Podcasts about PVP

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Latest podcast episodes about PVP

Friendly?: A DayZ Podcast
Ep.187 WHAT WE DON'T KNOW ABOUT NASDARA! Exploring Underground Tunnels & Desert Mechanics

Friendly?: A DayZ Podcast

Play Episode Listen Later Jul 17, 2026 54:34


The community is starving for every piece of information on the massive 267 km² desert of Nasdara, but how much is actually confirmed, and how much is speculation? This week on the DayZ Podcast, Andy and Dave compile and dissect everything we currently know about the upcoming DayZ Badlands DLC—and highlight the massive question marks that remain.We dive into the intriguing new infrastructure of the map, including the highly-anticipated underground tunnels and the mysterious, war-torn water system where all the common wells are destroyed. We analyze how water scarcity is going to redefine the survival loop, discussing the mechanics of manually searching for and rebuilding water systems versus the threat of player factions locking down these vital spots. What we do know is that survival will be brutal; what we don't know is just how tedious the developers might make the simple act of staying hydrated.Finally, we address the threat of dynamic sandstorms and extreme heat. While weather anomalies are a great concept to break up the pace, we discuss our fears that these sandstorms might be too harsh, occasionally leaving players trapped inside with nothing to do. We pitch a few creative alternatives for Bohemia to consider—such as utilizing sandstorms as tactical cover for stealth or base raids—to make sure the weather is an active, exciting mechanic rather than a boring lobby wait.Step inside the ultimate briefing room for surviving the post-apocalyptic wasteland. This channel is dedicated to bringing you the deepest analyses, strategic guides, and community insights for the world's most unforgiving survival game. Whether you're a fresh spawn trying to survive your first hour on the coast with a DayZ beginner guide, or a seasoned veteran player seeking competitive PVP breakdowns, optimized base building methods, or rapid coverage of breaking DayZ news, we've got you covered.Here is our blueprint for the community:

1 Hour 1 Decision (1H1D)
1H1D #287: Kabuto Park

1 Hour 1 Decision (1H1D)

Play Episode Listen Later Jul 16, 2026 22:56


Neither the pokemon nor the python.Tragedy! Our beloved assistant the Xbox Game Pass "Surprise Me" button has be supplanted by a quiz! Our hosts had to find an alternative means to pick the random game for this episode and the selection was an indie bug collecting game from developer Doot! The game is tiny and so are the critters you must collect and battle if you want to win the summer beetle battle championship. But don't get confused, this game was designed to be entirely single player. So that means no PVP, no trading, and apparently also no spiders! With a streamlined set of features, will our hosts be bored by the end of their hour, or will the simplicity make this a keeper? Join Tom and Chris as they put all their cards (and their bugs) on the table to battle it out!What do you think? Let us know!Check out all our links here:https://linktr.ee/tc1h1dThanks for taking this ride with us :-)

Friendly?: A DayZ Podcast
Ep.186 DAYZ 2 IS OFFICIAL! Switch 2 Port, Badlands 1.29 & Our Community Spotlight!

Friendly?: A DayZ Podcast

Play Episode Listen Later Jul 10, 2026 55:01


The day we thought might never come has finally arrived. This week on the DayZ Podcast, Andy and Dave break down an absolute avalanche of breaking news that is going to change the survival genre forever. First up, we discuss the bombshell revelation that DayZ 2 is officially in active development at Bohemia Interactive, exploring what this means for the future of the engine, physics, and next-gen survival.We then shift our gaze to the immediate future with the 1.29 Experimental build, appropriately titled the "Road to Badlands" update. We dive into the freshly added SCR17 rifle, the new Nasdara-themed menu music, and the massive technical shifts as the dev team preps us for the brutal heat of the Badlands DLC. Speaking of expanding the player base, we react to the massive announcement that DayZ is officially making its way to the Nintendo Switch 2 this year, breaking down the outsourced port, the lack of crossplay, and whether gyro controls can actually work in a hardcore tactical simulator.Finally, we close out the episode with some massive channel news—Andy and Dave are officially taking over the DayZ Community Spotlight! We share our excitement, what this means for our show, and how we plan to use the platform to elevate the absolute best creators and stories in the community.Your ultimate destination for staying alive in the world's most brutal multiplayer sandbox. We are dedicated to providing deep tactical analysis, breakdown updates, and critical discussions to help you master the apocalypse. Whether you're a brand new fresh spawn trying to decipher your first map with a DayZ beginner guide, or a seasoned veteran player looking for high-tier PVP strategies, advanced base building methods, or immediate coverage of breaking DayZ news, you've found the right crew.What you can expect from us:

