPS00:00 XP Hero — Butcher Hero with better onboarding (and way more ads)04:00 The monetized-cargo mechanic and forced backtracking06:00 The interstitial-every-60-seconds cooldown trick08:10 The deep feature set — boss raids, blessings, gacha, tower14:00 47 rewarded placements — Felix reads the whole list18:45 The numbers — 53% ad revenue, ~$200-400K/day22:45 The "no ads" lie and the fake-out playable27:00 Stealing 4X creatives back — the UA masterclassThis episode is brought to you by Kinoa — the AI operating system for mobile game operations: flows, live segments, in-app messages, push notifications, and A/B testing in one place, run by the operators who own the numbers. Carry1st saw +43% ARPDAU; PlayStudios saw +31% revenue on Tetris Block Party. Learn more at Kinoa.http://www.kinoa.ai?utm_source=MatejPodcast&utm_medium=Link&utm_campaign=Matej+Podcast&utm_id=100PVX Partners offers non-dilutive funding for game developers.Go to: https://pvxpartners.com/They can help you access the most effective form of growth capital once you have the metrics to back it.- Scale fast- Keep your shares- Drawdown only as needed- Have PvX take downside risk alongside you+ Work with a team entirely made up of ex-gaming operators and investorsFor an ever-growing number of game developers, this means that now is the perfect time to invest in monetizing direct-to-consumer at scale.Our sponsor FastSpring:Has delivered D2C at scale for over 20 yearsThey power top mobile publishers around the worldLaunch a new webstore, replace an existing D2C vendor, or add a redundant D2C vendor at fastspring.gg.---------------------------------------This is no BS gaming podcast 2.5 gamers session. Sharing actionable insights, dropping knowledge from our day-to-day User Acquisition, Game Design, and Ad monetization jobs. We are definitely not discussing the latest industry news, but having so much fun! Let's not forget this is a 4 a.m. conference discussion vibe, so let's not take it too seriously.Panelists: Jakub Remiar, Felix Braberg, Matej LancaricJoin our slack channel here: https://join.slack.com/t/two-and-half-gamers/shared_invite/zt-3bckldvr8-8PXvzciMWdheOzED9hq0SA---------------------------------------Matej LancaricUser Acquisition & Creatives Consultanthttps://lancaric.meFelix BrabergAd monetization consultanthttps://www.felixbraberg.comJakub RemiarGame design consultanthttps://www.linkedin.com/in/jakubremiar---------------------------------------Please share the podcast with your industry friends, dogs & cats. Especially cats! They love it!Hit the Subscribe button on YouTube, Spotify, and Apple!Please share feedback and comments - matej@lancaric.me
This week on Friendly?: A DayZ Podcast, Andy and Dave talk player acquisition and marketing! We break down the strategies Bohemia Interactive is currently using to bring new survivors into Chernarus and Sakhal, and where they are missing huge opportunities to grow the player base.We discuss the genius of recent creator collaborations such as partnering with weaponsmith and firearms YouTube channels to tap into real-world gun enthusiasm and how authentic content crossovers pay off.However, we also question why BI continues to rely so heavily on organic discovery rather than running targeted YouTube ad campaigns or direct marketing pushes.We pitch several actionable ways Bohemia could refine their outreach, improve onboarding for fresh spawns, and convert casual viewers into long-term players.Step inside the ultimate briefing room for surviving the post-apocalyptic wasteland. This channel is dedicated to bringing you the deepest analyses, strategic guides, and community insights for the world's most unforgiving survival game. Whether you're a fresh spawn trying to survive your first hour on the coast with a DayZ beginner guide, or a seasoned veteran player seeking competitive PVP breakdowns, optimized base building methods, or rapid coverage of breaking DayZ news, we've got you covered.Here is our blueprint for the community:
This week on Anime Pulse we got vacation hype, shoNO, and side character death battles. Up first IRL news with Andrew winning a PvP cup in the horse gatcha, and Joseph is upgrading his departure to Florida for peak comfort. Then in the industry news there is none! Lastly more reviews before whatever comes next week, as Joseph picks up a broken keyboard to use as a machine gun and Andrew meets IRyS while cleaning her apartment but she's not who he expected!
I might like my single player/story mode games but Halo will always be known for their PvP modes.
This week on Friendly?: A DayZ Podcast, Andy and Dave sit down to break down the key habits, mechanics, and mindset shifts that will instantly elevate your survival skills and give you an edge in every firefight.While we set out to give you a "Top 5" list, we couldn't narrow it down—so we're giving you 5 essential tips each for a full total of 10 actionable ways to improve! We dive into the massive impact of deep map knowledge and navigation, the life-saving importance of trigger discipline, and why adopting a more aggressive posture in PvP often turns the tide of a fight. Plus, we discuss the underrated tactical advantage of taking actual breaks in-game to reset your focus, avoid burnout, and make smarter decisions during long runs.Whether you're struggling to survive your first few hours or looking to sharpen your veteran playstyle, these 10 tips will help you stay alive longer across Chernarus and beyond.Step inside the ultimate briefing room for surviving the post-apocalyptic wasteland. This channel is dedicated to bringing you the deepest analyses, strategic guides, and community insights for the world's most unforgiving survival game. Whether you're a fresh spawn trying to survive your first hour on the coast with a DayZ beginner guide, or a seasoned veteran player seeking competitive PVP breakdowns, optimized base building methods, or rapid coverage of breaking DayZ news, we've got you covered.Here is our blueprint for the community:
What kind of crazy does it take to decide that you're going to create, self-publish, and distribute your own TCG? Aaron and Josh sat down with John and Dakota, the minds behind The Journey TCG to find out EXACTLY what kind of crazy it takes.Journey is a 1v1 PvP focused TCG where players take a team of heroes armed with spells, abilities, items and equipment and throw down in a head to head match that is amazingly reminiscent of our favorite old school turned based RPGs! Check out all things Journey at https://www.journeytcg.com/Email us: hillshavenerds@gmail.comCome on our Facebook!www.facebook.com/TheHillsHaveNerdsCome inside our Discord!https://discord.gg/cruXwRyQjmCheck us out on Youtube for live stream game nights and other stuff!www.youtube.com/@ThehillshavenerdsWe want to thank our Ko-fi supporters! You help us make the show even better.Brittany JohnstonNick De RosaYou can support us on Ko-fi for membership rewards!www.ko-fi.com/thehillshavenerdsGet some awesome The Hills Have Nerds shirts from Mystic Stitches!https://mysticstitches.com/
Method joins the Fateless Podcast to break down what Race to World First is really like, from professional raiding and 20-character prep to gold costs, split weeks, 16-hour race days, Blizzard support, PvP chaos, and why World of Warcraft still keeps players coming back after twenty years. The episode also explores what Godforge can learn from community-driven events, competitive incentives, exclusive cosmetics, and the kind of hype that players help create themselves. Fateless is a dynamic game studio founded by passionate content creators Simon Lockerby (Hellhades), Dan Francis (Phixion), and Hisham Saleh (Sham). Our mission is to create community-driven, immersive RPG Hero Collector games that emphasize player agency, storytelling, and strategic gameplay. Join us as we share our journey from concept to launch and beyond.Support the show
This week on Friendly?: A DayZ Podcast, Andy and Dave bring back everyone's favourite segment with Community Chronicles Volume 14! We dive into the best, wildest, and most frustrating player stories submitted straight from the DayZ community.We kick off with some top-tier hardcore survival stories from DayZ Underground (DUG), brought to us by MisterNotSoAmazing. We then talk through the ultimate heartbreak of logging in to find everything gone as BakedButtonBasher loses it after getting his bases thoroughly raided. Finally, Blackoxide stops by to share the absolute horror story of trying to shop for a new gaming PC in today's market!Step inside the ultimate briefing room for surviving the post-apocalyptic wasteland. This channel is dedicated to bringing you the deepest analyses, strategic guides, and community insights for the world's most unforgiving survival game. Whether you're a fresh spawn trying to survive your first hour on the coast with a DayZ beginner guide, or a seasoned veteran player seeking competitive PVP breakdowns, optimized base building methods, or rapid coverage of breaking DayZ news, we've got you covered.Here is our blueprint for the community:
