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Michael Potts teaches XR worldbuilding at UCLA Extension, has been working with XR technology for the past 28 years and is the CEO of Polycount, An award-winning agency that for the past 24 years has been building digital worlds and immersive experiences for some of the largest companies in the world. By listening to this episode you will learn: How to build virtual worlds on less or more known platforms like Roblox or Fornite How the team uses AI in their workflow The incredible potential he sees for the Vision Pro *** Subscribe to XR AI Spotlight weekly newsletter
In this episode of the NFT QT Show, QuHarrison Terry and Ryan Cowdrey are joined by Michael Potts, the CEO of M2 Studio and Polycount. Michael is a seasoned VR veteran, having designed his first virtual environment in 1996.They discuss topics including:The importance of getting metaverse experience nowA brief history of the metaverse and VR devicesWhy Meta wants to track your emotions in VRMichael's 5 favorite metaverse creatorsThe operating system of the metaverseWhat it will take to make VR habitualHow Apple will capitalize on the metaverseFor more information on the topics discussed in this episode, head over to NFTQT.com
We are back, and 2 years since his first appearance on the podcast Art Director Tim Simpson is back on! We spoke about the journey from artist to director and some of things he had to do to be prepared for the role, challenges in the role and why he is still active on Polycount! . Tim’s ArtStation ⯈https://www.artstation.com/pixelmasher . Listen on Spotify ⯈ https://open.spotify.com/show/7spDMpMZJ9dr3Ziu8bRwCA Listen on SoundCloud ⯈ https://soundcloud.com/gamedevdiscussion Listen on iTunes ⯈ https://podcasts.apple.com/gb/podcast/game-dev-discussion/id1459400002 Listen on YouTube ⯈ https://www.youtube.com/channel/UCKfTBvcsO9Kw0b5EVuf4CJQ . Follow my Artstation⯈ https://www.artstation.com/alexbeddows/blog Follow my twitter ⯈ https://twitter.com/BeddowsDesign
In this episode of the Fika Sessions, Petter Mårtensson sits down with Océane Näsström, Character Artist at Massive Entertainment, to discuss the ins and outs of Character Art and 3D modelling. A Character Artist transforms 2D concept art into fully fledged 3D characters and bring them to life in the game. They master a wide range of artistic and technical skills, and seamlessly move between different software to create their art. Océane gives us an insight into how it all works, how Character Artists interact with other teams and her journey from being “the art kid” to working on AAA titles in the games industry. She also brought her own baked fika. What are those delicious things? Learn more about the Fika Sessions on our website - https://www.massive.se/the-fika-sessions/ Tools and links: Education: Game Assembly - https://www.thegameassembly.com/ Art sites: Polycount - https://polycount.com/ Artstation - https://www.artstation.com/ 3D modelling: Maya - https://www.autodesk.com/products/maya/overview Blender - https://www.blender.org/ Sculpting: Zbrush - https://pixologic.com/ Engines: Unity - https://unity.com/ Unreal - https://www.unrealengine.com/en-US/ Cloth: Marvelous Designer - https://www.marvelousdesigner.com/ Texturing: Substance Painter - https://www.substance3d.com/products/substance-painter/ Substance Designer - https://www.substance3d.com/products/substance-designer/ Cruffin recipe: https://grabandgorecipes.com/easter-kulich-cruffin/
We have the Nvidia Lead Environment artist, Jacob Norris on the podcast! It was a pleasure talking about learning communities, how Discord communities are the modern day Polycount and I found out what its like being in the god tier band of artists and how much it effects Jacob. . Jacob’s ArtStation ⯈https://www.artstation.com/purepolygons . Listen on Spotify ⯈ https://open.spotify.com/show/7spDMpMZJ9dr3Ziu8bRwCA Listen on SoundCloud ⯈ https://soundcloud.com/gamedevdiscussion Listen on iTunes ⯈ https://podcasts.apple.com/gb/podcast/game-dev-discussion/id1459400002 Listen on YouTube ⯈ https://www.youtube.com/channel/UCKfTBvcsO9Kw0b5EVuf4CJQ . Follow my Artstation⯈ https://www.artstation.com/alexbeddows/blog Follow my twitter ⯈ https://twitter.com/BeddowsDesign
Wanna become a 3D Artist? You might want to try what Matthias Develtere did. Matthias basically locked himself in a room for nearly a year to focus on developing his portfolio and ramping up his 3D modeling skills. He committed himself to creating one portfolio piece every month and kept himself motivated by challenging himself to make it into the Polycount Recap each month. And he did! Each piece was featured in PolyCount, which not only helped him build his momentum, but also gave him a lot visibility. Now, he's a Senior 3D Artist at MachineGames. This is exactly the core philosophy behind our Game Artist Bootcamps: BUILD A BODY OF WORK THAT IS UNDENIABLE. :) Learn more about Vertex School here: http://www.vertexschool.com More about Matthias Develtere: https://www.artstation.com/devmatt Want to be a Character Artist or an Environment Artist in the Video Game Industry? Apply for your spot in our upcoming Game Artist Bootcamp here: http://www.vertexschool.com
Andrew Risch owner and founder of Polycount gives us every single detail of how Polycount came to be and where he even got the idea from. Along the way we chat about early Quake modding days, and everyone's favorite topic, VR gets discussed as well. Andrew dropped more historical knowledge bombs in this podcast than any guest has yet. Lastly, Larry and Andrew find they have a very early connection!
This week finds Carla, Drew & Joe talk all about guilds, circles, housing, stress test and more! They also discuss the latest from Jeff Kurtenacker, Gortok, Economy, and more! News Joe Piepiora on Guilds, Circles, and Housing http://wildstaronline.de/threads/questions-for-joe-piepiora-on-housing-guilds-and-circles.4177/ Jeff Kurtenacker interview on The Scowling Cassian - http://scowlingcassian.blogspot.com/2013/06/the-music-of-wildstar-q-with-jeff.html Gortok on level-cap gear - http://www.wildstarfans.net/2013/06/carbine-econ-designer-gortok-has-been.html#more New #WSUplink on Economy - https://twitter.com/Team_WildStar/status/341967444916707328 Taugrim on two issues plaguing game developers - http://taugrim.com/2013/06/06/the-two-big-issues-plaguing-mmorpg-game-developers/ Polycount’s Wildstar Behind The Scenes - http://www.polycount.com/2013/06/03/wildstar-behind-the-scenes/ Wildstar Wednesday June 5th: Stress Test Post-mortem http://www.wildstar-online.com/en/news/wildstar_wednesday_stress_test_postmortem.php Contact Info: Our website (wildstarradio.com) Twitter (@wildstarradio) Facebook (facebook.com/wildstarradio) Email: info@wildstarradio.com Voicemail: The app on our website. Thank you, EVERYONE, for listening!
Episode 18 of the Toronto Indie Guys podcast is here! In this episode Arthur, Max, and Tim talk about the upcoming events happening in October & November. Such events include Nuit Blanche, the Difference Engine Initiative, and the IGDA’s Polycount meet-up. We also give a mention to Digifest 2011, Gamercamp v3, and IndieCade.