Core Elements is a weekly show discussing gaming and gaming culture. Each episode, we are joined by a game developer to discover how his life has influenced his art. In addition to these interviews, Core Elements discusses gaming news, resurrects a dead game, and answers good questions with absurd…
Core Elements welcomes Danny Day of QCF Design into the laboratory. In this episode, we discuss gaming in education, the future of independant MMOs, and the proper way to get into the video game industry. Additionally, we raise Rogue from the dead, and give it a thorough once over.[MP3 AUDIO]Danny Day's TwitterDesktop DungeonsQCF DesignListen to audiobooks while you play Desktop Dungeons![GAME] Sweatshop. (Link no longer active, see this Guardian article.)[LINK] Gamers as loners[LINK] Over 900 voices in SW: TOR[GAME] Realm of the Mad God[GAME] Reanimator: Rogue at the DOS Games Archive[GAME] Spelunky[LINK] Global Game Jam
This week we are joined by Justin Korthof of Robot Entertainment. We discuss the job of a community manager, how Gabe Newell is experimenting on us, and how Spencer is WRONG! Since we're covering Robot's new game, Orcs Must Die!, we use our reanimator to dissect tower defense and find out what makes the genre tick. Then we kill Justin. The End.[MP3 AUDIO]Robot EntertainmentJustin Korthof on TwitterTry a free audiobook and support the show![LINK] Spencer is WRONG about Iron Brigade[LINK] Merchant of Venus and Merchant of Venus[LINK] An Open Letter to Notch[LINK] Gabe Newell is experimenting on us[LINK] CCP lays off 20% of its staff[LINK] The Four Tenets of the Community Manager[MUSIC] Reanimator Music: Orc March by
This week, our experiment focuses on Nina Freeman, lead designer of Cibele. In addition to exploring the nature of intimacy in video games, we learn how to hate ourselves for playing MMOs, that we're too old for Undertale, and that if I ever want to make Spencer quit caring, I should just bring up sales reports.[MP3 AUDIO]Nina on TwitterCibelePlease help support my Patreon!Try out Loot Crate and support the show!My latest Unboxing video[LINK] Steam estimated to have brought in $4 billion in revenue.[LINK] Why 2016 will be the year of esports[VIDEO] Smite releases a new cinematic trailer[LINK] Undertale is tearing Gamefaqs apartFor a video of this episode go to: https://youtu.be/WpPvhb6un4c
This week we return to the laboratory with Warren Spector, creator of some of the most iconic experiences in gaming history. In addition to discussing his illustrious career making games like Ultima Underworld, Wing Commander, Deus Ex, and Epic Mickey, we learn about his work with the Denius-Sams Gaming Academy, the myriad of games he's playing but would never design, and why he'll never get a job in this industry again. Guest Co-Host: Joel Levin of MinecraftEDU.[MP3 AUDIO]Warren on TwitterDenius-Sams Gaming AcademyJoel on TwitterMinecraftEDUPlease help support my Patreon!Try out Loot Crate and support the show!My latest Unboxing video[LINK] The Psychonauts 2 funding campaign.[LINK] Winners of the 2015 Game Awards[LINK] System Shock 3 revealedFor a video of this episode go to: https://youtu.be/fWbXyy0A5Ng
This week we experiment on Soren Johnson, founder of Mohawk Games, makers of Offworld Trading Company. In addition to talking about his early access release, we discuss his history with Firaxis and EA, the eventual return of rhythm games, the frustration of unlimited turn strategy games, and the methods by which we will hobble Skynet's AI. [MP3 AUDIO]Soren on TwitterOffworld Trading Company Early AccessTry out Loot Crate and support the show!My latest Unboxing video[LINK] Five things I didn't get about making video games (until I did).[LINK] Activision to announce new Guitar Hero game[LINK] Homeworld Remastered is released[VID] Smosh Bros Claps with Realistic Audio[LINK] The Art Of Elite: Dangerous' Space Photographers[LINK] A Total War Game that isn't brokenFor a video of this episode go to: http://youtu.be/BeA_zi560IE
From deep within the Maguma Jungle, we are joined by Kristen Bornemann of ArenaNet! Kristen talks to us about the upcoming expansion for Guild Wars 2, as well as her deep and confusing love for DOTA 2. We also discuss the release of the new 3DS, the slavery inherent in Ingress, and the cost to make Core Elements sell out.[MP3 AUDIO]Kristen on TwitterGuild Wars 2Try out Loot Crate and support the show!My latest Unboxing video[LINK] Smaller new 3DS will not be sold in the U.S.[LINK] Activision cracking down on exploit videos[LINK] Rock Band 3 releases two new tracks![LINK] The Unbalanced Design of Super Smash Brothers[LINK] Notch talks about the sale of Minecraft to MicrosoftFor a video of this episode go to: http://youtu.be/ImAArNuxwEc
