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*Episode Contains Pathfinder Adventure Path Wrath of the Righteous Spoilers* In a somewhat unique episode of Tabletop Spoiler Guide, Ryan and Tyler join special guests Chad and Charles to talk about the Wrath of the Righteous video game based on the Adventure Path of the same name. If you're interested in hearing about how the Worldwound was closed and don't plan on playing the game or the first edition Adventure Path come along on this exciting adventure!
Today, Ryan, Sam, and Tyler discuss Mendev and the Worldwound. Join them as they talk about the crusades against the demons, how the country is recovering after the War, and how to keep your skin looking young and rejuvenated well into your 100s! Continuing the exploration of Golarion, the Campaign Setting for the Pathfinder Roleplaying Game Website: TabletopTravelGuide.com Email: TabletopTravelGuidePodcast@gmail.com Instagram: @tabletoptravelguide Patreon: Tabletop Travel Guide Podcast Theme Music By: Raymond Gramke
After a long and perilous journey, Micah's Angel's finally make it to the heavy clockwork doors of the Cradle of Quartz. Check out the visualized version of this episode on YouTube Bonus Banter Listener Question/Feedback Form: https://forms.gle/ks9ggJGE7grpgp8r9 Tour of the Inner Sea links: Paizo: Pathfinder Campaign Setting (1e): The Worldwound - https://paizo.com/products/btpy8yvk Pathfinder Wiki: Worldwound: https://pathfinderwiki.com/wiki/Worldwound Check us out at thirdgallon.com Ambience created by Michael Ghelfi. Check his work out on YouTube and Patreon The Third Gallon Podcast uses trademarks and/or copyrights owned by Paizo Inc., used under Paizo's Community Use Policy (paizo.com/communityuse). We are expressly prohibited from charging you to use or access this content. The Third Gallon Podcast is not published, endorsed, or specifically approved by Paizo. For more information about Paizo Inc. and Paizo products, visit paizo.com.
Chapter 6: It’s here – the infamous TPK chapter. A party of high-level demon slayers is sent into the as-yet unsealed Worldwound to escort a group of Esoteric Order agents to an ancient temple. They will be asked to give their all to this mission… including their lives. Lucy – Lohrinaar Marn, Aasimar Gunslinger (Pistolero)Kerri … Continue reading "Doomsday Dawn 6.1: Heroes of Undarin"
On the way home the Crusaders find themselves at odds with the random dangers of the Worldwound. However, upon getting once more into the safety of the citadel. All does not appear right as what roils in the darkness is far more devious and they may soon pray for what beasts and terrors walk the Worldwound instead.
The Crusaders having now installed themselves as the new oligarchs of a small failing town in the desolate wastes of the hellscape that is the Worldwound. They soon find that the scars left behind by the previous regime are deep ones. Will they rise to the challenge of leading this new people to the promise land or will a few mistimed words cause the tentative peace to be shattered?
It is time to see who will be crowned rightful king of the barbarians in the Worldwound. The leader of Wintersun Hall faces down our heroes and their fates seem unsure as they are surrounded from all sides. Will Allou accept the challenge or will he do his best to outwit the cruel tyrant in a bid for the throne?
Exploring the Worldwound leads our adventures to face the first of many perils that wait behind every rock, bush, and giant ominous skeleton. As they go toe to toe, they find out all too fast that arrows, swords, and claws aren't they only thing that can end a life. That much worse things wait in the shadows to bring around anyone's last moments…
After days of fighting, struggling and for some, even dying. The Crusaders have finally managed to free Drezen of its evil denizens. A much-needed rest allows for our heroes to get reoutfitted before orders from the Queen herself come down to extend their scope to the rest of the Worldwound.
