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Dual Universe Game Designer NQ-Entropy spilling the beans on all upcoming changes and design choices. PvP, cube meta, markets, server stability, performance, and many more topics covered. Novaquark seems to be aware of all current issues, and is working actively on fixing them. The video episode is available on YouTube! Timestamps: 00:00 Intro 02:51 Free Trial 04:20 DAC/PLEX 05:20 Goal of Dual Universe 09:48 Player Missions & Objectives 11:41 What's gonna happen to inactive player's constructs 15:35 Are LUA scripts too good? 18:08 Anti-grav generator (AGG) LUA script 19:30 Is Nanopack-queueing bannable 21:10 Cosmetic item real money store 22:18 Server refresh rate & performance 24:15 Atmospheric PvP info & release date 27:50 Safe zone planet triangle 31:10 "Gurubashi arena" style of PvP 33:30 FPS performance concerns 35:30 RDMS improvements 39:50 Market & economy exploits 43:15 Does DU economy have integrity right now? 44:30 Industry link tool issues 47:57 New solar systems 50:51 Territory scanners too good 53:48 PvP Cube Meta - Upcoming changes 59:20 Weapon size limits 1:00:05 Safe zone radius too big? 1:07:00 Mass PvP battles 1:08:20 ETA on Player Markets 1:10:40 Warp, XL containers, XL cores, 3D space map, more voxel options, joystick support, etc Final Phase Podcast: YouTube | iTunes | Google Podcasts | Spotify | Stitcher | Anchor | Tune-in | RadioPublic | Spreaker | All Platforms sprEEEzy: Twitch | YouTube | Twitter | Facebook | Instagram | Discord | Website | Patreon
We’ll be taking a look at some really hot topics and tackling some of the concerns of the community. Look below for a breakdown of the content:00:00:00 - Introduction and content teaser00:01:20 - First Time User Experience (Spawn Points, “H” Helper, Hints, Achievements, Tutorials/VR Station, Codex)00:05:21 - Visual Changes00:05:52 --- Inventory and container 00:06:33 --- New Element Variations (Space and Atmospheric Engines)00:07:51 --- New Element Variations (Decorative: Fuel intake, Hatches, Commander Seats & Gunner Modules)00:10:30 --- New Textures for Materials (Pures, Honeycombs and Products)00:12:08 --- Ore Optimization in Mining00:14:53 - Persistent Notification System00:17:35 - Resurrection Nodes00:20:19 - Crafting Recipe Balancing (Early Game)00:23:03 - Surrogate Robots00:33:42 - Warp Drives00:42:13 - Warp Drives & Market Prices00:43:55 - Key Mapping00:45:50 - Nanopack Market Access00:52:02 - Community Concern Address: Pending Operations, Game Performance00:55:05 - Community Concern Address: Communications with our Community01:03:27 - Territory Claim Unit01:09:54 - June Test Updates01:12:36 - OutroDual Universe is a continuous, single-shard MMORPG that takes place in a multi-planetary, sci-fi world that features player-driven economy, politics, trade, and warfare. Players can freely modify the world by creating structures, spaceships, and even orbital stations, giving birth to empires and civilizations. Official website: http://www.dualthegame.com Join the community: Official forum: https://board.dualthegame.com Community portal: https://community.dualthegame.com/ Follow us on: Instagram: https://www.instagram.com/dualthegame/ Twitter: https://twitter.com/dualuniverse Twitch: https://www.twitch.tv/dualuniverse Facebook: https://www.facebook.com/dualuniverse Soundcloud: https://soundcloud.com/dualuniverse
We're back with this fourth episode of our podcast with the Novaquark team! Hosted by NQ-Nomad, JC Baillie (Founder and CEO of Novaquark and Creative Director of Dual Universe)and NQ-Entropy (Game Designer) answer the community's questions.00:00:00 - Intro00:01:36 - Pending Operations00:02:43 - Necessary Gaming Rig00:03:34 - Massive Stress Test Events00:05:40 - Voxel Loading00:08:32 - Voxel Library & Voxel Elements00:10:33 - Voxel Vertex Editor00:11:10 - Merging Core Building Zones00:14:51 - Docking Units00:17:21 - Why not just one Core type?00:20:21 - Missing voxel line for some core units00:22:12 - Warped voxels when copy/pasting00:24:46 - Road Building Tool?00:26:35 - Last bits of an already dug ore vein00:27:59 - Underwater lights and underwater presence00:31:25 - Salvaging Gameplay00:33:11 - Piloting & Speed cap00:34:38 - Industry (on Dynamic Cores?)00:39:26 - Power System / Energy Gameplay00:42:15 - Sanctuary Moons / Safe zones / TCUs00:46:48 - Territory Protection and moving Constructs00:48:14 - Lag/Desync that may impact negatively PvP 00:55:06 - Scanning/Tracking in Space00:57:46 - Fast travel gameplay01:01:34 - Docking01:02:36 - Lua protection / obfuscation01:05:51 - OutroDual Universe is a continuous, single-shard MMORPG that takes place in a multi-planetary, sci-fi world that features player-driven economy, politics, trade, and warfare. Players can freely modify the world by creating structures, spaceships, and even orbital stations, giving birth to empires and civilizations.Official website: www.dualthegame.comJoin the community:Official forum: board.dualthegame.comCommunity portal: community.dualthegame.com/Follow us on:Facebook: www.facebook.com/dualuniverseTwitter: twitter.com/dualuniverseSoundcloud: @dualuniverse
