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Welcome to Play Dead, the first and only podcast that looks exclusively at death in video games. Hosted by Gabby DaRienzo, Play Dead explores the different ways that death is used in video games and the meanings it has for both players and developers.

Gabby DaRienzo


    • Mar 7, 2020 LATEST EPISODE
    • infrequent NEW EPISODES
    • 25m AVG DURATION
    • 22 EPISODES


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    Latest episodes from Play Dead

    Afterparty and Oxenfree with Adam Hines and Bryant Cannon

    Play Episode Listen Later Mar 7, 2020 18:52 Transcription Available


    In this episode, Gabby talks with Adam Hines and Bryant Cannon of Night School Studios, the creators of the critically-acclaimed game Oxenfree and the upcoming game Afterparty. They talk about writing for grief, the consequences of changing the past, and how Afterparty is going to deal with the subject of death. The music used in this episode comes from the Oxenfree and AfterParty soundtracks, both of which were composed by scntfc.

    Doki Doki Literature Club with Dan Salvato

    Play Episode Listen Later Mar 7, 2020 19:21 Transcription Available


    In this episode, Gabby talks with Dan Salvato, the creator of the critically-acclaimed, romance-slash-horror visual novel game Doki Doki Literature Club. They discuss writing mental health and horror games, subverting the visual novel genre, and how DDLC uses deletion as “death”. Warning: This episode contains spoilers for the game Doki Doki Literature Club, and discussion about sensitive subjects such as suicide and self harm.The music used in this episode comes from the Doki Doki Literature Club soundtrack which was composed by Dan Salvato.

    What Remains of Edith Finch with Ian Dallas

    Play Episode Listen Later Mar 7, 2020 30:16 Transcription Available


    In the season three premiere, Gabby talks with Ian Dallas, the Creative Director of Giant Sparrow, about the studio’s critically-acclaimed What Remains of Edith Finch. They discuss the development of Edith Finch, the team’s careful approach to the depiction of children’s deaths, and how Ian’s personal experiences with death impacted the game’s overall design and development.The music used in this episode comes from the What Remains of Edith Finch soundtrack composed by Jeff Russo. You can learn more about him at JeffRusso.com.

    Grim Acres with Matt Klimas

    Play Episode Listen Later Mar 7, 2020 14:45 Transcription Available


    In this episode, Gabby speaks with Matt Klimas, the Virginia-based graphic designer and game developer behind the graveyard-building card game Grim Acres. They talk about the beauty of graveyards, the challenges of game balance, and the creative processes for card games and board games with a physical component.The music in this episode comes from Robby Duguay. You can check out more of Robby’s work by following him on Twitter @RobbyDuguay or check out his website at composer.games.

    Flipping Death with Klaus Lyngeled

    Play Episode Listen Later Mar 7, 2020 15:44 Transcription Available


    In this episode, Gabby speaks with Klaus Lyngeled of Zoink! Games about the upcoming games Fe and Flipping Death, the latter of which will be out soon for the Nintendo Switch.The music used in this episode comes from the Flipping Death soundtrack, which was composed by Gustav Davidsson and Erik Bengtsson, and the Fe soundtrack, which was composed by Joel Bille.

    Crashlands and Cancer with Sam Coster

    Play Episode Listen Later Mar 7, 2020 25:47 Transcription Available


    In this episode, Gabby speaks with Sam Coster of Butterscotch Shenanigans about developing Crashlands shortly after being diagnosed with cancer and having to face his mortality. They also talk about how death is used in games, and what games affected Sam the most while he was going through cancer treatments.The music used in this episode comes from the Crashlands soundtrack, which was written and composed by Fat Bard. You can check out the OST and listen to more of their music at FatBard.bandcamp.com.

    RIP Special Vol. 2

    Play Episode Listen Later Mar 7, 2020 35:09 Transcription Available


    In this special episode, Gabby speaks with all of Play Dead’s Season 2 guests about their most memorable video game deaths, including Daniel Rosen, Stephanie Harvey, Justin Kuiper, Adam Saltsman, Kim Koronya, Andrew Willans, and Niamh Schönherr (you can also catch up with Season 1’s memorable deaths over here).The music used in this episode was written and composed by Justine, and comes from their latest mix on Soundcloud, which you can check out at https://soundcloud.com/sintecta/sets/mishmash. You can also hear more of Justine’s music at https://sintecta.bandcamp.com/ and follow them on twitter @Sintecta.

