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On this week's episode of the Massively OP Podcast, Bree and Justin talk about WoW Classic's Season of Discovery, SWTOR's Update 7.4, EverQuest II's latest expansion, the great ArcheAge merge, Wagadu Chronicles' early access, and dealing with being overwhelmed with MMO content. It's the Massively OP Podcast, an action-packed hour of news, tales, opinions, and gamer emails! And remember, if you'd like to send in your question to the show, use this link. Show notes: Intro Award season preview Adventures in MMOs: LOTRO, Project Gorgon News: WoW Classic welcomes the Season of Discovery News: EverQuest II: Ballads of Zimara releases News: SWTOR introduces its Chains in the Dark content drop News: ArcheAge merges servers and versions News: Wagadu Chronicles goes into early access Mailbag: How do you get into MMOs with too much content and confusion? Outro Other info: Podcast theme: "Hermit's Hideaway" from EverQuest II Your show hosts: Justin and Bree Listen to Massively OP Podcast on iTunes, Stitcher, Player FM, TuneIn, iHeartRadio, Pocket Casts, Amazon, and Spotify Follow Massively Overpowered: Website, Twitter, Facebook, Twitch If you're having problems seeing or using the web player, please check your flashblock or scriptblock setting.
Enjoy timestamps for topics below: ------------------------------------- What We've Been Playing - 0:00 Does Destiny 2 Continue After The Final Shape? - 20:47 KOTOR Remake Might Still Be Kicking - 29:05 Remedy Confirm Control 2 - 31:28 PS Portal Sales Being Tracked as a Console - 40:20 Bloober Say Silent Hill 2 Updates Are On Konami - 48:19 Bringing PlayStation "Beyond Consoles" w/ MMO? - 52:30 Question: Stellar Blade's Sudden Exclusivity? - 1:04:32 Question: When Will Sony Shut the Door on PS4? - 1:15:17 Main Topic: Is There Actually an "Xbox Tax"? - 1:23:04 ------------------------------------- New episodes posts every Wednesday at 12PM CST/10AM PST! This show is possible thanks to the support of our Patrons. Consider becoming one today at https://www.patreon.com/nartech Discord Server: https://discord.gg/cEvKzqm Twitch: https://www.twitch.tv/nartechgaming Email/Tweet us your thoughts & suggestions: Twitter: https://www.twitter.com/TriangleSqrd Email: trianglesquaredpodcast@gmail.com PSN ID's: Add us! Brett - Chaimera086, Sol - MeteoricDemise, Chris - Figz21k #PlayStation #PlayStationPodcast #TriangleSquared
On this week's episode of the Massively OP Podcast, Chris joins Justin to talk about first impressions with Tarisland and Perfect New World, SWTOR's new Aussie server, EVE Online's expansion launch, and future patches for WoW: Dragonflight. It's the Massively OP Podcast, an action-packed hour of news, tales, opinions, and gamer emails! And remember, if you'd like to send in your question to the show, use this link. Show notes: Intro Chris' hands-on impressions with Perfect New World and Tarisland News: Pantheon backs away from 247 extraction mode and returns to MMO testing News: SWTOR launches an Australian server News: EVE Online welcomes its Havoc expansion News: World of Warcraft plans three more Dragonflight patches, including Seeds of Renewal What do we think about Classic Hardcore and Season of Discovery? Outro Other info: Podcast theme: "Nouvelle Rouvenor Hero" from EVE Online Your show hosts: Justin and Chris Listen to Massively OP Podcast on iTunes, Stitcher, Player FM, TuneIn, iHeartRadio, Pocket Casts, Amazon, and Spotify Follow Massively Overpowered: Website, Twitter, Facebook, Twitch If you're having problems seeing or using the web player, please check your flashblock or scriptblock setting.
This month, The Instructors are taking a deep dive into Mainframe Gaming! Learn how advancements in early computer gaming during the 1970s led to text-based adventure games and the first of many gaming genres like RPGs, MMOs, & even first-person shooters! Learn about this and much more in this edition of The Instruction Booklet! ----------------------------------- Want to know more about the games in today's episode? Moria (1975): https://crpgaddict.blogspot.com/2013/11/game-121-moria-1975.html Oubilette (1977): https://crpgaddict.blogspot.com/2013/10/game-12-oubliette-1977.html ----------------------------------- Follow the Hosts! Jeremy - Instagram: www.instagram.com/pressartf4/ - Twitch: twitch.tv/backwardshero Michael - Twitter: twitter.com/MackerelPrawns ----------------------------------- Follow the Show's Socials! - Twitter: twitter.com/Instruction_Bk - Facebook: www.facebook.com/InstructionBooklet
On this week's episode of the Massively OP Podcast, Bree and Justin talk about Wayfinder and Project Gorgon's woes, LOTRO's expansion release, World of Warcraft heading to the Emerald Dream, Guild Wars 2's newest zone, and MMOs in contemporary settings. It's the Massively OP Podcast, an action-packed hour of news, tales, opinions, and gamer emails! And remember, if you'd like to send in your question to the show, use this link. Show notes: Intro Adventures in MMOs: WoW, Fallout 76, LOTRO, Project Gorgon News: Wayfinder lays off staff and transfers ownership News: Project Gorgon struggles to survive News: Lord of the Rings Online releases Corsairs of Umbar News: World of Warcraft's Update 10.2 and Guild Wars 2: Through the Veil both add zones Mailbag: Why don't MMOs use contemporary settings? Outro Other info: Podcast theme: "Running the Gauntlet" from Project Gorgon Your show hosts: Justin and Bree Listen to Massively OP Podcast on iTunes, Stitcher, Player FM, TuneIn, iHeartRadio, Pocket Casts, Amazon, and Spotify Follow Massively Overpowered: Website, Twitter, Facebook, Twitch If you're having problems seeing or using the web player, please check your flashblock or scriptblock setting.
MogTalk is currently sponsored by two different snack boxes! Visit the links and use code MOGTALK to get $5 OFF your first box! TokyoTreat: https://team.tokyotreat.com/Mogtalk SakuraCo: https://team.sakura.co/MogtalkGuests: Arthars & Sausage RollDiscussion: Ultimates have sent FFXIV into the golden age of MMOs in regard to PvE. We discuss their current state in the game, community opinions, and what we hope for them going forward.Rating: 10/10ENJOYYYYYYYYYYYGuest Socials:Arthars's Twitter: https://www.twitter.com/artharsffxivArthars's Twitch: https://www.twitch.tv/artharsSausage's Twitter: https://www.twitter.com/sausoftherollSausage's Twitch: https://www.twitch.tv/sausoftherollShow Socials:MogTalk's Patreon: https://www.patreon.com/MogTalkMogTalk's Twitch: https://twitch.tv/MogTalkFrosty's Twitter: https://www.twitter.com/FrostyTVstream
Maelstrom Radio is a podcast and Twitch channel hosted by Quinton and Peter, best friends and content creators with a fondness for MMOs. It began with a focus on FFXIV but has branched out over the years to include other MMOs, their surrounding communities, gaming in general, humor, interviews, opinions, snack chat, and frog checks. We'd love your feedback so reach out on Twitter, on Discord, or send us an email at show@maelstromradio.com and let us know what you'd like us to chat about or see us play! Please join us live on Twitch for podcast recordings and gaming streams throughout the week! Links mentioned on the show: Opening Music by Husky by the Geek Closing Music by Dutyyaknow https://linktr.ee/maelstromradio Guest Links: https://linktr.ee/Mooglegoroundradio
On this week's episode of the Massively OP Podcast, Bree and Justin talk about World of Warcraft and Guild Wars 2's next big patches, BlizzCon 2023's schedule, Factured's relaunch, ESO's Endless Archives, and useful money sinks. It's the Massively OP Podcast, an action-packed hour of news, tales, opinions, and gamer emails! And remember, if you'd like to send in your question to the show, use this link. Show notes: Intro Adventures in MMOs: LOTRO, New World, Fallout 76, Garden Galaxy News: Guild Wars 2's Through the Veil update and roadmap News: World of Warcraft's Emerald dream zone and BlizzCon schedule News: Fractured relaunches on November 8th News: Elder Scrolls Online rolls out its Endless Archive Mailbag: How could MMOs make useful money sinks? Outro Other info: Podcast theme: "Ardenweald Nocturne Melancholy Dream" from World of Warcraft Your show hosts: Justin and Bree Listen to Massively OP Podcast on iTunes, Stitcher, Player FM, TuneIn, iHeartRadio, Pocket Casts, Amazon, and Spotify Follow Massively Overpowered: Website, Twitter, Facebook, Twitch If you're having problems seeing or using the web player, please check your flashblock or scriptblock setting.
Welcome to Episode 99 of the Xbox Hall of Gamers Podcast! This week we're joined once again by Jake to talk about our gaming backlog shame, MMOs that don't respect our time, and if Remedy even know how to make a bad game.Every week, we discuss all things achievement hunting, Xbox news, and exclusive interviews with individuals across the Xbox Community. Hosted by a number of achievement hunting hosts, we welcome you to the Xbox Hall of Gamers! Keep up to date with the show and join our community on our Discord: https://discord.gg/ZvZr2a4vQeHelp support the show by joining our Patreon: https://www.patreon.com/hallofgamers
On this week's episode of the Massively OP Podcast, Bree and Justin talk about FFXIV's fan festival reveals, SWTOR's next big patch, Pantheon's controversial 247 announcement, Albion's Wild Blood, Star Citizen's convention reveals, and how MMOs can grip you from hour one. It's the Massively OP Podcast, an action-packed hour of news, tales, opinions, and gamer emails! And remember, if you'd like to send in your question to the show, use this link. Show notes: Intro Adventures in MMOs: LOTRO, New World, Fallout 76 News: FFXIV reveals more Dawntrail features News: SWTOR outlines its Update 7.4: Chains in the Dark News: Pantheon switches course to a 24/7 extraction shooter thing News: Albion's Wild Blood update arrives News: Star Citizen readies Pyro, says Squadron 42 is complete Mailbag: How can MMOs get you hooked in the first hour? Outro Other info: Podcast theme: "Flibbertigibbet" from FFXIV Your show hosts: Justin and Bree Listen to Massively OP Podcast on iTunes, Stitcher, Player FM, TuneIn, iHeartRadio, Pocket Casts, Amazon, and Spotify Follow Massively Overpowered: Website, Twitter, Facebook, Twitch If you're having problems seeing or using the web player, please check your flashblock or scriptblock setting.
Hey Podtimists, This week we talk thick soups, MMOs, and how fun heists can be when things go wrong. Also we dove into the amazing Silent Hill 3 during Good Games. During that segment we mentioned a video from youtuber tangomushi that we think you should check out. It's called Silent Hill 3: Exploring Womanhood through Horror and you can find a link to it here: https://www.youtube.com/watch?v=-BNYDvjAZ5c --- Timestamps: (0:00) - Intro (2:47) - What David has been playing (2:54) - Guitar Hero (Arcade) (6:52) - The Legend of Zelda: Tears of the Kingdom (9:15) - Baldur's Gate 3 (13:03) - What Chase has been playing (14:30) - Final Fantasy 14 (26:52) - Wargroove 2 (33:57) - Cyberpunk 2077 Phantom Liberty (45:00) - Chase's Podtimistic thing of the week (47:09) - David's Podtimistic thing of the week (51:06) - Good Games! Featuring Silent Hill 3 (1:25:13) - Outro --- Games mentioned: Guitar Hero The Legend of Zelda Tears of the Kingdom Baldur's Gate 3 Final Fantasy 14 Wargroove 2 Cyberpunk 2077 Phantom Liberty Silent Hill 3
On this week's episode of the Massively OP Podcast, Bree and Justin talk about Halloween in MMOs, the Microsoft buyout of ABK, WoW Classic's next phase, Embers Adrift's first birthday, Ship of Heroes' pricing, and if Game Pass should add WoW. It's the Massively OP Podcast, an action-packed hour of news, tales, opinions, and gamer emails! And remember, if you'd like to send in your question to the show, use this link. Show notes: Intro Adventures in MMOs: LOTRO, New World, WoW Classic News: Halloween season is here in MMOs News: Microsoft finally acquires Activision Blizzard News: WoW Classic adds ultimate Lich King raid News: Embers Adrift and Ship of Heroes and premium pricing Mailbag: Should Microsoft add WoW to Game Pass? Outro Other info: Podcast theme: "Headless Horseman" from World of Warcraft Your show hosts: Justin and Bree Listen to Massively OP Podcast on iTunes, Stitcher, Player FM, TuneIn, iHeartRadio, Pocket Casts, Amazon, and Spotify Follow Massively Overpowered: Website, Twitter, Facebook, Twitch If you're having problems seeing or using the web player, please check your flashblock or scriptblock setting.
