Phil, Bob, & Chris talk about GM / DM advice, Game design, playing, and running table top RPGs in an effort to entertain and inform you, the listener.
Buffalo, NY
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Listeners of The Misdirected Mark Podcast that love the show mention:It's part ten of the final story, PROSPOCALYPSE NOW. Gunny, Silas, Ti and the rest of the Veil fight to stop the ritual the Cult of the Wrym are attempting to create a primal elemental of prosperity.
It's part nine of the final story, PROSPOCALYPSE NOW. Gunny, Silas, and Ti continue their search for the AWAKENING ritual to stop the Cult of the Wrym from waking up a primal elemental of prosperity.
It's part eight of the final story, PROSPOCALYPSE NOW. Gunny, Silas, and Ti continue their search for the AWAKENING ritual to stop the Cult of the Wrym from waking up a primal elemental of prosperity.
It's part seven of the final story, PROSPOCALYPSE NOW. Gunny, Silas, and Ti continue their search for the AWAKENING ritual to stop the Cult of the Wrym from waking up a primal elemental of prosperity.
It's part six of the final story, PROSPOCALYPSE NOW. Gunny, Silas, and Ti continue their search for the AWAKENING ritual to stop the Cult of the Wrym from waking up a primal elemental of prosperity. Gunny gets some quality time with his dad, and Silas has a heated encounter with Urlis.
It's part fiveof the final story, PROSPOCALYPSE NOW. We spend sometime in the aftermath of rescuing Gunny's dad and then begin the search for the AWAKENING ritual to stop the Cult of the Wrym from waking up a primal elemental of prosperity.
We're taking a look at Daggerheart. Chris is joined by Jared Rasher and Shawn Merwin to talk about Darrington Press's newest game, Daggerheart. It's in it's 1.3V playtest and we cover core rules, character creation, playing the game, the action tracker, GM material, and the integration with Demiplane
It's part four of the final story, PROSPOCALYPSE NOW. Gunny, Ti, Bo, Meseme, and Silas engage Casey and work on rescuing Gunny's dad in this episode.
It's part three of the final story, PROSPOCALYPSE NOW. Gunny, Ti, Bo, Meseme, and Silas start the true search for Gunny's dad in this episode. Angels, and Magic, and Casino's Oh My!
It's part two of the final story, PROSPOCALYPSE NOW. Gunny, Ti, and Silas talk with Vincent Flameworth about Gunny's dad and mind magic. Then the trio return to school to deal with the fall out of prom.
It's part two of the final story, PROSPOCALYPSE NOW. Gunny, Ti, and Silas talk with Vincent Flameworth about Gunny's dad and mind magic. Then the trio return to school to deal with the fall out of prom.
It's part one of the final story, PROSPOCALYPSE NOW. Gunny, Ti, and Silas are dealing with the fall out from prom and begin learning about what they need to do to stop the Prospocalypse.
It's part one of the final story, PROSPOCALYPSE NOW. Gunny, Ti, and Silas are dealing with the fall out from prom and begin learning about what they need to do to stop the Prospocalypse.
It's part 8 of A Magical Night. Time for the epilogue of A Magical Night.
It’s part 8 of A Magical Night. Time for the epilogue of A Magical Night. This episode uses sound and music clips licensed from Envato and Stephen Arnold Music
Does your game have consequences or damage, or both? Does it affect how you GM and Play the game? How does it affect the flow of the game itself? We examine those questions and more on this episode of Misdirected Mark Plays.
Does your game have consequences or damage, or both? Does it affect how you GM and Play the game? How does it affect the flow of the game itself? We examine those questions and more on this episode of Misdirected Mark Plays.
It’s part 7 of A Magical Night. The crew of Gunny, Silas, and Ti are back in the back rooms and things are reaching their climax with Kurt, Meseme, and Urlis. Will Meseme be reconstituted? MORE
It's part 7 of A Magical Night. The crew of Gunny, Silas, and Ti are back in the back rooms and things are reaching their climax with Kurt, Meseme, and Urlis. Will Meseme be reconstituted? Will Kurt get what's coming to him? Will Urlis get her revenge? Tune in and potentially learn the answers to these questions and more on Children of the Shroud.
Today we talk about how Genre and Theme impact your tabletop RPGs as players, game masters, storytellers, and designers both before play, during prep, and at the table.
It's part 6 of A Magical Night. The crew of Gunny, Silas, and Ti are back in the back rooms and things are heating up with the Prosperity Cult of the Wyrm. Will Meseme be recovered and reconstituted? Will Kurt get what's coming to him? Will we get to see Beau's weapon? Tune in and potentially learn the answers to these questions and more on Children of the Shroud.
The title says it all as we're hitting a bunch of small topics this week on the show.
It's part 5 of A Magical Night. The crew of Gunny, Silas, and Ti are finally at the PROM. Things start heating up as there's dancing, food, intrigue, and a secret meeting of the Wyrm clan to find out about. Tune in as we're back from our Holiday Break
We’re taking a short two week break. We do this around Thanksgiving every year. We’ll be back on the 5th of December with new episodes. Thanks for listening and we’ll […]
We're talking about our best one shot tips today for both GMs and Players. So if you've ever felt neglected as a player in all this podcasting these are the shows you should tune in for. We love talking about how to get more out of games at the table as a player. We also love helping you folks as GMs play your best games your way. Take what you think works best from what we're saying and make it your own.
