Home video game console
POPULARITY
Season 7 Episode 19 Episode 208 News How a programmer got Doom to run on a space satellite and what happened next Sonic GX - HOT NEWS as Sonic the Hedgehog has arrived on the Amstrad GX4000 and Amstrad Plus! Classic 1988 NES Action Title 'Ninja Gaiden' Used 'Castlevania' for Inspiration Castlevania Is Being Ported To The (Checks Notes) Atari 2600 Topic: The 386 at 40 and the PS2 at 20 Game Club Crüe Ball Ninja Five-O New Game Club Games Shinobi Crush Roller Shinto's links: The Atari Jaguar Game by Game Podcast (website) RSS Feed Apple Podcasts BlueSky Facebook Mastodon Game Club Link Tree Retro Game Club Discord server Bumpers: Raftronaut , Inverse Phase Threads, Facebook, Bluesky, and Instagram managed by: Zach ==================================== #Doom #Sonic #NES #NinjaGaiden #Castlevania #CrueBall #NinjaFiveO #GBA #Genesis #AtariJaguar #retro #retrogames #retrogaming #videogames #classiccomputing
The Time Riders: Part 3 What happens when you mix clock-block with priapism? Based on a post by BiscuitHammer, in 16 parts. Listen to the Podcast at Explicit Novels. Ain't Nobody Got Time For That Shit! Mark and Becky sat in the small cottage, looking around in wonder. They were still in Seventeenth Century France, but found themselves surrounded by technologies that they hadn't even heard of. The walls were lined with clocks, some of which were mechanical, some seemed to be digital or binary, while others told time in ways they couldn't fathom. Sitting across from them at the stout, round oaken table, Chester Edgerton smoked a pipe and observed them casually. "How; how can you have this all out on display?" Mark asked, still gaping. "I mean, isn't it against the rules to have this sort of tech from the future lying around where the locals might bump into it?" "That's the beauty of it, my' boy," he said cheerfully, exhaling a cloud of smoke. "They can't see it." "Well, I get it if you try to restrict entry to your house," Mark pressed, wanting to understand. "But what if you're gone and bandits break in? Becks and I can account for banditry in this day and age, for sure." "Mayhap," the man replied. "But I brought you through the door that leads to my actual house. The front door, the one the local peasantry sees, leads into a simple cottage, typical of the period, and owned by a pudgy man of indeterminate nationality." "Your; house is in two places at once?" Mark asked, trying to understand. "No, it's the same place," Chester answered simply. "Two different times, however. We're sitting in my actual abode, Twenty-First Century." Mark shook his head. "That's some weird Tardis shit right there." "Only at first." Chester allowed. "I notice you have all your windows shut," Becky remarked. "You said we're in the Twenty-First Century, but I take from further ahead than Mark and I are from, so you're not showing us?" "Clever girl," mused the man, smiling. "While I won't absolutely stop you from looking or even going outside, I would warn you that if you do and see something you don't like, you're committing yourself to that future, no matter how hard you try to undo it." "We'll stay put then," she said readily. "You were kind enough to bring us here and sort of explain how we might acquire goods in the time stream?" He nodded. "I know it might seem counter-intuitive, but the simple fact of the matter is that if people are going to insist on time travelling, the least they can do is be well-prepared for it so they don't hurt themselves or others." He leaned forward. "The first question you need to ask yourself is, why are you so intent on time-travelling to begin with? Is it simple curiosity? Are you planning to make a living somehow? Are you just trying to get laid?" He looked at Mark during this last question and the young man blushed, while Becky giggled and patted his hand. "Mark was a dud in Physics in his last year of high school," she explained. "Come to think of it, he was in little or no danger of getting into any post-secondary education facility." "Thanks." Mark muttered. "But, then he found his time machine, something called a Holmes Field Device, and he resolved to go back in time a few months and convince me to give him an A in Physics with the promise of earth-shaking sex." "This story sounds worse every time I hear it." Mark complained. "Fortunately, I acquiesced, rather than disemboweling him for breaking into my home, and not only did we become lovers, but now we're adventuring the time stream together." "Hmm, a teacher and a student, eh?" mused the man, smiling at them as he smoked. "Teachers and students are plentiful, of course, but they're usually from the far, far future and on very strictly-controlled excursions into the past. Hands-on history classes, if you will." "That makes history sound kinda fun." Mark said. "Oh, I daresay it is," agreed Chester. "Nothing quite as exciting as going back to the Cretaceous Period and taking a ride on the back of a trained Styracosaurus. Or watching Dromer races." "Isn't that screwing with the timeline?" Becky inquired. "I mean, humans weren't around for another sixty-three million years following the demise of the dinosaurs." "It's all very carefully regulated on remote islands," Chester explained. "It does nothing to mess with the ecosystem and the specimens are trained to interact with humans, for the most part." "Riding one of those big horned dinosaurs would be a kick." Mark mused, grinning. "You've already got a perfectly good horn I like to ride," Becky giggled, squeezing his hand again. "Besides, this is where our host tells us that it won't be possible for us any time soon." "You're a very perceptive young lady," he allowed. "We can't have just anyone mucking up the time stream, you know. It's especially difficult when people who lived before time travel was commonly accepted try to get involved. They inevitably get exposed to technologies they shouldn't be aware of, or events that weren't known during their own time;” "I'll give you a tiny example," he said, leaning forward now, as if he was confiding a secret. "Have you heard of the Tunguska Incident?" "Sure, the Tunguska region in Siberia, 1908," Becky answered, nodding. "A large meteor slammed into the ground, creating a blast equal to sixty megatons and flattening everything for nearly a hundred miles around." "No, that's what you need to think," he corrected, pointing the stem of his pipe toward them. "It was, in fact, an advanced weapon that was stolen from a future date, and before temporal agents could recover it, the thieves blew it up to cover their escape. Granted, there are people in your time who have conspiracy theories about nuclear blast, nearly forty years before the first atomic tests, but they're wrong as well. It wasn't a nuclear device, simply a weapon with an incredibly high conventional yield by your age's standards." "So; why can you tell us this now?" Becky asked. He grinned and spread out his arms in a gesture of farce. "Who would believe you?" "So how did you know that we were time travelers?" Mark asked as they followed their host and guide through the woods. "Well, I heard snippets of your conversation," Chester said as he led the way. "But to be honest, even though your outfits might pass with locals for 'reasonably authentic', you couldn't possibly hide your origins from a fellow time-traveler. Mark claimed to be Spanish, he doesn't look at all Spanish, certainly not from this era. Miss Rebecca is remarkably tall for a woman." "Well there's something I don't hear very often back home!" she giggled. "And you're both in strangely good health, with unblemished skin and full heads of hair," Chester added. "I was relatively certain, and then I heard you discussing your relative inexperience, so I sought to introduce myself." "I'd' have thought that you wouldn't introduce yourself to newbies," Mark stated, helping Becky over a log. "Isn't it safer to keep your chatter to people who know what they're doing?" "It's actually the exact opposite," replied Chester. "The best thing you can do around veteran time travelers you don't need to talk to is to not talk to them. Their timelines are probably very intricate and you don't want yours getting snarled up with them. Newbies, as you call them, probably still have linear experiences that are simple to understand and educating them about what awaits is the simplest way to keep things from getting weird." Getting up to leave the cottage, Mark asked; "So this device the time cops gave me," Mark stated, holding up his chronometer. "It's actually pretty useful then, because it warns me when I'm getting too close to myself or something I've affected." "That was very generous of them," Chester said in a serious tone. "They don't do that for just everyone who shows up suddenly in the time stream. Sometimes they let matters work themselves out, if you know what I mean." Chester's Forest Farewell. The meadow they stepped into, had a mature lush forest further back. They reached a small clearing in the forest they'd been tromping through and stopped for a bit, sitting on a fallen tree trunk. Chester looked at them both and slapped his hands on his thighs. "Now then, I've brought you here so that you can witness a casual event that is due to happen just outside the woods. Nothing major, but it will give you a taste of what can await you. I have something to attend to and should be back in a few hours. Just stay out of sight and don't leave the tree line." "You're leaving?" Mark protested. Chester turned to look at him. "It might be that the events you will see unfold work better for me if I am nowhere near them," the man replied. "Fear not, I shall return. Enjoy yourselves." And then he walked into the woods and was gone. Mark looked around and finally sighed. "Helluva way to mentor someone," he muttered as he stood to take in a panoramic context. "Take 'em somewhere and then just fuck off? Nice." "He's not your mentor, Mark," Becky chided, sitting on a log and smiling at him. "He's a fellow time traveler who is doing you a favor. He's given you plenty of valuable information free of charge already, something I doubt he does frequently." "Well, okay," Mark allowed. "So, we just wait until we see something happen?" "No idea when that'll be, he didn't really tell us, did he?" Becky pointed out. "Yup," Mark sighed. "So, now what?" Becky tilted her head slightly as she looked at him, like there was something wrong with his brain. "Here's an idea. How about you come over here and fuck me?" Mark was so determined to be bent out of shape for having no instructions that he'd overlooked the completely obvious. He laughed and stepped forward, pulling Becky to her feet. They were holding their hands between them and staring into one another's eyes, smiling. "Now this is what time travel is all about," she purred, her eyes shining with delight. "You're going to fuck me in the woods in Louis the Sun King's France, Mark. For all we know, this is some sort of royal ground and we're trespassing. How many people can say they've done that?" "Just the lucky ones;” he replied, beginning to unfasten the clasps on her dress, freeing her chest from its confines. As the dress fell away, she was left standing on in a low-cut, blouse-like shirt and some panties, having chosen to forego the usual layers of buntlings and knickers. She bit her lip as he pulled her blouse over her head, exposing her glorious tits. Kneeling now, he slowly slid her panties down, feeling a thrill as her hairless, smooth cunt came into view. She stepped out of the tiny thong panties, letting him drink in the sight of her. Yes, he'd been with her for over a week now in France, but he never tired of seeing her beautiful body. "Your turn now, my lord." Becky whispered as she began removing his clothing, peeling away the layers until he was as naked as herself. She stood up again and moved close, her nipples gently kissing against his chest. Unable to hold back any more, Mark pulled his teacher to him and kissed her deeply, making Becky moan into his mouth. Their hands wandered over one another's now-familiar forms, seeking to stimulate, tease and pleasure. His hands found her pert ass cheeks and he squeezed them, causing her to moan again. "Hmm, can't wait to get some grass stains on this dress," she murmured, looking up into his eyes. "And maybe a few on my knees." She slowly knelt in front of Mark, kissing and nipping at his skin on the way down. His swelling phallus was in front of her face now and she licked her lips hungrily before taking gentle hold and kissing it. Mark closed his eyes and shivered, loving the feel of her lips on him. Everything about his teacher was incredible. He was just sorry it had taken so long to realize it. Becky now had the head of his cock inside her warm, wet mouth, swirling her tongue around flicking the tip of her tongue against him. She giggled as his rod throbbed and grew longer and harder. She loved how turned on he could get by her, it made her feel so primal and sexual. She then slid her mouth a little further down his shaft before pulling back, shivering in delight at the sight of his glistening skin. Mark's fingers were in her hair and flexing gently as she began to bob back and forth, taking more and more of him into her mouth. She hummed lightly, vibrating her lips around him and making him groan. Her hand rested on the shaft, pumping as it followed her lips, making a gentle twisting motion on the sensitive skin. Becky loved sucking cock, and Mark's was ridiculously perfect for her, in just about every possible way. She hoped that wouldn't be a problem down the road. She took gentle hold of his hips with both hands and moved back and forth along his shaft, breathing through her nose as she deep-throated him. Mark groaned in pleasure, his fingers flexing into her scalp and tugging her hair. She looked up at him, maintaining eye contact, which she knew he found so erotic. She could feel his skin growing warm and knew now was the time to stop and change things up if she intended to have his cock inside her. There was indeed one good thing about them being out of sync, with her current self three months behind him; they already knew she wasn't pregnant in his current timeline, so he could cum deep inside her as much as they liked. She pulled her mouth off his with a wet 'pop!' and smiling seductively. "I'm thinking maybe my girl wants to say hello too;” she purred. Mark nodded and spread out her dress before lying down on it, his rock-hard cock standing straight up and throbbing. Becky crawled over him, straddling his face, her creamy, wet cunt mere inches from his mouth. She faced down his body, giggling and he snaked his tongue out to taste her, but she kept her prize just out of reach. "So that's how it is, eh?" he said from below her before suddenly wrapping his arms around her thighs and pulling down on them and causing her to lurch unexpectedly (for her) onto his eager mouth. Becky shuddered and moaned loudly as his tongue snaked along and massaged her nether lips, before flickering against her throbbing clit to make her gasp and almost double over. "No fair;” she panted, trying to regain control of herself, but Mark seemed inclined to cheat. He kept her pinned to him, leaving her to squirm helplessly above him while he lashed her with his tongue. "Uh, you bastard; yes, right there; Oh, God, Mark;” Her pleas exhorted him to even greater measures. He was determined to make her cum on his mouth at least once before they fucked. And he seemed to be pretty damned good at making her cum with oral sex, he had to say. Becky squirmed on top of him, playing wither tits, pinching and pulling on her pink nipples, her eyes squeezed shut, because it almost felt too good if she was looking at him. His eager tongue snaked deep inside her hungry cunt, making her wetter still. He had this maddening technique where he formed shapes or letters inside her with his tongue, reaching almost every nook and cranny of her. She whimpered, knowing he intended to make her cum and she was more than happy to oblige. She leaned forward while sitting on his face, reaching out to his twitching cock, caressing and massaging it gently; she didn't want him to cum, she just wanted to keep him stimulated. She felt the thrill of anticipation, knowing it would soon be inside her, pumping in and out, throbbing and finally releasing his creamy essence into her, something she accepted gladly because of the temporal mechanics between them. Mark sucked her clit into his mouth, rolling it around and making her shudder, groaning deeply as something started to build within her. She pushed down onto his face with her hips, grinding eagerly, while her clit throbbed. Then her released it and pushed his tongue deep inside her again, probing and lashing her until she was writhing and panting heavily. "Oh, God, Mark;” she gasped, sweat streaming from her sensual form. "Oh, fuck, yes, please; Uh, so close, baby;” He pushed into her as hard as he could and she jerked and squeaked arching her back. Her whole frame was wracked with pleasure as she cried out loudly, the orgasm crashing through her until she almost couldn't breathe. She shook violently, her eyes rolling into her head before she collapsed on top of him, her body limp and her chest heaving. Her limbs felt like tingling lead, but she managed to lift one to find his cock, determined to keep him hard until she had recovered. She stroked him gently while he kissed at her gooey nether lips, his face glistening with her cum. Fortunately, Becky was insatiable and recovered quickly, slowly rising and then sidling forward down his body so she could look back at him and smirk. "How about it, big boy?" she asked coyly. "You ready for the main event?" Mark grinned and nodded while she slithered down his body, finally hovering over his hips while facing his feet. She took hold of his throbbing cock and teased it against her slippery entrance before sinking down, making them both sigh in relief. "Hallelujah;” she moaned as he bottomed out inside her, filling her completely. "Oh, that's exactly what the doctor ordered." Mark nodded and took hold of her silken, pert ass cheeks and gripped them firmly, making his teacher purr. Becky loved having her ass played with, and while she began to sink up and down slowly on his cock, he