POPULARITY
Categories
The hype train for DayZ's upcoming desert expansion is officially moving, but is Bohemia Interactive on track or headed for a derailment? This week, Andy and Dave dive into the upcoming DayZ Badlands DLC and focus entirely on how BI needs to engage with content creators and the community to make this launch a success.We look back at the Frostline release on Sakhal to analyze what worked and what didn't. Are the developers at risk of making the classic mistake of overhyping the terrain too early, leaving players burnt out by the time we actually get to drop into Nasdara? We debate the best ways to keep the community engaged without spoiling the mystery of the new map's extreme heat mechanics and scarce water resources.We also tackle the controversial topic of key distribution. Instead of just handing early access keys exclusively to massive streamers, we pitch a better alternative: Could an in-game, cross-platform treasure hunt be a fairer, more exciting way to distribute beta keys to the wider community? From marketing strategies to creator engagement, we break down exactly how BI can ensure the biggest map in official DayZ history gets the launch it deserves.Welcome to your central hub for everything related to the unforgiving universe of DayZ. We are here to guide you through the shifting metas, tactics, and survival strategies required to stay alive. Whether you're a fresh-faced fresh spawn searching for a DayZ beginner guide, or a hardcore veteran player looking for elite PVP tips, base building meta updates, or breaking DayZ news, our content has you covered.What you'll find on our channel:
This week we talk about the current PVP event, this year's summer sweep-up, and we do a Q&A.Use code "BUNE20" for 20% off your order from https://mitchiefox.com! Episode 6 of Michelle's GM series: https://youtu.be/iCbKp7Bp-ew?si=gAe668HY5X4H1MGrEPISODE TIME STAMPS00:00 Intro & personal/community updates15:00 Deadman Allstars is live now!24:24 Dragonwilds release date27:00 Upcoming updates 28:46 Summer Sweep-up1:45:51 Q&A2:02:51 OutroEpisode notes:https://secure.runescape.com/m=news/a=97/deadman-all-stars-season-3-launch?oldschool=1https://secure.runescape.com/m=news/a=97/runescape-dragonwilds-launches-september-15th-2026-on-pc-switch-2-ps5--xbox?oldschool=1https://secure.runescape.com/m=news/a=97/game-status-information-centre?oldschool=1https://secure.runescape.com/m=news/a=97/summer-sweep-up-2026?oldschool=1Support the podcast on Patreon: https://www.patreon.com/bunebapeWatch live on Twitch: https://www.twitch.tv/bunebapeWatch live on YouTube: https://www.youtube.com/@BuneBape/streamsCheck out our side channel for variety games: https://www.youtube.com/@SmallBapeWatch Rob live on Twitch: https://www.twitch.tv/smallbapeJoin Our Community Discord at: https://discord.gg/bunebapeHelp buy cosplay supplies: https://throne.com/bunebapeDid you enjoy the content or have any questions? Let us know by commenting and check out more content you might enjoy at the links below.Podcast: open.spotify.com/show/4B3zj5EwqpatWmUre5wV6V?si=HfDE6IY5SqWLjlmdsJyXKQInstagram: instagram.com/bunebapeTwitter: twitter.com/bunebapeosrsTikTok: tiktok.com/@bunebapeosrsMerch: bunebape.comBusiness Inquiries:Bunebape@gmail.comTags:#osrs #oldschoolrunescape #osrspodcast #bunebape #runescapepodcast #podcast
Episodio 121 de En Ocasiones Veo Fraudes, el pódcast de FACUA. En el editorial, Rubén Sánchez te cuenta acerca de la dejación de funciones de las administraciones con respecto a las alertas alimentarias y de la necesidad de reformar la legislación para proteger mejor a los consumidores. Los tres temas de actualidad: denunciamos a Viagogo por imponer tasas abusivas a tanto a los compradores como a los vendedores que hacen uso de la plataforma; la subida mensual de la luz unida al fin de las rebajas de impuestos provocan que el usuario medio con tarifa semirregulada PVP pague casi 15 euros más en la factura de mayo; y criticamos la escasa cuantía de las multas que se imponen a lo festivales de música por cometer fraudes a los consumidores. En Terror en el supermercado, David Ávila te cuenta la multa del Ministerio de Consumo a Mercadona por información engañosa en sus tortillas 51% de avena. En Te Ayudamos, Keka Sánchez te informa sobre cómo debe actuar si debes hacer un ingreso con un cheque. En Te puede pasar a ti te contamos el caso de Macarena, a quien hemos logrado que Renfe le devuelva el precio de un billete Zaragoza-Barcelona que realizó sin aire acondicionado en pleno mes de julio.
00:00:00 Intro00:04:40 Destiny 2 D3 Drama and The Updates00:27:29 Wolverine Gameplay - PlayStation State of Play00:39:00 Marvel Tokon Fighting Souls00:43:30 Rayman Legends Retold00:45:30 Bancho the Chef Sushi Cooking Game00:47:00 Kemuri Co-Op PVE00:48:30 Tomb Raider: Legacy of Atlantis00:51:30 The Lost Wild Survival Horror00:53:00 Phantom Blade Zero00:54:40 No Rest for the Wicked PS500:55:50 Onimusha: Way of the Sword and Demo00:58:30 Silent Hill Townfall01:01:40 Stuntman01:04:00 Until Dawn 201:05:00 God of War Laufey01:26:00 Marathon Season 2 Night and PVP-lite01:42:00 007 First LightFind all of the DCP Members on Twitter: @teft | @TheBriarRabbit | @myelingames | @Mrs5oooWattsArt by Ash: @AR_McDSocial Media and Twitch Management by Mr_Ar3s: @Mr_Ar3s
Why does it feel like major DayZ updates are arriving with more game-breaking bugs than actual features? This week on the DayZ Podcast, Andy and Dave take an analytical look at the DayZ Experimental branch. We explore the fundamental reason this testing ground exists and ask the difficult questions: Is Bohemia Interactive actually using it to its full potential, or has it just become a glorified preview build?We pull back the curtain on the software development pipeline to look at why BI keeps pushing versions to the stable branch without thorough UAT (User Acceptance Testing). Pulling from our own professional backgrounds—Andy's expertise in IT systems and infrastructure, and Dave's real-world experience in automotive quality and car testing—we break down where the QA process is fundamentally failing. From the recent 1.29 crossplay hacker exploits to vanishing inventory items, we examine the real-world implications these oversight failures have on the player community.Finally, we brainstorm how Bohemia can make Experimental great again. We discuss how to gamify the bug-hunting process, the types of incentives (like exclusive cosmetics or community recognition) that would actually get veterans to stress-test the builds, and how proper feedback loops could save Chernarus from the next broken patch.This channel is your ultimate command center for everything happening in the brutal world of DayZ. Our goal is to break down the mechanics, strategies, and updates that define this hardcore survival game. Whether you are a total fresh spawn hunting for a comprehensive DayZ beginner guide, or a seasoned veteran player looking for high-tier PVP breakdowns, base building blueprints, or deep dives into the latest DayZ news, you're in the right place.What we bring to the community:
We played a special live episode of Dragon Games on stage at TwitchCon 2025—and after a brutal tech fail, we salvaged what we could with the original stage audio plus photos (and a little bonus phone footage at the end). It's a PvP arena showdown where the audience rolls for random effects… and things get wild fast.Dragon Games is a live Dungeons & Dragons TTRPG competition. Players are placed in a fictional arena and pitted against each other in gladiatorial-style entertainment for the crowd. It's a mix of a Competition Reality Show with the Roman Colosseum and the Hunger Games, set in the D&D world with 5e gameplay mechanics. Players: @3llebelle @TheThormungandr @Ashlinaa @MikeTheQuad Dungeon Master: @SteveSaylor SPECIAL GUEST PRESENTER: @gamingwithtrashh Follow us online:WEBSITE: https://www.dungeonsanddisableds.com TWITTER: http://twitter.com/dndisabledsTWITCH: http://twitch.tv/stevesaylorINSTAGRAM: http://instagram.com/dndisabledsTIKTOK: https://tiktok.com/@dndisableds #dnd #twitch #competition
BartKurd engages in PVP, Rafael doesn't do that, and don't put Samson in your pocket.
