Podcasts about guilds

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Latest podcast episodes about guilds

What If World - Stories for Kids
355. Cryptid Kids #10: Worlds Collide

What If World - Stories for Kids

Play Episode Listen Later May 26, 2025 36:09


The Cryptid Kids must track down Cthunkle before he can steal the magical power of an entire world.  Lessons include: Being all-powerful would take all the surprises out of life; when playing make-believe, we all get to add to the story. This story is part of a Guilds & Goblins campaign, where What If World characters (and guests) play an original tabletop RPG for kids and families. Real-life dice rolls, usually with a 20-sided die (or d20), help us tell the story, along with your questions. Listen to episodes 327, 328, 330, 331, 341, 342, 344, 345, & 354, Cryptid Kids #1 to #9, to start from the beginning!  Subscribe and show your Support!  Want more kids podcasts for the whole family? Grown-ups, subscribe to Starglow+ here. Learn more about Starglow Media here. Follow Starglow on Instagram and YouTube Eric and Karen O'Keeffe make What If World. Our producer is Miss Lynn. Character art by Ana Stretcu, episode art by Lynn Hickernell, podcast art by Jason O'Keefe, and theme song by Craig Martinson.

The Butcher, Baker, and Candle Maker in Spaaace

What's the deal with those Guilds and who really cares? We dip into what you can get out of helping them out. Bones, bones, and more bones. Gotta love this new content.

Unprepared Casters
The Quest Wing: Episode 4

Unprepared Casters

Play Episode Listen Later Apr 21, 2025 132:48


The party must prove their strength as they descend deep underneath the Guild of Guilds to enter the Quest Wing and retrieve the Questing Scroll that lies within. content warnings: strong language, fantasy violence, death Listen to the talkback show for The Quest Wing on our Patreon! patreon.com/UnpreparedCasters Find us on: Twitter: @UnPrepCasters Instagram: @UnpreparedCasters Learn more about your ad choices. Visit megaphone.fm/adchoices

The Loreseekers ESO
Loreseekers ESO- Lore Compilation #2

The Loreseekers ESO

Play Episode Listen Later Apr 19, 2025 165:53


It's that time again! Join us for our second episode that features our RP lore story, lore readings, and more. Sit back and grab your favorite comfy spot as we adventure, together!All Roads Lead to OblivionOn Moths and ScrollsLoremaster's Archive: Malacath and MaelstromBladesongs of BoethraCrows, Leaves, and GrapesLore from the Hearth: Zaan and ThurvokunTo SkingradLibraries, Lamps, and LuminariesLore from the Hearth: Sadre and the Worm CultMeet the Character: Sister ChanaFor the Guilds...and for the loreWe hope you enjoy it!For the lore,gonecrazybacksoon & ToastedP3anut

Interplace
Between Urban Order and Emerging Meanings

Interplace

Play Episode Listen Later Apr 19, 2025 21:35


Hello Interactors,Cities are layered by past priorities. I was just in Overland Park, Kansas, where over the last 25 years I've seen malls rise, fall, and shift outward as stores leave older spaces behind.When urban systems shift — due to climate, capital, codes, or crisis — cities drift. These changes ripple across scales and resemble fractal patterns, repeating yet evolving uniquely.This essay traces these patterns: past regimes, present signals, and competing questions over what's next.URBAN SCRIPTS AND SHIFTING SCALESAs cities grow, they remember.Look at a city's form — the way its streets stretch, how its blocks bend, where its walls break. These are not neutral choices. They are residues of regimes. Spatial decisions shaped by power, fear, belief, or capital.In ancient Rome, cities were laid out in strict grids. Streets ran along two axes: the cardo and decumanus. It made the city legible to the empire — easy to control, supply, and expand. Urban form followed the logic of conquest.As cartography historian, O. A. W. Dilke writes,“One of the main advantages of a detailed map of Rome was to improve the efficiency of the city's administration. Augustus had divided Rome into fourteen districts, each subdivided into vici. These districts were administered by annually elected magistrates, with officials and public slaves under them.”In medieval Europe, cities got messy. Sovereignty was fragmented. Trade replaced tribute. Guilds ran markets as streets tangled around church and square. The result was organic — but not random. It reflected a new mode of life: small-scale, interdependent, locally governed.In 19th-century Paris, the streets changed again. Narrow alleys became wide boulevards. Not just for beauty — for visibility and force. Haussmann's renovations made room for troops, light, and clean air. It was urban form as counter-revolution.Then came modernism. Superblocks, towers, highways. A form that made sense for mass production, cheap land, and the car. Planning became machine logic — form as efficiency.Each of these shifts marked the arrival of a new spatial calculus — ways of organizing the built environment in response to systemic pressures. Over time, these approaches came to be described by urbanists as morphological regimes: durable patterns of urban form shaped not just by architecture, but by ideology, infrastructure, and power. The term “morphology” itself was borrowed from biology, where it described the structure of organisms. In urban studies, it originally referred to the physical anatomy of the city — blocks, plots, grids, and streets. But today the field has broadened. It's evolved into more of a conceptual lens: not just a way of classifying form, but of understanding how ideas sediment into space. Today, morphology tracks how cities are shaped — not only physically, but discursively and increasingly so, computationally. Urban planning scholar Geoff Boeing calls urban form a “spatial script.” It encodes decisions made long ago — about who belongs where, what gets prioritized, and what can be seen or accessed. Other scholars treated cities like palimpsests — a term borrowed from manuscript studies, where old texts were scraped away and overwritten, yet traces remained. In urban form, each layer carries the imprint of a former spatial logic, never fully erased. Michael Robert Günter (M. R. G.) Conzen, a British geographer, pioneered the idea of town plan analysis in the 1960s. He examined how street patterns, plot divisions, and building forms reveal historical shifts. Urban geographer and architect, Anne Vernez Moudon brought these methods into contemporary urbanism. She argued that morphological analysis could serve as a bridge between disciplines, from planning to architecture to geography. Archaeologist Michael E. Smith goes further. Specializing in ancient cities, Smith argues that urban form doesn't just reflect culture — it produces it. In early settlements, the spatial organization of plazas, roads, and monuments actively shaped how people understood power, social hierarchy, and civic identity. Ritual plazas weren't just for ceremony — they structured the cognitive and social experience of space. Urban form, in this sense, is conceptual. It's how a society makes its world visible. And when that society changes — politically, economically, technologically — so does its form. Not immediately. Not neatly. But eventually. Almost always in response to pressure from the outside.INTERVAL AND INFLECTIONUrban morphology used to evolve slowly. But today, it changes faster — and with increasing volatility. Physicist Geoffrey West, and other urban scientists, describes how complex systems like cities exhibit superlinear scaling: as they grow, they generate more innovation, infrastructure, and socio-economic activity at an accelerating pace. But this growth comes with a catch: the system becomes dependent on continuous bursts of innovation to avoid collapse. West compares it to jumping from one treadmill to another — each one running faster than the last. What once took centuries, like the rise of industrial manufacturing, is now compressed into decades or less. The intervals between revolutions — from steam power to electricity to the internet — keep shrinking, and cities must adapt at an ever-faster clip just to maintain stability. But this also breeds instability as the intervals between systemic transformations shrink. Cities that once evolved over centuries can now shift in decades.Consider Rome. Roman grid structure held for centuries. Medieval forms persisted well into the Renaissance. Even Haussmann's Paris boulevards endured through war and modernization. But in the 20th century, urban morphology entered a period of rapid churn. Western urban regions shifted from dense industrial cores to sprawling postwar suburbs to globalized financial districts in under a century — each a distinct regime, unfolding at unprecedented speed.Meanwhile, rural and exurban zones transformed too. Suburbs stretched outward. Logistics corridors carved through farmland. Industrial agriculture consolidated land and labor. The whole urban-rural spectrum was redrawn — not evenly, but thoroughly — over a few decades.Why the speed?It's not just technology. It's the stacking of exogenous shocks. Public health crises. Wars. Economic crashes. Climate shifts. New empires. New markets. New media. These don't just hit policy — they hit form.Despite urbanities adaptability, it resists change. But when enough pressure builds, it breaks and fragments — or bends fast.Quantitative historians like Peter Turchin describe these moments as episodes of structural-demographic pressure. His theory suggests that as societies grow, they cycle through phases of expansion and instability. When rising inequality, elite overproduction, and resource strain coincide, the system enters a period of fragility. The ruling class becomes bloated and competitive, public trust erodes, and the state's ability to mediate conflict weakens. At some point, the social contract fractures — not necessarily through revolution, but through cumulative dysfunction that demands structural transformation.Cities reflect that process spatially. The street doesn't revolt. But it reroutes. The built environment shows where power has snapped or shifted. Consider Industrial Modernity. Assuming we start in 1850, it took roughly 100 years before the next regime took shape — the Fordist-Suburban Expansion starting in roughly 1945. It took around 30-40 years for deregulation to hit in the 80s. By 1995 information, communication, and technology accelerated globalization, financialization, and the urban regime we're currently in — Neoliberal Polycentrism.Neoliberal Polycentricism may sound like a wonky and abstract term, but it reflects a familiar reality: a pattern of decentralized, uneven urban growth shaped by market-driven logics. While some scholars debate the continued utility of the overused term 'neoliberalism' itself, its effects on the built environment remain visible. Market priorities continue to dominate and reshape spatial development and planning norms. It is not a wholly new spatial condition. It's the latest articulation of a longer American tradition of decentralizing people and capital beyond the urban core. In the 19th century, this dynamic took shape through the rise of satellite towns, railroad suburbs, and peripheral manufacturing hubs. These developments were often driven by speculative land ventures, private infrastructure investments, and the desire to escape the regulatory and political constraints of city centers. The result was a form of urban dispersal that created new nodes of growth, frequently insulated from municipal oversight and rooted in socio-economic and racial segregation. This early polycentricism, like fireworks spawning in all directions from the first blast, set the stage for later waves of privatized suburbanization and regional fragmentation. Neoliberalism would come to accelerate and codify this expansion.It came in the form of edge cities, exurbs, and special economic zones that proliferated in the 80s and 90s. They grew not as organic responses to demographic needs, but as spatial products of deregulated markets and speculative capital. Governance fragmented. Infrastructure was often privatized or outsourced. As Joel Garreau's 1991 book Edge City demonstrates, a place like Tysons Corner, Virginia — a highway-bound, developer-led edge city — embodied this shift: planned by commerce, not civic vision. A decade later, planners tried to retrofit that vision — adding transit, density, and walkability — but progress has been uneven, with car infrastructure still shaping much of daily life.This regime aligned with the rise of financial abstraction and logistical optimization. As Henry Farrell and Abraham Newman argue in Underground Empire, digital finance extended global capitalism's reach by creating a networked infrastructure that allowed capital to move seamlessly across borders, largely outside the control of democratic institutions. Cities and regions increasingly contorted themselves to host these flows — rebranding, rezoning, and reconfiguring their form to attract global liquidity.At the same time, as historian Quinn Slobodian notes, globalism was not simply about market liberalization but about insulating capital from democratic constraint. This logic played out spatially through the proliferation of privatized enclaves, special jurisdictions, and free trade zones — spaces engineered to remain separate from public oversight while remaining plugged into global markets.In metro cores, this led to vertical Central Business Districts, securitized plazas, and speculative towers. In the suburbs and exurbs, it encouraged the low-density, car-dependent landscapes that still propagate. It's still packaged as freedom but built on exclusion. In rural zones, the same logic produces logistics hubs, monoculture farms, and fractured small towns caught precariously between extraction and abandonment.SEDIMENT AND SENTIMENTWhat has emerged in the U.S., and many other countries, is a fragmented patchwork: privatized downtowns, disconnected suburbs, branded exurbs, and digitally tethered hinterlands…often with tax advantages. All governed by the same regime, but expressed through vastly different forms.We're in a regime that promised flexibility, innovation, and shared global prosperity — a future shaped by open markets, technological dynamism, and spatial freedom. But that promise is fraying. Ecological and meteorological breakdown, housing instability, and institutional exhaustion are revealing the deep limits of this model.The cracks are widening. The pandemic scrambled commuting rhythms and retail flows that reverberate to this day. Climate stress reshapes assumptions about where and how to build. Platforms restructure access to space as AI wiggles its way into every corner. Through it all, the legitimacy of traditional planning models, even established forms of governing, weakens.Some historians may call this an interregnum — a space between dominant systems, where the old still governs in form, but its power to convince has faded. The term comes from political theory, describing those in-between moments when no single order fully holds. It's a fitting word for times like these, when spatial logic lingers physically but loses meaning conceptually. The dominant spatial logic remains etched in roads, zoning codes, and skylines — but its conceptual scaffolding is weakening. Whether seen as structural-demographic strain or spatial realignment, this is a moment of uncertainty. The systems that once structured urban life — zoning codes, master plans, market forecasts — may no longer provide a stable map. And that's okay. Interregnums, as political theorist Christopher Hobson reminds us, aren't just voids between orders — they are revealing. Moments when the cracks in dominant systems allow us to see what had been taken for granted. They offer space to reflect, to experiment, and to reimagine.Maybe what comes next is less of a plan and more of a posture — an attitude of attentiveness, humility, and care. As they advise when getting sucked out to sea by a rip tide: best remain calm and let it spit you out where it may than try to fight it. Especially given natural laws of scale theory suggests these urban rhythms are accelerating and their transitions are harder to anticipate. Change may not unfold through neat stages, but arrive suddenly, triggered by thresholds and tipping points. Like unsuspectingly floating in the warm waters of a calm slack tide, nothing appears that different until rip tide just below the surface reveals everything is.In that sense, this drifting moment is not just prelude — it is transformation in motion. Cities have always adapted under pressure — sometimes slowly, sometimes suddenly. But they rarely begin anew. Roman grids still anchor cities from London to Barcelona. Medieval networks persist beneath tourist maps and tangled streets. Haussmann's boulevards remain etched across Paris, shaping flows of traffic and capital. These aren't ghosts — they're framing. Living sediment.Today's uncertainty is no different. It may feel like a void, but it's not empty. It's layered. Transitions build on remnants, repurposing forms even as their meanings shift. Parcel lines, zoning overlays, server farms, and setback requirements — these are tomorrow's layered manuscripts — palimpsests.But it's not just physical traces we inherit. Cities also carry conceptual ones — ideas like growth, public good, infrastructure, or progress that were forged under earlier regimes. As historian Elias Palti reminds us, concepts are not fixed. They are contingent, born in conflict, and reshaped in uncertainty. In moments like this, even the categories we use to interpret urban life begin to shift. The city, then, is not just a built form — it's a field of meaning. And in the cracks of the old, new frameworks begin to take shape. The work now is not only to build differently, but to think differently too.REFERENCESDilke, O. A. W. (1985). Greek and Roman Maps. Cornell University Press.Boeing, Geoff. (2019). “Spatial Information and the Legibility of Urban Form.” Journal of Planning Education and Research, 39(2), 208–220.Conzen, M. R. G. (1960). “Alnwick, Northumberland: A Study in Town Plan Analysis.” Institute of British Geographers Publication.Moudon, Anne Vernez. (1997). “Urban Morphology as an Emerging Interdisciplinary Field.” Urban Morphology, 1(1), 3–10.Smith, Michael E. (2007). “Form and Meaning in the Earliest Cities: A New Approach to Ancient Urban Planning.” Journal of Planning History, 6(1), 3–47.West, Geoffrey. (2017). Scale: The Universal Laws of Life, Growth, and Death in Organisms, Cities, and Companies. Penguin Press.Turchin, Peter. (2016). Ages of Discord: A Structural-Demographic Analysis of American History. Beresta Books.Garreau, Joel. (1991). Edge City: Life on the New Frontier. Doubleday.Farrell, Henry, & Newman, Abraham. (2023). Underground Empire: How America Weaponized the World Economy. Henry Holt.Slobodian, Quinn. (2023). Crack-Up Capitalism: Market Radicals and the Dream of a World Without Democracy. Metropolitan Books.Hobson, Christopher. (2015). The Rise of Democracy: Revolution, War and Transformations in International Politics since 1776. Edinburgh University Press.Palti, Elias José. (2020). An Archaeology of the Political: Regimes of Power from the Seventeenth Century to the Present. Columbia University Press. This is a public episode. If you would like to discuss this with other subscribers or get access to bonus episodes, visit interplace.io