massaged the peach-like orbs, eliciting moans from her when he spread them wide, giving her a delicious stretch. "Hmm, get me nice and ready back there," she cooed as she moved up and down on him. "Because once you're done in my cunt, I want you in my ass and I want to feel your cum in it." Mark nodded eagerly, because he loved fucking Becky's ass. Her cunt was incredibly tight, but even that couldn't match her exquisite back passage, which gripped him so strongly and always made him cum so hard he thought he might faint. His fingers teased against her little puckered, pink knot, sending the most divine tingles through her luscious body. Becky undulated on him, picking up the pace and counting on Mark to control himself until her was in her ass. She bit her lower lip, working herself on that thick, throbbing tool, pulling up until it was almost out of her and then sinking back down in one long stroke, filling her completely. Her heart was strumming in her chest as she thrilled to the notion of the oncoming climax. She was hissing now, struggling to hold on just a few seconds longer, to draw out this wonderful pleasure for them both. But then she felt the point of no return and willingly stepped over it, moaning loudly as her cunt fluttered and she began to cum, hard. She wailed and rocked on her lover, bathing his middle with her excitement. Her head lolled for several seconds as she came down from her orgasm, but she remembered that she still had Mark inside her and needed him, promised him, that he would be cumming in her ass. Slowly, lethargically, she raised herself until his cock fell out of her, still rock-hard and yearning for more. For such a young man, he had exceptional control. She inched forward, until she felt his pulsing head teasing against her notch. She reached underneath herself and took hold of the shaft, holding him steady while she pressed down, slowly but surely. She heard him groan as the head popped through her tight ring suddenly and then he was sliding inside her. It was Heaven. She sat still for several seconds, just reveling in the feel of him filling her ass. She felt the need to be sensual, and she leaned backward, until she was resting her back on his torso, her head next to his. But her knees were still bent and she groaned like she was going to burst, the angle of his penetration in this position more than she could bear. Whispering for him to wait patiently, she slowly, sinuously slid her legs out from beneath herself and straightened them, relaxing in pleasure as they rested on Mark's thighs. "Sorry, that would've downright killed me right now," she whispered to him, her glassy, heavily-lidded eyes looking into his. "And I wanted to be down her to kiss you and let you fondle me as you fucked me and came in me." "Sounds like a plan," he agreed readily, his strong, but gentle hands coming up to rest on her opulent tits. Her began caressing and massaging them in circles while Becky started moving her ass on top of his cock, squeezing him inside her tight confines. "God, I love your ass, Becky." "Umm, it loves your cock, Mark," she purred, undulating on him, the throb of his tool being felt through her whole body like another heartbeat. "You always make me cum so hard;” They squirmed and ground together, with Mark tilting his hips up to push inside her while Becky squeezed him, the lovers shuddering as they kissed feverishly. His hands were squeezing her tits now, pinching and pulling on the nipples again to make her groan with the delicious sting. But Mark felt his climax approach and he knew it wouldn't be long before he was pumping his cum inside her. Becky moaned into his mouth as she felt his cock swelling and twitching erratically, a sure sign he was about to cum. She squeezed him tighter, feeling the buildup inside herself, yearning to share that unreal ecstasy. The groaned into one another mouths at first, but then the kiss was broken as they panted, fighting for air, their voices carrying around the woods they were in. He pushed up hard inside her, pulling down on her tits while she squeezed with all her might, his cum almost searing hot inside her, filling her up. Mark went limp, breathing heavily and clearly spent, not that he minded. Becky could barely move, bound in ropes of silken bliss that kissed every nerve in her body. Her own heartbeat plus the relentless throb of Mark's rigid cock, still oozing inside her, almost meant she didn't know how to center herself. But they relaxed together finally, kissing gently, eyes closed while they clasped hand on top of her tits. Tongues softly tangled, tasting one another while they let their rapture slowly ebb. Minutes passed and they lay silently, waiting for Mark's cock to soften so Becky could sit up. Finally, she giggled, squeezing his hands. "Feels like somebody doesn't wanna go to sleep," she said cutely, wiggling her ass on him, feeling her ass refusing to relinquish its hard-earned prize. "What're we gonna do?" "Iono," he said drowsily. "We just wait, I guess. If I try to have another orgasm right now, I'm pretty sure he'd just spontaneously combust inside you." "Alas, poor cock," she cooed, stroking his cheek. "I guess we happily wait, then." They closed their eyes and relaxed, waiting for Mark's erection to subside so that they could get up without difficulty. Their hands remained at rest on her tits while they nuzzled their cheeks together. Then there was a 'click!' sound. Arrest in Flagrante delicto. Becky's eyes snapped open and she goggled up at a man dressed in rather colorful and opulent period clothing, staring down at them as he pointed a flintlock rifle at their face. Looking around, she now saw they were surrounded by men carrying pikes and muskets, all of whom stared at the naked couple with varying level of interest. The man directly over them moved his musket muzzle, indicating they should sit up. Mark's eyes were open by now and he glanced around in confusion as well, clearly not understanding what had happened. The man's eyes narrowed and he moved the musket muzzle again. Becky, sensing the danger they were suddenly in, tried to move, but shivered; she was still impaled on Mark's solid cock, which had shown no signs of softening and kept her pinned against him. She couldn't get up. "Great time to develop priapism, Mark;” she said sourly. "Maybe Louis the Sun King's France just isn't for us after all," Mark sighed as he hiked along behind Becky, who had been stuffed hurriedly back into her dress while he was allowed to put on his breeches again. Neither of them even had shoes on as they followed the soldiers. Their hands were tied behind their backs. "This is twice now that we've;“ "I know, Mark, I was there," Becky said somewhat tersely, wondering if Chester Edgeworth was now someone she had to add to her shit list. She hated adding names to the shit list. "I guess we were so busy fucking that the event our host meant for us to witness has found us." "Tais-tois!" one of the men guarding them said as he walked nearby with a musket. "Vou ne pouvez-pas parler!" Becky scowled at the man and continued trudging. She wasn't really embarrassed about being caught fucking, it wasn't the first time it had happened to them here in France. But at least this lot had the decency to let her have an orgasm first before taking them prisoner. She couldn't even enjoy the grass stains on her clothes! They had exited the woods and were now tromping through a field, heading toward a much larger cluster of soldiers. Mark couldn't help but notice that a lot of them were wearing red. "Shit;” Becky muttered as she saw them as well. "That's all we need." "Huh?" Mark asked, but he was silenced when a soldier shoved him roughly from behind with his musket, indicating he was to stay quiet. They approached the encampment and Mark soon realized there were several hundred soldiers. The tents were spread out around one rather illustrious red tent of grand size. He then saw a cluster of cavaliers milling about and they seemed to be headed in that direction. Soldiers stared at them as they entered the perimeter of the camp, usually at Becky. Mark and Becky found themselves hauled in front of the cavaliers, who parted, making way for a single man on horseback. He was at least middle-aged, with a somewhat grey pallor to his skin and thin, hawk-like features. His expression was a rather lemony one, as if he felt inconvenienced by this entire incident. For all that, though, his dark eyes glinted with intelligence. He was wearing the flowing red habits of a high-ranking member of the Catholic church, although he had a burnished breastplate on his chest as well. "You stand in the presence of his Eminence, the Cardinal Richelieu," announced the captain of the troops that had taken them prisoner. Mark's eyes went wide. He didn't speak French, but he'd seen enough Three Musketeers movie reboots to know who Cardinal Richelieu was and exactly what sort of deep shit they were suddenly in. "Show respect!" Becky dropped to one knee and bowed her head, looking at the ground. Mark rapidly followed suit, since she probably had a better grasp of the situation than he did. He could feel everyone's eyes and on them and it was beginning to weigh heavily, like a yoke around his neck. His face flushed, but he said nothing. "Who are these persons?" the cardinal asked finally. "Your names, my children." "My name is Rebecca, your Eminence," Becky said humbly, still not looking up. "And you, good sir?" the Cardinal asked, looking over at Mark now. "M; me llamo Marco del strade, tu Eminencia." Mark stammered. "A Spaniard," mused the Cardinal, pursing his lips. "In the presence of a peasant girl. And you both have unusual accents, I admit." "Your Eminence," said one of the captains, looking at them suspiciously. "This man, why is he here traipsing about Champagne like this? With this peasant girl? We found them in the woods, doing unspeakable carnal acts to one another." The Cardinal's eyebrow arched and he looked on in seeming distaste. "You don't say." "Very likely he is a spy for King Phillip, your Eminence!" said the captain, almost sneering. "No, your Eminence," Becky said suddenly, her voice full of concern. "I assure you, he is no spy!" Mark hadn't heard or understood everything the Frenchmen were saying to one another, but he understood 'espion' and his teacher's reaction indicated that he was in some kind of trouble. Go figure. "And what grounds can you give me to believe you, child?" the Cardinal asked with feigned interest. "Please," she begged, her head still bowed. "You have my utmost assurances he is no spy, he's an idiot!" This made the men around them laugh and even Richelieu grunted in amusement. "Both of you rise." Mark saw Becky get to her feet and he did the same. All around them, men with pikes and muskets were watching them warily, some of them levelling weapons at the pair. Clearly they took the Cardinal's safety seriously. Richelieu observed them with interest. "The girl is very unusual," he mused. "Tall, very healthy and very beautiful. Very, very beautiful. I know only one other of such unmatched attractiveness." Mark wasn't sure where this was going, but he doubted it was good. The Cardinal's interest in him was waning. "And yet you say you found her acting in a most carnal and un-ladylike manner in the woods, hmm?" Richelieu continued. "Well, it certainly won't do for her to be out here alone in the countryside, rutting like a nymph, would it? Perhaps her majesty could make use of the girl, once we fix her atrocious accent." "My what?" Becky snapped, looking offended now. "Put her in the cart, we'll bring her to the capital, with regards to the Queen." Richelieu declared, turning his horse about and riding off. Men began to try and wrangle Becky into one of the carts, many of them laughing and leering as they took the opportunity to grope her. Gut shot. "Hey, stop that!" Mark said angrily, surging forward, but he suddenly found himself confronted by a captain, who stared at him impassively. There was a sudden and frightfully loud 'crack!' sound and Mark halted suddenly, his eyes wide. Becky's head snapped around at the noise and her eyes went wide. Blinking, Mark slowly looked down and saw there was a very red puncture hole in his abdomen. Sounds slowed down, taking on an almost syrupy quality and he started to feel confused. Becky screamed and tried to force her way to him, but she was being hustled away by many guards. The man who had shot him wandered off, sliding his flintlock pistol back into a holster, clearly no longer caring about Mark. Everyone seemed to be wandering off now. He felt cold, and vaguely nauseous. The ugly red wound in his stomach pulsed, blood welling from it slowly. He felt himself toppling over, white light bathing the field around him. He could still see things, but they seemed distant. He tried to focus on something, finally identifying Becky's voice as she screamed for him. He could just make out the soldiers wrestling her into a cart while she struggled and kicked savagely, her face contorted in rage. "I'll Get You For This, Richelieu!" she roared as Mark's world was absorbed by the soft white light. "You Just Made The Shit List Of High Doom!! See If I Ever Dance A Sarabande For You, Pal!" Mark bolted upright suddenly, gasping. His eyes were wide and he was covered in sweat. His heart thundered in his chest and he fought to control his panic. The white light was slowly replaced by close walls of grey stone. He squeezed his eyes shut and tried to control his breathing. His hands bunched against sheets that were covering him. Finally, he could breathe normally and he tried to organize his thoughts. He still felt confused, everything a total jumble. "Calm yourself. Think!" He'd been fucking Becky in the woods. Apparently they were waiting for Cardinal Richelieu to go by, which he guessed passed for a historical event, seeing the man. But the Cardinal's soldiers heard the two of them and took them prisoner. Then they took Becky and Mark tried to stop them and got shot in the stomach; His eyes snapped open and he was frozen in place. He forced himself to look down at his middle, seeing that he was still covered in a sheet. His hand was trembling as he moved it slowly toward the heavy, dun-colored blanket, sweat trickling from his brow as he felt fear rise in his throat. He flung away the sheet suddenly, unable to bear not knowing. He wasn't bleeding. There was no puncture wound, only a strange, round scar about two inches in diameter. Eyes wide, he slowly lifted his head and looked around, now noticing his environs; he was indeed in a small bedroom, the curtains drawn to keep out the light and very little in the way of décor. Just a chair and a table in one corner, some other surfaces with candles spaced around the room. His bed was solid and comfortable. "Ah, there you are," Chester Edgerton said as he came through the door. "I was beginning to think you had no intentions of waking up." "Where;” Mark said somewhat feebly. "Back at my place," Chester answered, sitting down in the chair and settling in for what was no doubt going to be a long and perhaps trying conversation. "I found you lying in the middle of the field nearly a kilometer from where I'd left you and you were very close to dead." "How did I;” "You should have died," Chester continued. "But ultimately you wouldn't have, due to a time lock, I'm assuming. You weren't meant to die there in that field. Luckily for you, there are still plenty of ways to get yourself killed for doing absurd things." "Why did you leave us in the first place?" Mark asked. "I've been around Richelieu and several of his captains at various points in the time stream, and it's getting difficult to manage," Chest replied, shrugging. "Best way to deal with that issue is to simply not be present." "So why leave us there?" "To see Richelieu, of course," the man said simply. "One of history's truly great men, certainly more so than that twit of a king he serves. I was just trying to ease you into the idea of witnessing historical events. It never occurred to me that you'd be found because you made your teacher yodel like a Swiss Miss when you flagranting the delicto with her. I admit I hadn't planned for that nonsense." Mark blushed. "So, what, I wasn't meant to die here, so my body just healed itself?" Chester laughed. "Oh, no, dear boy, nothing of the sort. I came back to the woods, as promised, as when you weren't there, I began noticing the tracks of many solid shoes and boots in the vicinity. Not to mention the clothes you left behind." "Yeah, sorry, I was kinda tied up at the moment." Mark muttered. "In any event, I followed the tracks, noticed that Richelieu had broken camp and then found you. You'd been lying there for nearly three hours, you should have been dead from blood loss, but you weren't. I brought you back here, removed the ball from your stomach and then healed you." "You can do that?" Mark asked. "I thought you said you were a dealer in chroniques." "It helps to have a few irons in the fire and some hidden talents if you're going to mess around in the time stream," Chester replied. "But I was under no obligation to complicate my life and save you." "I guess I'm glad you did," Mark sighed. "Thanks. But wouldn't I have healed anyway?" "Yes, but maybe not fully," replied the enigmatic dealer. "You might've been found by some local peasants, brought back to their hovel and spent life as a weakened vegetable until you died of the Plague. People die in the past all the time, Mark, and everyone in their own era thinks they just disappeared and mourns them. It's frightfully common." "Can I; can I see the tools you used to heal me?" Mark asked hopefully. "Nope," Chester replied, shaking his head. "They're from your future by a few hundred years, the only reason I used them at all was because you were out cold." "Uh, how long was I out, anyway?" "Almost a month," Chester answered, smoothing a corner of his pencil moustache. "I had you fully healed and ready for action by the next day, to be honest, but you just refused to come to. So, I just left you to it, figuring you would wake up when you felt like it." "Oh, shit," Mark breathed, realizing something. "Where's Becky?" Chester raised his hands. "Why would I know? I wasn't there. What do you remember?" Mark tried