The stories and adventures within the realms of Enor and beyond.
We rejoin Ushet in his cell as he ponders his current situation while the rest of the Contebernium turns their focus to the upcoming Trials in Stuc...
The Contebernium returns to Stuc and discovers the fruits of their success and what lies ahead for them...
As the sand and rubble settled upon the town, The Renneckians and their party were left to pick up the pieces in the aftermath of recent events...
We follow Eurydice during her final days within the 31st Contebernium of Vicentii.
A fierce battle erupts inside the castle leaving the party with decisions to make in the aftermath....
The party collects themselves after a tragic loss. But their recuperation is cut short, as they're quickly forced to face the consequences of their failures and other's successes...
Joined by the ellusive Ushet and friends from the Ferrum Hills, the Contubernium discovers a way though Tellerhold Mountain, crossing to the opposite end and into the heart of Varida Castle...
The adventure continues inside the Mausoleum as the party gains a new friend who helps them open doors revealing what lies beyond...
Descending into the deep depths of Tellerhold mountain, the Party begins uncovering some of the secrets that lie beneath...
Racing away from Chuk and his farm, the party pushes down the road to see all that the Ferrum Hills have to offer, especially in the forest that rests deep within...
The undead are burned, and a journal is given over to the party as the Wanderer's Rest calls for help...
Familiar faces enjoy deserved time off, while a couple of newcomers make their way into the town of Shahz looking for a leg up...
The party begins investigating the area around, making discoveries, finding loot, and encountering some things that leave them uneasy...
The party leaves Stuc to begin their next mission, a journey to Hammond Fort near Telerhold mountain...
We catch up with Evelian, Mindy, Honem, and Svetwalys and their ongoing journey across Oreake. Weeks have passed since they made it to Krosos and the party is at the forefront of world politics...
With their mission selected, the party begins preparing for the next step of their journey. Secrets within the contebernium come to light...
Apologies as the recording cut halfway through. The first half tells the story of the party's escape from the Rudric mines, the second recaps the victory over the Gnolls and return to Stūc...
The crew makes for the north upon their new Courser to the land of Venland, continuing their quest...
Decanus Eurydice leads her new Contebernium on their first adventure...an investigation into Rohdrick Mountain...
The party is faced with further terrors on the island and also must decide what to do about at the village of Salun...
Following the meeting at Aridus, and the resolution of the tribute wagon, the party heads south for the Vicentiian town of Stuc...
The party is quickly attacked by the locals all while dealing with the consequences of releasing the chained Peragūs...
A group of various rookies adjusts to military life within the Vicentiian army.
The party interrogates a nearby local before setting off to a familiar place upon Lunan Island...
After gathering themselves outside a palisade wall, the party recovers and then attempts a daring takeover...
After the funeral pyre burned down the party made plans for what to do next...
The party docks at Acrona and inspects the small town as others prepare to depart the town as quickly as they arrived...
The voyage to Venland sets off at last, with the party enjoying the scenery and meeting some of the crew before making a stop halfway to their destination...
The party takes care of any unfinished business left in Riverpass before departing upon an Ice Lord's ship, bound for Venland...
Following the meeting at the palace, the group looks for a dear friend or two...
Finally together again, the group deals with potential threats and takes part in the meeting of many Kings, dictating the direction of the world...
A group on the Oreakian border is faced with an encounter with the Drow and an unrelenting blizzard.
A group on the Oreakian border is faced with an encounter with the Drow and an unrelenting blizzard.
The Tournament is stopped, the Drow grow closer, and a sword is lit. Also a dwarf changes in a back alley.
Sophia has a couple of meetings while Shaya meets with the Magnate, yet again. The first two fights of day of the tournament take place...
Following the first day of the tournament, the party takes to the town and begins looking for lost pets and acquaintances...
Jaelic/Ort vs Sir Bivilan/Tercatas Samyar/Shaya vs Golda/Edvardo Rikata/Alphanso vs Gurdi/Sarah Yetta/Filli'Apo vs Jalen/Frubib
Gorman/Mycal vs Hagia/Sophia, Helvas/Pvua vs Dria/Gallowyn, Feasgar/Loretta vs Lolin/Theodore, ChallDug/Corvandax vs Mind/Westlet
Following the procession, the party spread throughout the town of Riverpass and prepare for the upcoming tournament...
Heading into the town of Riverpass The party is introduced to a new cast of characters and some upcoming big events...
With Lady Yata now needing time to recover, the party pokes around town before saying goodbye to a friend and continuing their journey south...
With Chet's future on the line the party has decisions to make before their adventure can continue...
Entering into the Forian Wood, the party has finally arrived, though not problem-free.
Our traveler's must make a decision between going into the Forian Wood or rescuing their friend.
Our traveler's must make a decision between going into the Forian Wood or rescuing their friend.
The group gathers information and explores Perasma more.
The party encounters a band of Yellow Hoods living in the Wilderness while those left in town explore the village further.
Saved by Forian Elves, the party meets Tarvenon . They soon make a series of discoveries about the world around them...
The party finishes the last leg of their journey to the Forian Wood.
An unexpected attack happens upon the group as they learn more about their surroundings and what lies ahead.