This week, Gabriel Mughelli, Promotions Mastermind at Hi-Rez Studios, joins us in the laboratory. In addition to discussing the upcoming Smite championships and Global Agenda 2, we discover why our brains like random lewtz, baffle Spencer with the popularity of e-sports, and dig into the worth of the CoD Riot Shield. [MP3 AUDIO]Gabriel on TwitterHi-Rez StudiosTry out Loot Crate and support the show!My latest Unboxing video[LINK] Your brain loves rewards - whether you like it or not[LINK] Press X to mourn.[LINK] Why I don't finish most video games[LINK] Internet Arcade adds 900 classic games to your browserFor a video of this episode go to: http://youtu.be/B4NNeFFIZlo
This week, John Comes of Uber Entertainment joins us in the Laboratory! In addition to discussing Planetary Annihilation and the Human Resources kickstarter, we discuss the nature of Wes's MMO addictions, ponder the space flight sim vacancy, and definitively define which Civilization game is superior.[MP3 AUDIO]John on TwitterUber EntertainmentTry out Loot Crate and support the show!My latest Unboxing video[LINK] X-Wing and Tie Fighter fingally getting digital release.[LINK] Star Citizen funding now up to $59 million.[LINK] Microsoft plans to uphold Minecraft community standards.[LINK] Twitch changes its Terms of Conduct to exclude shirtlessness.[VIDS] People freaking out over MewTwo in Smash Brothers.[VID] Spelunky beaten with a dance pad controller.For a video of this episode go to: http://youtu.be/RLFqqgPj28A
Will Overgard, of The Creative Assembly, joins us in the laboratory this week! In addition to discussing Total War and Alien: Isolation, we ponder the results of internet death threads, dissect the fall of the Human Resources kickstarter, and help Spencer decide whether he should finish FFXIII or squeeze every bit of game he can from it.[MP3 AUDIO]Will on TwitterThe Creative AssemblyTry out Loot Crate and support the show!My latest Unboxing video[LINK] Game Dev threatens Gabe Newell and gets his game pulled from Steam.[LINK] Custom game miniatures soon to be a thing.[LINK] Study finds Portal 2 is better for you than "Brain Training" software.[LINK] Human Resources kickstarter cancelledFor a video of this episode go to: http://youtu.be/2jHxOzdBlv8
This week we're joined by Gregory MacMartin of iDGi, makers of Consortium. In addition to discussing their futuristic murder mystery, we contemplate the value of cancelled Blizzard games, assess the standards for debate and discourse, evaluate the concept that Mass Effect 2 is the best pc game, and statistically analyze how much programming indie game devs can do.[MP3 AUDIO]Gregory on TwitterConsortiumTry out Loot Crate and support the show!My latest Unboxing video[LINK] Blizzard cancels Titan.[LINK] Ingress gets player-defined quests[LINK] X-box One sales are tanking in Japan[LINK] Female Game Developers talk about #GamerGateFor a video of this episode go to: http://youtu.be/4qVDpneTVFA
Our guest scientist this week is Ryan S Dancey of Goblinworks, makers of Pathfinder Online. His illustrious gaming career includes product development on Legend of the Five Rings, brokering the sale of TSR to Wizards of the Coast, leading the development of 3rd Edition Dungeons and Dragons, and marketing Eve and the World of Darkness MMO for three years with CCP. In edition to discussing these amazing gaming milestones, we discuss the acquisition of Mojang by Microsoft, the toxicity of online comments, the keys to ensuring a successful business lives through its own growth, and whether Pokemon should have been a Facebook game.[MP3 AUDIO]Ryan on TwitterPathfinder OnlineTry out Loot Crate and support the show!My latest Unboxing video[LINK] Mojang bought by Microsoft for $2.5 billion.[VID] This is Phil Fish[LINK] "One of the most radical things you can do is to actually believe women when they talk about their experiences"[LINK] Pewdiepie turns off YouTube comments[LINK] In Defense of Specific DefinitionsFor a video of this episode go to: http://youtu.be/HKstBtgvt6o