to concentrate while Chester got up and poured a glass of water. Mark drank it thirstily and placed the glass on the table. He found himself wishing that he'd taken French instead of Spanish in school. He'd thought Spanish might be more useful, but all it did was get him shot. Fuck that. "I don't really speak French, so this is hard. Umm; they thought I was a spy because they thought I was Spanish." "Because you've been presenting yourself as Spanish while you're here," Chester mused. "In spite of your outrageous accent. France has been at war with Spain on and off for some time now." "Whatever," Mark grumbled. "They seemed really interested in Becky." "To be expected, she is quite lovely. I dare say I've only known one woman in this entire era to match her beauty." "Well, I think I heard them say 'capital', and then I think 'la reigne', which means queen, right?" "Indeed it does," Chester agreed. "My bet, then, is that your teacher has been taken by the Cardinal to be presented as a gift to her majesty, Queen Anne, to serve as one of her ladies-in-waiting." "Why would he do that?" Mark asked, frowning. "I've seen enough Three Musketeers movies to know that the Cardinal and the Queen hate each other." Chester smiled. "It's a game he plays with her. As the years go on, Anne is, sadly, getting 'a little long in the tooth', to borrow a phrase. She remains dignified and regal, but her best days are behind here, where attractiveness is concerned. Richelieu now takes great delight in surrounding her with women of magnificent beauty, seemingly a gesture of devotion, but really meant to hurt the queen's feelings." "What a dick." Mark muttered. "You have no idea," Chester said dryly. "If they got her back to the city roughly a week after she was taken, then she's been with the royal court for three." "Meaning that she's either loving life as a lady-in-waiting, or she's killed and eaten them all," Mark said heavily. "I guess I have to go get her." "I can't imagine this not being amusing," Chester said, smirking. "But out of morbid curiosity, how, exactly, will you affect this rescue?' "I dunno," Mark said, shrugging. "But I can't leave her. She'd kill me." "She probably thinks you're dead, I feel obliged to point out." Chester mentioned. "She saw you suffer a mortal wound at point-blank range. You should be dead and only an as-yet undetermined temporal snarl has kept you alive. I wouldn't count on that again if I were you." "Well I can't do nothing!" Mark insisted in frustration. Chester tilted his head, observing his guest for a moment. "Do you love this woman?" Mark blushed furiously. "I; no, I don't love her, or if I do, then I'm not in love with her. There's a difference, ya' know." "Well and truly said, Boccaccio," Chester chuckled. "Well, if there's no stopping you, then I'll see what I can do to discretely help you." "Why?" Mark queried. "I've got a friggin' time machine. All I need to do is get there, zip in and zip out." "Correct me if I am wrong," interjected his host. "But did you not tell me, early on in our association, that your current self is from three months in the future of the Miss Rebecca that I know." Mark nodded. "And you plan to add another layer of temporal travel on top of that wedding cake of disaster?" Chester mused. "Rebecca could be subtly altering the timelines in Paris now with her very presence, involuntary as it might be. Your oh-so-carefully laid plan could simply not work because of a slight temporal consideration." "So you're saying no time machine." Mark stated flatly, not impressed. "I'm saying the idea is bad. Atari Jaguar bad," Chester replied. "If you intend to do this hare-brained thing, allow me to assist you in what moderate ways I can." "What, you've got some funky tech or weapons you can loan me?" "We'll see about that, but more importantly, I guess I'll call in a favor. A certain person who moves in the circle of the royal court owes me a small boon, and I can use it to assist you. They happen to be an accomplished master of intrigue and getting out of sticky situations, with a blade if necessary." Mark's eyes lit up. "Is it D'Artagnan?" "Only if you want to get Clock-Hammered out of existence," Chester laughed, shaking his head. "Everybody wants to meet Charles de Batz, thinking they're going to see D'Artagnan of Three Musketeers fame, and then it just turns out he's a bad-tempered Gascon who loves to punch people who bother him. He's punched more time-travelers than Jesus, I'm pretty sure." Chester then went over to a drawer and rummaged around inside it, finally pulling out a yellowing envelope that was sealed with wax. "I assure you, the agent I am referring you to will be much more effective than D'Artagnan. I will send you with instructions about where in Paris to meet them and offer them this envelope. Warning, though, if they see it is opened, they will simply refuse to help and go away to where you cannot find them. Are you strong enough to keep from opening the letter?" Mark nodded. "Well, then," Chester announced, opening a bottle of wine and pouring two cups. "Shall we drink a toast to your success, o Macro del Strade of Seville?" Palace Mission. Mark was sitting on the back of a hay wagon, wondering if he could really pull this insane plan off. In addition to the letter, Chester Edgeworth had indeed furnished him with a few small devices and curious that they hopefully would help him, though it cost him almost all the rest of his money. Chester pointed out he was a businessman and didn't intend to take a loss just because some idiot created a time crisis for himself. Fair enough. Mark tried not to play with the little bud that sat deep in his ear; Chester had sold it to him, saying that it could translate languages, speaking into Mark's ear whatever he was focusing on. It could also possibly formulate phrases; if he spoke in English, it could tell him the closest translation to what he was saying. This model was old, though, and only spoke the French of this period. Chester didn't want him getting any clever ideas with a more powered-up version, since if something bad happened, it might come back on him. The reasoning initially annoyed Mark, but the more he thought about it, he reminded himself that he was here to rescue Becky. Nothing else. He thought about the conversation he'd had with their host while drinking wine and planning his initial move, heading to Paris. "So why did you begin time-travelling at all?" the man had asked. "Well, I;” Mark started saying, unsure of how to answer. "I found a time machine. Seems perfectly logical to use it." "Granted, but what's your personal motivation, Mark?" he asked. "Is it to see glorious historical events, are you a treasure hunter, a thrill-seeker who wants to run with the Dromaesaurs?" Mark blushed now. "Honest? I thought it'd be cool to have sex with women from history." To his amazement, Chester didn't laugh uproariously, he simply smiled and shrugged. "More common than you would think, especially amongst men your age, who are full of hormones. Let me ask, then; was getting laid in your own time-period difficult?" "Not really, no." "Well it's not any easier in the time stream, just so you know," Chester pointed out. "In some periods of history, it can be even harder, where religious fervor runs rampant and sexual repression is the law of the land. I assume you wouldn't go as far as to rape a girl." Mark shook his head. "Lots of men do when they find out that having sex in the past is harder than they anticipated," Chester said almost sadly, shaking his head. "You're one of the better ones. But for all that, the problem remains; getting into bed or a rug with Cleopatra is pretty much next to impossible. You might as well hope to seduce Scarlett Johansson when you're no one in particular." "Hey, I got Becky, didn't I?" Mark had protested. "Dumb luck, really, and she's a remarkable woman. Have you had sex with any women aside from Becky since you came to the Sun King's France?" He shrugged. "A few, I shared 'em with Becky." "Peasants, I assume?" "Mostly, yeah," Mark admitted. "There was one sophisto girl, but Becky did the talking and charmed the knickers off her for us." "If it weren't for Becky, you'd be completely out of your league here, boyo," Chester said simply. "And trust me, it won't get easier. Even history buffs who think they know everything get caught and pay the price. There's the history you know, the history you don't know, and the history that you don't know that you don't know." "What?" "What year did World War Two end?" Chester asked. "Simple. 1945." "So you know that. What year did the Crimean War start?" "I've heard of it, but I don't know anything about it." "Something you know that you don't know. Okay, tell me about the League of Ages Twelfth Nicean Temporal Council." "The what?" "Exactly," Chester had said emphatically, leaning forward and pointing with his wine glass to make a point. "An incredibly important historic event that you've never even heard of, but it happened all the same. Can you imagine trying to do something that conflicted with that? You wouldn't even know what clock-hammered you, or why; because only a practiced temporal traveler would be aware of the event at all. Time travel can be tedious." "It's certainly becoming less and less fun by the moment." Mark grumbled. "Probably the smartest thing you've said since you found that Holmes-Field Device," Chester agreed. "Life would be a lot easier if casual nitwits like yourself walked the other way when a time machine appeared in their path." "But don't you make a living selling to people like me?" Mark asked. "Hardly," Chester almost snorted. "Nitwits like you rarely have anything to even pay me with and usually require drastic amounts of assistance. No, my friend, the majority of my income is derived from customers who hail from the far future where time travel is an established industry and carefully regulated. Now those people are my bread and butter." "Did Becky and I really stand out?" Mark asked somewhat dully. "More and more with each passing moment," Chester answered. "You're too tall, too healthy, you have all your teeth, and your accents are absurd." Mark said nothing. "And by the way," added his host. "Those little packets of Airborne that you both carry in your pockets? The little Vitamin C boost things to ward off the sniffles? I can guarantee you that those will in no way, shape or form protect you from illnesses in this era. Only thing it'll do is turn your piss such a bright yellow that people will think you're possessed and the Inquisition will burn you." Mark ended up leaving the packets as a curio that Chester could sell to people from the future who wanted to snicker at how dumb people from the turn-of-the-millennium were. Carting to Paris. He had arranged transport to Paris with the wagon he was now on, making sure the farmer put some extra perk in his horse's step by offering him twice as many sou as was normal. The journey, which would normally take a week, with good weather, was promised to six days because of the extra money. Whatever the difference was between six-day speed and seven-day speed, Mark sure couldn't tell it. His communication with the farmer had been sluggish, certainly, mostly on his end, because he would try to say exactly what his little translator bud told him and he probably sounded like he'd had a stroke when he was speaking. The farmer laughed at his speech, but still did as he was asked. Mostly they slept at the side of the road in the piled hay, but one night they stayed in a roadside inn. Mark's funds were running out fast, even though the food he ate was paltry and rather unappetizing. He had to reach Paris. They then trundled through the town where Mark and Becky had first come to; and Mark hid himself in the straw, figuring it was best to not be seen by people whom he might be familiar with. Even if the innkeeper's two daughters would no doubt readily fuck him again. He fought the temptation to ignore Chester's instructions and simply go get his Holmes-Field Device and use it to rescue his teacher. But he disciplined himself and refrained, he was in enough trouble as it is. Then he meditated; Known knowns. Known unknowns. Unknown unknowns. Fuck. The days and nights passed with Mark trying to keep himself from growing crazy by practicing his French and thinking of his plan. He had no idea whatsoever about what to do once he reached Paris. Get inside the royal palace? He couldn't exactly Google the plans for it, could he? "Regardez la!" the farmer said finally, calling back to Mark and pointing toward the west. As the sun was rising behind them, he could make out a sprawling sea of darkness in the distance, the silhouette of which prickled the sky. Endless plumes of smoke hung over the city as deep grey gave way to dawn behind them. He thought it might actually be pretty. And then the wind wafted over them from the west, bringing the unique scent of fabled Paris. "Jesus!" Mark croaked as he turned green, leaning over the side of the wagon and puking his guts out while the farmer roared with laughter. They entered the city. Mark wandered through the choking maze of streets, gaping at the chaos of architecture around him; houses seemed to almost be built on top of houses, to the place where some of them were leaning over almost drunkenly. The cobblestones of the road were wet and sticky with effluence, there was no way to avoid it. The stench was beyond belief. How had people ever lived like this? He had asked on repeated occasions where he could find La Rue de Grenuie, the place Chester had told him he would find the agent he'd referred to. Mark was reasonably certain most people were being helpful, even if they stared at him like he was an alien. He might as well have been, he was a head taller than just about everyone, clearly well-fed and had all his teeth. Mark had seen jack-o-lanterns with more teeth than most of the denizens of Paris' infamous streets. He took many wrong turns, because where he thought people had told him to go was often a dead end. Eventually, by divine providence, he found himself on the street he'd been asking for, evidenced by an ancient, worn rectangle of wood that said the name in faded green letters. Certain he was on the right track, he headed down the crowded street, stuffing his purse into the front of his breeches, since Chester had told him Paris was home to countless scoundrels who could remove his wealth without him even noticing. The crowds began to thin out somewhat, and the street got narrower, as if that was possible. The cobblestones were also surprisingly dry, not sticky or running with the sewage of the city behind him. Before long, it was barely wide enough to accommodate one person and he felt very uneasy about the rickety buildings that loomed over his head, almost blocking the sky. He then stopped in front of a black iron fence, pitted with age and with a chain wrapped around it. He tilted his head and unwrapped the chain, finding that the gate now swung open freely and with decidedly little noise. He stepped in, closed it behind himself and then fixed the chain back in place as best he could. He found himself walking through a tunnel, the buildings about him now made of stone. Dank and foreboding, he resisted the urge to run, not knowing what lay ahead. Eventually, he came to a small, bare courtyard. It might have been thirty feet by thirty feet and was devoid of almost all decoration. High brick and stone walls concealed it from the chaos of Paris. It was surprisingly quiet, as if the city dared not disturb the austere serenity. There was a single, grey stone bench in the middle of the courtyard. Facing away from him, clad in a great cloak, was a person, the hood thrown over their head to keep the merciless sun off them. Mark swallowed and took a deep breath before beginning to move forward. Was this Chester's agent? If he was, Mark had to be careful, because he'd been told the man was dangerous. He approached slowly, finally coming to a stop some five paces away, still facing the stranger's back. "Hello," he said faltering French. "My name is Mark. I have; sent; to you; today; for big help. I is need big help." "That you do, my friend," replied the person in a strangely lyrical voice. Then closed a small book of devotionals wwhich had clearly been studied and stood, still facing away. "That much is obvious, because your French is painful." Mark blushed in embarrassment as the translator bud told him what the person had said. Still concealed beneath their voluminous midnight-blue cloak, the mysterious person turned around and approached him. He resisted the urge to take a step back as the shrouded presence stood right in front of him. He couldn't help but notice the person was on the taller side, strange for a Parisian. Gloved hands pulled down the hood and Mark's eyes widened in amazement. Shining golden hair spilled in luxurious tresses down the person's back. The eyes were a dazzling blue, glinting with intelligence. The smile was serene, the teeth within white and perfect. Lady Alexandra. <
Nach unserer Doppelfolge zu den besten PC-Spielen des Jahres 1995 (findet ihr HIER) ist es nun Zeit für die Speerspitze der Konsolenzunft. Neben den in würde ergrauten 16bit-Flagschiffen SNES und Mega Drive tummeln sich nun junge Wilde wie Segas Saturn, 3DO, Atari Jaguar, Mega CD, 32X und die Playstation.Hardy und Gaststar Fabian Käufer blättern durch die Videogames 13/95 — das Weihnachts-Sonderheft mit den (vermeintlich) besten Videospielen des Jahres.Das Heft findet ihr als pdf auf Kultmags.com oder HIER direkt im Browser.Sprecher: Hardy Heßdörfer und Fabian KäuferLust direkt über diese Folge zu diskutieren? Schau doch mal im Nerdwelten Discord Kanal oder auf unserer Facebook Seite vorbei! Auf X (ehemals Twitter) oder unserem Whatsapp-Kanal sind wir ebenfalls zu finden und freuen uns über dein Feedback!Die wichtigsten Links auf einen KLICKFür Unterstützung via Patreon und Steady sind wir sehr dankbar! Dort erhalten Unterstützer Zugang zu monatlichen Bonus-Folgen und finden dort auch diese Episode ohne Werbung!Nerdwelten Musik: Ben Dibbert (Nordischsound)Introstimme: Claudia Urbschat-MinguesSchnitt: Hardy HeßdörferProduktion: Hardy HeßdörferCover-Layout: Dennis Deuster Hosted on Acast. See acast.com/privacy for more information.