Recorded: 03rd June 2026Cal and Dan talk about the Playstation State of Play 2026 event...James Bond: First Light...Spider-Noir...and MORE!!!━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━★ Music by PoundSound - https://www.poundsound.uk/★ Ad roll music by Harris Heller - streambeats.com★ Website: http://www.podcastvsplayer.com★ Get your Podcast vs Player merch: http://rdbl.co/2FV9gQq★ Subscribe: http://bit.ly/2FgOVUO★ Subscribe on Spotify: https://spoti.fi/2Intg0f★ Subscribe on RadioPublic: https://bit.ly/2GJAuMV★ Subscribe on iTunes: https://apple.co/2FS55rg★ Subscribe on CastBox: http://bit.ly/2tgG0AZAbout Podcast vs Player: Podcast vs Player is the brainchild of mindless fools, set on giving the world podcasts and videos; whether they want them or not.
Voodoo wasn't supposed to be making this kind of money. For years their entire portfolio sat at sub-$100K/day games — Mob Control, Cap Heroes, the usual hyper-casual treadmill. Then something switched in early 2026 and now they're suddenly running at $1M/day in IAP across the portfolio. The flag-bearer for the new era is Marble Sort.We dig into Marble Sort by Voodoo — a sort-category puzzler that scaled from launch in February to $200K/day in IAP plus $52K/day in ad revenue by March. The conversation covers the sorter-category explosion (Pixel Flow's Scopely acquisition for close to $1B set the precedent), the 800-1,100 creatives running on AppLovin and what they tell us about Voodoo's creative production discipline, the level-design and APS-curve methodology that Tripledot-style studios actually use, why this game could be just a mini-game inside Royal Match (and why that matters), and the bigger story underneath: Voodoo just launched a mid-core PvP studio led by ex-Kameli Games French founders, signaling a serious IPO push in the next 1-2 years.If you want to understand the Voodoo renaissance — or just figure out why Jakub keeps insisting "the sort category is the new hot shit" — this is the episode.━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━⏱️ TIMESTAMPS00:00 Cold open — Voodoo is suddenly doing $1M/day in IAP02:24 The sorter category is the new hot shit (and why)05:36 The Voodoo portfolio renaissance — Castle Clashers + Marble Sort08:56 Walking the game — sorting mechanics, level curve, no live-ops yet13:40 The level design metrics — APS curve, booster win ratio17:38 32% ad revenue + $52K/day = roughly $250K/day total19:59 800-1,100 creatives in 30 days — AI + gameplay + AppLovin altered videos28:33 Voodoo's new mid-core PvP studio + the IPO setup--------------------------------------PVX Partners offers non-dilutive funding for game developers.Go to: https://pvxpartners.com/They can help you access the most effective form of growth capital once you have the metrics to back it.- Scale fast- Keep your shares- Drawdown only as needed- Have PvX take downside risk alongside you+ Work with a team entirely made up of ex-gaming operators and investors---------------------------------------For an ever-growing number of game developers, this means that now is the perfect time to invest in monetizing direct-to-consumer at scale.Our sponsor FastSpring:Has delivered D2C at scale for over 20 yearsThey power top mobile publishers around the worldLaunch a new webstore, replace an existing D2C vendor, or add a redundant D2C vendor at fastspring.gg.---------------------------------------This is no BS gaming podcast 2.5 gamers session. Sharing actionable insights, dropping knowledge from our day-to-day User Acquisition, Game Design, and Ad monetization jobs. We are definitely not discussing the latest industry news, but having so much fun! Let's not forget this is a 4 a.m. conference discussion vibe, so let's not take it too seriously.Panelists: Jakub Remiar, Felix Braberg, Matej LancaricPodcast: Join our slack channel here: https://join.slack.com/t/two-and-half-gamers/shared_invite/zt-3bckldvr8-8PXvzciMWdheOzED9hq0SAChapters---------------------------------------Matej LancaricUser Acquisition & Creatives Consultanthttps://lancaric.meFelix BrabergAd monetization consultanthttps://www.felixbraberg.comJakub RemiarGame design consultanthttps://www.linkedin.com/in/jakubremiar---------------------------------------Please share the podcast with your industry friends, dogs & cats. Especially cats! They love it!Hit the Subscribe button on YouTube, Spotify, and Apple!Please share feedback and comments - matej@lancaric.me
This week on the DayZ Podcast, we are joined by a true legend of the community: Ceremor! If you've been around the wasteland for a while, you know him for his unpredictable, chaotic, and brilliant approach to the game.We take a trip down memory lane to discuss his first interactions with the original Arma 2 DayZ Mod and get his unfiltered thoughts on the state of the game today. Ceremor doesn't hold back as we dive into his deep dislike for base building and why he thinks the mechanics have shifted the game away from its true survival roots. Plus, we get a fascinating behind-the-scenes look at the origin of his famous in-game persona—how it started, what inspired it, and how he uses it to strike fear into other survivors.To wrap it all up, Ceremor delivers an essential "Just the Tip" survival nugget and helps us break down our choice for Video of the Week!Ceremor Links:https://www.twitch.tv/ceremorhttps://blog.naver.com/thomasgoldand5ninja/120189634285If you live and breathe DayZ, you've found your new home. This channel is dedicated to exploring every corner of the ultimate survival game. Whether you are a brand new player searching for a DayZ beginner guide to make it off the coast, or a seasoned veteran looking for high-tier PVP, complex base building tactics, or breaking DayZ news, we've got you covered.Here is what you can expect from us:
En esta cápsula drop de hoy, viernes 29 de mayo de 2026, en un programa grabado en la montaña, mientras pruebo la Lowa Skyterra te hablo de mis sensaciones un este modelo alpino, consistente y estructrado.Una zapatilla que me está gustando especialmente para larga distancia, donde -en este caso- priorizo la seguridad y protección a la velocidad.Caractarísticas:-suela Vibram Megagrip con tacos de 4'5mm.-367 g en número 44-drop 6mm (pefil oficial 27/33)-plantilla extraíble Ortholite de 33 g y 5mm. de grosor-PVP 170€Contacto:juan@ellaboratoriodejuan.com
G'day battlers, and welcome to the G'day Battlers Podcast! In this episode, @debbiepebble and @PvPSteve recap the 2026 Melbourne Regional Championships, as well as a quick recap of the last two months of PvP! Follow us on X: https://x.com/GdayBattlers Subscribe on YouTube: @GdayBattlers
Demetrick, Dr. Corey Petty, and Jesse are joined by founder and investor Joe for a conversation that cuts through sixteen years of crypto noise with one provocative thesis: crypto is only about trading.Joe walks the guys through all five hype cycles, from Silk Road to Mt. Gox to the 2017 ICO mania to NFTs to today, and shows how the top of every cycle has been defined by a single dominant trading narrative. Everything else, he argues, is undercurrent. The conversation traces how he arrived at this conclusion after the chaos of ETHDenver 2023 sent him back to first principles, including the poker code buried in the original Bitcoin commit.From there the guys get into where the next hype cycle is forming. Joe demos a tap trading app he is building that strips away every chart, button, and knob until trading feels closer to a mobile game than a Bloomberg terminal. Green for good, red for bad, prediction markets baked in. The crew riffs on PVP tournaments, head to head trading streams on Twitch and Kick, and why apps optimized for volatility win when traditional markets get quiet.Plus: Anatoly's legendary bag working of Hyperliquid on Solana, why a normal person will never love a candlestick chart, and Corey announces he is winding down Archivist and open sourcing the IP.Drop questions in the YouTube comments. Join the Discord. The Pope conversation got pushed to next week.