There's a huge XP and stardust event coming, Cramorant makes its debut in GO with some new PvP abilities, Lego is partnering with GO for some special Pikachu, Nickit Community Day is on the horizon, the Water Festival event returns, and the Worlds casters have been announced! Get The Battle Catz Podcast merchandise here: https://the-battle-catz-podcast-shop.fourthwall.com/ Where to find us! YouTube - https://youtube.com/@thebattlecatzpodcast X - https://twitter.com/BattleCatzPod Caleb Peng YouTube - https://youtube.com/calebpeng X - https://twitter.com/CalebPeng Twitch - https://twitch.tv/calebpeng HurricaneKaz X - https://x.com/thehurricanekaz Steve YouTube - https://www.youtube.com/PvPSteve X - https://x.com/PvPSteve1 Twitch - https://twitch.tv/PvPSteve7 Podcast - https://www.youtube.com/@GdayBattlers Twastell X - https://x.com/pogoTwastell 0:00:00 - Intro & In Game Events 0:59:39 - Kaz's Korner 1:07:50 - GO Battle League 1:11:45 - Championship Series 1:35:42 - Grassroots
Halo: Campaign Evolved is landing with a thud. The game is facing backlash for many of its questionable changes, including doubling down on DEI, lack of PvP multiplayer and a new "girl boss" character. Its Steam numbers are terrible, and the dev is doing damage control with Deadline of all places. The truth is, Halo was dead YEARS before this game was released. Watch the podcast episodes on YouTube and all major podcast hosts including Spotify. CLOWNFISH TV is an independent, opinionated news and commentary podcast that covers Entertainment and Tech from a consumer's point of view. We talk about Gaming, Comics, Anime, TV, Movies, Animation and more. Hosted by Kneon and Geeky Sparkles. Get more news, views and reviews on Clownfish TV News - https://more.clownfishtv.com/ On YouTube - https://www.youtube.com/c/ClownfishTV On Spotify - https://open.spotify.com/show/4Tu83D1NcCmh7K1zHIedvg On Apple Podcasts - https://podcasts.apple.com/us/podcast/clownfish-tv-audio-edition/id1726838629 MORE CLOWNFISH TV - Official Merch Store: http://ClownfishMinus.com Facebook - https://facebook.com/ClownfishTV X - https://x.com/ClownfishTVcom Clownfish TV subreddit: https://www.reddit.com/r/ClownfishTVOfficial/ Disclaimer: This series is produced by Clownfish Studios and WebReef Media, and is part of ClownfishTV.com. Opinions expressed by our contributors do not necessarily reflect the views of our guests, affiliates, sponsors, or advertisers. ClownfishTV.com is an unofficial news source and has no connection to any company that we may cover. This channel and website and the content made available through this site are for educational, entertainment and informational purposes only. These so-called “fair uses” are permitted even if the use of the work would otherwise be infringing. #HALO #Games #VideoGames #Podcast #Commentary #News #Reaction #Gaming #Comedy #Entertainment #Hollywood #PopCulture #Tech #Anime #FYP Hosted by Simplecast, an AdsWizz company. See pcm.adswizz.com for information about our collection and use of personal data for advertising.
hanks to folks at Xbox and The Coalition I was able to preview the new multiplayer for Gears of War E-Day. I break down my thoughts on the brand new Horde Siege mode, the official reveal and discuss all the latest news as we head to the public Beta, and official launch of the full game.00:00 - Intro01:30 - Horde Siege17:45 - PVP reaction21:20 - Best package in gaming?Footage in the video is taken from my own preview sessions on Xbox Series X, and also from the official Gears of War multiplayer reveal and xbox showcase.Follow us and join the Gears fam conversation on Twitter / X: https://x.com/Gears_IntelWe are also on Blue Sky:https://bsky.app/profile/gearsintel.bsky.socialand TikTok:https://www.tiktok.com/@gearsintelKDB: https://bsky.app/profile/kdb-innit.bsky.socialDavid: https://bsky.app/profile/supersmillie.bsky.socialAlex: https://bsky.app/profile/thrillex.bsky.social
One of the biggest Xbox releases of the year is almost here, and Jampack Sam joins us after going hands-on with Gears of War: E-Day. We break down everything he learned from the multiplayer preview, including Horde Siege, weapon customization, PvP, classes, progression, and whether The Coalition has found the right balance between classic Gears and modern gameplay. We also dive into Microsoft's latest earnings report and Asha Sharma's long-term roadmap for Xbox. What do the company's priorities mean for consoles, Game Pass, Minecraft, TV adaptations, and the future of Project Helix? Finally, Sony has responded to concerns over its move away from physical media. Is an all-digital PlayStation inevitable? What does that mean for collectors, ownership, and the next generation of consoles? In This Episode • Jampack Sam's Gears of War: E-Day hands-on impressions • Horde Siege, PvP, progression, and launch expectations • Xbox's long-term strategy after Microsoft's earnings report • Console exclusives, Project Helix, and Xbox's future direction • Sony addresses the end of physical media • Why digital ownership remains one of gaming's biggest debates If you enjoy thoughtful gaming conversations without the console-war noise, subscribe and leave us a rating—it helps more people discover the show.
Technically PVP Show Notes Episode 243 - Ion Said That Ion said… "At a high level, we want to serve our PvP community better, but we also need to grow the PvP community in order to justify that, frankly. You know, I think the story of PvP in WoW has been a very passionate core of players that, you know, 20 years ago was larger. The number of people who jumped into battlegrounds, into more casual modes of PvP as a percentage of the overall player base, was much larger back then than it is today. Today, PvP in, you know, particularly in rated forms, can feel very intimidating and can feel hard to get into in terms of the knowledge gap, the gear gap. There's a lot of barriers to entry. And so our focus, with things like training grounds, has been trying to get new people into PvP, trying to build that foundation—like the bottom of the pyramid—so that we can make the whole thing higher and stronger. That's not going to be a process that happens overnight, and I recognize that for players that are focused primarily on that high end of the competitive ecosystem, it can sometimes feel like we're not doing enough. But in the long run, I think for PvP to get the support that we want to give it, we all need to work together to grow that community. And so I think, as we discuss this further, as we get feedback from the community, I'd love to hear ideas and to think together about not just what we can do today to make PvP better for the gladiator-level player, but what we can do to make it easier for people who haven't PvPed seriously in WoW—but love PvP in other games—to get into WoW's PvP." https://www.wowhead.com/news/game-informer-interview-with-ion-hazzikostas-augmentation-evoker-on-damage-382260 Finding Us Podcast Cohosts Technically - https://twitter.com/Technically_PvP https://bsky.app/profile/technicallypvp.bsky.social https://www.twitch.tv/technically_pvp https://sites.libsyn.com/612975/site https://www.youtube.com/channel/UCjIUqJEbWz9Rr9lIFZBe1Mw https://discord.gg/w7WZ9ab Technicallypvp@gmail.com https://www.patreon.com/cw/TechnicallyPVPPodcast6 Bigmoran - https://twitter.com/BigmoranIRL TreesapJake - https://twitter.com/TreesapJake https://www.youtube.com/TreesapJake Skill-Capped Affiliate Link- https://www.skill-capped.com/wow/pricing/plans#technicallypvp
This week on Friendly?: A DayZ Podcast, Andy and Dave dive headfirst into the latest DayZ Patch 1.29 (Road to Badlands) and the massive updates rolling out as we gear up for the upcoming expansion!We analyze the highly-anticipated addition of the SCR-17 / SCAR-H battle rifle, breaking down its stats, attachment options, and where to find it at dynamic military events. We also cover the rest of the patch additions, including new desert camouflage military gear, optics, and Nasdara military vehicle wrecks appearing across Chernarus and Livonia.Finally, we dissect the latest DayZ Badlands Dev Blog covering the revolutionary new Rebuilding System on Nasdara. We discuss how repairing ruined structures, fortifying walls, and restoring broken water wells will transform base building and create high-stakes PvP chokepoints across the 267 km² desert map.Step inside the ultimate briefing room for surviving the post-apocalyptic wasteland. This channel is dedicated to bringing you the deepest analyses, strategic guides, and community insights for the world's most unforgiving survival game. Whether you're a fresh spawn trying to survive your first hour on the coast with a DayZ beginner guide, or a seasoned veteran player seeking competitive PVP breakdowns, optimized base building methods, or rapid coverage of breaking DayZ news, we've got you covered.Here is our blueprint for the community:
On this episode of "The Bruce Exclusive", Bruce discusses the opening of Buffalo Bills training camp for 2026, the decreased availability of "how" data over time and the benefit of PVP observations. Topics include Brandon Beane, Joe Brady, TJ Parker, Davison Igbinosun, Dalton Kincaid, Josh Allen, Buffalo Bills free agents, Buffalo Bills draft picks, Buffalo Bills free agents, and more! Learn more about your ad choices. Visit megaphone.fm/adchoices
