A Dungeons and Dragons actual play podcast. Ancient Brits play D&D 5e as they lurch headlong through the classic Paizo Age of Worms Adventure Path! Join us at our DnD table for a mix of adventure, laughs and hapless incompetence. But mostly hapless incomp
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The wormdrake has forced its way through the barrier and has Scaly and Sessions in its sights! What awful nastiness is it about to exhale all over them? We're guessing it's wormy.
Mother Maggot dances her hypnotic dance. The animated cage lashes out in search of a victim. The gargantuan wormo-dragon throws itself at the windows. The Slayers have got their hands full. Can they make any progress? Or will they just bicker and wander around aimlessly?
Buggy has charged ahead, but what awful beast has he disturbed? Whatever it is, it isn't happy. Readers! We would be most grateful for any nominations for this year's Crit Awards. Especially for Best Legacy Podcast, but for any other category you think we deserve! you can nominate here. Thanks!
Mother Maggot has Uncle Buggy trapped up a pipe. Can his tiny, wizened, unwashed form resist her eldritch magicks?
Parker has disappeared up a pipe in the ceiling. Is he OK? And since it clearly isn't the real Parker, do we care?
The Slayers are beset on all sides in the Temple of Kyuss. Will Parker fall victim to the diamond-eyed Dwarf of Doom?
The Slayers have entered the Tabernacle of Worms. Who is the mysterious figure that has emerged from the golden portal?
What awaits Sessions in the shadow-pool? And can the Slayers find the secret way to the Tabernacle of Worms?
A tripartite spirit has once again become one. The Slayers have raised the ghost of Rabedabedas (of the Robedobedob). What wisdom can he impart? What powers can he bestow? And how long can the DM keep up his whistly voice?
We catch up with Jon from Tale of the Manticore before heading back to the Wormcrawl Fissure. Have the Slayers got themselves locked in a mobile library?
Ding-Dong! The Lich is dead! Or is it? How do liches work again? The Slayers worry about the return of Thessalar, whilst searching for loot.
It's the final showdown with Thessalar! Can the Slayers track him down and destroy him?
We chat to friend-of-the-pod Hamilton about his new Mork Borg Kickstarter, before returning to the lair of Thessalar the lich! Can Burple trap the gargantuan hydra in a Prismatic Sphere? Hamilton's Kickstarter: https://www.kickstarter.com/projects/theatremacabre/wraithborn-a-grim-folk-fantasy-setting-for-mork-borg-osr You can find Hamilton on Instagram, YouTube and Bluesky.
The Slayers have discovered Thessalar's bio-lab! What happens if they start breaking stuff?
The Slayers have encountered Thessalar the lich, who is not best pleased at their intrusion! Can they survive his eldritch magicks and break into his fortress?
The Slayers teleport to safety, but now they must face a greater challenge: Dividing the loot.
The gargantuan worm sorceror N'vesh has rumbled Buggie's plan to grab his treasure hoard! Can the crew still escape with the loot?
While Uncle Buggie plunders the treasure chamber, the remaining Slayers take on the might of N'Vesh!
After a quick dip into Paul's engorged Christmas sack, we are back to the action. Burple could be in trouble here…
It's time for the Slayers to explore the deadly lair of N'vesh. But first they must deal with Scaly's worm infestation.
We chat with Dan from The Danger Club Podcast before returning to the Wormcrawl Fissure! The Slayers are beset on all sides by giant creepy-crawlies. Is Scaly about to be swallowed by a centipede?
The terrifying Ulgurstasta sorceror N'vesh has appeared! Can Sessions survive its Word of Horrible?
The Failures have led the gang to the threshold of a mysterious cave, but what is that ominous rumbling?
The Slayers venture into the Wormcrawl Fissure. What horrors will they find there? Winged fiends? Skeletal totems? Incredibly annoying NPCs?
The Slayers attempt to teleport away from Kongen-Thulnir. Can they make it back to Marcus Doombringer and safety? Or do the fates have other plans?
It's the final struggle. Can the Slayers wrest the phylactery from the dragons and make their escape?