    Death in VR with Andrew Willans and Kim Koronya

    Play Episode Listen Later Mar 7, 2020 34:27 Transcription Available


    In this special VR episode, Gabby speaks with Andrew Willans (EVE: Valkyrie) about the mechanical challenges VR developers face when designing death in their games; and Kim Koronya (Globes VR) about creating empathy using VR, and the ethics that need to be considered when creating VR games involving death.The music used in Andrew’s parts of this episode comes from the EVE: Valkyrie soundtrack, which was written and composed by Rich Maccoull. You can hear more at soundcloud.com/ccpgames. The piano tracks used during the opening and during Kim’s parts come from http://www.bensound.com.

    Sleep Tight my Little Fox: A Lullaby with Niamh Schönherr

    Play Episode Listen Later Mar 7, 2020 23:13 Transcription Available


    In this episode of Play Dead, Gabby speaks with writer and independent game developer Niamh Schönherr about her upcoming game Sofðu litla tófan mín: A Lullaby (or “Sleep Tight my Little Fox: A Lullaby”), death in Icelandic folklore and ritual, and the connection between food and death.The music used in this episode comes from Niamh’s game Sofðu litla tófan mín: A Lullaby, and was written and composed by Solai and the Super Marcato Bros respectively. You can check out Solai’s work at solai.bandcamp.com and the Super Marcato Bros music at supermarcatobros.bandcamp.com.

    Overland with Adam Saltsman

    Play Episode Listen Later Mar 7, 2020 38:40 Transcription Available


    In this episode, Gabby speaks with Adam Saltsman of Finji Co. about their upcoming game Overland, permadeath design in video games, and what it means to survive the apocalypse.The music used in this episode comes from Overland and is written and composed by Overland sound designer Jocelyn Reyes. You can check out their work here and follow them on Twitter @jirisrey

    Necrobarista with Justin Kuiper

    Play Episode Listen Later Mar 7, 2020 20:51 Transcription Available


    In this episode, Gabby speaks with Justin Kuiper, the lead writer at Route 59 Games, about how death is used as a mechanic and storytelling device in their upcoming game Necrobarista.The music used in this episode comes from Necrobarista and is written and composed by Kevin Penkin. You can check out his work here: kpenkmusic.com.

    Death in eSports with Stephanie Harvey and Daniel Rosen

    Play Episode Listen Later Mar 7, 2020 34:38 Transcription Available


    In the season two premiere of Play Dead, Gabby talks death and eSports with The Score’s Daniel Rosen and professional Counter-Strike: GO player Stephanie Harvey. They discuss how death can often be used as a tactic in competitive games, and how the eSports community honours and memorializes deceased players.The music used in this episode was written and composed by our dear friend Paige Freeman-Cyopeck, and comes from their album “divided.” You can download divided at https://queercricket.bandcamp.com/ and follow Paige on Twitter @littledogfriend.

    RIP 2016 Special

    Play Episode Listen Later Mar 7, 2020 33:01 Transcription Available


    In this special end of the year episode of Play Dead, Gabby asks several game developers about their most memorable video game deaths, including Taylor Bai-Woo, Sagan Yee, Ksenia Eic, Tabby Rose, Robby Duguay, Alex Bull, Jonathan Levstein, Rosalind Chapman, Rosemary Brennan, and Dork Shelf Games Editor Eric Weiss. The answers range from NPC deaths, to game glitches, to digital reminders of deceased loved ones.The music used in this episode was written and composed by Robby Duguay and comes from his Christmas album 12GB of Christmas Vol. 4 which is out now. You can check it out here and follow him on Twitter @RobbyDuguay

    christmas gabby npc playdead 12gb robby duguay sagan yee
    Night in the Woods with Scott Benson

    Play Episode Listen Later Mar 7, 2020 35:27 Transcription Available


    In the season 1 finale of Play Dead, Gabby is joined by Scott Benson, the game developer and artist of Night in the Woods. They talk about death in Night in the Woods and its supplemental Lost Constellation, the “good death” in video games, and traumatic deaths in Canadian christmas movies.The music used in this episode was written and composed by Alec Holowka and is from the games Night in the Woods, Lost Constellation, and Longest Night. You can check out more of Alec’s work at infiniteammo.com.

    Experimental Games with Pippin Barr

    Play Episode Listen Later Mar 7, 2020 17:41 Transcription Available


    In this week’s episode, Gabby is joined by Pippin Barr, an experimental game maker and assistant professor at Concordia University in Montreal. They talk about Pippin’s work, permadeath speed runs, and using death purposefully in games.The music used in this episode is from Pippin’s games Breaksout, Eveline, Hot Coffee, Safety Instructions, and Zorba.

