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Join our Discord Community: https://discord.com/invite/aHjTSBz3jH Check us out on Youtube: https://www.youtube.com/@sasquatchbgames In this episode of The Indie Game Development Podcast, we tackle the pervasive issue of burnout in game development. From indie darlings to AAA giants, burnout knows no bounds. We dissect three common burnout triggers, drawing from the experiences of renowned YouTube developers like ThinMatrix, Thomas Brush, and Dani. From overworking to the suffocating pressure of expectations and the toxic habit of comparison, we uncover the pitfalls threatening developers' mental health and well being. Based on personal experience and what we've learned from those that have successfully navigated the game dev space before us, we share practical strategies that we've learned for resilience against burnout. Learn to pace yourself, manage expectations, and resist the allure of comparison. Successfully avoiding burnout is about finding balance and nurturing your creativity sustainably.
This week on The ALTER Tapes, AJ and Jamie discuss Thomas Brush's short 'The Unlocking'. Premise: Elliot obsessively locks his front door every-night, all night. One day his therapist recommends he do everything in his power to leave the door unlocked, break the habit, and discover if his fear of "Mr. Tutu" is real.Connect with your co-hosts:> AJ:@_ButWhoIsShe/ @d180podcast> Jamie: @gliterburrito / @bloodybroadspod Hosted on Acast. See acast.com/privacy for more information.
This week, we play the side-scrolling action game Pinstripe from solo developer Thomas Brush. Pinstripe iOS App Store: https://apple.co/3cWxP0L Next week: Rocket League: Sideswipe iOS App Store: https://apple.co/3GCeoay Google Play: https://bit.ly/3GzNwIb Things of the week Spotify Wrapped 2021: https://spoti.fi/3s04riU 8-Bit Christmas (hbomax): https://bit.ly/33oLWKV Tweet us your game suggestions @sevendaystoplay and follow us on Spotify.
Video game developer and YouTube creator Thomas Brush stops by the podcast to teach Rob and Erik everything he knows about marketing, the power of authenticity, the impact of social media, and why he gives away his knowledge to hundreds of thousands of YouTube subscribers for free. How to connect with us and our guest: Thomas Brush: https://www.youtube.com/c/AtmosGames Thomas@fulltimegamedev.com Connect with a Wealth Coach: Info@FosterVictor.com Instagram: @FosterVictorWealthAdvisors YouTube: https://www.youtube.com/channel/UCk43zuXIgLTS3vq9VkxTMow
Indie Game Movement - The podcast about the business and marketing of indie games.
If there is one common dream that most indie devs share, it's probably to be able to make indie games full time. But with such a goal there lies great challenges and what may seem like a daunting objective. Thankfully, Thomas Brush of Atmos games shares his journey and experience on how he achieved this very goal while providing insight and tips on how to gain the confidence and freedom that every indie dev is looking for.
Indie Game Movement - The podcast about the business and marketing of indie games.
If there is one common dream that most indie devs share, it's probably to be able to make indie games full time. But with such a goal there lies great challenges and what may seem like a daunting objective. Thankfully, Thomas Brush of Atmos games shares his journey and experience on how he achieved this very goal while providing insight and tips on how to gain the confidence and freedom that every indie dev is looking for.
Az indie fejlesztő Thomas Brush nagy kedvencünk. Első nagyobb lélegzetű játékát, a Pinstripe-ot is szeretjük!
In this very special episode of Indie Pod: An Indie Games Podcast Josh sits down with Thomas Brush of Atmos Games, developers of Neversong, to talk about the aforementioned game. But also what it's like to be an Indie Developer and how to succeed/make money doing so. This is, of course, in supplement of our standard episodes that air each and every Friday. In which we run you through all the news in the world of Indie Games, Indies over on crowdfunding sites, answer listener questions, and more. So if you love Indie Games make sure to subscribe to Indie Pod: An Indie Games Podcast on your favorite listening platform. Links: Full Time Game Dev: https://www.fulltimegamedev.com/ Music Credits: Song: Overworld Artist: Kubbi Direct Download: http://bit.ly/Overworld_Download
Thomas Brush chiude il cerchio aperto con Coma, gioco in flash che anticipava un po’ la nouvelle vague dell’avventura dinamica, con questo reboot/remake finanziato con successo su Kickstarter. Il risultato è un metroidvania (forse è anche troppo definirlo tale) piccino piccino, un po’ burtoniano e un po’ Hollow Knight, con una spruzzata di Limbo (che ci deve essere sempre), capace di raccontare, tra le righe, emozioni molto forti. Un tantino ingenuo, soprattutto ludicamente, ma c’è del cuore.Buon ascolto!Soundtraccia: Outcastempo - Alessandro Mucchi / Outcast Sala Giochi Loop - Alessandro MucchiNeversong è disponibile su Apple Arcade e su PC, ma sono annunciate anche le versioni PlayStation 4, Switch e Xbox One. Noi abbiamo avuto la possibilità di provarlo grazie a un codice Steam ricevuto dal publisher. La pagina di Outcast Sala Giochi.Il feed di Outcast Sala Giochi.Outcast Sala Giochi su Apple Podcasts.Outcast Sala Giochi su Podbean.Outcast Sala Giochi su Spotify.Outcast Sala Giochi su Stitcher.Il feed di tutti i nostri podcast.Tutti i nostri podcast su Apple Podcasts.Tutti i nostri podcast su Podbean.Tutti i nostri podcast su Spotify.Tutti i nostri podcast su Stitcher.Il nostro canale su Youtube.Per contattarci:Scrivi ad Outcast - podcast@outcast.it
Thomas Brush from Atmos Games sat down with us this week to talk about life after developing his critically acclaimed indie game, Pinstripe. But not before he talks about the development of the game and gives some amazing advice to anyone who wants to interact with their heroes, or who would like to try their hand at being a game dev. For more advice from Thomas, be sure to check out his Youtube channel here. We answer some great questions from you guys, and Jamal uses his new silky smooth sinus infected voice to let you know what new games are coming this week!