Maelstrom Radio is a podcast and Twitch channel hosted by Quinton and Peter, best friends and content creators with a fondness for MMOs. It began with a focus on FFXIV but has branched out over the years to include other MMOs, their surrounding communities, gaming in general, humor, interviews, opinions, snack chat, and frog checks. We'd love your feedback so reach out on Twitter, on Discord, or send us an email at show@maelstromradio.com and let us know what you'd like us to chat about or see us play! Please join us live on Twitch for podcast recordings and gaming streams throughout the week! https://linktr.ee/maelstromradio Links mentioned on the show: Check out Peter on the latest episode of The Weekly Cooldown! Did Peter do a good job of getting Quinton hyped about Monsters and Memories? Opening Music by Husky by the Geek Closing Music by Dutyyaknow
This week, we not only explore gaming while Latine/Hispanic, but we also talk MMOs, connection, and more with Flattuss from Maelstrom Radio. Find Flattuss and Maelstrom Radio on Twitter: https://twitter.com/Maelstrom_Radio Find Maelstrom Radio on Twitch: https://www.twitch.tv/maelstromradio Logo by Corgian of DogHouse Esports: https://twitter.com/doghousecorgian Intro music by Riki: https://twitter.com/DOG_NOISE Website: www.wkcooldown.com Twitter: @Kamijacegaming / @WkCooldown Facebook: https://www.facebook.com/TheWeeklyCooldown/ Question? Comment? Concern? Want to tell me how great I am? Email me! - Kamijacegaming@gmail.com Awesome Indie Games Bundle: https://www.humblebundle.com/games/awesome-indies-from-humble-games?partner=kamijacegaming --- Send in a voice message: https://podcasters.spotify.com/pod/show/wkcooldown/message Support this podcast: https://podcasters.spotify.com/pod/show/wkcooldown/support
On this week's episode of the Massively OP Podcast, Bree and Justin talk about a half-dozen upcoming MMOs, including Wagadu Chronicles, Corepunk, Eternal Tombs, BitCraft, Ashes of Creation, and Tarisland. It's the Massively OP Podcast, an action-packed hour of news, tales, opinions, and gamer emails! And remember, if you'd like to send in your question to the show, use this link. Show notes: Intro Adventures in MMOs: LOTRO, Hardcore Classic The Wagadu Chronicles Corepunk Eternal Tombs BitCraft Ashes of Creation Tarisland Mailbag: What are our thoughts with Wayfinder? Outro Other info: Podcast theme: "Deepwood Holt" from Wayfinder Your show hosts: Justin and Bree Listen to Massively OP Podcast on iTunes, Stitcher, Player FM, TuneIn, iHeartRadio, Pocket Casts, Amazon, and Spotify Follow Massively Overpowered: Website, Twitter, Facebook, Twitch If you're having problems seeing or using the web player, please check your flashblock or scriptblock setting.
Endy_D20, FFXIV streamer, previous WoW player, forever Dungeon Master and surprise Heroes of the Storm fan, joins the podcast today! A much requested guest who just wrapped his playthrough of the MSQ, Endy is the perfect guest for a thoughtful week in the MMO sphere. Chris Metzen returns to the WoW team, sparking a whirlwind of conversation across the internet. MMOs have tight competition in such a packed year. Endy shares a delightful journey, including tips for starting your own streams.
Maelstrom Radio is a podcast and Twitch channel hosted by Quinton and Peter, best friends and content creators with a fondness for MMOs. It began with a focus on FFXIV but has branched out over the years to include other MMOs, their surrounding communities, gaming in general, humor, interviews, opinions, snack chat, and frog checks. We'd love your feedback so reach out on Twitter, on Discord, or send us an email at show@maelstromradio.com and let us know what you'd like us to chat about or see us play! Please join us live on Twitch for podcast recordings and gaming streams throughout the week! Links mentioned on the show: Go listen to Battle Bards! https://battlebards.libsyn.com/ Pantheon: Rise of the Fallen - Art Update https://youtu.be/fnfycnyFpNc?si=tivTUqEFTVV0k2_b Opening Music by Husky by the Geek Closing Music by Dutyyaknow https://linktr.ee/maelstromradio
No major CWs. Alis and Autumn just kinda ramble about whatever and kinda settle on MMOs by the end. Art and music by: https://twitter.com/Ashen_Thorns --- Send in a voice message: https://podcasters.spotify.com/pod/show/arp1033/message
Maelstrom Radio is a podcast and Twitch channel hosted by Quinton and Peter, best friends and content creators with a fondness for MMOs. It began with a focus on FFXIV but has branched out over the years to include other MMOs and their surrounding communities, gaming in general, humor, interviews, opinions, snack chat, and frog checks. We'd love your feedback so reach out on Twitter, on Discord, or send us an email at show@maelstromradio.com and let us know what you'd like us to chat about or see us play! Please join us live on Twitch for podcast recordings and gaming streams throughout the week! https://linktr.ee/maelstromradio Opening Music by Husky by the Geek Closing Music by Dutyyaknow
The Time Pals capitalize on the popularity of Diablo 4 by talking about World of Warcraft, a game released in 2004, and almost completely out of public zeitgeist. Timely.Pals.Part One sees Bird Jesus (formerly B-Jeezy, formerly formerly ShadowSpartan) and Underscore trying to make friends through their shared love of hating Alliance scum and recall discovering the early days of MMOs.ShadoSpartan's gaming retrospectives here: https://www.youtube.com/@ShadoBat/featuredAnd Bort Baker can be heard as a regular guest on Boosh's Twitch stream below:https://www.twitch.tv/booshg4tv
Recently, I finished reading the book Designing Virtual Worlds by Richard Bartle. Made by the creator of MUD (widely considered to be the first MMO), it goes over best practices for creating a persistent, multiplayer experience. One thing I noticed about DVW right out the gate, however, is that it's pretty old — so old, in fact, that the book came out just one year (!) before World of Warcraft, the game now considered to be the ultimate template in MMO-crafting. This antiquity made me curious… just how much have MMOs changed? Original blog post: https://jacob-robinson.com/2022/08/29/a-few-thoughts-on-mmos/ Check out the blog: https://jacob-robinson.com/blog/ Discord: https://discord.gg/bpDMAp8JUF Twitter: https://twitter.com/astukari Instagram: https://www.instagram.com/astukari/ Subscribe to the newsletter: https://astukari.substack.com/ --- Support this podcast: https://podcasters.spotify.com/pod/show/astukari/support
Maelstrom Radio is a podcast and Twitch channel hosted by Quinton and Peter, best friends and content creators with a fondness for MMOs. It began with a focus on FFXIV but has branched out over the years to include other MMOs and their surrounding communities, gaming in general, humor, interviews, opinions, snack chat, and frog checks. We'd love your feedback so reach out on Twitter, on Discord, or send us an email at show@maelstromradio.com and let us know what you'd like us to chat about or see us play! Please join us live on Twitch for podcast recordings and gaming streams throughout the week! https://linktr.ee/maelstromradio Opening Music by Husky by the Geek Closing Music by Dutyyaknow
It's the week before DragonCon and the hosts catch up on their distractions. Mike talks mechs and Ranma 1/2, Kevin talks MMOs, and David, regrettably, talks about Isekai anime. Plus thoughts on the first two episodes of Ahsoka, sponsorships, and a game about... gaming? Just try climbing out of this extra-deep Distraction Hole.Our theme music is Out of School by Jahzzar from the album Traveler's Guide and can be foundhere.Out of School byJahzzar is licensed under an Attribution-ShareAlike 3.0 International License.
After a bit of a break for summer vacation and sick kids, we return with "Cozy MMO" Palia which is now in Open Beta. As promised, we've also been playing Baldur's Gate III. Just first impressions for now, so expect more Baldur's Gate III on future episodes this month! Over in the news, Netflix is testing games on TVs (and soon PC/Mac), THQ Nordic had a showcase, and Xbox highlights their new strike system to address bad behaviour.
In Folge 626 des buffedcasts sprechen Karsten und Matze mal nicht ganz so viel über WoW (wobei Classic Hardcore und der 10.1.7-Release natürlich Thema sind), sondern widmen sich spannenden Ankündigungen, kommenden Veröffentlichungen und natürlich ihrem aktuellen Lieblingsspiel: Baldur's Gate 3! Während Matze davon erzählt, was in Guild Wars 2: Secrets of the Obscure alles möglich sein wird, erfahrt ihr von Karsten, wie spannend die kommende Erweiterung Dawntrail für Final Fantasy 14 aussieht. Dabei sprechen die beiden auch darüber, wie unterschiedlich Marketing und Hype der beiden MMORPGs ausfallen. Aber auch die neuen Ankündigungen vom THQ Nordic Showcase dürfen nicht unerwähnt bleiben: Während Matze sich direkt in Titan Quest 2 verliebt hat, hatte Karsten sogar ein anderes Highlight bei den kommenden Spielen von THQ Nordic. Spoiler: Es ist nicht das Gothic-Remake! Im Bereich der Online-Spiele geht es auch um die neue Roadmap von Lost Ark, die nächste Verschiebung von Throne & Liberty sowie erste Eindrücke aus der Beta zum Cozy-MMO Palia, welches eigentlich kein MMO ist, aber ... ach hört selbst, es ist ein eigenes Thema! Abseits der MMOs gibt Karsten auch noch Einblicke in Atlas Fallen, welches er bereits durchgespielt und getestet hat. Was macht das Action-RPG für ihn so ansprechend? Abschließend nutzen Karsten und Matze die Zeit in der virtuellen Tonkabine, um noch ausführlich über ihre Erlebnisse in Baldur's Gate 3 zu sprechen. Denn die beiden haben DEUTLICH abweichende Vorgehensweisen in der Welt Faerûn. Mit BG3-Spoilern zum Schluss (es gibt im buffedcast extra eine Warnung und auch den entsprechenden Timestamp) klingt die Folge dann aus! Ihr wollt uns Feedback zum buffedCast geben oder habt Themenvorschläge oder Fragen an uns? Dann immer her damit. Unter buffedCast@buffed.de erreicht ihr uns am schnellsten. buffedCast #626 00:00:00 - Begrüßung und WoW 00:10:00 - Guild Wars 2: Secrets of the Obscure 00:23:00 - Final Fantasy 14: Dawntrail 00:34:00 - THQ Nordic Showcase - unter anderem Titan Quest 2! 00:45:00 - Roadmap für Lost Ark 00:50:10 - Throne & Liberty 00:54:39 - Palia 01:02:26 - Atlas Fallen 01:16:55 - Baldur's Gate 3 - unsere Eindrücke 01:22:33 - SPOILER-BEREICH Baldur's Gate 3 zu Akt 1 und "Dunkles Verlangen"-Origin Mehr von buffed findet ihr hier: buffed.de: http://www.buffed.de buffed auf Facebook: http://www.facebook.com/buffed buffed auf Twitter: http://twitter.com/buffedde buffed auf Instagram: https://www.instagram.com/buffed.de/
On this week's episode of the Massively OP Podcast, Bree and Justin talk about Throne & Liberty's delay, World of Warcraft's next patch, Dungeons and Dragons Online newest "mini-expansion," financials for Square-Enix and Pearl Abyss, and how much MMOs need graphical refreshes. It's the Massively OP Podcast, an action-packed hour of news, tales, opinions, and gamer emails! And remember, if you'd like to send in your question to the show, use this link. Show notes: Intro Adventures in MMOs: LOTRO, New World, Star Trek Online News: Throne & Liberty delays into 2024 News: World of Warcraft's got a content patch coming next month News: Dungeons and Dragons Online's mini-expansion arrives this week News: FFXIV and Black Desert drop in revenue while EVE Online surges Mailbag: Recommending a high-economy sandbox MMO Mailbag: What MMOs need graphical refreshes? Outro Other info: Podcast theme: "Tavern" from Dungeons and Dragons Online Your show hosts: Justin and Bree Listen to Massively OP Podcast on iTunes, Stitcher, Player FM, TuneIn, iHeartRadio, Pocket Casts, Amazon, and Spotify Follow Massively Overpowered: Website, Twitter, Facebook, Twitch If you're having problems seeing or using the web player, please check your flashblock or scriptblock setting.
This week JimmyHere joins us to talk about MMOs, social media, react content, and much more!
Fraser Brown joins Mollie and Lauren to talk about MMOs of past, present and future.