Management Blueprint
342: Why-Who-What-How Management with Vasily Petrenko

Management Blueprint

Play Episode Listen Later Jul 7, 2026 26:02


https://youtu.be/kiaY0bw-4KQ Vasily Petrenko, CEO of Another World, is passionate about making immersive free-roam virtual reality accessible to everyone. Guided by Why-Who-What-How Management, a scientific mindset, and a relentless pursuit of continuous improvement, Vasily has grown Another World from a university escape room startup into a global VR entertainment company with more than 400 signed locations across 50 countries.  We explore Vasily’s Scientific Entrepreneurship Framework: Learn How to Delegate, Hire People Better Than You, Figure Out Your Sales Formula, Grasp the Big Picture and Manage the Why, Who, What & How. Vasily explains why entrepreneurs should treat business like a scientific experiment, using failures as data to improve future decisions, and why delegation is essential to overcoming founder bottlenecks. He also shares how hiring specialists who outperform you accelerates growth, why scalable communication systems are critical for global teams, how Another World is democratizing immersive VR for communities of every size, and his vision for partnering with major entertainment brands to create the next generation of immersive experiences. — Why-Who-What-How Management with Vasily Petrenko  Good day. Steve Preda here with the Management Blueprint Podcast, and today my guest is Vasily Petrenko, the CEO of Another World, a company that offers a solution for opening VR arenas all around the world. Vasili, welcome to the show.  Hello. Thank you for the invitation. Yep.  Yeah, it’s awesome to have you. You’re calling in from Miami, and you just showed me through the window the beautiful weather and the skyline, which is quite impressive. So what’s your story? How did you end up here, on this side of the ocean?  Yeah, thank you for asking. Actually, I started my first business in 2014 with my friends. We were thinking about starting something new, some fresh idea, and we thought about what we could do. At that time, we were writing different scenarios, participating in comedy shows, and searching for different business ideas. We found out that, at that time, classical escape rooms were very popular. We thought, “Wow, it’s entertaining people. It’s something about puzzles.” We were studying at the university at that time, and we were like, “Okay, it’s something scientific.  Make some electronics, puzzles, and so on. You need to think, you need to be smart, you need to be funny.” So it was a perfect match between me, my friends, and the business idea. The thing is, we built our first escape room, and all the money that we collected from our parents and friends—we got back all of the investment in two months. I cannot imagine a business right now where you invest money and get all of that back in two months. The thing is, that’s the main thing that allowed us to evolve in the future: we did not stop at that moment. We decided that we would invest all this money back into the business, and we started searching for new ideas.  First of all, we continued to build the best escape rooms in our city and in our country. Other owners saw that and were like, “Oh, we see your success. We want that too.” So they started calling us, like, “Can you build that business for us in another city?” So from one little business, we opened another one at the same time, which was the B2B solution—opening this type of business for others. Again, we were searching for new ideas, for new products.  Two years later, we thought, “Okay, let’s add a new product: virtual reality.” It wasn’t trending at that moment. The thing is, we hadn’t found anything that would be good for us. We were like, “Wow, this is low quality. We don’t like this.” Basically, there were so many dislikes about everything on the market that we decided we needed to make our own product. It took us about two more years to think about this idea, and in 2018 we came up with the idea of a free-roam virtual reality arenas.Share on X  So I want to correct you a little bit here. In the introduction, you said Another World VR arcades. It’s not exactly arcades. It is virtual reality arenas. And free roam, for those who might not know, means that you don’t have any limitation with wires. So it’s not like playing VR at home, where you put on the headset, sit on the couch, and play. No. Our VR arenas are from 1,000 to 2,000 square feet, and the player can explore the whole arena from one corner to another. They can run, they can jump, they can interact with each other, and there can be up to 20 players simultaneously. We started this business in 2018 as an additional product for our escape room owners. It was an additional game for them. But again, over time, more and more of our partners—and we realized this ourselves—decided that this could be a separate business. Not the escape room, but the VR arena could be a business by itself. And we started doing that.  We did a rebranding, and we started providing not only the best games in the world for our partners, but also the design, brand, website, booking system, and all of that.Share on X So basically, we packed our product into the franchise. By now, this year will be the eighth year of the company, and we have 400 signed contracts all around the world in 50 countries. That means our partners either already own and operate our locations or they’re in the process of opening. They’re doing the construction and opening the business, and we’re helping them with that. So yeah, that’s the story.  That’s fantastic. So are you a licensing business, or are you a franchise business? That’s a really good question. Right now, we’re registering the franchise. I know that in some countries there are strict regulations. So today, we’re licensing our technology and games to our partners. But we want to become an official franchise, so we’re working on that right now and preparing everything for it.  That’s super exciting. So let me ask you my favorite question. What is your personal “why,” and how are you manifesting it in this business?  This is a really good question. For anything that you do, for any of your daily tasks, you should ask yourself: “Why am I doing this and not that?” So why will this idea work? It’s a really good question for you to ask yourself all the time. I’m kind of, in this case, a perfectionist. That’s both the good and the bad side of my personality. I’m also into marathons and triathlons. I’ve already done many ultras. So the good side is that I'm very intense when it comes to working hard. I will do everything so that my business succeeds. I will do everything so that I finish this marathon.Share on X  But after I finish the marathon, the next second I’m asking myself, “Where can I be better? Why did I do this or that?” It’s always about balance. It’s not about work-life balance, but even inside your work, you need to find the right balance between good and bad. I’ve been learning that over the past few years, trying to get better at it. So I think that’s the question. But still, asking yourself, “Why am I doing this and not that?” is always important, in my opinion. So your “why” is to always get better?  I would say yes. Well, okay, let me also add to that. To get better—and there’s no ideal—but there is a way to get on that path. So that’s the first thing. The second thing is that your “why” also describes how you feel about what you’re doing. It might be your work, it might be your business, it might be whatever you’re doing. Actually, my graduation was absolutely not about business. I started at the university studying cytology and genetics. So I used to be in molecular biochemistry, biology, and all of that. I was the kind of guy who was doing research for PCR tests. You might be familiar with them from the Covid..  Oh, yeah. Yeah, the Covid era of those PCR tests. So I was developing stuff like that. I know how to do that. I know all of that. But right now I’m in the entertainment business. The thing is that I really like to consider business with a scientific approach. What I mean is that business is also something where you don’t know exactly what’s going to happen. So there are a lot of hypotheses. There are a lot of ideas that you get when you’re brainstorming, alone or with your team. The thing is, first of all, there might be mistakes. There will be mistakes, and that’s absolutely normal.  Like we say in science, a negative result is also a result. So it’s all about experiments. You change one factor, you test one hypothesis, you run the experiment, you see the result, and you make a conclusion from that. If it’s a negative result, okay, don’t do that anymore. If it’s a positive result, okay, how do we scale that and do it better? Again, we might consider that as a “why” question. 342: Why-Who-What-How Management with Vasily PetrenkoShare on X  Yeah. I saw your post about the five things that you learned as an entrepreneur. That was pretty interesting. It kind of shows your scientific way of thinking about business as well. So, talking more about the science of business, this podcast is called The Management Blueprint, and what I’m looking for in every conversation is a framework that you’ve discovered while building your business that you could share with the audience, so they can maybe apply it to their own business. So think of something like three to five steps, or a mental model, or a way of thinking about things. Anything come to mind?  Yeah, actually, as I said, first of all, the scientific approach—and don’t be afraid of mistakes. I think this is mostly for young entrepreneurs. Even right now, my little kids are going to some sports, and sometimes they’re upset if something goes wrong, right? I’m trying to teach them not to be afraid. If something goes wrong, it’s just a way for you to get better. That’s the first thing. The second thing is, when you’re trying to scale, I know it’s also a mistake that many entrepreneurs or managers make.  You always think you know better how to do something, and you’re afraid to let someone else do it. I know that from my own experience. As I said, I’m a perfectionist, and if I see some task, I’m thinking, “Okay, nobody will do that better.” So first of all, try to teach yourself how to delegate. Because without that, you cannot evolve. You cannot scale. If you're doing everything by yourself, you'll be a solo entrepreneur.Share on X  You can do only one thing, and that might be enough for somebody, but you cannot build a big business that way. At some point, I realized that if I hire people and they do those challenges—those tasks that I’m giving them—even if they do them at 70% of my ideal, it will still be okay. Because five of them will do five different challenges. I’ll just check their work, save tons of my time, and give them feedback. Yes, maybe it won’t be 100% ideal in the end, but it will get closer to 80% or 90%, which is already very good. For me, it would take weeks to finish those five challenges by myself. With five different employees, it will be five times faster. Okay. So learning to delegate—that’s important. So what else is in your framework?  About delegation, the other thing I learned is to hire professionals. That’s the next step: hire those people who know better than you. Why would you hire somebody who knows less than you? Hire professionals in their areas so that they can bring value into your company. So that’s the second step after delegation. Again, for me, it’s always about finding a new idea, experimenting, and if it’s a positive result, scaling it. Then back again to a new idea. So it’s always constant loop of coming up with new hypotheses. Again, don’t sit in one place just doing what you’re already doing.  Okay. So experiment and scale what works. That’s great. That’s it? So: delegate, hire people… technicians, I think you called them? Or specialists?  Not only technicians. I mean, it could be in marketing, it could be in sales, it could be in tech… So yeah, there are so many people in my company right now who know better than I do. I don’t know how to set up a CRM system. I don’t know how to set up a Google campaign. I know, in general, some of those things, especially at the beginning when you’re hiring your first people.  You might need to dig a little bit into the area. But after some time, you just need to… I remember there was a movie—I think it was about the financial crisis of 2008—and I remember one scene. The first employee who found the problem was explaining it to his boss with too many parameters, saying, “Oh, we have an apocalypse here. That’s a crash.” His boss was like, “Oh yeah, that’s a crash.” Then his boss went to his manager and explained it in, like, three sentences. Then the top manager explained it to the CEO in two words, and the CEO was like, “Okay, I got it.”  So it’s pretty much the same thing. It’s always like that. I really like that idea of how it’s structured. In our case, again, I don’t know exactly how everything is arranged in the details, but in general, I keep it all in mind.  You see the big picture. You see the big picture, and you can communicate it.  Exactly.  Maybe that’s also another step: grasp and communicate the big picture. From that idea, I just realized one more thing—the environment for your employees, your staff, your partners. It’s really important to give them the proper instruments for how they’re going to work. Actually, you can describe the structure of the company this way: The first employees know how to do things.  The next level asks, “What are we doing?” The CEO asks, “Who is doing that?” So at some point, as the CEO, you’re deciding who will be doing those things. Top managers are thinking about what we’re going to do. Employees are thinking about how to do it and working with the tools. In this case, it’s really important to put all of this into a workable… I don’t know how to describe it… an environment that will be feasible for everybody.  If your company is growing, you need to work on the communication between different departments, between different people, and so on. Because there might be a mistake in the tech department or on the website that doesn’t allow sales or marketing to develop future things, and so on. So you need to give your team the appropriate instruments to work with. As you asked me at the beginning, yes, my team right now is around 70 or 80 people. I don’t know the exact number right now. The thing is, about half of them I don’t know personally.  I haven’t seen them in person, or even online, and they’re in different countries and different cities. So we’re working hard to make sure that, for these tasks, we have this type of CRM system. For this one, we have this type of platform. It might also be different depending on what your team is doing. For the sales department, we have one set of needs. For our tech team, it’s absolutely different. So yeah, that also matters.  Yeah. So I was thinking about what you explained—the who. The person at the top decides who will do it, then the who decides the what, and the what people decide the how. But I would say maybe above the who, you have the why.  Why. Yeah, that’s good. Why are we doing it? So this is about the mission of the company, the initial idea. So this is something, okay, maybe not the CEO. This is something the board of directors, the investors—they’re thinking, “Why are we doing that? Why are we investing our time and money into that?” So that’s absolutely true. That’s absolutely right.  Yeah. Love it. Let me switch gears here. So what drives growth in your particular company, Vasily?  We are family-friendly, so we are spreading joy and fun for people. Actually, this was one of our ideas at the very beginning when we started thinking about VR.Share on X We saw that there were some competitors, and they were doing a pretty similar product. But the thing is, they were selling their franchise for millions of dollars. Moreover, just the equipment they were using to build their arena cost hundreds of thousands of dollars. We looked at that and realized, okay, this type of business is still a business. You need to earn money. Of course, it’s fun to give people joy, but it’s a business, and a business should earn money, right?  We realized that if we made a product like that, then you could open it only in major cities like New York or Los Angeles because only there would you have enough customer traffic, market size, and money for people to get their investment back. So that’s millions of dollars of investment that you would eventually recover from this type of park or arena. We realized that our mission would be to make the same quality product—high-end, immersive virtual reality.  Virtual reality is still something that not many people have even tried, so it still looks futuristic to a lot of people. Our mission is for every kid and every adult in the world to have the opportunity to play this type of experience.Share on X How do we do that? Basically, by opening locations not only in Los Angeles and New York, but also in smaller cities. So we had to find a way for business owners to open our business. Not for millions of dollars, but for tens of thousands, or $100,000 to $200,000. That could be opened in any city—even a small city—with a little arena, a little family entertainment center (FEC), where people come, have fun, celebrate birthday parties, hold corporate events, and spend time together. What still drives us—and I’ll be honest with you—is when we get a new opening.  Just today, I had a call from Vietnam. I had a call from China. People there want to open our locations, and I’m happy about it. Not only because it helps us grow the business. The bigger the market we have, the more games we can develop, and the better we can make our product. But it’s also another point on the map. We can see, “Oh, we’re getting there.” So that’s the first thing—that more people can experience highly immersive, high-end entertainment. The other thing is, from the very beginning, I remember it was my dream that someday we would work with huge companies like Disney and Warner Bros., and develop games based on their IPs.  Just imagine creating a Harry Potter game. That would be a different level, right? That was my dream, and it still is. Only now am I getting closer to those companies and having some negotiations. That’s what drives me personally. That’s what drives us emotionally to wake up every day and do this business—for me, my employees, and everyone else. I don’t know if this question was about that…  I think that’s more of the “why” question that I asked you earlier.  Okay. So that’s the why for the company, and that’s very exciting. You’re basically democratizing this whole experience. You’re bringing it to people in smaller cities, and that’s always a huge idea. I had a client years ago who was in the floor-covering and home-decoration business. That was in Eastern Europe as well—in Hungary, Romania, and Slovakia.  He figured out a way to franchise it to people who didn’t even own real estate, who were just family businesses. He figured out a way to lease them the location and make it a viable franchise in towns with only 10,000 people. He basically cornered the market in that segment. So that’s super exciting. So, Vasily, let me ask you: What’s the one thing that you’re trying to figure out in your business right now? As I said, this big challenge of getting a famous IP… I just came back from Licensing Expo in Las Vegas, and I had a few productive meetings there with some companies. So I see a lot of business opportunities there, but it also makes me feel… I mean, when we make this kind of game, I feel proud. I feel that little Vasily—the little boy inside of me—feels like, “Oh…” If somebody had told me 20 or 25 years ago that I would be making computer games, VR games, and especially a game based on a famous Disney or other IP, I would not have believed it.  And this is what I really love. I mean, for some people it might sound like a dream. For me, it’s still a dream, even though I’m getting closer to it. So that’s my main challenge right now, to be honest. But also, I’m doing a lot of other stuff in the company. So yeah, distribution is another big challenge. Also, new markets. There are pros and cons. We’ve been growing rapidly. It’s great to have 50 countries on the map with our locations.  But just imagine that each country has a different language, mentality, and everything that comes with it. So you need to prepare additional websites, tools, CRM systems, marketing materials, videos, training—everything. It’s crazy. First of all, we need to help our partners in all of those countries grow their businesses. That’s important. Also, when I get calls and requests from new countries and new regions—like Latin America right now—we have a distributor in Latin America, so that’s a new market for us.  Of course, we’re not starting from scratch. We have some background, right? But still, in that particular territory, you need to build the business from zero. So that’s also a challenge. I gave you a few, but those are the things I’m working on every day.  Yeah, that’s fantastic. So what’s something that you would like our listeners to learn about your company, or maybe do and explore around what you’re doing? First of all, Google Another World VR. Find a location in your city or nearby. Come and try our games. Your kids will love them. I know that not all adults are gamers or whatever, so it depends on the person. But everybody should definitely try it. I’ve seen a lot of people in their 20s, 30s, 40s, and 50s playing our games multiple times and having a lot of fun. We have PvE games, which means player versus environment, where you’re on one team. For example, you and I are in one squad, and we’re killing zombies or aliens, trying to survive.  We also have PvP games, or player versus player, where we’re on different teams competing against each other. That’s a lot of fun. It’s also very competitive. We also have features like playing against other locations. Just imagine that a location in Toronto, Canada, can play against Atlanta, Georgia. We have a location there. We already have that technical feature, and we’re adding tournaments. So you can participate in tournaments locally and then play internationally. So yeah, first of all, Google our company and try our games.  You’ll love them. As I said, we’re already in 50 countries, so I think you might find a location near you—or one will be opening soon. The other thing is, if you’re a business owner looking for something to invest in, or you’re looking for new ideas, contact me or contact our company, and we’ll show you what our business consists of. Yeah, we have something to offer you. And the last thing: if you’re in the industry and you’re connected to the big players in entertainment—companies like Netflix and others—call me as well.  We’ll find a way to collaborate, cooperate, and make the best game based on those IPs and trademarks, so everybody benefits. The people who want to play our games will have even more fun playing their favorite characters. That’s what it’s all about.  Yeah, that’s amazing. So, Vasily Petrenko, CEO of Another World. Google Another World VR, check out the locations, and try these VR games. I definitely think the wind is in your sails because the younger generations grew up with games. I was on a Commodore 64 when I was a kid, but the younger generations actually grew up with VR games. So it’s going to be a great experience for all of you. And those of you listening, if you liked the show, make sure you follow us on YouTube, subscribe, and leave us a review, because every week I bring an amazing entrepreneur like Vasily onto the show. So thanks for coming, and thanks for listening. Important Links: Vasily's LinkedIn Vasily's Website

Two Titans And A Hunter: A Destiny 2 Podcast
Ep.388 - Sony… We See What You're Up To And We Don't Like It

