Andrew, Casey and Tyler embark on a run of the mill adventure; or so they think. Find out what awaits our unlikely heroes while their DM, Jared, unfolds this adventure. Goblins, outlaws and critical fails...definitely critical fails.
Our heroes travel into the cave, minions of the dragon wizards await!
The duel begins. But this mercenary has some tricks up his sleeve.
Our heroes continue their battle with the tabaxi foe and her monstrosities and run into a group of prideful mercenaries. G'rawr showcases what primal fury is all about.
Confronted by a mysterious Tabaxi the gang decides to get forceful.
The gang reunites after the battle with the Dragon Turtle cub and prepares for their treacherous journey. Adverse weather and new threats await them on the path to Twin Visages.
The gang recovers from the storm and are attacked by a legendary beast.
An unexpected tsunami sends our gang flying from their mounts and separates the party.
The gang struggles to win over their new animal friends while a terrible storm closes in.
The gang is immediately beset upon by followers of the dragon wizard. A prehistoric chase ensues.
Almalexia reevaluates her split with the group and the gang is visited by otherworldly serpentine creatures.
The gang deals with the fallout of the ship skirmish and things get tense while they discuss their next move.
The gang deals with the fallout of their battle.
The gang continues their battle against the dragon wizards forces on their ship in attempts to save it. Chaos ensues, and not everyone makes it out alive!
The gang rushes back to the ship to see it under attack, it's a shipside scuffle y'all.
Better late than never? The gang deals with the fact that their princess is in another castle and prepare for battle.
Almalexia recovers her magical capabilities and the group explores the ruins and finds mysterious orbs.
The group searches for a place to recover from their platform peril but come face to face with the most swol Tabaxi any of them have encountered.
The gang jumps from one problem into another.
With blood on its hands, the gang works to move further into this evil lair.
Kicking the Door Down on Our 6 Month Hiatus! Wii're sorry.
The gang enters the enemy's base at Ixtzul.
The gang (and its voice actors) deliriously concludes the battle with Ixtzul's defenses.
The gang throws themselves into combat with the outer defenses of Ixtzul.
The gang makes it to the lost city of Ixtzul and receives a warm welcome.
Before the gang can pursue the dragonwizardman, they must find Hoyt.
The gang, fresh off a successful rescue, must escape the Underdark.
A battle of epic proportions continues in the Underdark. Droop smash!
The gang sees the green wizard for what he truly is.
The gang begins their assault on Elula's captors.
The gang makes their way through the underdark city ruins.
The gang discusses with a new ally(?) how to proceed against their common enemy in the underdark.
The gang recovers from one fight, only to find another lurking in the shadows.
The gang tries to avoid an aquatic disaster.
By land and sea, the gang continues making their way through the Underdark.
The group returns to the surface to regain their strength and gain audience with the King.
Almalexia, Droop, and Shadow do battle with the mushroom menace of the underdark.
Now separated, the gang plots their next moves in the sewers.
The gang presses on in their search of the sewers.
The gang travels deeper into the tunnels beneath the city and find something unexpected.
The two groups begin their search of the Tulom-Itzi sewer system.
The game is afoot as the gang investigates a disappearance.
Investigations into the rash of missing persons begin in Tulom-Itzi.
The gang hits the town for merriment and alcohol. What could possibly go wrong?
The gang enters the Observatory, seeking to prove their claims of impending devilish conquest.
The gang seeks and audience with the King of Tulom-Itzi.
The Gang learns about architecture and economics as they begin to explore Tulom-Itzi.
The Gang asks for directions and finds a new place to explore.