Moat House Gold is a yet another Dungeons and Dragons podcast, but this one is unique in that four childhood friends Colin, Braden, Yossarian, and Anson have been playing together for twenty years since the age of twelve. Recently all four have moved back to their hometown and decided to start up a game like old times. They then thought why not “record that f@*%er?” For better or worst this is the result.
The Four Stones arrive at the ruins of Thundertree and soon met the druid Redoith. Redoith informed the Four Stones of the damages among the ruins including a Green Dragon. The Four Stones fight against blites and zombies in search of the dragon.
The Four Stones in search of Cragmaw castle were confronted by a Banshee, a Necromancers, and a horde of Orcs only to find out that they must backtrack westward to the Thundertree ruins in order to find the answer they are seeking.
As soon as the Four Stones returned to Phandlin an unruly mob of miners took Glasstaff and Narth and disappeared into the hills. After unsuccessful looking for their former prisoners the Four Stones rested before gathering more information in the morning. Now they are on their way to find Cragmaw Castle.
With Glasstaff now captured the Four Stones continued on under the Tresendar Manor freeing Mirna and her two children from the Redbrand’s slave pen. On the way out of the hideout the Four Stones found Aldermath hanging by his feet from the ceiling and when Splendorous went to untie the trap he too was drawn up into the air by Narth in an unexpected game of pass through the loop. The Four Stones then defeated the last of the Redbrands and marched into Phandalin to lock up Glasstaff and Narth in the Townmaster’s Hall.
The Four Stones stumbled onto Glass Staff’s study through a secret door. Sildar was surprised to find his old friend Inarno had betrayed him and the Lords Alliance. After a brief struggle Glass Staff was tied up and questioned. He admitted that he worked for the Bleached Spider but he was unaware as to the location of Wave Echo Cave and only the Bugbears knew the way. Sandowhish in revenge stabbed Glass Staff in the side and was quickly pulled off by Sildar who wanted Inarno to face justice infront of the Lords Alliance. The Four Stones moved into the next room which was Glass Staff’s laboratory where Sandowish and Splendorious mixed their own concoctions, each ending with disastrous results. Once they had recovered The Four Stones moved to the next door which they found blocked. When Sildar pushed through the door they found their Bugbear allies pass out from an hour of heavy drinking
With little hesitation the Four Stones enter into the Redbrand’s Hideout through a secret tunnel. Sandowish let the rest of the party enter first in order to sneak young Crap into the hideout. The Four Stones disguised as Redbrands with their newly made capes convinced a band of bugbears that the real Redbrands were a group of traders. After the bugbears had dispatched with the Redbrands they decided to get good and drunk. The Four Stone moved on to explore the vast cavern that the hideout was built around, only to find Sandowish had saved a goblin named Droop from the tortuous bugbears. This act of heroism was short-lived when Droop was turned into a pile of rotting flesh from a telepathic monster. With burning hands Azerio sprang to action engulfing the monster in flames. Crap tried his luck in the fight but was slapped away by the smoldering monster. Splendorious took a tumble into the cavern where he was met at the bottom by the monster’s corpse after Azerio slew the monster by stabbing it through its single eye.
The Four Stones explored Phandlin to gather more information about the Redbrands as they await for Freda to finish the red capes for their inflation of the Redbrand hideout. Crap a local halfing boy will show the Four Stones to the entrance of the Redbrands secret tunnel.
Our hero rolled into Phandalin hauling the recovered supplies. After delivering the cargo the party head to Stonehill Inn to turn in for the night but after hearing that Phandalin was being terrorized by a band of ruffians named the Redbrands our heros vowed to hatch a plan to rid the village of these scoundrels. Pip the in keepers son informed our heroes that his friend Crap had found a secret tunnel to the Redbrands’ hideout. Azorio realized if they could steal one of the Redbrands’ signature red caps that they could pay the local weaver Freda sew replicas. Splendorous then thought up an ingenious plan to make a laspo out of a bedsheet and use it into a game he called “Sliploop” to drag members of the Redbrand into the shadows and take their capes. Sandowish then declared that their party must have a name and hastily deemed our hero the Four Stones without settling securely on a fourth member. The three Four Stones headed over to the Redbrands favorite hangout the Sleeping Giant, but when the Four Stones arrived they saw through the tavern window Narth, a local farmer and drunk they had taught the game Sliploop too at the inn, who had joined the Redbrand, and was now teaching them Sliploop. When a Redbrand stumbled into the alley to relieve himself, Splendor abandoned his intricate plan and simply tackled the Redbrand. Sessing the opportunity Sandowish ripped the cape from the Redbrand as he ran by. The Four Stones returned to the inn and Freda headed off to sew three more capes by the next day's end. Tomorrow the Four Stone will explore the town as they patiently await for their disguises and nightfall.