The Thieves Guild
Six Armies

The Thieves Guild

Play Episode Listen Later Apr 18, 2025 18:02


Experience the battle for Ness from every angle: Raef's magical overview, Wilhelm's strategic blunders, Rogers' cunning manipulations, Ralan's first taste of combat, Carol's doomed charge, and Saxe's misguided assault on the Wall reveal a city tearing itself apart.Some secrets are worth dying for. Some are worth killing for.---Intimidated that you're dozens of episodes behind and afraid to start listening? Don't be. Here's a handy Listener's Guide that let's you know spots where you can start listening further in the story.---Interested in the development of the complex story and want to know how writer Jake Kerr puts it together every week? Want an ad-free experience? Subscribe to his Patreon. Love world building? Want ongoing updates? Free members get ongoing story updates with interesting reference material about the guild hierarchy, geography, and history. Free Patreon members also receive copies of the first two Thieves Guild ebooks. The next book will be released in 2025 and Patreon members will also receive that book (and all subsequent books!) for free, too. Want to go directly to get your free books? Click here.---If you would like to view a map of Ness, you can find it here.----Grab some Thieves Guild merch!https://store.podcastalchemy.studio----Check out our other drama podcasts!Artifacts of the ArcaneA historical urban fantasy set at the beginning of World War Two. The world has abandoned magic, but magic hasn't abandoned the world.https://podcastalchemy.studio/arcaneThursdayA cyberpunk VR thriller.No one can be trusted when nothing is real.https://podcastalchemy.studio/thursdayJake's Theatre of the MindNebula Award nominee Jake Kerr narrates short stories twice a week. ----Find out more about writer Jake Kerr: https://www.jakekerr.comFollow Jake on Bluesky @jakekerr.com

Film Ireland Podcast
WCOS Podcast: 2024 World Conference of Screenwriters - Day 1

Film Ireland Podcast

Play Episode Listen Later Apr 18, 2025 222:26


We are delighted to partner with the Writers' Guild of Ireland to bring you 2 very special podcasts of panels and discussions from the 2024 World Conference of Screenwriters, an international gathering of screenwriters and Writers Guilds from all around the world, which took place in Galway, 2 – 3 October 2024. This first podcast features Day 1's proceedings, beginning with: Irish Retrospective Bringing together some key players in the building of the Writers' Guild of Ireland gather for a lively discussion on its origins, the long austerity years, and the current brighter climate Speakers Thomas McLaughlin Jennifer Davidson John Lynch Sean Moffatt Building Creative Relationships An in-conversation session with Element Picture's Emma Norton, exploring their long term relationships with writers. (from 52mins) Speakers Emma Norton Michele Mulroney Soaps in the Era of Prestige TV Soaps have traditionally propped up local production ecosystems, draw huge audiences and fulfill an important public service remit. But they often don't get respect. With the demise of shows like BBCs Doctors, the cutting back of episodes and budgets for soaps globally, can they survive? (from  1hr 49mins) Speakers Jennifer Davidson Carl Austin Peter Mattessi Damon Rochefort Jessica Joy Wood The Power of Stories: Screenwriters Tackling Global Issues Join us for an exploration into the dynamic role of screenwriters in driving social, environmental, and political change through their storytelling. This panel will delve into how screenwriters harness the power of narrative to address pressing issues such as climate change, social injustice, and political upheaval. Gain insights into the intersection of art and activism as we analyse the impact of screenwriting on shaping public consciousness and inspiring action towards a better future. (from  2hr 47mins) Speakers David Donoghue Terry George Nicola Guaglianone Marianne Wendt RESOLUTION OF THE 2024 WORLD CONFERENCE OF SCREENWRITERS, GALWAY, IRELAND Those Guilds with experience in organising the power of their members to create a better world for writers and their stories will commit to helping their sister Guilds to begin organising training with the goal of Writers Guilds organising globally.

The Story of London
Chapter 145- The Great Fish Net Rebellion of Barking (1405-1409)

The Story of London

Play Episode Listen Later Apr 16, 2025 43:49


Five years of London history that crams a surprisingly large amount into it… from desperate battlefield surgery, to why the Guilds of London are called ‘worshipful companies'; from open marriages for cash, to never ending economic troubles; this chapter covers a busy period, filled with rebellions, battles, piracy, dodgy latrines, and of course the rebellious fishermen of Barking.