It's part 4 of A Magical Night. The crew of Gunny, Silas, and Ti are still getting ready for PROM. They're also getting ready for the post prom ritual, or at least to stop the Wyrm Cult, get Meseme's essence back, and reconstitute her, hopefully, if they don't mess it up. This week Ti brings Bo home for dinner. Gunny brings Casey home for dinner. Chris and Phil get to play multiple characters in multiple scenes and we take our story to the PROM or at least right to the front doors of the main event.
We're touching on a topic that most people say is terrible in RPGs. The Red Herring. We get into how it should be used, when to use it, and why you might want to drop one in your game. We also have a few asides, especially one about old school gotcha monsters.
It's part 3 of A Magical Night. The crew of Gunny, Silas, and Ti are still getting ready for PROM. They're also getting ready for the post prom ritual, or at least to stop the Wyrm Cult, get Meseme's essence back, and reconstitute her, hopefully, if they don't mess it up. There's a Suweet looking Gunny in this episode, an Urlis sighting, and some couple napping in this episode. Hopefully it all goes well for the Junior Guardians.
The guys get into story 3, talk about the choices they made as the GM and the players, and how this nine part epic became a nine part epic because the GM sure wasn't planning for it. So join us for the ups and down, the ins and outs of story three, Smarty Pants.
It's part 2 of A Magical Night. The crew of Gunny, Silas, and Ti are getting ready for PROM. They're also getting ready for the post prom ritual, or at least to stop the Wyrm Cult, get Meseme's essence back, and reconstitute her, hopefully, if they don't mess it up. Things heat up in this one with people pairing off for prom, Lisa causing some amount of grief, Ti looking for love in maybe the right places, and Gunny trying to get inside the Wyrm clan. There might even be a promposal.
Since we lost a recording and had to rerecord we got a little off schedule and didn’t have an episode for this week. Instead of not releasing anything here’s an […]
Welcome to story 4, A Magical Night. The crew of Gunny, Silas, and Ti are getting ready for PROM. They're also getting ready for the post prom ritual, or at least to stop the Wyrm Cult, get Meseme's essence back, and reconstitute her, hopefully, if they don't mess it up.
Have you ever thought that about your game? I've prepped this game but after the session my prep was only sort of used. We do...a lot. Today we get inside this idea, talking a lot about how to get the most out of these situations and why they might even be a benefit to you.
It's the epilogue and our Stars and Wishes for Smarty Pants. Done miss out on this one as it has some set up for story 4.
We're talking about three mods from Cortex Prime today and how we don't quite use them the way they're explained in the book. Stress, Action Based Resolution, and the Doom Pool. Enjoy and tell us about the mods you've enjoyed, used, or modified in your Cortex Games.
We join the Children of the Shroud as they throw down with Jenna in the decrepit Buffalo Asylum amidst shadows, falling apart architecture, and disturbed spirits. Will they defeat Jenna or will she end the children of the shroud? Tune in this week to find out,
What do you do when the players make a choice that jumps ahead of what you were planning on and either skips everything you had prepared or moves towards the end of a story by passing many other story beats along the way. We call this Story Jumping and we're discussing it on todays Misdirected Mark Podcast.
We join the Children of the Shroud as they break into a house. I guess we're gonna be criminals but I suppose we do have probable cause to check out this place. After all, Meseme's essence has been detected within the apartment. So check out the twists and turns on this weeks Children of the Shroud.
Here's the Cortex Primer on Plot Points. Enjoy another installment as we help you learn the ins and outs of Cortex Prime.
We join the Children of the Shroud as they return to school on a Monday morning and then continue their pursuit of Samia in the evening, but wait, there's a twist and Phil is gonna do some GM Gymnastics in this one. Check it out on this weeks Children of the Shroud.
Don't take away my agency...unless you have a good reason. And don't make me pay for it. In fact, pay me to take away my agency...in currency or in a story I can get behind.
We join the Children of the Shroud in the fallout of their fight and chase with Samia. They plan their next moves and Silas tried to get himself under control.
Our second cortex primer is all about tests and contests. We also chat about chases, multi person contests, and how you can utilize these two primary conflict resolution systems within a cortex game.
We join the Children of the Shroud as they try and get the drug dealer Samia to tell them what she knows but personalities clash and things might not go the Children of the Shrouds way.
Sometimes you just want to have that argument with another character. You don't agree with their motives, ideas, how they looked at you. Whatever the reason you just want to have that fight. It's not full on PvP but it's a conflict. So we're talking about the tools and tips you can use to have these moments at your table without it blowing up your game.
We join the Children of the Shroud as they delver deeper into the mystery surrounding the death of their friend Morris and how it relates to the magical drug dealer Samia.
We join the Children of the Shroud as they pursue Lowell Thorton and the magical Altoid situation
We join the Children of the Shroud as they pursue Lowell Thorton and the magical Altoid situation
Combat one. Combat two. Combat three. Combat four. We want no more. But your game is all about the fight so how do we get everyone having fun when fighting […]
We join the Children of the Shroud as they begin a new story. Starting with an academic decathlon, devolving into some teenage anger issues, a date, and a cold and honest conversation.
This rule just doesn’t work the way we want it to. So what do we do? Change it. Ok. So how do we do that without messing up the game? […]