Blue Collar meets Dungeon and Dragons in this off-the-cuff real play D&D adventure.
Bo has a strange vision, and is called to explore the mine. Music by Zapsplat.com
Our Heroes venture to the Iron Mine with a small force, ready to seize control a valuable resource. Music by Zapsplat.com
With the elimination of the trolls, the major threat to the village is gone. Our heroes now set their sights on securing resources. Theme provided by Zapslat.com
There are worse ways to die, right? Music by Zapsplat.com
Our heroes establish themselves within their new community as the leaders by setting order. Music by Zapsplat.com
Our heroes pick a fight, and have to face responsibility; their greatest foe. Music by Zapsplat.com
Our trio of misfits, after an eventful trip at sea, reach land. Music by Zapsplat.com
Another year, another Rocklahoma, another painful return to society. We recap our Labor Day Weekend for your entertainment.
Hakon, Bo, and Erik begin preparing for their departure from Jarl Sigtri's domain, and set out for their new life. Music by Zapsplat.com
After an unexpected skirmish in the middle of the woods, our heroes return to the port to do some trading, and return the Sigtri's Ancestral sword. However, things turn sideways during the celebratory feast. Music by Zapsplat.com
Bo, Erik, and Hakon venture from within the mountain, at night, and into a forest. What could go wrong with that? Music by Zapsplat.com
After their defeat of the Wight in the crypt, our warriors begin trekking through more areas to find that they're still not alone. *Editing Note* We continue to experience some minor technology mishaps due to the excessive heat. Music by Zapsplat.com
In this episode, our trip of warriors encounter the boss of the crypt. Music by Zapsplat.com
Apologies for the delay in the continued release of our show. Life has a way of slowing down progress. That being said, we appreciate your continued support in listening to our shenanigans. Please endure the last 20 or so minutes of this episode. The interference came out of nowhere, and I have not been able to get rid of it. Theme provided by Zapsplat.com
Bo, Erik, and Hakon continue their quest to find the sword of Sigtri's ancestors. Music by Zapsplat.com
For personal reasons, Jim-Jim-Jimmy had to step away as DM, which means his campaign simply had to go with him. Now that we're back in action, Willie has stepped back into the DM role, and brought us to a world of Vikings, lots of ale, and angry shenanigans; which are a lot like our previous shenanigans, but more culturally accepted and praised. Help us welcome our new table-mate, Sage, as he gets reintroduced to D&D. Music by Zapsplat.com
TBD finds another room full of chests, and Snek still can not resist opening them. Music by Zapsplat.com
To Be Determined ventures further into the Orc caves, and things continue to get weirder with every encounter. Music by Zapsplat.com
Our trio of heroes ventures further into the Orc Caves. Music by Zapsplat.com
The next adventure for To Be Determined begins as our heroes "stealthily" make their way to a cave full of Orcs ready to be disemboweled, beheaded, and otherwise slaughtered wholesale. Music by Zapsplat.com
TBD returns from their first bounty, and seek to wind down at the pub. Music by Zapsplat.com
TBD decides to go in disguise in order to get taken face-to-face with their target. They meet an unexpected foe, and may or may not have destroyed something they weren't supposed to. Music by Zapsplat.com
Our "mighty" heroes find themselves in a predicament after Snek sets off alarms within the caves. They must decide if they want to stand and fight, or run like little girls. Music by Zapsplat.com
To Be Determined continues their expedition into the Caves of Aluminum and their bounty Al Lumpy Dish. Music by Zapsplat.com
To Be Determined has set out once again to claim the bounty on the head of Ambidextrous the Stupendous Defibrillator. Music by Zapsplat.com
Feeling prepared and up for the challenge ahead of them, To Be Determined sets out for the caves once more. Music and SFX provided by Zapsplat.com
Our unusual band of heroes try their hands at bounty hunting, and quickly learn that the world outside of Port Swallow wants to hurt them. Music by Zapsplat.com
The group of misfit heroes meet a contact that helps establish them within the town of Port Swallow. SFX by Zapsplat.com
UnOur unusual group of heroes, unaware that they are companions from another life, have managed to casually stride into another adventure together. In this episode, Clarence, Snek, and Rukur find themselves stuck in a labyrinth.
We begin our new campaign with Jimmy at the helm. Meet the "new" heroes!
Our inaugural campaign has reached the final battle. Who lives? Who dies? More importantly, is Horse okay?
As the final defenses go into place, War and his army begin their assault. It's a disgusting affair with plenty of dismemberment and death, but the invaders have a trick up their sleeve. Music by Zapsplat.com
Our heroes finalize their defenses in anticipation of a full attack by War and his army. Music by Zapsplat.com
Our heroes, after reaching Marna in the distant village of Lowgaard, find out information that could change the balance of power in Highgaard. They set out immediately to warn Sir Dannel, and prepare to defend the city against attack. Music provided by Zapsplat.com
Our heroes get to the end of their trek to meet up with the unknown agent of the Whispering Eye, but not before dealing with the problems of a late season blizzard. Music provided by Zapsplat.com
Our heroes find themselves battling a speedy trickster while on their way to find Marna. Music by Zapsplat.com
Our heroes begin a new journey as they venture to an outlying village to find and escort an agent of the Whispering Eye back to B0ner In. Music by Zapsplat.com
The Crew goes shopping to prepare for the adventure ahead. Music by Zapsplat.com
Our Heroes get to the end of their chase. Arny takes a nap. Music provided by Zapsplat.com
Our Heroes continue their quest to return the small pop-up village back to normal. Theme provided by Zapsplat.com
Our Barbarian was already in an unhealthy mental state after the passing of Gam Gam. But now, after recent events, he needs professional assistance. Theme be Zapsplat.com
We just wanted to take a moment to make sure everybody was informed that we will definitely be coming back with RNR, but some things have come up that are far more important.
Our heroes have finally tracked Conner to his tower in hopes of retrieving the Crown of Orbrin. What awaits them is a fish? Music by Zapsplat.com
Arngrim and the new Fingers of the Whispering Eye head toward the last reported location of Connor the Dark Paladin. Music by Zapsplat.com
Arny is now wandering by himself in service of the Whispering Eye when he's told to find a new companion in Rosefair.
It's Official! Rednecks and Reptiles is on the way back! In this episode, we discuss a little bit of everything, but the important thing is that the Whispering Eye is snapping back to take on the evils of the realm.
Our heroes learn that they've been tricked, and hastily return to the Boner In to find a world of pain waiting for them.
The Gnome is uncontrollable at this point in time. Allowing him to spend his own gold has led him down a path he may not return from.
The GUYs are back to their world saving ways. That includes plenty of shenanigans, and an unsupervised gnome snorting magic wizard dust. In this episode, they learn of an attack on the village of Sandoro in which the villagers were captured, and taken away by The Brood.
We wrap up our side story with the Orcs, Higk and Norbgek, and then jump right back into our main story with Darock "Tripod" Fat-Hanger, Arngrim, and Rolen Nightstar as they wake up from a wild night in Rosefair. Music provided by Zapsplat.com
We initiate some special rules to have some more fun slaughtering Dwarves in Part 3 of our Orc Mini saga. Music provided by Zapsplat.com