Role-playing game unit for measuring a character's progress
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Janna Kellinger on Designing Games in Learning Management SystemsIn this episode of Experience Points, Dr. Janna Kellinger shares her journey from using one-shot games in high school English classes to designing fully game-based courses at UMass Boston. She discusses her book Up Your Teaching Game and how educators can design story-driven curricular games. Janna explains how she transforms Learning Management Systems (LMS) into game engines, embedding narratives and feedback loops to drive engagement. She highlights her Coding for Non-Coders course, where students learn to code to stop tech thieves. Tune in to discover how game mechanics can revolutionize online learning and student motivation.If you liked this episode please consider commenting, sharing, and subscribing.Subscribing is absolutely free and ensures that you'll get the next episode of Experience Points delivered directly to you.I'd also love it if you took some time to rate the show!I live to lift others with learning. So, if you found this episode useful, consider sharing it with someone who could benefit.Also make sure to visit University XP online at www.universityxp.com University XP is also on Twitter @University_XP and on Facebook and LinkedIn as University XPAlso, feel free to email me anytime at dave@universityxp.comGame on!Get the full transcript and references for this episode here: https://www.universityxp.com/podcast/139Support the show
Elena Rabkina on Gamified Media LiteracyIn this episode of Experience Points, host Dave Eng interviews interactive artist and game designer Elena Rabkina on the power of gamification in media literacy. Elena shares her journey from intellectual gaming in Belarus to designing impactful games like Media Mayhem, which teaches players how news is created, manipulated, and consumed. She discusses how game-based education fosters critical thinking, especially in an era of misinformation and AI-generated content. Elena envisions media literacy as an essential skill and emphasizes the role of games in shaping informed, discerning citizens. If you liked this episode please consider commenting, sharing, and subscribing.Subscribing is absolutely free and ensures that you'll get the next episode of Experience Points delivered directly to you.I'd also love it if you took some time to rate the show!I live to lift others with learning. So, if you found this episode useful, consider sharing it with someone who could benefit.Also make sure to visit University XP online at www.universityxp.com University XP is also on Twitter @University_XP and on Facebook and LinkedIn as University XPAlso, feel free to email me anytime at dave@universityxp.comGame on!Get the full transcript and references for this episode here: https://www.universityxp.com/podcast/138Support the show
Pull your pants up, put away your smoker, and tuck the kids into bed folks it's time to play a dad game! This week on the podcast, we dive deep on what makes a quintessential "dad game," why Remedy's upcoming FBC Firebreak might fit the bill, and what we look for in game for parents with very little free time. Show notes: - "Remedy says it's made a Control shooter ‘for Dads'" from VideoGamesChronicle - Music from Brad Sucks
We are late bringing this one in but on the bright side, the ripple effects of the tariff policies and the shaky economy are still rocking the games industry anyway! This week we revisit the Switch 2 console after the announcement hype has died down. Some things change but Nintendo isn't one of them. Show Notes: - Music by Brad Sucks
Outcomes Focused Games-Based LearningIn this episode, we'll explore the practical applications of GBL, key design principles, and strategies for motivating learners. Now, let's explore the potential of games to create dynamic, outcome-focused learning experiences.If you liked this episode please consider commenting, sharing, and subscribing.Subscribing is absolutely free and ensures that you'll get the next episode of Experience Points delivered directly to you.I'd also love it if you took some time to rate the show!I live to lift others with learning. So, if you found this episode useful, consider sharing it with someone who could benefit.Also make sure to visit University XP online at www.universityxp.comUniversity XP is also on Twitter @University_XP and on Facebook and LinkedIn as University XPAlso, feel free to email me anytime at dave@universityxp.comGame on!Get the full transcript and references for this episode here: https://www.universityxp.com/podcast/136Support the show