Episode 145 – PVPs for Cats Cats can be extremely fearful at the Veterinary Clinic and being able to administer medications such as gabapentin before vet visits has been absolutely game-changing for feline practice in the last 10 years or so. Have a listen as I talk you through PVP options other than gabapentin, what doses I commonly use, and which situations I might use them in. I also talk about a very exciting presentation I listened to from the Veterinary Behaviour Symposium in Seattle this June, on the use of Sileoâ (dexmedetomidine OTM gel) in cats. Here are the papers I reference in this episode: Van Haaften, K.A., Forsythe, L.R.E., Stelow, E.A. and Bain, M.J., 2017. Effects of a single preappointment dose of gabapentin on signs of stress in cats during transportation and veterinary examination. Journal of the American Veterinary Medical Association, 251(10), pp.1175-1181. Kruszka, M., Graff, E., Medam, T. and Masson, S., 2021. Clinical evaluation of the effects of a single oral dose of gabapentin on fear-based aggressive behaviors in cats during veterinary examinations. Journal of the American Veterinary Medical Association, 259(11), pp.1285-1291. Stevens, B.J., Frantz, E.M., Orlando, J.M., Griffith, E., Harden, L.B., Gruen, M.E. and Sherman, B.L., 2016. Efficacy of a single dose of trazodone hydrochloride given to cats prior to veterinary visits to reduce signs of transport-and examination-related anxiety. Journal of the American Veterinary Medical Association, 249(2), pp.202-207. Lamminen, T., Korpivaara, M., Aspegrén, J., Palestrini, C. and Overall, K.L., 2023. Pregabalin alleviates anxiety and fear in cats during transportation and veterinary visits—a clinical field study. Animals, 13(3), p.371. If you'd like to learn more about the safe and effective use of Veterinary Psychopharmacology and all the medications I talked about today, then my PSYCHOACTIVE course is for you! https://katrin-jahn.mykajabi.com/psychoactive If you liked this episode of the show, Veterinary Behaviour Chat, please LEAVE A 5-STAR REVIEW, like, share, and subscribe! Facebook Group: Join The Veterinary Behaviour Community on Facebook You can CONNECT with me: Website: Visit my website Trinity Veterinary Behaviour Instagram: Follow Trinity Veterinary Behaviour on Instagram Trinity Veterinary Behaviour Facebook: Join us on Trinity Veterinary Behaviour's Facebook page Trinity Veterinary Behaviour YouTube: Subscribe to Trinity Veterinary Behaviour on YouTube LinkedIn Profile: Connect with me on LinkedIn Thank you for tuning in!
This week on Friendly?: A DayZ Podcast, Andy and Dave dive into our absolute favourite DayZ mods that transform the survival loop, add huge quality-of-life improvements, and spice up adventures across the wasteland.We talk through immersive survival mechanics like collecting water from the rain during heavy storms, cruising across the map in the iconic Land Rover Defender, and the sheer atmospheric brilliance of exploring the underground and vertical terrain of Esseker. We also break down the utter madness and fun of the Arkansas Hype Train, examining how unique transport mods change server dynamics and player encounters.As always, we kick things off with our essential survival tip in Just the Tip, followed by showcasing some incredible community content in our Video of the Week!Step inside the ultimate briefing room for surviving the post-apocalyptic wasteland. This channel is dedicated to bringing you the deepest analyses, strategic guides, and community insights for the world's most unforgiving survival game. Whether you're a fresh spawn trying to survive your first hour on the coast with a DayZ beginner guide, or a seasoned veteran player seeking competitive PVP breakdowns, optimized base building methods, or rapid coverage of breaking DayZ news, we've got you covered.Here is our blueprint for the community:
Technically PVP Show Notes Episode 242 - Rock, Paper, RMP 3 years of Jake asking for direct PVP communication: https://x.com/TreesapJake/status/2075610209502851583?s=20 Finding Us Podcast Cohosts Technically - https://twitter.com/Technically_PvP https://bsky.app/profile/technicallypvp.bsky.social https://www.twitch.tv/technically_pvp https://sites.libsyn.com/612975/site https://www.youtube.com/channel/UCjIUqJEbWz9Rr9lIFZBe1Mw https://discord.gg/w7WZ9ab Technicallypvp@gmail.com https://www.patreon.com/cw/TechnicallyPVPPodcast6 Bigmoran - https://twitter.com/BigmoranIRL TreesapJake - https://twitter.com/TreesapJake https://www.youtube.com/TreesapJake Skill-Capped Affiliate Link- https://www.skill-capped.com/wow/pricing/plans#technicallypvp
The community is starving for every piece of information on the massive 267 km² desert of Nasdara, but how much is actually confirmed, and how much is speculation? This week on the DayZ Podcast, Andy and Dave compile and dissect everything we currently know about the upcoming DayZ Badlands DLC—and highlight the massive question marks that remain.We dive into the intriguing new infrastructure of the map, including the highly-anticipated underground tunnels and the mysterious, war-torn water system where all the common wells are destroyed. We analyze how water scarcity is going to redefine the survival loop, discussing the mechanics of manually searching for and rebuilding water systems versus the threat of player factions locking down these vital spots. What we do know is that survival will be brutal; what we don't know is just how tedious the developers might make the simple act of staying hydrated.Finally, we address the threat of dynamic sandstorms and extreme heat. While weather anomalies are a great concept to break up the pace, we discuss our fears that these sandstorms might be too harsh, occasionally leaving players trapped inside with nothing to do. We pitch a few creative alternatives for Bohemia to consider—such as utilizing sandstorms as tactical cover for stealth or base raids—to make sure the weather is an active, exciting mechanic rather than a boring lobby wait.Step inside the ultimate briefing room for surviving the post-apocalyptic wasteland. This channel is dedicated to bringing you the deepest analyses, strategic guides, and community insights for the world's most unforgiving survival game. Whether you're a fresh spawn trying to survive your first hour on the coast with a DayZ beginner guide, or a seasoned veteran player seeking competitive PVP breakdowns, optimized base building methods, or rapid coverage of breaking DayZ news, we've got you covered.Here is our blueprint for the community:
Neither the pokemon nor the python.Tragedy! Our beloved assistant the Xbox Game Pass "Surprise Me" button has be supplanted by a quiz! Our hosts had to find an alternative means to pick the random game for this episode and the selection was an indie bug collecting game from developer Doot! The game is tiny and so are the critters you must collect and battle if you want to win the summer beetle battle championship. But don't get confused, this game was designed to be entirely single player. So that means no PVP, no trading, and apparently also no spiders! With a streamlined set of features, will our hosts be bored by the end of their hour, or will the simplicity make this a keeper? Join Tom and Chris as they put all their cards (and their bugs) on the table to battle it out!What do you think? Let us know!Check out all our links here:https://linktr.ee/tc1h1dThanks for taking this ride with us :-)
The day we thought might never come has finally arrived. This week on the DayZ Podcast, Andy and Dave break down an absolute avalanche of breaking news that is going to change the survival genre forever. First up, we discuss the bombshell revelation that DayZ 2 is officially in active development at Bohemia Interactive, exploring what this means for the future of the engine, physics, and next-gen survival.We then shift our gaze to the immediate future with the 1.29 Experimental build, appropriately titled the "Road to Badlands" update. We dive into the freshly added SCR17 rifle, the new Nasdara-themed menu music, and the massive technical shifts as the dev team preps us for the brutal heat of the Badlands DLC. Speaking of expanding the player base, we react to the massive announcement that DayZ is officially making its way to the Nintendo Switch 2 this year, breaking down the outsourced port, the lack of crossplay, and whether gyro controls can actually work in a hardcore tactical simulator.Finally, we close out the episode with some massive channel news—Andy and Dave are officially taking over the DayZ Community Spotlight! We share our excitement, what this means for our show, and how we plan to use the platform to elevate the absolute best creators and stories in the community.Your ultimate destination for staying alive in the world's most brutal multiplayer sandbox. We are dedicated to providing deep tactical analysis, breakdown updates, and critical discussions to help you master the apocalypse. Whether you're a brand new fresh spawn trying to decipher your first map with a DayZ beginner guide, or a seasoned veteran player looking for high-tier PVP strategies, advanced base building methods, or immediate coverage of breaking DayZ news, you've found the right crew.What you can expect from us:
https://youtu.be/kiaY0bw-4KQ Vasily Petrenko, CEO of Another World, is passionate about making immersive free-roam virtual reality accessible to everyone. Guided by Why-Who-What-How Management, a scientific mindset, and a relentless pursuit of continuous improvement, Vasily has grown Another World from a university escape room startup into a global VR entertainment company with more than 400 signed locations across 50 countries. We explore Vasily’s Scientific Entrepreneurship Framework: Learn How to Delegate, Hire People Better Than You, Figure Out Your Sales Formula, Grasp the Big Picture and Manage the Why, Who, What & How. Vasily explains why entrepreneurs should treat business like a scientific experiment, using failures as data to improve future decisions, and why delegation is essential to overcoming founder bottlenecks. He also shares how hiring specialists who outperform you accelerates growth, why scalable communication systems are critical for global teams, how Another World is democratizing immersive VR for communities of every size, and his vision for partnering with major entertainment brands to create the next generation of immersive experiences. — Why-Who-What-How Management with Vasily Petrenko Good day. Steve Preda here with the Management Blueprint Podcast, and today my guest is Vasily Petrenko, the CEO of Another World, a company that offers a solution for opening VR arenas all around the world. Vasili, welcome to the show. Hello. Thank you for the invitation. Yep. Yeah, it’s awesome to have you. You’re calling in from Miami, and you just showed me through the window the beautiful weather and the skyline, which is quite impressive. So what’s your story? How did you end up here, on this side of the ocean? Yeah, thank you for asking. Actually, I started my first business in 2014 with my friends. We were thinking about starting something new, some fresh idea, and we thought about what we could do. At that time, we were writing different scenarios, participating in comedy shows, and searching for different business ideas. We found out that, at that time, classical escape rooms were very popular. We thought, “Wow, it’s entertaining people. It’s something about puzzles.” We were studying at the university at that time, and we were like, “Okay, it’s something scientific. Make some electronics, puzzles, and so on. You need to think, you need to be smart, you need to be funny.” So it was a perfect match between me, my friends, and the business idea. The thing is, we built our first escape room, and all the money that we collected from our parents and friends—we got back all of the investment in two months. I cannot imagine a business right now where you invest money and get all of that back in two months. The thing is, that’s the main thing that allowed us to evolve in the future: we did not stop at that moment. We decided that we would invest all this money back into the business, and we started searching for new ideas. First of all, we continued to build the best escape rooms in our city and in our country. Other owners saw that and were like, “Oh, we see your success. We want that too.” So they started calling us, like, “Can you build that business for us in another city?” So from one little business, we opened another one at the same time, which was the B2B solution—opening this type of business for others. Again, we were searching for new ideas, for new products. Two years later, we thought, “Okay, let’s add a new product: virtual reality.” It wasn’t trending at that moment. The thing is, we hadn’t found anything that would be good for us. We were like, “Wow, this is low quality. We don’t like this.” Basically, there were so many dislikes about everything on the market that we decided we needed to make our own product. It took us about two more years to think about this idea, and in 2018 we came up with the idea of a free-roam virtual reality arenas.Share on X So I want to correct you a little bit here. In the introduction, you said Another World VR arcades. It’s not exactly arcades. It is virtual reality arenas. And free roam, for those who might not know, means that you don’t have any limitation with wires. So it’s not like playing VR at home, where you put on the headset, sit on the couch, and play. No. Our VR arenas are from 1,000 to 2,000 square feet, and the player can explore the whole arena from one corner to another. They can run, they can jump, they can interact with each other, and there can be up to 20 players simultaneously. We started this business in 2018 as an additional product for our escape room owners. It was an additional game for them. But again, over time, more and more of our partners—and we realized this ourselves—decided that this could be a separate business. Not the escape room, but the VR arena could be a business by itself. And we started doing that. We did a rebranding, and we started providing not only the best games in the world for our partners, but also the design, brand, website, booking system, and all of that.Share on X So basically, we packed our product into the franchise. By now, this year will be the eighth year of the company, and we have 400 signed contracts all around the world in 50 countries. That means our partners either already own and operate our locations or they’re in the process of opening. They’re doing the construction and opening the business, and we’re helping them with that. So yeah, that’s the story. That’s fantastic. So are you a licensing business, or are you a franchise business? That’s a really good question. Right now, we’re registering the franchise. I know that in some countries there are strict regulations. So today, we’re licensing our technology and games to our partners. But we want to become an official franchise, so we’re working on that right now and preparing everything for it. That’s super exciting. So let me ask you my favorite question. What is your personal “why,” and how are you manifesting it in this business? This is a really good question. For anything that you do, for any of your daily tasks, you should ask yourself: “Why am I doing this and not that?” So why will this idea work? It’s a really good question for you to ask yourself all the time. I’m kind of, in this case, a perfectionist. That’s both the good and the bad side of my personality. I’m also into marathons and triathlons. I’ve already done many ultras. So the good side is that I'm very intense when it comes to working hard. I will do everything so that my business succeeds. I will do everything so that I finish this marathon.Share on X But after I finish the marathon, the next second I’m asking myself, “Where can I be better? Why did I do this or that?” It’s always about balance. It’s not about work-life balance, but even inside your work, you need to find the right balance between good and bad. I’ve been learning that over the past few years, trying to get better at it. So I think that’s the question. But still, asking yourself, “Why am I doing this and not that?” is always important, in my opinion. So your “why” is to always get better? I would say yes. Well, okay, let me also add to that. To get better—and there’s no ideal—but there is a way to get on that path. So that’s the first thing. The second thing is that your “why” also describes how you feel about what you’re doing. It might be your work, it might be your business, it might be whatever you’re doing. Actually, my graduation was absolutely not about business. I started at the university studying cytology and genetics. So I used to be in molecular biochemistry, biology, and all of that. I was the kind of guy who was doing research for PCR tests. You might be familiar with them from the Covid.. Oh, yeah. Yeah, the Covid era of those PCR tests. So I was developing stuff like that. I know how to do that. I know all of that. But right now I’m in the entertainment business. The thing is that I really like to consider business with a scientific approach. What I mean is that business is also something where you don’t know exactly what’s going to happen. So there are a lot of hypotheses. There are a lot of ideas that you get when you’re brainstorming, alone or with your team. The thing is, first of all, there might be mistakes. There will be mistakes, and that’s absolutely normal. Like we say in science, a negative result is also a result. So it’s all about experiments. You change one factor, you test one hypothesis, you run the experiment, you see the result, and you make a conclusion from that. If it’s a negative result, okay, don’t do that anymore. If it’s a positive result, okay, how do we scale that and do it better? Again, we might consider that as a “why” question. 