Yeemik, bound and gagged, led the party into a chamber that was the source of the caves stream. Two fellow goblin rushed over to free Yeemik but unable to warn them, Spendorious leap from the darken passageway to chop the first goblin in half. Azorio let out a ray of frost freezing the second goblin's hand to Yeemik’s ropes. Spendorious informed the goblin of his pending death. The frightened goblin struggled to get free, shattering his frozen arm to break loose, but he did not make it far before being impaled by Spendorious’ javelin. When the party entered the second chamber they were met by a smoldering fire that sat between a stack of Lionshield Caster crates and a single stalagmit. Yeemik was forced to enter the chamber first. Spendorious threaten Yeemik that he would be feed to wild beat if he did not tell the party what lay in wait beyond the shadows. Just then a giant wolf named Ripper leap from behind the stalagmit, tearing Yeemik to shreds. Spendorious landed a blow into the wolf’s side and Azorio finished off Ripper with another ray of frost. As Ripper fell to the ground shattering into pieces, Sandowish from atop the crates could see Klarg escaping down a rocky chimney. Sandowish followed down the chimney but found himself facing the three wolves from the entrance of the cave. Klarg was able to escape and the party gathered up the stolen supplies to continue on to Phandalin.
When we last left our three adventurers they had entered into the darkness of the goblin cave where they were immediately met by pack vicious wolves. Lucky for our adventurers the wolves were chained to a stalagmit in their den. The three climbed a rocky slope with Sandowish leading the way narrowly missing a flash flood that came crashing down from deeper within the cave. At the top of the slope was a den of goblins. Their leader Yeemik, atop an escarpment, held Sildar Hallwinter hostage threatening to throw Sildar to his death if the adventures did not help in Yeemik’s scheme to overthrow his bugbear overlord Klarg. Sandowish’s sneak attack went horribly wrong and Sildar was thrown to the ground below. Azorio rushed to tend to Sildars wounds as Splendorious cleaved the fleeing goblin. Yeemik surrendered and began ranting about a mysterious figure named the Bleach Spider who rules over even Klarg. With Sildar safe and Yeemik captured, the party will go insearch of Klarg in hopes of finding Gundren with Yeemik leading the way bound and gagged.
We find our three adventures in a seathy traven taking instructions of an ill tempered dwarf Gundren Rockerseeker and his quiet bodyguard Sildar Hallwinter. Splendorous, Sandowish and Azorio are to take Gundren’s cart of mining provisions and meet him in the town of Phandalin for a little bit of gold and a wager. On their way to Phandalin the three found Gundren and Sildars horses killed on the road. The culprits, a group of clumsy goblins, spilled onto the road from their hiding place while fighting among themselves. They were easily disposed of and the three adventures followed their foot trail back to a cave guard by a pair of sleeping goblins in a briar patch. Sandowhish climbed to the top of the cave mouth and killed both goblins in their sleep with one arrow each. Our adventures now stand at the entrance of the cave not knowing what awaits them in the dark.
Do to Covid-19 Moat House Gold has not been able to record in person. After waiting too long for Covid to blow over we decide to do the most cliche thing in a D&D podcast and play the starter set Mine of Phandelver with the pre-made character sheets. We are recording over video chat to stay safe from each other.
Hey, everyone. This is Anson, Edward on the podcast. Moat House Gold wants to thank all of our fans for listening to this very long first season. The reason we are starting a new season is so new listeners can jump right into Moat House Gold but most importantly we need you, our fans, to encourage others to start listening once the second season starts. Moat House Gold also wants to engage with our listener more that is why at end of the last episode during the banter we issued two channeleges. We want to see your plague rat. What’s its name? What does it look like? What’s its personality? Or make a drawing or photo of Demarus the Pumpkin Queen in an Overwatch outfit or any outfit. We hope to have a collection of Demarus Jack O'Lanterns for Halloween. Please email us your pictures and we’ll throw them up on Instagram. There is also a lot of recording that isn’t used on the podcast. Fans have expressed interest in a banter episode. If that is something you would want to listen to let us know. We also want to hear what you like or didn’t like from the first season. Your feedback helps us make a better podcast. Thank you to Colin / Wulf, Braden / Stebe, and Yosie / Eramus for starting this project with me. They all have families, work and school so the time they dedicated to recording is alway a privilege. Big thanks to our biggest fan Will and Emily. Shout out to California who has a surprisingly large listenership. To recap the second season is so new listeners have a great place to start listening to Moat House Gold. The first episode of the second season will hopefully be released before the end of April. Thank you to everyone involved with the podcast. We couldn’t do it without this community.
