Podcasts about Carbine Studios

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Best podcasts about Carbine Studios

Latest podcast episodes about Carbine Studios

Script Lock
Nicole Martinez & Megan Starks

Script Lock

Play Episode Listen Later Nov 18, 2019 79:29


Apologies to all for the slight delay, but the wait has TOTALLY been worth it because today we've got Nicole (Senior Narrative Designer at Crystal Dynamics, and before that a Creative Director on the unreleased The Wolf Among Us: Season 2, and a writer on season 2 of Minecraft: Story Mode, Guardians of the Galaxy, Batman, The Walking Dead: Michonne, Game of Thrones: Season 1, and The Wolf Among Us: Season 1) and Megan (Senior Narrative Designer Team Lead and Senior Writer on the recently-released Outer Worlds by Obsidian Entertainment, and before that she was a Senior Writer on Pillars of Eternity II: Deadfire and Tyranny, and a Senior Game Designer and Content Zone Lead on Wildstar for Carbine Studios) joining us to talk writing/design tests, whether narrative design and game writing should be separate jobs, the hardest things to write and design, writers' rooms, rewriting processes, where they start with constructing branching narratives, what they look for in endings as creators and whether it's different than what they look for as consumers, meaningful choices, storytelling trends they'd like to see more of, NPCs, major influences, and a great deal more!Our guests on the InternetNicole's Twitter.Megan's Twitter, Website, and check out House of Ash and Brimstone (Gatewalkers Book 1)!Stuff We Talked AboutThe Wolf Among UsBioshockAnita Blake: Vampire Hunter by Laurell K. HamiltonSabriel by Garth NixUntitled Goose GameThe Walking Dead Season 1The Outer WorldsMore than Quest Givers: Why Good Characters Matter Konsoll 2019 Talk by Molly Maloney and Eric StirpePyreGod of WarTransistorBrave Fencer MusashiApex LegendsDota 2The Snow Queen by Hans Christian AndersenThe Twelve Dancing Princesses by the Brothers GrimmLuigi's Mansion 3Brothers - A Tale of Two SonsSchitt's CreekSpinning Silver by Naomi NovikOur theme music was composed by Isabella Ness, and our logo was created by Lily Nishita.

Pixels & Dice
End of the line – Pixels & Dice #86

Pixels & Dice

Play Episode Listen Later Sep 20, 2018 33:04


NCSoft announced last week that they have shut down Carbine Studios, and will be sunsetting their only game, the science-fantasy MMORPG, “Wildstar”. We discuss what...

HammerCast
52: Powered By Chickens

HammerCast

Play Episode Listen Later Sep 14, 2018 53:53


MMO aquisitions and shutdowns. Tabletop RPG releases and playtests. National Video Game Day... maybe?WRUPMinecraftSkyfactoryOxygen Not IncludedDestiny 2: ForsakenKerbal Space ProgramXenoblade Chronicles 2New York State Renaissance FaireNEWSNational Video Games Day is September 12th... maybe?Bungie will award a championship belt to the team that clears the Last Wish raid firstLifestyle GamesExtra Credits videoRise of the Lifestyle Game: Gaming as Your Second JobDestiny 2 Warmind puzzle leads Redditors to a mountain in New York stateCCP acquired by Pearl Abyss, creators of Black Desert OnlineEVE Online goes F2P in 2016EVE Online's F2P system gets a lot more generousNCSoft shuts down Carbine Studios, WildStarModern AGE Game Master's KitModern AGE is out! What's it about?What I Learned About Pathfinder Second Edition After Playing It - The Trollish DelverPaizo Pathfinder 2e Playtest Blog PostsThe Elder Scrolls: Blades at Apple Special EventInfinity BladeTHQ Nordic picks up Kingdoms of Amalur IP from 38 Studios' wreckageA Kingdoms of Amalur remaster probably can't happen unless EA agreesCurt Schilling, Rhode Island, and the Fall of 38 Studios - NY TimesStorage WarsOverwatch's new Busan map is now liveOverwatch Animated Short: Shooting StarWaterdeep: Dragon Heist...is state of the art tabletop design...is an amazing introduction to Dungeons & DragonsInterested in iPhones, iPads, Macs, and all things Apple? Check out our sister show Space Javelin! They'll have in-depth coverage of the newly announced iPhone XS, iPhone XS Max, iPhone XR, and Apple Watch Series 4 on Monday, September 17th. Listen in on SoundCloud, or subscribe in iTunes.