342: Why-Who-What-How Management with Vasily PetrenkoShare on X Yeah. I saw your post about the five things that you learned as an entrepreneur. That was pretty interesting. It kind of shows your scientific way of thinking about business as well. So, talking more about the science of business, this podcast is called The Management Blueprint, and what I’m looking for in every conversation is a framework that you’ve discovered while building your business that you could share with the audience, so they can maybe apply it to their own business. So think of something like three to five steps, or a mental model, or a way of thinking about things. Anything come to mind? Yeah, actually, as I said, first of all, the scientific approach—and don’t be afraid of mistakes. I think this is mostly for young entrepreneurs. Even right now, my little kids are going to some sports, and sometimes they’re upset if something goes wrong, right? I’m trying to teach them not to be afraid. If something goes wrong, it’s just a way for you to get better. That’s the first thing. The second thing is, when you’re trying to scale, I know it’s also a mistake that many entrepreneurs or managers make. You always think you know better how to do something, and you’re afraid to let someone else do it. I know that from my own experience. As I said, I’m a perfectionist, and if I see some task, I’m thinking, “Okay, nobody will do that better.” So first of all, try to teach yourself how to delegate. Because without that, you cannot evolve. You cannot scale. If you're doing everything by yourself, you'll be a solo entrepreneur.Share on X You can do only one thing, and that might be enough for somebody, but you cannot build a big business that way. At some point, I realized that if I hire people and they do those challenges—those tasks that I’m giving them—even if they do them at 70% of my ideal, it will still be okay. Because five of them will do five different challenges. I’ll just check their work, save tons of my time, and give them feedback. Yes, maybe it won’t be 100% ideal in the end, but it will get closer to 80% or 90%, which is already very good. For me, it would take weeks to finish those five challenges by myself. With five different employees, it will be five times faster. Okay. So learning to delegate—that’s important. So what else is in your framework? About delegation, the other thing I learned is to hire professionals. That’s the next step: hire those people who know better than you. Why would you hire somebody who knows less than you? Hire professionals in their areas so that they can bring value into your company. So that’s the second step after delegation. Again, for me, it’s always about finding a new idea, experimenting, and if it’s a positive result, scaling it. Then back again to a new idea. So it’s always constant loop of coming up with new hypotheses. Again, don’t sit in one place just doing what you’re already doing. Okay. So experiment and scale what works. That’s great. That’s it? So: delegate, hire people… technicians, I think you called them? Or specialists? Not only technicians. I mean, it could be in marketing, it could be in sales, it could be in tech… So yeah, there are so many people in my company right now who know better than I do. I don’t know how to set up a CRM system. I don’t know how to set up a Google campaign. I know, in general, some of those things, especially at the beginning when you’re hiring your first people. You might need to dig a little bit into the area. But after some time, you just need to… I remember there was a movie—I think it was about the financial crisis of 2008—and I remember one scene. The first employee who found the problem was explaining it to his boss with too many parameters, saying, “Oh, we have an apocalypse here. That’s a crash.” His boss was like, “Oh yeah, that’s a crash.” Then his boss went to his manager and explained it in, like, three sentences. Then the top manager explained it to the CEO in two words, and the CEO was like, “Okay, I got it.” So it’s pretty much the same thing. It’s always like that. I really like that idea of how it’s structured. In our case, again, I don’t know exactly how everything is arranged in the details, but in general, I keep it all in mind. You see the big picture. You see the big picture, and you can communicate it. Exactly. Maybe that’s also another step: grasp and communicate the big picture. From that idea, I just realized one more thing—the environment for your employees, your staff, your partners. It’s really important to give them the proper instruments for how they’re going to work. Actually, you can describe the structure of the company this way: The first employees know how to do things. The next level asks, “What are we doing?” The CEO asks, “Who is doing that?” So at some point, as the CEO, you’re deciding who will be doing those things. Top managers are thinking about what we’re going to do. Employees are thinking about how to do it and working with the tools. In this case, it’s really important to put all of this into a workable… I don’t know how to describe it… an environment that will be feasible for everybody. If your company is growing, you need to work on the communication between different departments, between different people, and so on. Because there might be a mistake in the tech department or on the website that doesn’t allow sales or marketing to develop future things, and so on. So you need to give your team the appropriate instruments to work with. As you asked me at the beginning, yes, my team right now is around 70 or 80 people. I don’t know the exact number right now. The thing is, about half of them I don’t know personally. I haven’t seen them in person, or even online, and they’re in different countries and different cities. So we’re working hard to make sure that, for these tasks, we have this type of CRM system. For this one, we have this type of platform. It might also be different depending on what your team is doing. For the sales department, we have one set of needs. For our tech team, it’s absolutely different. So yeah, that also matters. Yeah. So I was thinking about what you explained—the who. The person at the top decides who will do it, then the who decides the what, and the what people decide the how. But I would say maybe above the who, you have the why. Why. Yeah, that’s good. Why are we doing it? So this is about the mission of the company, the initial idea. So this is something, okay, maybe not the CEO. This is something the board of directors, the investors—they’re thinking, “Why are we doing that? Why are we investing our time and money into that?” So that’s absolutely true. That’s absolutely right. Yeah. Love it. Let me switch gears here. So what drives growth in your particular company, Vasily? We are family-friendly, so we are spreading joy and fun for people. Actually, this was one of our ideas at the very beginning when we started thinking about VR.Share on X We saw that there were some competitors, and they were doing a pretty similar product. But the thing is, they were selling their franchise for millions of dollars. Moreover, just the equipment they were using to build their arena cost hundreds of thousands of dollars. We looked at that and realized, okay, this type of business is still a business. You need to earn money. Of course, it’s fun to give people joy, but it’s a business, and a business should earn money, right? We realized that if we made a product like that, then you could open it only in major cities like New York or Los Angeles because only there would you have enough customer traffic, market size, and money for people to get their investment back. So that’s millions of dollars of investment that you would eventually recover from this type of park or arena. We realized that our mission would be to make the same quality product—high-end, immersive virtual reality. Virtual reality is still something that not many people have even tried, so it still looks futuristic to a lot of people. Our mission is for every kid and every adult in the world to have the opportunity to play this type of experience.Share on X How do we do that? Basically, by opening locations not only in Los Angeles and New York, but also in smaller cities. So we had to find a way for business owners to open our business. Not for millions of dollars, but for tens of thousands, or $100,000 to $200,000. That could be opened in any city—even a small city—with a little arena, a little family entertainment center (FEC), where people come, have fun, celebrate birthday parties, hold corporate events, and spend time together. What still drives us—and I’ll be honest with you—is when we get a new opening. Just today, I had a call from Vietnam. I had a call from China. People there want to open our locations, and I’m happy about it. Not only because it helps us grow the business. The bigger the market we have, the more games we can develop, and the better we can make our product. But it’s also another point on the map. We can see, “Oh, we’re getting there.” So that’s the first thing—that more people can experience highly immersive, high-end entertainment. The other thing is, from the very beginning, I remember it was my dream that someday we would work with huge companies like Disney and Warner Bros., and develop games based on their IPs. Just imagine creating a Harry Potter game. That would be a different level, right? That was my dream, and it still is. Only now am I getting closer to those companies and having some negotiations. That’s what drives me personally. That’s what drives us emotionally to wake up every day and do this business—for me, my employees, and everyone else. I don’t know if this question was about that… I think that’s more of the “why” question that I asked you earlier. Okay. So that’s the why for the company, and that’s very exciting. You’re basically democratizing this whole experience. You’re bringing it to people in smaller cities, and that’s always a huge idea. I had a client years ago who was in the floor-covering and home-decoration business. That was in Eastern Europe as well—in Hungary, Romania, and Slovakia. He figured out a way to franchise it to people who