Life Tech & Sundry Podcast
Out Of Office [OOF] 65 - Europe's tech evolution - from guilds to AI

Life Tech & Sundry Podcast

Play Episode Listen Later Apr 15, 2025 18:39


Pratchat
Eight Days an Opening (The Ankh-Morpork Archives & The Discworld Almanak)

Pratchat

Play Episode Listen Later Apr 7, 2025 111:59


Liz and Ben delve deep into the archives and come back with some highlights from the collected Discworld Diaries from Terry Pratchett and Stephen Briggs' The Ankh-Morpork Archives Volumes I (2019) and II (2020), plus Terry's 2004 collaboration with Bernard Pearson, The Discworld Alamak. Between 1998 and 2003, Discworld fans got an extra little treat: an in-universe diary themed around one of the Guilds or other major institutions of the Disc, full of new Discworld history and gags penned by Pratchett with the assistance of Stephen Briggs, and illustrations by Paul Kidby. In 2004, they got something a little different: a Roundworld version of the Celebrated Discworld Almanak, a publication famed for its wisdom, length and absorbency, co-authored by Pratchett and Bernard Pearson. After a brief break, two more diaries with new gags and Discworld lore appeared in 2007 and 2008, but any subsequent diaries or journals were just compilations of quotes and existing material. Like all diaries, these were smaller print runs and never reprinted, so for most fans these extra tidbits were lost to time. But then, in 2019 and 2020, Stephen Briggs and Paul Kidby brought all that weirdness back in two new books: The Ankh-Morpork Archives Volume I, and Volume II, each collecting the original content from four of those diaries and presenting them in a coffee-table style larger format, with new layout, updated or new art, and all the charm of the originals. Did you ever have one of the diaries? Did you write in it? What do you think of the new presentation of all these gags? Do the more unusual diaries have the same charm, or does it feel a bit like the best themes had already been used? And if you were to see new books based on any of this stuff, what would you want to see? Note your answer in your diary, then send it to us using the hashtag #Pratchat84. You can find episode notes and errata on our web site. Next month we knock off one of our few remaining Discworld novels: Sam Vimes' detective's holiday in the country, Snuff! Get your questions in via email (chat@pratchatpodcast.com), or social media using the hashtag #Pratchat86. (Our numbering got a bit messed up due to the delay of this episode, but trust us: the next one is 86!)

Conversations with Tyler
Sheilagh Ogilvie on Epidemics, Guilds, and the Persistence of Bad Institutions

Conversations with Tyler

Play Episode Listen Later Apr 2, 2025 59:11


Sheilagh Ogilvie has spent decades examining the institutional structures that shaped European economic history, challenging conventional wisdom about everything from guilds to marriage patterns. In her conversation with Tyler, she reveals how studying pandemic responses from the Black Death to COVID-19 provides a unique lens for understanding deeper truths about institutional effectiveness and social constraints. Tyler and Sheilagh discuss the economic impacts of historical pandemics, the "happy story" of the Black Death and why it doesn't stand up to scrutiny, the history of variolation and how entrepreneurs created vaccination franchises in 18th-century England, why local communities typically managed epidemics better than central authorities, the dastardly nature of medieval guilds, the European marriage pattern and its disputed contribution to economic growth, when sustained economic growth truly began in England, why the Dutch Republic stagnated despite its early success, whether she agrees with Greg Clark's social mobility hypothesis, her experience and conducting "anthropological fieldwork" on English social customs, the communitarian norms she encountered while living in Germany, her upcoming research project on European serfdom, and more. Read a full transcript enhanced with helpful links, or watch the full video. Recorded February 27th, 2025. Help keep the show ad free by donating today! Other ways to connect Follow us on X and Instagram Follow Tyler on X Follow Sheilagh on X Sign up for our newsletter Join our Discord Email us: cowenconvos@mercatus.gmu.edu Learn more about Conversations with Tyler and other Mercatus Center podcasts here.

Pleb UnderGround
The Solo Leveling HIDDEN Theme: Economics and Bitcoin

Pleb UnderGround

Play Episode Listen Later Apr 1, 2025 8:58


Solo Leveling isn't just an anime—it's a warning. What if I told you that the world of hunters, dungeons, and guilds mirrors our own financial system? And that Bitcoin might just be the real-world equivalent of a second awakening?In this video, I break down how Solo Leveling's "System", the Guilds, and Hunters, reflects the hidden forces of our economy, from the Cantillon Effect to the banks and governments. Just like Sung Jinwoo, those who recognize the game being played can level up in ways others can't. An act as simple as selecting what money you choose to save in...⚠️ Spoilers for Solo Leveling Season 1! ⚠️⚠️ Spoilers for Solo Leveling Season 1! ⚠️⚠️ Spoilers for Solo Leveling Season 1! ⚠️Additional NOTE

Grand Dukes of the West: A History of Valois Burgundy
Supplemental 10: The Hanseatic League

Grand Dukes of the West: A History of Valois Burgundy

Play Episode Listen Later Mar 31, 2025 46:25


The Hanseatic League was a major player in Northern Europe for centuries, it dominated trade in the North and Baltic Seas, fought wars with rival powers, and dictated terms to princes. But the League was not a state, proto-state, or quasi-state, it was a collection of Merchants, Guilds, and Towns.Time Period Covered: 1143-1441Notable Events/Developments: Founding of Lubeck, Formation of the Hanseatic League, Hanseatic Boycotts of Bruges (1280-1282, 1358-1360, 1388-1391), Danish-Hanseatic War, The Confederation of Cologne, Dutch-Hanseatic War

The North-South Connection
X-Position: An X-Men Podcast #15: X-Ternally Yours

The North-South Connection

Play Episode Listen Later Mar 26, 2025 57:52


"I don't care about which spirit ladies do what to which Cajuns, I'm here to stop a wedding."   One of the gradual changes apparent in season two's more episodic format, with more zoomed-in, character-centric stories is the corresponding zoom-out on human-mutant relations as a unifying theme. That's not to say it's gone entirely by the wayside - domestic terrorist group the Friends of Humanity and President Kelly's unpopular newfound support for mutants were introduced as conflicts in the season premiere and continue to simmer in the background. The more globe-trotting adventures of subsequent episodes are less overtly concerned with these familiar social dynamics than with the exploration of character backstories, but they can still be read as having something to say about the issue, albeit through more of a geopolitical lens (i.e. the oppression or exploitation of mutants by the state, as dictated by wavering national interests). So while the societal angle might have ceased to be the driving force of every plot, it has managed to play some small part at least in all of this season's one-and-done installments.   That is, until "X-Ternally Yours."   Here we have the first episode of X-Men to be completely divorced from the social implications of mutants in the world at large. That's not necessarily to say the plot is worse off for it -- just that it is undeniably laden in backstory and melodrama. It's Gambit's turn to play protagonist, in a tale of star-crossed lovers with a little Cajun flair. There's perhaps an irony to be observed in the fact that the Thieves and Assassins, so caught up in their insular, centuries-old feud, fail to recognize how the existence of mutants could drastically shift the balance of power, absent the involvement of an ...external... benefactor. As it stands, both Guilds are completely indifferent to Gambit's status as a mutant, which could serve as a convincing motive for the Thieves in particular to bring him back into the fold. The episode has no time for that, however, as it must devote its runtime to establishing the stakes between these warring factions, the role of the tithing ceremony, contrivances to undermine said ceremony, Gambit's history with his jilted bride-to-be, and the X-Men doing their level best to untangle it all. Much of this is deeply silly, of which the script seems keenly aware as it gives Wolverine in particular some choice one-liners that threaten to invalidate the entire conflict. And yet, "X-Ternally Yours" manages to remain more charming than it is disposable by taking advantage of a fun setting and ratcheting up the soapy entertainment so intrinsic to some of the most memorable X-Men comics.   Marvel was understandingly eager to capitalize on Gambit's growing popularity at this time as a new, breakout star character. Striking while the iron was hot, and in an effort to gauge the X-Man's potential as a solo headliner, an eponymous limited series was published that would provide much of the source material for "X-Ternally Yours." In another serendipitous example of cross-media symmetry, said series wound up being released concurrently with the episode's airing (issue #3 of 4 was a little over two weeks away from hitting stores and newsstands). As a standalone television episode, it is less successful than its comics counterpart in giving Gambit a mythology to call his own. That said, given Gambit's versability as a natural lead in any number of genres, from action, to adventure, to romance, to crime, it's curious why Marvel felt that such convoluted world-building was additive in the first place. Regardless, positioning Gambit as a spin-off character was less of a concern for the animated series. Factoring in the production timeline for comics versus that of animation, the show staff would've been working from incredibly early drafts and concept art. When taken as an adaptation of a story that had yet to even be told, it could've turned out a lot worse.   X-TRA: Ghost Rider, who "appeared" as a brief mental image during Gambit's mind scan in "The Final Decision" (S1E12), regrettably does not factor into this blast from the past. Other than serving as one of the series many cameos inserted by director Larry Houston, character's significance to Gambit is presumably referencing an unlikely comics crossover: the team-up between Ghost Rider and the X-Men against parasitic aliens the Brood set in New Orleans! Spanning X-Men #8-9 and Ghost Rider #26-27 during the tail end of Jim Lee's tenure as X-Men co-plotter and artist in 1992, this story features the first appearance of Bella Donna Boudreaux and introduction of the Guilds, setting the stage for Gambit's 1993 limited series and its deep dive into the lore.

MTGGoldfish Commander Clash Podcast
Three-Color Tier List

MTGGoldfish Commander Clash Podcast

Play Episode Listen Later Mar 25, 2025 73:30


We rank the three-color combination Guilds and Wedges.

Quilting on the Side
Step on Stage: Tips for Speaking to Quilt Guilds

Quilting on the Side

Play Episode Listen Later Mar 25, 2025 29:54


Send us a textIn this episode of Quilting on the Side, Andi and Tori discuss the ins and outs of presenting at quilt guilds. They cover the definition and purpose of quilt guilds, how to get started with presentations, the importance of networking, and the differences between trunk shows and technique lectures. The conversation also delves into pricing strategies, the necessity of contracts, and how to sell your work without overshadowing the educational aspect of your presentation. Tori shares insights from her book, Workshops Unleashed, providing valuable tips for both new and experienced presenters.

St. Peter Lutheran Church
To His Church in Thyatira

St. Peter Lutheran Church

Play Episode Listen Later Mar 24, 2025


Thyatira was a politically and culturally marginalized city, finding its identity economically, with guilds dealing in metals and fabric (Acts 16:14). Guilds celebrated their patron deities in periodic festivities, so Christians may have been tempted toward the message of a “prophetess” who advocated participation in illicit sex and food sacrificed to idols, both staples of the social scene. Excavated coins point to the ongoing NT-era worship of Apollo, who had been assimilated with the Lydian sun-god Tyrimnos. Contextually, Jesus comes to His church here with metallic imagery: “eyes like a flame of fire and feet as burnished bronze.” He commends them for their love, faith, service and patient endurance, yet He challenges them for tolerating Jezebel, a false prophetess and leader of sexual immorality and idolatrous practices. Jesus – the One who “searches heart and mind” – threatens great tribulation upon her followers unless repentance is made. Those who conquer and keep Jesus' words and works until the end will receive authority over the nations, rule with an iron rod, and be given the morning star (Christ Himself - 22:16).

St. Peter Lutheran Church
To His Church in Thyatira

St. Peter Lutheran Church

Play Episode Listen Later Mar 24, 2025


Thyatira was a politically and culturally marginalized city, finding its identity economically, with guilds dealing in metals and fabric (Acts 16:14). Guilds celebrated their patron deities in periodic festivities, so Christians may have been tempted toward the message of a “prophetess” who advocated participation in illicit sex and food sacrificed to idols, both staples of the social scene. Excavated coins point to the ongoing NT-era worship of Apollo, who had been assimilated with the Lydian sun-god Tyrimnos. Contextually, Jesus comes to His church here with metallic imagery: “eyes like a flame of fire and feet as burnished bronze.” He commends them for their love, faith, service and patient endurance, yet He challenges them for tolerating Jezebel, a false prophetess and leader of sexual immorality and idolatrous practices. Jesus – the One who “searches heart and mind” – threatens great tribulation upon her followers unless repentance is made. Those who conquer and keep Jesus' words and works until the end will receive authority over the nations, rule with an iron rod, and be given the morning star (Christ Himself - 22:16).