The Art Of Struggle.
More LAYOFFS! NCSoft shuts down WildStar dev Carbine Studios

The Art Of Struggle.

Play Episode Listen Later Sep 13, 2018 11:03


Carbine Studios is being closed down by parent company NCSoft after two projects pitched by the studio failed to attract NCSoft's attention. Welcome to AOS. You can hear me rant about Art, video-games, movies, pop culture, CGI, the industry and much more. follow me on Twitter| Facebook| Instagram @artofstruggle --- Support this podcast: https://anchor.fm/pixel-sultan/support

Rocket Punch Cast
Marvel's Spider-Man Review

Rocket Punch Cast

Play Episode Listen Later Sep 11, 2018 88:19


It's time! With the arrival (finally) of Spider-Man for PlayStation 4, it's time for the Rocket Punch crew to give their final verdict on the game. This week, join Cameron, Will, and special guest from the community, Stephen, as they discuss the webslinger's latest outing and decide whether it is worth picking up or passing up altogether. Plus, with THQ buying more game IPs the crew asks if the idea of the "AA" mid-tier game is returning to the industry, and whether that would be a good thing. All this, plus talks on Carbine Studios closing down, impressions from Call of Duty: Blackout, and more! SHOW NOTES: Nintendo’s Reason for Limiting Cloud Saves: https://www.forbes.com/sites/insertcoin/2018/09/09/nintendos-explanation-for-limiting-switch-cloud-saves-is-baffling/ Jak and Daxter Trilogy headed to PS2 Classics: https://www.ign.com/articles/2017/04/03/jak-and-daxter-trilogy-jak-x-headed-to-ps4-as-ps2-classics Carbine Studios closes down: https://kotaku.com/wildstar-developer-carbine-studios-shuts-down-1828862729 CoD BlackOut Trailer: https://www.youtube.com/watch?v=BjiaMBk6rHk THQ Nordic buys Kingdoms of Amalur IP: https://www.resetera.com/threads/thq-nordic-aquires-kingdoms-of-amalur.66806/ INTRO THEME: "Punch It!" by TechnoCenturion is licensed under Creative Commons Attribution license (https://creativecommons.org/licenses/by/4.0/)Artist: https://soundcloud.com/charles-e-samuel-jr END THEME: "Bye Bye, See You Again" by wyver9 is licensed under Creative Commons Attribution license (https://creativecommons.org/licenses/by/4.0/)Artist: http://incompetech.com/Source: http://www.newgrounds.com/audio/listen/637032

TASTYCAST
Wildstar shutting down and Kingdom of Amalur coming back?

TASTYCAST

Play Episode Listen Later Sep 11, 2018 14:45


In this episode we discuss Carbine Studios shutting down with Wildstar, THQ Nordic acquiring Kingdom of Amalur and The Last Revenant coming to PS4. --- Support this podcast: https://anchor.fm/tastylootgaming/support

Caffeinate: Daily Gaming News
GameStop Sales Continue to Slide | Caffeinate 9.07.18

Caffeinate: Daily Gaming News

Play Episode Listen Later Sep 7, 2018 34:21


Caffeinate is streamed live weekdays on YouTube.com/SamuelAdamsMedia! Here are today's stories: - GameStop sales slip as retailer continues exploring a sale - Nintendo Direct delayed following earthquake in Hokkaido, Japan - Steam adds Adults Only filter for games featuring explicit sexual content - Carbine Studios shutting down - Criterion making Battlefield 5's battle royale mode - Despite skipping Google Play, interest in Fortnite on Android has been as high as iOS, says Epic - Lego Harry Potter Collection Announced For Switch, Xbox One - Surgeon Simulator transfers to Nintendo Switch with co-op play - Death Stranding stage presentation set for September 23 at TGS 2018 Follow me on social media! Twitter: http://twitter.com/prettychillguy Instagram: http://instagram.com/SamuelAdamsMedia Facebook: http://facebook.com/SamuelAdamsMedia --- This episode is sponsored by · Anchor: The easiest way to make a podcast. https://anchor.fm/app

The Crate and Crowbar
Episode 253: If Malfoy Could Ice Skate

The Crate and Crowbar

Play Episode Listen Later Sep 7, 2018 76:39


Pip and Chris discuss MMO woes, Destiny 2’s new expansion, Two Point Hospital and a bit of Graveyard Keeper. Find out more about the V&A’s videogames exhibit right here. Carbine Studios – and their MMO, Wildstar – are shutting down. CCP has been bought by Black Desert Online devs Pearl Abyss. Chris is very much [...]