Hi. Here at the Maelstrom Radio podcast we talk about things. We talk about Final Fantasy 14, but we also talk about a bunch of other things and we hope that's ok. Our goal is to provide an entertaining, fun broadcast and maybe you'll hear some news and opinions about FFXIV, MMOs, and gaming in general. We'd love your feedback so reach out on Twitter, on Discord, or send us an email at show@maelstromradio.com and let us know what you'd like us to chat about or see us play! Please join us live on Twitch for podcast recordings and gaming streams throughout the week! https://linktr.ee/maelstromradio Opening Music by Husky by the Geek Closing Music by Dutyyaknow
In June 2003, a new community appeared on the Internet. It wasn't a Web forum or a hot new blog. It was a fully 3D virtual world where people could create an avatar, buy a house, wear fancy clothes, fall in love, and fly. For context, this is months before the world would ever hear the word "Myspace." Twenty years later, Second Life remains one of the most vibrant online spaces ever created. While small compared to other social juggernauts, Second Life is home to thousands of fascinating subcultures and creators - many of whom make a fantastic IRL living from selling their art, clothes, and animations in-world. The financial symbiosis between the platform and the players who make everything on it remains unique to this day, even in a world of endless MMOs and live service video games. Alli and Lindsey speak with author and journalist Wagner James Au, who has been covering Second Life and other virtual worlds since their inception. They're also joined by Sparkle Skye, a Second Life creator who quit her job in finance to make virtual wedding gowns full-time. They discuss the legacy of Second Life, its unique place on the Internet, and what's next for the platform in a sea of new "metaverses." Check out James' new book, Making a Metaverse That Matters: https://www.amazon.com/Making-Metaverse-That-Matters-Fighting/dp/1394155816 See Sparkle's amazing designs: https://www.flickr.com/photos/sparkleskye/ Support 2G1P on Patreon! https://www.patreon.com/2G1P Join the 2G1P Discord community: http://discord.gg/2g1p Join the 2G1P Facebook Group: https://www.facebook.com/groups/2girls1podcast/ Email us: 2G1Podcast@gmail.com Call the show and leave a message! (347) 871-6548 Learn more about your ad choices. Visit megaphone.fm/adchoices
Let's talk about “Starfield”, Fireworks (and the avoiding thereof), and making old MMOs great again… Intro (0:49) – The annual “Avoiding of the Fireworks” has begun!. Video Games (5:49) – Let's talk about that Starfield Direct Showcase… Wrap (37:26) – Revisiting old MMORPGs, through the lens of tabletop RPGs “Alchemists Tower” Kevin MacLeod (incompetech.com) Licensed under Creative Commons:... Read More “To Infinity and Beyond! – Loot Mechanics #331” » The post To Infinity and Beyond! – Loot Mechanics #331 first appeared on Scormey Fails.
It's always highly bittersweet when MMO fans sit back and consider the games that never were — the projects that got far along in development but, for various reasons, didn't cross the finish line. But some left behind a melodic footprint that's very much worth examining, which is what our intrepid Battle Bards do today! Episode 226 show notes Intro (feat. “Overture” from Stargate Worlds, “Sentience” from The Repopulation, and “Ancestral Lands” from Glitch) “Town” from Peria Chronicles “Alpha 6” from EverQuest Landmark “Roobrik and Balzare” from Glitch “Barren Plains” from Ultima X Odyssey “Sunlit Forest 2” from Project Copernicus “West Tumbara Day” from Lime Odyssey Which one did we like best? Listener notes: Katriana Jukebox Picks: “The Way Home” from Terranigma (SNES) and “Main Theme” from Timerborn Outro (feat. “Zingo's Faire” from Project Copernicus) Talk to the Battle Bards on Twitter! Follow Battle Bards on iTunes, Stitcher, Player.FM, Google Play, iHeartRadio, and Pocket Casts! This podcast is produced using copyrighted material according to Fair Use practices as stated under Section 107 of the 1976 Copyright Act.
On this week's episode of the Massively OP Podcast, Bree and Justin talk about the return of Fractured, the possible 2023 launch of Palia, more word about the SWTOR transition, the end of The Realm, MMOs' combat obsession, and overall Dragonflight excitement. It's the Massively OP Podcast, an action-packed hour of news, tales, opinions, and gamer emails! And remember, if you'd like to send in your question to the show, use this link. Show notes: Intro Adventures in MMOs: LOTRO, SWTOR, Diablo IV News: Could Palia be coming in 2023? News: SWTOR devs attempt to reassure players News: Fractured returns after a long absence News: The Realm is shutting down, 20th anniversaries of SWG and Second Life Mailbag: What's going on with Dragonflight excitement right now? Mailbag: Could MMOs be more than just combat? Outro Other info: Podcast theme: "Man Down" from World of Warcraft Your show hosts: Justin and Bree Listen to Massively OP Podcast on iTunes, Stitcher, Player FM, TuneIn, iHeartRadio, Pocket Casts, Amazon, and Spotify Follow Massively Overpowered: Website, Twitter, Facebook, Twitch If you're having problems seeing or using the web player, please check your flashblock or scriptblock setting.
On this week's episode of the Massively OP Podcast, Bree, Carlo, and Justin talk about LOTRO's big reveals, the end of Anarchy Online's volunteer program, Black Desert's expansion, Star Citizen's latest crowdfunding tally, and playing MMOs with kids. It's the Massively OP Podcast, an action-packed hour of news, tales, opinions, and gamer emails! And remember, if you'd like to send in your question to the show, use this link. Show notes: Intro Adventures in MMOs: LOTRO, SWTOR, Diablo IV News: LOTRO reveals River Hobbits and Mariners News: Anarchy Online axes its volunteer adviser program News: Black Desert releases Land of the Morning Light expansion News: Star Citizen nears $600M raised from crowdfunding Mailbag: Playing MMOs with your kids Outro Other info: Podcast theme: "Character Creation" from Black Desert Your show hosts: Justin, Carlo, and Bree Listen to Massively OP Podcast on iTunes, Stitcher, Player FM, TuneIn, iHeartRadio, Pocket Casts, Amazon, and Spotify Follow Massively Overpowered: Website, Twitter, Facebook, Twitch If you're having problems seeing or using the web player, please check your flashblock or scriptblock setting.
One of the newer MMOs on the market, Embers Adrift leaned hard into tougher PvE gameplay and the darkest of dark nights. But how does its music support this fantasy game world? Syl and Syp investigate the "living soundtrack" of this hardcore title. Episode 225 show notes Intro (feat. "Adventures Adrift," "Gardens and Ruins," and "Into the Trees") "Meadowlands Melody" "Newhaven" "Newhaven City Theme" "Hunted in the Dark" "Sojourn in the Mist" "Wanderer" Which one did we like best? Listener notes: Thuan Jukebox Picks: "Pizza Deluxe" from Pizza Tower and "Staff Roll" from Super Soccer Outro (feat. "Enigmatic Echoes") Talk to the Battle Bards on Twitter! Follow Battle Bards on iTunes, Stitcher, Player.FM, Google Play, iHeartRadio, and Pocket Casts! This podcast is produced using copyrighted material according to Fair Use practices as stated under Section 107 of the 1976 Copyright Act.
Welcome to the Wise Not Withered Podcast! This month's guest is Javi Martinez, who shares her incredible story about her gaming history, her experience being a trans-feminine, gender-fluid person, her spiritual and shamanic path, including her current work at the International School of Temple Arts, as faculty and event organizer and coordinator. Thank you so much, Javi Martinez, for joining us on the Wise Not Withered podcast! What is your age? Oh shit… Heh, my age is 54. 54, all right. And where did you grow up? Well, the first few years of my life, I grew up in Guatemala. And then we ended up moving to the United States roughly when I was nine or ten years old. Okay, and what brought you here? Just my family moved. My dad was working up here, and we ended up coming up to join him. Okay. And where do you currently live? I live in western Massachusetts, in a town called Amherst. Amherst, okay. How long have you been there? Since I was about ten years old! (laughs) Oh! Oh wow, so you moved to Guatemala… Well, off and on. I've moved to other areas nearby, and then ended up coming back here. Okay, so it's kinda been in that same area since ten years old. Okay, cool. Forty-something years, yeah. Yeah. Great. So I met your partner at a recent retreat. She mentioned that you're an avid gamer. Can you tell us about your gaming history? Well, let's see. I guess it's something that I've always liked. I've always liked playing games. Games have always been an important part of my life, just overall. And then yeah, when I was about nine or ten years old, I started playing tabletop games, like Dungeons & Dragons. And that was one of my favorite things, so I started doing that pretty religiously for a while. Then I also grew up in the time of arcades. There really wasn't home gaming systems. You know, we all had to like, save our quarters and run out to the video game arcade and play video games there. So my friends and I would do that. We would like, not eat lunch at school, and take our lunch money and go play video games after school. Wow! Yeah, so it's just been something I've always enjoyed. Then I got the original Atari, and then you know, kept playing video games at home. You know, as well as other games. And basically, once the Play Station came out, I've just been like, a loyal Play Station person. Yeah. What are some of your… The gems, yeah. The gems are mostly role-playing games. I just… Not having the time, or even the group of friends—we all had time to play tabletop role-playing. Once I wasn't able to do that, my desire and my love of role-playing games transferred over to video games. So I've played games like Dragon Age, Mass Effect, Skyrim. Those are my favorites. The Assassin's Creed Odyssey was really good. I really love that one as well. But yeah, mostly role-playing games are the ones I love. Mhm. Yeah, me too! I tend to gravitate toward those ones. I'm not very good at the shooters or the platforming games. Yeah, so I don't do like MMOs or go online with people. Yeah, for me it's about entering a fantasy world. Tied into that is my love of reading. I grew up reading fantasy books. So it's all woven together. Do you still read those kinds of books, or not as much? Not as much because of time, and other interests. But yeah, the past few months I did go back and re-read a few of my old favorites. So it was really nice to go back and re-read them. What made you decide to go re-read those books? Um… I'm not sure. I just basically have been playing video games a lot, and was getting sort of bored with that, and I was like oh yeah, reading! (laughs) I mean I've been reading other books, like spiritually-themed books. But yeah, I just felt like wow, I haven't done like, pleasure reading in a long time. Just sat down with a fun book and just devoured it. So that felt really good. Yeah, something a little more light. Yeah, exactly. That's pretty cool. So she also mentioned that you're a Guatemalan trans goddess! I love that title. She gives me all kinds of titles! (laughs) Yeah, “She's an avid gamer, trans goddess”, all these very, very fascinating things. Yeah, I'm so curious—the whole transitioning process, like identity, spirituality, social constructs, culture… Whatever you're comfortable sharing, I'm very curious! Well that's really open-ended! Yeah… I guess it's a funny thing. My transition is… I don't know if it's particularly unique, but I think it's different than most other people, because it was very much tied into my spirituality and my shamanic path. Okay. Where to begin… Yeah. Growing up, I didn't remember or know that… I'm like, so feminine and a woman inside. I didn't know I was a woman. I grew up thinking and feeling that I was a boy, and a man. Things like that. I knew I was different. Like I always had a funny sense that I wasn't like all my other friends, like I felt things that they didn't, feel things that they didn't feel, I would think differently… Yeah, I just thought okay, I'm just different. I'm just a weird person. But then when I started my… Really stepped into my spiritual path, and I started doing my shamanic work, like shamanic journeying, and really stepping forward into my shamanic path, I was called into service. One of my Patron Goddesses that has been with me my whole life stepped forward, and was like, okay, I want you to devote yourself to me, whole-heartedly. Like 100% devotion. And one of the rules or stipulations that she put, is that if I am to do this, I have to devote myself 100% and effectively do everything she asked, no right of refusal—which was, you know, pretty intense, to think of like okay, I want to be in devotion, I want to serve, and I want to do these things. But to have like… Yeah, to give everything over, to really do everything Spirit asked of me was a big step, and I had to really think about it for a while, and really feel into it, if it was something I was really willing to do. And yeah, so after a couple of months of meditating on it and really feeling into it, I was like okay, I guess this is something I need to do. And she told me that you know, it was my choice. If I do it, it would be really challenging and difficult, but also very rewarding. And if I didn't do it, that I could go on living a regular, boring life. And the more I thought about it, I was like, I didn't want to have a boring life, and I do want to be a healer, and do all these things… And if I don't do this, and I don't gain the skills, what's gonna happen in the future if those skills are needed? Like, I have a daughter, like what if my daughter needed some form of healing, and because I chose to just be a regular, boring… Call it a “muggle”, you know, and I didn't have access to that divine connection to provide what I needed to provide, I would regret it. So I thought well, I guess this is something I need to do. Yeah, so I did it, I held a ceremony, I did my devotion. And pretty much right after I devoted myself to her, she said, “You're a woman.” And I was like, “Excuse me? What do you mean, I'm a woman?” And she said, “You're a woman.” And I thought, “Okay, I don't know what the fuck that means.” (laughs) And I had to sit and meditate with that, and then she started giving me tasks. Like I had to get rid of all my old clothes. I had to go buy women's clothes. All these things that were really about feminizing me. So she started giving me all these tasks to have me really drop into more a feminine place. The more tasks she gave me, the more I realized wow, she is guiding me really to this thing of like… She says I'm a woman. So I started feeling into that. Like okay, I promised I'd do everything she asked. She said I'm a woman. Let me feel into that, what does this feel like for me? Really feel into it, am I? Am I really a woman? So I started doing like a deep dive with this feeling, with this idea… I went to other shaman people, shamanic practitioners, I went to psychics. I would go to different things, and I would ask like, “Okay, can you help me with this? Can you journey and find out, or can you get a reading for me? Am I really a woman?” I did that a few times, I'm like I need to double-check this. Maybe I'm going insane, let me go ask a few other people to see if this is congruent. And the answers were pretty much in alignment that there was something there for me to explore. So I'm like okay, I'm exploring this. And after… I don't know what it was, like six, seven months of doing tasks, like wearing make-up and doing different things, I did another journey, and this time she said, “Okay, now you're gonna go and get estrogen. You're gonna go get hormones.” And you know, that was a big step for me! I was like okay, I guess we're reaching a new level. And I still wasn't fully convinced I was a woman at the time. And how old were you at that point? It's been fifteen years, so… Yeah it's been about fifteen years. So like 40, 39? Yeah. 40, 39, yeah… Sixteen years… Anyways, so I went and spoke to my doctor. I mean, I knew all the things I needed to say to get the estrogen. And yeah, it was a very… It was like a big portal for me in my life and my transition and my sense of self, because the moment that I injected the estrogen for the first time, when the estrogen