We're back with this fourth episode of our podcast with the Novaquark team! Hosted by NQ-Sesch and NQ-Nomad, we speak with JC Baillie (Founder and CEO of Novaquark and Creative Director of Dual Universe)and NQ-Entropy (Game Designer).In this fourth episode, we cover:00:00:00 - Introduction (Participants’ Presentation)00:02:20 - 2019 recap00:07:10 - Alpha 3 planned for January 2020.00:08:44 - Alpha 3 - PvP: CvC first iteration00:23:12 - Alpha 3 - RDMS revamp & Organization Management00:37:03 - Alpha 3 - Piloting revamp00:42:14 - Alpha 3 - Industry revamp00:48:15 - Alpha 3 - Mining changes00:52:55 - Alpha 3 - Territory Units comeback00:53:47 - Alpha 3 - Global Lighting & Space Skybox00:56:22 - Alpha 3 - UI changes00:58:16 - After Alpha 3 launch: Stabilization, Polishing, FTUE01:06:25 - Beta phases, thoughts about Roadmap01:10:59 - Intra-Solar System Fast Travel01:12:56 - Planets revamp01:16:06 - Territory Warfare01:18:21 - Mission System01:20:59 - Communication transparency01:22:04 - Setting Player Owned Market01:25:01 - Energy System01:26:30 - Beta = Feature complete?01:31:24 - Gameplay differences between Alpha & Beta?01:33:10 - NDA lift01:36:00 - Novaquark team reads feedback, plans (and wants) to communicate better01:43:50 - Conclusion and asking for community feedback Dual Universe is a continuous, single-shard MMORPG that takes place in a multi-planetary, sci-fi world that features player-driven economy, politics, trade, and warfare. Players can freely modify the world by creating structures, spaceships, and even orbital stations, giving birth to empires and civilizations.Official website: www.dualthegame.comJoin the community:Official forum: board.dualthegame.comCommunity portal: community.dualthegame.com/Follow us on:Facebook: www.facebook.com/dualuniverseTwitter: twitter.com/dualuniverseSoundcloud: @dualuniverse
Dual Universe is a continuous, single-shard MMORPG that takes place in a multi-planetary, sci-fi world that features player-driven economy, politics, trade, and warfare. Players can freely modify the world by creating structures, spaceships, and even orbital stations, giving birth to empires and civilizations.Official website: http://www.dualthegame.comJoin the community:Official forum: https://board.dualthegame.comCommunity portal: https://community.dualthegame.com/Follow us on:Facebook: https://www.facebook.com/dualuniverseTwitter: https://twitter.com/dualuniverseSoundcloud: https://soundcloud.com/dualuniverse
In this second episode of our podcast hosted by NQ-Nomad, we’re chatting with JC Baillie (Founder and CEO of Novaquark and Creative Director of Dual Universe), NQ-Entropy (Game Designer at our Paris studio), NQ-Drifter (Producer at our Paris studio), and Stéphane D'Astous (General Manager of Novaquark Montréal). In this 2nd episode: A review of the r0.15 update launch A sneak peek of the upcoming Alpha 2 content! The recent evolution of our Montréal studio Some Q&A with the community Dual Universe is a continuous Single-Shard sandbox civilization building MMORPG taking place in a multi-planets Sci-Fi world with player-driven in-game economy, politics, trade, and warfare. Players can freely modify the world by creating structures, space ships or orbital stations, giving birth to empires and civilizations. Following our successful Kickstarter campaign and popular demand, we developed a new crowdfunding website that allows more players to participate. More info here: http://www.dualthegame.com/crowdfunding Stay tuned! Official website: http://www.dualthegame.com Join the community: on our forum: https://board.dualthegame.com on our community portal: https://community.dualthegame.com/ Follow us on: Facebook: https://www.facebook.com/dualuniverse Twitter: https://twitter.com/dualuniverse Google+: https://plus.google.com/+DualUniverse Soundcloud: https://soundcloud.com/dualuniverse
Topics: - Review of the past 6 months with JC - New stuff of the r0.15 patch with JC and NQ-Entropy - Introducing Éric, new Art/UX Director at Novaquark Montréal This podcast is a first for the Novaquark team! In this first episode, we’re chatting with JC Baillie (Founder and CEO of Novaquark and the Creative Director of Dual Universe), NQ-Entropy (Game Designer at our Paris studio) and Éric Bellefeuille, our new Art and UX Director at Novaquark Montréal.
Épisode #862 avec Denis Talbot et Laurent LaSalle. Au Menu: Stéphane D'Astous, directeur général du studio québécois Novaquark vient nous présenter DUAL Universe! Sony (jeux vidéo): Le directeur prédit le futur post-console. Sony Interactive Entertainment: Changement de CEO. Débat verbal avec l'Intelligence Artificielle. Nintendo Direct 13 février 2019.
Épisode #862 avec Denis Talbot et Laurent LaSalle. Au Menu: Stéphane D'Astous, directeur général du studio québécois Novaquark vient nous présenter DUAL Universe! Sony (jeux vidéo): Le directeur prédit le futur post-console. Sony Interactive Entertainment: Changement de CEO. Débat verbal avec l'Intelligence Artificielle. Nintendo Direct 13 février 2019.
It's our 200th episode! We talk about the new Deadpool 2 trailer and give a spoiler-free chat about the new Tomb Raider movie. Overwatch lets you avoid teammates, Epic releases all of Paragon's assets for free, we have updates on Fortnite and PUBG, a former CCP dev joins a studio called Novaquark, and the new Vive Pro is ridiculously expensive.