Willkommen zu einer weiteren Sonderfolge des Männerquatsch Podcasts. Dieses Mal wieder zu Gast Martin alias Pittrock. Wir sprechen über unsere Videospiele-Erinnerungen aus drei Jahrzehnten. Diese mal geht es um unsere Erinnerungen an den Atari Jaguar, so wie den Atari Lynx. Diese mehrteilige Sonderfolgen-Reihe beginnt in den 1980er Jahren, führt durch die 1990er Jahre, bis wir in späteren Episoden in unserer Reise durch die Jahrzehnte, im Jahr 2020 ankommen. Viel Spaß beim Anhören! [...] Show Notes mit Fotos und Links zu Sendung: https://www.maennerquatsch.de/willkommen-beim-männerquatsch/season-9-ab-182/folge-199
[Episode 42] This month, barSILENCE is blasting through the colorific tube-sliding action of Tempest 2000 on the Atari Jaguar! Jeff Minter's legendary reimagining of the 1981 classic is a hypnotic, fast-paced game built for the new millennium with vibrant colors, particle effects, and creative level designs. Add a rave-ready soundtrack packed with high-energy techno and sci-fi voice samples, and you've got yourself an awesome cyberpunky Y2K experience. It's easy to see why this is one of the Jaguar's best games AND one of its best soundtracks! Time to fire up the superzapper, take control of the tubes, and set a new high score. Zappo! Tracklisting: 00:00:00 - Intro and the History of Tempest 2000 00:05:55 - Thermal Resolution (Tempest 2000) [Alastair Lindsay, Ian Howe, Kevin Saville, and Julian Hodgson] 00:09:53 - Mind's Eye (Tempest 2000) [Alastair Lindsay, Ian Howe, Kevin Saville, and Julian Hodgson] 00:14:44 - T2K (Tempest 2000) [Alastair Lindsay, Ian Howe, Kevin Saville, and Julian Hodgson] 00:19:58 - Constructive Demolition (Tempest 2000) [Alastair Lindsay, Ian Howe, Kevin Saville, and Julian Hodgson] 00:24:01- Digital Terror (Tempest 2000) [Alastair Lindsay, Ian Howe, Kevin Saville, and Julian Hodgson] 00:28:59 - Hyper Prism (Tempest 2000) [Alastair Lindsay, Ian Howe, Kevin Saville, and Julian Hodgson] 00:32:40- Tracking Depth (Tempest 2000) [Alastair Lindsay, Ian Howe, Kevin Saville, and Julian Hodgson] 00:37:37 - Ease Yourself (Tempest 2000) [Alastair Lindsay, Ian Howe, Kevin Saville, and Julian Hodgson] 00:45:23 - Ultra Yak (Tempest 2000) [Alastair Lindsay, Ian Howe, Kevin Saville, and Julian Hodgson] 00:49:24 - Outro & Final Tracks 00:51:20 - Untitled Track 1 (Tempest 2000 - PC) [Ian Howe] 00:55:47 - Untitled Track 4 (Tempest 2000- PC) [Ian Howe] barSILENCE is a monthly podcast crafted to celebrate and explore the best video game music in the world! You're here because you enjoy the same thing that I do, and I am grateful for that. If you want to become a member of the Legion of VGM, consider subscribing to the show on Patreon! As a thank you for subscribing, you can access all 20 episodes of the exclusive Bonus Beats podcast! Click here to learn more! If you want to consider a one-time donation check out the Ko-Fi! Shout-outs to two fantastic friends of the show and members of the Legion of VGM: Shujin Academy VGM Club: The creatively themed episodes of this video game music podcast are the brainchild of the venerable Professor Tom. Please listen to and follow this excellent VGM Podcast! Super Ghost: This fantastic video game variety podcast hosted by Aaron, is a show on a mission to discuss every video game topic ever! Give it a listen and follow for weekly episodes! Connect with the show! Patreon - /barSILENCE Ko-Fi - @barsilencevgm BlueSky - @barsilencevgm.bsky.social Instagram - @barSILENCE Threads - @barSILENCE More ways to listen: Listen on the website - barsilence.com SuperPod Network - Video Game Podcast Network 8Beats Radio - 24/7 VGM Music & Mixes Terra Player App - VGM & Gaming Podcasts & More YouTube - Podcast Videos
Bubsy the Bobcat debuted in Claws Encounters of the Furred Kind (1993) on the SNES and Genesis, a colorful platformer built around speed and Bubsy's glide ability. The series continued with Bubsy II (1994), adding hub-based level selection, multiplayer, and gadgets; Fractured Furry Tales (1994) on Atari Jaguar, which rethemed the action around fairy tales; and Bubsy 3D (1996) on PlayStation, which attempted early 3D platforming with exploration and collectibles. Hosted on Acast. See acast.com/privacy for more information.
Welcome to the second episode of ATARI UNLIMITED! In this episode, join Amigo Aaron and THE BRENT as we take the DEEPEST of dives into the ill-fated Atari Jaguar. Then join us as we discuss a launch title for the Lynx, SUPER BURNOUT.
Bubsy the Bobcat debuted in Claws Encounters of the Furred Kind (1993) on the SNES and Genesis, a colorful platformer built around speed and Bubsy's glide ability. The series continued with Bubsy II (1994), adding hub-based level selection, multiplayer, and gadgets; Fractured Furry Tales (1994) on Atari Jaguar, which rethemed the action around fairy tales; and Bubsy 3D (1996) on PlayStation, which attempted early 3D platforming with exploration and collectibles. Hosted on Acast. See acast.com/privacy for more information.
Welcome to the second episode of ATARI UNLIMITED! In this episode, join Amigo Aaron and THE BRENT as we take the DEEPEST of dives into the ill-fated Atari Jaguar. Then join us as we discuss a launch title for the Lynx, SUPER BURNOUT.
[Episode 41] This month, barSILENCE is blasting off into the outer space battlefields of Defender 2000 on the Atari Jaguar. Released in 1996, Jeff Minter's Defender 2000 put a darker, futuristic spin on the arcade classic. It also featured an awesome, breakbeat and techno-infused soundtrack by Alastair Lindsay that was perfectly crafted for the new millennium. Grab your ship and get ready to save some humanoids to this DJ-style mix of the techno tunes of Defender 2000! Tracklisting: 00:00:00 - Intro and the History of Defender 2000 00:06:41 - Title Screen (Defender 2000) [Alastair Lindsay] 00:11:45 - Level 1 (Defender 2000) [Alastair Lindsay] 00:18:05 - New Song (Defender 2000) [Alastair Lindsay] 00:24:54 - Level 3 (Boom Boom) (Defender 2000) [Alastair Lindsay] 00:30:22 - Level 4 (Rescue Us) (Defender 2000) [Alastair Lindsay] 00:36:53 - Level 5 (It's a Dream) (Defender 2000) [Alastair Lindsay] 00:42:41 - New Song 2 (Annihilating Rhythm) (Defender 2000) [Alastair Lindsay] 00:50:24 - Outro & Final Tracks 00:52:32 - Bonus Level (Beethoven's 5th RMX) (Defender 2000) [Alastair Lindsay] 00:54:59 - Hiscore (Defender 2000) [Alastair Lindsay] barSILENCE is a monthly podcast crafted to celebrate and explore the best video game music in the world! You're here because you enjoy the same thing that I do, and I am grateful for that. If you want to become a member of the Legion of VGM, consider subscribing to the show on Patreon! As a thank you for subscribing, you can access all 20 episodes of the exclusive Bonus Beats podcast! Click here to learn more! If you want to consider a one-time donation check out the Ko-Fi! Shout-outs to two fantastic friends of the show and members of the Legion of VGM: Shujin Academy VGM Club: The creatively themed episodes of this video game music podcast are the brainchild of the venerable Professor Tom. Please listen to and follow this excellent VGM Podcast! SuperPod Saga: This fantastic video game variety podcast hosted by Aaron, is a show on a mission to discuss every video game topic ever! Give it a listen and follow for weekly episodes! Connect with the show! Patreon - /barSILENCE Ko-Fi - @barsilencevgm BlueSky - @barsilencevgm.bsky.social Instagram - @barSILENCE Threads - @barSILENCE More ways to listen: Listen on the website - barsilence.com SuperPod Network - Video Game Podcast Network 8Beats Radio - 24/7 VGM Music & Mixes Terra Player App - VGM & Gaming Podcasts & More YouTube - Podcast Videos
Mit dem Jaguar wollte Atari 1993 noch einmal seine Krallen im Videospielgeschäft zeigen - drei Jahre später ging das Licht für den einstigen Pionier in Sunnyvale aus. Boris Kretzinger beleuchtet die dramatische Geschichte der Konsole in seinem kostenlos erhältlichen E-Book "Clipped Claws". Mit André Eymann spricht er in dieser Folge darüber, wie er auf die Idee kam, was Tom und Jerry hier für eine Rolle spielen und warum Atari am Ende scheiterte.Teile uns gern deine Gedanken per Mail an podcast@videospielgeschichten.de mit, oder gebe uns Feedback im Forum bei VideospielgeschichtenUnser Podcast ist verschwistert mit unserer Webseite Videospielgeschichten.de
With his steady calculator and studious notes handy, Jake makes like an Atari Jaguar and does th math to talk Holden and Mike through the expensive cartridge highs and cheap ass CD ROM lows of video game pricing. And where are we headed next? Will you spend triple figure prices on Triple- A games or will rising prices finally make us all Nintendo Switch to another hobby that actually involves going outside?Want even more Nerd of Mouth? Support us on Patreon! www.patreon.com/nerdofmouth Subscribe to SiriusXM Podcasts+ to listen to new episodes of Nerd of Mouth ad-free.Start a free trial now on Apple Podcasts or by visiting siriusxm.com/podcastsplus.
Spider-Man 2 gets patches on PC, PSN goes down and up, Warner tries to figure it all out, Football Manager takes an extra year, Eternal Strands, the impact of the Atari Jaguar, Nintendo's shadowy ways, and more. Learn more about your ad choices. Visit megaphone.fm/adchoices
Almac returns as host and tries to convince Drisky, Bob and you why you should give the Atari Jaguar a go. So come join us as we do the Math and dive in to some of the best games on the systems. Links: Donkey Kong Junior: https://www.twitch.tv/rayfinkel Homebrew / New Games: https://www.gooddealgames.com/inventory/Atari Jaguar.html https://songbird-productions.com/product-category/jaguar/ https://www.reboot-games.com/rebootnews/ Zaffin Books https://zafinnbooks.com/ Controller Overlays - ConsoleMods Wiki https://consolemods.org/wiki/Jaguar:Controller_Overlays GameDrive: https://www.retrohq.co.uk/ Books: https://zafinnbooks.com/ Emulator: BigPEmu https://www.richwhitehouse.com/jaguar/index.php?content=download Don't forget to check out our YouTube channel with video versions of the podcast https://www.youtube.com/@RGDSPodcast-qw6mw We have loads of cool stuff already and stacks of great new content on the way, so please consider subscribing, watching, and liking to help our fledgling new YouTube channel become better known. Also please join us on Discord and chat with us and other listeners here: https://discord.gg/HzGAZ5FV7u
4:30 - Nintendo Switch 2 31:27 - Magic Mind 35:50 - Mortal Kombat 46:58 - P47 II MD 54:05 - Lunar 1:03:48 - No Man's Sky 1:16:35 - Forza Horizon 5 1:22:00 - Ninja Gaiden 4 1:31:47 - Turbo Overkill 1:35:27 - GalaxyLand 1:40:22 - Skydance's Behemoth 1:43:36 - PlayStation 5 Pro Switch 2 officially revealed, details coming April 2nd, 2025 Ted Price is retiring
Gaming And Collecting: Looking Back At The Games That Shaped Us!