coursed through my body, it felt… Yeah, it really felt in my system like, I'm home. I'm home. And it really felt so much like home, and so much like… Like, this is what I've been looking for my whole life. This feeling is what I've been seeking my whole life and I didn't know it. You know it's almost like having that… Like my body always felt off, wrong… I always felt… I don't know what to call it, like… I never felt comfortable in my own skin, kind of a feeling. And it was a constant thing that I wasn't aware of until I had the estrogen, and then I was like oh my goodness, this is what I've been waiting for. This is it. This is it. This is home for me. I felt at home in my body, maybe for the first time. And yeah, I remember that as soon as I felt this, I looked up and I was like, “You were right!” I had this moment of, “You were right.” So that was how it began. It was not like I had any idea that that's what I was doing… Yeah, up to that point I had doubts. Even after that point, I had periods of doubts. Even now! (laughs) Even now there's still moments where I question my gender. You know, people say that gender is fluid, and it changes with whatever throughout your life… I'm not sure if that's the case or not, but for me there's definitely been elements of fluidity, particularly in the first half of my transition. I did go through periods of time where I felt like I was more trans feminine, but gender fluid, and I would flow back and forth. Hm! How would that show up, like in a day-to-day thing? It could be day to day, it could be minute to minute. It could be situational. Part of it is that I do carry forty-plus years of living as a man in my system, in my body, in my muscle memory, in my brain. Biologically speaking, you know, testosterone shaped my brain. The testosterone brain and the estrogen brain are very different on many levels. There's different neural pathways that run through the brains, dictated by hormones. So I have all the masculine—I don't know if masculine is the right word… All the testosterone neural pathways, and then I got and formed—my brain got reshaped, with all the estrogen neural pathways. So my brain does some weird things sometimes. (laughs) So yeah, I mean, it's… Hm. I'm trying to think of a way to explain it that makes sense. At times, like in the past, like the first half of my transition, I would say that I typically shifted within the spectrum of what I would consider my identity based on if I was feeling masculine or feminine. So if I stepped into a real masculine space, it was almost like everything just sorta shifted, and I would step into that place. You know, like I was before my transition. It was a full shift. You know, body mannerisms, the way I spoke, the way I carried myself, the way I sit, the way I talk. It just becomes very much like that. And then when I was feeling more feminine, I would flow more into like a soft, feminine place, where I could feel my identity as a woman more fully. So I was like going back and forth based on how I felt within the masculine-feminine polarities and dynamics that are within me. I mean, everybody has them. Right. Everybody has them, but within me it would cause shifts in how I felt about myself. How I felt about myself in the moment. And that still happens periodically. And yeah… There's times that I just feel, like I feel my body, and I'm like “Is this right for me?” I don't know… There's moments of questioning. It's interesting, like sometimes I don't realize I've made a shift until I'm talking to someone about something. And then my language sometimes gives me a clue. For example, as an educator, if I was to be talking about let's call it male psychology or male health, male sexuality, or growing up that way, or something… And I'd be talking, and I might shift into language of like… Including myself, like “We often feel this way when…” or things like that. And when that comes out, sometimes I'm like “Oh. I'm a ‘we' with this now. Okay, that's interesting…” And there's other times that I'm not aware of it, that someone will use my pronouns, of like she or her, that don't feel good in my system. And someone will refer to me in that way and I'll constrict and be like whoa, that's not me. And then I'll be like okay, that's weird, I didn't realize… I don't feel good being a she/her right now. And it makes me feel like, “Am I a he/him?” Where am I on the pronoun spectrum? But it's not like a conscious thing, like I wake up and go hey, I'm gonna be this. It's just how I am just going through my day, there's little indicators that tell me, you're more this way on the spectrum today, or in this moment. And a lot of times it's those things… Even though the majority of the time, when I'm going through my day, when people misgender me, and call me “sir” or a he/him, it hurts… You know, it hurts, and I know I'm over here. And so it's more situations and external reflections that give me an indicator as to where I am in the moment. But I would say the majority of the time, I'm definitely in the trans feminine identity. A lot of times it's easier for me to say I'm a trans-woman to people, than to say oh I'm trans-feminine but sometimes I'm fluid, and da-da-da… And like, it just turns into this big, huge, confusing thing, and if 99% of the time she/her pronouns make me happy, I just say hey, great. Just please use she/her pronouns, because 99% of the time they make me happy, and it's so much easier to say I'm a woman. And I am. I mean, even as far back as February, just a couple months ago, I was going through a questioning period. I was going on shamanic journeys, and getting help from other practitioners, to figure out like… What is my gender? Who am I? I was going through one of those questioning periods. And at the end of the day, the answer I got through all of the guidance I got and journeys I did, was that I am a woman. So I am. Yeah… It's complicated. It's simple but complicated. (laughs) Yeah, I can understand that! Can you talk more about the shamanic journey? What started you, what got you interested? I'm sure that's a whole thing too! Well, I've always been interested in the metaphysical, the spiritual… When I went through adolescence, I was interested in the Occult. I was always interested in those kinds of things. You know, I read books and practiced basic rituals. And you know, Pagan things, as I was going through adolescence into adulthood, and that's always been important to me. But yeah, it started with… Okay. I have to give you a little bit of background. I'm a licensed mental health counselor. And I used to work in a juvenile detention center, working with delinquent kids. And I did that for almost twenty-five years. And I was at a conference that was based around the treatment of sex offenders. At this conference, there was a clinician that was also a shamanic healer, who worked in the treatment of sex offenders using Native American healing ceremonies as part of his practice. And so he was giving a presentation, and I was like “Yeah, that's my shit right there. I need to be in this. I need to know about this.” And so I sat in this class, and he spoke about you know, living in Africa, and learning to be a shaman in Africa, a Sangoma, and he gave all these presentations and things that were amazing, and he even talked about shamanic healing for things like anxiety. And he led a healing circle for a shamanic healing ceremony, to help somebody who was there who had anxiety. So I participated and witnessed this ceremony, and the whole time that he was speaking, the whole time this class was happening, and during the ceremony, I felt like lightning was going through my body. There was so much energy coursing through my body throughout this whole class, that I was just like “Damn, I need to look into this. I need to do this. This is amazing!” I could feel it. It's so… In me! I had to do it. So I took some of the recommended books that he had listed on his thing. I think I might have ordered them from Amazon, I don't remember. But yeah, I just took the books, started reading. I started going to drumming and journeying circles near my house, that other shamanic practitioners were doing. And so I just started journeying and connecting to my spirit guides. Building relationships with my spirit guides. And then yeah, the more I did it, the more it felt alive in me. And that's when my teacher, my spirit guide, my Goddess, who I'd been building a relationship with shamanically—I already had a relationship with her before, when I was in my Pagan… For lack of a better term, growing up Pagan. Yeah, she stepped forward, and was like, I want you to devote yourself. So I devoted myself… And yeah, it's just gone from there. Yeah. And so I'm curious what the whole devotion thing… What all does that entail? And I guess, what purpose does it serve for you, too? Well, what it entails is being in service. So it's not just being in service to her, but it basically means being in service to the Earth, being in service to people, being in service to our collective. In essence, I'm a priestess. And as a priestess, I'm here to serve. And that may look different ways at different times to different people. You know, I may be doing ceremonies in nature for Mother Earth, that have to do with healing, water, or connecting to trees. Cleaning up trash, I do that. (Laughs) Or, it could be going on journeys for people that need help, need questions answered, need healing. It could mean doing Reiki or energy healing on someone that needs healing. It could be… Yeah, numerous things. Part of my path, part of being in service is also being a teacher, being a presenter, being an event coordinator. There's a lot of areas where I'm in service. What does it mean for me? It means a lot of things! Like for one thing, it meant me finding who I really am. And ultimately, I will say that my transition was hard. I was terrified. I was terrified to transition. And especially in this world where there's so much hate toward trans and queer people… I mean right now you know the Republican right wing agenda is all anti-trans. Everything is anti-trans. There's politicians calling for us to be eradicated. There's all kinds of crazy stuff. So yeah, I was terrified to do so, not just for the world, but within myself. I had internal fear about doing the transition as well. Right. You know, coming out, and just everything. And so I really feel like if I had not promised to do everything she asked, I probably wouldn't have done it. And I think that Spirit, the Divine, knew that at this point in my life and who I was and where I was in life and everything, that I needed to be fully devoted with no right of refusal, for me to do the things I needed to do. And to really step into myself, into my power, into being authentic. Because I think if I didn't have that, I would have been too afraid. Yeah. Yeah. So I think that that's one of the things that served me, as hard as it was! Yeah, I mean I'm living… (laughs) I live a crazy life! Most people would consider it crazy. You know, I don't think I would have had the courage to step into it and do all of the things that I do if I didn't have this… Yeah, this place of being in service. And feeling like I have this spiritual safety net—that I can jump into all these things, knowing that I'm supported, that I'm doing the right thing, if that makes sense. If I have Spirit telling me to do something, and it's spirits that are my guides and teachers that I have a close relationship to, I feel safe that this is the right thing for me. So it's nice to have guidance. So many people in this world wander around, like looking for a purpose, looking for, “What the hell am I doing with myself? Why am I here? What's my purpose?” Mid-life crises. All these things. And for me, it's been handed to me in a sense. Like, here you go, this is what you're doing, like it or not. And half the time, I haven't liked it cause it's been really hard, and painful. Having to also face and heal all my trauma, you know… I needed to heal all my trauma, so that I can better serve and heal other people's trauma—has not been easy. But it's been rewarding. It's like my Goddess said, I mean it hasn't been easy, it's been challenging, but it has been very rewarding. And continues to be very rewarding. Yeah, I can resonate with a lot of that. You mentioned drumming, and journeys? What exactly is a shamanic journey? I have heard that term before—can you describe it a bit more? Yeah… Let me see if I can summarize this quickly. Okay. So when I speak in terms of Michael Harner, and his school and foundation of shamanic studies… Michael Harner was an anthropologist that traveled around the world and lived with many indigenous cultures, and eventually became a shaman. He was welcomed by the village shamans into their mysteries. The more he traveled around the world, the more he realized that universally, all the shamanic cultures around the world do the same things. They may have different flavors of how they do it. They may have different techniques that vary in appearance or flavor but ultimately, all the shamanic practices are the same, or similar. And so he called it Core Shamanism. So this foundation of shamanic studies teaches what he calls Core Shamanism. And so in Core Shamanism, the idea is that people go into ecstatic states—altered states of consciousness, where we communicate with spirits, with entities, with trees, with the Earth, with the seasons, with elements… And there's different ways of doing it. Everything from dancing, to fasting, to vision quests… You know, going out in nature for a few days with no food… It could be going into a dark cave for two days, in darkness… There's all these ways that universally, people have done these things. Plant medicines. Every culture around the world uses some form of mushroom or plant medicine, to… Or you know, frogs, or whatever. There's different nature medicines that help open the mind, and expand consciousness, to communicate with Spirit—that's spiritual growth. But ultimately, to narrow it down, what he found is that people can do this naturally without medicines, without doing anything else—through drumming. Oh yeah, I should mention breath work—breath work is a big way to also enter these states of consciousness. But yeah, so drumming, where you just take a drum, and beat it at a particular speed or frequency, has a particular vibration that is encoded in our DNA. Every human being across the globe, it has been proven in studies, that if you just sit and close your eyes, and listen to a drum, just beating, and you just relax, it will put your mind into a trance state. I forget what it's called, like the theta state, where we dream. I forget what it is, if it's beta or theta state, I can't remember. Yeah, I'm not sure. So basically, people that are awake, that are just sitting and listening to drumming, if they just allow themselves to relax, they will automatically go into this kind of mental wave length state where you can receive visions, or dreams. And every person can do it—it's part of our brain. Our brains are wired to do this, naturally. So effectively, it's in our DNA that we are all shamans, and that we can all do shamanic journeys, just from using a drum. Just like we can all do it through breath work. Like if we do the Wim Hof method, or the shamanic breathwork. There's different types of breathwork—holotropic breathwork. All those kinds of things. It's naturally in our systems, in our brains, that when we do these things, this happens. So everybody can do this naturally. And I think we all did it naturally, two thousand-plus years ago, before the advent of the Judeo-Christian religions, that told us that we needed to go to a church, to talk to a priest, and the priest could talk to God for us, and that we couldn't do it ourselves. We've been disempowered, and disconnected from Source, and disconnected from Spirit. But we all have it. So yeah, shamanic journeys can come in many forms. Like ayahuasca or mushrooms, or it can come through holotropic breathwork. But I started with drumming, because that's the most basic, most foundational one, where you really don't have to do anything but sit, and listen to the drum. And then there's guidance, where for shamanic journeys, we do use… People do use their imagination. Like visualization. Like if you go to some psychic circles, and people take you through a guided meditation, where someone is guiding you, down a hall and down some stairs, and through a door, and into a room, and what