Moat House Gold stood before a pyramid of bones when a single skull tumbled from its perch on high, landing at Edward's feet. Edward picked up the skull and hurdled it back at the pyramid, but instead of the monolith toppling over the mass of bones suddenly came to life, lunging at us! Edward was able to fend off the construct’s initial attack by emitting flames from the palms of his hands, but the construct struck back, slamming Edward against the dungeon walls. Eramus then blocked the construct’s path with his spiraling spiritual weapon, allowing for us to escape further down the hallway towards the sound of flowing water. We soon discovered a stream in the middle of a large chamber, but there was little safety to be found at the water’s edge as more hostile constructs quickly began to emerge from the shadows. In desperation, we plunged into the shallow river of stinking water and struggled upstream to safety. When we finally emerged from the underground reservoir we were surprised to find ourselves on the side of a craggy mountain! The rocks tore at our feet as I, Wulf, Son of Wulf, Son of the Wilderness led us further up the mountain, and just as we began to make camp on a plateau we heard what sounded to be the snarling of a vicious dog. After hurriedly climbing the trees for safety, we watched as a giant elk emerged from an extradimensional portal atop a rocky spur. It approached our direction, and when it drew near it turned into a man! I immediately recognized that we were finally in the presence of the one known as "the Mad Mage", although this was clearly not his true form. The sorcerer then demanded that we present ourselves at once. Curiously, he seemed to know Edward, although he called him "the Black Scale Knight", and he also seemed to know of Stebe’s bardic family, speaking of a dark curse which haunted their bloodline. Now feeling comfortable with Moat House Gold, he led us back to the rocky outcropping, peeled back reality, and escorted us through the portal... whereupon we immediately found ourselves under the same night sky of Rococo Manor, a place of great terror where my companions had just previously escaped!
Moat House Gold is trapped in an ancient dungeon! The entrance guarded by an emaciated demon whose fiery breath laps against the cut stone walls. Leaning against an ornate sarcophagus we found Wulf injured from his fall. However, there was also an adjacent room which hosted another sarcophagus, now exposed to the frigid sky. Edward slowly crept toward the tomb to examine the content inside, only to find the skeleton of a paladin of the Morninglord clutching a mace. Unfortunately, in his excitement Edward had thrown off the tomb’s lid with a crash, which alerted the flying demon encamped at the dungeon entrance and preventing their escape. As the flapping of massive wings approached, Edward with mace in tow, dashed back to the party and tossed the weapon into my hands. I, Erasmus, could feel the holy power of the sun surging through the mace as soon as my fingers curled around the handle. We must be on the correct path since Lathander as given me this great symbol of his righteousness, though Stebe’s rat-headed pendent gives me pause, as it compels plague-infested rats to do his bidding. However, it's undeniable that this strange power did end up having some value, as the rat was able to search rooms in advance of us. As we moved deeper into the dungeon, I discovered that we were in a subterranean tomb of the mysterious sun god Pelor, but as we continued exploring we encountered a bizarre pyramid of skulls and bones. What evil force has perverted this sacred tomb? I'm certain that I will soon discover the mighty power that is imbued within this heavy mace in the heat of this impending battle.
Wulf lead Moat House Gold from Rictovio’s cave into the snow filled forest where behind every tree lurked the undead. The forest gave away to a snowy valley. The only way to the otherside was to cross an aging rope bridge that flapped in the wind. Stebe overconfident from his last battle demanded that he be the first across the bridge. Stebe is more graceful with his words than his feet because while Stebe dangled high above the valley floor the first gust of wind knocked him from his perch. As he laid hurt at the bottom of the valley Eramus notices a spick growing in the distant sky. The valley floor began to rumble. Before Stebe had time to react a skeleton like construct burst up from the ground. Wulf sprung into action nibbling moving down the valley walls. Eramus on the other hand tumble down into the valley only to be hypnotized by the swaying of the constructs. I Edward slung arrows from atop the valley walls. Stebe was able to break the construct spells with an illusion of maddened Berovian farmers. Wulf noticed that the spick in the sky had grown into a flying demon. Wulf made his way to a stone shelter to draw the demon further down the valley but as the flying demon was about to reach Wulf, he disappeared into the ground leaving Moat House Gold to fend for ourselves. Eramus tried to turn undead several time but releasing that his sacred spell had no effect on the construct Eramus along with Stebe made haste to the stone structure leaving me to fight off the two remaining constructs. I was able to lose them inside the forest. While I stumble down the valley toward the stone structure the flying demon caught sight of me. When I entered the stone shelter all I found was a pair of closed door. I throw the door open doors and delved into the dark shutting the doors behind me as the demon fiery breath lapped at the entrance. There in the subterranean I found Stebe and Eramus cowering around a dim light afraid to move forward. If the undead and demons are what we have encountered in broad daylight image what Moat House Gold will find in the dungeon below.