Two Titans And A Hunter: A Destiny 2 Podcast

Play Episode Listen Later Jul 6, 2026 81:12


Join us this week as Noble and Nitedemon discuss the Monument of Triumph Iron Banner and how good/bad the final version of the PvP event lands. Also, the guys discuss latest Sony drama and piece together the puzzle which they think will effect Bungie and Destiny in the future. They also go over the latest news from DMG and Bungie 2 Teams and the upcoming fifth weeks game rotations. Plus have a few videos and links for you to check out. 00:01:53 - Welcome to Banner Talk 00:19:23 - Sony… What Are You Up To? 00:53:29 - Bungie News 01:02:05 - This Week In Destiny: Monuments of Triumph Rotations Week 5 01:05:57 - Video & Link Recommendations 01:15:30 - Patreons & End of the Show 01:21:12 - Fin   Two Titans and a Hunter YouTube Channel Two Titans and a Hunter Twitch Two Titans and a Hunter Discord Two Titans and a Hunter - Patreon Two Titans and a Hunter Ko-Fi The100 io – GH/GD/2TAAH Group Email: twotitansandahunter@hotmail.com Two Titans and a Hunter Twitter Two Titans and a Hunter – Facebook Artwork by @Nitedemon Xbox Live: Nitedemon, & Peroty End credits theme song by Elsewhere - YouTube Channel Plus as always, thank you to Alexander at Orange Free Sounds & www.freesound.org for all the sound effects used in our podcast.  Required Stuff: Two Titans Discord Link Fr0zen Clan Link Chetfaliszek - How Does Sony Not Become The Next Sega? Professor Broman - Sony Live Service & GTA 6 Llama - The Definitive Hunter Meta DPS Guide Llama - The Definitive Warlock Meta DPS Guide ThatUnknown - Best PvP Titan Build for Iron Banner & PVE Pharaoh Rising - Solar Titan Build is Crazy! Destiny 2 - Tier 5 Report Destiny 2 Armor 2.0 Cleaner Destiny 2 - Way Back Machine Link Twitch - GuardianDownBot Raid Checkpoints Twitch - IceBreakerCatty. Engram.Blue Link

Friendly?: A DayZ Podcast
Ep.185 INSIDE XBOX'S BIGGEST SERVER! Admin FrattinZ on Catching Dupers & Saving Console DayZ

Friendly?: A DayZ Podcast

Play Episode Listen Later Jul 3, 2026 98:17


Managing a massive community server on console is a completely different beast than on PC, and our guest this week is right in the trenches. This week on the DayZ Podcast, Andy and Dave sit down with FrattinZ, the lead server admin for KarmaKrew on Xbox. We peel back the layers on the intense, behind-the-scenes struggles of keeping console DayZ fair, fun, and functional.FrattinZ sheds light on the unique plights that console survivors face daily. We break down the current state of the console economy, diving deep into the war against dupers who duplicate high-tier loot, ruining the organic scarcity of weapons. We also tackle the ongoing hacker crisis following recent crossplay exploits, discussing the limitations admins have when dealing with third-party software on Xbox, and how tools like log analysis are used to track down rule-breakers. From clearing out glitched bases to handling toxic player tickets, we explore what it really takes to run a high-population server.Plus, we don't let FrattinZ leave without digging into his personal vault to secure his definitive "Just the Tip" advice for growing your own console community, alongside breaking down our choice for Video of the Week!This space is dedicated to everyone who loves the harsh reality of the post-apocalyptic landscape. We analyze the updates, the strategies, and the community drama that surround the ultimate survival game. Whether you're a brand new fresh spawn relying on a DayZ beginner guide to find your first pristine knife, or an elite veteran player looking for technical PVP breakdowns, optimal base building methods, or breaking DayZ news, you've arrived at the perfect spot.What we offer the community:

two & a half gamers

Mobile has a creativity problem — and Steam keeps proving it. In this quarter's Full Steam Ahead, the crew scans the top Q1 Steam releases to find the genre mashups and fresh cores that could translate into mobile's next wave of hits.The throughline: all the creativity got outsourced to Steam. Mobile's job is to figure out how to execute these cores for a wider audience.━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━⏱️ TIMESTAMPS00:00 Full Steam Ahead — the setup and method04:00 Dialogue — the cyberpunk waifu dial-puzzler08:40 Raccoon coin-pusher roguelike + Screechy Scratch12:00 The proven sims — car co-op, video store, Quarantine Zone16:24 Star Rupture and the factory-building core19:20 Super Battle Golf — real-time PvP chaos22:45 Mewgenics — the Binding of Isaac creators' cat roguelite26:00 Slay the Spire 2 hits $140M — the deck-builder caseThis episode is brought to you by Kinoa — the AI operating system for mobile game operations: flows, live segments, in-app messages, push notifications, and A/B testing in one place, run by the operators who own the numbers. Carry1st saw +43% ARPDAU; PlayStudios saw +31% revenue on Tetris Block Party. Learn more at Kinoa.http://www.kinoa.ai?utm_source=MatejPodcast&utm_medium=Link&utm_campaign=Matej+Podcast&utm_id=100--------------------------------------PVX Partners offers non-dilutive funding for game developers.Go to: https://pvxpartners.com/They can help you access the most effective form of growth capital once you have the metrics to back it.- Scale fast- Keep your shares- Drawdown only as needed- Have PvX take downside risk alongside you+ Work with a team entirely made up of ex-gaming operators and investors---------------------------------------For an ever-growing number of game developers, this means that now is the perfect time to invest in monetizing direct-to-consumer at scale.Our sponsor FastSpring:Has delivered D2C at scale for over 20 yearsThey power top mobile publishers around the worldLaunch a new webstore, replace an existing D2C vendor, or add a redundant D2C vendor at fastspring.gg.---------------------------------------Potensus is a premium ad network built by people who've actually been on both sides of this industry - game publishers, agencies, and successful exits. They get it.Here's the thing - Potensus has direct deals with Amazon, Apple, Coca-Cola, Vodafone. Not programmatic. Direct. Those budgets land in your game at premium CPMs, no middleman tax.And they handle everything with their in-house team. PLUS they're partnered with PlayableMaker WINK WINK - so they'll take a brand's YouTube video or a static banner and actually turn it into a playable ad or rewarded video. Proper interactive format, built for gaming inventory. Brands getting a gaming-native creative, publishers getting higher CPMs. Everyone wins.Head to potensus.com to get started or check their creative portfolio here https://vimeo.com/showcase/12093300?fl=so&fe=fs---------------------------------------This is no BS gaming podcast 2.5 gamers session. Sharing actionable insights, dropping knowledge from our day-to-day User Acquisition, Game Design, and Ad monetization jobs. We are definitely not discussing the latest industry news, but having so much fun! Let's not forget this is a 4 a.m. conference discussion vibe, so let's not take it too seriously.Panelists: ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Jakub Remia⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠r,⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠ ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Felix Braberg, Matej Lancaric⁠---------------------------------------Please share the podcast with your industry friends, dogs & cats. Especially cats! They love it!Hit the Subscribe button on YouTube, Spotify, and Apple!Please share feedback and comments - matej@lancaric.me

The Telescope: Geek Culture & Faith
Roll, Fight, Live: Ward TCG and the Active Nature of Faith (with Iron Range Sports Cards)

The Telescope: Geek Culture & Faith

Play Episode Listen Later Jul 1, 2026 9:49


Here is an SEO-optimized, highly structured podcast episode description designed to maximize discoverability across major platforms like Apple Podcasts, Spotify, and search engines. Episode Title Idea Roll, Fight, Live: Ward TCG and the Active Nature of Faith (with Iron Range Sports Cards) Episode Description What happens when the fast-paced, high-stakes battle of a modern tabletop card game mirrors the everyday journey of spiritual conviction? In this episode, we dive headfirst into the world of the Ward Trading Card Game (Ward TCG)—the breakout, dice-fueled tabletop game making waves with its 90s retro comic-book art, PvP duels, and massive raid boss challenges. First, we are joined by a very special guest: the owner of Iron Range Sports Cards. We chat about the current landscape of local game stores (LGS), what makes a new TCG catch fire in the community, and why collectors and players alike are turning their attention to Ward. Finally, we explore how the action-oriented gameplay of Ward TCG reflects the dynamic, movement-required nature of the Christian faith. 

The Telescope Show
Roll, Fight, Live: Ward TCG and the Active Nature of Faith (with Iron Range Sports Cards)

The Telescope Show

Play Episode Listen Later Jul 1, 2026 9:49


Here is an SEO-optimized, highly structured podcast episode description designed to maximize discoverability across major platforms like Apple Podcasts, Spotify, and search engines. Episode Title Idea Roll, Fight, Live: Ward TCG and the Active Nature of Faith (with Iron Range Sports Cards) Episode Description What happens when the fast-paced, high-stakes battle of a modern tabletop card game mirrors the everyday journey of spiritual conviction? In this episode, we dive headfirst into the world of the Ward Trading Card Game (Ward TCG)—the breakout, dice-fueled tabletop game making waves with its 90s retro comic-book art, PvP duels, and massive raid boss challenges. First, we are joined by a very special guest: the owner of Iron Range Sports Cards. We chat about the current landscape of local game stores (LGS), what makes a new TCG catch fire in the community, and why collectors and players alike are turning their attention to Ward. Finally, we explore how the action-oriented gameplay of Ward TCG reflects the dynamic, movement-required nature of the Christian faith. 

Rollenspiel PrepCast
Player vs. Player in TTRPGs- RPC Folge 189 (Themenfolge)

Rollenspiel PrepCast

Play Episode Listen Later Jul 1, 2026


Immer weiter gibt es Situationen am Spieltisch in denen einzelne Figuren gegen die Interessen anderer handeln. Diese können gefährlich für die Stimmung am Tisch sein, bringen aber auch Chancen mit sich. Philipp und Mirko erzählen von ihren Erfahrungen und ihrem Umgang mit PvP und haben einige Tipps für eure Runden! Auf https://www.patreon.com/rppcast könnt ihr unsere medialen Inhalte aus den Folgen kostenlos begutachten. Wenn ihr auf dem Laufenden über den Rollenspielprepcast bleiben wollt, folgt uns gerne auf Instagram. Dort findet ihr uns unter RollenspielprepCast.

Topic Lords
349. Life Finds a Way (To Scratch Its Nose)

Topic Lords

Play Episode Listen Later Jun 29, 2026 70:30


Lords: Cort Martin https://steamcommunity.com/app/2111550 Topics: What does Thomas The Tank Engine do when he gets an itchy nose? The end of Destiny Glittermitten Grove's undisclosed AI content Iroha https://en.wikipedia.org/wiki/Iroha I need to add bears to my threat model What thing would you like to be entangled with? Microtopics: Setting arbitrary deadlines to get things done and taking them seriously. Lord Walker. Writing 20 songs in 12 hours. Schrodinger's Cat Burglar. A video game that everyone in the world will love. Jimbo and the Jet Set. Soulful butt-licking. Do Fish Itch? What twisted idiot god would make a fish itch. The cosmology of Thomas the Tank Engine. Itchy planes flying very close to a mountain so they can scratch their faces. Whether trains can die in the Thomas the Tank Engine universe. Trains trying to live up to human standards of beauty. Pixar Cars needing eye surgery. Destiny's Final Update. Patrolling the moon in search of wizards. T-shirts with the insignias of obscure PVP factions. The logo of a football team that doesn't exist. Destiny shipping as MusicPlayerDemo.exe. Six people at the peak of their skill doing weird crap. Extremely obscure, elaborate secrets in MMOs. The CEO wanting to write a bunch of game lore so the developers have to find a place for him to put it Deliberately burning yourself out on an MMO and then deleting it forever. Vaulting Justifications. Clarity of Biome. Great ideas for a company that has infinite resources. RuneScape Modern and RuneScape Classic. Quitting WoW with your fiancee because you have a wedding to plan. The additional fee Blizzard charges for hosting your wedding inside of World of Warcraft. Fantasy heroin vs. Sci-Fi heroin. Stephepoa, Jasquosius, Dovanice and Jixandlia. Little dudes persisting between missions, if they survive. Naming all the fish after your Kickstarter backers. Doing all the same things the target your satirizing does, except you're doing them ironically. Lemmings as a squad-based tactical war game. A joyous approach to an anti-war message that makes war seem like a ton of fun. Violating the Geneva Convention by putting the Red Cross in Duke Nukem 3D. The video game that has committed the most real life war crimes. Poems you can't look at. Arriving today at the deep mountains of evanescent existence. Perfect pangrams. How they decided on the order of the Japanese phonetic alphabet. Who does Shakespeare think he is? Localizing Buffalo Buffalo Buffalo Buffalo Buffalo Buffalo Buffalo Buffallo into foreign languages. Poorly localized advertising campaigns. Who is the Pilot? Reading Kingdom Hearts sequel titles as poetry. A Language Built for Poetry. Coyotes begrudgingly scampering away after you honk loud enough. A small family of black bears walking down your street and effortlessly demolishing all your trash cans. Dressing your dogs up like bear cubs so the mama bear takes care of them. How are you going to keep your trash safe? Trying to design a trash can lid that can be operated by a drunk human but not by a smart bear. Putting up bear crossing signs on every street in hopes that you'll discourage traffic driving through your neighborhood. What is this, an overpass for bears?! A salmon tube but for bears. Things in nature that want to kill you that you routinely interact with. Animals that are great except they have way too many legs. Entangled Burglars. Sharing thoughts and sensory inputs over long distances. Wrapping yourself in mummy wrappings so nobody can observe you directly. The Timid Butthole. Where does the cat end and the cat fur begin? Sneaking into the archives and discovering a picture of your dad's butthole in the files and wondering "How did they get this? Why do they have this?" The Three Names of an Elf. Why Cort is one of the most researched developers on Mobygames.