Core Elements
CE 63: Wildstar

Core Elements

Play Episode Listen Later Dec 24, 2016


Wildstar was released this week, and we celebrate by having Matt Mocarski and Mike Donatelli of Carbine Studios join us in the laboratory. In addition to discussing the making of their game, we also explore the expectations on Facebook's Occulus project, the extraordinary challenges of MMO development, and the nature of in-game comedy.[MP3 AUDIO]Mike on TwitterMatt on TwitterWildstarTry out Loot Crate and support the show!My first Unboxing video[LINK] Former Steam boss Jason Holtman joins Oculus VR[LINK] Watch Dogs sells 4 million copies its first week.[LINK] The inside story on the World of Darkness MMO and CCP.[LINK] Video Game Preorders are out of control[VIDS] The Best Luigi Death Stare videos[GAME] Pixel: ru² is on sale this week at IndieGameStand! 75% off! They'll be guests on the show next week!For a video of this episode go to: http://youtu.be/Cp-y2sfKKq8

Dev Game Club
DGC Ep 033: Interview with Tim Cain and Leonard Boyarsky

Dev Game Club

Play Episode Listen Later Oct 19, 2016 69:58


Welcome to our fifth and final episode examining 1997's classic RPG Fallout. We are lucky enough to interview Tim Cain and Leonard Boyarsky, Producer/Lead Programmer and Art Director respectively on Fallout as well as two of the three founding members of Troika Games. Dev Game Club looks at classic video games and plays through them over several episodes, providing commentary. Podcast breakdown: 0:38        Interview with Tim Cain and Leonard Boyarsky! 1:01:10   Break 1:01:35   Geek-outro Issues covered: the Wild West of early studio game development, the meta-installer, making engines in your spare time, tabletop after-hours, abstracting the operating system, GURPS character generator, working you way up, pizza and game dev, RPG renaissance, bold theme choices, filtering passionate ideas, making your dream game, career paths into game development, clubhouse Interplay and a creative atmosphere, business incursion, from the garage to the office park, right place right time, QA preferring your game over being paid, By Gamers For Gamers, making your colleagues laugh, companions in scripting, wearing multiple hats, making a Tarrasque into a Death Claw, making heads from clay and digitizing, cavalier oblique and making the tools work, bringing various sensibilities to the game, throwing a party for your return, a family of talking raccoons, finding your creative partners, system and story *should* work together, what makes good level design, digging yourself a big hole, exposing variables and state to designers, managing teams of small size, ambient music, art influences, Vault Boy instead of icons, voice talent, everything coming together, consequences, "games should be fun," freedom, setting the world on fire, Tim Cain's grandfather and mother, constraints and necessity, Fallout DNA. Games, people, and influences mentioned or discussed: Interplay, Maxis, Stonekeep, Troika Games, Arcanum, Vampire: The Masquerade, Blizzard, Diablo III, Obsidian Entertainment, Grand Slam Bridge, EA, Star Trek: 25th Anniversary, Jason Anderson, Carbine Studios, Wildstar, Rags to Riches, Lord of the Rings, D&D, GURPS, Earthdawn, Baldur's Gate, Icewind Dale, Black Isle, Wasteland, Tolkien, Mad Max, Doom, Nintendo, David Byrne, How Music Works, CGBG, LucasArts, Super Metroid, Star Wars, The Simpsons, Chris Taylor, BioShock, Ken Levine, Ambient Isolationism, Aphex Twin, Brian Eno, Depeche Mode, Monopoly, Richard Dean Anderson, Richard Moll, Tony Shalhoub, Ron Perlman, David Warner, CCH Pounder, Night Court, Monk, Wings, Fallout 2, The Inkspots, Butch Cassidy and the Sundance Kid, Dr. Strangelove, Fallout 3, Jonah Lobe, Temple of Elemental Evil. Next time: Resident Evil! Play up until the Residence (past the shed). @brett_douville, @timlongojr, and @devgameclub DevGameClub@gmail.com

Grumpy Old Guys on Gaming
Episode 2 - Wildstar

Grumpy Old Guys on Gaming

Play Episode Listen Later Feb 12, 2016 46:08


In this episode, the Grumpy Old Guys discuss Wildstar, a science fiction MMO from Carbine Studios. It was released in 2014 and went free to play in the fall of 2015.