Ryan Schaaf on Digital Games-Based LearningIn this episode of Experience Points, host Dave Eng interviews Dr. Ryan Schaaf, an award-winning professor and author, about the transformative role of digital games-based learning in education. Dr. Schaaf shares his journey as a gamer and educator, highlighting how games foster skills like problem-solving, collaboration, and critical thinking. He explores the unique needs of the "always-on generation" and discusses barriers to adoption, such as funding, training, and data privacy. Offering actionable advice, Dr. Schaaf suggests educators start small by integrating vetted games into lessons. He also teases an upcoming resource to support educators in adopting game-based learning.If you liked this episode please consider commenting, sharing, and subscribing.Subscribing is absolutely free and ensures that you'll get the next episode of Experience Points delivered directly to you.I'd also love it if you took some time to rate the show!I live to lift others with learning. So, if you found this episode useful, consider sharing it with someone who could benefit.Also make sure to visit University XP online at www.universityxp.com University XP is also on Twitter @University_XP and on Facebook and LinkedIn as University XPAlso, feel free to email me anytime at dave@universityxp.comGame on!Get the full transcript and references for this episode here: https://www.universityxp.com/podcast/135Support the show
What are Educational Games?In this episode, we're unpacking the concept of educational games. What are they? How do they differ from other types of games? And how can they be leveraged effectively in games-based learning?If you liked this episode please consider commenting, sharing, and subscribing.Subscribing is absolutely free and ensures that you'll get the next episode of Experience Points delivered directly to you.I'd also love it if you took some time to rate the show!I live to lift others with learning. So, if you found this episode useful, consider sharing it with someone who could benefit.Also make sure to visit University XP online at www.universityxp.comUniversity XP is also on Twitter @University_XP and on Facebook and LinkedIn as University XPAlso, feel free to email me anytime at dave@universityxp.comGame on!Get the full transcript and references for this episode here: https://www.universityxp.com/podcast/134Support the show
This week on the podcast we venture through the raggedy outer reaches of Citizen Sleeper 2: Starward Vector to the monster filled dunes and valleys of Monster Hunter Wilds. Two vastly different games with enough fascinating and sometimes infuriating designs to chew through. Join us on our adventure and be sure to download the amazing Mr. Broccoli in your Wilds campaign! Code: F99PE4N38B64 Show notes: - Intro from Monster Hunter Wilds - Outro from the Citizel Sleeper 2 OST
This week on the podcast we share a lot of mixed feelings about two of last year's biggest RPGs. What compels us to finish games like these? Who knows!? Show Notes: - Music by Brad Sucks
Rob Alvarez on Get Started in GamificationIn this episode of Experience Points by University XP, host Dave Eng welcomes gamification expert Rob Alvarez to discuss gamification and games-based solutions. Rob, known as Professor Game, shares his journey into gamification, emphasizing the importance of meaningful learning experiences tailored to specific audiences. They discuss key principles for creating engaging learning experiences and strategies for overcoming challenges like scope creep and mindset barriers. Rob also introduces his free gamification course and resources available on www.professorgame.com. The episode encourages listeners to explore gamification's potential in education and beyond.If you liked this episode please consider commenting, sharing, and subscribing.Subscribing is absolutely free and ensures that you'll get the next episode of Experience Points delivered directly to you.I'd also love it if you took some time to rate the show!I live to lift others with learning. So, if you found this episode useful, consider sharing it with someone who could benefit.Also make sure to visit University XP online at www.universityxp.com University XP is also on Twitter @University_XP and on Facebook and LinkedIn as University XPAlso, feel free to email me anytime at dave@universityxp.comGame on!Get the full transcript and references for this episode here: https://www.universityxp.com/podcast/132Support the show
What is a Game?In this episode, we'll tackle that question head-on. We'll explore the philosophies, definitions, and key characteristics that make games so unique. Whether you're a designer, a player, or just someone curious about the deeper meaning of games, this episode is for you.If you liked this episode please consider commenting, sharing, and subscribing.Subscribing is absolutely free and ensures that you'll get the next episode of Experience Points delivered directly to you.I'd also love it if you took some time to rate the show!I live to lift others with learning. So, if you found this episode useful, consider sharing it with someone who could benefit.Also make sure to visit University XP online at www.universityxp.comUniversity XP is also on Twitter @University_XP and on Facebook and LinkedIn as University XPAlso, feel free to email me anytime at dave@universityxp.comGame on!Get the full transcript and references for this episode here: https://www.universityxp.com/podcast/131Support the show