The Battle Catz Podcast
260. The new PvP System is finally here...

The Battle Catz Podcast

Play Episode Listen Later Jun 27, 2026 137:42


Super Mega Skarmory makes its expensive debut, new rocket leaders are for PvE players, get ready to say goodbye to the legacy PvP system, Mimikyu is finally eligible in GBL, and Kaz recaps her NAIC experience! Get The Battle Catz Podcast merchandise here: https://the-battle-catz-podcast-shop.fourthwall.com/ Where to find us! YouTube - https://youtube.com/@thebattlecatzpodcast X - https://twitter.com/BattleCatzPod Caleb Peng YouTube - https://youtube.com/calebpeng  X - https://twitter.com/CalebPeng Twitch - https://twitch.tv/calebpeng  HurricaneKaz X - https://x.com/thehurricanekaz Steve YouTube - https://www.youtube.com/PvPSteve X - https://x.com/PvPSteve1 Twitch - https://twitch.tv/PvPSteve7 Podcast - https://www.youtube.com/@GdayBattlers Twastell X - https://x.com/pogoTwastell 0:00:00 - Intro & In Game Events 0:49:26 - GO Battle League 1:36:45 - Championship Series

Friendly?: A DayZ Podcast
Ep.184 FIXING BOHEMIA'S STREAMS! Why DayZ Dev Broadcasts Get a Bad Rap & How to Fix Them

Friendly?: A DayZ Podcast

Play Episode Listen Later Jun 26, 2026 52:38


Whenever the developers go live to show off a new update, the chat usually turns into a battlefield. This week on the DayZ Podcast, Andy and Dave discuss why Bohemia Interactive often gets a bad rap for their official livestreams, and we offer some highly practical solutions to elevate their production value and repair community relations.We dissect the technical and structural flaws of the current broadcasts and pitch our blueprint for a massive upgrade. First, we argue for a dedicated, controlled development area instead of the devs pretending to play on a live public server where chaos and stream-snipers derail the presentation. We talk about basic production essentials, like making sure to actually mic up the guests properly so the community can hear the vital information being shared.We also tackle the Q&A format, suggesting a shift toward pre-submitted questions from the community to filter out the noise and focus on real development answers. Finally, we discuss splitting the content entirely: creating separate streams for high-level feature showcases designed for casual players, versus deep-dive technical streams focused on source code, modding tools, and engine optimization for the creators.Welcome to the ultimate digital sanctuary for players fighting to survive the apocalypse. Our channel is built to provide deep analytical breakdowns, tactical advice, and community insights for the world's most unforgiving survival game. Whether you are a brand new fresh spawn trying to figure out how to navigate with a DayZ beginner guide, or a seasoned veteran player looking for competitive PVP tips, base building mechanics, or the latest DayZ news, we've got you covered.What we offer the community:

Launch Sequence with Space Tomato
EP 268 | Bounty Hunting in Star Citizen

Launch Sequence with Space Tomato

Play Episode Listen Later Jun 22, 2026 99:49


One of the most unique gameplay styles in Star Citizen is PvP bounty hunting. But there's more nuance to it than you might think, and a lot that can be done to improve how players adventure throughout Star Citizen. Today, I'm joined by Lofty to discuss bounty hunting, the tools used to do it, and how those tools affect everybody playing the game.Today's Guests: Lofty_o7YouTube: https://www.youtube.com/@Lofty_o7Watch on YouTube: https://www.youtube.com/playlist?list=PLvpiPXCO7OVJOlBIclW9tbpb2g29gur3ISupport This Podcast:Patreon Paypal Ko-FiFollow Space Tomato on social media:Website  Youtube  My Other YoutubeInstagram Twitter Facebook Discord

Friendly?: A DayZ Podcast
Ep.183 THE DAYZ IDENTITY CRISIS! Is the Survival Game Fractured Beyond Repair?

Friendly?: A DayZ Podcast

Play Episode Listen Later Jun 19, 2026 57:39


Does DayZ actually know what it wants to be? This week on the DayZ Podcast, Andy and Dave tackle a massive philosophical question: Is DayZ suffering from a permanent identity crisis? We pull apart the "Two Games" dilemma, examining how the community has completely fractured the player base. Bohemia continues to build a punishing, hardcore survival sim, yet the most heavily populated community servers strip those mechanics away entirely in favor of infinite stamina and high-tier loot.We dive into the gameplay metagame contradiction. On paper, the developers punish you with realistic weapon weight and heavy character inertia. In reality, top-tier PVP often looks like a frantic, arcade-style twitch shooter. We expose the glaring lack of endgame and how current mechanics fail to support the developers' vision, leaving players fundamentally confused. If survival and base protection are the goals, why are permanent homes such a pain to build and maintain? Why are we left with basic stashes and tents that just don't fit the grand vision?Finally, we look at the maps. From the temperate forests of Chernarus and the lush wetlands of Livonia, to the freezing winter of Sakhal and now the sun-scorched, war-torn desert of Nasdara in the upcoming Badlands DLC—we've gone from extreme cold to extreme heat. Is this a brilliant evolution of environmental survival, or a lack of clear direction from a dev team moving away from what made Chernarus a masterpiece? We close out by asking: Is having an identity crisis actually the most "DayZ" thing possible? Is it just a massive, beautiful social experiment?Step into the ultimate community hub for survivors navigating the post-apocalyptic wastes. This channel is entirely focused on analyzing the mechanics, updates, and deep psychological choices that define the world's most intense survival game. Whether you're a fresh-faced fresh spawn searching for an essential DayZ beginner guide to survive your first night, or a veteran player looking for elite PVP breakdowns, base building strategies, or critical analysis of breaking DayZ news, you've found your home.What we deliver every week:

Friendly?: A DayZ Podcast
Ep.182 HOW TO MARKET BADLANDS! How Bohemia Should Handle the Next Huge DayZ DLC

Friendly?: A DayZ Podcast

Play Episode Listen Later Jun 12, 2026 53:31


The hype train for DayZ's upcoming desert expansion is officially moving, but is Bohemia Interactive on track or headed for a derailment? This week, Andy and Dave dive into the upcoming DayZ Badlands DLC and focus entirely on how BI needs to engage with content creators and the community to make this launch a success.We look back at the Frostline release on Sakhal to analyze what worked and what didn't. Are the developers at risk of making the classic mistake of overhyping the terrain too early, leaving players burnt out by the time we actually get to drop into Nasdara? We debate the best ways to keep the community engaged without spoiling the mystery of the new map's extreme heat mechanics and scarce water resources.We also tackle the controversial topic of key distribution. Instead of just handing early access keys exclusively to massive streamers, we pitch a better alternative: Could an in-game, cross-platform treasure hunt be a fairer, more exciting way to distribute beta keys to the wider community? From marketing strategies to creator engagement, we break down exactly how BI can ensure the biggest map in official DayZ history gets the launch it deserves.Welcome to your central hub for everything related to the unforgiving universe of DayZ. We are here to guide you through the shifting metas, tactics, and survival strategies required to stay alive. Whether you're a fresh-faced fresh spawn searching for a DayZ beginner guide, or a hardcore veteran player looking for elite PVP tips, base building meta updates, or breaking DayZ news, our content has you covered.What you'll find on our channel:

BuneBape
Ep 274: Purple Changes On The Way!

BuneBape

Play Episode Listen Later Jun 12, 2026 124:10


This week we talk about the current PVP event, this year's summer sweep-up, and we do a Q&A.Use code "BUNE20" for 20% off your order from https://mitchiefox.com! Episode 6 of Michelle's GM series: https://youtu.be/iCbKp7Bp-ew?si=gAe668HY5X4H1MGrEPISODE TIME STAMPS00:00 Intro & personal/community updates15:00 Deadman Allstars is live now!24:24 Dragonwilds release date27:00 Upcoming updates 28:46 Summer Sweep-up1:45:51 Q&A2:02:51 OutroEpisode notes:https://secure.runescape.com/m=news/a=97/deadman-all-stars-season-3-launch?oldschool=1https://secure.runescape.com/m=news/a=97/runescape-dragonwilds-launches-september-15th-2026-on-pc-switch-2-ps5--xbox?oldschool=1https://secure.runescape.com/m=news/a=97/game-status-information-centre?oldschool=1https://secure.runescape.com/m=news/a=97/summer-sweep-up-2026?oldschool=1Support the podcast on Patreon: https://www.patreon.com/bunebapeWatch live on Twitch: https://www.twitch.tv/bunebapeWatch live on YouTube: https://www.youtube.com/@BuneBape/streamsCheck out our side channel for variety games: https://www.youtube.com/@SmallBapeWatch Rob live on Twitch: https://www.twitch.tv/smallbapeJoin Our Community Discord at: https://discord.gg/bunebapeHelp buy cosplay supplies: https://throne.com/bunebapeDid you enjoy the content or have any questions? Let us know by commenting and check out more content you might enjoy at the links below.Podcast: open.spotify.com/show/4B3zj5EwqpatWmUre5wV6V?si=HfDE6IY5SqWLjlmdsJyXKQInstagram: instagram.com/bunebapeTwitter: twitter.com/bunebapeosrsTikTok: tiktok.com/@bunebapeosrsMerch: bunebape.comBusiness Inquiries:Bunebape@gmail.comTags:#osrs #oldschoolrunescape #osrspodcast #bunebape #runescapepodcast #podcast

Destiny Community Podcast
DCP+ 466 - Destiny Community Implosion- Sony State Of Play

Destiny Community Podcast

Play Episode Listen Later Jun 5, 2026 114:16 Transcription Available


00:00:00 Intro00:04:40 Destiny 2 D3 Drama and The Updates00:27:29 Wolverine Gameplay - PlayStation State of Play00:39:00 Marvel Tokon Fighting Souls00:43:30 Rayman Legends Retold00:45:30 Bancho the Chef Sushi Cooking Game00:47:00 Kemuri Co-Op PVE00:48:30 Tomb Raider: Legacy of Atlantis00:51:30 The Lost Wild Survival Horror00:53:00 Phantom Blade Zero00:54:40 No Rest for the Wicked PS500:55:50 Onimusha: Way of the Sword and Demo00:58:30 Silent Hill Townfall01:01:40 Stuntman01:04:00 Until Dawn 201:05:00 God of War Laufey01:26:00 Marathon Season 2 Night and PVP-lite01:42:00 007 First LightFind all of the DCP Members on Twitter: @teft | @TheBriarRabbit | @myelingames | @Mrs5oooWattsArt by Ash: @AR_McDSocial Media and Twitch Management by Mr_Ar3s: @Mr_Ar3s

Friendly?: A DayZ Podcast
Ep.181 FIXING DAYZ EXPERIMENTAL! Why UAT is Failing & How to Incentivize Bug Hunting