On this episode of the Gaming And Collecting Podcast Bill and Alex take some time to discuss the holidays, while also talking about the Atari Jaguar because nothing screams the holidays like the Jaguar! Follow the Gaming And Collecting Podcast on all of our socials, easily found here: https://linktr.ee/Thebarberwhogames Intro Music By Gerry At: https://soundcloud.com/greymatteraudio Proud member of https://superpodnetwork.com/
Gaming And Collecting: Looking Back At The Games That Shaped Us!
On this episode of the Gaming And Collecting Podcast Bill and Alex take some time to discuss the holidays, while also talking about the Atari Jaguar because nothing screams the holidays like the Jaguar! Follow the Gaming And Collecting Podcast on all of our socials, easily found here: https://linktr.ee/Thebarberwhogames Intro Music By Gerry At: https://soundcloud.com/greymatteraudio Proud member of https://superpodnetwork.com/
Title: Doom [Wikipedia] [IMDb] Developer: id Software Publisher: id Software Designers: John Romero, Tom Hall, Sandy Petersen Platforms: MS-DOS, 32X, Atari Jaguar, Mac OS, PC-98, SNES, PlayStation, 3DO, Windows, Sega Saturn, RISC OS, Game Boy Advance, Xbox, Xbox 360, iOS, PlayStation 3, Android, Nintendo Switch, PlayStation 4, Xbox One, PlayStation 5, Xbox Series X/S (and many other things too numerous to list) Release date: December 10, 1993 (MS-DOS: NA) PROMO: Collateral Cinema Movie Podcast (@CCinemaPodcast) SHOWNOTES: On the long-awaited Season Seven Premiere of Collateral Gaming, we are covering arguably the most influential game franchise of all time: DOOM. Joined by our Collateral Cinema co-host Robert, Ashley and Beau dive headfirst into the original 1993 shareware title that started it all and popularized the first-person shooter genre! It's not an understatement to say the gaming industry wouldn't be where it's at today without the release of the classic Doom on MS-DOS, and what better way to start what we are calling the golden season of Collateral Gaming? Stay tuned for Part 2 of the Season Premiere where we'll be discussing the 2016 Doom reboot, as well as our Halloween content very soon! Collateral Gaming is on Facebook, Instagram, and Twitter, and is on Podbean, Apple Podcasts, Spotify, Google Podcasts, YouTube, iHeartRadio, Chill Lover Radio, and wherever else you get your podcasts! Collateral Media merch is now available on TeePublic! Check out everything from shirts and hats, to stickers and even tapestries, at our affiliate link now: teepublic.com/stores/collateral-media-group (Collateral Gaming is a Collateral Media Podcast. Intro song is a license-free beat by Quality_Online_Media from Pixabay. All music and game clips are owned by their respective creators and are used for educational purposes only. Please don't sue us; we're poor!)
Today we are joined by Remute, or also known as Dennis, a composer that exclusively makes music for retro consoles, he has albums out for the SEGA Dreamcast, music designed specifically for the Game Boy and even cartridges filled with music for the ATARI Jaguar. Crazy I know, so let's discuss how Dennis does it and what drove this crazy method of generating entertainment for classic consoles.
Tonight we emulate the OG Xbox. ________________________________________________________________________ Find Us on these platforms: https://twitter.com/_RetroRenegades https://www.facebook.com/profile.php?id=100077718475122 https://podcasters.spotify.com/pod/show/retro-renegades ________________________________________________________________________ Join this channel to get access to perks: https://www.youtube.com/channel/UCcT8wcspekw5tSzbc3qWPCg/join ________________________________________________________________________ The Xbox is a home video game console manufactured by Microsoft that is the first installment in the Xbox series of video game consoles. It was released as Microsoft's first foray into the gaming console market on November 15, 2001, in North America, followed by Australia, Europe and Japan in 2002.[3] It is classified as a sixth-generation console, competing with Sony's PlayStation 2, Sega's Dreamcast and Nintendo's GameCube. It was also the first major console produced by an American company since the release of the Atari Jaguar in 1993 ________________________________________________________________________ Grab a beer, a slice of pizza and come hang out with us. We play the greatest games from yesterday while discussing today's gaming news and reminisce on the past. A no topic, no fuks given eccentric cast. Come hang with us at 7:00PM EST | 6:00PM CST | 5:00PM MST | 4:00PM PST.. ________________________________________________________________________ TRY DUBBY FROM GAMERS TO GYM JUNKIES TO ENTREPRENEURS, OUR PRODUCT IS FOR ANYONE WHO WANTS TO BE BETTER. SAVE 10% WITH THIS LINK. https://www.dubby.gg/discount/Renegade238?ref=NePXKdCFpypc8b ________________________________________________________________________ Listen to RetroRenegades on all major podcast platforms https://anchor.fm/retro-renegades ________________________________________________________________________ Like some merch? https://retro-renegades-shop.fourthwall.com/ https://www.youtube.com/channel/UCcT8wcspekw5tSzbc3qWPCg/store & https://willijay.redbubble.com ________________________________________________________________________ THE RETRO RENEGADES ARE: Graphic God Twitter: @Graphic_God Youtube: https://Youtube.com/GraphicGod Twitch: https://twitch.tv/Graphic_God SUPERSONICSTATION Youtube : https://youtube.com/user/SuperSonicSt... Twitch : https://twitch.tv/supersonicstation STINKINCORPSE Twitter: @stinkincorpse Youtube: https://youtube.com/channel/UChhVxkV0... UK Dazarus Twitter: @UKDazarus Youtube: https://youtube.com/channel/UCud_ef29... Jago Kuken Twitter: @RetroRenegade_ Youtube: https://youtube.com/channel/UCqKT2pP9... CRISPYBOMB Twitter: @Crispybomb EnFin3t Twitter: @EnFiN3t Youtube: https://www.youtube.com/c/RetroRenegades Jeepers VR Twitter: @Jeepers2u Youtube: https://www.youtube.com/channel/UCAHs-KAWDIYYN-cE5F-WiAQ DragonHeartYoby Twitter: @DragonHeartYoby Twitch: https://www.twitch.tv/dragonheartyoby Cerebral Paul | Living Differently Youtube: https://www.youtube.com/c/CerebralPaul Twitter: https://twitter.com/CerebralPaul1 DoggyDog420 Twitter: @DoggyDog420Xbox Youtube: https://www.youtube.com/user/Axle1324 ________________________________________________________________________ Music by: Judzilla Music Title: Sounds of the room Title: Closer To The Stars Find this and more at: https://www.youtube.com/channel/UCKlI... License: Creative Commons Attribution license (reuse allowed) --- Support this podcast: https://podcasters.spotify.com/pod/show/retro-renegades/support
Neste O X do Controle Doc, PH Lutti Lippe e Guilherme Dias fazem um apanhado de consoles lançados ao longo da história dos games que acabaram fracassando. Entre completos desastres e produtos que ficaram aquém das expectativas, todas as grandes fabricantes da indústria já passaram por pelo menos um lançamento de hardware mal sucedido. MARCAÇÕES DE TEMPO (0:00:00) - Abertura (0:04:21) - Atari Jaguar (0:11:18) - Virtual Boy (0:18:04) - Sega Saturn (0:28:29) - Dreamcast (0:34:51) - Gamecube (0:40:00) - PS Vita (0:45:20) - Wii U (0:52:48) - Xbox One (1:02:07) - Encerramento CRÉDITOS: Apresentação: PH Lutti Lippe e Guilherme Dias Roteiro: PH Lutti Lippe Edição: Yoshi Ohashi Thumbnail: Lucas Ferreira Seja apoiador | YouTube | Twitter | Instagram | Tik Tok Nossas plataformas Contato: contato@xdocontrole.com
So you thought we were done talking about this era of retro gaming last time huh? WELL GUESS WHAT WE'RE DOING IT AGAIN!! This time around we have an outstanding guest, Chris Coplien, from Retro Hangover Podcast jumping on board with us to discuss his favorite aspects of one of the most iconic console generations - Gen 5 (so iconic it even deserves 2 episodes)...Anyway, lots of fun had here we dig into deep cuts like the 3DO, Atari Jaguar and even the Pippin??? (I still don't believe that was a real thing but refuse to research it). Give this a listen and let us know what your favorites games were from the idyllic 90s generation! Please follow Chris and Retro Hangover with this link!https://linktr.ee/retrohangoverTime Stamps:0:00 - Introductions03:50 - Housekeeping07:44 - Gaming Updates35:54 - Gen V Retro Consoles Review49:37 - History of what Makes Gen V Special01:17:32 - Favorite Games from Gen V01:47:47 - OutroMusic by: Daniel Campolihttps://www.danielcampoli.com/portfolioSupport the Show.
In this week's Gaming Fun Fact, we explore the bit wars! Namely the period of time where consoles were fighting for dominance through rigorous hardware upgrades and full force marketing campaigns - many of which rallied around how many bits their console had under the hood. Despite the bit wars' lack of an official start and end date, this period lasted roughly from the mid 1980s until the mid 1990s with the release of the Atari Jaguar. Then in the mainstream news, the Xbox Games Showcase 2024 rocked the house with a seemingly never ending slew of killer game announcements that may just put Xbox in a great competitive position in the 2024/2025 gaming landscape. These titles included a surprise look at Gears of War: E-Day, a peek at Atomfall, Call of Duty: Black Ops 6 deep dive, and much much more!
Join the HG101 gang as they discuss and rank a bold new take on Track & Field by Bennett Foddy, creator of Getting Over It with Bennett Foddy. This weekend's Patreon Bonus Get episode will be CYBERMORPH — the pack-in game that was expected to sell the Atari Jaguar to the world! Donate at Patreon to get this bonus content and much, much more! Follow the show on Bluesky to get the latest and straightest dope. Check out what games we've already ranked on the Big Damn List, then nominate a game of your own via five-star review on Apple Podcasts! Take a screenshot and show it to us on our Discord server! Intro music by NORM. 2024 © Hardcore Gaming 101
Join the HG101 gang and special guest Ironicus as they discuss and rank the last Mario Kart to dare try something even slightly new. Check out Ironicus' new game Lydia Disappears! This weekend's Patreon Bonus Get episode will be CYBERMORPH — the pack-in game that was expected to sell the Atari Jaguar to the world! Donate at Patreon to get this bonus content and much, much more! Follow the show on Bluesky to get the latest and straightest dope. Check out what games we've already ranked on the Big Damn List, then nominate a game of your own via five-star review on Apple Podcasts! Take a screenshot and show it to us on our Discord server! Intro music by NORM. 2024 © Hardcore Gaming 101
In this episode, we welcome two legends of the SEGA podcast & content creation scene. First, it's our good friend and SEGA brother from another mother, Saturn Dave - co-founder of Sega Saturn, Shiro! Joining Dave, is another close friend, it's the founder of the Dreamcast Junkyard, the Atari Jaguar connoisseur himself, Tom Charnock. We discuss the rising popularity of the Saroo ODE on Saturn, Dan's recent trip to Japan, show our latest pick ups, and delve into our main topic; the transition from Saturn to Dreamcast, and how we filled that SEGA-less void.