After a long dormant period inside the volcano, Mike Rugnetta from PBS Idea Channel returns for a reasoned discussion about the nature of games and our media. In addition to talking about his work with PBS and podcasting, we look into the obtuse nature of non-DS Zelda, the corruption that nostalgia can throw on your game replays, and the persistent ear-plugging of the angry gamer bros.[MP3 AUDIO]Mike on TwitterPBS Idea ChannelReasonably Sound PodcastTry out Loot Crate and support the show!My latest Unboxing video[LINK] Mike's tweets regarding Feminist Frequency[LINK] Equality is the worst thing that could happen[LINK] Passing off Anti-Feminist Nonsense as Critique[LINK] Jim Sterling: Social Justice Warriors and Ganondorf[LINK] League of Legends critics are trying to sell themselves, not fix the game[LINK] The Note 4 VR Rig[LINK] Explore Destiny with Google Street View[LINK] What happens if you op everyone on a serverFor a video of this episode go to: http://youtu.be/iZpRNPDbP6Q
This week we're joined by Charlotte and Jesse, creators of Pixel: ru2. In addition to talking about their game, we discuss the expectations that are coming from E3, the future of GoG Galaxy, and the nature of taking an indie game to PAX.[MP3 AUDIO]Charlotte on TwitterPixel: ru2Try out Loot Crate and support the show!My first Unboxing video[LINK] Ubisoft and Rockstar's huge oversight[LINK] Five video game trends coming out of E3 2014[LINK] Playing Occulus Rift games at E3[LINK] GoG Galaxy to offer DRM-free alternative to SteamFor a video of this episode go to: http://youtu.be/dL1B2hfhSGM
Wildstar was released this week, and we celebrate by having Matt Mocarski and Mike Donatelli of Carbine Studios join us in the laboratory. In addition to discussing the making of their game, we also explore the expectations on Facebook's Occulus project, the extraordinary challenges of MMO development, and the nature of in-game comedy.[MP3 AUDIO]Mike on TwitterMatt on TwitterWildstarTry out Loot Crate and support the show!My first Unboxing video[LINK] Former Steam boss Jason Holtman joins Oculus VR[LINK] Watch Dogs sells 4 million copies its first week.[LINK] The inside story on the World of Darkness MMO and CCP.[LINK] Video Game Preorders are out of control[VIDS] The Best Luigi Death Stare videos[GAME] Pixel: ru² is on sale this week at IndieGameStand! 75% off! They'll be guests on the show next week!For a video of this episode go to: http://youtu.be/Cp-y2sfKKq8
Michael Stanley, of Dragon Army, joins us in the laboratory this week to talk about Robots Love Ice Cream. In addition to discussing what constitutes a "Core Gamer", we analyze the nature of the fixated Eve assassin, contemplate the lethality of weaponized ice cream, and debate whether all of Notch's work has become autobiographical. [MP3 AUDIO]Michael on TwitterDragonArmy on TwitterRobots Love Ice CreamTry out Loot Crate and support the show![LINK] NNPD Reports on "Core Gamers"[LINK] Titanfall companion app lauches[LINK] EVE Online 3 year manhunt[LINK] Xbox live offering refunds for Netflix subscribers[LINK] Notch's tiny despair simulatorFor a video of this episode go to: http://youtu.be/3KLDkPvSQrM
This week we're joined by Falco and Tyler, developers of the game Elysian Shadows. In addition to talking about their 2d/3d RPG, we ponder virtues of old game styles, contemplate the value of being grandfathered on Steam, and continue to allow Wes to talk about how he's MMO'd out.[MP3 AUDIO]Elysian Shadows on TwitterFalco on TwitterTyler on TwitterTry out Loot Crate and support the show![LINK] Nintendo Earnings negative for the third year in a row[LINK] Blizard profits fall 35%[LINK] DOTA 2 players outnumber World of Warcraft subscribers[LINK] Earth 2066 removed from Steam store for false advertising.[LINK] Developers abandon unfinished game on Steam after selling 200,000 copiesFor a video of this episode go to: http://youtu.be/xLJXtt9_Rxs
This week Spencer makes a new best friend as Phil Tibitoski joins us in the volcano. In addition to talking about Octodad, we discuss YouTubers owning the games they play, the dollar per hour cost in games, and the need for variability in enemy camps.[MP3 AUDIO]Phil on TwitterOctodadTry out Loot Crate and support the show![LINK] One Explanation Behind EA 'Destroying' Bullfrong[LINK] YouTubers ask for a piece of game dev's profits to play their games[VID] Game Theory: Flabby Bird, PewDiePie, and Pasta Sauce[VID] Extra Credits: What is a Game?For a video of this episode go to: http://youtu.be/e3boaKaP5lk