What miserable creatures we are as we huddle in Rictovio’s damp cave to escape the frigid snow outside. We are badly beaten and bruised from our battle with Strahd’s undead warriors. Edward did a fine job holding back the lumbering beast with his flaming sword but I had to come to his and Erasmus’s rescue with the green eyed ghoul who had stripped them both of their magic. All it took was one swipe of my sword for the spook to evaporate and barley had it dissipated when healing words left my lips to spur Edward on to set the lumbering beast ablaze. Quite honestly I don’t know if they would have survived without me. That’s when Wulf lead us to Rictovio’s cave. What a strange half-elf. He is a bard like me Stebe Stembal but there is something off about it him. I cannot put my finger upon it. He even seemed to know Edward and Erasmus. Strangest of all is Rictovio had an unquenchable throat for Vistoni blood. He seemed to think that eradicating the Vistoni will stop Strahd. Moat House Gold does not wish to be apart of his murderous ways. Instead we are blindly following Wulf to meet the Mad Mage who Wulf says he can somehow trick into sending us back to the Sword Coast. For now we rest around the fire with our bodies wrapped in furs and our bellies filled with rabbit stew.
I, Wulf, Son of Wulf, Son of the Wilderness have finally convinced Moat House Gold to leave with me to retrieve riches I have hidden among the ruins of an ancient moat house, but not before the three entangled themselves in Boriva’s meager problems. After Moat House Gold left my tavern they were led by Father Donivan to what was left of the town’s Church of Luthandar. Moat House Gold expected to find the corpse of Father Donivan’s son Duro but instead they heard the child’s voice calling up for the church’s cellar for his nightly meal. Erasmus pressed Father Donivan about the matter until he confessed that his son had become vampiric and the only way to save his damned soul was to kill the boy then resurrect him in hopes he would return to his former self. The cellar door was thrown open. Father Donivan called down for Duro to show himself but when Duro did not come a scuffle between the priest and Edward broke out forcing Father Donivan to cry out for Duro’s help. The demon child came flying out from the dark drawing blood from Edward’s cheek. Stebe’s used soothing words to claim the undead boy and Erasmus said a prayer to relieve Duro of his sight. As Duro laid in a serene state Erasmus used the opportunity to plunge a stake into Duro’s heart. The child thrashed on the ground screaming for the dark lord’s help. Edward threw Father Donivan aside, raised his foot, and stomped the stake deeper into Duro’s chest. The church fell silent. The two priest wasted no time summing Luthandar to revive Duro. A great light came and went but the boy remained lifeless. There was nothing to do as the town’s people pounded at the church door. Stebe plied magic makeup to look like Duro while Edward kicked the child’s corpse back into the cellar. When the church door was opened the town’s people believed they had just witnessed a miracle. They raised Erasmus and Stebe still in disguise into the air as the clouds parted and a single ray of light shone onto the mob inspiring them to storm the castle. In this moment of calm I told Moat House Gold of all the dangers that awaited them in Castle Ravenloft. Our adventurers were more interested in the promise of gold and safety rather than certain death by Count Strahd’s hands that awaited them. Now we are off to collect my hidden treasure.
The best laid plans often go awry, but as Moat House Gold squabbles among themselves in the Wulf’s Lair tavern, no clear path is evident. Our debate was soon interrupted by a powerful warrior, Apollonia, whom Stebe quickly took a shining too. Apollonia demanded that we join her for the carriage ride to confront Count Strahd directly, but the ranger Wulf seemed to have other ideas. He had been hauled back to Barovia many times by the same insidious fog that had brought us to this cursed land. Wulf explained that he had learned how to escape Barovia and now wished for us to join him on a lucrative heist of a moat house as reimbursement for our safe passage out of Barovia, though doing so would not still the ever-encroaching fog of Barovia from following us. For that we would have to curry favor with the leader of the Vistani. However, before much headway could be made Father Donovan, the towns priest of Lathander, came crashing into the tavern in search of Erasmus. Upon seeing Erasmus’ palm emblazoned with the symbol of Lathander, Father Donovan begged for Erasmus to raise his son from the dead. What happened next was quite touching. The two priests pressed their palms together reproducing the symbol of Lathander onto Father Donovan’s hand. There was no discussion after that for the two priests were out the door before another word could be uttered. Stebe and Apollonia, hand in hand, chased after the holymen. I Edward, the Black Lich Knight, will let Tempus through my fate to the winds. As I trail behind the rest, Father Dovonan lead the way to his son’s corpse. Unfortunately for the priest he will receive his deepest desire, but it will only be a twisted likeness of its former self. He will do his child no favor by ripping his soul back from the grave.