The Blue Collar Gold Podcast
#216 - Guest Caleb Martinez - 3 Generations of Doing It Right

The Blue Collar Gold Podcast

Play Episode Listen Later Mar 17, 2025 61:13


In this episode, I interview Caleb Martinez, a third-generation mason and emerging leader in the chimney industry. They discuss Caleb's journey from being a worker to a business owner, the importance of quality craftsmanship, and the role of guilds in fostering community and mentorship. Caleb shares his personal experience of a life-changing accident and the lessons learned from it, emphasizing the need for business continuity and the importance of pouring into the next generation. The conversation highlights the unique camaraderie within the chimney industry and the value of relationships built through shared experiences.TakeawaysCaleb Martinez is a third-generation mason with a rich family legacy in the industry.Quality craftsmanship is a core value instilled by Caleb's father and grandfather.Transitioning from a field worker to a business owner presents unique challenges.Guilds play a crucial role in fostering community and mentorship in the chimney industry.Leadership in the chimney industry comes with its challenges and responsibilities.Caleb's accident served as a wake-up call for business continuity and personal growth.The importance of relationships and community in the chimney industry cannot be overstated.Caleb aims to pour into the next generation of chimney professionals.Recovery from an accident can reveal the strengths and weaknesses of a business.Caleb's future aspirations include mentoring and growing his business responsibly.Sound Bites"It's in my blood.""I was very lucky.""Don't be a hack."Chapters00:00 Introduction to Caleb Martinez02:55 The Legacy of Masonry: A Family Tradition05:57 Transitioning from Worker to Owner08:56 Finding Passion in the Craft12:02 The Journey into Leadership14:42 The Value of Guilds and Community17:52 Accident and Life Lessons20:58 Reflections on Safety and Risk Management31:46 The Fall and Its Impact35:41 Navigating Recovery and Business Challenges38:29 Lessons Learned from Adversity44:34 Building a Resilient Business50:27 Mentorship and Giving Back to the Community

Troubleshooting Agile
Guilds and Adverse Possession

Troubleshooting Agile

Play Episode Listen Later Mar 12, 2025 11:50


Should you start a Guild?In this episode, Squirrel and Jeffrey discuss examples of adverse possession, including listener Marcel-Jan's experience of starting a Python guild within his team, and how you can take similar proactive steps to help build a more engaging and dynamic community of practice. Links: Co-conspirators episode: https://soundcloud.com/troubleshootingagile/co-conspirators-and-citcon Adverse possession: https://www.linkedin.com/posts/dsquirrel_squirrel-squadron-events-activity-7015965093418934272-1qZf/ -------------------------------------------------- You'll find free videos and practice material, plus our book Agile Conversations, at agileconversations.com And we'd love to hear any thoughts, ideas, or feedback you have about the show: email us at info@agileconversations.com -------------------------------------------------- About Your Hosts Douglas Squirrel and Jeffrey Fredrick joined forces at TIM Group in 2013, where they studied and practised the art of management through difficult conversations. Over a decade later, they remain united in their passion for growing profitable organisations through better communication. Squirrel is an advisor, author, keynote speaker, coach, and consultant, and he's helped over 300 companies of all sizes make huge, profitable improvements in their culture, skills, and processes. You can find out more about his work here: douglassquirrel.com/index.html Jeffrey is Vice President of Engineering at ION Analytics, Organiser at CITCON, the Continuous Integration and Testing Conference, and is an accomplished author and speaker. You can connect with him here: www.linkedin.com/in/jfredrick/

Keelhauled: A Sea of Thieves Podcast
Ep. 358 Sea of Thieves Nominated at the BAFTAs

Keelhauled: A Sea of Thieves Podcast

Play Episode Listen Later Mar 10, 2025 63:30


It's a short week in news for Sea of Thieves but we found out that they were nominated for Best Evolving Game at the BAFTAs that are going to be live on April 8th. The last time the studio won an award for the game was back in 2021 so it will be interesting to see if they can pull in another win, in a year where there were some heavy hitters for liver service games. Aside from that, I talk a bit about losing Cora and how the community lost one of our OG pirates JPizzle. If you don't know who he was, just know that he was a kind person with a hard life and a hell of a controller player. New ledgers are live for the Guilds and Hunter's Call so get out there and get earning! Support: https://www.patreon.com/keelhauledpodcast Contact Info: Bluesky: https://bsky.app/profile/captlogun.bsky.social Email: Captlogun@gmail.com Twitter: https://twitter.com/capt_logun Twitch: https://www.twitch.tv/capt_logun Gamertag: CaptainLogun Community: Keelhauled Podcast Discord: https://discord.gg/5VRabwR Other Places to Listen: iTunes: https://itunes.apple.com/us/podcast/keelhauled-a-sea-of-thieves-podcast/id1351615675?mt=2 Spotify: https://open.spotify.com/show/2BrEqA6prz6t31wlFgaWaS Merch: Teespring: https://teespring.com/stores/keelhauled-podcast Use code: KEELHAUL10 at checkout for 10% off your order

What If World - Stories for Kids
345. Cryptid Kids #8: Spilling the Tea

What If World - Stories for Kids

Play Episode Listen Later Feb 24, 2025 28:17


The Cryptid Kids rush to solve the Handra's riddle as the Observatorium crumbles, and with it, their magic elevator home! Lessons include: Trying new things and visiting new places can help us find ourselves; everyone deserves a chance to explore and grow.  This story is part of a Guilds & Goblins campaign, where What If World characters (and guests) play an original tabletop RPG for kids and families. Real-life dice rolls, usually with a 20-sided die (or d20), help us tell the story, along with your questions! Start with episodes 327, 328, 330, 331, 341, 342, & 344 Cryptid Kids #1 to #7, to get caught up!  Please Subscribe and show your Support! Grownups, help your kids share questions & ideas at hello@whatifworldpodcast.com, via voicemail at 205-605-WHAT (9428), or on Instagram @whatifworldpodcast Want more kids podcasts for the whole family? Grown-ups, subscribe to Starglow+ here. Learn more about Starglow Media here. Follow Starglow on Instagram and YouTube Eric and Karen O'Keeffe make What If World. Our producer is Miss Lynn. Character art by Ana Stretcu, episode art by Lynn Hickernell, podcast art by Jason O'Keefe, and theme song by Craig Martinson.

What If World - Stories for Kids
344. Cryptid Kids #7: What if the Hand Hydra was allergic to tea?

What If World - Stories for Kids

Play Episode Listen Later Feb 17, 2025 24:25


The kids discover the Hydra's weakness! Will they use it to defeat the creature or help it find what it seeks? Lessons include: Big problems take teamwork to solve; taking a break helps us face our challenges with fresh eyes. This story is part of a Guilds & Goblins campaign, where What If World characters (and guests) play an original tabletop RPG for kids and families. Real-life dice rolls, usually with a 20-sided die (or d20), help us tell the story, along with your questions! Start with episodes 327, 328, 330, 331, 341, & 342 Cryptid Kids #1 to #6, to get caught up!  Please Subscribe and show your Support! Grownups, help your kids share questions & ideas at hello@whatifworldpodcast.com, via voicemail at 205-605-WHAT (9428), or on Instagram @whatifworldpodcast Want more kids podcasts for the whole family? Grown-ups, subscribe to Starglow+ here. Learn more about Starglow Media here. Follow Starglow on Instagram and YouTube Eric and Karen O'Keeffe make What If World. Our producer is Miss Lynn. Character art by Ana Stretcu, episode art by Lynn Hickernell, podcast art by Jason O'Keefe, and theme song by Craig Martinson.

The King's Hall
Rediscovering The Guilds That Built Christendom: An Interview with Dr. George Grant

The King's Hall

Play Episode Listen Later Feb 14, 2025 114:40 Transcription Available


As we discuss in today's episode—which features an interview with Dr. George Grant—the 5th through 9th centuries were marked by Guilds of Learning, which were the melding of craftsmanship with covenant succession. A student spent an entire lifetime being shaped by a master, who helped them become immersed in whatever trade they had taken up.As a result, “artists” saw themselves as workmen, and spent a lifetime honing their craft. None of this could have been possible without the emergence of a Christian education that shaped every facet of life. Da Vinci, for example, knew five languages, studied vastly, and created works of art and science that would still be wildly acclaimed centuries later. A more modern product of Christendom's genius could be found in someone else we discuss in this episode: J.R.R. Tolkien. So join us today in the King's Hall, as we discuss the importance of Christendom, guilds, and the heights of artistic and cultural development brought about by a distinctly Christian culture and people.Talk to Joe Garrisi about managing your wealth with Backwards Planning Financial.https://www.northwesternmutual.com/financial/advisor/joe-garrisi/planning 10 Ways to Make Money with Your MAXX-D Trailer.https://maxxdtrailers.com/10-ways-to-make-money-with-your-trailerVisit KeepwisePartners.com or call Derrick Taylor at 781-680-8000 to schedule a free consultation.https://keepwise.partners/Visit Muzzle-Loaders.com and get 10% off your first order when you use the coupon code KINGSHALL at checkout.https://muzzle-loaders.com/Buy your beef or pork box today from Salt and Strings Butchery.https://www.saltandstrings.com/Book your free consultation with Boniface Business today at https://bonifacebusiness.comVisit Mid State Accounting where your growth becomes your legacy: https://www.midstateaccounting.net/Your trusted data and technology partner. Visit White Tree Solutions: https://www.wtsdata.com/Get your tickets for the Christ Is King: How To Defeat Trash World conference.https://www.tickettailor.com/events/rightresponseministries/1267074Support the show:https://www.patreon.com/thekingshall

Tarim Talks Podcast
Tarim Talks with Camilla Dilshat: Making Meaning into Matter

Tarim Talks Podcast

Play Episode Listen Later Feb 14, 2025 52:57


Babur Ilchi speaks to Camilla Dilshat, a sculpture artist and Woodwork Fellow at the City & Guilds of London Art School. This episode, they talk about how her sculptures explore her Uyghur identity and bring understanding to her experience in diaspora.Follow Camilla on Instagram: www.instagram.com/camilladilshatHost: Babur Ilchi Editor: MirkamelFollow us at @TheTarimNetwork on all platforms and check out our website: thetarimnetwork.com

What If World - Stories for Kids
342. Cryptid Kids #6: In a Pinch

What If World - Stories for Kids

Play Episode Listen Later Jan 27, 2025 26:28


The Million-Hand-Headed-Hydra is pinching away the Observatorium, and even parts of What If World. It's time for the Cryptid Kids to call in some backup! Lessons include: failure is part of every big challenge; mistakes provide information that can lead us to new ideas. This story is part of a Guilds & Goblins campaign, where What If World characters (and guests) play an original tabletop RPG for kids and families. Real-life dice rolls, usually with a 20-sided die (or d20), help us tell the story, along with your questions! Start with episodes 327, 328, 330, 331, & 341, Cryptid Kids #1 to #5, if you've never heard a G&G story.   Here are our four favorite would-you-rather questions. Ask your players these questions before playing G&G, and you'll know what surprises will please them. For younger kids, ask one question per game. For older kids, ask follow-up questions to help you generate ideas! After every four or five games, ask again and customize the questions or change their order to suit your players better. Would you rather: Explore strange places or meet funny characters? Find a rare treasure or learn a new power? Solve tricky puzzles or face spooky creatures? Train your sidekick or build an invention? Please Subscribe and show your Support! Want more kids podcasts for the whole family? Grown-ups, subscribe to Starglow+ here. Learn more about Starglow Media here. Follow Starglow on Instagram and YouTube Eric and Karen O'Keeffe make What If World. Kevin Swanstrom wrote this episode. Our producer is Miss Lynn. Character art by Ana Stretcu, episode art by Lynn Hickernell, podcast art by Jason O'Keefe, and theme song by Craig Martinson.