This week we're joined by Dana Massey of Rocket City Studios. In addition to discussing their game, Second Chance Heroes, we explore the world of 2048, we ponder the masochism of MMO development, and we pontificate on how Titanfall turns losers into winners and winners into losers.[MP3 AUDIO]Dana on TwitterSecond Chance Heroes[LINK] How Razer is reinventing the gaming PC, one insane project at a time[LINK] Unreal Engine unveils new pricing structure[LINK] 2048, Doge2048, Flappy 2048[LINK] Sony reveals its vr system for PS4 and The new Occulus Rift is very cool[LINK] SimCity finally gets an offline modeFor a video of this episode go to: http://youtu.be/Dc6womK94q4
This week, Ziba Scott returns to the volcano to discuss his work with Dejobaan games, makers of Drunken Robot Pornography and the upcoming Elegy for a Dead World. In addition to discussing the YOLO naming of DRP, we ponder whether we really want smart AI, what we're doing with our PC games, and whether crowd-sourced content is exploitative.[MP3 AUDIO]Ziba on TwitterElegy for a Dead WorldDejobaan Games[LINK] Maybe We Can't Handle Smart Enemies in Our Games[LINK] When a Successful Game is a Failure[LINK] We're Buying More PC Games Than We Can Play[LINK] Comcast isn't letting customers watch HBO Go on PlaystationFor a video of this episode go to: http://youtu.be/qdP8QrWHmUQ
After a long absence, we are joined in the laboratory this week by Raphael van Lierop of Hinterland Studios. In addition to discussing his game, The Long Dark, we discuss the meaning of Flappy Bird, ponder the success of Games Workshop titles, and wonder at the emerging religions in Twitch Plays Pokemon.[MP3 AUDIO]Raphael on TwitterThe Long DarkHinterland Games[LINK] Flappy Bird creator pulls his game offline[LINK] Nintendo terminating Wi-Fi service for DS and Wii[LINK] Twitch Plays Pokemon nearly beats the game[IMG] The Evolution of Religion in Twitch Plays Pokemon[LINK] Ken Levine announce he is "winding down" Irrational GamesFor a video of this episode go to: http://youtu.be/n80z1u_LyOo
Lorne Lanning, creator of Oddworld, steps into our laboratory to discuss his work with us. In addition to talking about Lorne's transition from film to games, we talk about breadcrumbs in MMOs, the imbecilic trolling of the gaming internet, and Spencer's New Year's insanity pact.[MP3 AUDIO]Lorne on TwitterOddworld.Com[LINK] Trolling group using virtually unheard of NTP attack to grind popular online games to a halt.[LINK] Creative Assembly announces Alien: Isolation[LINK] PlayStation Now will offer Netflix-like subscription options[LINK] GDC Developers Choice Award Nominees[LINK] Independent Games Festival awards finalists revealedFor a video of this episode go to: http://www.youtube.com/watch?v=yjXqvMh6pys
This week Steve Gaynor of Fullbright joins us in the volcano to talk about his incredibly successful indie game, Gone Home. As part of his initiation, we discuss the latest YouTube shenanigans, The cinematic value of a cinematic let's play, and the strategy of price drops.[MP3 AUDIO]Steve on TwitterGone Home[LINK] Eldritch[VID] YouTube goes crazy with the new content-id system[LINK] No Man's Sky[LINK] Telltale's Game of Thrones[LINK] Elder Scroll Online release date set at April 4thFor a video of this episode go to: http://www.youtube.com/watch?v=D3AlzZS91iM
This week we welcome Alex and Vitoli into the laboratory to talk about their new game, Pixel Piracy. In addition to discussing how they've offered their own game up as a torrent, we talk about the rights of streamers to play what they want, the relative indie-ness of gaming studios, and the true meaning of the poop deck. [MP3 AUDIO]Alex on TwitterPixel Piracy[LINK] Riot Games tries to limit games their streamers can play[LINK] Microsoft tries to scavenge together good Xbox One numbers[LINK] Is Crytek an indie developer?[LINK] Top 10 indie games of 2013For a video of this episode go to: http://www.youtube.com/watch?v=ZQqAK2SJmWo
We experiment this week with Dean Tate, creator of Captain Bubblenaut. We ponder the massive response turnout to buy the PS4, whether space combat can save a dying space game, and what can be considered "pay to win" in "Epic Loot". [MP3 AUDIO]Dean on TwitterCaptain Bubblenaut[LINK] 10 Reasons Why the PS4 is Better Than the Xbox One[LINK] Valve to release virtual reality prototype[LINK] Galactic Starfighter bringing space combat to Star Wars: The Old RepublicFor a video of this episode go to: http://www.youtube.com/watch?v=vK7z-oy24TQ