Our Die Hard Dice discount code for is now NVNGLOOT for 10% off your order! We introduced out new campaign idea of Wrath of the Righteous! It is a Pathfinder adventure path from 1st edition which we will be converting into Pathfinder 2nd Edition. Listen to us talk about what characters we are thinking of playing, as well as the work we already done to convert some of the player options. Listen to us joke around, talk shop, laugh, and have fun as we get amped up for our new campaign. If your interested in what we converted so far from WotR, check our website at www.nvngpodcast.com for any files we upload under the socials section. Hope you enjoy it! With our Forever GM Jared leading the charge, Lets introcude our characters for this game, well, for as long as they survive! Fabio will be playing the human Swashbuckler, Hennessy! Zach will be playing the human Sorcerer, Artura! Jeff will be playing the hobgoblin Wizard, Sortok! Tina will be playing the dwarf Champion, Nell! Steve will be playing the elf Fighter, Conner! With our mighty level one heroes introduced, listen in on how this band of mistfits met each other, found somje common motivation, i.e. gold, and enbarked on a path towards the city of Kenabres, and right on the cusp of the WorldWound. The World Would is a great scar on Golorian so deep that it leads straight into the plane of the Abyss, giving access for Demons to spill forth! Kenabres is not for the faint of heart! Stay tuned for the next episode of Nothing Ventured, Nothing Gamed! You can also ask us questions for our cast to answer on our podcast by contacting us through our socials below or emailing us directly at nvngpodcast@gmail.com Check out our new website, and our Socials below: https://www.nvngpodcast.com/ Facebook Twitter Instagram Twitch If you want the full double episode early, subscribe to our Patreon at the $5 tier, or higher. You can also find us on Spotify, iTunes, Apple Podcasts, and Google Play. Music provided by StreamBeats Synthwave albums Ego, Lone Wolf, Renegade, Breaker, and Sunset by Harris Heller/Senpai Records. https://www.streambeats.com/ Nothing Ventured, Nothing Gamed LLC, uses trademarks and/or copyrights owned by Paizo Inc., which are used under Paizo's Community Use Policy. We are expressly prohibited from charging you to use or access this content. This stream/podcast is not published, endorsed, or specifically approved by Paizo Inc. For more information about Paizo's Community Use Policy, please visit paizo.com/communityuse. For more information about Paizo Inc. and Paizo products, please visit paizo.com.
Another battle won, the Crusaders march deeper into the Worldwound, this time the vast host they lead is ill equipped for the first time. A mystery threatens to stop them in their tracks and send them back to Kenabres. Will our adventurers solve the problem or will they come up short, a few meager miles from their destination?
A new threat makes itself known, as the Crusaders try and finish up their rescue operation. However, this foe seems to be far better armed and armored than anything they have come up against prior. Will old tactics hold true, or will they learn the true horrors of what awaits them in the heart of the Worldwound.
The Crusaders leave their camp behind after a surprise attack has left their forces reeling. They must venture deeper into the countryside towards a long-abandoned chapel on a rescue mission for their kidnapped compatriots. What awaits them in a place that time has forgotten but the Worldwound hasn't…?
Every step taken deeper into the Worldwound uncovers the looming chaos that waits. The Crusaders find themselves triumphant again over a competing army but as they investigate further, the uncertainty of their condition becomes all the more apparent. The enemies disregard for its own wellbeing is either arrogance… or something far more insidious...
A mystery abounds as our heroes try and work out the truth of the fissure that begins to form in their ranks. As more battle bares down on them, they must seek out and excise the pretender. The Worldwound begins to weigh heavy on the minds and hearts of their small force, but they have promises to keep; and miles to go before they sleep; and miles to go before they sleep.
The Crusaders try their hand at commanding an army! The team lead their small contingent of holy warriors against the first forces of the Worldwound. Though, there is much left to be desired, a mystery begins to unfold, and suspicions arise as everyone does not appear to be on the up and up. It is up to our heroes to get to the bottom of it.
The dust has settled for our heroes and they take some time to talk to the leader of the years long Crusades, the Queen of Mendev. They learn how far reaching their actions have been and are asked to take up arms once again and head into the Worldwound itself to beat back the forces of evil and maybe find the answers to the question the Wardstone gave…
After an easy victory the Crusaders begin to further explore the second floor of the Garrison. As they move from room to room, the true plans of the enemies of the Worldwound begin to unfold. However, the truth of what is yet to come, may prove to be far too much for our once pure adventurers as it starts to scratch at the very depths of their own sanity…
The Crusaders have managed to make their way into the halls of the Gray Garrison, but they are met by further opposition in its unhallowed halls. They continue to cut through the foot soldiers of the Worldwound in hopes of reaching the Wardstone before it's too late. Will the small contingent be enough or will wave after wave of enemies find them all dead on the point of a sword?