Friendly?: A DayZ Podcast

Play Episode Listen Later Jun 5, 2026 57:09


Why does it feel like major DayZ updates are arriving with more game-breaking bugs than actual features? This week on the DayZ Podcast, Andy and Dave take an analytical look at the DayZ Experimental branch. We explore the fundamental reason this testing ground exists and ask the difficult questions: Is Bohemia Interactive actually using it to its full potential, or has it just become a glorified preview build?We pull back the curtain on the software development pipeline to look at why BI keeps pushing versions to the stable branch without thorough UAT (User Acceptance Testing). Pulling from our own professional backgrounds—Andy's expertise in IT systems and infrastructure, and Dave's real-world experience in automotive quality and car testing—we break down where the QA process is fundamentally failing. From the recent 1.29 crossplay hacker exploits to vanishing inventory items, we examine the real-world implications these oversight failures have on the player community.Finally, we brainstorm how Bohemia can make Experimental great again. We discuss how to gamify the bug-hunting process, the types of incentives (like exclusive cosmetics or community recognition) that would actually get veterans to stress-test the builds, and how proper feedback loops could save Chernarus from the next broken patch.This channel is your ultimate command center for everything happening in the brutal world of DayZ. Our goal is to break down the mechanics, strategies, and updates that define this hardcore survival game. Whether you are a total fresh spawn hunting for a comprehensive DayZ beginner guide, or a seasoned veteran player looking for high-tier PVP breakdowns, base building blueprints, or deep dives into the latest DayZ news, you're in the right place.What we bring to the community:

Dungeons and Disableds
PvP Deathmatch in a Coliseum (Audience Rolls Included) | DRAGON GAMES TwitchCon 2025

Dungeons and Disableds

Play Episode Listen Later Jun 5, 2026 47:54


We played a special live episode of Dragon Games on stage at TwitchCon 2025—and after a brutal tech fail, we salvaged what we could with the original stage audio plus photos (and a little bonus phone footage at the end). It's a PvP arena showdown where the audience rolls for random effects… and things get wild fast.Dragon Games is a live Dungeons & Dragons TTRPG competition. Players are placed in a fictional arena and pitted against each other in gladiatorial-style entertainment for the crowd. It's a mix of a Competition Reality Show with the Roman Colosseum and the Hunger Games, set in the D&D world with 5e gameplay mechanics. Players: @3llebelle @TheThormungandr @Ashlinaa @MikeTheQuad Dungeon Master: @SteveSaylor SPECIAL GUEST PRESENTER: @gamingwithtrashh Follow us online:WEBSITE: https://www.dungeonsanddisableds.com TWITTER: http://twitter.com/dndisabledsTWITCH: http://twitch.tv/stevesaylorINSTAGRAM: http://instagram.com/dndisabledsTIKTOK: https://tiktok.com/@dndisableds #dnd #twitch #competition

two & a half gamers

Voodoo wasn't supposed to be making this kind of money. For years their entire portfolio sat at sub-$100K/day games — Mob Control, Cap Heroes, the usual hyper-casual treadmill. Then something switched in early 2026 and now they're suddenly running at $1M/day in IAP across the portfolio. The flag-bearer for the new era is Marble Sort.We dig into Marble Sort by Voodoo — a sort-category puzzler that scaled from launch in February to $200K/day in IAP plus $52K/day in ad revenue by March. The conversation covers the sorter-category explosion (Pixel Flow's Scopely acquisition for close to $1B set the precedent), the 800-1,100 creatives running on AppLovin and what they tell us about Voodoo's creative production discipline, the level-design and APS-curve methodology that Tripledot-style studios actually use, why this game could be just a mini-game inside Royal Match (and why that matters), and the bigger story underneath: Voodoo just launched a mid-core PvP studio led by ex-Kameli Games French founders, signaling a serious IPO push in the next 1-2 years.If you want to understand the Voodoo renaissance — or just figure out why Jakub keeps insisting "the sort category is the new hot shit" — this is the episode.━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━⏱️ TIMESTAMPS00:00 Cold open — Voodoo is suddenly doing $1M/day in IAP02:24 The sorter category is the new hot shit (and why)05:36 The Voodoo portfolio renaissance — Castle Clashers + Marble Sort08:56 Walking the game — sorting mechanics, level curve, no live-ops yet13:40 The level design metrics — APS curve, booster win ratio17:38 32% ad revenue + $52K/day = roughly $250K/day total19:59 800-1,100 creatives in 30 days — AI + gameplay + AppLovin altered videos28:33 Voodoo's new mid-core PvP studio + the IPO setup--------------------------------------PVX Partners offers non-dilutive funding for game developers.Go to: https://pvxpartners.com/They can help you access the most effective form of growth capital once you have the metrics to back it.- Scale fast- Keep your shares- Drawdown only as needed- Have PvX take downside risk alongside you+ Work with a team entirely made up of ex-gaming operators and investors---------------------------------------For an ever-growing number of game developers, this means that now is the perfect time to invest in monetizing direct-to-consumer at scale.Our sponsor FastSpring:Has delivered D2C at scale for over 20 yearsThey power top mobile publishers around the worldLaunch a new webstore, replace an existing D2C vendor, or add a redundant D2C vendor at fastspring.gg.---------------------------------------This is no BS gaming podcast 2.5 gamers session. Sharing actionable insights, dropping knowledge from our day-to-day User Acquisition, Game Design, and Ad monetization jobs. We are definitely not discussing the latest industry news, but having so much fun! Let's not forget this is a 4 a.m. conference discussion vibe, so let's not take it too seriously.Panelists: ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Jakub Remia⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠r,⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠ ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Felix Braberg, Matej Lancaric⁠Podcast: Join our slack channel here: https://join.slack.com/t/two-and-half-gamers/shared_invite/zt-3bckldvr8-8PXvzciMWdheOzED9hq0SAChapters---------------------------------------Matej LancaricUser Acquisition & Creatives Consultant⁠https://lancaric.meFelix BrabergAd monetization consultant⁠https://www.felixbraberg.comJakub RemiarGame design consultant⁠https://www.linkedin.com/in/jakubremiar---------------------------------------Please share the podcast with your industry friends, dogs & cats. Especially cats! They love it!Hit the Subscribe button on YouTube, Spotify, and Apple!Please share feedback and comments - matej@lancaric.me

Friendly?: A DayZ Podcast
Ep.180 THE CEREMOR INTERVIEW! Mod Nostalgia, Base Building & The Origin Story

Friendly?: A DayZ Podcast

Play Episode Listen Later May 29, 2026 89:14


This week on the DayZ Podcast, we are joined by a true legend of the community: Ceremor! If you've been around the wasteland for a while, you know him for his unpredictable, chaotic, and brilliant approach to the game.We take a trip down memory lane to discuss his first interactions with the original Arma 2 DayZ Mod and get his unfiltered thoughts on the state of the game today. Ceremor doesn't hold back as we dive into his deep dislike for base building and why he thinks the mechanics have shifted the game away from its true survival roots. Plus, we get a fascinating behind-the-scenes look at the origin of his famous in-game persona—how it started, what inspired it, and how he uses it to strike fear into other survivors.To wrap it all up, Ceremor delivers an essential "Just the Tip" survival nugget and helps us break down our choice for Video of the Week!Ceremor Links:https://www.twitch.tv/ceremorhttps://blog.naver.com/thomasgoldand5ninja/120189634285If you live and breathe DayZ, you've found your new home. This channel is dedicated to exploring every corner of the ultimate survival game. Whether you are a brand new player searching for a DayZ beginner guide to make it off the coast, or a seasoned veteran looking for high-tier PVP, complex base building tactics, or breaking DayZ news, we've got you covered.Here is what you can expect from us:

El Laboratorio de Juan
DROP 257 | LOWA Skyterra; técnica, protegida y estable [REVIEW]

El Laboratorio de Juan

Play Episode Listen Later May 29, 2026 16:58


En esta cápsula drop de hoy, viernes 29 de mayo de 2026, en un programa grabado en la montaña, mientras pruebo la Lowa Skyterra te hablo de mis sensaciones un este modelo alpino, consistente y estructrado.Una zapatilla que me está gustando especialmente para larga distancia, donde -en este caso- priorizo la seguridad y protección a la velocidad.Caractarísticas:-suela Vibram Megagrip con tacos de 4'5mm.-367 g en número 44-drop 6mm (pefil oficial 27/33)-plantilla extraíble Ortholite de 33 g y 5mm. de grosor-PVP 170€Contacto:juan@ellaboratoriodejuan.com

G’day Battlers
65. The Melbourne Episode (2026)

G’day Battlers

Play Episode Listen Later May 28, 2026 116:16


G'day battlers, and welcome to the G'day Battlers Podcast! In this episode, @debbiepebble  and  @PvPSteve  recap the 2026 Melbourne Regional Championships, as well as a quick recap of the last two months of PvP!   Follow us on X: https://x.com/GdayBattlers  Subscribe on YouTube:  @GdayBattlers

The Bitcoin Podcast
The Bitcoin Podcast: The New Hype Cycle

The Bitcoin Podcast

Play Episode Listen Later May 27, 2026 62:54


Demetrick, Dr. Corey Petty, and Jesse are joined by founder and investor Joe for a conversation that cuts through sixteen years of crypto noise with one provocative thesis: crypto is only about trading.Joe walks the guys through all five hype cycles, from Silk Road to Mt. Gox to the 2017 ICO mania to NFTs to today, and shows how the top of every cycle has been defined by a single dominant trading narrative. Everything else, he argues, is undercurrent. The conversation traces how he arrived at this conclusion after the chaos of ETHDenver 2023 sent him back to first principles, including the poker code buried in the original Bitcoin commit.From there the guys get into where the next hype cycle is forming. Joe demos a tap trading app he is building that strips away every chart, button, and knob until trading feels closer to a mobile game than a Bloomberg terminal. Green for good, red for bad, prediction markets baked in. The crew riffs on PVP tournaments, head to head trading streams on Twitch and Kick, and why apps optimized for volatility win when traditional markets get quiet.Plus: Anatoly's legendary bag working of Hyperliquid on Solana, why a normal person will never love a candlestick chart, and Corey announces he is winding down Archivist and open sourcing the IP.Drop questions in the YouTube comments. Join the Discord. The Pope conversation got pushed to next week.