Triple-T for Knife Makers
E50: Talking knives and guilds with Kyle Daily

Triple-T for Knife Makers

Play Episode Listen Later Jan 21, 2025 90:48


Jerid is STILL on vacation, so this week I have my friend Kyle Daily fill and cohost with me! We'll hear all about the Knife Maker's Guild and also a big announcement! You don't want to miss this one.We'd love to hear from you so send in questions to the show Instagram: @the.tttpodcastYour hosts:Denis Tyrell of Tyrell Knifeworks:IG: @tyrellknifeworksYouTube: https://www.youtube.com/c/TyrellKnifeworksWebsite: https://www.tyrellknifeworks.comFacebook: https://www.facebook.com/people/Tyrell-Knifeworks/61558767232017/Kyle Daily IG: @khdailyknivesYouTube: https://www.youtube.com/@KHDailyKnivesWebsite: https://khdailyknives.com/Maker's Spotlight:https://www.instagram.com/metalstorm_forgehttps://www.instagram.com/justinlundquistOur sponsors:Two Basterds Tx Smithy & Supplies: @twobasterdshammersMaritime Knife Supply: http://maritimeknifesupply.comPelican Paste: https://pelicanpaste.com (Use TTT10 for 10% off!)Baker Forge and Tool: https://www.bakerforge.com (Use TTT10 for 10% off!)Rock Solid Scales: https://rocksolidscales.com/ (Use TTT10 for 10% off!)Podcasts we think you'll like: Hustle and Grind Work For It Fire and Steel KnifeTalk FullBlast ForgeSideChat Artisans of Steel Knife Perspective Can you hear the Eko

What If World - Stories for Kids
341. Cryptid Kids #5: What if G&G and What If World mixed together?

What If World - Stories for Kids

Play Episode Listen Later Jan 20, 2025 27:39


The Observatorium is fading away, and monsters are invading WIW from G&G. Can the Cryptid Kids help Abacus P. Grumbler save his school?  Lessons include: Sharing ideas makes play more exciting; with effort and imagination, we can ensure there's enough for everyone. This story is part of a new Guilds & Goblins campaign, where What If World characters (and guests) play an original tabletop RPG for kids and families. Real-life dice rolls, usually with a 20-sided die (or d20), help us tell the story, along with your questions! Start with episodes 327, 328, 330, & 331 Cryptid Kids #1 to #4, if you've never heard a G&G story. Please Subscribe and show your Support! Grownups, help your kids share questions & ideas at whatifworldpodcast@gmail.com, via voicemail at 205-605-WHAT (9428), or on Instagram @whatifworldpodcast Want more kids podcasts for the whole family? Grown-ups, subscribe to Starglow+ here. Learn more about Starglow Media here. Follow Starglow on Instagram and YouTube Eric and Karen O'Keeffe make What If World. Kevin Swanstrom wrote this episode. Our producer is Miss Lynn. Character art by Ana Stretcu, episode art by Lynn Hickernell, podcast art by Jason O'Keefe, and theme song by Craig Martinson.

Craft Beer Professionals
The Value of Local Guilds (Part 2)

Craft Beer Professionals

Play Episode Listen Later Jan 8, 2025 57:07


PART 2 Beer is local. In our quest for success, the most impactful efforts often start in your brewery's own backyard. As our industry evolves, there is immense value in having a local guild to advocate for, support, and provide resources to your area's breweries. This session will explore the fundamentals of starting a local guild from the ground up and strategies for actively engaging its members. Our guests—experienced guild leaders—will share how they've united their beer communities, discuss effective fundraising efforts, and provide valuable lessons learned. Whether you're looking to start a guild or strengthen your existing network, this session will offer practical takeaways to help you harness the power of local collaboration. This conversation features: Erik Fowler (San Diego Brewers Guild) Karis Roberts (Asheville Brewers Alliance) Matt Rowsell (Long Island Brewers Guild) Moderator: Andrew Coplon (Craft Beer Professionals/Secret Hopper) Support the NC Craft Beer Community of WNC: https://drinkncbeer.org/nc-beer-helene-relief Huge thanks to CDR BeerLab + ABS Commercial for all your support on our Fall Virtual Conference.

Steve Talks Books
Page Burners: Gardens of the Moon by Steven Erikson - Chapters 11 - 13

Steve Talks Books

Play Episode Listen Later Dec 28, 2024 113:07


In this episode of Page Burners, the group discusses chapters 11, 12, and 13 of 'Gardens of the Moon' by Steven Erikson. They delve into character perspectives, particularly focusing on Tattersail's soul transfer and the implications of chaos magic. The conversation also explores the motivations behind character actions and the development of Whiskeyjack's character, highlighting themes of compassion and the complexity of morality in the Malazan universe. In this conversation, the participants delve into the themes of empathy and compassion in the context of war, exploring how characters like Whiskeyjack and Sorry navigate their identities amidst conflict. They discuss the complexities of age and identity, particularly in relation to Sorry's character, and the struggle for control between Cotillion and Sorry. The conversation also touches on the nature of magic and religion within the Malazan universe, examining the role of talent and the dynamics of character relationships, particularly the banter between Quick Ben and Kalam. In this conversation, the participants delve into the themes of foreshadowing and narrative structure in the Malazan series, particularly focusing on the character of the Crippled God and the implications of book titles on reader experience. They explore the dynamics between key characters like Kruppe, Quick Ben, and Shadow Throne, while also discussing the nature of magic within the series and the moral complexities of the characters' actions. The conversation highlights the evocative nature of the titles and the unique approach to magic that sets Malazan apart from other fantasy literature. In this conversation, the participants explore various themes related to magic systems in fantasy literature, the subjective nature of storytelling, character dynamics, and the political implications of fantasy tropes. They discuss the appeal of both hard and soft magic systems, the importance of earned outcomes in storytelling, and the playful subversion of traditional fantasy elements. The conversation also touches on the relationships between characters, particularly focusing on the youthful naivety of Crokus and the moral ambiguity of his uncle. Finally, they delve into the political commentary embedded within fantasy narratives, questioning the implications of ownership and power dynamics. In this conversation, the participants delve into the intricate political dynamics surrounding the Assassins' Guilds, character insights regarding the Hounds, and the artistic inspirations that influence fantasy literature. They also discuss the impact of spoilers on their reading experiences, explore poetic interpretations from the text, and look ahead to future discussions about the Malazan series.Send us a messageSupport the showFilm Chewing Podcast: https://www.buzzsprout.com/2235582/followLens Chewing on YouTube: https://www.youtube.com/@lenschewingOn VERO: https://vero.co/lenschewingSpeculative Speculations: https://creators.spotify.com/pod/show/speculative-speculationsSupport the podcast: https://www.paypal.com/ncp/payment/7EQ7XWFUP6K9EJoin Riverside.fm: https://riverside.fm/?via=steve-l

THE Leadership Japan Series by Dale Carnegie Training Tokyo,  Japan
589 Leading Direct Reports When You Are A Small Team In Japan

THE Leadership Japan Series by Dale Carnegie Training Tokyo, Japan

Play Episode Listen Later Dec 11, 2024 10:30


Large organisations have many willing hands.  Often, the quality of the people employed is very high, and the firm has the deep pockets sufficient to attract and retain them. Leading smaller firms is more challenging. There is a large degree of multi-tasking going on, as the workload gets spread across the troops.  Everyone is busy, busy, busy and that especially applies to the boss.  Time is in short supply, so corners are cut, elements are skipped and the quality of work produced can be an issue. The temptation is for the boss to concentrate on their meetings with their direct reports, as individual one-on-one get togethers.  The time left over for regular meetings of the leadership team can be compromised quite easily.  It is never blatant.  The direct reports don't rise up and storm the barricades chanting “death to more meetings”.  Instead, the scheduling process becomes the enemy of progress, as trying to get a number of busy people together to coordinate availability can be the death knell of the meeting.  The boss is usually the one with the worst schedule openings. You might have tried to circumvent the issue by not over scheduling the number or frequency of the meetings.  Maybe they are held fortnightly, in the belief that getting everyone together will be easier. Often, though, this proves to be a false hope and something always comes up to ensure not everyone can make it.  When you have a small leadership team, the point of the meeting becomes compromised. The purpose of the leadership team meeting all together is to make sure information is being shared and that alignment of purpose and execution of the business is going on in an effective manner.  I belong to Tokyo Rotary Club and Rotary itself was founded to connect disparate industry representatives together, so that we wouldn't be locked into our Guilds and become insular.  The leadership team meeting has the same objective, to get people together to talk and share what is going on in their sections with everyone else.  It is so easy to become wrapped up in what you are doing and to forget to let others know what is going on with your area of responsibility. The boss has to drive this process, and this is where we meet the first big hurdle.  The boss is always the busiest person and the one who most often cancels the meeting because their schedule changes so frequently.  In a small company, the boss will not only be liaising with the Mothership back home, leading the team locally, talking to their direct reports one-on-one, checking on the company finances, tracking the revenue achievement and keeping a close eye on HR issues, they will also be dealing directly with clients. As we all know, that meeting with the client will take priority over a meeting of the section heads. This is why the boss is the hardest one to pin down for the meeting.  When the boss is also the scheduler and driver to hold the meeting, things drift very easily. Before you know it, the leadership team hasn't met for weeks.  Time flies at the best of times and unless this leadership team meeting is made a priority, then there will never be a regular cadence for the get together of the section heads. It is always a good practice to look for a day and a time when things are less frantic.  I know that for many of us, that would be a very good question: “just precisely when is it not frantic around here?”.  Everything is relative, so look for a fortnightly cadence which will give the meeting enough regularity to make it relevant, without the time drifting too much.  Next pick a time of the day when it will work best.  This might even be a bento lunch together, because lunch times are usually a less scheduled time during the day for most of us.  Because of the morning rush hour phenomenon, breakfasts are a lot more complex to pull off.  Getting the kids off to school, fighting for space on the train to get to work, exhausts everyone too, so early is rarely good.  Evenings are difficult too because people want to get home and they are tired after a hard day at work, so the collective brainpower available is down. There is never an easy time to hold these meetings, but unless a strong will is enlisted, they just won't happen.  Make them over lunch, make them every fortnight, and make them a high priority.  Will this work perfectly every month?  I severely doubt it, but at least the strike rate will improve and better coordination and team building will occur compared to the usual chaos. .  