Tim Lindsey of Xaviant joins us in the laboratory to discuss project development on Lichdom. In addition to talking about his game, we discuss whether Warlords of Draenor will revive the fanbase, how lasers and smoke machines can help playtesting, and the usefulness of dancing and horseriding in keeping a princess alive... [MP3 AUDIO]Tim on TwitterXaviantSHOW SPONSORS:PsychoChickenz: Did you have a wellspent youth? Join me as I replay the games I grew up with, as well as Minecraft, Terraria and more. http://youtube.com/PsychoChickenz[LINK] The Humble Store is now open[LINK] SSteam rises to 65 million active users[LINK] Everything you need to know about Warlords of DraenorFor a video of this episode go to: http://www.youtube.com/watch?v=II5JrMNf53I
This week we are joined by one of the creators of The Stanley Parable, Davey Wreden of Galactic Cafe! In addition to discussing his amazing new game, we address the arcane nature of Pokemon, whether fair use of video content finally has a champion, and the challenges of picking a price for a priceless experience. [MP3 AUDIO]Davey on TwitterGalactic Cafe[LINK] Studio accused of blocking Youtube criticism[LINK] SimCity may get an offline mode after all[LINK] Steam Machine prototype specsFor a video of this episode go to: http://www.youtube.com/watch?v=fVoYL6y-4Pg
This week we welcome Dan Teasedale of No Goblin into the laboratory! In addition to discussing his rock star days with Harmonix, we consider the recent bevy of Valve announcements, the future of Super Drake Tracker, and the potential evil of social game IPOs.[MP3 AUDIO]Dan on TwitterNo GoblinSHOW SPONSORS:PsychoChickenz: I replay old school games as well some new ones.[LINK] Three big announcements from Valve this week[LINK] PS Vita TV offering PS4 streaming in other rooms[LINK] Ten Indie PC Games You Must Keep An Eye On[LINK] King, makers of Candy Crush Saga, offering IPOFor a video of this episode go to: https://www.youtube.com/watch?v=ON1ENQ0qAS4
This week we welcome Joe Mirabello, creator of Tower of Guns into the laboratory! In this episode, we discuss the success of TellTale adventure games, Origin's return policy, and what we would do to fix Civ 5.[MP3 AUDIO] Joe on Twitter The Tower of Guns Greenlight page[LINK] Telltale Games hoping to follow up The Walking Dead with a game based on Fables[LINK] Origin now offers full refundsFor video of this episode go to: https://www.youtube.com/watch?v=Jsdgdg-TtY4
This week we welcome Kent Hudson, creator of The Novelist into the laboratory! In this episode, we discuss the true point of the X-Bone, the balance between fun and art, and the idea of giving games we don't like any of our time.[MP3 AUDIO]Kent on TwitterThe Novelist[LINK] Xbox One will work without Kinect hooked up.[LINK] Card Hunter is the next great board gameFor video of this episode go to: https://www.youtube.com/watch?v=dDg72_7Rnbk
Welcome back to the laboratory! This week we're joined by Teddy Lee of Cellar Door Games, makers of Rogue Legacy. In addition to discussing how hard it is to work with his brother, we discuss the concept of cinematic games, we cover the apparent inevitability of Ouya failure, and we show each other on this doll where the Steam sale touched us.[MP3 AUDIO]Cellar Door Games on TwitterCellar Door Games[LINK] Nintendo claims a majority of gamers can't finish SMB 1-1[LINK] Ouya has no hit games so far[LINK] The harsh reality if indie game success
This week, music fills the laboratory as we welcome Ben Prunty, composer of the music of FTL and Gravity Ghost. In this episode we discuss the ubiquity of in-game stores, the mindset of the gaming DDoS, and the relative overhype of Naughty Dog. [MP3 AUDIO]Ben Prunty on TwitterBen Prunty Music[LINK] Blizzard confirm in-game store for World of Warcraft[LINK] Hackers deserve some of the blame for costly gaming industry[LINK] Six games that put insane detail into stuff you didn't notice[LINK] WiiU's ZombieU was not profitable[LINK] Microsoft allegedly tried to acquire Zynga
This week, Brad Muir, our guest from episode #1 of Core Elements, returns to the show! In addition to discussing his recently crowd-funded game, Massive Chalice, we discuss the legal destruction of digital property, the omnipresent fear of a digital store's collapse, and the deep, deep rabbit hole of Xcom.[MP3 AUDIO]Brad Muir on TwitterMassive Chalice[LINK] Eve Players destroy $19k worth of items in-game[LINK] Darkspore DRM issues prevent people from playing[LINK] Head of Xbox moves to Zynga[VID] Minecon 2013 officially announced