Script Lock
Brian Kindregan & Diandra Lasrado

Script Lock

Play Episode Listen Later Oct 19, 2015 99:54


We've brought in Brian (who has a huge reel including: animator on Boogerman, storyboard artist for Warner Bros, writer on Jade Empire and Mass Effect 2, and lead writer on Starcraft 2 and Diablo 3) and Diandra (editor formerly at Bioware, Riot, Snail Games, XSEED, and currently Carbine Studios) for discussions on Boogerman, working at Bioware, what being an editor in games is like, application processes for writers, writing born from constraint, why we haven't seen The Wire: The Game yet, and what RTS' can do with storytelling that no other genre can do. Our Guests on the Internet Brian's Website and Twitter. Diandra's Twitter. Our theme music was composed by 2Mello, and our logo was created by Lily Nishita.

Game Devastation
Game Devastation Ep. 14 Carbine Studios Product Director, Mike Donatelli

Game Devastation

Play Episode Listen Later Jun 29, 2015 69:11


Episode 14 features WildStar Product Director Mike Donatelli. Mike has worked on WildStar, Warhammer, Crime Craft, and Dark Age of Camelot. In this episode, Mike talks about WildStar's new free to play business model shift, MMORPG design vs. single player RPG design, the future of MMOs, and why he feels game design schools can be "Like a Puppy Mill for Game Designers." Join us for the most edited version of Game Devastation!

Strange Tales from Outer Space
Ep. 20: [REDACTED due to NDA]

Strange Tales from Outer Space

Play Episode Listen Later Nov 11, 2014 62:27


[The normal hour long plus Strange Tales from Outer Space podcast and subsequent Show Notes and Links have been curated and REDACTED this week due to the NDA the hosts signed upon arriving at Carbine Studios. Please enjoy your podcast this weeks and approved links! - Imaginary Carbine Person.]Links:[REDACTED][RECACTED][APPROVED] The roundtable! STOS enters new exciting revenues of business! Brought to you buy Protostar! Podcasting for your entertainment... For Money!Journey Into Omni-Core 1 trailer"Mystery of the Genesis Prime" PTR Update NotesNew Building Blocks for Drop 4[REDACTED]Rethinking Rewards for Dungeons and Adventures in Drop 4Dye Removal and Lower Cost?!LOREMAGEDDON - Draken and MordeshPvP Reset and Eligibility[REDACTED]

The Sausage Factory
The Sausage Factory Episode 25: Carbine Studios

The Sausage Factory

Play Episode Listen Later May 13, 2014 60:41


In this episode, Chris O'Regan chats to Mike Donatelli, product director at Carbine Studios about a vast myriad of topics from the overpowering influence of Dungeons and Dragons in video game industry through to how utterly brilliant Civilization is. Subscription based MMOs are become a rare breed and to see Carbine Studios create and successfully release on in the form of Wildstar in a world where free-to-play is king as far as the genre is concerned is an impressive feat. We also talk about Wildstar of course and how it genuinely is a game made by people who actually like playing MMO games. http://media.blubrry.com/caneandrinse/caneandrinse.com/sausage/TSF_Episode25.mp3   The Sausage Factory 25 was edited by Chris O'Regan

Mission: Nexus
Episode 21: The New Hotness

Mission: Nexus

Play Episode Listen Later May 2, 2014


It’s a brand new episode of the Mission: Nexus podcast, now with 50% more Skype Chat noises in the background! (Datix Note: Sorry bout that folks.) As always, we bring you the latest WildStar news, including a rundown of promotions/depatures and all around shuffles at Carbine Studios. The crew also gathered to give you the second half of PAX East story time. Story time you say? That’s right, children. Gather ’round and Old Man Domichi will regale you with tales guaranteed to put you to sleep on the edge of Continue Reading

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