History of Gaming Consoles From Atari to Nintendo to Playstation - AZ TRT S05 EP18 (233) 5-5-2024 What We Learned This Week: Odyssey by Magnavox, first home gaming system Atari created both Home Pong & then Atari 2600 Nintendo Game Systems - NES, Wii, Switch + Super Mario Bros & Legend of Zelda games Sega Genesis & Sonic game, Sony Playstation, Microsoft Xbox Guest: Ben B Notes: Main Consoles – Name, Distributer, release Year & some sales #'s 1st Gen Odyssey from Magnavox 1972 Homepong from Atari 1975 Atari 2600 1977 2nd Gen Intellivision 1980 Colecovision 1980 Atari 5200 *Crash of 1983 3rd Gen Famicon – Nintendo in Japan 1983 NES Nintendo 1985 61 mil Sega master System 1986 Atari 7800 4th Gen Gameboy Nintendo 1989 115 mil Sega Genesis 1989 35 mil Atari Lynx Super famicon 1990 Super Nintendo 1991 5th Gen Sony Playstation - 1994 100 mil PS 2 2000 158 mil 6th Gen Nintendo 64 1996 Sega Dreamcast Microsoft Xbox 2001 Gameboy Advance 2001 Ganecube 2001 7th Gen Playstation Portable PSP 2004 Nintendo DS Nintendo Wii 2006 100 mil + Xbox 360 2005 80 mil PS 3 2006 80 mil 8th Gen RDS 2011 PS 4 2013 Xbox 2013 9th Gen Nintendo Switch 2017 Microsoft Xbox X & S 2020 Sony Playstation 5 2020 Failures – Comodore CDTV 25k Atari Jaguar 100k Nintendo Virtual Boy 1995 770k Sega Saturn 1999 9 mil ? Wii U 2012 13 mil More Info: https://en.wikipedia.org/wiki/Magnavox_Odyssey https://en.wikipedia.org/wiki/Nintendo_Entertainment_System https://en.wikipedia.org/wiki/Atari_2600 Sources: The Game Console 2.0: A Photographic History from Atari to Xbox by Evan Amos https://www.amazon.com/Game-Console-2-0-Photographic-History/ https://nostarch.com/game-console-20 Revised and updated since the first edition's celebrated 2018 release, The Game Console 2.0 is an even bigger archival collection of vividly detailed photos of more than 100 video-game consoles. This ultimate archive of gaming history spans five decades and nine distinct generations, chronologically covering everything from market leaders to outright failures, and tracing the gaming industry's rise, fall, and monumental resurgence. The book's 2nd edition features more classic game consoles and computers, a section on retro gaming in the modern era, and dozens of new entries — including super-rare finds, such the Unisonic Champion 2711, and the latest ninth-generation consoles. You'll find coverage of legendary systems like the Magnavox Odyssey, Atari 2600, NES, and the Commodore 64; systems from the ‘90s and 2000s; modern consoles like the Nintendo Switch, Xbox Series X|S, and PlayStation 5; and consoles you never knew existed. Get a unique peek at the hardware powering the world's most iconic video-game systems with The Game Console 2.0 — the perfect gift for geeks of all stripes and every gamer's must-have coffee-table book. Author Bio Evan Amos is a video game photographer and historian, whose contributions to the public domain comprise the ultimate visual reference for every generation of consoles. His work has appeared in hundreds of articles, YouTube videos, and popular media outlets like Kotaku. He is also the creator and curator of the Vanamo Online Game Museum, home to the most accessible, widely used digital preservation archive in the video game realm. Toys That Built America https://www.history.com/shows/the-toys-that-built-america How Super Mario Helped Nintendo Conquer the Video Game World Originally a second banana character in 'Donkey Kong' in 1981, Mario went on to conquer the video game world. https://www.history.com/news/super-mario-history-nintendo-donkey-kong-facts excerpt: "Donkey Kong" was a huge success, but the company did not take their hands off the joystick and celebrate their win. They quickly developed and released a sequel named "Donkey Kong Jr.," which featured the son of Donkey Kong attempting to rescue his father from the evil clutches of the character formerly known as Jumpman, but now named Mario. Despite Mario being the “bad guy” (for the first and only time in his career), the game was another huge success for Nintendo. In 1983, Mario finally got a chance to be the star, when he and his brother Luigi (now billed as plumbers from New York) were tasked with defeating numerous creatures attempting to rise from the sewers of their beloved city in the successful arcade game "Mario Bros." On July 15, 1983, Nintendo (and Mario) leaped out of the arcade and into millions of living rooms for the first time, with the release of the home console Family Computer (Famicom for short) in Japan. Sales soared domestically, and after a year of market testing in select U.S. locations, the Nintendo Entertainment System—renamed and redesigned for the American market—was released nationwide in September of 1986. The system launched with 17 available games, including a new game featuring everyone's favorite plumber: "Super Mario Bros." By 1988, Nintendo had a stranglehold on the American console market, and thanks to the automatic inclusion of "Super Mario Bros" with later versions of the NES, the connection between character and company was reinforced. More: 5 of the Most Influential Early Video Games 'Pong,' 'Space Invaders' and 'Pac-Man' helped spawn a juggernaut industry. https://www.history.com/news/top-early-home-video-games-pong-pacman excerpt: “Pong” may not have been the first home video game, but it was the first major video game hit—one that launched the Atari home console dynasty and, arguably, an entire industry. Atari founder and “Pong” creator Nolan Bushnell and his partner Ted Dabney had had a surprise juggernaut in 1972 with the arcade version of the game, which had improved on the basic “Table Tennis” concept by adding sound, scoring and spin. Magnavox sued for copyright infringement; Atari settled by paying an exclusive licensing fee. They then adapted it for home play. First sold exclusively in Sears as a limited edition Sears-branded console, Atari's home “Pong” became one of the retail giant's best-selling items of the 1975 holiday season. Atari soon released its own branded version of “Pong,” helping to popularize its 2600 gaming console (launched in 1977), which became the most popular home game machine of its era, selling some 30 million units before being discontinued in 1992. Bushnell sold Atari to Warner Communications for $28 million and went on to found more than 20 companies, including Chuck E. Cheese. Tech Topic: https://brt-show.libsyn.com/category/Tech-Startup-VC-Cybersecurity-Energy-Science Best of Tech: https://brt-show.libsyn.com/size/5/?search=best+of+tech Investing Topic: https://brt-show.libsyn.com/category/Investing-Stocks-Bonds-Retirement ‘Best Of' Topic: https://brt-show.libsyn.com/category/Best+of+BRT Thanks for Listening. Please Subscribe to the BRT Podcast. AZ Tech Roundtable 2.0 with Matt Battaglia The show where Entrepreneurs, Top Executives, Founders, and Investors come to share insights about the future of business. AZ TRT 2.0 looks at the new trends in business, & how classic industries are evolving. Common Topics Discussed: Startups, Founders, Funds & Venture Capital, Business, Entrepreneurship, Biotech, Blockchain / Crypto, Executive Comp, Investing, Stocks, Real Estate + Alternative Investments, and more… AZ TRT Podcast Home Page: http://aztrtshow.com/ ‘Best Of' AZ TRT Podcast: Click Here Podcast on Google: Click Here Podcast on Spotify: Click Here More Info: https://www.economicknight.com/azpodcast/ KFNX Info: https://1100kfnx.com/weekend-featured-shows/ Disclaimer: The views and opinions expressed in this program are those of the Hosts, Guests and Speakers, and do not necessarily reflect the views or positions of any entities they represent (or affiliates, members, managers, employees or partners), or any Station, Podcast Platform, Website or Social Media that this show may air on. All information provided is for educational and entertainment purposes. Nothing said on this program should be considered advice or recommendations in: business, legal, real estate, crypto, tax accounting, investment, etc. Always seek the advice of a professional in all business ventures, including but not limited to: investments, tax, loans, legal, accounting, real estate, crypto, contracts, sales, marketing, other business arrangements, etc.
Your familiarity with the name Jeff Minter will say a lot about when - and where - you were born, or spent much of your game-playing days in the 1980s. To most Americans (and much of the world), Jeff is probably best known for creating Tempest 2000 on the Atari Jaguar (arguably the best game on a failed platform) or Neon, the stock music virtualizer on the Xbox 360.
Adam is joined by Dave & Pat to discuss a couple of odd prototypes, the SEGA Pluto and the Atari Jaguar turned Dental Camera by Imagin. We also explore the topic of gaming and collecting trends and the psychology behind them.
Super Nintendo, Sega Genesis // When I was dead broke, man, I couldn't picture this... Well, what IS the coolest console? Is it the Nintendo Switch or GameCube? Or the Sega Saturn or Dreamcast? Maybe it's the Atari Jaguar or the Sony PlayStation 3? This week is about dusting off the old plastic hardware for a refreshed look at our favorites. (FYI - this episode was recorded before Sonic Toys Party leaked over the weekend) For more Bo: Rings of Saturn! For more David: Sonic Retro! For more Grant: The Void! For more Smoovies: YouTube! For more Sonic Weekly: We're now on YouTube!
Attention all Gundam fanatics and mech maniacs! Today we're blasting off into the cosmos with Mobile Suit Gundam Zeonic Front for the PlayStation 2! Joining us is none other than Scott Wachter from the wildly popular podcast The Recap From Mercury. Scott's expertise lies in overanalyzing obtuse science fiction plots, so he's the perfect wingman to navigate the tangled narrative threads of the One Year War. Will the valiant Federation pilots emerge victorious against the dastardly Zeon forces? Can any of us mere mortals comprehend the sheer scale of these titanic mech battles? And is Scott prepared to have his mind blown by the sheer excess of beam spam? Strap in tight and get ready for rocket-powered robot rampage as we go full psyco gundam on Zeonic Front! The battlefield drama awaits…just try not to get caught in the crossfire. Over and out, soldiers! Learn such things as: Is everyone in the wrong uniform really a bad guy? How can a simple TV programming snafu change the course of a generation? Do we need more games where you play as the villains? And so much more! You can find Scott on Twitter @fs_wachter, Bluesky @fs-scott.bsky.social, and on his own Gundam specific podcast The Recap From Mercury. If you want to be a guest on the show please check out the Be a A Guest on the Show page and let me know what you're interested in. If you want to help support the show check out the Play Comics Patreon page or head over to the Support page if you want to go another route. You can also check out the Play Comics Merch Store. Play Comics is part of the Gonna Geek Network, which is a wonderful collection of geeky podcasts. Be sure to check out the other shows on Gonna Geek if you need more of a nerd fix. You can find Play Comics @playcomics.bsky.social on Bluesky, @playcomicscast on Twitter and in the Play Comics Podcast Fan Group on Facebook. A big thanks to Film Rage and Bring Your Own Mech for the promos today. Intro/Outro Music by Best Day, who controls his Mechs with an Atari Jaguar controller.Read transcript
O Atari Jaguar é certamente um dos consoles mais infames de todos os tempos (e um dos maiores flops da indústria). Aproveitando o seu aniversário de 30 anos, vamos analisar tudo o que deu errado na última oficial tentativa da Atari no mundo dos consoles (incluindo falar de todos os jogos lançados). Ele é tão ruim quanto dizem? Afinal, é 64 bits ou não? Confira.
Do konce roku nám už mnoho vidcastů nezbývá, proto se je snažíme až po okraj plnit zajímavým obsahem a doufáme, že i tentokrát se vám trefíme do vkusu. Co se týče našich témat, Honza si připravil povídání o herních mapách. Dále jsme zavzpomínali na konzoli Atari Jaguar, která slaví významné jubileum. A pak jsme v redakci přivítali strojvedoucího týmu Ashborne Games Petra Koláře, abychom se sním pobavili o aktuálních dojmech a rozpoložení po vydání hry Last Train Home. To vše pak samozřejmě zakončí bezplatný mišmaš. Seznam témat 00:00 - Start 06:40 - Herní mapy a mapy z her 32:14 - Atari Jaguar slaví 30 let, vzpomínáme... 51:01 - Rozhovor s Petrem Kolářem z Ashborne Games o čerstvě vydaném Last Train Home 1:20:19 - Závěrečný mišmaš
We chat with the fascinating Conrad Barski, creator of "FlipOut!" for the Atari Jaguar. He discusses the game's development, reflecting on the Jaguar's unique hardware and the creative challenges he faced. He also delves into his work on the unreleased "Dante's Inferno," his love for Lisp programming, and his current projects like the Lisperati1000, an Amstrad inspired computer and developing for the Playdate console. Contents: 00:00 - The Week's Retro News Stories 39:23 - Conrad Barski Interview Please visit our amazing sponsors and help to support the show: Bitmap Books https://www.bitmapbooks.com/ Check out PCBWay at https://pcbway.com for all your PCB needs Try Notion AI for free - Work faster. Write better. Think bigger: https://notion.com/retro We need your help to ensure the future of the podcast, if you'd like to help us with running costs, equipment and hosting, please consider supporting us on Patreon: https://theretrohour.com/support/ https://www.patreon.com/retrohour Get your Retro Hour merchandise: https://bit.ly/33OWBKd Join our Discord channel: https://discord.gg/GQw8qp8 Website: http://theretrohour.com Facebook: https://www.facebook.com/theretrohour/ Twitter: https://twitter.com/retrohouruk Instagram: https://www.instagram.com/retrohouruk/ Twitch: https://www.twitch.tv/theretrohour Show notes: Virtua fighter 3 gets online mode after 25 years: https://tinyurl.com/45cv3fr2 Virtua fighter robot: https://tinyurl.com/65f88587 Amiga Christmas Tree: https://tinyurl.com/mr3z8j6s Crimbo AGA - Unofficial ZX Spectrum to Amiga conversion: https://tinyurl.com/bdeuzcdx Sega Neptune fan made project: https://youtu.be/oz_8-sqxLjs?si=msOATiyHDy8aV3i- The Fallout TV trailer is here: https://www.youtube.com/watch?v=5ADY30Awz6Q BBC Basic is back: https://tinyurl.com/4kk5mrfn