After an extended absence, we return to laboratory with Joe McDonagh, founder of Blue Manchu. In addition to discussing his game project, Card Hunter, we look into the slaughter of Microsoft at E3, the curious case of Peggle's popularity, and the stressful steps into indie game development.[MP3 AUDIO]Joe on TwitterCard HunterGet $3 off today at Loot Crate w/ code "DEAD". Lootcrate.com/deadworkersGet a 30-day free trial of NetflixTry a free audiobook and support the show![LINK] Microsoft does a 180 after the E3 massacre[LINK] Pulling up the ladder: how indie developers are losing the ability to help each other[LINK] These Patents Video Game Publishers Own May Surprise You. Plus More...[LINK] The Sorry Sage of Skulls of the Shogun on & Windows 8[VID] When Difficult is Fun[LINK] The Massive Chalice Kickstarter
This week we're joined in the Laboratory by Hi-Rez co-founder and COO, Todd Harris. In this episode we discuss Smite, Tribes, the difficult communities they appeal to, and the nature of designing free-to-play games. We also learn how to monetize griefing and discuss the usefulness of Steam Greenlight.[MP3 AUDIO]Todd on TwitterHi-Rez StudiosGet $3 off today at Loot Crate w/ code "DEAD". Lootcrate.com/deadworkersGet a 30-day free trial of NetflixTry a free audiobook and support the show![LINK] Peter Molyneux may have just monetized trolling[LINK] Is Steam Greenlight working?[LINK] Game Developer Tychoon uses irony on software pirates[LINK] The SimCity 3.0 update[LINK] Nyan Cat and Keyboard Cat creators sue 'Scribblenauts' studio for using their memes
Andy Schatz joins us again from the whirlwind of his upcoming Monaco: What's Yours is Mine release! For the episode (that answers the ultimate question of life, the universe, and everything), we discuss slices of gum, the curious violence of Bioshock Infinite, and question the death of the personal twitter account.[MP3 AUDIO]Andy on TwitterPocketwatch GamesGet $3 off today at Loot Crate w/ code "DEAD". Lootcrate.com/deadworkersGet a 30-day free trial of NetflixTry a free audiobook and support the show![LINK] The AMAZING Polygon interview with Andy Schatz[LINK] The personal twitter account is dead[LINK] The SimCity debacle[LINK] Hitbox discusses their Dustforce sales figures[LINK] NPR discusses the changing console market[LINK] We need better video game publishers
Alan Wilson, Vice-President of Tripwire Interactive, joins us this week in the laboratory. In addition to discussing Killing Floor and Red Orchestra, we talk about the value of community input into game design, the balance between the ESRB and regulation, and how we are all going to be MLG-pro[MP3 AUDIO]Tripwire InteractiveGet $3 off today at Loot Crate w/ code "DEAD". Lootcrate.com/deadworkersGet a 30-day free trial of NetflixTry a free audiobook and support the show![LINK] Gamers need to 'quiet down' says CA senator[LINK] MLG-produced game inevitable[LINK] Optimize 'Far Cry 3,' 'Hawken,' and other PC games with Nvidia's cloud-based settings tweaker
Xaviant CEO, Michael McMain joins us this week on the show. In addition to discussing their work in progress, Lichdom, we discuss the place of consoles in the gaming universe, the inescapable siren call of Skyrim, and the big gay planet of The Old Republic. Skype was particularly cruel to the audio quality this week, so please pardon the hiss.[MP3 AUDIO]XaviantLichdomLichdom Play Tester Sign-upGet $3 off today at Loot Crate w/ code "DEAD". Lootcrate.com/deadworkersGet a 30-day free trial of NetflixTry a free audiobook and support the show![LINK] Say hello to The Old Republic's gay planet[LINK] Are console sales numbers calling for the next generation?[LINK] PSN offering great deals on some digital titles
For our first episode of the new year, Erin Robinson is our guest in the Laboratory! In addition to talking about Gravity Ghost, we ask her about her technological influence, her path to indie development, and whether Spencer should make a game about words or insects.[MP3 AUDIO]Erin on TwitterGravity GhostGet a 30-day free trial of NetflixTry a free audiobook and support the show![LINK] Does calling it a “beta” justify selling an unfinished game?[LINK] Gabe Newell talks about the Steam Box[LINK] Nvidia's Project Shield[LINK] Fargo Reveals The Future Of Torment[LINK] Dragon Age’s lead writer on fandom and the “increasingly toxic” Bioware forums
Robert Moran, of URealms fame, joins us this week in the laboratory! Here off his whirlwind Kickstarter tour, Robert shares his gaming wit and wisdom with us. In this episode we discuss the dubious connection between popularity and income, the ramifications of Warcraft questing, and the untimely undeath of the $15 subscription model.[MP3 AUDIO]Robert on TwitterThe Unforgotten Quest KickstarterGet a 30-day free trial of NetflixTry a free audiobook and support the show![LINK] Top MMORPGs to look forward to in 2013[LINK] THQ’s stock rises nearly 40% thanks to Humble Bundle[LINK] Hitman Absolution introduces and the pulls sexist Facebook campaign