Christopher Stuart on Applied TTPRGsIn this episode of Experience Points, Dr. Christopher Stuart, Assistant Professor of Communication Studies at UNC Wilmington, delves into the transformative role of tabletop role-playing games (TTRPGs) in education and facilitation. Christopher shares insights from his research on game dynamics, player engagement, and the collaborative art of facilitation. He discusses how TTRPGs foster systems thinking, play, and failure as essential learning tools. Reflecting on his academic journey, Christopher explores how gaming language and frameworks can create inclusive, engaging classroom experiences. He also highlights the impact of design, accessibility, and playful pedagogy on student engagement.If you liked this episode please consider commenting, sharing, and subscribing.Subscribing is absolutely free and ensures that you'll get the next episode of Experience Points delivered directly to you.I'd also love it if you took some time to rate the show!I live to lift others with learning. So, if you found this episode useful, consider sharing it with someone who could benefit.Also make sure to visit University XP online at www.universityxp.com University XP is also on Twitter @University_XP and on Facebook and LinkedIn as University XPAlso, feel free to email me anytime at dave@universityxp.comGame on!Get the full transcript and references for this episode here: https://www.universityxp.com/podcast/130Support the show
The Switch 2 announcement is here and it made a splash, but it's one of those tiny little splashes you see at the Olympics. Classic Nintendo, no notes. Join us this week as we discuss, dissect, and have a laugh with the Switch 2 announce trailer.
Scott Nicholson on EscapeIFIn this episode of Experience Points, host Dave Eng interviews Dr. Scott Nicholson, professor and director of the Game Design and Development Program at Wilfrid Laurier University. Dr. Nicholson discusses EscapeIF, a system designed for low-resource classrooms to integrate storytelling and interactive fiction into education. He explains how EscapeIF emphasizes engaging narratives and problem-solving without relying on expensive resources, using tools like chalkboards and found objects. The episode explores the challenges of adapting educational games for diverse settings and highlights the importance of reflection in learning. Resources, including free games and guides, are available at EscapeIF.com.If you liked this episode please consider commenting, sharing, and subscribing.Subscribing is absolutely free and ensures that you'll get the next episode of Experience Points delivered directly to you.I'd also love it if you took some time to rate the show!I live to lift others with learning. So, if you found this episode useful, consider sharing it with someone who could benefit.Also make sure to visit University XP online at www.universityxp.com University XP is also on Twitter @University_XP and on Facebook and LinkedIn as University XPAlso, feel free to email me anytime at dave@universityxp.comGame on!Get the full transcript and references for this episode here: https://www.universityxp.com/podcast/129Support the show
This week to take one last look backwards at 2024 and some of the amazing games that didn't quite make out Top 3. Happy near year everyone! Show Notes: - Music by Brad Sucks
Thorsten Kodalle on Strategic WargamingIn this episode of Experience Points by University XP, host Dave Eng speaks with Thorsten Kodalle, head of Innovation Laboratory at the Bundeswehr Command and Staff College and an expert in Strategic Wargaming, Gamification, and Serious Games. Thorsten shares insights into integrating Gamification into Strategic Thinking, using board games like Scythe as teaching tools in seminars. He emphasizes the importance of considering DIME (Diplomacy, Information, Military, Economics) in strategic wargaming, and discusses how cultural factors influence military strategy. Thorsten also delves into serious game design, balancing entertainment with educational goals, and shares examples like the cyber card game adapted for crisis management training. The episode highlights the necessity of understanding the purpose of games and aligning game mechanics with educational objectives. Thorsten shares resources for further exploration, emphasizing LinkedIn and his YouTube channel. If you liked this episode please consider commenting, sharing, and subscribing.Subscribing is absolutely free and ensures that you'll get the next episode of Experience Points delivered directly to you.I'd also love it if you took some time to rate the show!I live to lift others with learning. So, if you found this episode useful, consider sharing it with someone who could benefit.Also make sure to visit University XP online at www.universityxp.com University XP is also on Twitter @University_XP and on Facebook and LinkedIn as University XPAlso, feel free to email me anytime at dave@universityxp.comGame on!Get the full transcript and references for this episode here: https://www.universityxp.com/podcast/128Support the show
The most prestigious video game award show is back, celebrating once again not just the greatest bummers and mood lifters, but also the best Waifus/Husbandus, the most elegant games, and of course the gameyest. The 2024 Gameys are here!