UFO
Philosophy, Guilds and Open Machines — Ven Gist

UFO

Play Episode Listen Later Dec 4, 2024 69:44


Ven Gist is a philosopher of networks, designer of worlds. Researcher at The Open Machine which is a publication for the generation of experimental cultural and conceptual compliments to the decentralized web.He's an early member of MetaCartel, an org which funded many projects to develop open source technology and experiment with DAOs. Now working on Guild Guild. A locus of coordination for Creating, Stewarding, Enabling, and Studying Guilds.We talk about the open source movement. The historical context for where we are today. And what's coming up heading into 2025, where Ven is helping to stage Cosmolocal Playground in Amsterdam in the Spring.___ UFO Sponsor Resources

Craft Beer Professionals
The Value of Local Guilds

Craft Beer Professionals

Play Episode Listen Later Nov 27, 2024 68:44


Beer is local. In our quest for success, the most impactful efforts often start in your brewery's own backyard. As our industry evolves, there is immense value in having a local guild to advocate for, support, and provide resources to your area's breweries. This session will explore the fundamentals of starting a local guild from the ground up and strategies for actively engaging its members. Our guests—experienced guild leaders—will share how they've united their beer communities, discuss effective fundraising efforts, and provide valuable lessons learned. Whether you're looking to start a guild or strengthen your existing network, this session will offer practical takeaways to help you harness the power of local collaboration. This conversation features: Erik Fowler (San Diego Brewers Guild) Karis Roberts (Asheville Brewers Alliance) Matt Rowsell (Long Island Brewers Guild) Moderator: Andrew Coplon (Craft Beer Professionals/Secret Hopper) Support the NC Craft Beer Community of WNC: https://drinkncbeer.org/nc-beer-helen... Huge thanks to CDR BeerLab + ABS Commercial for all your support on our Fall Virtual Conference. Join us in-person for CBP Connects San Diego Half workshop, half networking San Diego, CA | December 10-12, 2024 Grab your spot now at http://cbpconnects.com/

MTGGoldfish Commander Clash Podcast
Two-Color Combination Tier List

MTGGoldfish Commander Clash Podcast

Play Episode Listen Later Nov 26, 2024 67:19


What are the best two-color combinations (or Guilds) in Commander?

SDCF Masters of the Stage
SDCF One on One Conversation with Michael Arden - Podcast Replay

SDCF Masters of the Stage

Play Episode Listen Later Nov 21, 2024 83:55


Check out this podcast replay of our one on one conversation with 2023 Tony Award Winner Michael Arden hosted by SDCF and the Museum of Broadway. Interviewed by SDC Executive Director Laura Penn, this conversation focuses on Michael's expansive career to date including a deeper dive into his work as an artist and practice as a director. We held this conversation in March 2024. The video and audio was recorded by Michael Weir supported by the Maria Torres Emerging Artists Foundation. Transcript available upon request. Michael Arden (Director) was awarded the 2023 Tony Award for Best Direction of a Musical for his production of Parade starring Ben Platt and Micaela Diamond, which will have a national tour beginning early 2024. Michael was also Tony nominated for his revivals of Once On This Island and Spring Awakening. Michael wrote and directed Charles Dickens' A Christmas Carol which played the Nederlander Theatre last Holiday season and starred Jefferson Mays. Michael will helm the new Stephen Schwartz and Lindsey Ferrentino musical The Queen of Versailles starring Kristin Chenowith and a new musical adaptation of the cult film The Lost Boys. Other directing credits include: Maybe Happy Ending at the Atlanta Alliance, Joseph and the Amazing Technicolor Dreamcoat  at Geffen Hall at Lincoln Center, and site specific works: American Dream Study and ALIEN/NATION with his company The Forest of Arden. Arden has been named on Variety's Impact List and is the winner of an NAACP Award for best direction of his revival of Merrily We Roll Along at the Wallis Annenberg in Los Angeles. In addition to directing theater in America and around the globe, he regularly directs “The Connors” on ABC, and has appeared in numerous features and TV shows, most notably: Grey's Anatomy, Bride Wars, Anger Management, Source Code, and The Marvelous Mrs. Maisel. On stage, Arden has appeared on Broadway in Big River; The Times, They Are A-Changin', and King Lear. Arden is a Presidential Scholar in the Arts and alumni of the Interlochen Arts Academy and The Juilliard School. Michael and longtime creative and design partner Dane Laffrey founded AT RISE CREATIVE, a production company that strives to create groundbreaking live experiences with an emphasis on design and innovating technologies. Photo credit:  Laura Penn has been Executive Director of Stage Directors and Choreographers Society (SDC) since 2008. This year, she was appointed by President Biden to serve as a member of the President's Committee on the Arts and the Humanities. Most recently, she was elected to the Board of the Entertainment Community Fund. Under her leadership, SDC's Membership has grown more than 100%, a result of her work expanding jurisdictions; leading bold and successful negotiations; and furthering the Union's Equity, Diversity, and Inclusion (EDI) initiatives and political engagement. She serves on the General Board of the Department for Professional Employees, AFL-CIO (DPE) and is an active member of DPE's Arts, Entertainment, and Media Industry Coordinating Committee (AEMI). She is co-Chair of the Coalition of Broadway Unions and Guilds, the first woman to hold a leadership position with this coalition of 18 influential unions representing workers on Broadway. Laura serves on the Tony Awards Administration Committee and is a Tony Voter. She served as a panelist for the New York State Council for the Arts, for more than a decade was a site evaluator for the National Endowment for the Arts, was Vice President of the League of Resident Theatres, and was two-term Chair of the Seattle Arts Commission. Recognized with Seattle's Distinguished Citizen Medal, she is an advocate for civic dialogue and public participation and has been dedicated throughout her career to the idea that artistic excellence and community engagement are intrinsically connected. Laura previously served as an arts executive for Intiman Theatre and Seattle Repertory Theatre and began her career at D.C.'s Arena Stage, Living Stage Theatre Company. She currently teaches Labor Relations in the graduate program at the David Geffen School of Drama at Yale.

Sportsmen's Nation - Whitetail Hunting
Whitetail Landscapes - Small Acreage Habitat Improvement

Sportsmen's Nation - Whitetail Hunting

Play Episode Listen Later Nov 19, 2024 47:33


In this episode of 'Maximize Your Hunt', host Jon Teater shares insights on improving hunting properties through effective land management and habitat improvement strategies. He discusses personal hunting experiences, the importance of soil health, and how to design backyards to attract deer. The conversation delves into regenerative agriculture, creating hospitable environments for plants, and the significance of ecological systems in enhancing wildlife habitats. Teater emphasizes the need for thoughtful design that works with nature to maximize sunlight, photosynthesis, and overall ecosystem health. Takeaways: Hunting success stories can inspire and motivate others. Soil health is the foundation for successful land management. Designing your backyard can create opportunities for deer sightings. Creating hospitable environments for plants enhances growth. Regenerative agriculture focuses on restoring soil health and function. Effective design should consider sunlight, moisture, and wind. Ecological systems can support diverse wildlife habitats. Maximizing sunlight exposure is crucial for plant health. Guilds of plants can create beneficial relationships in ecosystems. Thoughtful design can lead to sustainable and productive landscapes. Social Links https://whitetaillandscapes.com/ https://www.facebook.com/whitetaillandscapes/ https://www.instagram.com/whitetail_landscapes/?hl=en Learn more about your ad choices. Visit megaphone.fm/adchoices

Whitetail Landscapes - Hunting & Habitat Management
Small Acreage Habitat Improvement, Open Spaces, Holding Better Deer

Whitetail Landscapes - Hunting & Habitat Management

Play Episode Listen Later Nov 19, 2024 37:33


In this episode of 'Maximize Your Hunt', host Jon Teater shares insights on improving hunting properties through effective land management and habitat improvement strategies. He discusses personal hunting experiences, the importance of soil health, and how to design backyards to attract deer. The conversation delves into regenerative agriculture, creating hospitable environments for plants, and the significance of ecological systems in enhancing wildlife habitats. Teater emphasizes the need for thoughtful design that works with nature to maximize sunlight, photosynthesis, and overall ecosystem health.Takeaways:Hunting success stories can inspire and motivate others.Soil health is the foundation for successful land management.Designing your backyard can create opportunities for deer sightings.Creating hospitable environments for plants enhances growth.Regenerative agriculture focuses on restoring soil health and function.Effective design should consider sunlight, moisture, and wind.Ecological systems can support diverse wildlife habitats.Maximizing sunlight exposure is crucial for plant health.Guilds of plants can create beneficial relationships in ecosystems.Thoughtful design can lead to sustainable and productive landscapes.Social Linkshttps://whitetaillandscapes.com/https://www.facebook.com/whitetaillandscapes/https://www.instagram.com/whitetail_landscapes/?hl=en

This Is A Man's World - She who dares, wins.
From Self-Doubt to Self-Made: Lessons from a Boat Builder Turned Teacher Amy Stringfellow

This Is A Man's World - She who dares, wins.