didn’t even own real estate, who were just family businesses. He figured out a way to lease them the location and make it a viable franchise in towns with only 10,000 people. He basically cornered the market in that segment. So that’s super exciting. So, Vasily, let me ask you: What’s the one thing that you’re trying to figure out in your business right now? As I said, this big challenge of getting a famous IP… I just came back from Licensing Expo in Las Vegas, and I had a few productive meetings there with some companies. So I see a lot of business opportunities there, but it also makes me feel… I mean, when we make this kind of game, I feel proud. I feel that little Vasily—the little boy inside of me—feels like, “Oh…” If somebody had told me 20 or 25 years ago that I would be making computer games, VR games, and especially a game based on a famous Disney or other IP, I would not have believed it. And this is what I really love. I mean, for some people it might sound like a dream. For me, it’s still a dream, even though I’m getting closer to it. So that’s my main challenge right now, to be honest. But also, I’m doing a lot of other stuff in the company. So yeah, distribution is another big challenge. Also, new markets. There are pros and cons. We’ve been growing rapidly. It’s great to have 50 countries on the map with our locations. But just imagine that each country has a different language, mentality, and everything that comes with it. So you need to prepare additional websites, tools, CRM systems, marketing materials, videos, training—everything. It’s crazy. First of all, we need to help our partners in all of those countries grow their businesses. That’s important. Also, when I get calls and requests from new countries and new regions—like Latin America right now—we have a distributor in Latin America, so that’s a new market for us. Of course, we’re not starting from scratch. We have some background, right? But still, in that particular territory, you need to build the business from zero. So that’s also a challenge. I gave you a few, but those are the things I’m working on every day. Yeah, that’s fantastic. So what’s something that you would like our listeners to learn about your company, or maybe do and explore around what you’re doing? First of all, Google Another World VR. Find a location in your city or nearby. Come and try our games. Your kids will love them. I know that not all adults are gamers or whatever, so it depends on the person. But everybody should definitely try it. I’ve seen a lot of people in their 20s, 30s, 40s, and 50s playing our games multiple times and having a lot of fun. We have PvE games, which means player versus environment, where you’re on one team. For example, you and I are in one squad, and we’re killing zombies or aliens, trying to survive. We also have PvP games, or player versus player, where we’re on different teams competing against each other. That’s a lot of fun. It’s also very competitive. We also have features like playing against other locations. Just imagine that a location in Toronto, Canada, can play against Atlanta, Georgia. We have a location there. We already have that technical feature, and we’re adding tournaments. So you can participate in tournaments locally and then play internationally. So yeah, first of all, Google our company and try our games. You’ll love them. As I said, we’re already in 50 countries, so I think you might find a location near you—or one will be opening soon. The other thing is, if you’re a business owner looking for something to invest in, or you’re looking for new ideas, contact me or contact our company, and we’ll show you what our business consists of. Yeah, we have something to offer you. And the last thing: if you’re in the industry and you’re connected to the big players in entertainment—companies like Netflix and others—call me as well. We’ll find a way to collaborate, cooperate, and make the best game based on those IPs and trademarks, so everybody benefits. The people who want to play our games will have even more fun playing their favorite characters. That’s what it’s all about. Yeah, that’s amazing. So, Vasily Petrenko, CEO of Another World. Google Another World VR, check out the locations, and try these VR games. I definitely think the wind is in your sails because the younger generations grew up with games. I was on a Commodore 64 when I was a kid, but the younger generations actually grew up with VR games. So it’s going to be a great experience for all of you. And those of you listening, if you liked the show, make sure you follow us on YouTube, subscribe, and leave us a review, because every week I bring an amazing entrepreneur like Vasily onto the show. So thanks for coming, and thanks for listening. Important Links: Vasily's LinkedIn Vasily's Website
Join us this week as Noble and Nitedemon discuss the Monument of Triumph Iron Banner and how good/bad the final version of the PvP event lands. Also, the guys discuss latest Sony drama and piece together the puzzle which they think will effect Bungie and Destiny in the future. They also go over the latest news from DMG and Bungie 2 Teams and the upcoming fifth weeks game rotations. Plus have a few videos and links for you to check out. 00:01:53 - Welcome to Banner Talk 00:19:23 - Sony… What Are You Up To? 00:53:29 - Bungie News 01:02:05 - This Week In Destiny: Monuments of Triumph Rotations Week 5 01:05:57 - Video & Link Recommendations 01:15:30 - Patreons & End of the Show 01:21:12 - Fin Two Titans and a Hunter YouTube Channel Two Titans and a Hunter Twitch Two Titans and a Hunter Discord Two Titans and a Hunter - Patreon Two Titans and a Hunter Ko-Fi The100 io – GH/GD/2TAAH Group Email: twotitansandahunter@hotmail.com Two Titans and a Hunter Twitter Two Titans and a Hunter – Facebook Artwork by @Nitedemon Xbox Live: Nitedemon, & Peroty End credits theme song by Elsewhere - YouTube Channel Plus as always, thank you to Alexander at Orange Free Sounds & www.freesound.org for all the sound effects used in our podcast. Required Stuff: Two Titans Discord Link Fr0zen Clan Link Chetfaliszek - How Does Sony Not Become The Next Sega? Professor Broman - Sony Live Service & GTA 6 Llama - The Definitive Hunter Meta DPS Guide Llama - The Definitive Warlock Meta DPS Guide ThatUnknown - Best PvP Titan Build for Iron Banner & PVE Pharaoh Rising - Solar Titan Build is Crazy! Destiny 2 - Tier 5 Report Destiny 2 Armor 2.0 Cleaner Destiny 2 - Way Back Machine Link Twitch - GuardianDownBot Raid Checkpoints Twitch - IceBreakerCatty. Engram.Blue Link
Managing a massive community server on console is a completely different beast than on PC, and our guest this week is right in the trenches. This week on the DayZ Podcast, Andy and Dave sit down with FrattinZ, the lead server admin for KarmaKrew on Xbox. We peel back the layers on the intense, behind-the-scenes struggles of keeping console DayZ fair, fun, and functional.FrattinZ sheds light on the unique plights that console survivors face daily. We break down the current state of the console economy, diving deep into the war against dupers who duplicate high-tier loot, ruining the organic scarcity of weapons. We also tackle the ongoing hacker crisis following recent crossplay exploits, discussing the limitations admins have when dealing with third-party software on Xbox, and how tools like log analysis are used to track down rule-breakers. From clearing out glitched bases to handling toxic player tickets, we explore what it really takes to run a high-population server.Plus, we don't let FrattinZ leave without digging into his personal vault to secure his definitive "Just the Tip" advice for growing your own console community, alongside breaking down our choice for Video of the Week!This space is dedicated to everyone who loves the harsh reality of the post-apocalyptic landscape. We analyze the updates, the strategies, and the community drama that surround the ultimate survival game. Whether you're a brand new fresh spawn relying on a DayZ beginner guide to find your first pristine knife, or an elite veteran player looking for technical PVP breakdowns, optimal base building methods, or breaking DayZ news, you've arrived at the perfect spot.What we offer the community:
Here is an SEO-optimized, highly structured podcast episode description designed to maximize discoverability across major platforms like Apple Podcasts, Spotify, and search engines. Episode Title Idea Roll, Fight, Live: Ward TCG and the Active Nature of Faith (with Iron Range Sports Cards) Episode Description What happens when the fast-paced, high-stakes battle of a modern tabletop card game mirrors the everyday journey of spiritual conviction? In this episode, we dive headfirst into the world of the Ward Trading Card Game (Ward TCG)—the breakout, dice-fueled tabletop game making waves with its 90s retro comic-book art, PvP duels, and massive raid boss challenges. First, we are joined by a very special guest: the owner of Iron Range Sports Cards. We chat about the current landscape of local game stores (LGS), what makes a new TCG catch fire in the community, and why collectors and players alike are turning their attention to Ward. Finally, we explore how the action-oriented gameplay of Ward TCG reflects the dynamic, movement-required nature of the Christian faith.