do you see in the room. And so a guided meditation is very similar, where you have someone guiding you through the experience, but when you learn to do a shamanic journey, you're doing it for yourself. So you imagine yourself going into a cave, and following the cavern down deeper and deeper and deeper, to go into what's called lower world. In shamanic cosmology, there's upper world and lower world. And middle world—the middle world is where we live in. And the upper world is where, traditionally, the spirits that are human-shaped are found, like ancestors, passed loved ones. Some people might say deities. Basically the human-shaped, humanoid-type teachers and guides are usually found in the upper world. And when you go into the lower world, that's where you connect with plant and animal spirits, like your animal spirit guides, like your Power Animal. Okay. So you visualize yourself going down into this, or you visualize yourself climbing a ladder or climbing a tree. Like the World Tree imagery. People talk about the World Tree—that was usually what the shamans used to travels the worlds. So yeah, you follow the path to where you're trying to go. You imagine it, you visualize it, and you visualize yourself walking in those directions, and eventually you cross a threshold, be it a doorway, an archway, the pearly gates into heaven. I like to use the analogy of Jack and the bean stalk. Like Jack climbed a beanstalk, all the way up into the clouds, and then Jack climbed through a cloud, and when he came out on the other side of the cloud, he was in a different world. He could stand on the cloud, and there was like castles and geese that laid golden eggs, and all these things. So there's usually a threshold. And when you cross that threshold and enter the spirit world, is usually when your imagination sort of isn't… It's no longer like… Something will happen, like Spirit will interact with you in some way… That you'll sit there and go, “Okay, I'm in the spirit world now, because there's no way I would have dreamed this up.” You know, your imagination only takes you so far. Our imagination only has so much in terms of creativity, in these moments, that when you step into the spirit world, something will happen with the environment, with you know, an animal or something that's gonna be so weird, that you go, “Okay, I'm here. I'm with spirit now, because there's no way my imagination would have done this.” So it's hard to explain, but that's how it feels. It's like, yeah, I didn't imagine that. So I know that something's happening. That's usually the indicators for when you're in the spirit world. So Spirit lets you know, “Okay, you're here, let me show you this weird thing so you know you're here.” It's almost like lucid dreaming, where something weird happens and you're like “Oh, I think I'm dreaming!” Something different, like an indicator. So basically, in a nut shell, that's shamanic journeying! (laughs) Yeah, interesting! Do you remember your first one? That's a really good question… I don't know if I remember my first one. Yeah… I was doing it so much, just trying to map out my worlds, and where all my guides were. That time, just meeting my spirit guides, I don't remember what my first one was. I know it was profound, because I went back! Again and again! I don't remember what it was that made it special or profound. Okay. So you did mention the Mystery School. Is it Neo-Tantra? Is that how you say it? I mentioned Michael Harner's foundation of shamanic studies. They offer training, like two or three year apprenticeship for shamanic studies. I just want to throw a plug out there: it is a foundation that, when people do go and pay for their programs, the money does go to indigenous cultures, and to indigenous shamans, to help keep all these shamanic practices alive, different cultures in the world. I just want to say that because it is important, something that we need to do. But yeah, I do belong to a mystery school! Yeah, what is that? What does that mean? I belong to a mystery school that's called the International School of Temple Arts. I am a faculty for the International School of Temple Arts, or ISTA for short. And we are a… Hm. It's like defining who we are is always a changing thing. Yeah, we operate within the realm of sacred sexuality, and do utilize elements of tantra, taoist teachings, shamanism, Buddhism, and so many other spiritual practices into one melting pot of things. And really, it is about uncovering you know, the mystery of what it means to be here, in this life. The mystery of life. The mystery of love. The mystery of sexuality. The mystery of the divine, the mystery of Source. Where everybody came from. You know, what is God? Like, the Native American tribes referred to God, or, you know, as the Great Mystery. It's a mystery. The Divine is a mystery. So we're a Mystery School that delves into these deep things. Like delving into Shadow—shadow work. Delving into darkness and light, and really all that it means to be human, and spiritual, and sexual. So while people wanted to classify us as tantra, because we fell into the Neo-tantric umbrella where people think of sacred sexuality in that way. While we adhere to some tantric practices like sound, breath, and movement, and many of our teachers are tantra teachers as well, that's not effectively who we are. So we started coining the term Sexual Shamanism. So what we do is sexual shamanism, which is different than tantra, because it's a different flavor. Like tantra comes from India, and has this rich tradition, which… There is a lot of cultural appropriation, and spiritual appropriation that has happened, within Neo-tantra communities, and even within ISTA where we've taken things from the tantra traditions of India, and we've utilized them and changed them, and you know, adapted them to what we do. But yeah, so we basically call it sexual shamanism. And again, it's difficult to explain in a short period of time because so much of it is a mystery, because it's so different for everybody that comes to our trainings. Do you do like, one-on-one, or are there group classes, or is it mostly individual? Yeah, we do group offers. For the most part, we do trainings. We do week-long intensives. The first… We'll call it the starting point, the level one, is called the Spiritual Sexual Shamanic Experience. And so I facilitate those trainings. And this experience is… Even though we have a core curriculum, everybody that goes through it experiences something different, because everybody is on their own journey. And you know, we have a feeling, or a sense, or a belief that everybody that comes to our trainings gets exactly what they need. So it has that shamanic feel, that for some people, they get some things like where… They open up sexually in ways that they didn't know they could. Other people receive healing from trauma. Other people just go deeper into their own spiritual practice. Other people basically develop a stronger sense of self and identity. And yeah, the primary core of the level one has to do with sovereignty, personal sovereignty and self-empowerment. So that looks different to everybody that comes. So there's this level one, which is about self-empowerment, then there's other trainings. One that's being renamed into Soul Initiation. We used to call it the level two, and it used to be called the Spiritual Sexual Shamanic Initiation, Level Two. So the first is the experience, the second is the initiation. Now we're taking the “level two” part of it out, and just calling it a Soul Initiation, I believe—the name is still being worked out. Because, too many people felt like… You know, in our Western culture, we have you know, first grade, second grade, third grade. So people thought “I'm gonna do level one, then I'm gonna do level two.” like a progression. And it's not like that. It's two separate things that aren't linear. It's about the self, or it's about killing the ego. And really going into deeper initiations: death initiations, sexual rebirth initiations… So it's a totally different thing. And then there are other trainings that are… There's another one that has to do with really… The core teaching of it is disillusionment, and being disillusioned with the mystery school, with ISTA, with everything. Being disillusioned with things in a way that if everything is falling apart around you, can you still hold your center? Can you still hold your ground? Can you still stay grounded with who you are, in your mission in life, in your purpose, and continuing to do what you're here to do, even as everything else is falling apart around you? Even as the world is collapsing in on you, know you can do this. “I'm gonna go change the world!” There's gonna be that push-back, like “No, this is radically different, this is bad, you can't do this” because of the old belief systems. How can you sit there in the fire and still hold your center and continue plodding forth? So that training is that piece. And then we have the practitioner training, which is really becoming a healer, a sexual healer, within the frameworks and teachings of what we do, within ISTA, that framework and philosophy of healing. Yeah. How was the transition from, you said you were a mental health counselor, then you started going the shaman route… Like, was it kinda gradual, or did you make an abrupt switch? What did that look like? Well it was a gradual thing. I continued to work, I continued to work at my job while I was an apprentice at ISTA, working toward becoming an ISTA faculty as I learned and healed and worked in the field, in all these trainings. And then it just got to a point where… I reached a point of no return, where my soul just felt like I couldn't be in my job anymore. I couldn't continue to do that work. I needed to leave that job so that I could follow a path that's more soul-aligned. Right. I think my job was definitely soul-aligned for that period of my life, you know, healing and helping all these kids in needs, where I was saving lives. I did save a lot of lives. I have a lot of love for the kids I worked with, and that population. I feel like at some point I'm gonna go back and do more work with that population somehow. I just don't know how or when. But yeah, when I was at my office, even though I was doing good work, I felt stifled and trapped, and I just knew my soul was like, no you need to do something else, something bigger, something grander, something beyond this. And so that's what I'm doing now. I'm out creating events, I'm a training organizer. I organize trainings and events for other teachers and other people. I was organizing for ISTA, so I would help bring ISTA trainings to different places as an organizer. And I'm an ISTA faculty, and I'm teaching the ISTA Level One. So above and beyond that, I'm feeling a call to be a shamanic counselor. I don't know what else to call it. Open myself up to seeing people individually, one-on-one, which would be a variation of coaching, and counseling, therapy, and shamanic work, as well as healing work if needed. Be it Reiki, or even body work, like I did complete the ISTA practitioner training and I have skills in different healing modalities. So it's whatever is needed. That's what I'm doing now. Okay, nice. Wow… I feel like I need to just take all of that in for a second. Thank you for sharing all of that. Wow. I feel like the last questions I wrote seem kinda silly, like “Okay, what are some of your hobbies?” (laughs) But yeah I guess, kinda related to hobbies… It does seem like the work you do is very deep. I would guess that it might be very draining, too. Like, how do you… You did mention light reading. How do you balance that? How do you not take that home with you, you know? Well, I mean, I would say that part of it is that I use tools to help release things… Release energies, stuck energies within me. Tools that I teach at ISTA for example, as well as other tools that my beloved has been teaching me as well. So we work together in different ways to help release things. There's times I have to come home and just have decompression periods where I need to just sit and relax… That's basically it. I do need some down time. But yeah, I don't know. It's not like really… I don't know, I think I do push myself a little bit more than I should, but a lot of times it's something that I love doing, so then I'm like, “Yeah, let's do it!” Yeah! All right, let's see… What are some things that you're looking forward to in the near future? The near future? Yeah! Wow… There's a few things that I'm really excited about. I mean obviously, one is I'm gonna be… I'm working on an oracle deck. Yeah, and I have a friend of mine that's doing the artwork for it. Okay! I'm like, in my second edit of the description of all the cards and everything. So I feel like pretty soon I'm gonna see about getting it published, or do self-publishing. I don't know how it's gonna go yet, but that's something I'm excited about! In a little bit over a week, on the 24th [of April], I fly out to California. I'm gonna be teaching ISTA out in Northern California. Where specifically? I don't know the name of the venue, but it's about an hour and a half from San Francisco. North or south? North. Okay. I actually grew up an hour south of San Francisco. Yeah, so I'm gonna be out there teaching ISTA. Cool! And then… Something else that I'm really excited about, in June, I have a training up here in upstate New York called the Shamanic Kink Immersion that I'm organizing, and assisting, and being a part of. So that's up here in upstate New York. So I'm excited to organize and help create this event. And then, in July, at the same place in upstate New York, I'm gonna be teaching another ISTA training. Okay! So yeah! If your viewers want to come meet me in person, they can come to upstate New York, and yeah, get a taste! (laughs) Yeah, that's great! That does sound pretty exciting! Cool, well those are all the questions I have! That was so much. So much really interesting stuff. Is there anything else you wanted to talk about that I didn't ask about? Talk about… Um… I'm not sure. You know, to come around full circle to this originally being an interview about gamers and people my age that play video games… Well it's not just that. I wanted to just interview older, interesting women doing interesting things. Yeah. So definitely yeah, I'm excited for the new Diablo game that's coming out soon. I'm excited for the Baldur's Gate III game that's coming out in August. So the makers of Dragon Age, many years ago, created Baldur's Gate I and II for PC, like twenty years ago. And now, there's a new Baldur's Gate III coming out. And what I really love about it, besides the fact that it has beautiful graphics, great storytelling… I mean so much of it is impressive… The artistry of it is incredible, and the storytelling… It's that the makers, Larian Studios, are actually doing everything in their power to make the game as close to Dungeons and Dragons 5E core rules. And to make the game feel like it's a tabletop role-playing game, even though you're playing a video game. Huh! So their goal is to make it feel like you're immersed in a tabletop game, not just playing a video game. So it's really incredible. Really, the storytelling… The way it's done, like if you're playing a tabletop role-playing game, when you do checks and abilities, it actually shows a little box where a twenty-sided die rolls, or you know, six-sided dice rolls, to really see if you're successful in your actions. And then, you can play multi-player with friends, too, so you can go on campaigns with three or four of your friends. Right now it's only in early-access, but the new game is coming out, and I'm super excited for that! Yeah, cool! Sounds good! So that's the other things I'm excited about! Upcoming video games. Yeah, nice! Cool. Well yeah, thank you so much! This was a really great interview. Thanks for sharing so much of your story. Thank you! Yeah, until I put up my own website, which I'm working on at this moment, people can find my profile on the ISTA website, which is ista.life. You can find all the trainings, and all the faculty, and I have a profile there. I have my own website for the trainings I'm organizing that also has some information about me, which neistatrainings.com. So that's the simplest way to find me. Find me on Facebook, you know, find me on Instagram. Yeah, what's your Instagram username? I think it's my full name. I'm on my phone right now… It's yeah, @javi_martinez_stahl.