Play Episode Listen Later Nov 18, 2024 30:03


Amy Stringfellow is a seasoned boat builder and educator with over 14 years of experience in the marine industry. Initially inspired by her own experiences living aboard and working on boats, Amy pursued formal education at the Marine School in Falmouth. She eventually transitioned into teaching, becoming a program manager and a mentor for aspiring boat builders. Despite facing personal challenges, including a diagnosis of epilepsy, Amy has carved out a niche for herself in both traditional and contemporary boat building techniques. She is passionate about empowering women in trades by offering specialized woodworking courses and contributing to the community through educational initiatives.Episode Summary:In this enriching episode of the "She Who Dares Wins" podcast, host Michelle welcomes Amy Stringfellow, a renowned boat builder and educator, to discuss her unique journey of daring to enter a traditionally male-dominated industry and the triumphs she has experienced along the way. Recorded against the scenic backdrop of a campfire, this conversation delves into Amy's path from living on a boat to becoming an influential teacher and advocate for women in trades. Her story is not only an exploration of personal passion and perseverance but a testament to how women can excel in non-traditional roles.Amy shares her transition from learning the ropes of boat building in New Zealand back to the UK, where she pursued formal education and eventually a career as a shipwright. Her tale is laden with keywords such as "traditional shipwright," "marine school in Falmouth," "wooden boat building," and "industry in the UK," each reflecting critical stages of her career. She describes the sensory learning experiences, the challenges of working between Cornwall and Devon, and the gratifying shift from being a boat builder to an educational facilitator. Throughout the episode, listeners are provided with rich insights into the importance of versatility in trades, advocacy for women, and the significant life changes influenced by her experience with epilepsy.Key Takeaways:Amy Stringfellow's journey shows the power of perseverance and self-education in forging a career in boat building.Despite facing significant health challenges, such as epilepsy, Amy transitioned into teaching to inspire confidence and skills in young people and women.Industry knowledge through both traditional and modern techniques is crucial for success in boat building.Mentorship and networking, like the women in boat building initiatives, are pivotal in breaking down barriers in male-dominated trades.Teaching fosters personal growth and confidence, highlighting the dual engagement of learning and emotional support.Notable Quotes:"I dared to be a boat builder and I won for a bit.""Teaching now...I think my time in boat building is kind of petered off.""There's no reason why we can't set up a chair for someone with paralysis to use the bandsaw.""When you're governed by the City and Guilds standard from the UK government...there are gaps that aren't geared to get people into being self-employed.""Taking that mystery out of how to use a drill properl Hosted on Acast. See acast.com/privacy for more information.

Brown Sound
Guilds, Games, and Growth / White Carnation Adventurer's Guild

Brown Sound

Play Episode Listen Later Oct 18, 2024 90:41


In this episode, Daniel and Javi sit down with Andy Rivera, Owner/Partner, and Oliverio Covarrubias, HR/Recruitment Director of the White Carnation Adventurer's Guild, a tabletop role-playing group (TTRPG) of Latino men. They dive into what it means to be part of this tight-knit community, share their passion for Dungeons and Dragons, and discuss how their culture influences their gameplay. Tune in for laughter, insights, and a celebration of creativity, as we explore the world of TTRPGs through a Latino lens.Make sure to follow the Brown Sound on Instagramhttps://www.instagram.com/brownsoundpodcastFor more information on the White Carnation Adventurer's Guild, follow the link in their bio on Instagram for all the social siteshttps://www.instagram.com/whitecarnationadventures

What If World - Stories for Kids
331. Cryptid Kids #4: Escape the Haunted Hotel!

What If World - Stories for Kids

Play Episode Listen Later Oct 14, 2024 30:18


When Scribno the Doodleknight, Imara the Dragon Detective, and Penny the Pastapus try to escape the Monster Machine, they end up in a strange new world! Lessons include: When others are in need, a helper tries to make a difference. This story is part of a new Guilds & Goblins campaign, where What If World characters (and guests) play an original tabletop RPG for kids and families. Real-life dice rolls help us tell the story, along with your questions! Start with episodes 327, 328, & 330 Cryptid Kids #1 to #3, if you've never heard a G&G story. Campaign Two includes G&G 23 to G&G 33, or episodes  294-296, 302-304, 307, 310-311, and 315-316. Campaign One includes G&G 1 to G&G 22, or episodes 176, 181-182, 191-193, 199-199 ½, 214-217, 243-245, 263, 270-271, and 275-279. Subscribe to What If World wherever you listen: link.chtbl.com/whatifworld. Grownups, help your kids share their questions & ideas at whatifworldpodcast@gmail.com, via voicemail at 205-605-WHAT (9428), or on Instagram @whatifworldpodcast Want more kids podcasts for the whole family? Grown-ups, subscribe to Starglow+ here. Learn more about Starglow Media here. Follow Starglow on Instagram and YouTube Eric and Karen O'Keeffe make What If World. Our character art is by Ana Stretcu, and our episode art is by Lynn Hickernell. A big thanks to our producer Miss Lynn. Our podcast art is by Jason O'Keefe, and our theme song is by Craig Martinson.

What If World - Stories for Kids
330. Cryptid Kids #3: What if a banana became a supervillain?

What If World - Stories for Kids

Play Episode Listen Later Oct 7, 2024 28:54


What do a banana and a Monster Machine have in common? Your questions and our dice rolls will help us find out. Also, Mr. Eric finally says the word you've asked him to speak for years! Lessons include: Big problems require a lot of thought and teamwork to solve; we should talk about our bodies literally and ask our grownups questions if we're confused. This story is part of a new Guilds & Goblins campaign, where What If World characters (and guests) play an original tabletop RPG for kids and families. Real-life dice rolls help us tell the story, along with your questions! Start with episodes 327 & 328, Cryptid Kids #1 & #2, if you've never heard a G&G story. Campaign Two includes G&G 23 to G&G 33, or episodes  294-296, 302-304, 307, 310-311, and 315-316. Campaign One includes G&G 1 to G&G 22, or episodes 176, 181-182, 191-193, 199-199 ½, 214-217, 243-245, 263, 270-271, and 275-279. Subscribe to What If World wherever you listen: link.chtbl.com/whatifworld. Grownups, help your kids share their questions & ideas at whatifworldpodcast@gmail.com, via voicemail at 205-605-WHAT (9428), or on Instagram @whatifworldpodcast Want more kids podcasts for the whole family? Grown-ups, subscribe to Starglow+ here. Learn more about Starglow Media here. Follow Starglow on Instagram and YouTube Eric and Karen O'Keeffe make What If World. Our character art is by Ana Stretcu, and our episode art is by Lynn Hickernell. A big thanks to our producer Miss Lynn. Our podcast art is by Jason O'Keefe, and our theme song is by Craig Martinson.

What If World - Stories for Kids
328. The Cryptid Kids #2: The Monster Machine

What If World - Stories for Kids

Play Episode Listen Later Sep 16, 2024 30:19


Scribno the Doodleknight, Penny Pasta, and Amara the Ocean Dragon return for another Guilds and Goblins mystery! Where are all the bug monsters coming from, and how will the Cryptid Kids stop them? Lessons include: All creatures deserve kindness, even creepy ones. This story is part two of a new Guilds & Goblins campaign, where What If World characters (and guests) play an original tabletop RPG for kids and families. The real-life dice rolls help us tell the story, along with your What-If questions! Start with episode 327 if you've never heard a G&G story. Campaign Two includes G&G 23 to G&G 33, or episodes  294-296, 302-304, 307, 310-311, and 315-316. Campaign One includes G&G 1 to G&G 22, or episodes 176, 181-182, 191-193, 199-199 ½, 214-217, 243-245, 263, 270-271, and 275-279. Share questions & submissions with a grownup's help via Patreon, email: whatifworldpodcast@gmail.com, voicemail: 205-605-WHAT (9428), Instagram: @whatifworldpodcast, or snail mail: What If World (or Mr. Eric) P.O. Box 4905 Panorama City, CA 91412 Eric and Karen O'Keeffe make What If World. Ana Stretcu created our character art, and our episode art is by our producer, Lynn Hickernell. Jason O'Keefe created our podcast art, and Craig Martinson wrote our theme song.

What If World - Stories for Kids
327. The Cryptid Kids # 1: Guilds & Goblins Returns!

What If World - Stories for Kids

Play Episode Listen Later Sep 9, 2024 32:21


A new G&G campaign begins! Can a Doodlknight, a Pasta Chef, and a young Ocean Dragon solve the mystery of the haunted golf course? Lessons include: Grownups can be slow learners; cities need more parks and fewer golf courses. This story is the first part of a new Guilds & Goblins campaign, where What If World characters (and guests) play an original tabletop RPG for kids and families. The real-life dice rolls help us tell the story, along with your What-If questions! This is a great place to start if you've never heard a G&G story. Campaign Two includes G&G 23 to G&G 33, or episodes  294-296, 302-304, 307, 310-311, and 315-316. Campaign One includes G&G 1 to G&G 22, or episodes 176, 181-182, 191-193, 199-199 ½, 214-217, 243-245, 263, 270-271, and 275-279. Share questions & submissions with a grownup's help via Patreon, email: whatifworldpodcast@gmail.com, voicemail: 205-605-WHAT (9428), Instagram: @whatifworldpodcast, or snail mail: What If World (or Mr. Eric) P.O. Box 4905 Panorama City, CA 91412 Eric and Karen O'Keeffe make What If World. Ana Stretcu created our character art, and our episode art is by our producer, Lynn Hickernell. Jason O'Keefe created our podcast art, and Craig Martinson wrote our theme song.

GreenPill
Season 4 - Ep. 30 - Onchain Impact Networks Book W/ Lana Dingwall

GreenPill

Play Episode Listen Later Aug 8, 2024 28:06


✨ Subscribe to the Green Pill Podcast ✨ https://pod.link/1609313639

The Command Zone
“Peace Offering” Precon Upgrade | Bloomburrow | 621

The Command Zone

Play Episode Listen Later Jul 23, 2024 85:01


Are you looking to dole out some beats while you're giving out treats? Bloomburrow has the perfect deck for you with the new “Peace Offering” (blue/white/green) precon! And we're here to sweeten the deal with our upgrade guide: 10 gifted additions and 10 cards to leave back in your den, all for under $50! Soon you'll be your whole pod's favorite player to lose to! Don't miss it. -------- Support the show and become a Patron! Be a part of our community, receive awesome rewards, and more! https://www.patreon.com/commandzone -------- MINT MOBILE: Get your new wireless plan starting at just 15 bucks a month at Mint Mobile. Cut your wireless bill today at https://www.mintmobile.com/command  DUER: Upgrade your wardrobe with DUER jeans and lifestyle apparel. Get 20% off sitewide for a limited time when you go to: https://www.shopduer.com/COMMAND  -------- CARD KINGDOM: The Command Zone is sponsored by Card Kingdom! If you want to receive your cards in one safe package and experience the best customer service, make sure to order your Magic cards, sealed product, accessories, and more at Card Kingdom: http://www.cardkingdom.com/command  ARCHIDEKT: Discover, build, catalog, and playtest on Archidekt, the deck-building website that makes it easy to brew brand new lists or manage your old favorites. Go to http://www.archidekt.com/commandzone to get started today!  ULTRAPRO: Huge thanks to UltraPro for sponsoring this episode! Be sure to check out their PRO GLOSS eclipse sleeves and super classy MYTHIC COLLECTION deck boxes. If you want to keep your cards protected and support the show, visit: https://ultrapro.com/command -------- Relevant Links: Game Knights Live: Tournament of the Guilds w/ The Professor | MagicCon Chicago: https://youtu.be/oUf0RCZemCM?si=VoxA2Vivndo0s2uw -------- Follow us on TikTok: @thecommandzone Follow us on Instagram: @CommandCast Follow us on Twitter: @CommandCast @JoshLeeKwai @jfwong @wachelreeks Follow us on Facebook: https://www.facebook.com/commandcast/ Email us: commandzonecast@gmail.com -------- Commander Rules and Ban List: https://mtgcommander.net/ -------- Learn more about your ad choices. Visit podcastchoices.com/adchoices