This week we are joined by Eric Zimmerman, founder of GameLab and author of Rules of Play. In this episode we discuss how games are becoming integral to our entire life experience, the reason behind our lack of female game developers, and why sex in video games feels so dirty, dirty, and wrong.[MP3 AUDIO]Eric on TwitterEricZimmerman.comGet a 30-day free trial of NetflixTry a free audiobook and support the show![LINK] #1ReasonWhy hashtag shares reasons the game industry has such a low percentage of women in it.[LINK] 750,000 XBox 360s sell over one weekend, while only 400,000 WiiU units sold for their entire opening week[LINK] Molyneux puts forward a kickstarter
This week we are once again sans Spencer, but we have with us Ziba Scott, the independant game designer behind Girls Like Robots. In this episode we discuss PS3 hostility towards hackers, the siren song of MMOs, and the curious nostalgia of gaming manuals.[MP3 AUDIO]Ziba on TwitterPopCannibalGet a 30-day free trial of NetflixTry a free audiobook and support the show![LINK] Playstation to terminate all accounts that use have hacked PS3 content[LINK] Are Game Manuals just outdated pieces of paper[LINK] When did gamers become bullies?[LINK] Guild Wars 2: New Random Dungeon
This week we are joined by Mike Rugnetta of PBS Idea Channel! Sharing with us his unique intellectual angle on media, we cover topics about myopic gaming choices, the value of open-sourced hardware, and experiencing the unexperiencable.[MP3 AUDIO]Mike Rugnetta on TwitterPBS Idea ChannelGet a 30-day free trial of NetflixTry a free audiobook and support the show![LINK] Microsoft Glass for Android is released[LINKS] Guild Wars 2: Power vs. Precision, and Vitality vs. Toughness[LINK] A Slower Speed of Light: Relativistic Gaming
This week we bring Josh Tsui into the laboratory! President of Robomodo, makers of the newest games in the Tony Hawk series, Josh joins us in a lively discussion of monetized videos, mobile gaming vs. desktop gaming, and the tough line to talk between nostalgia and innovation![MP3 AUDIO]Josh Tsui on TwitterRobomodo GamesGet a 30-day free trial of NetflixTry a free audiobook and support the show![LINK] Project Eternity is on a roll![LINK] Zynga 2nd worst performing stock of 2012[LINK] Kickstarter Nostalgia Peril[LINK] Simon Pegg tweet bringing Shaun of the Dead Mod back to life[LINK] Microsoft removes monetization of their games from Youtube[LINK] Talisman finally coming to PC
This week, Scott Macmillan of MacGuffin Games joins Core Elements to talk about his studio, it's death, and subsequent resurrection. In addition to discussing our Warcraft problems, we'll cover the magic of Hero Academy, the balance between art and money in gaming, and the curious desire to escape gaming.[MP3 AUDIO]Scott Macmillan on TwitterMacGuffin Games"Death of an Indie Studio" slidesGet a 30-day free trial of NetflixTry a free audiobook and support the show![LINK] Bioware co-founders leaving the studio[LINK] Borderlands 2 DLC Season Pass
This week we are joined by Brendon Chung of Blendo Games. Brendon has made such fantastic titles as Atom Zombie Smasher, Gravity Bone, and Flotilla. In this episode, we discuss the use of descriptive adjectives in game titles, the dubious merit of new console hardware, the worth of sex in gaming, and the quality of Spencer's internet connection.[MP3 AUDIO]Brendon Chung on TwitterBlendo GamesThirty Flights of Loving on SteamGet a 30-day free trial of NetflixTry a free audiobook and support the show![LINK] Microsoft could delay 720 till 2014[LINK] Gamestop pulling PS2 games in preparation for next-gen consoles[LINK] Sex game pulled from Steam Greenlight
Dan Silvers returns to the Laboratory for a new round of experiments! In this episode, we discuss the waning Blizzard love, Microsoft's fear of Steam, and the unawesomeness of Awesomenauts. The audio this week was not recorded locally and had to be recovered from Twitch... so please forgive the poor quality.[MP3 AUDIO]Dan Silvers on TwitterLantana GamesChildren of Liberty on Steam GreenlightGet a 30-day free trial of NetflixTry a free audiobook and support the show![LINK] Double Fine's next game[LINK] Diablo adding 100 more levels[LINK] Come watch the DWP when they stream!