Chris Carbone on Board Game AcademicsIn this episode of Experience Points by University XP, host Dave Eng interviews Christopher Carbone, an accomplished career services leader and co-founder of Board Game Academics. They discuss the intersection of academia and tabletop gaming, emphasizing experiential learning and personal development. Carbone shares insights on career development, the mission of Board Game Academics, and memorable experiences from his Board Gamers Anonymous podcast. He highlights the transformative power of tabletop games in education, mental health, and social contexts. The episode concludes with a discussion on the future of Board Game Academics and its contributions to scholarly research and societal understanding of gaming.If you liked this episode please consider commenting, sharing, and subscribing.Subscribing is absolutely free and ensures that you'll get the next episode of Experience Points delivered directly to you.I'd also love it if you took some time to rate the show!I live to lift others with learning. So, if you found this episode useful, consider sharing it with someone who could benefit.Also make sure to visit University XP online at www.universityxp.com University XP is also on Twitter @University_XP and on Facebook and LinkedIn as University XPAlso, feel free to email me anytime at dave@universityxp.comGame on!Get the full transcript and references for this episode here: https://www.universityxp.com/podcast/126Support the show
What is the Player Journey?On today's episode, we'll answer the question: What is the player journey? When we play games, we often get caught up in the excitement of the moment—exploring vast worlds, connecting with others, completing quests, and simply enjoying ourselves. But have you ever stopped to consider the journey you take as a player? This journey is not just about playing the game; it's a crucial process, especially when we examine games in the context of teaching, training, learning, and development.If you liked this episode please consider commenting, sharing, and subscribing.Subscribing is absolutely free and ensures that you'll get the next episode of Experience Points delivered directly to you.I'd also love it if you took some time to rate the show!I live to lift others with learning. So, if you found this episode useful, consider sharing it with someone who could benefit.Also make sure to visit University XP online at www.universityxp.comUniversity XP is also on Twitter @University_XP and on Facebook and LinkedIn as University XPAlso, feel free to email me anytime at dave@universityxp.comGame on!Get the full transcript and references for this episode here: https://www.universityxp.com/podcast/125Support the show
According to Microsoft you probably have an Xbox in your pocket. So what's an Xbox again? This week on the podcast we chat Microsoft news and venture into the future... of television with the Mass Effect TV series. Show Notes: - Music by Brad Sucks
Sick kids are on the mend so it's back to the gaming mines for us. This week on the show, we fight our way through fog to bring you debriefs on the Silent Hill 2 Remake, Legend of Zelda: Echoes of Wisdom, Balatro mobile, and the Plucky Squire! Show notes: Music by Brad Sucks
Travis Windleharth on foundry10In this episode of Experience Points, Dave Eng chats with Travis Windleharth from foundry10 about games-based learning. Travis, with a background in science education, museology, and information science, focuses on how games shape youth's understanding of STEM concepts. Foundry10, co-founded by Gabe Newell, is explored, emphasizing its pillars—programs, philanthropy, and research—and their role in expanding learning perspectives. Travis discusses his role in the STEM design-based research lab, aligning with interest area teams. The episode concludes with insights into foundry10's collaborative approach to research and program design.If you liked this episode please consider commenting, sharing, and subscribing.Subscribing is absolutely free and ensures that you'll get the next episode of Experience Points delivered directly to you.I'd also love it if you took some time to rate the show!I live to lift others with learning. So, if you found this episode useful, consider sharing it with someone who could benefit.Also make sure to visit University XP online at www.universityxp.com University XP is also on Twitter @University_XP and on Facebook and LinkedIn as University XPAlso, feel free to email me anytime at dave@universityxp.comGame on!Get the full transcript and references for this episode here: https://www.universityxp.com/podcast/123Artist / GuestDave Eng, EdDTravis WindleharthSummaryIn this episode of Experience Points, Dave Eng chats with Travis Windleharth from foundry10 about games-based learning. Travis, with a background in science education, museology, and information science, focuses on how games shape youth's understanding of STEM concepts. Foundry10, co-founded by Gabe Newell, is explored, emphasizing its pillars—programs, philanthropy, and research—and their role in expanding learning perspectives. Travis discusses his role in the STEM design-based research lab, aligning with interest area teams. The episode concludes with insights into foundry10's collaborative approach to research and program design.Custom Episode Webpagehttps://www.universityxp.com/podcast/123Tagsgames-based learning, stem research, museology, design-based research, foundry10, travis windleharth, foundry10Categoriesgames-based learningtravis windleharthfoundry10Support the show
