Welcome to the city of Praesidium. Join our players as they wade through intrigue and adventure to save the city and maybe even the world.
We sat down in the midst of recording a side story series of the Lost Mines of Phandelver module to talk about the future of our show. We have some news coming soon so stay tuned to find out why we've missed some weeks episodes and where we plan to head through 2022. Thank you to anyone and everyone that has listened to us play our game. We appreciate you immensely for giving us your time each week.
While escorting a few unsavory fellows to a rendezvous beneath the mining district, a heated battle begins. Will the gang make their way out of this wave of danger? Will they be able to clear their names in time to stop the evil that is overtaking their city? Stay tuned to find out.
Following Rendis beneath the Sodden Sack laundry facility, the group finds themselves in the belly of the criminal beast. Now hiding out amongst the Crows find out what kind of trouble our adventurers can get into now.
With the Rexi closing in on our adventurers, they disguise themselves and head off to secure their meeting with the Crows. After speaking with the bartender at the Arcanist's Pitfall they still have further to travel before they can relax. Check out our merch store at https://www.redbubble.com/people/DiceChronicles/shop Get yourself a sweet piece of Dice Chronicles merch.
We're back after a short hiatus due to scheduling issues. While awaiting a meeting with the Crows, the party hides in Leona's family barn as Biliben guides an escape to the Rakentaa. Hellafina digs into the reasons she left the forest and Clamps lends his ears as she gets some things off her chest.
Make sure to support The Bleeding Hammock podcast! IG: @thebleedinghammock Twitter: @BleedingHammock We're back with the conclusion of our one-shot adventure collaboration with Sophia and Christine of the Bleeding Hammock. After traversing the dangerous wildlands outside the village of Westmire, the party reaches their destination and learns what dealing with the paranormal is really like. Will they manage to make a name for the CREEPs or will the bumps in the night claim their sanity? Another massive Thank You to Dylan for stepping in as Dungeon Uncle for our adventure. Email: TheBleedingHammock@gmail.com Website and Merch: thebleedinghammockpodcast.com Editing and Audio by Walter Leitmeyer IG: w477y SoundCloud: WalterLietmeyer
BREAKING NEWS: pardon the interruption to your regular programming but we are pleased to release this special two part one-shot with our friends Sophia & Christine of The Bleeding Hammock podcast. This is their first DND experience and it is DMed by none other than the man behind Praesidium's favorite barbarian: Dylan! A huge thank you to our Dungeon Uncle for running this game for our new players. Look out for our other one-shots in the future! Make sure to support The Bleeding Hammock podcast! IG: @thebleedinghammock Twitter: @BleedingHammock Email: TheBleedingHammock@gmail.com Website and Merch: thebleedinghammockpodcast.com Editing and Audio by Walter Leitmeyer IG: w477y SoundCloud: WalterLietmeyer
After finally returning to the city, the party splits and tends to different aspects of the next step in their plans. Yarin learns of some unsettling developments since they've been gone.
With a new foe drawing their focus, our adventurers flee from the battlefield and seek refuge inside the canyon walls. Will they escape the massive beak of the Roc and make it back to the city?
With Joseph now wandering off after the source of the alluring song, the party is ambushed in the canyon by dangerous creatures.
Making their way through the Buried Quarter Range, our adventurers come across an incredibly rare creature and learn a little about what may lurk in the twisting canyons ahead.
The party makes their choice on their route back into the city while discussing what may be waiting for them once they return.
Outside the tomb, the group begins to explore the possibilities of what they can expect once they make it back to the city. Will Anuril reach the council to relay his new information on the terrorist plot? Will our adventurers find their home even more changed when they return?
With heart in hand, our Barbarian races towards the flaming brazier inside the temple. Will the fire be enough to silence the still beating heart of the Mummy Lord?
Still dealing with destroying the heart of the fallen mummy, the gang explores more of the tomb in hopes of putting her finally to rest.
With the mummy defeated, our adventurers explore more of her final resting place. Do they have the heart to finish what they've started inside this tomb?
We rejoin our heroes right in the middle of battle. Will they defeat the Mummy Lord? Will their DM improperly use the monster stat blocks again? Listen in to find out.