The latest Sea of Thieves update introduces Last Ship Standing, an intense six-Sloop battle royale mode in the Sea of the Damned featuring shrinking boundaries, custom arena environments, and placement-based Allegiance rewards. Alongside this major PvP addition, the developers have addressed player feedback by replacing the blinding red edge-of-map effects with a cleaner greyscale tint, doubling Reaper's Chest rewards to 20 Doubloons, and moving Duke and Larinna's markets back to a monthly restocking cadence to better match player earning rates. The patch also delivers essential game health improvements, resolving item desynchronization bugs in supply barrels and officially clearing out a glitch that accidentally spawned a prototype "Silence Ball" cursed cannonball across the outpost islands. Links: Twitch Drops - https://x.com/SeaOfThieves/status/2052674937526108547?s=20 Patch Notes - https://www.seaofthieves.com/release-notes/3.7.2 May Dev Update - https://www.youtube.com/watch?v=LsbgeJ4DCKk Support*: https://www.patreon.com/keelhauledpodcast *Currently Paused for new support* Contact Info: Bluesky: https://bsky.app/profile/captlogun.bsky.social Email: Captlogun@gmail.com Twitter: https://twitter.com/capt_logun Twitch: https://www.twitch.tv/capt_logun Gamertag: CaptainLogun Community: Keelhauled Podcast Discord: https://discord.gg/5VRabwR Other Places to Listen: iTunes: https://itunes.apple.com/us/podcast/keelhauled-a-sea-of-thieves-podcast/id1351615675?mt=2 Spotify: https://open.spotify.com/show/2BrEqA6prz6t31wlFgaWaS Merch: Teespring: https://teespring.com/stores/keelhauled-podcast
This week Jamal is joined by special guest host Agent X as Chris is out this week, and the timing could not have been crazier. Just hours before recording, Niantic dropped a massive new Wayfinder rating system announcement that could completely reshape the future of reviewing, submissions, contributor rewards, and Wayfarer progression. Joining the roundtable are community members JQN, Keller, and Winston representing longtime Ingress veterans, newer Wayfarers, rural players, PvP grinders, and everyday contributors whose voices aren't always heard in the larger Wayfarer conversation. The crew dives deep into: the current state of Wayfarer, how the platform has evolved since OPR and Recon, misconceptions about bans and reviewing, S2 cells and map strategy, rural gameplay challenges, the loss of Recon in Ingress, and what motivates people to keep building the map years later. The conversation also gets surprisingly philosophical with debates about natural features, waterfalls, eligibility logic, reviewer behavior, and whether Wayfarer finally feels like it's moving in the right direction again after years of uncertainty. Plus: ✅ Check out Keller's Twitch! https://www.twitch.tv/kellers_pokemon ✅ New Wayfinder Rating System discussion ✅ The future of reviewing and contributor rewards ✅ Rural vs urban gameplay perspectives ✅ One's Gotta Go: Waffle House / Taco Bell / McDonald's / Wendy's ✅ Dad Jokes (of course) ✅ Incredible Wayspots of the Week ✅ One VERY deserved Coal of the Week Show Credits Hosts: Jamal Harvey & Agent X Writer: Jamal Harvey Producer: Jamal Harvey Executive Producer: Kate Konz Show Historian: Matty G Recorded: 20 May 2026 Published: 24 May 2026 Season 5, Episode 19 Contact Us wayspotters@pokemonprofessor.com Voicemail / SMS: 704-426-3710 Support the Show Patreon: patreon.com/PokemonProfessor Website: wayspotters.com Follow! Instagram: @wayspotterspodcast Twitter/X: @wayspotters TikTok: @imakewayspots YouTube: @WayspottersPodcast Twitch: twitch.tv/pokemonprofessornetwork Community & Friends Wayfarer Discord: discord.gg/niawayfarer German Wayfarer Discord: discord.gg/ThTZCZH5 Facebook Group: facebook.com/groups/2241761169257836 Solstice:
In this episode of Community Chronicles, Andy and Dave dive into another batch of wild, heartfelt, and downright unbelievable stories sent in by our listeners. We kick things off with Rakan's surreal dream about a wolf — a tale that somehow manages to be equal parts ominous and hilarious. From there, we move into the gritty reality of DayZ life: safe‑zone campers causing chaos, spouses accidentally (or “accidentally”) team‑killing each other, and the kind of betrayals only this game can inspire.Toma also shares a wholesome twist, recounting his unexpected encounter with a group of new German players. What starts as a tense moment quickly turns into a genuine cross‑language friendship — the kind of human connection that makes DayZ special. We round things out with stories from MrYes and SockSuck, each bringing their own flavour of madness, misfortune, and memorable survivor moments.Whether you're here for the drama, the laughs, or the strangely poetic beauty of DayZ's player‑driven chaos, this episode captures the full spectrum of what makes the community so incredible.OUR CHANNEL'S MISSIONWelcome to the essential channel for all things DayZ! We create content for anyone who loves the hardcore survival game — from fresh spawn newbies looking for a DayZ beginner guide to veteran players hungry for high‑tier PVP, base‑building strategy, and insightful DayZ news and discussions on our DayZ podcast.Our two content pillars:
Marathon's player numbers are collapsing, Apex Legends is surging again, and rumors suggest Disney may be entering the extraction shooter genre.In this episode, we break down:● Why Marathon's retention and onboarding may be fundamentally broken● Whether Bungie can still save Marathon● How Arc Raiders became the first mainstream extraction shooter hit● Why extraction shooters still struggle with accessibility● The debate around wipes, PvP pressure, and economy design● Why Apex Legends is suddenly exploding again in DAU● How Apex keeps balancing casual and hardcore players● The hidden importance of movement and traversal in shooters● Why Apex's live service design is still among the best in gaming● The rise of bots, softer matchmaking, and more accessible BR systems● Why Disney may be working on an extraction shooter● Whether sci-fi shooters are still too niche for mainstream success● Why the extraction shooter genre may still be in its early evolutionCHAPTERS:03:11 Marathon In Trouble06:30 Why Players Bounce08:23 Saving Marathon09:42 Onboarding Versus Difficulty11:08 Marketing Retention Reality15:32 Cryoarchive Endgame Explained17:01 Tarkov Side Project Reveal22:46 Arc Raiders Update Check27:21 Live Service Reengagement30:10 Why Arc Raiders Clicks31:44 Accessibility Push Needed33:23 Sandbox Health Ideas36:19 Apex Season Surge39:02 Movement and Progression42:33 Market Forces and China46:35 Bots and Softer BRs49:02 Disney Extraction Rumor50:35 Star Wars and Fortnite Link52:21 Wrapping Up
This scenario includes themes of body horror, homicide, tobacco, drug, and alcohol use, and the scenario itself can include PVP. Listener discretion is advised.Keeper Mav leads us through another of their CoC 7E scenarios! In June of 1973, the band Ad Astra is skyrocketing off of their chart topping single and first album of the brilliance of the lead singer, Moondust, their principal lyricist and songwriter. They've toured the UK, and there's talk of a US tour after the second album. It's the morning of their biggest concert yet, at the historic Rainbow theater. But Moondust is missing. They will need to find them if they hope to continue their meteoric rise...Keeper Maverick can be found on The Old Ways Podcast and Ain't Slayed Nobody. This scenario was written by Mav and James Bunnell. This scenario, along with others written by Mav, can be found at DriveThruRPG.Mav - GMAdam - Orion, DrummerBen - North Star, Theremin...istDan - Nebula, Backup VocalsEthan - Comet, Bassist
The 1.29 update promised us a smoother, more stable Chernarus, but it has arrived with a laundry list of new issues that are testing the patience of even the most hardcore survivors. This week, Andy and Dave break down the "DayZ 1.29 Bug List" and discuss the serious implications for the game's future.We dive into the technical glitches currently plaguing the wasteland, including items mysteriously disappearing when swapped in inventories, bright "blinding" loading screens, and audio bugs where gunshot ranges aren't matching up. More importantly, we address the community's biggest outcry: the "Play Anywhere" crossplay exploit. We discuss how PC players are bypassing security to invade Xbox servers, bringing a level of hacking to console that we haven't seen since the early days of the mod.What are the developers at Bohemia Interactive doing to fix this? We look at the latest updates from the team, including the decision to cancel the immediate hotfix in favor of a longer testing period on the Experimental branch. We discuss the fallout of this decision—can the community survive a few more weeks of hacker-filled official servers, or has this update done permanent damage to the console player base?Welcome to the essential channel for all things DayZ! We create content for anyone who loves the hardcore survival game, from fresh spawn newbies looking for a DayZ beginner guide to veteran players hungry for high-tier PVP, base building strategy, and insightful DayZ news and discussions on our DayZ podcast.Our two content pillars:
Most premium games are treated like opening-weekend businesses: if they do not spike, studios cut losses and move on. This episode challenges that instinct. Alexandra Takei, VP of Platform Revenue at Medal, sits down with Ian Fielding, CEO of Super Evil Megacorp, to discuss how studios can build durable premium games, manage back catalogs, and survive as independent AA companies in a market that increasingly punishes the middle.The conversation traces SEMC's evolution from Vainglory and Catalyst Black to its current cross-platform, IP-driven chapter with Teenage Mutant Ninja Turtles: Splintered Fate and Bloodline. Ian explains why SEMC moved away from large-scale PvP free-to-play, how it operates a fully remote mid-size studio across multiple live titles, and why proprietary tech still gives the company an edge. The core case study is TMNT: Splintered Fate, which has grown years after launch through disciplined platform expansion, meaningful DLC, free updates, cross-play, bundles, and smart use of licensed IP. The episode ultimately explores a harder question: what does it take for an independent, multi-project studio to keep games alive, grow audience over time, and avoid betting the company on one giant moonshot?We'd like to thank Overwolf for making this episode possible! Whether you're a gamer, creator, or game studio, Overwolf is the ultimate destination for integrating UGC in games! You can check out all Overwolf has to offer at https://www.overwolf.com/.If you like the episode, please help others find us by leaving a 5-star rating or review! And if you have any comments, requests, or feedback shoot us a note at podcast@naavik.co. Watch the episode: YouTube ChannelFor more episodes and details: Podcast WebsiteFree newsletter: Naavik DigestFollow us: Twitter | LinkedIn | WebsiteSound design by Gavin Mc Cabe.