Doom and Doom II remade for the Atari Jaguar, a discussion about image scalers for retro gaming and do you know what Commodore's 2nd computer actually was? All that and the Atari 2600+, news in brief and the Community Question Of The week. The Christmas edition of Pixel Addict is now available and it features stories about Christmas games and toys of old(ish). With interviews with various members of staff of the magazines we loved back in the day and there is even an insight into how the Argos catalogue was put together. Visit www.pixel.addict.media 00:00 - Show Opening 08:21 - Are The Jaguar & Spectrum Both Doomed? Story Link: https://www.timeextension.com/news/2023/10/atari-jaguar-is-getting-new-versions-of-doom-doom-ii-and-heretic Additional Link: https://www.indieretronews.com/2023/10/doom-on-zx-spectrum-128k-by-digital.html 23:00 - The Scale Of Retro Story Link: https://www.youtube.com/watch?v=TdfFnR-hOK8 37:34 - Dave's Housekeeping 48:17 - Checkmate Commodore Story Link: https://commodore.international/2022/03/26/the-history-of-the-commodore-chessmate/ Additional Link: https://youtu.be/1IvlOcaVtDc?si=VkzktI52TMW4Vg7W 59:00 - Community Question of the Week
7-11 drops coinop Nintendo disses Sega's rating system Commodore premieres Amiga CD32 These stories and many more on this episode of the VGNRTM This episode we will look back at the biggest stories in and around the video game industry in August 1993. As always, we'll mostly be using magazine cover dates, and those are of course always a bit behind the actual events. Alex Smith of They Create Worlds is our cohost. Check out his podcast here: https://www.theycreateworlds.com/ and order his book here: https://www.theycreateworlds.com/book Get us on your mobile device: Android: https://www.google.com/podcasts?feed=aHR0cHM6Ly92aWRlb2dhbWVuZXdzcm9vbXRpbWVtYWNoaW5lLmxpYnN5bi5jb20vcnNz iOS: https://podcasts.apple.com/de/podcast/video-game-newsroom-time-machine And if you like what we are doing here at the podcast, don't forget to like us on your podcasting app of choice, YouTube, and/or support us on patreon! https://www.patreon.com/VGNRTM Send comments on Mastodon @videogamenewsroomtimemachine@oldbytes.space Or twitter @videogamenewsr2 Or Instagram https://www.instagram.com/vgnrtm Or videogamenewsroomtimemachine@gmail.com Links: 7 Minutes in Heaven: Final Fight CD Video Version: https://www.patreon.com/posts/7-minutes-in-cd-91295414 https://www.mobygames.com/game/5088/final-fight/ Corrections: July 1993 Ep - https://www.patreon.com/posts/july-1993-89127883 Ethan's fine site The History of How We Play: https://thehistoryofhowweplay.wordpress.com/ https://youtu.be/A-6AKe2pvsQ?si=Y86cYPldukmG2V-H https://en.wikipedia.org/wiki/Information_superhighway 1993: 7 Eleven moves away from games Replay August 1993 pg. 3 Microprose shutters arcade division PlayMeter August 1993 pg. 22 Wild Bill Stealey - Microprose https://www.patreon.com/posts/36710924 https://www.mobygames.com/game/company:10/platform:arcade/sort:-date/page:1/ Hong Kong debating anti-violent game law PlayMeter August 1993 pg. 32 Elite enters coinop PlayMeter August 1993 pg. 22 https://www.mobygames.com/company/108/elite-systems-ltd/ Wolfenstein goes VR https://archive.org/details/GamePro_Issue_049_August_1993/page/n23/mode/2up?view=theater https://www.arcade-history.com/?n=wolfenstein-vr&page=detail&id=12612 Super Street Fighter 2 hits Japanese arcades https://archive.org/details/ElectronicGamingMonthly_201902/Electronic%20Gaming%20Monthly%20Issue%20049%20%28August%201993%29/page/n34/mode/1up https://www.mobygames.com/game/10119/super-street-fighter-ii/ Capcom gets TSR license PlayMeter August 1993 pg. 3 https://www.mobygames.com/game/63783/dungeons-dragons-tower-of-doom/ https://www.mobygames.com/game/63847/dungeons-dragons-shadow-over-mystara/ Arcade 1 brings arcade history to print PlayMeter August 1993 pg. 132 https://archive.org/details/arcade-1-1993-book-scans Atari announces Jaguar launch https://archive.org/details/GamePro_Issue_049_August_1993/page/n55/mode/1up?view=theater https://en.wikipedia.org/wiki/Atari_Jaguar https://archive.org/details/ElectronicGamingMonthly_201902/Electronic%20Gaming%20Monthly%20Issue%20049%20%28August%201993%29/page/n56/mode/1up Leonard Tramiel - Part 2 - Atari https://www.patreon.com/posts/71643153 Commodore debuts CD32 http://www.kultmags.com/mags.php?folder=QW1pZ2EgR2FtZXMvMTk5Mw== Amiga Games August 1993, pg. 8, 92 https://archive.org/details/Electronic-Games-1993-08/page/n15/mode/1up?view=theater https://en.wikipedia.org/wiki/Amiga_CD32 Sega shows off VR at CES https://archive.org/details/Aktueller_Software_Markt_-_Ausgabe_1993.08/page/n21/mode/1up?view=theater Sega launches Pico https://archive.org/details/ElectronicGamingMonthly_201902/Electronic%20Gaming%20Monthly%20Issue%20049%20%28August%201993%29/page/n75/mode/1up https://en.wikipedia.org/wiki/Sega_Pico 3DO gains support https://archive.org/details/Video_Games_Computer_Entertainment_Issue_55_August_1993/page/n15/mode/2up EA reports big earnings https://archive.org/details/pc-review-22/page/16/mode/1up?view=theater Nintendo hikes cart prices https://archive.org/details/GamePro_Issue_049_August_1993/page/n161/mode/1up?view=theater Bandai shows off portable SNES at Tokyo Game Show https://www.nintendolife.com/news/2015/04/bandai_almost_made_a_laptop_with_a_built-in_snesn https://archive.org/details/Electronic-Games-1993-08/page/n21/mode/1up?view=theater NES gets a makeover https://archive.org/details/Aktueller_Software_Markt_-_Ausgabe_1993.08/page/n16/mode/1up?view=theater https://archive.org/details/GamePro_Issue_049_August_1993/page/n53/mode/2up?view=theater Gamepro laments no-shows https://archive.org/details/GamePro_Issue_049_August_1993/page/n55/mode/1up?view=theater Sega and Park Place launch sports labels https://archive.org/details/GamePro_Issue_049_August_1993/page/n161/mode/1up?view=theater https://www.mobygames.com/company/3483/park-place-productions/ https://www.mobygames.com/group/8552/sega-sports-games/ Michael Katz Part 2 - Atari - Sega https://www.patreon.com/posts/63732329 Mario's greatest hits coming to SNES https://archive.org/details/Electronic-Games-1993-08/page/n21/mode/1up?view=theater https://www.mobygames.com/game/6613/super-mario-all-stars/ Genesis gets Special Champion Edition https://archive.org/details/Electronic-Games-1993-08/page/n21/mode/1up?view=theater Joe Morici - Capcom https://www.patreon.com/posts/37289815 https://www.mobygames.com/game/8053/street-fighter-ii-champion-edition/ STD makes Street Fighter 2 easier https://archive.org/details/Electronic-Games-1993-08/page/n10/mode/1up?view=theater http://www.thealmightyguru.com/Wiki/index.php?title=InterAct_SN_ProgramPad UK outraged at Night Trap https://archive.org/details/GamePro_Issue_049_August_1993/page/n119/mode/1up?view=theater https://www.eurogamer.net/the-rise-and-fall-of-sega-enterprises Nintendo responds to Sega's ratings system https://archive.org/details/GamePro_Issue_049_August_1993/page/n161/mode/1up?view=theater Move over violence... here comes SEX! https://archive.org/details/PC-Player-German-Magazine-1993-08/page/n11/mode/1up?view=theater https://archive.org/details/PC-Player-German-Magazine-1993-08/page/n22/mode/1up?view=theater Help me obi-wan kenobi, you, or Terminator, or Lawnmower Man... https://archive.org/details/PC-Player-German-Magazine-1993-08/page/n28/mode/1up?view=theater PowerPC promises to decouple CPUs from OSs https://archive.org/details/eu_BYTE-1993-08_OCR Microsoft and Compaq join forces for plug-and-play https://archive.org/details/pc-review-22/page/15/mode/1up Say goodbye to the interface https://archive.org/details/Computer_Gaming_World_Issue_109/page/n21/mode/1up?view=theater Konami abandons computer gaming https://archive.org/details/Electronic-Games-1993-08/page/n15/mode/1up?view=theater Microsoft unveils their Mouse 2.0 http://www.kultmags.com/mags.php?folder=UEMgSm9rZXIvMTk5Mw== August 1993 pg. 7 https://en.wikipedia.org/wiki/Microsoft_Mouse Get that real pilot feel for just $2,800 bucks https://archive.org/details/PC-Player-German-Magazine-1993-08/page/n28/mode/1up?view=theater Tablet computing market gets crowded https://archive.org/details/PC-Player-German-Magazine-1993-08/page/n26/mode/1up http://www.grot.com/zoomer/documents/bindery.html http://www.geos-infobase.de/zoomer/ZOOMER01 https://en.wikipedia.org/wiki/Palm,_Inc.#History SimCity goes mobile https://archive.org/details/Electronic-Games-1993-08/page/n13/mode/1up?view=theater https://handheld.computer/?p=446 https://alchetron.com/EShop AT&T wants to give Sega an Edge https://archive.org/details/GamePro_Issue_049_August_1993/page/n53/mode/2up?view=theater https://segaretro.org/Edge_16 AT&T shows off Personal Communicator https://archive.org/details/ElectronicGamingMonthly_201902/Electronic%20Gaming%20Monthly%20Issue%20049%20%28August%201993%29/page/n163/mode/1up https://www.historyofinformation.com/detail.php?entryid=2902 Delphi enters online gaming arena https://archive.org/details/Electronic-Games-1993-08/page/n15/mode/1up?view=theater Sierra signs deal with Prodigy https://archive.org/details/Electronic-Games-1993-08/page/n11/mode/1up?view=theater https://archive.org/details/Electronic-Games-1993-08/page/n95/mode/1up?view=theater NTN Trivia coming to TSN https://archive.org/details/Electronic-Games-1993-08/page/n15/mode/1up?view=theater https://en.wikipedia.org/wiki/NTN_Buzztime Virtual Vision brings TV to eyewear https://archive.org/details/ElectronicGamingMonthly_201902/Electronic%20Gaming%20Monthly%20Issue%20049%20%28August%201993%29/page/n163/mode/1up Epyx brings games to planes https://archive.org/details/Electronic-Games-1993-08/page/n10/mode/1up?view=theater https://en.wikipedia.org/wiki/John_D._Goeken https://www.nytimes.com/1995/01/15/business/interface-a-new-digital-air-to-ground-link-gets-an-in-flight-test.html Spaceship Warlock shown at CES https://archive.org/details/Aktueller_Software_Markt_-_Ausgabe_1993.08/page/n17/mode/1up?view=theater https://www.joesparks.com/whyyes/ Recommended Links: The History of How We Play: https://thehistoryofhowweplay.wordpress.com/ Gaming Alexandria: https://www.gamingalexandria.com/wp/ They Create Worlds: https://tcwpodcast.podbean.com/ Digital Antiquarian: https://www.filfre.net/ The Arcade Blogger: https://arcadeblogger.com/ Retro Asylum: http://retroasylum.com/category/all-posts/ Retro Game Squad: http://retrogamesquad.libsyn.com/ Playthrough Podcast: https://playthroughpod.com/ Retromags.com: https://www.retromags.com/ Games That Weren't - https://www.gamesthatwerent.com/ Sound Effects by Ethan Johnson of History of How We Play. Copyright Karl Kuras
Following the armistice reached after the 16-bit invasion from Season 1, Generals Nick and Will of the Friday Night Gamecast brokered a truce among all gaming nations to secure peace, freedom and justice for our new Empire. Little did we know this peace would remain short-lived as the hordes of retro gaming gremlins batter the gates of current day AAA gaming bastion, DEMANDING we discuss Gen 5 gaming at length. Thus we charge once more unto the breach to discuss our favorite game consoles and video game titles from the annals of the Playstation, N64, Sega Saturn, 3DO and Atari Jaguar pantheon. This episode is a major listener write in / mailbag grab ep and we included a ton of input from the community this go-around so we hope you enjoy! Happy Friday AND Happy Gaming!Time Stamps:(0:44) - Intro(4:07) - What are you playing, sir??? (Fallout 5, Dave the Diver, Jedi Survivor etc.) (28:32) - Gen 5 Video Game & Consoles Discussion (46:37) - Listener/Community Write-Ins (1:51:59) - Outro Mix, Master & Music by: Daniel Campolihttps://www.danielcampoli.com/portfolioIf you want to reach out to Nick and Will personally to engage with us about the show, follow us on any link here:https://linktr.ee/FridayNightGamecastSupport the show
The guys get their s—t together, maybe the future is cooler than we think, Paul Rubens died and we will too someday, Chris installs a GC Loader in his GameCube but doesn't need that big of a memory card, the Atari Jaguar has gotten stupid expensive, Coury wants to sell stickers with his face on them, Coury find out that he owns a rare Turbo CD game, Chris visits the nastiest Whole Foods Market, Coury is buying reading glasses, Chris got a peek behind the curtain on a Food Network show, and canola oil needs to be rebranded again. Follow the show on Twitter and Instagram @HeresMyPodcast or send in a question to heresmypodcast@gmail.com #heresmypodcast #HMQFY
Remember the joy of opening a game case and finding a detailed manual inside? Sadly, many modern games have left this cherished tradition behind. But thanks to passionate enthusiasts like our guest Rowan Fox-Noble, gamers can once again experience the tactile pleasure of flipping through a beautifully designed game manual. We discuss the labour of love that goes into recreating these nostalgic treasures. MPBUK: https://www.mbpuk.net/ Please visit our amazing sponsors and help to support the show: Bitmap Books https://www.bitmapbooks.com/ Try Notion AI for free - Work faster. Write better. Think bigger: https://notion.com/retro Get 3 months of ExpressVPN for FREE: https://expressvpn.com/retro Check out PCBWay at https://pcbway.com for all your PCB needs Thanks to our latest Patreon backers, in the Hall of Fame this week: Scott Gomersall, Glen Milford We need your help to ensure the future of the podcast, if you'd like to help us with running costs, equipment and hosting, please consider supporting us on Patreon: https://theretrohour.com/support/ https://www.patreon.com/retrohour Get your Retro Hour merchandise: https://bit.ly/33OWBKd Join our Discord channel: https://discord.gg/GQw8qp8 Website: http://theretrohour.com Facebook: https://www.facebook.com/theretrohour/ Twitter: https://twitter.com/retrohouruk Instagram: https://www.instagram.com/retrohouruk/ Twitch: https://www.twitch.tv/theretrohour Upcoming events we'll be at: Retro Messa: https://retromessa.no/en/ Passione Amiga Day: https://passioneamigaday.it/en/home/ Show notes: Certainly! Here are the tidied up show notes: Show Notes: Teletext Worms on Amiga: https://tinyurl.com/bd76c7vf VR Emulation for Atari Jaguar: https://tinyurl.com/krvcju8e VideoBeast 8-bit Graphics Card: https://tinyurl.com/568h548d Never-Before-Seen Sonic-Xtreme Images: https://tinyurl.com/2bwu5ej4 Flashback 2 Trailer: https://youtu.be/x_UwLwZ7f3E