The mysterious vault at the heart of the Citadel of Weeping Dragons stands open. Can our heroes summon up the courage to venture inside and seize Dragotha's phylactery?
Our confused heroes encounter a familiar visitor from the beyond. To open the Vault and secure Dragotha's phylactery, they must face the challenge they fear the most: remembering the story.
The Slayers continue the search for their tormentor and meet a strange new giant. Can they finally push through to the mysterious vault?
As the Slayers descend to the vault, they are beset by walls of whirling blades, but who is their assailant?
Dragons or Giants? The Slayers must decide who to take on first.
The Slayers return to the Citadel to open the forbidden vault. But dragons and giants have other ideas.
The fight with Mother Worm continues! Can the Slayers prevail and recover the second key?
The Slayers, on the hunt for Mother Worm, encounter a giant cavern of fungus.
Oh what a feeling! The Slayers are reunited at last. Can they learn anything from the irascible Coldtooth? And how on Hearth are they going to get past an uncountable slither of Carrion Crawlers?!
In this bonus episode we sit down with Jason Bulmahn, Director of Games at Paizo, to chat Pathfinder and Pathfinder 2 design and mechanics, the various editions of D&D, the Age of Worms*, and zombies! *Warning: Spoilers! You can back Hellfinder, Jason's horror hack of PF2 here: https://www.backerkit.com/call_to_action/3392da67-300c-44f3-bbc3-84214a5a669c/landing You can find Hopefinder, Jason's zombie apocalypse … Continue reading Bonus Episode – Rules of the Game with Jason Bulmahn →
Buggie gives chase to the evil dwarf. The remaining Slayers meet a new companion, are told a tale, and resolve to stop standing around doing nothing.
The party have split: Buggie is off on an ethereal jaunt, leaving the remaining Slayers to stand around bewildered by cages, switches and levers. Never has the broom cupboard been so busy.
With Xyzanth defeated, the Slayers can rest, level up, and examine some truly evil artefacts, before resuming their hunt for the elusive key!
Dare we dream? Could this be it? Could this be the end? The Slayers face off against Xyzanth in what we can only hope is the final showdown!
We chat with Chris from Done Not Perfect Productions about their Dice Hard rpg, now on kickstarter, then it is back to Buggie, dangling over a pit of green slime. Can the Slayers finally face off against Xyzanth the Fang Dragon? All Chris's links can be found here.
We talk to Mira and Gary from Game Therapy UK and then it's back to the Carrion Pits. Johnny has left strict instructions on how Buggie should act in his absence, but will the players follow them? Links from intro: https://www.game-therapy.co.uk/ Facebook | Instagram | Discord | LinkedIn | X
The Slayers are locked in the Carrion Pits with the scary floaty dragon thing. Can they hold it at bay while they seek Charlgar and the key to the vault?
The Slayers continue their home invasion, in the hunt for the giant chieftan Charlgar. But all they have found are Those That Wait and hordes of troglodytes. It's more of the same really…
We get back to the action in Part the Two-th of our ep 200 special! Can Parker somehow stay out of the green slime pit, despite the efforts of sneaky troglodytes? Can the Slayers find Charlgar the giant chieftan? And what terrifying new foe is floating up behind Burple?
What's this? An extra episode?! As a treat to mark reaching 200 eps we sat down with none other than James Jacobs, Creative Director at Paizo. James was one of the architects of the Age of Worms and we talk about how that adventure was conceived and produced and the history of the Adventure Path … Continue reading Bonus Episode – Talking Loud and Clear →
Parker is about to plunge into a pit of green slime! Will he be dissolved? Or will Oort spare him? Find out in Part the Oneth of our 200th episode!
At last, it's time for Buggie-go-bash. Or is it?
You can't beat a good ol' fashioned D&D dungeon trap. Or can you? Scaly O'Toole is about to find out!
The Slayers head to the Undercity on the hunt for Charlgar the Hill Giant Chief.
With the dominated Tony Crostini as their spokesperson, the Slayers try to win the giants over to their side. Can they gain access to the Citadel's secret vault?