Join us this week as dependable Noble leaves Nitedemon and Peroty a list to discuss on the upcoming Destiny 2 update. We also discuss the recent Sony earnings call which may or may not have implications for Bungie and why are we still waiting for PvP maps!? We also go over the latest This Week in Destiny for May 7th 2026 and Peroty keeps it short and sweet with the latest copy & paste support report. Nitedemon has what's happening for week 24's rotations. Plus a few things to recommend you check out. 00:03:05 - Welcome 00:03:53 - Destiny News & DMG Tweets 00:08:51 - Dependable Noble Has A List 00:23:28 - Bungie x Sony 00:48:08 - This Week In Destiny: Renegades Rotations Week 24 00:53:13 - Update 9.5.6.3 00:54:36 - This Week At Bungie: May 7th 2026 00:55:47 - Guardian Games Emblem & AANHPI Month 00:57:20 - Patch Notes & Activities 00:59:31 - Peroty's Player Support Report 01:00:28- End of the TWAB 01:01:26 - Video Recommendations & Issues 01:06:04 - Patreon Thanks & End of the Show 01:08:44 - Fin Two Titans and a Hunter YouTube Channel Two Titans and a Hunter Twitch Two Titans and a Hunter Discord Two Titans and a Hunter - Patreon Two Titans and a Hunter Ko-Fi The100 io – GH/GD/2TAAH Group Email: twotitansandahunter@hotmail.com Two Titans and a Hunter Twitter Two Titans and a Hunter – Facebook Artwork by @Nitedemon Xbox Live: Nitedemon, & Peroty End credits theme song by Elsewhere - YouTube Channel Plus as always, thank you to Alexander at Orange Free Sounds & www.freesound.org for all the sound effects used in our podcast. Required Stuff: Bungie - This Week at Bungie May 7th 2026 Update 9.5.6.3 Bungie - Gauntlet 2026 Link Duqk - Keplar loot Farm Location Llama - Highest DPS Renegades Edition TheBoostedEgo - Destiny Academy: Weapon Mods Duqk - How Stasis Warlock Can Make Primary Weapons Busted Chablo 91 - YouTube Channel Destiny 2 - Tier 5 Report Destiny 2 Armor 2.0 Cleaner Destiny 2 - Way Back Machine Link Twitch - GuardianDownBot Raid Checkpoints Twitch - IceBreakerCatty. Engram.Blue Link
In 2022 and 2023, the community was buzzing with news that a DayZ movie was officially in development. Two British production companies had secured the rights, and scripts were being pitched—but since then, it's been radio silence. This week, Andy and Dave go on a search for the "missing" DayZ film. Did it get stuck in development hell, or was it quietly shelved in favor of other projects? We also take a creative turn and ask the big question: If we were the directors, how would we make a DayZ movie? Is it even possible to capture the true essence of Chernarus in a 90-minute runtime? We discuss potential plotlines—from a gritty, dialogue-heavy survival story about two strangers forced to work together, to a high-octane ensemble piece focused on a squad raid.Should the movie focus on the origin of the virus, or should it do what the game does best and just drop us into the chaos with zero explanation? We explore the unique challenges of adapting a game where the "story" is entirely player-driven and why most zombie movies fail to capture that specific DayZ feeling of dread and social tension.Welcome to the essential channel for all things DayZ! We create content for anyone who loves the hardcore survival game, from fresh spawn newbies looking for a DayZ beginner guide to veteran players hungry for high-tier PVP, base building strategy, and insightful DayZ news and discussions on our DayZ podcast.Our two content pillars:
In the wasteland, the most dangerous thing isn't always the player you can see; it's the one you can't. This week, Andy and Dave dive into the lethal world of DayZ traps. We break down the current meta for keeping your base secure and your enemies on their toes, from the high-explosive impact of a well-placed Claymore to the heart-stopping click of a hidden tripwire.We discuss the difference between mechanical traps and the "psychological" ones, like the classic loot dump designed to lure greedy survivors into a sniper's funnel, and the elaborate tourist traps that turn high-traffic landmarks into death zones. We also share our personal wishlist for the future of trapping—what mechanics are we still missing to truly turn Chernarus into a house of horrors?Whether you're a master of the landmine or someone who is tired of constantly checking every doorway for a wire, this episode covers the tactical and creative side of defensive (and offensive) play.Welcome to the essential channel for all things DayZ! We create content for anyone who loves the hardcore survival game, from fresh spawn newbies looking for a DayZ beginner guide to veteran players hungry for high-tier PVP, base building strategy, and insightful DayZ news and discussions on our DayZ podcast.Our two content pillars:
Is it time to separate the "grind" from the "glory"?Today, I'm putting forward a new proposal for the future of the platform: removing Hot Streaks from Sorare Pro. While streaks have become a staple of the weekly routine, there is a strong case to be made for moving them elsewhere and letting the Pro division return to what it does best—pure, unfiltered PvP competition.Instead of balancing leaderboard prizes against milestone streaks, why not let Pro be strictly about where you finish against other managers? I'm breaking down why this change might be the key to making the leaderboard experience more rewarding and the game's structure much cleaner.We'll Discuss:• Pro vs. Set: Why Hot Streaks might actually belong in Sorare Set rather than the Pro division.• The PvP Focus: Making the Pro experience strictly about the leaderboard race.• Streamlining Rewards: How removing the "streak" mechanic simplifies the path to podium prizes.• The Economic Case: Would a "Leaderboard Only" Pro model be healthier for the long-term value of your cards?The goal isn't to get rid of the fun—it's to make sure the competition is as sharp as possible.Do you think Sorare Pro would be better if we focused entirely on the leaderboard? Let's discuss in the comments.
