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The Super Moore Bros bring the legend Mike Donatelli on. Mike dives into the struggles of not having a like minded community and how to develop one. Growing up in Chicago, starting his fitness journey, and going all in on his business.
This week Freddy and Dylan sit down with the most contagiously, positive guy ever, Mike Donatelli. They have a great conversation ranging from his journey into fitness, living out of his van while traveling to every National Park, and family. Follow Mike on Twitter @mikeddonatelli Get the LIMITED EDITION shirt here: https://desiretooinspireritenau.com/shop/dti-project-1/ To buy a DTI Shaker Bottle, click here: https://desiretooinspireritenau.com/product-category/shaker-bottles/ To train with Freddy or Dylan, book a consult call here: desiretooinspireritenau.com Join our FREE Facebook Group: Busy Professionals! bit.ly/DTIGroup Make sure you subscribe to this channel so that you never miss an episode. Be sure to follow on Instagram @DesireTooInspireRiteNau and Twitter @DTIRiteNau
Wildstar was released this week, and we celebrate by having Matt Mocarski and Mike Donatelli of Carbine Studios join us in the laboratory. In addition to discussing the making of their game, we also explore the expectations on Facebook's Occulus project, the extraordinary challenges of MMO development, and the nature of in-game comedy.[MP3 AUDIO]Mike on TwitterMatt on TwitterWildstarTry out Loot Crate and support the show!My first Unboxing video[LINK] Former Steam boss Jason Holtman joins Oculus VR[LINK] Watch Dogs sells 4 million copies its first week.[LINK] The inside story on the World of Darkness MMO and CCP.[LINK] Video Game Preorders are out of control[VIDS] The Best Luigi Death Stare videos[GAME] Pixel: ru² is on sale this week at IndieGameStand! 75% off! They'll be guests on the show next week!For a video of this episode go to: http://youtu.be/Cp-y2sfKKq8
Episode 14 features WildStar Product Director Mike Donatelli. Mike has worked on WildStar, Warhammer, Crime Craft, and Dark Age of Camelot. In this episode, Mike talks about WildStar's new free to play business model shift, MMORPG design vs. single player RPG design, the future of MMOs, and why he feels game design schools can be "Like a Puppy Mill for Game Designers." Join us for the most edited version of Game Devastation!
http://d20crit.com/wp-content/uploads/2014/10/DS016.mp3 Topics tonight include: Donatelli and Moore on the state of WildStar. Group One get off the boat in D&D 5e - and we keep this spoiler free! Blizzard announce 600,000 subscriber increase while Elves prance the Night away.
http://d20crit.com/wp-content/uploads/2014/10/DS014.mp3 Topics this week include: Wildstar's design producer just dropped the mic and walked off stage... should we be worried? Do we even remember what Wildstar is? The Cindermane Charger is data-mined from the latest beta build... so we ask Stubby to pony up on where he thinks we can get it and D&D 5e. We've play tested it, we have some initial thoughts and feelings. We're going to let you know... yknow?
In this episode, Chris O'Regan chats to Mike Donatelli, product director at Carbine Studios about a vast myriad of topics from the overpowering influence of Dungeons and Dragons in video game industry through to how utterly brilliant Civilization is. Subscription based MMOs are become a rare breed and to see Carbine Studios create and successfully release on in the form of Wildstar in a world where free-to-play is king as far as the genre is concerned is an impressive feat. We also talk about Wildstar of course and how it genuinely is a game made by people who actually like playing MMO games. http://media.blubrry.com/caneandrinse/caneandrinse.com/sausage/TSF_Episode25.mp3 The Sausage Factory 25 was edited by Chris O'Regan
This week Carla, Drew & Joe talk all about PAX East, Housing, and other awesome things about Wildstar! Craziness and links inside! Hit the jump for the fun! News Around The Nexus: PAX Panel Video Housing Gameplay Videos Example of Housing Guide #WSuplink: What are Guilds to you? Wildstar Interview with Mike Donatelli by Pokket Carbine refunds money…for another game Class comparison chart Matthew Shine “Infinite” Wildstar Wednesday March 27: PAX EAST Day 1 http://www.wildstar-online.com/en/news/pax_east_day_1_wildstar_takes_on_boston.php March 28: PAX EAST Day 2 http://www.wildstar-online.com/en/news/pax_east_day_2_wildstar_kicks_adventure_in_the_ass.php March 29: PAX EAST Day 3 http://www.wildstar-online.com/en/news/pax_east_day_3_alls_well_that_ends_well.php Please take a moment to leave us a positive feedback on iTunes. Subscribe to our podcast on iTunes. Contact us through our website, Twitter, Facebook Leave your questions or ideas for discussion topics on Twitter or by email at info@wildstarradio.com Also, you can leave us a voicemail using the app on the website. Thank you, EVERYONE, for listening!
Mike Donatelli and Mike Geldard from Wildstar development studio Carbine join the GI MMO podcast for an informal chat about housing, tabletop role-playing, and space bacon. Host Adam Biessener grills content director Donatelli and global brand manager Geldard on a variety of topics on their upcoming MMORPG. Things start to get out of hand once anecdotes about high-school tabletop role-playing get busted out, though, and really go off the rails shortly thereafter. No joke: This is my favorite Respec Radio episode I've done in recent memory. Even if Wildstar doesn't sound like a game for you, I encourage you to listen in. I said I'd dig up some Wildstar video, but the best thing to do honestly is head to the game's official YouTube channel where you can find trailers, gameplay, and more. Wildstar comes out later this year; look for a beta announcement soon since the developers have started to let fans go hands-on at PAX East as of today. For those curious, the music in the podcast is the character select track from Wildstar. Special thanks to publisher NCsoft for sending Donatelli and Geldard out to our offices in the first place and supplying the bumper music as well. For more MMO chatter from GI, subscribe via iTunes or our RSS feed, and/or head to the hub for every episode we've ever recorded. (Please visit the site to view this media) [Note: The original version of this article incorrectly listed Mike Geldard's name as Matt Geldard. Game Informer regrets the error.]