This summer has seen a terrible drought for booking guests, but it appears the fall has graced us with more open schedules! This week, we welcome Roger Craig Smith, voice actor supreme! On top of doing the voices of Ezio from Assassin's Creed, he's know as the voice of Sonic the Hedgehog, Chris Redfield, and a host of other characters in animation and gaming. In this episode, we discuss the creation of social networks, how to figure out if your stand-up career is doomed, and why we want to slap Nolan North.[MP3 AUDIO]Roger Craig Smith's WebsiteRoger on IMDBGet a 30-day free trial of NetflixTry a free audiobook and support the show![LINK] Nintendo wants to make a gamer social network[LINK] Microsoft's Election 2012 hub on Xbox Live[LINK] Psychonauts coming to PSN[LINK] 16 bit Borderlands
Double Fine graces the laboratory with more of it's excellent game creators! This week we welcome the dubiously ubiquitous Ron Gilbert, of Maniac Mansion and Monkey Island fame, and Chad Dawson, lead programmer on The Cave and AI developer for over a decade. Additionally, although Spencer was getting his face operated on (thank god!), Eric Fullerton offered to fill in! In this episode, we discuss the chick-magnet capabilities of classic computers, the ever-present question of why anyone makes an MMO, and whether SCUMM can leave a mark.[MP3 AUDIO]Kevin on TwitterThe CaveDouble Fine ProductionsGet a 30-day free trial of NetflixTry a free audiobook and support the show![LINK] Zombies Run: a running game and audio adventure[LINK] Rich Vogel leaving Bioware amid layoff rumors.[LINK] Left 4 Dead 2 to be first Valve game on Linux[LINK] Ouya kickstarter[LINK] Sony missed Limbo exclusivity by asking for ip rightsWe will be giving away Steam codes for the The Double Fine Bundle. To enter, send us an e-mail and let us know who you would most like to see as a guest on Core Elements!
We finally get Kevin Dent into the lab to dissect his opinions on a wide array of industry subjects! This week we discuss Rekoil, 38 Studios and Radical games, the excesses and failures of E3, and the real reason Cliff Bleszinski won't reply to your clever tweets.[MP3 AUDIO]Kevin on TwitterRekoilGet a 30-day free trial of NetflixTry a free audiobook and support the show![LINK] The call to ban booth babes at E3[LINK] Warren Spector: "The ultraviolence has to stop"[LINK] Thatgamecompany raises $5.5 million (with an M) towards its independence[LINK] Wii U titles with dual GamePad support won't be available at launch
This week, Andy Gavin, co-founder of Naughty Dog and all-around renaissance-geek, joins us in the lab. We talk about the schism between writing and gaming, the horrible reality of incubi and succubi, the curious case of 38 Studios, Diablo, Diablo, Diablo, and Diablo.SPECIAL NOTE: Despite what is stated in this episode, Kevin Dent will not be a guest next week due to E3. He is joining us the following week.[MP3 AUDIO]Andy on TwitterAll Things Andy GavinGet a 30-day free trial of NetflixTry a free audiobook and support the show![LINK] Curt Schilling's Big Huge 38 Studios Debacle[LINK] Diablo patches incoming...[LINK] Korean Blizzard office raided
This week we welcome Jeff Vogel of Spiderweb Software, makers of a wide catalog of indie RPG games. In addition to learning how much Jeff loves money, we revisit Spencers love of Bioware, we discover how disgusted Wes is with Venetian canals, and we find out how all three despise one common question.[MP3 AUDIO]Spiderweb SoftwareGet a 30-day free trial of NetflixTry a free audiobook and support the show![LINK] Blizzard and Valve come to an agreement over DOTA trademark[LINK] NVidia announces cloud GPU services[LINK] Gamestop sells Steam wallet cards[LINK] Subsidized X-box 360 deal bad for customers[VID] Avadon: The Black Fortress: An Indie Test Drive created by Paul Soares Jr.