On this weeks episode Jeb is BACK with Dee (check out his new single!) to discuss Last Minute Dramas inspired by the end of the National League season with Rochdale playing York in a ridiculous ending to a game and a season (with added @stuntpeggnieve ) and recall their memories in @footballmanager in games past, present and PVP.(https://www.youtube.com/watch?v=_8ixMo2L400 - The Rochdale vs York ending)(https://www.twitch.tv/fmplayoffs/clip/BoredUglyElkNerfBlueBlaster-ptPz2_bhiJWP3RFX - THAT @fmplayoffs ENDING)There's also a....checks notes hang on checks notes again A SAVE UPDATE FROM JEB?! plus an update from Dee on his crazy challenge going from Brazil to China.....VIVA LA FMT!Our links:https://linktr.ee/fmtpodhttps://twitch.tv/richowensfmhttps://twitch.tv/jebaroohttps://twitch.tv/deeboiplayshttps://twitch.tv/the_steak_bakeCupburger: https://www.cupburger.org#FMT #FootballManager #Football #Soccer #FM26 #FM
Linktree: https://linktr.ee/AnalyticJoin The Normandy For Ad-Free NME, Additional Bonus Audio And Visual Content For All Things Nme+! Join Here: https://ow.ly/msoH50WCu0KAnalytic Dreamz breaks down Windrose, the breakout PvE survival adventure from Kraken Express that launched into Early Access on April 14, 2026. Set in an alternative Age of Piracy, this title blends survival-crafting, open-world exploration across land and sea, Soulslite combat, naval ship command, and optional co-op multiplayer for up to 8 players.In this segment, Analytic Dreamz covers the core gameplay loop: build and craft bases with multiple architectural styles, explore 3 biomes with around 30 procedural islands and 90+ hand-crafted points of interest, command one of 3 playable ships in arcade-style naval combat that seamlessly transitions to boarding and melee, and engage in stamina-based Soulslite fights against wildlife, undead, rival pirates, and bosses. Progression includes character stats, talent trees, ship upgrades, and buff systems from food and potions, all without item durability for enhanced quality of life.Analytic Dreamz examines the explosive launch metrics: over 1 million copies sold in approximately 5-6 days, day-one peaks near 69,000 concurrent players, an all-time high of 222,134, and sustained counts above 60,000-100,000. The game achieved Very Positive Steam reviews around 88-90%, strong pre-launch momentum with 1M+ wishlists, and favorable comparisons to Valheim and Assassin's Creed IV: Black Flag as the pirate survival experience fans have been waiting for. Early Access currently features a central hub in Tortuga, faction reputation, NPC workers, dedicated or self-hosted servers, and full solo playability, with developers actively addressing co-op connectivity and balance through hotfixes.This in-depth analysis explores Windrose's hybrid procedural and hand-crafted world, development pivot from a PvP-focused concept, technical performance, community reception, and future roadmap spanning 1.5-2.5 years with significant content expansion planned. Analytic Dreamz delivers a comprehensive, no-nonsense look at why this debut title from a 60-person studio has captured massive attention in the survival genre.Privacy & Opt-Out: https://redcircle.com/privacy
We've all been there—standing on the beach, starving, freezing, and wondering why on earth we can't find a single can of beans. This week on the DayZ Podcast, Andy and Dave take a trip down memory lane to discuss the essential lessons they learned the hard way. We're breaking down the fundamental knowledge that transforms a "freshie" into a survivor, from the tools you can't live without to the mechanics the game never bothers to explain.We dive deep into the absolute necessity of iZurvive and how to use it without ruining the sense of discovery. We discuss the steep learning curve of fighting the Infected, including why you should stop running and start blocking, the power of stealth kills, and how to manage a horde without wasting a single bullet. From finding your first source of clean water to understanding why you should never, ever eat with bloody hands, we cover the "golden rules" of the apocalypse.Whether you're a brand new player who just bought the game in the 1.29 update or a veteran looking to see how your early struggles compare to ours, this episode is packed with practical advice and a healthy dose of "what was I thinking?" nostalgia.Welcome to the essential channel for all things DayZ! We create content for anyone who loves the hardcore survival game, from fresh spawn newbies looking for a DayZ beginner guide to veteran players hungry for high-tier PVP, base building strategy, and insightful DayZ news and discussions on our DayZ podcast.Our two content pillars:
Godforge's new Faith system completely reworks how Divinity and ultimates function, replacing the confusing Initiative mechanic with something far more intuitive. In this episode, the team breaks down how it works, why generators were removed, and what it means for builds, PvP, and boss fights. It's a deeper, cleaner system—but one that still brings major balance questions.Fateless is a dynamic game studio founded by passionate content creators Simon Lockerby (Hellhades), Dan Francis (Phixion), and Hisham Saleh (Sham). Our mission is to create community-driven, immersive RPG Hero Collector games that emphasize player agency, storytelling, and strategic gameplay. Join us as we share our journey from concept to launch and beyond.Support the show
We're back from a small hiatus and we mostly talk about what we've been up to, with Pragmata, Crimson Desert, and Borderlands 4 being the prominent games. the He-Man game was delayed into summer, Microsoft drops Game Pass pricing while taking away Call of Duty from being a day one game available on the service. Marvel Rivals is expanding their future and introducing non-PVP modes for the game for players to enjoy. Marathon is slowly sliding into dangerous daily user territor while Starfield tops the chart for its PS5 release. Pragmata manages to sell one million units in two days. #pragmata #crimsondesert #borderlands #xbox #gamepass #marvelrivals #marathon #capcom #microsoft #videogames #allyoucangeek #aycg #podcast
For the first time this year Andy joins Mark, Nick, and Chazzee, and he has new gaming hardware to talk about! The boys also discuss Easter traditions, Tim Sweeney still being a bellend, games that are announced too early, PvP market struggles, and of course all the games they've been playing. You can find additional content by us over on the LGR website at www.lapsedgamer.com and you can get in touch with us via Twitter at https://x.com/lapsedgamer or on the infinitely less awful Bluesky at https://bsky.app/profile/lapsedgamer.bsky.social You can also see our videos over on YouTube at http://www.youtube.com/channel/UCAGtlQOKR97vqxhyXekAVwg Our streams can be seen at Twitch.tv/LapsedGamer The Lapsed Gamer Radio Team created this episode. Edited by Mark Hamer Original LGR themes, FX and music cues created and composed by Mark Hamer. Logos created by Mark Reay. You can stream or directly download our episodes via our Podbean homepage https://lapsedgamerradio.podbean.com If you're enjoying our content, please subscribe to and review Lapsed Gamer Radio on Apple Podcasts.
This episode is only 30 minutes, as not much is going on. The guys react to CCP adding a non-PvP zone to EVE Online, Shuhei Yoshida saying Jim Ryan fired him because he didn’t listen to him, and the Slay the Spire 2 dev rejecting the concept of deadlines. Let us know what you think.The post Episode 778: Half Time first appeared on .
This episode is only 30 minutes, as not much is going on. The guys react to CCP adding a non-PvP zone to EVE Online, Shuhei Yoshida saying Jim Ryan fired him because he didn't listen to him, and the Slay the Spire 2 dev rejecting the concept of deadlines. Let us know what you think.
The Fork In Your Ear Ep#212 Neo Dome Awakening - Podcast Description In this episode, Tim and Nate kick things off with their usual chaotic banter (including Nate's rare oversleep and some classic "beard commentary"), then dive into a packed show covering Entertainment, Technology, Video Games, and life updates.
The DayZ 1.29 update is officially here, and while there are plenty of fixes and additions to discuss, one major feature has completely overshadowed the rest: Crossplay between Xbox and PC. What was supposed to be a win for the community has quickly turned into a crisis, as console servers are reportedly being flooded by PC hackers using third-party software that console players simply cannot defend against.This week, Andy and Dave tackle the fallout. We look at the reports of "magic bullets," speed hacks, and ESP invading the once-secure console environment. We ask the hard questions: What are Bohemia Interactive and the DayZ Team going to do to protect the console player base? Is the current anti-cheat up to the task of a cross-platform environment, or has this update broken the game for Xbox survivors?We also dive into the other 1.29 patch notes, including weapon balances and map changes, but the focus remains on the security of the wasteland. If you've been affected by the recent wave of hackers or are worried about your home server, this is an episode you can't afford to miss.Welcome to the essential channel for all things DayZ! We create content for anyone who loves the hardcore survival game, from fresh spawn newbies looking for a DayZ beginner guide to veteran players hungry for high-tier PVP, base building strategy, and insightful DayZ news and discussions on our DayZ podcast.Our two content pillars:
Ep. 206 features Jason White, founder of TallyUp, a free-to-play global game show platform blending casual gaming, wagering mechanics, and the attention economy. Hear them discuss: The TallyUp concept: a free-to-play, ad-supported PVP gaming platform where players can win real money without risking their own capital How exponential growth mechanics (inspired by childhood ping pong bets) shaped the core gameplay model Building simple, “unbeatable” games that balance skill and chance while preventing bots and ensuring fairness Why TallyUp sits at the intersection of casual gaming, gamified marketing, and betting-adjacent experiences Solving the “CAC bloodbath” in real-money gaming with a low-cost, global user acquisition strategy The power of the attention economy and why attention, not money, is the true base currency Launching real-money wagering in ~100 countries and what this unlocks for monetization and scale The hybrid model: free global game show + optional real-money skill wagering B2B opportunities through branded tournaments for companies like Uber or Airbnb How TallyUp enables large-scale, global competitions with real engagement (vs. traditional giveaways or sweepstakes) Lessons from failure, rebuilding, and the importance of patience and perseverance as a founder Fundraising journey: from seed round to preparing for a $10M Series A SBC Americas First Pitch is back in Fort Lauderdale (June 9–11), bringing together some of the most exciting companies in real money gaming for a chance to win an exclusive prize package valued at $100,000. Applications are now open. Submit your application before April 17th using this link: https://sbcevents.com/sbc-summit-americas/first-pitch/ Catch the video version of this episode here. Learn more
Subscribe here: https://creators.spotify.com/pod/show/saeder/subscribe to access this episode & all exclusive Sae Bae Casts! Sae Bae Merch: https://sae-bae-shop.fourthwall.com Vador is an OSRS player with a similar passion as I in creating a more vibrant wilderness--giving all players incentive to engage in PvP, with the same high-risk, high-reward nature!