What are Progression Systems in Games?On today's episode, we'll answer the question: What are progression systems in games?One of the most becoming aspects of games is our ability to interact, change, and progress with them. We can progress as individual players; progress against opponents; and progress against the game itself. The formal elements of games in concert with game designers make up these different “progression systems” in games. But what are progression systems? How are they used? How can the best aspects of them be incorporated in the design process? And most importantly, how can they be used for games-based learning?If you liked this episode please consider commenting, sharing, and subscribing.Subscribing is absolutely free and ensures that you'll get the next episode of Experience Points delivered directly to you.I'd also love it if you took some time to rate the show!I live to lift others with learning. So, if you found this episode useful, consider sharing it with someone who could benefit.Also make sure to visit University XP online at www.universityxp.comUniversity XP is also on Twitter @University_XP and on Facebook and LinkedIn as University XPAlso, feel free to email me anytime at dave@universityxp.comGame on!Get the full transcript and references for this episode here: https://www.universityxp.com/podcast/122Support the show
Michele Haiken on Gamify LiteracyIn this episode of "Experience Points" by University XP, host Dave Eng interviews Dr. Michele Haiken, an experienced literacy educator, and middle school English teacher, discusses her journey into gamification for teaching literacy. She shares how an educational conference sparked her interest and how students, especially gamers, played a crucial role in implementing it in her classroom, emphasizing student buy-in, motivation, and creativity. The conversation explores aspects like student agency, competition, and cooperation within gamification, along with insights from Michele's book, "Gamify Literacy." A case study from her dystopian unit is provided, highlighting literacy skill development and empowerment. The discussion also addresses the balance between traditional and innovative teaching methods in both middle school and higher education. Michele teaches various classes, including English methods, literacy development, and middle school literacy, and her blog, "The Teaching Factor," shares insights and resources.If you liked this episode please consider commenting, sharing, and subscribing.Subscribing is absolutely free and ensures that you'll get the next episode of Experience Points delivered directly to you.I'd also love it if you took some time to rate the show!I live to lift others with learning. So, if you found this episode useful, consider sharing it with someone who could benefit.Also make sure to visit University XP online at www.universityxp.com University XP is also on Twitter @University_XP and on Facebook and LinkedIn as University XPAlso, feel free to email me anytime at dave@universityxp.comGame on!Get the full transcript and references for this episode here: https://www.universityxp.com/podcast/121Support the show
Sarah Le-Fevre on Play and Impactful LearningIn this episode of "Experience Points" by University XP, host Dave Eng interviews Sarah Le-Fevre, a games-based learning professional with expertise in addressing complex organizational challenges and fostering ethical innovation. Le-Fevre uses tools like Lego Serious Play to create immersive learning experiences. The discussion covers Le-Fevre's background in games and learning, her journey into games-based learning, and her experiences addressing systemic challenges within organizations. The conversation also touches on the diversity of Le-Fevre's projects, including keepsake games for organizational wellness and fungi-themed organizational culture games. Furthermore, Le-Fevre provides insights into her upcoming book, which explores a playful systems practice approach to impactful learning. The book challenges traditional learning design methodologies and emphasizes the need to consider the broader system when implementing organizational change.If you liked this episode please consider commenting, sharing, and subscribing.Subscribing is absolutely free and ensures that you'll get the next episode of Experience Points delivered directly to you.I'd also love it if you took some time to rate the show!I live to lift others with learning. So, if you found this episode useful, consider sharing it with someone who could benefit.Also make sure to visit University XP online at www.universityxp.com University XP is also on Twitter @University_XP and on Facebook and LinkedIn as University XPAlso, feel free to email me anytime at dave@universityxp.comGame on!Get the full transcript and references for this episode here: https://www.universityxp.com/podcast/119Support the Show.
