Podcasts about sagan yee

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Best podcasts about sagan yee

Latest podcast episodes about sagan yee

LIGHTSPEED MAGAZINE - Science Fiction and Fantasy Story Podcast (Sci-Fi | Audiobook | Short Stories)

Every date followed the same pattern. After the dinner and drinks, and the long moonlit walk along the canal, Jules would casually remark that the hangar was not far from here, and would they like to come see? | © 2024 by Sagan Yee. Narrated by Stefan Rudnicki. Learn more about your ad choices. Visit megaphone.fm/adchoices

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Play Dead
RIP 2016 Special

Play Dead

Play Episode Listen Later Mar 7, 2020 33:01 Transcription Available


In this special end of the year episode of Play Dead, Gabby asks several game developers about their most memorable video game deaths, including Taylor Bai-Woo, Sagan Yee, Ksenia Eic, Tabby Rose, Robby Duguay, Alex Bull, Jonathan Levstein, Rosalind Chapman, Rosemary Brennan, and Dork Shelf Games Editor Eric Weiss. The answers range from NPC deaths, to game glitches, to digital reminders of deceased loved ones.The music used in this episode was written and composed by Robby Duguay and comes from his Christmas album 12GB of Christmas Vol. 4 which is out now. You can check it out here and follow him on Twitter @RobbyDuguay

christmas gabby npc playdead 12gb robby duguay sagan yee
Art/Work/Play
AWP12: renoviction / Sagan Yee / Hand Eye Society

Art/Work/Play

Play Episode Listen Later Feb 10, 2020 60:26


2020 is interview season for the pod. This week we speak to Sagan Yee, who talks about their collaborative art and video game practice, their role in running the not for profit Hand Eye Society, and the relatively recent emergence of labour politics on to the video game making scene. Find Sagan here: http://www.saganyee.com/ Twitter: https://twitter.com/SaganYee Check out the Hand Eye Society: https://www.handeyesociety.com/ Or follow them on Twitter: https://twitter.com/HandEyeSociety Artists and artworks mentioned in this podcast: Nadine Lessio: http://nadinelessio.com/ Hannah Epstein: https://www.han.ski/ Kenton de Jong’s ‘Regina Cemetery Tours’: https://reginacemeterytours.ca/ Kai Hutchence’s ‘Queen City Chaos’: http://www.queencitychaos.com/ Now Magazine article on housing costs an artist incomes: https://nowtoronto.com/lifestyle/real-estate/cost-of-living-in-toronto-2020-lowrates/ Art Stats report from TAC: https://torontoartsfoundation.org/tac/media/taf/Research/2019-TAF-Arts-Stats-booklet-FINAL-web.pdf?fbclid=IwAR0B1EivnD-FrlQPeAUcBfqGnpply5CJPYipoRmwEwBNAJ_FI9Vj8_Rytmg Mayworks’ ‘Unfeeling Capitalism’: https://www.nghtshfts.org/unfeeling-capitalism Game Workers Unite: https://www.gameworkersunite.org/ ‘Rockstar spouses’ controversy: https://www.gamesindustry.biz/articles/rockstar-spouse-accuses-dev-of-pushing-its-employees-to-the-brink Find us elsewhere: http://spek.work/ https://www.instagram.com/spekwork/ http://twitter.com/spekwork

Can't Sell This
Sagan Yee

Can't Sell This

Play Episode Listen Later Feb 22, 2019 62:33


Sagan Yee of the Hand Eye Society and indie game dev discusses her journey to today. Check out the show notes here

sagan yee
Life and Dev
LAD009 Sagan Yee

Life and Dev

Play Episode Listen Later Jun 9, 2018 29:20


In this episode we talk to Sagan Yee, guest speaker and Workshop host at A MAZE 2018. We cover niche corners of the internet, Vaporwave, 2D animation and to how to make weird things in Canada. Her Exploring Weird Unity for Beginners Workshop notes are also available if you missed her workshop.