Street Fighter 2 merch goes into overdrive, Nintendo neuters Mortal Kombat & The World Wide Web goes open source These stories and many more on this episode of the VGNRTM This episode we will look back at the biggest stories in and around the video game industry in April 1993. As always, we'll mostly be using magazine cover dates, and those are of course always a bit behind the actual events. Jon from the Retro Games Squad is our cohost. You can find his other fine retrogaming work here: https://retrogamesquad.libsyn.com/ Get us on your mobile device: Android: https://www.google.com/podcasts?feed=aHR0cHM6Ly92aWRlb2dhbWVuZXdzcm9vbXRpbWVtYWNoaW5lLmxpYnN5bi5jb20vcnNz iOS: https://podcasts.apple.com/de/podcast/video-game-newsroom-time-machine And if you like what we are doing here at the podcast, don't forget to like us on your podcasting app of choice, YouTube, and/or support us on patreon! https://www.patreon.com/VGNRTM Send comments on Mastodon @videogamenewsroomtimemachine@oldbytes.space Or twitter @videogamenewsr2 Or Instagram https://www.instagram.com/vgnrtm Or videogamenewsroomtimemachine@gmail.com Links: 7 Minutes in Heaven: King Arthur's World Video Version: https://www.patreon.com/posts/83771920 https://www.mobygames.com/game/12795/king-arthurs-world/ https://www.mobygames.com/company/1151/argonaut-games-plc/ Corrections: March 1993 Ep - https://www.patreon.com/posts/march-1993-81661515 https://en.wikipedia.org/wiki/Sonic_the_Hedgehog_(Archie_Comics)#Legal_issues https://youtu.be/542sM2Gylx8 1993.04 ACME Show goes for diversity Replay April 1993 pg. 43 https://www.virtual-reality-shop.co.uk/awt-reality-rocket/ https://ultimatepopculture.fandom.com/wiki/Nintendo_Super_System Visions of Reality joins VR race Play Meter April 1993 pg. 3 Replay April 1993, pg. 3 https://www.latimes.com/archives/la-xpm-1993-09-10-fi-33739-story.html Zool arcade game debuts at Earls Court https://archive.org/details/pc-review-018/page/18/mode/1up https://www.mobygames.com/game/5776/zool/ https://www.mobygames.com/company/1321/arcadia-systems-inc/ Capcom does "moichendising"! Play Meter April 1993 pg. 20 RePlay April 1993 pg. 22 American Laser goes after Picmatic https://archive.org/details/cashbox56unse_30/page/26/mode/1up https://www.mobygames.com/company/5258/picmatic-sa/ https://www.mobygames.com/company/442/american-laser-games-inc/ Jaguar impresses at CES https://archive.org/details/ElectronicGamingMonthly_201902/Electronic%20Gaming%20Monthly%20Issue%20045%20%28April%201993%29/page/n26/mode/1up https://en.wikipedia.org/wiki/Atari_Jaguar eonard Tramiel - Part 2 - Atari https://www.patreon.com/posts/71643153 Konix Multi System is back! https://archive.org/details/ElectronicGamingMonthly_201902/Electronic%20Gaming%20Monthly%20Issue%20045%20%28April%201993%29/page/n55/mode/1up https://www.konixmultisystem.co.uk/index.php?id=msu https://en.wikipedia.org/wiki/Konix_Multisystem SNES MK to be neutered https://archive.org/details/video-games-computer-entertainment-april-1993/page/n13/mode/1up?view=theater https://www.mobygames.com/game/599/mortal-kombat/trivia/ Gregory Fischbach Part 2 - Acclaim https://www.patreon.com/posts/47720122 John Madden goes rental only https://archive.org/details/video-games-computer-entertainment-april-1993/page/n17/mode/1up?view=theater https://www.mobygames.com/game/43734/john-madden-football-93-championship-edition/ Sammy shuts down Treco https://archive.org/details/video-games-computer-entertainment-april-1993/page/n19/mode/1up?view=theater https://www.mobygames.com/company/10527/american-treco-corporation/ DOS 6.0 learns to compress https://vintageapple.org/byte/pdf/199304_Byte_Magazine_Vol_18-04_Fighting_Fatware.pdf pg. 44 https://en.wikipedia.org/wiki/MS-DOS#MS-DOS_6.x Microsoft gets sued for violating patents https://vintageapple.org/byte/pdf/199304_Byte_Magazine_Vol_18-04_Fighting_Fatware.pdf pg. 28 https://en.wikipedia.org/wiki/MS-DOS#MS-DOS_6.x https://gunkies.org/wiki/Stacker https://en.wikipedia.org/wiki/Software_patent IBM losses mount https://archive.org/details/video-games-computer-entertainment-april-1993/page/n19/mode/1up?view=theater https://en.wikipedia.org/wiki/IBM Canon buys Next hardware division https://vintageapple.org/byte/pdf/199304_Byte_Magazine_Vol_18-04_Fighting_Fatware.pdf pg. 36, 40 https://en.wikipedia.org/wiki/NeXT#1993%E2%80%931996:_NeXT_Software,_Inc. MECC pulls Freedom! https://archive.org/details/video-games-computer-entertainment-april-1993/page/n17/mode/1up?view=theater https://www.mobygames.com/company/936/mecc/ https://www.mobygames.com/game/42271/freedom/trivia/ https://www.mobygames.com/game/27756/freedom-rebels-in-the-darkness/ Daryl Gates to design Police Quest 4 https://archive.org/details/video-games-computer-entertainment-april-1993/page/n19/mode/1up?view=theater https://www.mobygames.com/person/83001/james-walls/ https://www.mobygames.com/person/26457/daryl-f-gates/ Photoshop arrives on Windows https://vintageapple.org/byte/pdf/199304_Byte_Magazine_Vol_18-04_Fighting_Fatware.pdf pg. 48 https://en.wikipedia.org/wiki/Adobe_Photoshop First GSM call made https://vintageapple.org/byte/pdf/199304_Byte_Magazine_Vol_18-04_Fighting_Fatware.pdf pg. 36 https://en.wikipedia.org/wiki/GSM NBC plans to bring news to the PC https://archive.org/details/1993-04-compute-magazine/page/n37/mode/1up?view=theater https://www.nytimes.com/1992/11/12/business/ibm-and-nbc-will-market-a-news-service-to-pc-users.html internet opened up https://www.history.com/this-day-in-history/world-wide-web-launches-in-public-domain https://home.cern/science/computing/birth-web Sinclair User is no more.. https://archive.org/details/sinclair-user-magazine-134 https://en.wikipedia.org/wiki/Sinclair_User Recommended Links: The History of How We Play: https://thehistoryofhowweplay.wordpress.com/ Gaming Alexandria: https://www.gamingalexandria.com/wp/ They Create Worlds: https://tcwpodcast.podbean.com/ Digital Antiquarian: https://www.filfre.net/ The Arcade Blogger: https://arcadeblogger.com/ Retro Asylum: http://retroasylum.com/category/all-posts/ Retro Game Squad: http://retrogamesquad.libsyn.com/ Playthrough Podcast: https://playthroughpod.com/ Retromags.com: https://www.retromags.com/ Games That Weren't - https://www.gamesthatwerent.com/ Sound Effects by Ethan Johnson of History of How We Play. Copyright Karl Kuras Find out on the VGNRTM These stories and many more on this episode of the VGNRTM with @RetroGameSquad's Jon! snes genesis amiga nintendo sega atari jaguar mortalkombat street fighter spectrum ibm madden konix arcade vr
Jeff went off and played some Atari Jaguar CD games and has lived to tell the gruesome tale, but first we'll talk about Metroid Prime getting Remastered, the true viability of Microsoft's Game Pass, the new Cosmic Smash, the magic of Kirby's Tilt ‘n' Tumble, Girl Scout cookies, and more!
I recently had the opportunity to speak with Rich Whitehouse: Creator of the BigPEmu for the Atari Jaguar, contributor to the Video Game History Foundation and longtime game developer. There were so many things I wanted to talk to Rich about, but we kept it (mostly) focused around the Jag emulator, as well as his recent (winning!) battle with cancer and his beginnings as a game programmer. I hope this is the first of many chat's we can have and hope you all enjoy it! Support Rich Here: https://www.patreon.com/richwhitehouse As always, these long-form podcasts are also available as a video at: https://www.youtube.com/retrorgb Rich was also recently a guest on the Kraz productions podcast and I wanted to share that as well - If you want more Rich in your life, give this one a listen as well! https://youtu.be/rUfG2rR6Fno Please consider supporting this channel via monthly support services, tips, or even just by using our affiliate links to purchase things you were already going to buy anyway, at no extra cost to you: https://www.retrorgb.com/support.html T-Shirts: https://www.retrorgb.com/store.html All equipment used to shoot this video can be found here: https://www.amazon.com/shop/retrorgb --- Support this podcast: https://anchor.fm/retrorgb/support
This week we look at R Type which has just been ported to the Sega Megadrive/Genesis, this sparks discussion on our favourite shooters. Then we check out the fantastic stand alone Atari Jaguar emulator which is 100% compatible with all Jag titles. Finally, Dave (the Amiga's biggest fan boy) points out how smart an EATX Amiga 2000 motherboard is. Finally we have our community Question of the Week which is a little different this week. 00:00 - Show Opening 10:22 - R You My Type? Story Link: https://realotakugamer.com/homebrew-dev-working-on-r-type-port-for-sega-mega-drive-genesis/86702/ 31:17 - Jagged Emulation Story Link: https://www.retrorgb.com/bigpemu-atari-jaguar-emulator-released.html Video Link: https://www.youtube.com/watch?v=bIcAdJ0mf40 44:00 - Brand new Amiga 2000 Story Link: https://www.youtube.com/watch?v=NLhRbbE6Lz8&list=PLYFGOsULUwGKYVvuWwpFxfFiHPrSVIyHT&index=1 54:17 - Community Question of the Week
We're back with Episode 93! In this episode Cody, Tim, and Eric catch up on what they've been playing and adding to their collections + 6 Good Atari Jaguar Games Episode Guide ------------------- 4:40 - Quick Questions 18:37 - Patreon 23:06 - Eric's Take - JVC X'Eye 46:44 - Catching Up 2:12:51 - 6 Good Atari Jaguar Games Please give us a review on Apple Podcasts! Thanks for listening! You can always reach us at podcast@pixelgaiden.com. Send us an email if we missed anything in the show notes you need. You can now support us on Patreon. Thank you to Henrik Ladefoged, Roy Fielding, Matthew Ackerman, Josh Malone, Daniel James, 10MARC, Eric Sandgren, Brian Arsenault, Retro Gamer Nation, Maciej Sosnowski, Paradroyd, RAM OK ROM OK, Mitsoyama, David Vincent, Ant Stiller, Mr. Toast, Jason Holland, Mark Scott, Vicky Lamburn, and Paul Jacobson for making this show possible through their generous donation to the show. Support our sponsor Retro Rewind for all of your Commodore needs! Use our page at https://retrorewind.ca/pixelgaiden and our discount code PG10 for 10% --- Send in a voice message: https://anchor.fm/amigospodcast/message
We're back with Episode 93! In this episode Cody, Tim, and Eric catch up on what they've been playing and adding to their collections + 6 Good Atari Jaguar Games Episode Guide ------------------- 4:40 - Quick Questions 18:37 - Patreon 23:06 - Eric's Take - JVC X'Eye 46:44 - Catching Up 2:12:51 - 6 Good Atari Jaguar Games Please give us a review on Apple Podcasts! Thanks for listening! You can always reach us at podcast@pixelgaiden.com. Send us an email if we missed anything in the show notes you need. You can now support us on Patreon. Thank you to Henrik Ladefoged, Roy Fielding, Matthew Ackerman, Josh Malone, Daniel James, 10MARC, Eric Sandgren, Brian Arsenault, Retro Gamer Nation, Maciej Sosnowski, Paradroyd, RAM OK ROM OK, Mitsoyama, David Vincent, Ant Stiller, Mr. Toast, Jason Holland, Mark Scott, Vicky Lamburn, and Paul Jacobson for making this show possible through their generous donation to the show. Support our sponsor Retro Rewind for all of your Commodore needs! Use our page at https://retrorewind.ca/pixelgaiden and our discount code PG10 for 10%
The long-awaited release of Platinum Games' Bayonetta 3 has been marred by a rather messy controversy. The voice of Bayonetta in the previous two entries publicly stated that she did not return for the third installment because the pay was insultingly low. She then encouraged fans to boycott the game, igniting a debate about the chronically low pay offered to video game voice actors. Platinum Games has disputed her claims, and as more information comes to light, which party's version is closer to the truth? We discuss the drama and whether or not gamers really should boycott the upcoming title.We'll also be talking about everything announced in the Silent Hill Transmission showcase (including the leaked Silent Hill 2 remake), the developer who claims the Xbox Series S console has "hamstrung" an entire generation of video games, and the newly announced Mortal Kombat role-playing game (don't get your hopes up, there's a catch).Finally, class is in session with Professor Ryebread in our Gaming History 101 segment. In this episode, we're looking at the history of the Atari Jaguar.Watch us guest host on the Power Hour Podcast!- https://www.youtube.com/watch?v=_mVZCrmH7tICatch the replay of the Blockbuster Video World Championships 3 from PRGE!- twitch.tv/retrogamingexpoWe love our sponsors! Please help us support those who support us!- Check out the Retro Game Club Podcast at linktr.ee/retrogameclub- Visit the Leetist Podcast at linktr.ee/LeetistPodcast- Connect with CafeBTW at linktr.ee/cafebtwHosts: @retrogamebrews, @wrytersview, @donniegretro Opening theme: "Gamers Week Theme" by Akseli TakanenPatron theme: "Chiptune Boss" by @donniegretroClosing theme: "Gamers Week Full-Length Theme" by Akseli TakanenMerch: gamers-week-podcast.creator-spring.comSupport the show
Another episode by the Classic Gaming Brothers. This week the brothers are talking all about the Atari Jaguar! Learn all about the Jaguar and how it was the last of the Atari game consoles. The Buy/Wait/Pass is still on summer vacation (jeeze it gets a long time off), and so RetroRewind is in this episode. -- Send us feedback on episodes at ClassicGamingBrothers@gmail.com (and have a chance at winning a free game!), comment on our Facebook or shoot us a DM. -- Make sure to like our pages and subscribe to our podcast on your favorite streaming service we are on most of them. -- Check us out on Twitch at https://Twitch.tv/classicgamingbrothers and YouTube @Classicgamingbrothers. -- We have a website, it is at https://www.classicgamingbrothers.com -- Intro/Outro song is "The Little Broth" by Rolemusic from the album "The Black Dot". The BWP song when used is "The Black" also by Rolemusic also from the album "The Black Dot".
GPU recibe drivers nuevos 22 años después / Rugen los motores de Super Heavy / Telegram roba nick @ premium / Bacteria gigante asusta a los científicos / Cuidado con las GPU baratas post-cripto Patrocinador: En el Assembler Institute of Technology abren matrículas ahora mismo con dos programas: Máster en Desarrollo de Software en Barcelona, remoto o presencial durante 7 meses; y un Máster en Data Science de 6 meses. — Son muy buenos. Diles que vas a de mi parte y te harán un descuento de 250 euros en la matrícula. GPU recibe drivers nuevos 22 años después / Rugen los motores de Super Heavy / Telegram roba nick @ premium / Bacteria gigante asusta a los científicos / Cuidado con las GPU baratas post-cripto