From my tavern window I saw the entire scene. Moat House Gold marching into the center of town only to find the burnt corpse of their companion Onthar Frune still smoldering. Edward beat his chest threatening revenge against Rahadean unaware of the evil his tiny frame holds. The tell tale look on Erasmus’s face told me he could hear the chorus of torchered souls. I don’t know how or when Luthandar’s light shone upon Erasmus. It is a powerful but dangerous alliance to have in Barovia. When Erasmus’ prayer went out to stop Rahadean’s perverted chore I was surprised Erasmus was not killed on the spot. Nobley Erasmus’ faith never faltered even with the edge of a blade to his throat. Whatever Edward haphazardly said in that moment caused Rahadean to show the true nature of the undead choir. Moat House Gold fell to their knees. I could hear Stebe’s muffled screams through the thin pains of glass in Wulf’s Lair as he writhed in pain on the ground. Edward my be brash but he proved himself to not be stupid when he ask for forgiveness from Rahadean. When I saw Moat House Gold’s tensed muscles relax and Rahadean donned his top hat I assume he offered his customary carriage ride to Strahd’s castle at dusk. After Rahadean exited the gruesome scene Moat House Gold, being the true pragmatists that they are, went straight to the blacksmith to outfit themselves with weaponry. Blargous and Pimperwinkle need to invest in curtains because Edward’s flaming sword was quite the site. Hopefully having a tangible symbol of Tempus will start Edward on a path of redemption. As the three limped toward my tavern licking their wounds there will be much to discuss but all I, Wulf, Son of Wulf, Son of the Wilderness want to tell them is to run. Run while you can.
After an eventful night’s rest among the forest a living house perch atop thrashing vines emerge from the trees. As soon as the terrifying site slumped back from which it came Moat House Gold wasted no time traveling further down the road until they were confronted by a towering wall. Moat House Gold had little time to assess their situation before a hulking warrior with a sword to match came charging in, but he was no more than an annoyance to us. He quickly fell to the ground after Stebe possessed the warrior with Tasha’s Hideous Laughter. Meanwhile Erasmus with new found power cook the warrior from within his armor with burning rays. Not to be outdone I, Edward, plied an arc of lighting to the warrior as his crackled all the way to his grave. Taking up his giant sword I lead Moat House Gold through the gates of the towering walls to the menacing villages. Walking skeleton watched us from the tree line. Horns blared as we entered the cobblestone streets of the village only to find our companion Onthar burnt at the stake. Who every has murdered my brother in arms in such a cowardly way will soon feel the wrath of The Black Lich Knight. Evil permeates the earth we stand on but it is no match for the darkness I keep within. Revenge will be mine if I must level the entire kingdom.
Throwing violent boy to the wolves did not stop them from chasing Moat House Gold. We were being tossed around inside the Vastony wagon, pots clanging above us, but neither arrow nor bolt could slow the packs advance. Among the chaos I, Erasmus tried to hold onto my amulet of Lathander as it burned my hand until I was forced to drop the symbol for the power of the Lord of Light was too much for me to embrace. When the amulet rolled out into the oncoming threat the wage was overturned along with my faith. When we awoke from the crash I again felt alone but then during my watch the priest of Lathander who gifted me his holy symbol in Greenist appeared to return the amulet. As quickly has he had arrived he retreated back into the forest. I again summoned Lathander’s divine power and as painful as it was to hold his light in my hand I would not let go a second time. When I opened my hand there the symbol of Lathander was seared onto my palm. With my faith returned I am prepared to take on any foe including the strange domicile thrashing outside the wagon.
I have known Eldath’s love since I was an orphaned child, and her guidance has brought peace to my tortured soul but now she has left me in my darkest hour because I was unable to follow her teaching to achieve my quest to embetter the world. I have always felt an outcast in my faith to her due to my human race among an elvian religion, and as hard as I tried to be apart of the church I was still sent away. Now a new god has presented himself to me. Lathander please shine you light upon me, and channel your power through me so I can bring goodness to this world by subduing evil by force if needed. I do not know how I will take to violence and I fear I will become as flippant with life as Edward. He seemed as if at ease while fighting off a pack of wolves with fire and steel. Stebe had to practically drag Edward away from the encounter. We escaped the snarling beast but for only a brief moment before bringing their wrath upon an innocent troop of Vistany. Edward was right when he said “we have jumped out of the pan and into the fire,” and who would know better then him. As wolves take chace of Moat House Gold in a rickety wagon along with violin boys corpse I am ready to finally stand as brothers in arms against the Tiamat cult and whatever evil lies beyond.