Keelhauled: A Sea of Thieves Podcast
Ep. 418 Last Ship Standing & Sea of Thieves May Update

Keelhauled: A Sea of Thieves Podcast

Play Episode Listen Later May 24, 2026 61:35


The latest Sea of Thieves update introduces Last Ship Standing, an intense six-Sloop battle royale mode in the Sea of the Damned featuring shrinking boundaries, custom arena environments, and placement-based Allegiance rewards. Alongside this major PvP addition, the developers have addressed player feedback by replacing the blinding red edge-of-map effects with a cleaner greyscale tint, doubling Reaper's Chest rewards to 20 Doubloons, and moving Duke and Larinna's markets back to a monthly restocking cadence to better match player earning rates. The patch also delivers essential game health improvements, resolving item desynchronization bugs in supply barrels and officially clearing out a glitch that accidentally spawned a prototype "Silence Ball" cursed cannonball across the outpost islands. Links: Twitch Drops - https://x.com/SeaOfThieves/status/2052674937526108547?s=20 Patch Notes - https://www.seaofthieves.com/release-notes/3.7.2 May Dev Update - https://www.youtube.com/watch?v=LsbgeJ4DCKk Support*: https://www.patreon.com/keelhauledpodcast *Currently Paused for new support* Contact Info: Bluesky: https://bsky.app/profile/captlogun.bsky.social Email: Captlogun@gmail.com Twitter: https://twitter.com/capt_logun Twitch: https://www.twitch.tv/capt_logun Gamertag: CaptainLogun Community: Keelhauled Podcast Discord: https://discord.gg/5VRabwR Other Places to Listen: iTunes: https://itunes.apple.com/us/podcast/keelhauled-a-sea-of-thieves-podcast/id1351615675?mt=2 Spotify: https://open.spotify.com/show/2BrEqA6prz6t31wlFgaWaS Merch: Teespring: https://teespring.com/stores/keelhauled-podcast  

Wayspotters - A Niantic Wayfarer Podcast
227. We're Just Wayfarers

Wayspotters - A Niantic Wayfarer Podcast

Play Episode Listen Later May 24, 2026 96:39


This week Jamal is joined by special guest host Agent X as Chris is out this week, and the timing could not have been crazier. Just hours before recording, Niantic dropped a massive new Wayfinder rating system announcement that could completely reshape the future of reviewing, submissions, contributor rewards, and Wayfarer progression. Joining the roundtable are community members JQN, Keller, and Winston representing longtime Ingress veterans, newer Wayfarers, rural players, PvP grinders, and everyday contributors whose voices aren't always heard in the larger Wayfarer conversation. The crew dives deep into: the current state of Wayfarer, how the platform has evolved since OPR and Recon, misconceptions about bans and reviewing, S2 cells and map strategy, rural gameplay challenges, the loss of Recon in Ingress, and what motivates people to keep building the map years later. The conversation also gets surprisingly philosophical with debates about natural features, waterfalls, eligibility logic, reviewer behavior, and whether Wayfarer finally feels like it's moving in the right direction again after years of uncertainty. Plus: ✅ Check out Keller's Twitch! https://www.twitch.tv/kellers_pokemon ✅ New Wayfinder Rating System discussion ✅ The future of reviewing and contributor rewards ✅ Rural vs urban gameplay perspectives ✅ One's Gotta Go: Waffle House / Taco Bell / McDonald's / Wendy's ✅ Dad Jokes (of course) ✅ Incredible Wayspots of the Week ✅ One VERY deserved Coal of the Week Show Credits Hosts: Jamal Harvey & Agent X Writer: Jamal Harvey Producer: Jamal Harvey Executive Producer: Kate Konz Show Historian: Matty G Recorded: 20 May 2026 Published: 24 May 2026 Season 5, Episode 19 Contact Us ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠wayspotters@pokemonprofessor.com⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠  Voicemail / SMS: 704-426-3710  Support the Show  Patreon: ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠patreon.com/PokemonProfessor⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠  Website: ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠wayspotters.com⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠  Follow! Instagram: ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠@wayspotterspodcast⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠ Twitter/X: ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠@wayspotters⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠ TikTok: ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠@imakewayspots⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠ YouTube: ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠@WayspottersPodcast⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠ Twitch: ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠twitch.tv/pokemonprofessornetwork⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠ Community & Friends Wayfarer Discord: ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠discord.gg/niawayfarer⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠ German Wayfarer Discord: ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠discord.gg/ThTZCZH5⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠ Facebook Group: ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠facebook.com/groups/2241761169257836⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠ Solstice:

Friendly?: A DayZ Podcast
Ep.179 Community Chronicles Vol.13 Wolf Dreams, Safe‑Zone Campers & Wifey One Tappers in DayZ

Friendly?: A DayZ Podcast

Play Episode Listen Later May 22, 2026 46:57


In this episode of Community Chronicles, Andy and Dave dive into another batch of wild, heartfelt, and downright unbelievable stories sent in by our listeners. We kick things off with Rakan's surreal dream about a wolf — a tale that somehow manages to be equal parts ominous and hilarious. From there, we move into the gritty reality of DayZ life: safe‑zone campers causing chaos, spouses accidentally (or “accidentally”) team‑killing each other, and the kind of betrayals only this game can inspire.Toma also shares a wholesome twist, recounting his unexpected encounter with a group of new German players. What starts as a tense moment quickly turns into a genuine cross‑language friendship — the kind of human connection that makes DayZ special. We round things out with stories from MrYes and SockSuck, each bringing their own flavour of madness, misfortune, and memorable survivor moments.Whether you're here for the drama, the laughs, or the strangely poetic beauty of DayZ's player‑driven chaos, this episode captures the full spectrum of what makes the community so incredible.OUR CHANNEL'S MISSIONWelcome to the essential channel for all things DayZ! We create content for anyone who loves the hardcore survival game — from fresh spawn newbies looking for a DayZ beginner guide to veteran players hungry for high‑tier PVP, base‑building strategy, and insightful DayZ news and discussions on our DayZ podcast.Our two content pillars:

Deconstructor of Fun
Shooter Monthly #7: Marathon's Collapse, Apex's Comeback, & Disney's Extraction Shooter

Deconstructor of Fun

Play Episode Listen Later May 20, 2026 53:15


Marathon's player numbers are collapsing, Apex Legends is surging again, and rumors suggest Disney may be entering the extraction shooter genre.In this episode, we break down:● Why Marathon's retention and onboarding may be fundamentally broken● Whether Bungie can still save Marathon● How Arc Raiders became the first mainstream extraction shooter hit● Why extraction shooters still struggle with accessibility● The debate around wipes, PvP pressure, and economy design● Why Apex Legends is suddenly exploding again in DAU● How Apex keeps balancing casual and hardcore players● The hidden importance of movement and traversal in shooters● Why Apex's live service design is still among the best in gaming● The rise of bots, softer matchmaking, and more accessible BR systems● Why Disney may be working on an extraction shooter● Whether sci-fi shooters are still too niche for mainstream success● Why the extraction shooter genre may still be in its early evolutionCHAPTERS:03:11 Marathon In Trouble06:30 Why Players Bounce08:23 Saving Marathon09:42 Onboarding Versus Difficulty11:08 Marketing Retention Reality15:32 Cryoarchive Endgame Explained17:01 Tarkov Side Project Reveal22:46 Arc Raiders Update Check27:21 Live Service Reengagement30:10 Why Arc Raiders Clicks31:44 Accessibility Push Needed33:23 Sandbox Health Ideas36:19 Apex Season Surge39:02 Movement and Progression42:33 Market Forces and China46:35 Bots and Softer BRs49:02 Disney Extraction Rumor50:35 Star Wars and Fortnite Link52:21 Wrapping Up

Technical Difficulties Gaming Podcast
Call of Cthulhu - The Man Who Sold The World

Technical Difficulties Gaming Podcast

Play Episode Listen Later May 20, 2026 135:48


This scenario includes themes of body horror, homicide, tobacco, drug, and alcohol use, and the scenario itself can include PVP. Listener discretion is advised.Keeper Mav leads us through another of their CoC 7E scenarios! In June of 1973, the band Ad Astra is skyrocketing off of their chart topping single and first album of the brilliance of the lead singer, Moondust, their principal lyricist and songwriter. They've toured the UK, and there's talk of a US tour after the second album. It's the morning of their biggest concert yet, at the historic Rainbow theater. But Moondust is missing. They will need to find them if they hope to continue their meteoric rise...Keeper Maverick can be found on The Old Ways Podcast and Ain't Slayed Nobody. This scenario was written by Mav and James Bunnell. This scenario, along with others written by Mav, can be found at DriveThruRPG.Mav - GMAdam - Orion, DrummerBen - North Star, Theremin...istDan - Nebula, Backup VocalsEthan - Comet, Bassist

Friendly?: A DayZ Podcast
Ep.178 1.29 BUG REPORT! Ghost Bullets, Disappearing Loot & The Hacker Crisis

Friendly?: A DayZ Podcast

Play Episode Listen Later May 15, 2026 50:24


The 1.29 update promised us a smoother, more stable Chernarus, but it has arrived with a laundry list of new issues that are testing the patience of even the most hardcore survivors. This week, Andy and Dave break down the "DayZ 1.29 Bug List" and discuss the serious implications for the game's future.We dive into the technical glitches currently plaguing the wasteland, including items mysteriously disappearing when swapped in inventories, bright "blinding" loading screens, and audio bugs where gunshot ranges aren't matching up. More importantly, we address the community's biggest outcry: the "Play Anywhere" crossplay exploit. We discuss how PC players are bypassing security to invade Xbox servers, bringing a level of hacking to console that we haven't seen since the early days of the mod.What are the developers at Bohemia Interactive doing to fix this? We look at the latest updates from the team, including the decision to cancel the immediate hotfix in favor of a longer testing period on the Experimental branch. We discuss the fallout of this decision—can the community survive a few more weeks of hacker-filled official servers, or has this update done permanent damage to the console player base?Welcome to the essential channel for all things DayZ! We create content for anyone who loves the hardcore survival game, from fresh spawn newbies looking for a DayZ beginner guide to veteran players hungry for high-tier PVP, base building strategy, and insightful DayZ news and discussions on our DayZ podcast.Our two content pillars:

The Metacast
Premium: Driving Back Catalogue, DLC, and the Long Tail

The Metacast

Play Episode Listen Later May 14, 2026 63:46


Most premium games are treated like opening-weekend businesses: if they do not spike, studios cut losses and move on. This episode challenges that instinct. Alexandra Takei, VP of Platform Revenue at Medal, sits down with Ian Fielding, CEO of Super Evil Megacorp, to discuss how studios can build durable premium games, manage back catalogs, and survive as independent AA companies in a market that increasingly punishes the middle.The conversation traces SEMC's evolution from Vainglory and Catalyst Black to its current cross-platform, IP-driven chapter with Teenage Mutant Ninja Turtles: Splintered Fate and Bloodline. Ian explains why SEMC moved away from large-scale PvP free-to-play, how it operates a fully remote mid-size studio across multiple live titles, and why proprietary tech still gives the company an edge. The core case study is TMNT: Splintered Fate, which has grown years after launch through disciplined platform expansion, meaningful DLC, free updates, cross-play, bundles, and smart use of licensed IP. The episode ultimately explores a harder question: what does it take for an independent, multi-project studio to keep games alive, grow audience over time, and avoid betting the company on one giant moonshot?We'd like to thank Overwolf for making this episode possible! Whether you're a gamer, creator, or game studio, Overwolf is the ultimate destination for integrating UGC in games! You can check out all Overwolf has to offer at https://www.overwolf.com/.If you like the episode, please help others find us by leaving a 5-star rating or review! And if you have any comments, requests, or feedback shoot us a note at podcast@naavik.co. Watch the episode: YouTube ChannelFor more episodes and details: Podcast WebsiteFree newsletter: Naavik DigestFollow us: Twitter | LinkedIn | WebsiteSound design by Gavin Mc Cabe.

Two Titans And A Hunter: A Destiny 2 Podcast
Ep.380 - Marathon Is Basically a Stand Alone Version Of Destiny 2's Gambit

Two Titans And A Hunter: A Destiny 2 Podcast

Play Episode Listen Later May 11, 2026 68:43


Join us this week as dependable Noble leaves Nitedemon and Peroty a list to discuss on the upcoming Destiny 2 update. We also discuss the recent Sony earnings call which may or may not have implications for Bungie and why are we still waiting for PvP maps!? We also go over the latest This Week in Destiny for May 7th 2026 and Peroty keeps it short and sweet with the latest copy & paste support report. Nitedemon has what's happening for week 24's rotations. Plus a few things to recommend you check out. 00:03:05 - Welcome 00:03:53 - Destiny News & DMG Tweets 00:08:51 - Dependable Noble Has A List 00:23:28 - Bungie x Sony 00:48:08 - This Week In Destiny: Renegades Rotations Week 24 00:53:13 - Update 9.5.6.3 00:54:36 - This Week At Bungie: May 7th 2026 00:55:47 - Guardian Games Emblem & AANHPI Month 00:57:20 - Patch Notes & Activities 00:59:31 - Peroty's Player Support Report 01:00:28- End of the TWAB 01:01:26 - Video Recommendations & Issues 01:06:04 - Patreon Thanks & End of the Show 01:08:44 - Fin Two Titans and a Hunter YouTube Channel Two Titans and a Hunter Twitch Two Titans and a Hunter Discord Two Titans and a Hunter - Patreon Two Titans and a Hunter Ko-Fi The100 io – GH/GD/2TAAH Group Email: twotitansandahunter@hotmail.com Two Titans and a Hunter Twitter Two Titans and a Hunter – Facebook Artwork by @Nitedemon Xbox Live: Nitedemon, & Peroty End credits theme song by Elsewhere - YouTube Channel Plus as always, thank you to Alexander at Orange Free Sounds & www.freesound.org for all the sound effects used in our podcast.  Required Stuff: Bungie - This Week at Bungie May 7th 2026 Update 9.5.6.3 Bungie - Gauntlet 2026 Link Duqk - Keplar loot Farm Location Llama - Highest DPS Renegades Edition TheBoostedEgo - Destiny Academy: Weapon Mods Duqk - How Stasis Warlock Can Make Primary Weapons Busted Chablo 91 - YouTube Channel Destiny 2 - Tier 5 Report Destiny 2 Armor 2.0 Cleaner Destiny 2 - Way Back Machine Link Twitch - GuardianDownBot Raid Checkpoints Twitch - IceBreakerCatty. Engram.Blue Link

Friendly?: A DayZ Podcast
Ep.177 THE DAYZ MOVIE MYSTERY! What Happened to the Film & What Would the Plot Even Be?