Lords: Cort Martin https://steamcommunity.com/app/2111550 Topics: What does Thomas The Tank Engine do when he gets an itchy nose? The end of Destiny Glittermitten Grove's undisclosed AI content Iroha https://en.wikipedia.org/wiki/Iroha I need to add bears to my threat model What thing would you like to be entangled with? Microtopics: Setting arbitrary deadlines to get things done and taking them seriously. Lord Walker. Writing 20 songs in 12 hours. Schrodinger's Cat Burglar. A video game that everyone in the world will love. Jimbo and the Jet Set. Soulful butt-licking. Do Fish Itch? What twisted idiot god would make a fish itch. The cosmology of Thomas the Tank Engine. Itchy planes flying very close to a mountain so they can scratch their faces. Whether trains can die in the Thomas the Tank Engine universe. Trains trying to live up to human standards of beauty. Pixar Cars needing eye surgery. Destiny's Final Update. Patrolling the moon in search of wizards. T-shirts with the insignias of obscure PVP factions. The logo of a football team that doesn't exist. Destiny shipping as MusicPlayerDemo.exe. Six people at the peak of their skill doing weird crap. Extremely obscure, elaborate secrets in MMOs. The CEO wanting to write a bunch of game lore so the developers have to find a place for him to put it Deliberately burning yourself out on an MMO and then deleting it forever. Vaulting Justifications. Clarity of Biome. Great ideas for a company that has infinite resources. RuneScape Modern and RuneScape Classic. Quitting WoW with your fiancee because you have a wedding to plan. The additional fee Blizzard charges for hosting your wedding inside of World of Warcraft. Fantasy heroin vs. Sci-Fi heroin. Stephepoa, Jasquosius, Dovanice and Jixandlia. Little dudes persisting between missions, if they survive. Naming all the fish after your Kickstarter backers. Doing all the same things the target your satirizing does, except you're doing them ironically. Lemmings as a squad-based tactical war game. A joyous approach to an anti-war message that makes war seem like a ton of fun. Violating the Geneva Convention by putting the Red Cross in Duke Nukem 3D. The video game that has committed the most real life war crimes. Poems you can't look at. Arriving today at the deep mountains of evanescent existence. Perfect pangrams. How they decided on the order of the Japanese phonetic alphabet. Who does Shakespeare think he is? Localizing Buffalo Buffalo Buffalo Buffalo Buffalo Buffalo Buffalo Buffallo into foreign languages. Poorly localized advertising campaigns. Who is the Pilot? Reading Kingdom Hearts sequel titles as poetry. A Language Built for Poetry. Coyotes begrudgingly scampering away after you honk loud enough. A small family of black bears walking down your street and effortlessly demolishing all your trash cans. Dressing your dogs up like bear cubs so the mama bear takes care of them. How are you going to keep your trash safe? Trying to design a trash can lid that can be operated by a drunk human but not by a smart bear. Putting up bear crossing signs on every street in hopes that you'll discourage traffic driving through your neighborhood. What is this, an overpass for bears?! A salmon tube but for bears. Things in nature that want to kill you that you routinely interact with. Animals that are great except they have way too many legs. Entangled Burglars. Sharing thoughts and sensory inputs over long distances. Wrapping yourself in mummy wrappings so nobody can observe you directly. The Timid Butthole. Where does the cat end and the cat fur begin? Sneaking into the archives and discovering a picture of your dad's butthole in the files and wondering "How did they get this? Why do they have this?" The Three Names of an Elf. Why Cort is one of the most researched developers on Mobygames.
Episode 141 – Why "Gaba/Traz" is not always the best option This episode was inspired by a lecture I gave at BVA Live 2026 and the ensuing questions and discussion about the use of Pre-Visit Pharmaceuticals. The truth is that while gabapentin and trazodone can be a good PVP combination for some canine patients, it should not be used as a "one size fits all" approach for all dogs requiring anxiolytic support at the veterinary clinic and we should, instead, consider each patient as an individual and tailor their medication regime accordingly. In this episode I chat about: · Cats versus dogs when it comes to PVPs. · Why anxiolytic doses of gabapentin can cause vulnerability in canine patients with musculoskeletal disease. · Why trial doses at home are imperative. · Other options for PVP combinations. If you are a vet who often reaches for "Gaba/Traz", then this episode is a good nudge to think about patient choices and other PVP options. If you'd like to read more about these and related topics, our Professional Guides E-Book is a must-read for you : https://katrin-jahn.mykajabi.com/trinity-ebook And, if you'd like to learn more about Veterinary Psychopharmacology, you'll love my PSYCHOACTIVE course: https://katrin-jahn.mykajabi.com/psychoactive I really hope you find this episode useful! If you liked this episode of the show, Veterinary Behaviour Chat, please LEAVE A 5-STAR REVIEW, like, share, and subscribe! Facebook Group: Join The Veterinary Behaviour Community on Facebook You can CONNECT with me: Website: Visit my website Trinity Veterinary Behaviour Instagram: Follow Trinity Veterinary Behaviour on Instagram Trinity Veterinary Behaviour Facebook: Join us on Trinity Veterinary Behaviour's Facebook page Trinity Veterinary Behaviour YouTube: Subscribe to Trinity Veterinary Behaviour on YouTube LinkedIn Profile: Connect with me on LinkedIn Thank you for tuning in!
Super Mega Skarmory makes its expensive debut, new rocket leaders are for PvE players, get ready to say goodbye to the legacy PvP system, Mimikyu is finally eligible in GBL, and Kaz recaps her NAIC experience! Get The Battle Catz Podcast merchandise here: https://the-battle-catz-podcast-shop.fourthwall.com/ Where to find us! YouTube - https://youtube.com/@thebattlecatzpodcast X - https://twitter.com/BattleCatzPod Caleb Peng YouTube - https://youtube.com/calebpeng X - https://twitter.com/CalebPeng Twitch - https://twitch.tv/calebpeng HurricaneKaz X - https://x.com/thehurricanekaz Steve YouTube - https://www.youtube.com/PvPSteve X - https://x.com/PvPSteve1 Twitch - https://twitch.tv/PvPSteve7 Podcast - https://www.youtube.com/@GdayBattlers Twastell X - https://x.com/pogoTwastell 0:00:00 - Intro & In Game Events 0:49:26 - GO Battle League 1:36:45 - Championship Series
Whenever the developers go live to show off a new update, the chat usually turns into a battlefield. This week on the DayZ Podcast, Andy and Dave discuss why Bohemia Interactive often gets a bad rap for their official livestreams, and we offer some highly practical solutions to elevate their production value and repair community relations.We dissect the technical and structural flaws of the current broadcasts and pitch our blueprint for a massive upgrade. First, we argue for a dedicated, controlled development area instead of the devs pretending to play on a live public server where chaos and stream-snipers derail the presentation. We talk about basic production essentials, like making sure to actually mic up the guests properly so the community can hear the vital information being shared.We also tackle the Q&A format, suggesting a shift toward pre-submitted questions from the community to filter out the noise and focus on real development answers. Finally, we discuss splitting the content entirely: creating separate streams for high-level feature showcases designed for casual players, versus deep-dive technical streams focused on source code, modding tools, and engine optimization for the creators.Welcome to the ultimate digital sanctuary for players fighting to survive the apocalypse. Our channel is built to provide deep analytical breakdowns, tactical advice, and community insights for the world's most unforgiving survival game. Whether you are a brand new fresh spawn trying to figure out how to navigate with a DayZ beginner guide, or a seasoned veteran player looking for competitive PVP tips, base building mechanics, or the latest DayZ news, we've got you covered.What we offer the community:
One of the most unique gameplay styles in Star Citizen is PvP bounty hunting. But there's more nuance to it than you might think, and a lot that can be done to improve how players adventure throughout Star Citizen. Today, I'm joined by Lofty to discuss bounty hunting, the tools used to do it, and how those tools affect everybody playing the game.Today's Guests: Lofty_o7YouTube: https://www.youtube.com/@Lofty_o7Watch on YouTube: https://www.youtube.com/playlist?list=PLvpiPXCO7OVJOlBIclW9tbpb2g29gur3ISupport This Podcast:Patreon Paypal Ko-FiFollow Space Tomato on social media:Website Youtube My Other YoutubeInstagram Twitter Facebook Discord