On this week's episode, Bree and Justin talk about Amazon's new Lord of the Rings MMO, WoW's dragon daycare, official hardcore Classic, Diablo IV's testing, LOTRO's landscape difficulty, FFXIV's next update, and a bunch of financials. It's the Massively OP Podcast, an action-packed hour of news, tales, opinions, and gamer emails! And remember, if you'd like to send in your question to the show, use this link or call in to our voicemail at (734) 221-3973. Show notes: Intro Adventures in MMOs: LOTRO, SWTOR, SWG News: Amazon is creating a Lord of the Rings MMO... again News: LOTRO starts testing Update 36 News: World of Warcraft reveals Fractures in Time Update, official Hardcore Classic confirmed News: Diablo IV finishes server slam weekend, looks ahead to first season News: Financials for NCsoft, Square Enix, Pearl Abyss News: FFXIV's The Dark Throne update coming May 23rd Outro Other info: Podcast theme: "Gateway to Paradise" from FFXIV Your show hosts: Justin and Bree Listen to Massively OP Podcast on iTunes, Stitcher, Player FM, TuneIn, iHeartRadio, Pocket Casts, Amazon, and Spotify Follow Massively Overpowered: Website, Twitter, Facebook, Twitch If you're having problems seeing or using the web player, please check your flashblock or scriptblock setting.
Darkest Dungeon II, Dungeons and Dragons: Honor Among Thieves movie, DnD Online, Forza Horizon 5 Rally Adventure expansion with Hot Wheels, Game Pass on Steam Deck, Ravenlok, John's Xbox redemption lovefest song, MMOfallout.com guy stops by to share juicy Steam drama - keys - Valve secrets, money laundering - MMOs, and talks PlayDate! Head to videogameoutsiders.com and support us for 1.99 and get the VGO back catalog and weekly bonus shows, you can also find our VGO Discord, links to our VGOmerch.com and Twitch.tv/johnANDmichelle where you can sub free with Amazon prime.
On this week's episode, Bree and Justin talk about Tarisland's spread across the globe, Throne and Liberty's possible delay, Mad World's head start, DCUO's newest episode, EVE's latest disgrace, and how MMOs can meet accessibility needs. It's the Massively OP Podcast, an action-packed hour of news, tales, opinions, and gamer emails! And remember, if you'd like to send in your question to the show, use this link or call in to our voicemail at (734) 221-3973. Show notes: Intro Adventures in MMOs: LOTRO, Fallout 76 News: Tarisland is going to launch globally News: Throne and Liberty may be delayed News: Mad World kicks off head start News: DCUO gets a Shock to the System News: EVE Anywhere is kaput Mailbag: MMO accessibility options Mailbag: Why doesn't the podcast do more special guests? Outro Other info: Podcast theme: "Fanfest 2013" from EVE Online Your show hosts: Justin and Bree Listen to Massively OP Podcast on iTunes, Stitcher, Player FM, TuneIn, iHeartRadio, Pocket Casts, Amazon, and Spotify Follow Massively Overpowered: Website, Twitter, Facebook, Twitch If you're having problems seeing or using the web player, please check your flashblock or scriptblock setting.
Welcome to Dev Game Club, where this week we continue our series on GoldenEye 007 for the Nintendo 64. We talk about story accommodations, enemy AI, NPCs, and level design concerns and questions. Dev Game Club looks at classic video games and plays through them over several episodes, providing commentary. Sections played: Roughly up to mission 10 Issues covered: talking to the people who set up the mission, Moneypenny and representation, changing up the briefing, objective structure, "the Dark Nintendo," how Rare got bought, the challenges of adapting a film where Bond isn't in every scene, objectives in a first-person shooter, interpreting the objectives, confusing visual language, arcade action with waves of enemies, feeling simulation-y, pressure on the player, the impact on the game, technical achievement in the level design, non-linear levels and the problems with landmarking, spy fantasy locations, wanting a boat chase, bad telegraphing, blowing people's minds, enemy animation and location-based hits, blood effects, shooting off hats, smoke and mirrors, asking the team what to do, what the player brings to the game, the AI missing you, putting your money in the enemies, projectile speed, being the fantasy guy vs being the guy, pegging the easy difficulty right, superheroes vs realism, finding objectives that aren't objectives, escort missions, using your one verb and puzzling, making mountains out of molehills, what games opened things up for you, the impact of specific MMOs, walking simulators, haikus of stories. Games, people, and influences mentioned or discussed: Eternal Darkness, Resident Evil 4, GameCube, Microsoft, Quake, Half-Life, Duke Nuke'em 3D, Hitman 2, War Games, Monolith, No One Lives Forever (series), GOG, National Lampoon's European Vacation, LoZ: Ocarina of Time, Super Mario 64, Shadows of the Empire, Quiller (series), Sean Connery, Starfighter, DOOM (1993), Rainbox Six, Soldier of Fortune, Shigeru Miyamoto, Last of Us (series), Mark of Kri (really Rise of the Kasai), Collin "The Shots" Tsougas, John Romero, Super Mario World, Devil May Cry, Chrono Trigger, Destiny, Elden Ring, Diablo, Metal Gear Solid, EverQuest, World of Warcraft, Gone Home, Dear Esther, Proteus, Firewatch, Ico, Shadow of the Colossus, Hidetaka Miyazaki, Dark Souls, Kingdom Hearts, Kirk Hamilton, Aaron Evers, Mark Garcia. Next time: Finish single player Twitch: brettdouville or timlongojr, instagram:timlongojr, Twitter: @timlongojr and @devgameclub DevGameClub@gmail.com
Bei GameStar und MeinMMO haben wir euch nach den meisterwarteten MMOs gefragt, hier sind eure fünf Favoriten! Darunter ein Spiel, um das es jahrelang sehr still war.
In this episode of the Waiting in Queue podcast, the Game Phreeks delve into the excitement of Dungeons & Dragons exploding in video games. From classic RPGs to modern MMOs, they explore how the tabletop game has influenced and shaped the gaming industry as we know it today. Tune in for a deep dive into the evolution of this beloved pastime. Game Phreeks is a YouTube channel that offers weekly let's plays and features the podcast The Waiting in Queue Podcast discussing video games, pop culture, and life. Join two professional let's players as they share their experiences and insights by professional lets players, podcasters, cooks, card graders, lovers, millionaires, pro athletes, race car drivers, pilots, philanthropists, and models! Derek is the large and sweaty host of the Waiting In Queue Podcast and absolute beast commentator for the Game Phreeks let's play series. Connor, the shrinky and always late co-host of the Waiting In Queue Podcast, is the main let's player for the Game Phreeks let's play series. Katie is the executive producer behind the scenes, ensuring everything runs smoothly and content is top-notch. When things are not top-notch to Katie's standards the boys are severely punished.
Welcome to the "PTG:POWERCAST," a podcast where Paul, Andy, and Kevin talk about gaming, as well as some personal stories and quips!In this episode:*What's new with the boys? *What Andy's been up to, the "FF7 Remake" that he FINALLY beat. *The "Diablo IV" Beta, and our loathing of MMOs/server based games. *"Pokemon Scarlet," Andy and Paul share a moment! *The Digital Age of gaming, and the closing of the WiiU/3DS shops. *"Forspoken", the underdog, and why companies don't take risks anymore. BUY IT! *Midwest Gaming Classic 2023! What we're looking for, our expectations, and the powerful nostagia market. *And so much more!We hope you'll listen in, and join us! Send us your thoughts on the subjects, or suggestions on topics to discuss! We'd love to hear from you!Catch the “PTG:Powercast” on iTunes, Stitcher, and other podcasting sites!Use "Powertripgaming.tv" to come directly to the channel to watch all of our other videos and shenanigans!Click to Subscribe http://bit.ly/PowerTripSubscribeLike us on Facebook http://www.facebook.com/PowerTripGamingFollow us on Twitter http://twitter.com/PowerTripGaming
On this week's episode, Bree and Justin talk about Lord of the Rings Online's new update, Destiny 2's Lightfall expansion, CCP's blockchain game, Dungeons and Dragons Online's quest giveaway, the hope of Ship of Heroes, the possible return of Alganon, and the thorny question of A.I. in MMOs. It's the Massively OP Podcast, an action-packed hour of news, tales, opinions, and gamer emails! And remember, if you'd like to send in your question to the show, use this link or call in to our voicemail at (734) 221-3973. Show notes: Intro Adventures in MMOs: LOTRO, New World, WoW, City of Heroes News: LOTRO's Update 35 lands News: Destiny 2 releases Lightfall expansion News: CCP is doing a blockchain EVE game News: DDO hands out questing coupons News: Ship of Heroes shows up on Steam News: Is Derek Smart's Alganon coming back? Mailbag: AI tech in video games Outro Other info: Podcast theme: "CloudArk" from Destiny 2 Your show hosts: Justin and Bree Listen to Massively OP Podcast on iTunes, Stitcher, Player FM, TuneIn, iHeartRadio, Pocket Casts, Amazon, and Spotify Follow Massively Overpowered: Website, Twitter, Facebook, Twitch If you're having problems seeing or using the web player, please check your flashblock or scriptblock setting.
Girls Gone WoW keeps the Warcraft community in the know from a fresh perspective. Join #teampositive and their plethora of guests from the community each and every week! How things change! These days many of us play multiple MMOs and WoW has a lot of competition for our attention. Shantyman joins us this week to chat about how WoW copes as a second MMO. Find him on Twitter! We hope you enjoy the show – if you want to be a guest you can get in touch with us on Twitter @GGWShow or email us at raven@girlsgonewow.net
On this week's episode, Bree and Justin talk about Diablo IV's beta, the passing of Destiny 2's Lance Reddick, the disaster of Star Citizen's latest release, LOTRO's crafting scene, Elder Scrolls Online's newest DLC, and the most extreme zones ever created in MMOs. It's the Massively OP Podcast, an action-packed hour of news, tales, opinions, and gamer emails! And remember, if you'd like to send in your question to the show, use this link or call in to our voicemail at (734) 221-3973. Show notes: Intro Adventures in MMOs: Diablo IV, World of Warcraft, Star Wars Galaxies News: Bidding farewell to Destiny 2's Lance Reddick News: Star Citizen's 3.18 has been an unmitigated mess News: EverQuest celebrates its 24th anniversary News: LOTRO crafts a better crafting system News: Elder Scrolls Online's Scribes of Fate DLC releases Mailbag: Extreme MMO zones Mailbag: Puzzles and multiple paths to solving quests Outro Other info: Podcast theme: "Sea Theme" from EverQuest Your show hosts: Justin and Bree Listen to Massively OP Podcast on iTunes, Stitcher, Player FM, TuneIn, iHeartRadio, Pocket Casts, Amazon, and Spotify Follow Massively Overpowered: Website, Twitter, Facebook, Twitch If you're having problems seeing or using the web player, please check your flashblock or scriptblock setting.