In this hilarious Wrath of the Righteous episode, the players get back to what they do best - killing demons and disrupting the adventure path. With the rising of a reborn Phoenix above Drezen, our heroes feast and rest, but the shaking of the earth implies something is stirring inside the Worldwound. Is this Deskari's final revenge? Check out the Dropbox page for character sheets! https://www.dropbox.com/s/3wggxdzmm1e0jfm/Wrath%20of%20the%20Righteous%20Characters%2C%20Session%2039.pdf?dl=0 These characters aren't likely to change much before the end of the game, so check them out soon! Finally, remember to rate, review and share. I definitely need the attention. Even like the Facebook page (https://www.facebook.com/ProfessorJimblesDiceBag/) to check out our blog posts for an upcoming LARP!
It seems Jimbles has misplaced (or accidentally deleted) Session 21 of Wrath of the Righteous. Despite trying to recover it in a number of ways, it is gone forever, most likely due to human error. This may make tonight's episode a little harder to understand. The players and Jimbles will do their best to recall exactly what happened when they get to the Demon's Heresy Review episode, but in brief: *The heroes are called to the great hall of Drezen by their NPC allies. The council tells them that scouts appear to have noticed odd cultist movements to the west, and believe some sort of stronghold may be there. *Ezra, however, received bad dreams of a lady needing help, images of a beautiful butterfly caged in glass, demonic hands reaching with pins to strike it down. *The heroes elect to investigate the dreams, then the sanctum, setting off immediately. Travelling the Worldwound is difficult, and they suffer through a random encounter or two. It's not without reward though, and they find the Woundwyrm Scorizar's lair, looting it. *The dreams do lead to a woman in trouble, but it's actually the redeemed succubus Arueshalae! Being beseiged by a hag with a Valley Girl accent, the Heroes of Drezen promptly elect to sneak over the walls and ignore most of the enemies, forcing conflict only after they fail to sneak Arueshalae out. Battle is drawn, and after a close victory (Garth nearly dies from Constitution loss.) they head back to Drezen; the succubus' fate not yet sealed. I do hope this is sufficient. I am greatly, greatly sorry that you cannot experience the missing episode with us. But now! To this episode! The Adventurers stand with the Redeemed Succubus Arueshalae in front of the NPC council. How do they react to the demon in front of them? What is the sentence for multiple lifetimes of deeply regretted Evil? Character Sheets: https://www.dropbox.com/s/yvs1d0pm57dttwx/Wrath%20of%20the%20Righteous%20Characters%2C%20Session%2022%20%28Missing%20Freddie%29.pdf?dl=0
In this (late! BAD JIMBLES!) episode of Wrath of the Righteous, our heroes continue their search in the Worldwound. The harsh, terrifying terrain a well-known danger by now, what can rise to oppose them? ...Other than their own histories? Combined with Dank Memes and devestating character builds, see how close they come to death at the hands of a horrific demon!
In this Wrath of the Righteous, our heroes step out again into the bleak wasteland of the Worldwound, exploring this new territory they find themselves responsible for. But this band of heroes is missing a man... Where could they be found, and what secrets do they reveal? Character Sheets here (They haven't changed.): https://www.dropbox.com/s/odjlonx7a6bix0t/Wrath%20of%20the%20Righteous%20Characters%2C%20Session%2017.pdf?dl=0
An epic battle at the Worldwound commences. After learning of the evil pact between Asmodeus and Groetus, the misfits attempt to stop Myra from carrying out her evil plans; however, from the depths of the Worldwound she summons a magma dragon with the intent to destroy Montagne. Valkyrie takes it upon herself to stop Myra once and for all, but at what cost? Featuring the Old Man as Sabina the rogue/alchemist, Jaren as Kaydrin the warpriest, Blake as Daniel Volun the gunslinger/ninja, Josh as the DM, and special guest Torie as Valkyrie Wolfsbane the druid deputy of Montagne.
Something evil is afoot in the Worldwound -- a pact has been made between two churches of vile darkness, and only our heroes can uncover the unholy marriage before it unleashes chaos upon the world.
The misfits find themselves chasing down a spy from hell at the Worldwound. While Valkyrie and her wolf companion Serberus take a mine cart ride into the bowels of the earth, the others must contend with the outpost's powerful guards.
The Worldwound Incursion has been defeated. But how did the players enjoy the adventure path? And better than that, what did the players miss?