THIS WEEK: Bungie's newest extraction shooter, Marathon, is getting a midseason update this upcoming Tuesday and Destiny 2's Iron Banner returns! illPhysics joins Danfinity & EpicDan22 this week to chat about the changes to the Knife melee, Recon buffs, Duo lobbies, Marathon's mysterious upcoming experimental queues, possible cheating in Cryo Archive, and Rook unionization. @illPhysics is a full time streamer and content creator, focused on building community in the PVP space around Bungie's games. Follow him on his socials here: https://linktr.ee/illPhysics| SOURCES |Kotaku - Marathon's Top Players Are Begging Bungie To Do More About Cheaters by Ethan Gach: https://kotaku.com/marathon-cheating-bungie-ranked-cryo-2000685432IGN - Marathon Reportedly Had a Budget of Over $200 Million by Wesley Yin-Poole: https://www.ign.com/articles/marathon-reportedly-had-a-budget-of-over-200-million-and-while-the-pressure-is-on-bungie-to-gain-more-players-it-is-not-facing-an-imminent-concord-style-shutdownBungie - This Week In Destiny - 04/09/2026: https://www.bungie.net/7/en/News/Article/twid-04-09-2026Bungie - Marathon Update 1.0.5.3: https://www.bungie.net/7/en/News/Article/marathon_update_1053X/Twitter - Joe Ziegler Duo Queue Tweets: https://x.com/Ziegler_Dev/status/2041630596871680507Destiny 2 Humble Bundle that includes all of the DLC + 25% off coupon for Marathon for $28: https://www.humblebundle.com/games/destiny-2-expansions-bundle-2026Destiny Digest is a weekly Destiny 2 podcast covering game updates, community conversations, sandbox discussion, and news from across the gaming world. Hosted by Danfinity, EpicDan22, BonafideHiro, Eseipha, Samikat and Tiddly. New episodes go live every Monday on YouTube and wherever you get your podcasts.Watch live every Sunday at 6:30 PM ET on Twitch:https://twitch.tv/destinydigestSubscribe on YouTube:https://www.youtube.com/@DestinyDigestPodListen and subscribe wherever you get podcasts.Ratings and reviews make a real difference for independent shows:Spotify: https://open.spotify.com/show/51utOpaycri2x7WotgVlFXApple Podcasts: https://podcasts.apple.com/us/podcast/destiny-digest/id1638939545PocketCasts: https://pca.st/iczgzkt1RSS: https://anchor.fm/s/ae2d464c/podcast/rssOn Bluesky? Follow the whole crew with our Starter Pack:https://bsky.app/starter-pack/danfinity.gg/3lbrtal4y7c2rFollow Danfinity: https://danfinity.ggFollow EpicDan: https://linktr.ee/epicdan22| CHAPTERS |00:00:13 - Welcome to Episode 13400:01:03 - Housekeeping & YouTube Milestone Update00:02:16 - Guest Introduction: illPhysics (Tony)00:04:52 - Marathon First Impressions & What Has Its Hooks In You00:08:09 - Cryo Stories: The Rook Army Uprising00:13:29 - Games of the Week00:14:06 - EpicDan's Next Soulsborne Challenge00:15:00 - Sekiro: Parry System Deep Dive00:22:34 - Marathon vs. Halo Reach: The PvP Rabbit Hole00:30:18 - Marathon News: The Cheating Problem (Kotaku)00:37:54 - Goo Gun Accessibility & the Growing Skill Gap00:40:13 - Marathon Vault Key Farming Guide00:44:04 - Knife Nerf & This Week's Balance Update00:47:23 - EpicDan22's Viral "Rat" Clip Story00:52:09 - Mid-Season Update Preview: Recon & Vandal Buffs00:56:06 - Duos Queue Ending & New Experimental Queue01:03:20 - Destiny 2 News: Guardian Games Results & Iron Banner01:04:08 - Destiny 2 + Marathon Humble Bundle Deal01:07:20 - Marathon's $200M Budget Report01:09:05 - Q&A: Is Marathon Worth It for Destiny 2 Players?01:16:25 - Q&A: Favorite Weapons in Marathon01:23:08 - Q&A: Future Enemy Types & Weapons Wishlist01:29:14 - Q&A: How Should Bungie Attract New Players?01:34:44 - Q&A: New Maps & Night Variants for Season 201:39:33 - Q&A: How Many Maps Is Too Many?01:44:25 - Outro & Where to Find the Panel#DestinyDigest #Destiny2 #marathon
The news we've all been waiting for has finally arrived. This week, Andy and Dave dive deep into the recent discovery of a DayZ 2 trademark filing with the EUIPO. Is this the definitive confirmation of a sequel, or is Bohemia Interactive just protecting their intellectual property? We break down the legal filing and what it means for the future of the survival genre.We explore the burning questions: What does a sequel actually need to be successful? How long will the development cycle realistically take? And most importantly, what happens to the thousands of hours we've spent in the current version of Chernarus? We discuss the potential for a new engine, improved physics, and the features that are "must-haves" for a true next-gen survival experience.From release window speculation to our personal wishlist for a sequel, this is everything we know so far about the potential birth of DayZ 2.*** OUR CHANNEL'S MISSION (For the Algorithm & All DayZ Fans) ***Welcome to the essential channel for all things DayZ! We create content for anyone who loves the hardcore survival game, from fresh spawn newbies looking for a DayZ beginner guide to veteran players hungry for high-tier PVP, base building strategy, and insightful DayZ news and discussions on our DayZ podcast.Our two content pillars:
Join us this week as Donny and Noble did, as we discuss more Guardian Games 2026 and what we're enjoying. We also discuss the upcoming Iron Banner and lack of info of the returning signature PvP event. And we reply to DMG's tweet asking about Gambit weapons and what we would like to see for the game mode. We've also got the info for This Week in Destiny for April 2nd 2026 and Update 9.5.6.1, and Peroty's latest player support report. Nitedemon has what's happening next week and we have a few video recommendations. 00:03:30 - Welcome 00:06:04 - How's Your Guardian Games Going? 00:23:32 - Update 9.5.6.1 00:26:00 - I Hate April 1st Repeated Jokes 00:28:58 - This Week At Bungie: April 2nd 2026 00:29:53 - Guardian Games Update 00:36:12 - New Community Challenge 00:40:23 - Stress Awareness Month 00:42:55 - Upcoming Events 00:46:31 - This Week In Destiny: Renegades Rotations Week 19 00:51:58 - Iron Banner Discussion 00:58:09 - Peroty's Player Support Report 01:00:09 - End of the TWAB 01:03:28 - DMG Tweet/Gambit Discussion 01:25:06 - Video Recommendations 01:28:40 - Patreon Thanks & End of the Show 01:32:30 - Fin Two Titans and a Hunter YouTube Channel Two Titans and a Hunter Twitch Two Titans and a Hunter Discord Two Titans and a Hunter - Patreon Two Titans and a Hunter Ko-Fi The100 io – GH/GD/2TAAH Group Email: twotitansandahunter@hotmail.com Two Titans and a Hunter Twitter Two Titans and a Hunter – Facebook Artwork by @Nitedemon Xbox Live: Nitedemon, & Peroty End credits theme song by Elsewhere - YouTube Channel Plus as always, thank you to Alexander at Orange Free Sounds & www.freesound.org for all the sound effects used in our podcast. Required Stuff: Bungie - This Week at Bungie April 2nd 2026 Bungie - Update 9.5.6.1 Bungie - Community Emblem Guide Bungie - Guardian Games 2026 Press Kit Llama - All Guardian Games 2026 God Rolls Llama - All Guardian Games 2026 God Rolls 2TAAH - Renegades Iron Banner Guide Mactics - Trying Destiny Again? Try This Build Aegis - Everything You Need To Know About Destiny 2 LFG GodrollTV - Destiny 2 Weapon Database Destiny 2 - Tier 5 Report Destiny 2 Armor 2.0 Cleaner Destiny 2 - Way Back Machine Link Twitch - GuardianDownBot Raid Checkpoints Twitch - IceBreakerCatty. Engram.Blue Link