Built to Play
Built to Play 55: Interface the Machine

Built to Play

Play Episode Listen Later Mar 3, 2015 54:42


Subscribe (Stitcher)Subscribe (iTunes) We return to the Vector Festival to interface with the machine, dodge some lasers, and transform into our Sailor selves.  Game controllers are often a player's lifeline. A player's familiarity with a  control scheme or a controller can determine the difference between success and defeat. Over time we've seen controllers become more standardized, from a simple joystick and a button to the four face buttons, four triggers, and two analogue sticks. We've had good controllers (Xbox 360), bad controllers (Nintendo 64), and plain ugly ones (Atari Jaguar), but eventually they all settled on the same thing. The Wii U's gamepad has screen in the middle,  but it's fundamentally the same layout as the PlayStation 2, and its simplified controller makes that clear. These controllers then form a connected language, where a player can move between all modern consoles and not dramatically change the way the games control.  Yet, once controls become standardised they start to lose their nuance. Vibration adds potential, as does the Wii U's screen (not so much the PS4's touch nub) but they're just abstractions made for a select few games, usually focused on action. How do four face buttons and four triggers help you in a game where you're exploring or trying to solve puzzles? Most likely, half the buttons will go unused. Meanwhile there's not enough buttons for a flight simulator or many strategy games. Sometimes they also lack the precision and exact feel necessary for a game. We used to accelerate cars with the bottom most face button, but the back right trigger feels better. Players have a granularity of control available a trigger that isn't on a buttons and pushing down slowly on a trigger feels closer to pushing down the accelerator. In an arcade you'll often see games attempt to go beyond this, with controllers that include a miniature version of a race car, including a wheel, pedals and a gear stick.  All of this is learned behaviour, however. We know how these controllers work from experience. They are the current agreed upon language for video games. But as today's episode explores, every language has a learning curve and our current language is hardly the only one.  With the necessary philosophical rambling out of the way, on today's episode you'll hear the following designers: Kieran Nolan, a researcher from Ireland, talks about_ Control_, a game about the way we interact with machines and the levels of abstraction it takes to play one. (0:40 - 10:30) In the news : Sony shrinks. Twitch gets a convention. Gamergate remains horrific. SpeedTree won an academy award. **(10:30 - 34:30) ** Sagan Yee, Alicia Contestabile, and Nadine Lessio discuss magical girls, Sailor Moon,_ Punk Prism Power_, and giant plastic controllers. (34:30 - 44:50) **Daniele Hopkins and Kyle Duffield **explain how to explain a field a lasers, why'd they make for a terrible security system, and fighting a human boss battle. (44:50 - 53:20) We've talked to Sagan Yee and Nadine Lessio a couple times now. The first time we talked to them together was for a game where you physically threw knives at a screen to make decisions. Nadine also worked on another game available at the Vector Festival called Sext Adventure, with Kara Stone.Meanwhile, Sagan's been teaching people about game literacy at Toronto's Reference Library.  Sorry, if we didn't get your call. We were fighting evil. pic.twitter.com/cL3pigmWhB — Built to Play (@BuilttoPlay) February 21, 2015 By the way, the Vector Festival's _To Utility and Beyond _exhibit is running at the InterAccessgallery until March 21. It's at Ossington and Queen in Toronto, so if you live in Canada, it's basically down the street.  THANKS TO THE FREE MUSIC ARCHIVE FOR "OLPC" BY Marco Raaphorst, "Algo Rhythm Natural" BY Podington Bear, "Erotic Robotics" BY The Polish Ambassador,  "Photosphere" BY Charles Atlas. OUR OPENING THEME WAS "As Colorful As Ever" by Broke for Free. THIS EPISODE USED CLIPS FROM Ocean's Twelve, Terminator 2, Videodrome, and Sailor Moon. We also used "Unanswered Questions" by Kevin MacLeod. BUILT TO PLAY IS A PRODUCT OF THE SCOPE AT RYERSON RADIO STATION IN THE HEART OF DOWNTOWN TORONTO. IT WAS PRODUCED AND EDITED BY ARMAN AGHBALI AND WRITTEN BY DANIEL ROSEN. IF YOU LIKE THE SHOW PLEASE SUBSCRIBE AND RATE US ONLINE. IT HELPS MORE PEOPLE FIND THE SHOW AND GIVES US AN IDEA HOW WE'RE DOING. FEEL FREE TO COMMENT DOWN BELOW.    