We're off to Germany this week to discuss some of the exciting - and not-so-exciting - news coming out of Gamescom 2024. News, Molyneuxs, and more, oh my! Show Notes: - Music by Brad Sucks
This week on the EXP Podcast we say goodbye to a games industry institution. We also briefly discuss Fortnite, cultural conglomeration, and gambling! Show Notes: - Music by Brad Sucks
What is the Game State?On today's episode, we'll answer the question: What is the Game State? Determining the “game state” is often one of the questions that designers and developers will ask themselves when determining how to take a design or iterate on the development of a game. The game's state is important to understand from a design perspective. But what role does understanding the “game state” play for educators, instructors, and trainers using games-based learning?If you liked this episode please consider commenting, sharing, and subscribing.Subscribing is absolutely free and ensures that you'll get the next episode of Experience Points delivered directly to you.I'd also love it if you took some time to rate the show!I live to lift others with learning. So, if you found this episode useful, consider sharing it with someone who could benefit.Also make sure to visit University XP online at www.universityxp.comUniversity XP is also on Twitter @University_XP and on Facebook and LinkedIn as University XPAlso, feel free to email me anytime at dave@universityxp.comGame on!Get the full transcript and references for this episode here: https://www.universityxp.com/podcast/118Support the Show.
Zack Hartzman on Teaching with Video GamesIn this episode of Experience Points by University XP, host Dave Eng chats with Zack Hartzman, a licensed secondary school teacher from New York City and the creator of Hey Listen Games. Zack shares his journey of integrating video games into the classroom and discusses the motivation behind Hey Listen Games. They explore the evolution of game-based learning, emphasizing the need to diversify educational mediums for student engagement. Zack highlights key principles from his book, "Teaching with Video Games: A Strategy Guide," focusing on the potential of video games to teach problem-solving, mechanics, and foster relationships beyond traditional boundaries. The conversation also covers Zack's involvement in the Game Awards Future Class, an initiative diversifying the gaming industry.If you liked this episode please consider commenting, sharing, and subscribing.Subscribing is absolutely free and ensures that you'll get the next episode of Experience Points delivered directly to you.I'd also love it if you took some time to rate the show!I live to lift others with learning. So, if you found this episode useful, consider sharing it with someone who could benefit.Also make sure to visit University XP online at www.universityxp.com University XP is also on Twitter @University_XP and on Facebook and LinkedIn as University XPAlso, feel free to email me anytime at dave@universityxp.comGame on!Get the full transcript and references for this episode here: https://www.universityxp.com/podcast/117Support the Show.
Time and money is at a premium, are we spending it on Game Pass, in-game purchases, or another caramel macchiato? This week on the podcast, we explore some news about digital games and purchases. Show Notes: - Game Pass Tiers, Capcom Digital Sales, and In-App Purchases - Music by Brad Sucks
This week on the Vintage RPG Podcast, we check out The Sorcerers' Enclave, a cool narrative art book by Aaron Howdle that mixes the intricate maximalism of finding books and cut-aways with the aesthetics of early Warhammer and other dark fantasy staples. Is it an RPG book? It isn't not an RPG book! More like this, please. * * * Experience Points has been nominated for an Ennie Award! Vote for it here! Stu's book, Monsters, Aliens, and Holes in the Ground is for sale now! Buy it! Patreon? Discord? Cool RPG things to buy? All the Vintage RPG links you need are right here in one place! Like, Rate, Subscribe and Review the Vintage RPG Podcast!