Tonight's Talking Trek takes a different shape with a true fireside chat cast takeover as the crew steps in for a relaxed, wide-ranging conversation without DJz and Griffin at the helm. What starts as a casual hangout quickly turns into a deep dive on PVP banding changes, incursions, alliance support, and whether STFC's current combat structure actually rewards the right kind of gameplay. The panel explores everything from possible instanced PVP systems and event redesign ideas to War Room progression, warmonger research, and how players at different ops levels experience the game very differently. As the conversation evolves, the episode shifts into strategy mode with practical talk around battle logs, Apex Barrier, Apex Shred, officer choices, and progression planning for players trying to squeeze more value out of their account decisions. This one has the feel of a late-night Trek lounge mixed with a mechanics workshop: funny, thoughtful, occasionally chaotic, and full of the kind of player-driven discussion that makes the Talking Trek community special. #StarTrekFleetCommand #STFC #TalkingTrek #Incursions #PVP #StarTrekGaming #MobileGaming 00:00 Cast takeover begins without DJz and Griffin 05:00 Maintenance update and when the PVP banding change actually starts 13:05 Debating whether tighter PVP ranges would help or hurt the game 18:17 Thunderdome-style instanced PVP systems for incursions 24:20 Alliance support, ship imbalance, and the reality of high-end combat 30:00 War Room progression, tactical warmonger research, and limited-life primes 39:00 Why players believe Scopely is still adjusting incursions and watching feedback 49:26 Solo armada meta predictions and cloaked hit-and-run strategies 55:17 A Kobayashi Maru-style event idea with brutal but meaningful rewards 01:03:00 One last warning before maintenance locks in the new banding rules 01:14:25 Why raw ops level alone does not tell the full PVP story 01:24:49 Game design chaos, account progression, and rebuilding systems over time 01:34:04 Mobile lag, touch controls, and why phone players feel pain faster 01:45:06 Apex Shred explained: what it is and why it matters 01:53:57 Why Apex Barrier scaling makes long fights dramatically harder 02:00:00 Reading battle logs correctly when officer abilities do not display cleanly 02:09:56 Picard vs. Harrison for long-term account growth 02:19:29 Why stopping at tier four can be smarter than maxing officers early 02:29:28 Relativity, hostile scaling, and practical ship advice for ops 67 players 02:44:23 Final officer recommendations and choosing immediate gains vs long-term value
This week on the DayZ Podcast, we sit down with a man who truly lives a double life: MistaHanMan! From the rugged landscapes of Scotland to the bustling streets of London, Han has a story unlike any other in the community.We dive into how he earns his living as a professional busker and gigging guitarist, providing a fascinating look at the life of a traveling musician in the big city. But when the guitar case closes, the PC turns on. Han takes us through his daily routine of streaming DayZ during the day before heading out to perform, discussing how he balances the creative energy of live music with the high-stakes survival of the apocalypse.
This week on the DayZ Podcast, things get a little heated! Andy and Dave find themselves in a full-blown argument over the definition of "Long-Form" versus "Short-Form" content. Is a 20-minute video a deep dive or just a teaser? We break down the evolution of the DayZ YouTube scene and how the algorithm is changing the way we all consume survival stories.Beyond the debate, we discuss our personal favorite styles of content. From the slow-burn, cinematic DayZ adventures that make you feel every mile walked, to the high-octane, PVP-focused slaughterfests that keep you on the edge of your seat. We also touch on the vital role of the "How-To" video and the creators who spend their time testing every mechanic so we don't have to.Whether you're a budding creator trying to find your niche or a viewer looking for your next favorite sub-genre, this episode is a deep dive into the creativity that keeps the DayZ community thriving after all these years.Welcome to the essential channel for all things DayZ! We create content for anyone who loves the hardcore survival game, from fresh spawn newbies looking for a DayZ beginner guide to veteran players hungry for high-tier PVP, base building strategy, and insightful DayZ news and discussions on our DayZ podcast.Our two content pillars:
Talking Trek goes deep on the newest Star Trek Fleet Command updates with a full breakdown of Infinite Incursions, the new PvP banding changes, and the latest CoTA reveal. DJz and the panel tackle the controversial removal of base raiding from server-vs-server incursion scoring, debate whether the new system will actually improve PvP, and explain why Klingon Armada scoring may be dead on arrival if cloaking stays untouched. Along the way, the show also covers the March community survey, shifted incursion timing, and why player reactions are all over the map. The back half of the episode turns toward interim scheduling, clearer event communication, and the reveal of Zephram Cochrane for CoTA. DJz reacts positively to the improved roadmap visibility, breaks down the new arc cadence, and explains why knowing future launch windows is a big win for both players and creators. If you want one episode that captures the community pulse on incursions, PvP structure, and what's coming next, this one's got the whole warp core humming. 00:01:10 Welcome in, server shoutouts, cat shirt energy 00:06:01 Family visit recap, missed Studio B, Sunday show setup 00:08:27 Ball cap vs dad hat vs trucker hat comedy detour 00:15:23 Studio B makeup show plans and community dedication 00:18:09 March Talking Trek STFC survey opens 00:21:15 Infinite Incursions blog post begins 00:22:49 Incursions shortened from 24 hours to 12 hours 00:24:15 APAC date correction and timing clarification 00:27:10 Why one unshielded base can swing a whole server 00:28:53 Base raiding removed from server-vs-server scoring 00:31:07 Debate over whether raiding and defense will still matter 00:33:43 Attacker-side Armada scoring concerns 00:34:23 DJz pitches a home-and-away incursion doubleheader format 00:39:49 Klingon Armadas added, but cloaking becomes the giant red flag 01:27:14 PvP banding criticism and why ops banding “fixes nothing” for some players 02:14:30 Interim blog post starts, CoTA updates arrive 02:15:26 Zephram Cochrane revealed for CoTA, plus flash pass details 02:16:03 Quark events, easier completion, and clearer interim meta structure 02:42:23 New 28-day cycle and shifted arc start dates explained 03:00:08 Is Zephram Cochrane worth it? Final verdict and closing notes
In the world of DayZ, your most powerful tool isn't always the rifle on your back—it's the voice in your headset. This week, Andy and Dave explore the fascinating and often lethal world of in-game communication. We discuss how your choice of words can literally mean the difference between a trip to the coast or a new alliance, and why "No Mic, No Life" is a rule most veterans live by.We dive into the tactical side of VOIP, including using your voice as a "shield" to talk your way out of impossible standoffs or using it as a "weapon" to create auditory cover. We break down the "psyop" of using chatter to mask the sound of your footsteps or that tell-tale click of a grenade pin, and how to read the inflection of another player to tell if they are truly friendly or just waiting for you to open your inventory.From the unique social experiments that only happen in Chernarus to the high-stakes bluffs that can turn a squad of four away from your door, we cover why voice communication is the ultimate survival mechanic.Welcome to the essential channel for all things DayZ! We create content for anyone who loves the hardcore survival game, from fresh spawn newbies looking for a DayZ beginner guide to veteran players hungry for high-tier PVP, base building strategy, and insightful DayZ news and discussions on our DayZ podcast.Our two content pillars:
Extraction shooters are finally confronting their identity crisis. Is Marathon the answer, or just another branch of the same lineage?Phil, Sides, and Anjos break down a pivotal moment for shooters: Highguard's collapse, Marathon's high-stakes launch, and Overwatch's unexpected resurgence. The debate rage on: are we watching the evolution of battle royale into something more persistent, or just another iteration of Tarkov's legacy?We discuss:● Highguard's shutdown and the limits of modern marketing○ Hate-playing, sentiment collapse, and losing control of narrative post-launch● Marathon's design thesis○ Persistent battle royale vs traditional extraction shooter lineage○ Lower friction loops, faster re-entry, and softened risk systems● The genre split○ Arc Raiders as first-principles PvE extraction○ Marathon as PvP-first with extraction layered on top● The missing innovation question○ What is Marathon's true “Bungie leap” beyond sandbox combat + loot?● Overwatch's resurgence○ Systems-driven live ops vs content arms race with Marvel Rivals● The future of shooter ecosystems○ Extraction, hero shooters, and the erosion of “black hole” games
Josh and the guild get together to discuss the first month of TBC Anniversary. Then Marcus joins to discuss Blizzard's approach to PvP ratings.Month One - 3:35PvP - 3:16:20Buy Josh a beer & help keep Countdown on the airwaves over at Patreon here: https://www.patreon.com/joshcorbett Or if subscriptions aren't your thing, support Josh & Countdown by shouting him a one time beer here: https://ko-fi.com/countdowntoclassicCheck out Josh on YouTube for gameplay streams and live podcast recordings here:https://twitch.tv/countdownpodshttps://www.youtube.com/@countdowntoclassicJoin the Countdown To Classic discord here: https://discord.gg/83thqw2fBwListen To Josh & Jason's short lived rockumentary podcast, 'Best.Album.Ever' here: https://www.spreaker.com/podcast/best-album-ever--6195482Check out Josh's hilarious movie podcast here: https://open.spotify.com/show/469qUDnQHBkCogdjZyFUjb?si=jNgDTiEnSvKBbZuNz2xcxw
This week on the DayZ Podcast, we are joined by the one and only Ripple (AKA Ripple300)! This is an episode that truly covers the full spectrum of emotions, from side-splittingly hilarious stories of the wasteland to raw, honest conversations about the reality of being a content creator.Ripple opens up about his journey with autism and how it shapes his perspective both in life and behind the keyboard. We dive into the difficult balancing act of being a dedicated DayZ streamer while prioritizing family life, and the lessons he's learned along the way. Whether you know him for his high-energy gameplay or his community presence, you'll see a whole new side to him in this reveal-all interview.This is a must-listen for anyone interested in the human side of gaming and the incredible people who make the DayZ community what it is today!RIPPLES LINKS:TWITCH: https://www.twitch.tv/ripple300YOUTUBE: https://www.youtube.com/channel/UCHI8SIGlLeTo1ek8w-tV3ygWelcome to the essential channel for all things DayZ! We create content for anyone who loves the hardcore survival game, from fresh spawn newbies looking for a DayZ beginner guide to veteran players hungry for high-tier PVP, base building strategy, and insightful DayZ news and discussions on our DayZ podcast.Our two content pillars:
A new GBL season is arriving and with it comes a plethora of buffs and nerfs, Global Kalos Tour is happening this weekend, Mega Dragonite is busted, the new PvP update is pretty rough, and was this the worst in person GO Tour we've had in the past 4 years...? Get The Battle Catz Podcast merchandise here: https://the-battle-catz-podcast-shop.fourthwall.com/ Where to find us! YouTube - https://youtube.com/@thebattlecatzpodcast X - https://twitter.com/BattleCatzPod Caleb Peng YouTube - https://youtube.com/calebpeng X - https://twitter.com/CalebPeng Twitch - https://twitch.tv/calebpeng HurricaneKaz X - https://x.com/thehurricanekaz Steve YouTube - https://www.youtube.com/PvPSteve X - https://x.com/PvPSteve1 Twitch - https://twitch.tv/PvPSteve7 Podcast - https://www.youtube.com/@GdayBattlers Twastell X - https://x.com/pogoTwastell 0:00:00 - Intro & In Game Events 0:44:55 - GO Battle League 1:17:50 - Championship Series 1:22:37 - What's the tea? 1:40:30 - YouTube Comments
Linktree: https://linktr.ee/AnalyticJoin The Normandy For Additional Bonus Audio And Visual Content For All Things Nme+! Join Here: https://ow.ly/msoH50WCu0KIn this segment of Notorious Mass Effect, Analytic Dreamz delivers a concise analytical breakdown of Overwatch Season 1 (2026), Blizzard Entertainment's relaunch dropping "Overwatch 2" for a unified title with annual Season-1 cycles. Available on PC (Battle.net, Steam), PS4/5, Xbox One/Series X|S, and Nintendo Switch—with Switch 2 upgrade planned—it launched February 10, 2026, at 11 a.m. PST (2 p.m. EST, 7 p.m. GMT, etc.).The free-to-play title exploded with a Steam peak of 165,651 concurrent players—over 2x the prior 75,608 record—averaging 30,000+ post-launch, ranking #17 on Newzoo (Jan 2026), surpassing Call of Duty, Battlefield 6, and Marvel Rivals.Steam reviews shifted from "Overwhelmingly Negative" (27% positive) toward "Mixed," praising hero influx, content refresh, and resurgence amid minor UI/balance bugs (e.g., Domina laser) fixed by Feb 13.Core 5v5 PvP features payload/control objectives in the "Reign of Talon" year-long arc (6 seasons). Season 1 adds Conquest meta-event (5 weeks: Overwatch vs. Talon factions, 75+ loot boxes, exclusive Echo skins); 5 new heroes (Tank: Domina—photon beam, shield regen; Damage: Emre—burst rifle, Emre—fire fans, burn amp; Support: Mizuki—ricochet blade, Jetpack Cat—permanent flight, biotic projectiles); sub-role passives (e.g., Tank Bruiser crit reduction); Stadium 6v6 mode; 3D UI/lobby; Mythics (Mercy Celestial, Juno Star Shooter, Mei); Hello Kitty crossover (Feb 10–23).Analytic Dreamz unpacks competitive meta disruption from 5-hero drop (10 planned for 2026), rapid dev pipeline (4–5 months/hero), story integration (map damage, cinematics), and roadmap (Season 2: 10th anniversary; Season 3: Japan Night map). This ecosystem reset boosts engagement, narrative immersion, and counters rivals via content velocity.Tune in for strategic takeaways on player retention and genre dominance.Support this podcast at — https://redcircle.com/analytic-dreamz-notorious-mass-effect/exclusive-contentPrivacy & Opt-Out: https://redcircle.com/privacy
Follow The Trophy Room Patreon: https://www.patreon.com/pstrophyroom Apple Podcast: https://apple.co/2PglU1a Discord: https://discord.gg/wPNp3kC Twitter: https://twitter.com/PSTrophyRoom ****** The gaming industry is already heating up in 2026, and this episode breaks down the biggest PlayStation headlines, major studio shakeups, and the growing drama around live-service and multiplayer expansions. We dive into the possible warning signs surrounding Highguard, unpack the community conversation around Horizon Hunters Gathering, and react to everything revealed during the latest showcase from Sony and the PlayStation ecosystem. The February State of Play delivered a stacked lineup of reveals and updates. Highlights include the announcement of Kena: Scars of Kosmora, continuing the story after Kena: Bridge of Spirits, plus major multiplayer news for Ghost of Yōtei Legends. We also discuss the expanding platform reach of Death Stranding 2: On The Beach, and Capcom's long-awaited sci-fi project Pragmata, which now has a playable demo. Horror fans have plenty to look forward to with Resident Evil Requiem, while classic fans get nostalgia with Legacy of Kain: Defiance Remastered and anniversary content for Rayman 30th Anniversary Edition. Meanwhile, competitive and action players get updates on Dead or Alive 6: Last Round and Bungie's return to sci-fi PvP with Marathon. We also touch on major franchise momentum across the industry, including stealth reveals, RPG announcements, horror revivals, and the continued expansion of blockbuster IP. With new demos dropping, remasters arriving, and next-gen-focused projects ramping up, this showcase gave us one of the clearest roadmaps yet for PlayStation and multiplatform gaming through 2026 and beyond. If you follow PlayStation showcases, industry trends, game development shifts, or want fast breakdowns of major announcements without the fluff, this episode covers everything you need to know heading into the next era of gaming.