I hadn't played any video games in a long while and I'm glad I got back into it thanks to Thomas Brush's beautiful Pinstripe game. As I explain in the episode, I came across Pinstripe's Kickstarter crowdfunding campaign last year, really liked what I saw and participated in bringing the game project Thomas had already been working on by himself for several years to fruition. The game was released on Steam a few months ago and I played through it. I really enjoyed the design, style, storytelling, atmosphere, quite tough themes to approach, and the music. I reached out to Thomas and we had a great conversation about what it takes to create this kind of solo indie game project. We talked about Thomas' background in South Carolina, his creative influences, how he started designing games, and much more. You can find Pinstripe on Steam, and if you have a console take note that it will be released on XBox and Playstation in just a few months. Thomas is now working on his next game: Once Upon a Coma. Mentioned in this episode: Pinstripe Kickstarter campaign Thomas Brush Atmos Games Thomas Brush | AtmosGames on Twitter Pinstripe on Steam Time review of Pinstripe Once Upon a Coma Game Hollow Night Game Firewatch Game Greenville, South Carolina PAX West Conference Hurricane Irma Bible Belt Sweet Tea Cream Tea E3 Game Expo Tim Burton Emo Newgrounds.com SXSW Indie Game documentary Steam / Valve Pan's Labyrinth Guillermo Del Toro The Last of Us Bioshock Clash of Clans Candy Crush Monument Valley UsTwo House of Cards Playstation Xbox Think and Grow Rich TED Radio Hour - A Better You episode Super Size Me, Morgan Spurlock Unity Game Awards Mark Hamill The Gift: How the Creative Spirit Transforms the World Settlers of Catan Cards Against Humanity Scoundrels Pirate Game Design with Randy O'Connor
Loz and thrax are joined by Thomas Brush, the creative mind behind award winning games Coma and Skinny to talk about his lastest project "Pinstripe". During its 5 years development, Tom not only wrote the story, characters and programmed it all, he also wrote the kick ass soundtrack had a very successful kickstarter. If that's not proof enough of the passion behind this game, you can play chapter one for free on the Armor games site Enjoy! www.pinstripegame.com/ @GameOverManAUSwww.Facebook.com/GameOverManAus
Jonathan and Brian talk to Thomas Brush of Atmos Games about his first commercial game, Pinstripe. Pinstripe is a story driven adventure about a former minister search through hell for his kidnapped daughter.
In this interview, I got to talk with Thomas Brush, the one man developer of Pinstripe. His is an interesting story, Pinstripe took 5 years of solo development to finish and it has released to critical acclaim. Find out what motivates Thomas and what he's learned in the 5 years it took him to develop Pinstripe. Pinstripe: https://twitter.com/atmosgames http://store.steampowered.com/app/331480/Pinstripe/ https://atmosgames.bandcamp.com/releases If you enjoyed this, help us by subscribing, leaving a review and sharing pretty please! Stalk me: Twitter - https://twitter.com/pUpUnoob Facebook - https://www.facebook.com/pupunoobEmail - pupunoob(at)gmail(dot)com -------------------------------------------------------------------------------------- Check out The Play On Ultra Podcast at these links: Send us any FEEDBACK or questions at: playonultra(at)gmail(dot)com SUBSCRIBE: iTunes ► http://bit.ly/POUpodcast RSS ► http://playonultra.libsyn.com/rss Youtube ► http://bit.ly/pupunoob Google Play Music ► http://bit.ly/GooglePlayPodcastPOU Pocket Casts ► pca.st/playultra Stitcher ► http://www.stitcher.com/s?fid=67937&refid=stpr FOLLOW: Facebook ► https://www.facebook.com/pupunoob Twitter ► https://twitter.com/pUpUnoob Website ► http://playonultra.com/ ----------------------------------------------------------------------------------------- Music by Truekey Twitter @truekeymusic Email truedatkey@gmail.com https://soundcloud.com/truekey