As Moat House Gold escapes from Major Gaskill’s estate we leave a haunting scene behind us as a gruesome hag cackles while high above the manor airships descend from a fog bank illuminated in the flames of an inferno fueled by ancient manuscripts set a blaze by my hand, the Burnt Lich Knight. Stebe may have all of Fearun believe that misfortune follows us wherever we go but the truth is destruction is our calling card. While we ransacked Rococo’s museum for ill gotten treasure the unsuspecting guest cowered in the amphitheater below soothed only by Gaskill’s lies. The evil forces hidden inside Rococo have corrupted Erasmus into taking part in our looting, but I can be corrupted no further for I have seen far worse than Father Bentham spewing spiders from his gut. I was reborn from flames stronger and now so will Moat House Gold and the people of Nashkel. As glowing eyes peer from the dark impeding our escape from Rococo I can feel Moat House Gold’s unseen enemies’ glare turn towards us as well and I for one welcome it.
I have performed on all manor of stages in my long and lustrous career but never have I found myself in such a hastil venue as Rococo. Standing on the precipice of a balcony orating to the masked mob I am in my true element yet I cannot help but feel uneasy as the connection between Ghastkill and the Tiamot cult becomes evident shown by the manor’s menagerie of dragon paraphernalia. I can tell the extravagance of Rococo has even corrupted the austere nature of Erasmus as he stands behind me clothed in his whimsical costume. I wonder what Rococo will lead him to do next and where is Edwards? Has Rococo washed away his brooding demeanor as he finds himself lost among the waves of party goers or does he remain stained by sorrow. Whatever Rococo has in store for us I am ready to leap in head first.
Can one be truly trapped in paradise? I once believe this to be a foolish thought propagated by melancholy souls, until I was confronted by a bloody corpse within the walls of Mayor Ghastkill’s estate and with Edward galavanting around the halls of the manor I was without protection making this event that much more frightening but if that was not strange enough a halfling maid bursted into our apartment handing a ring to Erasmus. She told us to tell no one of her actions just before Ghastkill and his guards entered the room to inform us that the dead man was an actor who closely resembled Edward. Luckily I was able to keep one of the guards by my side for protection and though Erasmus and I were too shaken to bathe we managed to find great delight in assembling our costumes for the masquerade that we shall attend after our tour of the manor. Edward is missing all the fun Ghastkill’s estate has to offer but a hardened warrior such as Edward would never participate in such a silly soiree. I myself intend to indulge in all the delights this paradise provides even if it kills me.
Eldath’s light has once again brought Moat House Gold to the darkness, and Mayor Ghastkill’s estate is truly a shining example of hedonism, but all is not as it seems. Edward has return from a secret meeting with a new face and name, declaring himself as Leandon Hazelwood in some esoteric posturing to the mayor while Stebe keeps his personal tragedy in the distant past. Do I travel with these two tattered souls in hopes of saving them from themselves or because like them I have my own difficult past. The opulence of Ghastkill’s estate is only hiding this infamous subterranean amphitheatre and through Moat House Gold has sworn to never return underground Mayor Ghastkill has forced our hands by locking us in his gilded cage. I can feel Eldath’s light dimming as I stand on the precipice of descending into the earth once again but when I return I may find the light of Lathander shining down upon me because I shall not became a canary in a coalmine but the savior of The Theatre of The Nine Hells! Tattered those our three souls maybe still they fight for what is right.
After Moat House Gold’s first hot Nashkel night they recovered the next day among the many diverse items and people of the renowned marketplace. They were unimpressed until they happened upon a group of ornately clad Elvian merchants. As Eramus and Edward conversed in Elven they soon found out that both groups were headed to Mayor Ghastkill’s estate. As the Naskel soldiers waited to escort the large party to the fortified manor they began asking questions about a young boys corpse found just outside of town. Only Stebe’s silver tongue saved the party from retribution for Edward’s rash action in the mystic fog. Moat House Gold is uneasy as they travel to the mayor’s estate and I Wulf Son of Wulf Son of the Wilderness know that their suspicion is not unfounded.
It has been a lifetime and a day since I last heard the name Leandon Hazelwood. I thought my noble past had perished in the flaming pit of zombies during the battle of Dragon Spear. Now, the world renowned Volo has found me in Amn. His loyalty to his Hazelwood patronage pressed him to summon me to the local Helm templer where both of us in disguise slipped into the woods. After revealing his true self Volo informed me of odd going ons in Waterdeep between the Hazelwoods and Catalanster family. The elders of the Hazelwood family have grown distant from their children and I must investigate the Catalanster family. I had hoped to never return to the hallowed halls of the Hazelwood manor as to spare my family the disgrace of their fallen son’s failor in battle but circumstance has forced my hand. I the Burnt Lich Knight will finally return from battle with the new banner of Moat House Gold in tow to retrieve my given name Leandon Hazelwood.