Does DayZ actually know what it wants to be? This week on the DayZ Podcast, Andy and Dave tackle a massive philosophical question: Is DayZ suffering from a permanent identity crisis? We pull apart the "Two Games" dilemma, examining how the community has completely fractured the player base. Bohemia continues to build a punishing, hardcore survival sim, yet the most heavily populated community servers strip those mechanics away entirely in favor of infinite stamina and high-tier loot.We dive into the gameplay metagame contradiction. On paper, the developers punish you with realistic weapon weight and heavy character inertia. In reality, top-tier PVP often looks like a frantic, arcade-style twitch shooter. We expose the glaring lack of endgame and how current mechanics fail to support the developers' vision, leaving players fundamentally confused. If survival and base protection are the goals, why are permanent homes such a pain to build and maintain? Why are we left with basic stashes and tents that just don't fit the grand vision?Finally, we look at the maps. From the temperate forests of Chernarus and the lush wetlands of Livonia, to the freezing winter of Sakhal and now the sun-scorched, war-torn desert of Nasdara in the upcoming Badlands DLC—we've gone from extreme cold to extreme heat. Is this a brilliant evolution of environmental survival, or a lack of clear direction from a dev team moving away from what made Chernarus a masterpiece? We close out by asking: Is having an identity crisis actually the most "DayZ" thing possible? Is it just a massive, beautiful social experiment?Step into the ultimate community hub for survivors navigating the post-apocalyptic wastes. This channel is entirely focused on analyzing the mechanics, updates, and deep psychological choices that define the world's most intense survival game. Whether you're a fresh-faced fresh spawn searching for an essential DayZ beginner guide to survive your first night, or a veteran player looking for elite PVP breakdowns, base building strategies, or critical analysis of breaking DayZ news, you've found your home.What we deliver every week:
The hype train for DayZ's upcoming desert expansion is officially moving, but is Bohemia Interactive on track or headed for a derailment? This week, Andy and Dave dive into the upcoming DayZ Badlands DLC and focus entirely on how BI needs to engage with content creators and the community to make this launch a success.We look back at the Frostline release on Sakhal to analyze what worked and what didn't. Are the developers at risk of making the classic mistake of overhyping the terrain too early, leaving players burnt out by the time we actually get to drop into Nasdara? We debate the best ways to keep the community engaged without spoiling the mystery of the new map's extreme heat mechanics and scarce water resources.We also tackle the controversial topic of key distribution. Instead of just handing early access keys exclusively to massive streamers, we pitch a better alternative: Could an in-game, cross-platform treasure hunt be a fairer, more exciting way to distribute beta keys to the wider community? From marketing strategies to creator engagement, we break down exactly how BI can ensure the biggest map in official DayZ history gets the launch it deserves.Welcome to your central hub for everything related to the unforgiving universe of DayZ. We are here to guide you through the shifting metas, tactics, and survival strategies required to stay alive. Whether you're a fresh-faced fresh spawn searching for a DayZ beginner guide, or a hardcore veteran player looking for elite PVP tips, base building meta updates, or breaking DayZ news, our content has you covered.What you'll find on our channel:
00:00:00 Intro00:04:40 Destiny 2 D3 Drama and The Updates00:27:29 Wolverine Gameplay - PlayStation State of Play00:39:00 Marvel Tokon Fighting Souls00:43:30 Rayman Legends Retold00:45:30 Bancho the Chef Sushi Cooking Game00:47:00 Kemuri Co-Op PVE00:48:30 Tomb Raider: Legacy of Atlantis00:51:30 The Lost Wild Survival Horror00:53:00 Phantom Blade Zero00:54:40 No Rest for the Wicked PS500:55:50 Onimusha: Way of the Sword and Demo00:58:30 Silent Hill Townfall01:01:40 Stuntman01:04:00 Until Dawn 201:05:00 God of War Laufey01:26:00 Marathon Season 2 Night and PVP-lite01:42:00 007 First LightFind all of the DCP Members on Twitter: @teft | @TheBriarRabbit | @myelingames | @Mrs5oooWattsArt by Ash: @AR_McDSocial Media and Twitch Management by Mr_Ar3s: @Mr_Ar3s
Why does it feel like major DayZ updates are arriving with more game-breaking bugs than actual features? This week on the DayZ Podcast, Andy and Dave take an analytical look at the DayZ Experimental branch. We explore the fundamental reason this testing ground exists and ask the difficult questions: Is Bohemia Interactive actually using it to its full potential, or has it just become a glorified preview build?We pull back the curtain on the software development pipeline to look at why BI keeps pushing versions to the stable branch without thorough UAT (User Acceptance Testing). Pulling from our own professional backgrounds—Andy's expertise in IT systems and infrastructure, and Dave's real-world experience in automotive quality and car testing—we break down where the QA process is fundamentally failing. From the recent 1.29 crossplay hacker exploits to vanishing inventory items, we examine the real-world implications these oversight failures have on the player community.Finally, we brainstorm how Bohemia can make Experimental great again. We discuss how to gamify the bug-hunting process, the types of incentives (like exclusive cosmetics or community recognition) that would actually get veterans to stress-test the builds, and how proper feedback loops could save Chernarus from the next broken patch.This channel is your ultimate command center for everything happening in the brutal world of DayZ. Our goal is to break down the mechanics, strategies, and updates that define this hardcore survival game. Whether you are a total fresh spawn hunting for a comprehensive DayZ beginner guide, or a seasoned veteran player looking for high-tier PVP breakdowns, base building blueprints, or deep dives into the latest DayZ news, you're in the right place.What we bring to the community:
Demetrick, Dr. Corey Petty, and Jesse are joined by founder and investor Joe for a conversation that cuts through sixteen years of crypto noise with one provocative thesis: crypto is only about trading.Joe walks the guys through all five hype cycles, from Silk Road to Mt. Gox to the 2017 ICO mania to NFTs to today, and shows how the top of every cycle has been defined by a single dominant trading narrative. Everything else, he argues, is undercurrent. The conversation traces how he arrived at this conclusion after the chaos of ETHDenver 2023 sent him back to first principles, including the poker code buried in the original Bitcoin commit.From there the guys get into where the next hype cycle is forming. Joe demos a tap trading app he is building that strips away every chart, button, and knob until trading feels closer to a mobile game than a Bloomberg terminal. Green for good, red for bad, prediction markets baked in. The crew riffs on PVP tournaments, head to head trading streams on Twitch and Kick, and why apps optimized for volatility win when traditional markets get quiet.Plus: Anatoly's legendary bag working of Hyperliquid on Solana, why a normal person will never love a candlestick chart, and Corey announces he is winding down Archivist and open sourcing the IP.Drop questions in the YouTube comments. Join the Discord. The Pope conversation got pushed to next week.
The latest Sea of Thieves update introduces Last Ship Standing, an intense six-Sloop battle royale mode in the Sea of the Damned featuring shrinking boundaries, custom arena environments, and placement-based Allegiance rewards. Alongside this major PvP addition, the developers have addressed player feedback by replacing the blinding red edge-of-map effects with a cleaner greyscale tint, doubling Reaper's Chest rewards to 20 Doubloons, and moving Duke and Larinna's markets back to a monthly restocking cadence to better match player earning rates. The patch also delivers essential game health improvements, resolving item desynchronization bugs in supply barrels and officially clearing out a glitch that accidentally spawned a prototype "Silence Ball" cursed cannonball across the outpost islands. Links: Twitch Drops - https://x.com/SeaOfThieves/status/2052674937526108547?s=20 Patch Notes - https://www.seaofthieves.com/release-notes/3.7.2 May Dev Update - https://www.youtube.com/watch?v=LsbgeJ4DCKk Support*: https://www.patreon.com/keelhauledpodcast *Currently Paused for new support* Contact Info: Bluesky: https://bsky.app/profile/captlogun.bsky.social Email: Captlogun@gmail.com Twitter: https://twitter.com/capt_logun Twitch: https://www.twitch.tv/capt_logun Gamertag: CaptainLogun Community: Keelhauled Podcast Discord: https://discord.gg/5VRabwR Other Places to Listen: iTunes: https://itunes.apple.com/us/podcast/keelhauled-a-sea-of-thieves-podcast/id1351615675?mt=2 Spotify: https://open.spotify.com/show/2BrEqA6prz6t31wlFgaWaS Merch: Teespring: https://teespring.com/stores/keelhauled-podcast
Marathon's player numbers are collapsing, Apex Legends is surging again, and rumors suggest Disney may be entering the extraction shooter genre.In this episode, we break down:● Why Marathon's retention and onboarding may be fundamentally broken● Whether Bungie can still save Marathon● How Arc Raiders became the first mainstream extraction shooter hit● Why extraction shooters still struggle with accessibility● The debate around wipes, PvP pressure, and economy design● Why Apex Legends is suddenly exploding again in DAU● How Apex keeps balancing casual and hardcore players● The hidden importance of movement and traversal in shooters● Why Apex's live service design is still among the best in gaming● The rise of bots, softer matchmaking, and more accessible BR systems● Why Disney may be working on an extraction shooter● Whether sci-fi shooters are still too niche for mainstream success● Why the extraction shooter genre may still be in its early evolutionCHAPTERS:03:11 Marathon In Trouble06:30 Why Players Bounce08:23 Saving Marathon09:42 Onboarding Versus Difficulty11:08 Marketing Retention Reality15:32 Cryoarchive Endgame Explained17:01 Tarkov Side Project Reveal22:46 Arc Raiders Update Check27:21 Live Service Reengagement30:10 Why Arc Raiders Clicks31:44 Accessibility Push Needed33:23 Sandbox Health Ideas36:19 Apex Season Surge39:02 Movement and Progression42:33 Market Forces and China46:35 Bots and Softer BRs49:02 Disney Extraction Rumor50:35 Star Wars and Fortnite Link52:21 Wrapping Up