This week on the Vintage RPG Podcast, we talk to Isaac VanDuyn about his ambitious RPG that seeks to fulfill the promise of all those evangelicals from the ‘80s who were so worried about tame old D&D corrupting the souls of their children. The result (illustrated by Kim Diaz Holm and featuring the cartography of Lex Rocket) is a lush and grim game of occult secrets and blood-soaked horrors wrapped in an extremely play-friendly package. And folks who missed out on the sold out Ennie-nominated Kickstarter edition, rejoice: Exalted Funeral is about to release a trade edition to satisfy your dark desires! * * * Learn more at the official Outcast Silver Raiders site! * * * Experience Points has been nominated for an Ennie Award! Vote for it here! Stu's book, Monsters, Aliens, and Holes in the Ground is for sale now! Buy it! Patreon? Discord? Cool RPG things to buy? All the Vintage RPG links you need are right here in one place! Like, Rate, Subscribe and Review the Vintage RPG Podcast!
Just in time for the Steam Summer Sale, Valve has dropped three lists of the most popular games played on the Steam Deck. These lists are updated in real time and reflect some trends in the industry. This week on the show, we run down the lists and share some of our favorite games on the Steam Deck - including a remaster of a classic: Riven.
What is Player Engagement?On today's episode, we'll answer the question: What is Player Engagement? Games require that players interact with them. They require individuals to contribute; to change; and to augment the game according to their own will and agency. This encompasses player engagement and how they come to interact with games as well as what keeps them coming back to play.If you liked this episode please consider commenting, sharing, and subscribing.Subscribing is absolutely free and ensures that you'll get the next episode of Experience Points delivered directly to you.I'd also love it if you took some time to rate the show!I live to lift others with learning. So, if you found this episode useful, consider sharing it with someone who could benefit.Also make sure to visit University XP online at www.universityxp.comUniversity XP is also on Twitter @University_XP and on Facebook and LinkedIn as University XPAlso, feel free to email me anytime at dave@universityxp.comGame on!Get the full transcript and references for this episode here: https://www.universityxp.com/podcast/115Support the Show.
The definitely NOT E3 window of events is over with one more big set of announcements. This week on the podcast, we discuss some exciting games coming to the Nintendo Switch - THIS YEAR! Show Notes: - Music by Brad Sucks
Jenny Varrichio on Applied Games for Corporate L&DIn this episode of "Experience Points" by University XP, host Dave Eng interviews Jenny Varrichio, an associate director of training at United Healthcare with expertise in instructional design, particularly gamification for adult learners. Jenny shares her 15 years of experience, focusing on integrating gamified elements into corporate environments. The conversation covers her diverse design experiences, her doctoral research on formative game-based activities for workplace learning, and the launch of her consultancy, "Learning Mechanic." The episode concludes with Dave Eng announcing the upcoming launch of Learning Mechanic and encouraging listeners to explore a free course on gamification.If you liked this episode please consider commenting, sharing, and subscribing.Subscribing is absolutely free and ensures that you'll get the next episode of Experience Points delivered directly to you.I'd also love it if you took some time to rate the show!I live to lift others with learning. So, if you found this episode useful, consider sharing it with someone who could benefit.Also make sure to visit University XP online at www.universityxp.com University XP is also on Twitter @University_XP and on Facebook and LinkedIn as University XPAlso, feel free to email me anytime at dave@universityxp.comGame on!Get the full transcript and references for this episode here: https://www.universityxp.com/podcast/114Support the Show.
This week on the EXP Podcast, in between Sony's announcements and Xbox's big news, we discuss the state of big budget first-party exclusives and what the future of publishing massively expensive games might look like. Show notes: "You can't make AAA games for just one platform anymore" by Oli Welsh via Polygon Music by Brad Sucks
What is Game Literacy?On today's episode, we'll answer the question: What is Game Literacy? We don't often think about when we first started playing games. Or really the “first” game that we ever played. Most players are preoccupied with the game that they are playing “now” or the game that they will play next. Yet, we don't stop to think about what we already know about games and how we've applied that to learning and experiencing new games.If you liked this episode please consider commenting, sharing, and subscribing.Subscribing is absolutely free and ensures that you'll get the next episode of Experience Points delivered directly to you.I'd also love it if you took some time to rate the show!I live to lift others with learning. So, if you found this episode useful, consider sharing it with someone who could benefit.Also make sure to visit University XP online at www.universityxp.comUniversity XP is also on Twitter @University_XP and on Facebook and LinkedIn as University XPAlso, feel free to email me anytime at dave@universityxp.comGame on!Get the full transcript and references for this episode here: https://www.universityxp.com/podcast/113Support the Show.