A bundle of sticks is stronger than tig alone. Now outside forces seek to separate Moat House Gold. Stebe’s new found fame from his Steamball family name has brought a mysterious woman wishing to steal him away into the foggy night. A Dire warning from a nameless Lathandard cleric urges Eramuse to escape to Baldigas immediately and a strange notes invoking the Hazelwood name beckons Edward to the nearby Helm temple in the morning. Will our adventurers be pulled apart by demons from their past or will Moat House Gold continue as the undivided mass that has brought them this far. I, Wulf keep an ever vigilant eye upon Moat House Gold and the foes that dare to tear them apart.
There is a fog settling on the Sword Coast and Moat House Gold is mired in the thick of the murk as we continue on to Baldur’s Gate with the Tiamat cult ledger. Though many foul beast stand in our way. No pack for roaming dragon dogs, nor conspiracy of ravens can frighten us away. Not even a covenant of treacherous hags who trick Erasmuse and Stebe into believing in false cries of help from the great dwarven warrior Onthar. Born of Tempus’ flame and under the protection of Shar’s darkness I, The Burnt Lich Knight, Edward Steward will prove to be the most hideous monster among the mist. Whether I must clash steel to steel with strange soldiers or face down black magic with my own I will achieve Wulf’s request to raise an army from the Lord’s Alliance to crush the hordes Tiamat followers.
May the light of Eldath illuminate Moat House Gold’s path in this darkest of nights while we travel to Baldur’s Gate with Wulf, Son of Wulf, Son of the Wildness’ tome in hopes of saving countless innocent souls. Even though we were well met by the Dwarven Knight of the Gauntlet, Onthar, darkness still followed us as Edward announced himself to be The Burnt Lich Knight. A name which carried a sinister omen. As Tiamat followers attacked us in the middle of the night Edward’s sudden use of magic is suspicious inflicting the same wounds that scar his own flesh. I often wonder if my own path could have lead me to the same descent into madness as Edward or thirst for revenge as Stebe. Eldath’s light lead me, Erasmuse, to savior and I am determined to bring that light to others adrift soul even if means chasing down the pitch black night.
May the light of Eldath illuminate Moat House Gold’s path in this darkest of nights while we travel to Baldur’s Gate with Wulf, Son of Wulf, Son of the Wildness’ tome in hopes of saving countless innocent souls. Even though we were well met by the Dwarven Knight of the Gauntlet, Onthar, darkness still followed us as Edward announced himself to be The Burnt Lich Knight. A name which carried a sinister omen. As Tiamot followers attacked us in the middle of the night Edward’s sudden use of magic is suspicious inflicting the same wounds that scar his own flesh. I often wonder if my own path could have lead me to the same descent into madness as Edward or thirst for revenge as Stebe. Eldath’s light lead me, Erasmuse, to savior and I am determined to bring that light to others adrift soul even if means chasing down the pitch black night.
Moat House Gold has after I Wulf, Son of Wulf, Son of the Wilderness come to their rescue. Now they are on their own as they return to Greenist.
A den can be a sanctuary where one can warm their weary bones among the hearth, much like our own Wulf’s Den, but Moat House Gold has found themselves in a very different kind of den. A DEN OF EVIL! Enticed by the beating of drums our adventures crept down a twisting staircase to be confronted by the haunting figures of Scionwrath and Yazmine. Hiding in the shadows Edward loosed the first arrow piercing Yazmine thereby beginning the ritual combat with Scionwrath. As the two hideous beast traded blow for blow, it was only Stebe’s empowering voice that spurred Edward onto victory, shattering Scionwrath blade in the fever pitch of battle. Yazmine’s screeching ceased, along with the battering of drums as she fled from Ersamus’ attack. I Wulf, Son of Wulf, Son of the Wilderness have been shown little mercy in this world. Now in defeat Scionwrath pleads for this rarest of gifts. Will Moat House Gold find compassion in their hearts or will they use this opportunity to draw blood from stone.
As Moat House Gold delves deeper into this insidious cave, each finds themselves losing their way. Why did they ever come to such a wretched places as this one. I, Wulf, Son of Wulf, Son of the Wilderness have no doubt they will soon be reminded in the most unearthly way.
The unknown is now realized by Moat House Gold as they are forced deeper into the cave. Has Stebe lost his nerves among the fields of mushrooms or has Erathmus lost his faith in a swarm of bats. These horror seem far too familiar to Edward, conjuring fearful memories from his past. Cornered our adventurers are filled with dread and regret. I Wulf, Son of Wulf, Son of the Wilderness have survived many similar dark moments and I have no doubt that Moat House Gold will prevail in the face of impending doom.
I Wulf, Son of Wulf, Son of the Wilderness am well acquainted with caves, ever grateful for the shelter during the most severe of deluge. Though home for hermit and beast alike caves are a portal to the unknown. Moat House Gold stands before an egress ignorant of what dangers lay beneath the crescent hill. With fresh blood still dripping from their hands they plunge themselves into the darkness in search for more.