    Teaching Kids about Death with Aaron Leighton and Linda Hochstetler

    Play Episode Listen Later Mar 7, 2020 21:18 Transcription Available


    In this week’s episode, Gabby is joined by Aaron Leighton, the art director and illustrator of Sago Sago, and Linda Hochstetler, a Toronto-based registered social worker and therapist who specializes in end of life issues related to illness, death, dying, and loss. They talk about death in traditional children’s media, talking with kids about death, and how to utilize death in meaningful ways in games for both adults and children.The music used in this episode was written and composed by my dear friend Paige Freeman-Cyopeck, and comes from their new album “darkmatter”. You can download darkmatter at https://queercricket.bandcamp.com/ and follow Paige on twitter @littledogfriend.

    One Last Cup with Alex Zandra

    Play Episode Listen Later Mar 7, 2020 27:18 Transcription Available


    In this week’s episode, Gabby is joined by Alex Zandra Van Chestein, an independent game developer and a designer at Ikonoclast, the studio behind the Mako Engine — a visual novel maker for Unity — and the game Battle of the Heart. They talk about Ikonoclast’s upcoming death-centric game One Last Cup, then move on to discuss death anxiety and other death positive video games.The music used in this episode was written and composed by Lena Raine for One Last Cup. You can listen to more of Lena’s work at radicaldream.land and follow her on Twitter @kuraine. Content Warning: This episode features discussion of suicide.

    Composing Death with Disasterpeace, Jim Guthrie, and Robby Duguay

    Play Episode Listen Later Mar 7, 2020 22:10 Transcription Available


    In this week’s music-themed episode, Gabby talks about composing music for death in video games with musicians Rich Vreeland, also known as Disasterpeace (FEZ, It Follows, Hyper Light Drifter), Robby Duguay (Fate Tectonics, We Are Doomed), and Jim Guthrie (Superbrothers: Sword and Sworcery, Below). The music used in this episode is from the movie It Follows and the games Hyper Light Drifter, Fez, Fate Tectonics, and Sword and Sworcery, and was written and composed by Rich, Robby, and Jim, respectively.Correction: This episode incorrectly credits Robby Duguay as the “composer and sound designer of Fate Tectonics.” Robby Duguay is the composer. Jen Costa is the Sound Designer for Fate Tectonics.

    Return of the Obra Dinn with Lucas Pope

    Play Episode Listen Later Mar 7, 2020 21:09 Transcription Available


    In this week’s episode, Gabby is joined by Lucas Pope, the independent game developer behind Papers, Please, The Republia Times, and the upcoming Return of the Obra Dinn. Gabby had the opportunity to play Return of the Obra Dinn at the 2016 Game Developer’s Conference (GDC) in San Francisco and met with Lucas to talk about the game, killing mechanics in mainstream games, and how indie developers are changing up the formula for death in games.The music used in this episode is from Papers, Please and Return of the Obra Dinn.

    Home and Alone With You with Ben Rivers

    Play Episode Listen Later Mar 7, 2020 34:30 Transcription Available


    In this week’s episode, Gabby is joined by Benjamin Rivers, the independent game developer behind Home and the upcoming Alone With You. They talk about traditional death mechanics, common death tropes in horror games, and how Ben is using death in his own games.The music used in this episode is from Home and Alone With You. Both soundtracks are written and composed by Ivor Stines.

    Ritual of the Moon with Kara Stone

    Play Episode Listen Later Mar 7, 2020 18:19 Transcription Available


    In this week’s episode, Gabby is joined by Kara Stone, the independent game developer and artist behind Sext Adventure, Medication Meditation, and Techno Tarot. They talk about Kara’s upcoming game Ritual of the Moon and discuss the way subjects like suicide and self-harm are treated in game development.Content Warning: This episode features discussion of suicide and self-harm in video games, as well as explicit language.

    Guacamelee! and Severed with Augusto ‘Cuxo’ Quijano

    Play Episode Listen Later Mar 7, 2020 26:50 Transcription Available


    In the first episode of Play Dead, Gabby is joined by Augusto ‘Cuxo’ Quijano, the Concept Lead at DrinkBox Studios in Toronto. Together they discuss the significance of death in Mexican culture and in DrinkBox’s Guacamelee!, as well as death anxiety, the lighter aspects of funerals, and DrinkBox’s upcoming project Severed.

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