Friendly?: A DayZ Podcast

Play Episode Listen Later May 8, 2026 54:13


In 2022 and 2023, the community was buzzing with news that a DayZ movie was officially in development. Two British production companies had secured the rights, and scripts were being pitched—but since then, it's been radio silence. This week, Andy and Dave go on a search for the "missing" DayZ film. Did it get stuck in development hell, or was it quietly shelved in favor of other projects? We also take a creative turn and ask the big question: If we were the directors, how would we make a DayZ movie? Is it even possible to capture the true essence of Chernarus in a 90-minute runtime? We discuss potential plotlines—from a gritty, dialogue-heavy survival story about two strangers forced to work together, to a high-octane ensemble piece focused on a squad raid.Should the movie focus on the origin of the virus, or should it do what the game does best and just drop us into the chaos with zero explanation? We explore the unique challenges of adapting a game where the "story" is entirely player-driven and why most zombie movies fail to capture that specific DayZ feeling of dread and social tension.Welcome to the essential channel for all things DayZ! We create content for anyone who loves the hardcore survival game, from fresh spawn newbies looking for a DayZ beginner guide to veteran players hungry for high-tier PVP, base building strategy, and insightful DayZ news and discussions on our DayZ podcast.Our two content pillars:

Friendly?: A DayZ Podcast
Ep.176 WATCH YOUR STEP! The Art of Trapping in DayZ: Claymores, Loot Dumps & Our Wishlist

Friendly?: A DayZ Podcast

Play Episode Listen Later May 1, 2026 52:37


In the wasteland, the most dangerous thing isn't always the player you can see; it's the one you can't. This week, Andy and Dave dive into the lethal world of DayZ traps. We break down the current meta for keeping your base secure and your enemies on their toes, from the high-explosive impact of a well-placed Claymore to the heart-stopping click of a hidden tripwire.We discuss the difference between mechanical traps and the "psychological" ones, like the classic loot dump designed to lure greedy survivors into a sniper's funnel, and the elaborate tourist traps that turn high-traffic landmarks into death zones. We also share our personal wishlist for the future of trapping—what mechanics are we still missing to truly turn Chernarus into a house of horrors?Whether you're a master of the landmine or someone who is tired of constantly checking every doorway for a wire, this episode covers the tactical and creative side of defensive (and offensive) play.Welcome to the essential channel for all things DayZ! We create content for anyone who loves the hardcore survival game, from fresh spawn newbies looking for a DayZ beginner guide to veteran players hungry for high-tier PVP, base building strategy, and insightful DayZ news and discussions on our DayZ podcast.Our two content pillars:

SorareData Podcast
Sorare Pro WITHOUT Hot Streaks | The Shift to Pure PvP

SorareData Podcast

Play Episode Listen Later Apr 29, 2026 70:04


Is it time to separate the "grind" from the "glory"?Today, I'm putting forward a new proposal for the future of the platform: removing Hot Streaks from Sorare Pro. While streaks have become a staple of the weekly routine, there is a strong case to be made for moving them elsewhere and letting the Pro division return to what it does best—pure, unfiltered PvP competition.Instead of balancing leaderboard prizes against milestone streaks, why not let Pro be strictly about where you finish against other managers? I'm breaking down why this change might be the key to making the leaderboard experience more rewarding and the game's structure much cleaner.We'll Discuss:• Pro vs. Set: Why Hot Streaks might actually belong in Sorare Set rather than the Pro division.• The PvP Focus: Making the Pro experience strictly about the leaderboard race.• Streamlining Rewards: How removing the "streak" mechanic simplifies the path to podium prizes.• The Economic Case: Would a "Leaderboard Only" Pro model be healthier for the long-term value of your cards?The goal isn't to get rid of the fun—it's to make sure the competition is as sharp as possible.Do you think Sorare Pro would be better if we focused entirely on the leaderboard? Let's discuss in the comments.

Football Manager Therapy
FMT Episode 238: Last Minute Drama

Football Manager Therapy

Play Episode Listen Later Apr 28, 2026 43:42


On this weeks episode Jeb is BACK with Dee (check out his new single!) to discuss Last Minute Dramas inspired by the end of the National League season with Rochdale playing York in a ridiculous ending to a game and a season (with added @stuntpeggnieve ) and recall their memories in @footballmanager in games past, present and PVP.(https://www.youtube.com/watch?v=_8ixMo2L400 - The Rochdale vs York ending)(https://www.twitch.tv/fmplayoffs/clip/BoredUglyElkNerfBlueBlaster-ptPz2_bhiJWP3RFX - THAT @fmplayoffs ENDING)There's also a....checks notes hang on checks notes again A SAVE UPDATE FROM JEB?! plus an update from Dee on his crazy challenge going from Brazil to China.....VIVA LA FMT!Our links:https://linktr.ee/fmtpodhttps://twitch.tv/richowensfmhttps://twitch.tv/jebaroohttps://twitch.tv/deeboiplayshttps://twitch.tv/the_steak_bakeCupburger: ⁠https://www.cupburger.org⁠⁠#FMT #FootballManager #Football #Soccer #FM26 #FM

Analytic Dreamz: Notorious Mass Effect
"WINDROSE SALES TOP 1 MILLION UNITS IN 6 DAYS"

Analytic Dreamz: Notorious Mass Effect

Play Episode Listen Later Apr 27, 2026 12:48


Linktree: ⁠⁠https://linktr.ee/Analytic⁠⁠Join The Normandy For Ad-Free NME, Additional Bonus Audio And Visual Content For All Things Nme+! Join Here:⁠⁠ ⁠⁠https://ow.ly/msoH50WCu0K⁠⁠Analytic Dreamz breaks down Windrose, the breakout PvE survival adventure from Kraken Express that launched into Early Access on April 14, 2026. Set in an alternative Age of Piracy, this title blends survival-crafting, open-world exploration across land and sea, Soulslite combat, naval ship command, and optional co-op multiplayer for up to 8 players.In this segment, Analytic Dreamz covers the core gameplay loop: build and craft bases with multiple architectural styles, explore 3 biomes with around 30 procedural islands and 90+ hand-crafted points of interest, command one of 3 playable ships in arcade-style naval combat that seamlessly transitions to boarding and melee, and engage in stamina-based Soulslite fights against wildlife, undead, rival pirates, and bosses. Progression includes character stats, talent trees, ship upgrades, and buff systems from food and potions, all without item durability for enhanced quality of life.Analytic Dreamz examines the explosive launch metrics: over 1 million copies sold in approximately 5-6 days, day-one peaks near 69,000 concurrent players, an all-time high of 222,134, and sustained counts above 60,000-100,000. The game achieved Very Positive Steam reviews around 88-90%, strong pre-launch momentum with 1M+ wishlists, and favorable comparisons to Valheim and Assassin's Creed IV: Black Flag as the pirate survival experience fans have been waiting for. Early Access currently features a central hub in Tortuga, faction reputation, NPC workers, dedicated or self-hosted servers, and full solo playability, with developers actively addressing co-op connectivity and balance through hotfixes.This in-depth analysis explores Windrose's hybrid procedural and hand-crafted world, development pivot from a PvP-focused concept, technical performance, community reception, and future roadmap spanning 1.5-2.5 years with significant content expansion planned. Analytic Dreamz delivers a comprehensive, no-nonsense look at why this debut title from a 60-person studio has captured massive attention in the survival genre.Privacy & Opt-Out: https://redcircle.com/privacy

Friendly?: A DayZ Podcast
Ep.175 IF WE STARTED AGAIN... Everything We Wish We Knew When We First Spawned in DayZ

Friendly?: A DayZ Podcast

Play Episode Listen Later Apr 24, 2026 49:30


We've all been there—standing on the beach, starving, freezing, and wondering why on earth we can't find a single can of beans. This week on the DayZ Podcast, Andy and Dave take a trip down memory lane to discuss the essential lessons they learned the hard way. We're breaking down the fundamental knowledge that transforms a "freshie" into a survivor, from the tools you can't live without to the mechanics the game never bothers to explain.We dive deep into the absolute necessity of iZurvive and how to use it without ruining the sense of discovery. We discuss the steep learning curve of fighting the Infected, including why you should stop running and start blocking, the power of stealth kills, and how to manage a horde without wasting a single bullet. From finding your first source of clean water to understanding why you should never, ever eat with bloody hands, we cover the "golden rules" of the apocalypse.Whether you're a brand new player who just bought the game in the 1.29 update or a veteran looking to see how your early struggles compare to ours, this episode is packed with practical advice and a healthy dose of "what was I thinking?" nostalgia.Welcome to the essential channel for all things DayZ! We create content for anyone who loves the hardcore survival game, from fresh spawn newbies looking for a DayZ beginner guide to veteran players hungry for high-tier PVP, base building strategy, and insightful DayZ news and discussions on our DayZ podcast.Our two content pillars:

All You Can Geek
Pragmata Makes You Want to Have Kids - AYCG Gamecast #793

All You Can Geek

Play Episode Listen Later Apr 23, 2026 39:33


We're back from a small hiatus and we mostly talk about what we've been up to, with Pragmata, Crimson Desert, and Borderlands 4 being the prominent games. the He-Man game was delayed into summer, Microsoft drops Game Pass pricing while taking away Call of Duty from being a day one game available on the service. Marvel Rivals is expanding their future and introducing non-PVP modes for the game for players to enjoy. Marathon is slowly sliding into dangerous daily user territor while Starfield tops the chart for its PS5 release. Pragmata manages to sell one million units in two days. #pragmata #crimsondesert #borderlands #xbox #gamepass #marvelrivals #marathon #capcom #microsoft #videogames #allyoucangeek #aycg #podcast

Gaming Podcast » Podcast Feed
Episode 778: Half Time

Gaming Podcast » Podcast Feed

Play Episode Listen Later Apr 21, 2026 30:31


This episode is only 30 minutes, as not much is going on. The guys react to CCP adding a non-PvP zone to EVE Online, Shuhei Yoshida saying Jim Ryan fired him because he didn’t listen to him, and the Slay the Spire 2 dev rejecting the concept of deadlines. Let us know what you think.The post Episode 778: Half Time first appeared on .

Videogame Roundtable
Episode 611: Half Time

Videogame Roundtable

Play Episode Listen Later Apr 21, 2026 30:31


This episode is only 30 minutes, as not much is going on. The guys react to CCP adding a non-PvP zone to EVE Online, Shuhei Yoshida saying Jim Ryan fired him because he didn't listen to him, and the Slay the Spire 2 dev rejecting the concept of deadlines. Let us know what you think.