What If World - Stories for Kids
316. G&G 33: The Idea Tree

What If World - Stories for Kids

Play Episode Listen Later May 13, 2024 22:46


It's the final showdown between Malador, Swansong, Scullen, and the Hundred-Headed Hydrant. Our adventurers must help the Idea Tree grow by feeding it warmth and hope. Can new ideas thaw out the fear that has frozen the world of Berend? Lessons include: We must take turns being leaders and listeners; we need all your big ideas to make the world better. This story is part of the Guilds & Goblins miniseries, where What If World characters (and guests) play an original tabletop RPG for kids and families. Patrons get access to our introductory rules and our character sheet. The real-life dice rolls help us tell the story, along with your What-If questions! Listen to 294-296, 302-304, 307, 310-311, and 315 to get caught up on the current campaign. Past G&G episodes include 176, 181-182, 191-193, 199-199 ½, 214-217, 243-245, 263, 270-271, and 275-279. Join our Patreon for ad-free stories, monthly bonus episodes, a shout-out on the show, bi-annual mailings, and more! patreon.com/whatifworld Subscribe to What If World wherever you listen: link.chtbl.com/whatifworld. Share questions & submissions with a grownup's help via email at whatifworldpodcast@gmail.com, voicemail at 205-605-WHAT (9428), Instagram @whatifworldpodcast, or snail mail: What If World (or Mr. Eric) P.O. Box 4905 Panorama City, CA 91412 Eric and Karen O'Keeffe make What If World. Ana Stretcu created our character art, and our episode art is by our producer, Lynn Hickernell. Jason O'Keefe created our podcast art, and Craig Martinson wrote our theme song. Advertise on What If World: advertising@airwavemedia.com

What If World - Stories for Kids
315. G&G 32: What if crabs got psychic powers?

What If World - Stories for Kids

Play Episode Listen Later May 6, 2024 23:42


Skullen Bones, Swansong, and Malador must get the Idea Tree to MacRuffin Tower. The only thing standing between them and the fate of the world is a city's worth of robots and high-tech defenses! Lessons include: Fear can make people resist new ideas; even when we do our best, some things are still out of our control. This story is part of the Guilds & Goblins miniseries, where What If World characters (and guests) play an original tabletop RPG for kids and families. Patrons get access to our introductory rules and our character sheet. The real-life dice rolls help us tell the story, along with your What-If questions! Listen to 294-296, 302-304, 307, and 310-311 to get caught up on the current campaign. Past G&G episodes include 176, 181-182, 191-193, 199-199 ½, 214-217, 243-245, 263, 270-271, and 275-279. Join our Patreon for ad-free stories, monthly bonus episodes, a shout-out on the show, bi-annual mailings, and more! patreon.com/whatifworld Subscribe to What If World wherever you listen: link.chtbl.com/whatifworld. Share questions & submissions with a grownup's help via email at whatifworldpodcast@gmail.com, voicemail at 205-605-WHAT (9428), Instagram @whatifworldpodcast, or snail mail: What If World (or Mr. Eric) P.O. Box 4905 Panorama City, CA 91412 Eric and Karen O'Keeffe make What If World. Our character art is by Ana Stretcu, and our episode art is by Lynn Hickernell. A big thanks to our producer Miss Lynn. Our podcast art is by Jason O'Keefe, and our theme song is by Craig Martinson. Advertise on What If World: advertising@airwavemedia.com

The Command Zone
The Best Cards (In the 99) from Outlaws of Thunder Junction | 604

The Command Zone

Play Episode Listen Later Apr 25, 2024 139:52


Want to know how the West was won? Well, obviously by running these super powerful cards from MTG's newest set Outlaws of Thunder Junction! This episode, we're wrangling up all the finest tech to play in the 99 of your favorite deck. It's a brutal and lawless land out there, but with these strategies and synergies hidden in your boot you'll be ready to hold your own when danger comes a knockin'! -------- MINT MOBILE: Get your new wireless plan starting at just 15 bucks a month at Mint Mobile. Cut your wireless bill today at https://www.mintmobile.com/command  FACTOR: Eat clean 24/7 with fresh prepared meals from Factor! To get 50% off your first box, use code command50 at https://www.FactorMeals.com/command50  -------- CARD KINGDOM: The Command Zone is sponsored by Card Kingdom! If you want to receive your cards in one safe package and experience the best customer service, make sure to order your Magic cards, sealed product, accessories, and more at Card Kingdom: http://www.cardkingdom.com/command  ARCHIDEKT: Discover, build, catalog, and playtest on Archidekt, the deck-building website that makes it easy to brew brand new lists or manage your old favorites. Go to http://www.archidekt.com/commandzone to get started today!  ULTRAPRO: Huge thanks to UltraPro for sponsoring this episode! Be sure to check out their PRO GLOSS eclipse sleeves and super classy MYTHIC COLLECTION deck boxes. If you want to keep your cards protected and support the show, visit: https://ultrapro.com/command -------- Relevant Links: Nathan Steuer:  TW: @Nathansteuer1 Game Knights Live: Tournament of the Guilds w/ The Professor | MagicCon Chicago: https://youtu.be/oUf0RCZemCM?si=Z9Qez2_ZUB4xFDLP Do This One Thing to Win More Games | How to Playtest: https://youtu.be/swjL6prGShE?si=vslCKszKLsSWfQNC -------- Follow us on TikTok: @thecommandzone Follow us on Instagram: @CommandCast Follow us on Twitter: @CommandCast @JoshLeeKwai @jfwong @wachelreeks Follow us on Facebook: https://www.facebook.com/commandcast/ Email us: commandzonecast@gmail.com -------- Commander Rules and Ban List: https://mtgcommander.net/ -------- Timestamps:  00:00:00 - Intro 00:04:30 - In the 99 Analysis - Outlaws of Thunder Junction 00:06:02 - Angel of Indemnity 00:11:31 - Annie Joins Up 00:15:08 - Aven Interrupter  00:21:43 - Crackling Spellslinger  00:27:37 - Duelist of the Mind  00:31:52 - How Criminal Do You Need to Be? 00:35:40 - Fblthp, Lost on the Range 00:47:52 - Final Showdown 00:57:25 - Fleeting Reflection  01:04:07 - Great Train Heist  01:12:24 - Insatiable Avarice  01:16:35 - Kambal, Profiteering Mayor  01:21:13 - Lavaspur Boots  01:25:58 - Lost Jitte  01:31:04 - Memory Vessel  01:36:23 - Pillage the Bog  01:41:42 - Pitiless Carnage  01:43:18 - Railway Brawler  01:46:08 - Thoughts on Plot  01:47:52 - Return the Favor 01:52:06 - Smuggler's Surprise  01:55:04 - Sword of Wealth and Power  02:01:01 - Three Steps Ahead 02:03:56 - Tower Winder  02:05:59 - Vaultborn Tyrant  02:09:03 - Worldwalker Helm  02:13:32 - Our Favorite "In the 99" Card? 02:14:37 - Most Powerful "In the 99" Card?  02:17:48 - To the Listeners  #magicthegathering #mtg #commander #mtgcommander #edh #podcast #commandzone  Learn more about your ad choices. Visit podcastchoices.com/adchoices

What If World - Stories for Kids
G&G 31: Race to Space (w/ Steph & Phil)

What If World - Stories for Kids

Play Episode Listen Later Mar 4, 2024 22:53


Steph of TTRPG Kids and Phil of Kid Stories Podcast adventure in Dogopolis as DAK the delivery robot and Tillo the armadillo dust wizard. Sniff the Cat leads them to outer space and a final encounter with Dogzilla! Lessons include: Being friendly is often worthwhile; we all need help when taking on big tasks. Steph runs and writes the TTRPGkids website, an ENnie awarded web resource with over 400 articles and posts about tabletop RPGs for kids! They've published many TTRPGs for young players and have used game elements in educational settings to help students connect with the material.  Phil Bechtel writes all the episodes of the Kid Stories Podcast where there are stories of ninjas, and dragons and talking sandwiches and fart jokes and a bunch of other fun stuff. He just started publishing two other fun podcasts: Dungeon Crashers and Captain Maxx and the Starfighters. This story is part of the Guilds & Goblins miniseries, where What If World characters (and guests) play an original tabletop RPG for kids and families. Patrons get access to our introductory rules and our character sheet. The real-life dice rolls help us tell the story, along with your What-If questions! Listen to 294-296, 302-304, 307, and 310 to get caught up on the current campaign. Past G&G episodes include 176, 181-182, 191-193, 199-199 ½, 214-217, 243-245, 263, 270-271, and 275-279. Join our Patreon for ad-free stories, monthly bonus episodes, a shout-out on the show, bi-annual mailings, and more! patreon.com/whatifworld Eric and Karen O'Keeffe make What If World. Our character art is by Ana Stretcu, and our episode art is by Lynn Hickernell. A big thanks to our producer Miss Lynn. Our podcast art is by Jason O'Keefe, and our theme song is by Craig Martinson. Advertise on What If World: advertising@airwavemedia.com

What If World - Stories for Kids
G&G 30: What if cats could be Astronauts? (w/ Steph & Phil)

What If World - Stories for Kids

Play Episode Listen Later Feb 26, 2024 24:28 Very Popular


Steph of TTRPG Kids and Phil of Kid Stories Podcast adventure in Dogopolis as DAK the delivery robot and Tillo the armadillo dust wizard. Sniff the Cat tells them that Dogzilla is coming, and the adventurers must figure out what to do! Some old friends may help along the way… Lessons include: Gathering information can help you make big decisions; it is easier to make friends when both parties are open and welcoming. Steph runs and writes the TTRPGkids website, an ENnie awarded web resource with over 400 articles and posts about tabletop RPGs for kids! They've published many TTRPGs for young players and have used game elements in educational settings to help students connect with the material.  Phil Bechtel writes all the episodes of the Kid Stories Podcast where there are stories of ninjas, and dragons and talking sandwiches and fart jokes and a bunch of other fun stuff. He just started publishing two other fun podcasts: Dungeon Crashers and Captain Maxx and the Starfighters. This story is part of the Guilds & Goblins miniseries, where What If World characters (and guests) play an original tabletop RPG for kids and families. Patrons get access to our introductory rules and our character sheet. The real-life dice rolls help us tell the story, along with your What-If questions! Listen to 294-296, 302-304, and 307 to get caught up on the current campaign. Past G&G episodes include 176, 181-182, 191-193, 199-199 ½, 214-217, 243-245, 263, 270-271, and 275-279. Join our Patreon for ad-free stories, monthly bonus episodes, a shout-out on the show, bi-annual mailings, and more! patreon.com/whatifworld Eric and Karen O'Keeffe make What If World. Our character art is by Ana Stretcu, and our episode art is by Lynn Hickernell. A big thanks to our producer Miss Lynn. Our podcast art is by Jason O'Keefe, and our theme song is by Craig Martinson. Advertise on What If World: advertising@airwavemedia.com