The boys talk about Diablo 4, MMOs, & TV shows
On this week's episode, Bree and Justin talk about LOTRO surprises, several interesting upcoming MMOs such as Palia and Corepunk, the degrading work situation at Blizzard, and more Q1 2023 financials. It's the Massively OP Podcast, an action-packed hour of news, tales, opinions, and gamer emails! And remember, if you'd like to send in your question to the show, use this link or call in to our voicemail at (734) 221-3973. Show notes: Intro Adventures in MMOs: LOTRO, Guild Wars 2, Elder Scrolls Online, Star Wars Galaxies News: Catching up on Corepunk, Diablo IV, Palia, and Nightingale News: Blizzard's not the best place to work these days News: Financials from NCsoft and Pearl Abyss Outro Other info: Podcast theme: "Promise" from Infinite Crisis Your show hosts: Justin and Bree Listen to Massively OP Podcast on iTunes, Stitcher, Player FM, TuneIn, iHeartRadio, Pocket Casts, Amazon, and Spotify Follow Massively Overpowered: Website, Twitter, Facebook, Twitch If you're having problems seeing or using the web player, please check your flashblock or scriptblock setting.
Quizmasters Lee and Marc meet with Erik for a trivia quiz with topics including Black History, Television, Video Games, Pop Music, Literature, Fast Food, Animals, Geography and more! Round One PHARMACOLOGY - Nepetalactone is the active ingredient in what pet product? TELEVISION - In Arrested Development, Tobias flips down a custom license plate bearing the name and title of which fellow Fox TV title character after not securing the role (for which Tobias's actor David Cross was once in consideration to play)? BLACK HISTORY - Thurgood Marshall is the first black American to do what? GEOGRAPHY - What American city's name is Spanish for 'holy faith'? ANIMALS - Once plentiful in the Southwestern U.S. around the river basin by which it is named, what is the only venomous lizard native to the United States? GEOGRAPHY - What country, not connected by land, is closest to the United States? Round Two VIDEO GAMES - What fantasy video game franchise, originally developed by Verant Interactive and 989 Studios, has two active MMOs (one of which was launched in 1999 and the other in 2004)? FAST FOOD - Founded in Normal Illinois in 1934, what fast food chain's slogan is "in sight, it must be right"? POP MUSIC - What singer and part-time actress (whose real name is Robyn Fenty), has sold over 250 million records (second only to Madonna as the top-selling female artist) made her acting debut in the straight-to-video movie Bring It On: All or Nothing? LITERATURE - What 1984 William Gibson novel popularized the term "cyberspace" and is the only to have won the Nebula Award, the Hugo Award and the Philip K. Dick Award? MASCOTS - In addition to Snap, Crackle and Pop, what fourth onomatopoeic elf was introduced temporarily in the 1950's? VOCABULARY - Moot, incel and entitlement are all janus words; what is a janus word? Rate My Question VOICE ACTORS - Also referred to as,”the man of a thousand voices” (whose career started in 1927) which male voice actor, voiced over a dozen of the Warner Brothers cartoon characters of the 20th century? Final Questions MEMES - YouTuber Aqualo, using over 770 slices of boiled, decaying potatoes was briefly able to run what video game on a TI-84 calculator? INVENTIONS - G.E. purchased the patent for a special use of a 3-color design from inventor Garrett Morgan in 1923 and built a monopoly making what? 80's TOYS - P.C., Pancake, Pretty Bit and Potato Chip are characters of what transforming toy line that debuted in 1986 and has had two cartoons (first in 1986 and then a Netflix revival in 2015)? Upcoming LIVE Know Nonsense Trivia Challenges February 22nd, 2023 - Know Nonsense Challenge - Point Ybel Brewing Co. - 7:30 pm EST February 23rd, 2023 - Know Nonsense Trivia Challenge - Ollie's Pub Records and Beer - 7:30 pm EST You can find out more information about that and all of our live events online at KnowNonsenseTrivia.com All of the Know Nonsense events are free to play and you can win prizes after every round. Thank you Thanks to our supporters on Patreon. Thank you, Quizdaddies – Gil, Tim, Tommy, Adam, Brandon, Blake, Spencer Thank you, Team Captains – Kristin & Fletcher, Aaron, Matthew, David Holbrook, Mo, Lydia, Rick G, Skyler, Hayden Thank you, Proverbial Lightkeepers – Elyse, Kaitlynn, Frank, Trent, Nina, Justin, Katie, Ryan, Robb, Captain Nick, Grant, Ian, Tim Gomez, Rachael, Moo, Rikki, Nabeel, Jon Lewis, Adam, Lisa, Spencer, Hank, Justin P., Cooper, Sarah, Karly, Lucas, Mike K., Cole, Adam, Caitlyn H, Sam, Spencer, Stephen, Cameron, Clay, JB, Joshua, James, Paul Thank you, Rumplesnailtskins – Mike J., Mike C., Efren, Steven, Kenya, Dallas, Issa, Paige, Allison, Kevin & Sara, Alex, Loren, MJ, HBomb, Aaron, Laurel, FoxenV, Sarah, Edsicalz, Megan, brandon, Chris, Alec, Sai, Nathan, Tim, Andrea, Ian, Aunt Kiki, Clay, Littlestoflambs, Seth, Bill, Marc P., Holgast, Nora, Joe If you'd like to support the podcast and gain access to bonus content, please visit http://theknowno.com and click "Support." Special Guest: Erik.
The Yakuverse is one of the most anticipated cyberpunk metaverse games being built on Solana. PapiChuloGrim, Chief Marketing Officer at Yaku Corp joins Brian Friel to talk about their approach to building open world games that facilitate social interactions and e-commerce, and what the future holds for metaverse games being built in web3. Show Notes:00:06 - Intro01:13 - PapiChuloGrim background03:57 - Background on Yaku, an open world gaming experience05:30 - Overview of Yaku API08:55 - Overview of Yaku App11:47 - Overview of Yakuverse game17:49 - What the future looks like for blockchain Metaverse games21:36 - A builder he admires in the ecosystem Full Transcript:Brian Friel (00:06):Hey, everyone and welcome to The Zeitgeist, the show where we highlight the founders, developers, and designers who are pushing the Web3 space forward. I'm Brian Friel, developer relations at Phantom, and I'm super excited to introduce our guest, Papi, the chief marketing officer of Yaku Corp. Yaku Corp is developing one of the most anticipated cyberpunk metaverse games on Solana. Papi, welcome to the show.Cole McMillian (00:29):Glad to be here, Brian, thank you for having me. Excited to dive in a little bit to what we've got going on.Brian Friel (00:34):Yeah, likewise. I think you have one of the most unique names of any guest we've had on here on The Zeitgeist so far, so you're already winning an award for that.Cole McMillian (00:42):Anything is possible on Web3, right?Brian Friel (00:45):Yeah, exactly. You never know who you're talking to on some of these shows, but I'm really excited to talk to you guys. You guys are building a really ambitious game on Solana, which I think has a lot of promise in the gaming space on Solana, and some of the stuff you guys are doing, building foundational pieces of connecting gaming environments to Phantom and Solana wallets, so really excited to dive into all that today. But maybe before we do all that, I would love to learn a little bit about you. Who are you and how did you get involved with Solana and Yaku?Cole McMillian (01:13):Absolutely. My real name is Cole. We were actually joking a little before this, at the in-person events, I'll introduce myself as Cole because people feel strange calling me Papi in real life, but then ultimately, they just keep calling me Papi. My background is primarily digital marketing. Before making the dive full-time into Web3, the majority of my career, I was the head of digital strategy and on the side, I had a small digital consultancy that was primarily focused on media production and paid media. Then, I ultimately made a short transition into sales before diving headlong into Web3. The sales pivot really was actually what got me here. I moved from Kansas City, where I'm originally from, to the Oregon Coast and had a lot of free time on my hand making such a big move. During that time I just was able to dig a little deeper into the world of crypto, which had always intrigued me.(02:13):Naturally, got involved in Solana, based on some poor experiences on Ethereum and what I thought was not a conducive ecosystem, actually, on the crypto.com Cro coin ecosystem to the sort of things I was interested in and how I wanted to grow in my pursuits in this space. Ultimately, I joined Yaku just by organically finding the project. I was one of the first couple hundred people to join the Discord and when I saw the vision and the scope, I said, "This is awesome. Why is there not more attention on it yet?" Ultimately, I became very close friends with our CEO, Kevin, and we've had a really great rapport and he asked me to join the team in a larger capacity. A few months later, I said, "Web2, we're good for now. I'm going to go chase this Web3 thing full-time" I've been full-time coming up on, I believe, 10 months now. What a crazy time to go full-time, by the way.Brian Friel (03:10):Well, 10 months is ancient in crypto, as well. 10 months is about five years experience there in most jobs.Cole McMillian (03:16):It's fun to try to explain that to people. In my sales job, I had another regional manager who was a little further south of me down in the California area who said, "I think that guy, Cole, left to do Bitcoin," so we've still got some education to do, right?Brian Friel (03:31):Yeah, for sure. Well, let's dive into a little bit of what you were saying. You found this project early on, one of the first people in the Discord, and you were blown away by the scope and the ambition of this project. For those who aren't familiar with Yaku, what is Yaku, what is this concept of a Yakuverse? It sounds like there's more than just a game here, maybe just a whole ecosystem, but can you give us a little high-level understanding of everything that you guys are up to?Cole McMillian (03:57):Absolutely. The high-level overview, short pitch of Yaku is I like to refer to it as an interactive open world gaming experience, so a lot of people will sum this up as metaverse. I think that just the word metaverse has had a very strange connotation evolve over the last year or two, because people are confused as to what that really means. There's so many ways you can view a metaverse, there's so many different lenses through which people absorb it, and so to me, I've tried to get a little bit away from that terminology, but I definitely want to stick to the ethos of it.(04:32):We're very centered around gaming, online interactions, I'd say that it's, in some ways, the next evolution of social media. Instead of repping a profile picture, you're repping an avatar, you're having these live, in-person chats. I think that you will see a good evolution from things like Twitter spaces to more, quote unquote, in-person digital experiences like that via these virtual worlds. I think for us, the three main things, to sum it up, are we are centered on gaming, facilitating social experiences, and then the third key is we want to elevate the experience of online commerce, of e-commerce.Brian Friel (05:08):That's awesome. In addition to the game that you guys have, which I introed it saying that there's some cyberpunk elements to this, but I'll let you describe that in your own words, but you guys have really built out a whole infrastructure side of this, as well. You guys actually have what you call Yaku API. Can you talk a little bit about what is that and how do you envision developers working with this API?Cole McMillian (05:30):Absolutely. It's been something we've been working on for quite a while that we haven't really been publicly disclosing, not because it's anything to hide, but just because it's maybe getting a little into the weeds, but now that we're getting close to getting to a first version of these final product layers, as we call them, it's really good for people to, I guess, visualize how do these things all work together? The Yaku API is what we call layer one of our product layer. What we are doing is we are constantly listening to nodes, we're gathering transactions on the blockchain. We're doing that on both Solana and Ethereum, by the way, which we can dive a little bit more into that. We're very much built on Solana, but sticking to that metaverse ethos, we want to do our best to include some of these other communities, because ultimately, the ships will all rise with the tide and there's great communities everywhere. So, built on Solana and we're checking these nodes.(06:29):The second part of that is we're also continually scraping social media data. Not only do we have, through the second layer of our products, the capability in our Yaku app at Yaku.ai to connect your social accounts to the profile you build there, but on the API side of things, we're just continually gathering this data. This is data, everything from how many profile pictures are there being worn by users from a particular collection to the size and scope of the ecosystem as a whole, how many generally are there across the board and just trying to track those user data points. I think how we see people being able to use this in the future is being able to utilize it to create their own interactive experiences, because we are really trying to be focused on this gaming and social side of things. We're not necessarily positioning this, I think, as an opportunity to go out and create a DeFi application.(07:29):There's been some really cool innovations, actually, on this open API front right now. I believe it was Helios Labs rolled out some really cool innovations recently, as did Hello Moon shortly after. Data's really important. People need it as easy to read, as accessible as possible, for them to make the correct decisions to format it and ultimately, to springboard them to what it is they're trying to build long term. I think for us, the goal for this is to facilitate the gaming side of that thing. For us, what we are using it for, as it feeds into the funnel, is to help create a experience that aligns with users' interests and activities and what it is that they're doing from a day-to-day basis, whether that be the NFTs they are buying, how they are trading with their friends, how they are interacting and representing on social media. That's how we are using it internally and I assume that others will find the data the way that we've collected it and will be distributing it, good for similar use cases.Brian Friel (08:30):That's awesome. I like the analogy there of you saying that the API is the layer one and then you hinted at you have this app at Yaku.ai and then you have this game, as well. Maybe before we dive into the game, which is maybe what most people really want to know about, let's talk briefly about that app, as well. What is currently at Yaku.ai? I see you guys have a number of different widgets and applications there. Who's using this and what are they using it for?Cole McMillian (08:55):The Yaku.ai application is really viewed as the partner application to the Yakuverse. We're talking about layers, the third layer is the Yakuverse, so the API feeds into the app and the app feeds into the game. The app allows you to create your own profile, you can connect with Phantom and also MetaMask, which is hilarious because initially, when we talk about including these other communities, MetaMask was the one. We're very excited, because we work more frequently with Phantom, that you all have finally onboarded these other communities because it makes our lives a little easier. Not to shill for the audience out there, but I do think Phantom far exceeds the user experience on MetaMask. I'm just waiting for the day that Phantom takes that crown away.Brian Friel (09:45):Oh, love that, appreciate that. Hopefully, by the time this episode's out, we'll be very, very close to opening up our beta to the public, but that day is coming soon. I can't wait.Cole McMillian (09:54):Yes, absolutely. The app, generally, is a place where you can manage your entire Web3 life, both on the financial side and on the social side. On the social side, we've got Dialect Chat already pulled in there so you can communicate freely with people, we have some base functionality, where you could do things like earn social badges that display on your profile, you can connect with friends. In a soon-to-be-released update, so here's some alpha, I don't know exactly when this is going live, but my guess is it may beat this update, we are introducing communities, so you can actually see how many users there are within the application that also own the NFTs that you do, in hopes that we can facilitate some social congregation within that app amongst holders, in addition to a bunch of other stuff.