Host of Darknet Diaries podcast Jack Rhysider shares his experiences from studying computer engineering at university to his strategy of using gamification on his career that led to him landing in the security space. Jack talks about how his wide experiences came together in security and what prompted him to learn podcasting. Jack endeavors to share the whole story through his podcasts while making them entertaining, enlightening and inspirational. Our thanks to Jack for sharing his story with us.
Host of Darknet Diaries podcast Jack Rhysider shares his experiences from studying computer engineering at university to his strategy of using gamification on his career that led to him landing in the security space. Jack talks about how his wide experiences came together in security and what prompted him to learn podcasting. Jack endeavors to share the whole story through his podcasts while making them entertaining, enlightening and inspirational. Our thanks to Jack for sharing his story with us. Learn more about your ad choices. Visit megaphone.fm/adchoices
The Wii U, one of the worst selling consoles of all time, is finally shutting down its servers and turning off the lights. Today on the podcast we poor one out for a console ahead of its time, a messy, imperfect, but maybe a little prescient attempt by Nintendo to transform the gaming landscape. Show Notes: - Music by Brad Sucks
Everyone's favorite lovable stoners are coming to Call of Duty, about 50 years too late to be culturally relevant. This week on the podcast, we try to draw a line between interesting and relevant in-game partnerships and the pup-culture goop that is Content with a capital "C". Don't puff, puff, pass on this one! Show Notes: - "Everything is Content Now," by Patrick (H) Willems via YouTube - Music by Brad Sucks
We discuss why Final Fantasy VIII is actually awesome, how the remake is changing the legacy of the franchise, and what's up with the best (and worst) Final Fantasy games. Show Notes: - Music by Brad Sucks - "Final Fantasy is the Best, Area Man Claims," via Polygon
Last week the internet was buzzing with Xbox speculations that was quickly deflated by corporate-speech-laden "podcast" from Phil Spencer and his team at Xbox. Yes, some Microsoft games are coming to other consoles, but is that it? What does this, and could this have meant? Join us and Mr. Businessman to discuss the future of Xbox. Show Notes: * Music by Brad Sucks
Our GOTY-cast is out, but before we leave 2023 behind we need to spotlight some of the great games that almost made our lists. It was a fantastic year for games, so be sure to try some of these games soon before you move on to the hot new thing! Show Notes: - Music by Brad Sucks
We're head to Vice City, where the sun is shining, drugs are plentiful, and you might get eaten by an alligator. Also, we retroactively predict the Game Awards winners. Show Notes: Intro from the Grand Theft Auto VI trailer Outro by Brad Sucks
Do you feel that tingle of excitement? No, not that weird green dude. It's Nintendo's latest announcement that Legend of Zelda is getting a big screen adaptation and it's... live action!? This week on the podcast, we foretell both the bright and dark future this announcement portends. Also, what storyline should the Zelda movie focus on? Who knows, they're all weird! Show Notes: - Feel It Now PS5 Trailer - Pokémon Concierge Trailer - Music by Brad Sucks
We also knew all the mushrooms would catch up to Mario. This week on the podcast, we take a wonder seed trip into Super Mario Bros. Wonder! Show Notes: Intro from the Super Mario Bros. Wonder launch trailer Music by Brad Sucks
This week on the podcast, we leap into Sony's cloud gaming news and marvel at the lengths Baldur's Gate 3 players will go for the perfect run. Show Notes: - Music by By Brad Sucks
It's a debacle at Unity, some surprising DLC news, the high cost of games, and a step into the closet with Hideo Kojima! Show Notes: - Music by Brad Sucks