I Wulf, Son of Wulf, Son of the Wilderness am well acquainted with caves, ever grateful for the shelter during the most severe of deluge. Though home for hermit and beast alike caves are a portal to the unknown. Moat House Gold stands before an egress ignorant of what dangers lay beneath the crescent hill. With fresh blood still dripping from their hands they plunge themselves into the darkness in search for more.
Sleep is the cousin of death, and dreams are our nightly eulogy that are the external judgements from within ourselves. As Moat House Gold rests in a deep sleep, a mysterious door awaits them in the damp cellar of the Greenist keep. What lies behind that door is a future of strife, and hardship but most of all adventure. I Wulf son of Wulf son of the Wilderness know this life well, but the struggle is worth the few moments of glory. When Moat House Gold entered the gates of the Greenist keep they left behind any hopes of a common life. Edward slinging arrows in a futile effort to defeat a blue dragon, Erasmus tending to the victims of the Tiamat attack, and even Stebe could not escape his fate as he attempted escaping the keep, instead finding himself facing down a phalanx of blades. Heros often arise from nothing as was the case with Simon the Hunter who sacrificed his life in a battle with (dragon man’s name), and though Simon lost his head that day he saved the town of Greenist for the moment. With the image of Simon’s demise etched into their minds Moat House Gold experiences prophetic dreams of what will come before they walk through that cellar door.
As the town of Greenist cowards within their keep Edward stands atop the parapets loosing arrows in a foolhardy attempt to vanquish the attacking Blue Dragon. Unknowingly Moat House Gold will soon face an even worst enemy at the gate this night.
I, Wulf Son of Wulf Son of the Wilderness am no stranger to beasts of this world. So, I will advise you to go no further if you are weak of heart because after a night of merriment and investigation at the King’s Field Inn our adventures found themselves in a thicket of mahiam on the streets of Greenest. In the fever pitch of the riots three times a bell tolled, announcing the arrival of a blue dragon. Moat House Gold, along with some well met soldiers, charged towards the Greenest garrison to await what will come.
The stage has been set, and with curtains drawn our actors with unbridled gusto begin to perform the first act, but Moat House Gold is no ordinary play. This play is comprised with endless unscripted acts each one filled with suspense, terror and humor. When our adventures took the stage they met during the Summer Solstice under a full moon. A fire atop of a small hill drew forth Erasmus Fortuna, a righteous cleric of Eldath, and the traveling minstrel Stebe Stimball. The two found the fire manned by the disfigured crestfallen knight Edward Stewart. As our three adventures conversed about the cause of their travels they encountered a band of drunken youths who bragged of the greatness they will soon achieve before passing out where they lay. As Edward stood guard the drunken youth awoke and quietly slunk into the dark. Edward aroused Erasmus, and Stebe. The three followed finding the youth amidst a dark ritual. Before our adventures could act the youths each quaffed a vile of black liquid then fell to the ground dead. Our adventures returned to their campsite confused and disturbed only to be startled by the beating of a pair of massive wings as a blue dragon, roaring flew overhead into the night sky.
Reinkaos the Adventure Continues
Shhhh, quiet… it’s begun. Events are in motion that will cause the fateful encounter between our adventures. Miles a script will be written of their valor and compassion. No Bard will be unaware of their exhilarating tales, entertaining both the meek and the mighty alike. I, Wulf Son of Wulf Son of the Wilderness, am humbled to have played a role in their harrowing escapades. Quiet I say!… Stay hidden and watch as Moat House Gold comes to fruition.
Greetings wayward travelers, I am Wulf, Son of Wulf, Son of the Wilderness, your mysterious narrator for yet another Dungeons and Dragons Podcast, this one known as Moat House Gold, an enthralling tale of three adventures soon to be named. In this first installment of Moat House Gold our players Braden, Yossarian, and Anson will be creating their characters under the direction of their ever diligent Dungeon Master, Colin. If you find an uncommon camaraderie between our players and Dungeon Master it is due to their long friendship forged in the dank and damp basements of their parents’ houses honing their abilities together in the creative arts since the age of twelve. For most of us who like me, Wulf, Son of Wulf, Son of the Wilderness, were raised by the wilderness focusing one's talents on tracking and communing with nature itself, it seems odd to spinned such a vast amount of time on a silly insignificant game, but if these four bards are able to entertain you with their extempore stories for just twice a month then it was all worth them ostracizing themselves from their virile peers. I will hold you no longer from the excitement that awaits you but know that I will return before every tale to remind you of the prior events that befell are adventurers, so be careful how you address me, for Wulf, Son of Wulf, Son of the Wilderness lurks among every shadow.