Built to Play
Built to Play 50: Learning

Built to Play

Play Episode Listen Later Nov 23, 2014 53:03


Subscribe (iTunes)Subscribe (Stitcher) We learn about learning, as we discuss game literacy, broken games and the world of theatre Built to Play learns about learning in our 50th episode. We don't know how we did it, except through willful ignorance of the heavenly signs and our friends and family. At this rate, Built to Play will never die, although we offer no guarantees.  People often forget about game literacy, like this article did in the previous paragraph. Once you know how to read or write, the expectation is that's the norm. How quickly we forget that near 100 per cent literacy is a recent phenomenon, and only then became fundamental part of our societies. When we run into people who are lacking these skills it can be shocking, and the first arrogant impulse is to blame it on their own lack of interest. It's equally surprising when we see someone who's never used an Xbox controller, or is intimidated by the sheer number of keys on a keyboard. Even between cultures, there's been some confusion. Just as the Japanese read right to left, for them bottom-most face button means cancel, while in North America it means accept. While not entirely detrimental, it's worth noting that even experienced players run into the limits of their literacy, if only to justify why some of us had such a hard time playing Japanese RPGs. As games and technology become a bigger part of how we express ourselves, it's important to remember that not everyone grew up with a Super Nintendo, and the annual blockbusters, which focus on action and destruction, aren't universally appealing to all people. Some people aren't literate in games not because games aren't suited to them or because they aren't interested in them, but because games can be scary. They're active experiences, and so they need some level of introduction. Without that, games are just graphics on a screen and a gamepad filled with 10 plus buttons which could feasibly do anything.  So this time, we're talking about game literacy with Sagan Yee and her Game Curious program, before discussing ways games can approach more people through performance. Then Jon Remedios tells us about his learning process in designing his own game. Here are our show notes: Sagan Yee tells us about the Game Curious program she ran in the Toronto Reference Library, plans for the future, and why games are stigmatised. Special thanks to Al Donato, Cheryl Clarke, Amelia Nelson, and Amala Johnson. This segment starts 0:40 into the show.   Then in the news, we discuss the end of the G4 television channel, thehacking of the 3DS, and why Assassin's Creed Unity, Halo Master Chief Collection, and DriveClub are so glitched out messes. **The news kicks in at 12:50. ** Deirdre "Squinky" Kiai tells us about Coffee: A Misunderstanding, which merges the mediums of game and performance closer than ever before. Hear Squinky explain who's the player when humans are both the instigators and the avatars around 34:00. Jon Remediosexplains the progress he's made on his local multiplayer party game, theShoot Shoot Mega Pack, and how he's changed his process over the last four months. We talked to him back at Gamercamp in October, and before that in May at the Bit Bazaar. Hear Jon discuss his work-life balance and the future of local multiplayer at 42:55.  Game Curious on October 18 Game Curious continues every Saturday at the Toronto Reference Library until December 2.  Thanks to the Free Music Archive for the following music. Our Opening theme was "Computer" By State Shirt. We also used "The Falls" By Podington Bear, "La ere Gymnopedie" by Peter Johnson, "Big Head" by Orthotonics, "El Rio Dels Ptals" By Violeta Pivnkakkara, "Praise Book" by Bleak House and "The Telepathics of Bomb Shelter" by Fields of Ohio. BUILT TO PLAY IS A PRODUCT OF THE SCOPE AT RYERSON RADIO STATION IN THE HEART OF DOWNTOWN TORONTO. IT WAS PRODUCED AND EDITED BY ARMAN AGHBALI AND WRITTEN BY DANIEL ROSEN. IF YOU LIKE THE SHOW PLEASE SUBSCRIBE AND RATE US ONLINE. IT HELPS MORE PEOPLE FIND THE SHOW AND GIVES US AN IDEA HOW WE'RE DOING. FEEL FREE TO COMMENT DOWN BELOW.

Built to Play
Built to Play 29: Vector-Based Romance

Built to Play

Play Episode Listen Later Mar 3, 2014 55:55


We went to the Vector Game Arts Festival and brought back interviews with Rachel Weil on 8-bit politics, Kara Stone on Sexting, and Sagan Yee and Nadine Lessio talk about using a knife to cheat on your boyfriend. Plus in the news the week, Steam sales for all, Nintendo drops Wifi support, and Sony Santa Monica has a big round of layoffs.