(10:42):We have everything from burning multiple NFTs, multiple NFTs send. Probably the coolest on, I guess, the project management side of things is we've got an automated HR tool, so if you want to go in and set up automatic ACH-style payments for your moderators, alpha hunters, whatever it might be, you could just go in there, set the intervals, what the pay is, and you don't have to think about it, it just does it on its own.Brian Friel (11:07):I love that. The alpha drop on the podcast, that's great.Cole McMillian (11:09):Got to get it out there a little bit. I'm notorious for having loose lips, so if our community tunes in and they hear that I didn't drop any, I might get skewered in the general chat.Brian Friel (11:20):Oh, that's great. Well, that's a great picture you painted of the first layer of the API, the second layer, the app. Now, let's talk about the game. Ostensibly, this is what most people that I see on Twitter, whenever I tweet anything about Yaku, my notifications get flooded with your guys' user base. You've got a lot of rabid fans for this game. Can you talk a little bit about what this game is, how do I play this game, what's the story, and how do you see this game evolving?Cole McMillian (11:47):This is, for me, my favorite thing. I am also the marketing guy, so I am biased. The numbers side of things, sometimes, I won't lie, I gloss out just a little, so this for me is my favorite thing, especially being a longtime gamer. The general feel, I would say, for a traditional gamer that we are going for is a cyberpunk-themed futuristic, neon-lit world with a similar general play style to something like Grand Theft Auto. We actually are currently testing our alpha version of the open map internally with the community and letting them poke around and in a few weeks, we will have a much larger public launch, where we'll be able to go in and fix those bugs, as well as add in some added functionality.(12:36):On that first public version that we are really trying to get out there, what you'll be able to do is sign in using our Yaku Relay, which is our connection between Phantom and Unreal Engine. It essentially serves as a single signature to read all of your profile data on the app, on Yaku.ai. What that allows us to do is create token-gated experiences. Not only can anyone come in and drive a motorcycle around, race their motorcycle, use proximity chat to hang out with their friends, go hit the shooting range, there's some more fun information for you, we already started impslementing some PVP stuff, so they'll be able to go in and race and shoot and congregate and hang out and explore the open world, which is pretty large actually.(13:20):That's been the first feedback we've gotten from in this first alpha test is, "Wow, this is a lot bigger than I thought it would be." But additionally, through this API input through the Yaku Relay, we can do things like create a tower for Monkey Dow, which currently sits in the center of downtown, and create a token-gated experience, where only holders of that NFT can get into that area. That is really able to be extrapolated out to innumerable experiences. If you were interested, you could create a specific minigame that's only accessible to your holders. We could do a special short-time promotional event for Phantom, as an example, if you were wanting to have a virtual conference, to some degree. There's just a lot of ways that this can unfold and create these unique experiences. That's really what we're trying to facilitate, is an open world that's accessible to everyone and based on the communities you take part in and how you interact within that world, you'll be able to elevate the base experience. Brian Friel (14:24):That's super cool. This game, you mentioned it briefly, but it's currently in alpha, is that correct?Cole McMillian (14:29):It is, yes. It's the first alpha version of the full open map.Brian Friel (14:33):That's awesome. I think this is a great use case for crypto gaming. Like you said, you can build these expansive worlds for games we know and love, like Grand Theft Auto, I'm also thinking a World of Warcraft, you're exploring through this world, finding things.Cole McMillian (14:46):Absolutely.Brian Friel (14:48):But there's so much open public data on crypto already, you can just bring that in and enhance the experiences. I'm interested to hearing from you, too, you mentioned that it probably best resembles a metaverse, but maybe you don't like the term metaverse.Cole McMillian (15:02):Right.Brian Friel (15:03):Do you see a world where the Yaku universe in which you are is blending with other games that are on chain, as well, and you can bring other games' assets into Yaku, you could bring your Yaku character into other games? Do you guys think about that much and how do you see that unfolding?Cole McMillian (15:18):That's definitely something that we are using as a cornerstone of our general growth ideology, I would say. We already have, in this alpha version, avatars representing, I think, nine other communities currently live, and in the first public version that goes out, we'll probably have five more, if I had to guess. We'll be starting off with a pretty good representation of several different communities and for us, that serves many benefits. Number one, it really sticks with our company ethos of decentralization, number two, it enhances the experience, both for people who own those assets and are able to utilize them in more ways, but also for people who maybe don't and they are just looking for a broader experience generally. We're definitely going to continue to do that. We've talked to other collections above and beyond the avatars about things like vehicles.(16:18):We had a collection that we worked with closely leading up to their mint, we sort of incubated them, called Cha Cha Vans, that their branding is around the digital nomad lifestyle. They have these awesome 3D vans, so those will also be available in that first public version as a drivable vehicle. We don't want to really slow it down there. We've talked for a long time that if we can create something akin to a software platform for other creators to leverage, it will just make the experience that much more grand and ultimately, drive more users to the platforms. At the end of the day, we're a small team. I'm very proud of what we've made, but we are a big bottleneck. If we want to centralize all of it to ourselves, we're really doing the community and ourselves a bit of a disservice.Brian Friel (17:00):I totally agree. I love that thinking of it. It's funny, because most games today, the whole story of the game and what you decide to go out in the world to do is often set very top-down by whoever the game publisher is, then you get these MMOs and you can just go out in the world and do your own thing or get creative. It feels like this is the next evolution of that, you are basically giving everyone the tools to bring whatever assets they want into this sandbox world that you've created. Who knows, maybe one day someone else could even drive the storyline? Do you guys see that in the future, someone else coming in and almost co-owning development of this? Do you think that you guys will always be driving the vision of this? That's a pretty far-out there question, but I do wonder what the future for these metaverse game developments, where the vision for it goes.Cole McMillian (17:49):I think long term, again, it just makes sense, because when you're working with a world that is so large and so flexible and the attention economy is so fast, people are moving from place to place so quickly, especially in this world, it is lightning fast as compared to the traditional gaming world, I think providing more experiences, providing opportunities for people to build on what you have set out for them, is a win-win across the board. It's driving more traffic to us and ultimately, if they're driving traffic to their particular storyline, their particular experience within our world, we will benefit as a result, because they have to come to our world to experience it. I definitely see that in the future as being part of what we are implementing.(18:37):I know from our end, we are very excited to... You talk about, "Oh, I can see the ideas of questing and exploring in this sandbox feel." I think that that's something we've really embraced, because for me, personally, this is a personal opinion, I think, a lot of the, quote unquote, metaverse experiences that are out there now do not have player retention. You get in, there's an open map, there's things to look at, but there's not really much to do. I think that's why we're trying to hammer more on the gaming side of things rather than just creating, necessarily, this open world, because that's what we want is people who come in and stay and as a result, have all of these benefits around them that they can leverage, in addition to whatever is the core driver for them.(19:22):We do have, coming out soon, a new GitBook, what we're calling the YakuWiki, and it includes general information about the project as it sits right now, things like our community. We always get the question what's with the lemons, because there's constantly lemons in our content, and so now, forever and always, I'll be able to send people there and go, "Hey, I, you check out the Wiki, it's in there. You get the full history of it." Part of the Wiki is also the future though, where are we headed? We're waiting to release that, but I will give you a snippet that part of that future is that we want to, I think, change what does a multiverse of game modes look like under a single umbrella and concept.(20:02):We're working on a point system that we can implement in the future that is basically as a result of all of these different inputs. It is based on your racing outcomes, when the racing game portion is live, it's based on your completion of quests, as there are quest lines that are created, it's based on your activity in the application, it's based on your activity on socials, all these data points feeding into what is one larger goal that everyone is achieving. I think that that is going to be a really good opportunity for what you're talking about, where you're not siloed to a single style or experience and you're also empowering other people to create their own that can feed into this larger concept.Brian Friel (20:43):That's really awesome. I love the vision you're laying out there, that's really cool. I also want to know what's up with the lemons, but we can save that little bit of alpha for the Wiki release. I don't want to steal too much.Cole McMillian (20:53):The really short version is we had one member early, early on in the Discord who reacted to every single announcement with a lemon emoji. It just slowly picked up steam until the point where it got to 1,200, 1,300 lemon reactions on a single post. We were like, "You know what? The community is making a stance on this emoji here, so we're just going to adopt it as one of our own."Brian Friel (21:17):I love it, that's the best. When stuff like that arises organically, that's 100% the best, one of the best parts of working in this space, as well. Well, Papi, this has been an awesome discussion. One question we ask all of our guests, and given the vision you just laid out, I'd love to hear this answer from you, is who is a builder that you admire in the Web3 ecosystem?Cole McMillian (21:36):This one is really easy for me, actually. I saw this question and I said, "I know exactly who it is." It's someone I talk to, I would say regularly, not super frequently, but regularly, we're doing some stuff together. They're, I think, a really good balance between someone who is a heads-down shipper and someone who is an active participant, as well, and is no bullshit, which is maybe my favorite thing, and it's got to be Foxy Dev from the Famous Foxes, man.Brian Friel (22:05):Love it.Cole McMillian (22:05):He always keeps it like it is, he is a straight shooter. What I think I appreciate most about him is one of the hangups I think we have in the space, in general, is because of that attention economy I was talking about earlier, the question when arises all the time. There's so much pressure, there's announcements for announcements for announcements because you've got to keep the attention here and there's always people moving to do things. He is very, very good at staying active, really reaching out to his community and getting their feedback, but shipping things when they're ready and not trying to play the it's coming, it's coming game. He is a guy who just builds relentlessly and when it's ready, it's ready and if you want it sooner, well, you'd better just chill out and wait for it.Brian Friel (22:49):I couldn't agree more. You're not the first to bring him up and we have had the Famous Foxes on the pod before. But I agree, when, when, when is we went mobile all the time back in the day. It's definitely part of the culture, but when you can back it up with shipping quality on your timeline, that's the best place to be.Cole McMillian (23:06):100%, man.Brian Friel (23:07):Well, Papi, this has been an awesome discussion. Thank you so much for coming on the show. Where can people go to learn more about Yaku?Cole McMillian (23:13):If you want to learn some more about Yaku, I would suggest jumping in the Discord, for sure. Custom URL, so just /YakuCorp, and go to the website, check out Yaku.ai. Make a profile, claim your name, and start checking out what's there, because it is about to have a pretty big facelift, as well, and I think that people will be excited for the direction that it's headed.Brian Friel (23:36):I love it. Bring your lemons to the Discord, too. Get them ready.Cole McMillian (23:39):Yes. We'll make fresh lemonade or limoncello, whatever you prefer.Brian Friel (23:43):Beautiful. Papi, the chief marketing officer of Yaku Corp. Thank you so much.Cole McMillian:I appreciate it Brian.