Friendly?: A DayZ Podcast
Ep.174 1.29 CROSSPLAY DISASTER! PC Hackers Flooding Xbox Servers & The Future of Console Security

Friendly?: A DayZ Podcast

Play Episode Listen Later Apr 17, 2026 58:40


The DayZ 1.29 update is officially here, and while there are plenty of fixes and additions to discuss, one major feature has completely overshadowed the rest: Crossplay between Xbox and PC. What was supposed to be a win for the community has quickly turned into a crisis, as console servers are reportedly being flooded by PC hackers using third-party software that console players simply cannot defend against.This week, Andy and Dave tackle the fallout. We look at the reports of "magic bullets," speed hacks, and ESP invading the once-secure console environment. We ask the hard questions: What are Bohemia Interactive and the DayZ Team going to do to protect the console player base? Is the current anti-cheat up to the task of a cross-platform environment, or has this update broken the game for Xbox survivors?We also dive into the other 1.29 patch notes, including weapon balances and map changes, but the focus remains on the security of the wasteland. If you've been affected by the recent wave of hackers or are worried about your home server, this is an episode you can't afford to miss.Welcome to the essential channel for all things DayZ! We create content for anyone who loves the hardcore survival game, from fresh spawn newbies looking for a DayZ beginner guide to veteran players hungry for high-tier PVP, base building strategy, and insightful DayZ news and discussions on our DayZ podcast.Our two content pillars:

The Betting Startups Podcast
Ep. 206: The journey scaling to 250 million games played w/ Jason White from TallyUp

The Betting Startups Podcast

Play Episode Listen Later Apr 14, 2026 46:59


Ep. 206 features Jason White, founder of TallyUp, a free-to-play global game show platform blending casual gaming, wagering mechanics, and the attention economy.   Hear them discuss: The TallyUp concept: a free-to-play, ad-supported PVP gaming platform where players can win real money without risking their own capital How exponential growth mechanics (inspired by childhood ping pong bets) shaped the core gameplay model Building simple, “unbeatable” games that balance skill and chance while preventing bots and ensuring fairness Why TallyUp sits at the intersection of casual gaming, gamified marketing, and betting-adjacent experiences Solving the “CAC bloodbath” in real-money gaming with a low-cost, global user acquisition strategy The power of the attention economy and why attention, not money, is the true base currency Launching real-money wagering in ~100 countries and what this unlocks for monetization and scale The hybrid model: free global game show + optional real-money skill wagering B2B opportunities through branded tournaments for companies like Uber or Airbnb How TallyUp enables large-scale, global competitions with real engagement (vs. traditional giveaways or sweepstakes) Lessons from failure, rebuilding, and the importance of patience and perseverance as a founder Fundraising journey: from seed round to preparing for a $10M Series A   SBC Americas First Pitch is back in Fort Lauderdale (June 9–11), bringing together some of the most exciting companies in real money gaming for a chance to win an exclusive prize package valued at $100,000. Applications are now open. Submit your application before April 17th using this link: https://sbcevents.com/sbc-summit-americas/first-pitch/   Catch the video version of this episode here.   Learn more

Sae Bae Cast
Vador - The PvP Coffer: A Solution to Fixing the Wilderness for All Players | Sae Bae Cast 279

Sae Bae Cast

Play Episode Listen Later Apr 13, 2026 107:17


Subscribe here: https://creators.spotify.com/pod/show/saeder/subscribe to access this episode & all exclusive Sae Bae Casts! Sae Bae Merch: https://sae-bae-shop.fourthwall.com Vador is an OSRS player with a similar passion as I in creating a more vibrant wilderness--giving all players incentive to engage in PvP, with the same high-risk, high-reward nature!

Friendly?: A DayZ Podcast
Ep.173 DAYZ 2 IS REAL? Everything We Know About the New Trademark Filing & The Future of Survival

Friendly?: A DayZ Podcast

Play Episode Listen Later Apr 10, 2026 49:52


The news we've all been waiting for has finally arrived. This week, Andy and Dave dive deep into the recent discovery of a DayZ 2 trademark filing with the EUIPO. Is this the definitive confirmation of a sequel, or is Bohemia Interactive just protecting their intellectual property? We break down the legal filing and what it means for the future of the survival genre.We explore the burning questions: What does a sequel actually need to be successful? How long will the development cycle realistically take? And most importantly, what happens to the thousands of hours we've spent in the current version of Chernarus? We discuss the potential for a new engine, improved physics, and the features that are "must-haves" for a true next-gen survival experience.From release window speculation to our personal wishlist for a sequel, this is everything we know so far about the potential birth of DayZ 2.*** OUR CHANNEL'S MISSION (For the Algorithm & All DayZ Fans) ***Welcome to the essential channel for all things DayZ! We create content for anyone who loves the hardcore survival game, from fresh spawn newbies looking for a DayZ beginner guide to veteran players hungry for high-tier PVP, base building strategy, and insightful DayZ news and discussions on our DayZ podcast.Our two content pillars:

Two Titans And A Hunter: A Destiny 2 Podcast
Ep.375 - Come Play Guardian Games Rushdown! - Not a Tooltip In Sight

Two Titans And A Hunter: A Destiny 2 Podcast

Play Episode Listen Later Apr 6, 2026 92:29


Join us this week as Donny and Noble did, as we discuss more Guardian Games 2026 and what we're enjoying. We also discuss the upcoming Iron Banner and lack of info of the returning signature PvP event. And we reply to DMG's tweet asking about Gambit weapons and what we would like to see for the game mode. We've also got the info for This Week in Destiny for April 2nd 2026 and Update 9.5.6.1, and Peroty's latest player support report. Nitedemon has what's happening next week and we have a few video recommendations. 00:03:30 - Welcome 00:06:04 - How's Your Guardian Games Going? 00:23:32 - Update 9.5.6.1 00:26:00 - I Hate April 1st Repeated Jokes 00:28:58 - This Week At Bungie: April 2nd 2026 00:29:53 - Guardian Games Update 00:36:12 - New Community Challenge 00:40:23 - Stress Awareness Month 00:42:55 - Upcoming Events 00:46:31 - This Week In Destiny: Renegades Rotations Week 19 00:51:58 - Iron Banner Discussion 00:58:09 - Peroty's Player Support Report 01:00:09 - End of the TWAB 01:03:28 - DMG Tweet/Gambit Discussion 01:25:06 - Video Recommendations 01:28:40 - Patreon Thanks & End of the Show 01:32:30 - Fin Two Titans and a Hunter YouTube Channel Two Titans and a Hunter Twitch Two Titans and a Hunter Discord Two Titans and a Hunter - Patreon Two Titans and a Hunter Ko-Fi The100 io – GH/GD/2TAAH Group Email: twotitansandahunter@hotmail.com Two Titans and a Hunter Twitter Two Titans and a Hunter – Facebook Artwork by @Nitedemon Xbox Live: Nitedemon, & Peroty End credits theme song by Elsewhere - YouTube Channel Plus as always, thank you to Alexander at Orange Free Sounds & www.freesound.org for all the sound effects used in our podcast.  Required Stuff: Bungie - This Week at Bungie April 2nd 2026 Bungie - Update 9.5.6.1 Bungie - Community Emblem Guide Bungie - Guardian Games 2026 Press Kit Llama - All Guardian Games 2026 God Rolls Llama - All Guardian Games 2026 God Rolls 2TAAH - Renegades Iron Banner Guide Mactics - Trying Destiny Again? Try This Build Aegis - Everything You Need To Know About Destiny 2 LFG GodrollTV - Destiny 2 Weapon Database Destiny 2 - Tier 5 Report Destiny 2 Armor 2.0 Cleaner Destiny 2 - Way Back Machine Link Twitch - GuardianDownBot Raid Checkpoints Twitch - IceBreakerCatty. Engram.Blue Link  

Talking Trek: Star Trek Fleet Command
Talking Trek Fireside Chat: Cast Takeover, PVP Banding, Incursions & Crew Strategy

Talking Trek: Star Trek Fleet Command

Play Episode Listen Later Apr 4, 2026 170:07


Tonight's Talking Trek takes a different shape with a true fireside chat cast takeover as the crew steps in for a relaxed, wide-ranging conversation without DJz and Griffin at the helm. What starts as a casual hangout quickly turns into a deep dive on PVP banding changes, incursions, alliance support, and whether STFC's current combat structure actually rewards the right kind of gameplay. The panel explores everything from possible instanced PVP systems and event redesign ideas to War Room progression, warmonger research, and how players at different ops levels experience the game very differently. As the conversation evolves, the episode shifts into strategy mode with practical talk around battle logs, Apex Barrier, Apex Shred, officer choices, and progression planning for players trying to squeeze more value out of their account decisions. This one has the feel of a late-night Trek lounge mixed with a mechanics workshop: funny, thoughtful, occasionally chaotic, and full of the kind of player-driven discussion that makes the Talking Trek community special. #StarTrekFleetCommand #STFC #TalkingTrek #Incursions #PVP #StarTrekGaming #MobileGaming   00:00 Cast takeover begins without DJz and Griffin 05:00 Maintenance update and when the PVP banding change actually starts 13:05 Debating whether tighter PVP ranges would help or hurt the game 18:17 Thunderdome-style instanced PVP systems for incursions 24:20 Alliance support, ship imbalance, and the reality of high-end combat 30:00 War Room progression, tactical warmonger research, and limited-life primes 39:00 Why players believe Scopely is still adjusting incursions and watching feedback 49:26 Solo armada meta predictions and cloaked hit-and-run strategies 55:17 A Kobayashi Maru-style event idea with brutal but meaningful rewards 01:03:00 One last warning before maintenance locks in the new banding rules 01:14:25 Why raw ops level alone does not tell the full PVP story 01:24:49 Game design chaos, account progression, and rebuilding systems over time 01:34:04 Mobile lag, touch controls, and why phone players feel pain faster 01:45:06 Apex Shred explained: what it is and why it matters 01:53:57 Why Apex Barrier scaling makes long fights dramatically harder 02:00:00 Reading battle logs correctly when officer abilities do not display cleanly 02:09:56 Picard vs. Harrison for long-term account growth 02:19:29 Why stopping at tier four can be smarter than maxing officers early 02:29:28 Relativity, hostile scaling, and practical ship advice for ops 67 players 02:44:23 Final officer recommendations and choosing immediate gains vs long-term value

Friendly?: A DayZ Podcast
Ep.172 BUSKING & BROADCASTING! An Interview with MistaHanMan: London Streets to DayZ Streams

Friendly?: A DayZ Podcast

Play Episode Listen Later Apr 3, 2026 110:58


This week on the DayZ Podcast, we sit down with a man who truly lives a double life: MistaHanMan! From the rugged landscapes of Scotland to the bustling streets of London, Han has a story unlike any other in the community.We dive into how he earns his living as a professional busker and gigging guitarist, providing a fascinating look at the life of a traveling musician in the big city. But when the guitar case closes, the PC turns on. Han takes us through his daily routine of streaming DayZ during the day before heading out to perform, discussing how he balances the creative energy of live music with the high-stakes survival of the apocalypse.

Countdown To Classic - A World Of Warcraft Classic Podcast

Josh and the guild get together to discuss the first month of TBC Anniversary. Then Marcus joins to discuss Blizzard's approach to PvP ratings.Month One - 3:35PvP - 3:16:20Buy Josh a beer & help keep Countdown on the airwaves over at Patreon here: https://www.patreon.com/joshcorbett Or if subscriptions aren't your thing, support Josh & Countdown by shouting him a one time beer here: https://ko-fi.com/countdowntoclassicCheck out Josh on YouTube for gameplay streams and live podcast recordings here:https://twitch.tv/countdownpodshttps://www.youtube.com/@countdowntoclassicJoin the Countdown To Classic discord here: https://discord.gg/83thqw2fBwListen To Josh & Jason's short lived rockumentary podcast, 'Best.Album.Ever' here: https://www.spreaker.com/podcast/best-album-ever--6195482Check out Josh's hilarious movie podcast here: https://open.spotify.com/show/469qUDnQHBkCogdjZyFUjb?si=jNgDTiEnSvKBbZuNz2xcxw