Now that they've found out exactly why the attacks were carried out against the Rexi recruits, the gang continues the search for Lucia. Excuse the shameless 1999 movie references. We have too much fun sometimes.
Venturing ever further into the Temple, the group finally catches up to their quarry. We also get introduced to a new character that may join the rest of the adventure.
After locating their contact Georg, the gang is led inside a Temple at the edge of the Proving Grounds. Where is Georg's daughter and are our adventurers ready to face the creatures that hide within?
Now inside the Proving Grounds the party heads off in search of Georg and learn of a mysterious temple hidden in the hills of the Buried Quarter. What lurks inside this temple?
Now that they've unloaded some of their loot, our adventurers head off in search of disguises to allow them to move around inside the Proving grounds.
After having loaded their pockets and packs, the group heads into town to sell off some of their plunder. Now all they have to do is find their contact Georg.
After letting loose at the Roost, the gang gets down to work. Bilben and his toys and Henri and some mushrooms?
Back at the Cockatrice Roost, the gang enjoys some much needed downtime. Our Bard scratches his performance itch and the party learns a bit about their new companion.
In the aftermath of the Babau's downfall, the party leaves their mark on the Kaelin manor. What lies ahead for our adventurers?
With the demon vanquished the party is left to explore the Manor. What secrets are held inside and how will they explain the bodies left in the wake?
We leap back into the heat of battle as we left our party in the midst of combat with the Demon Kaelin. Will the gang make it through the battle?
After revealing what Lord Kaelin truly is, our adventurers fight to dispatch the creature and make their way out of the manor. We also announce the winner of our Misty Mountain Gaming giveaway.
After finding Lady Rita, our adventurers are told not to trust their eyes as shadows dance in unnatural ways. Can they make their way back out of the Manor before Lord Kaelin knows they're here?
Now inside the Kaelin Manor, the party is joined by an unknown traveler and we learn that sneaking around with a rogue is awesome.
Cue the 80's style shopping montage. Chrome and his companions head out in search of disguises and land on an unconventional mark. Will their new digs get them into the Kaelin Manor?
Now back in Praesidium, the boys find themselves helping a few lady's from a local bordello. After spending the evening with a Lord of the city, a beautiful woman is missing and it's up to a fellow named Chrome and his friends to discover what happened to her.
Recovering after yet another confrontation in the Veridian Thickett, our adventurers make their first steps back into Praesidium and Yarin gets a new perspective on the city.
After a jaunt in the Feywild, the team is back in the Viridian Thickett. What is that slithering I hear off in the underbrush? Sounds like something is shambling around in the bushes.
After discovering they may have bitten off more than they can handle, the boys head back to the city of Praesidium. Will it be the same as they left it or will they find their home has changed while they were away? Stay tuned to find out.
Back at the Rakentaa village, our adventurers find themselves in a storm of information. A certain gnome learns dark tidings of his past and a possible future.
Faced with strange creatures inside the Everreach Mountain, the guys rush back to the Rakentaa village to share the news of the dragon Adecres and his plans for the gnomes.
After overhearing a strange conversation, the boys make their way back out of the Everreach and stumble onto something hidden amongst the rubble.
The boys delve into the bowels of the Feywild mountain the Everreach in search of a Dragon, but what they find might pose even more questions.
The gang tests their abilities as an ambush squad and learns just how hungry the Redcaps can be. Our barbarian buddy Yarin gets used as bait, and Henri delivers a riveting performance.
After an old-school gearing up montage, the gang heads off to track some Redcaps at the base of the Everreach Mountain. Will they find a way into the mines without alerting the dragon that dwells inside?
Join the gang as they journey into the Feywild. Can they make sense of the little Gnome problem or will they find themselves in big trouble?
It all comes to a head as the gang is faced by two elemental monsters. See if they have the strength to fend off their attackers.
Working their way further into the Viridian Thicket, the gang searches for answers regarding Henri's ancient origins.
Join the guys as they head off into the Viridian Thicket and search for a mighty monster that is turning it's victims into stone. Can the party make it out of the magical forest? We teamed up with Hexers for this episode to offer our listeners a chance to win a fun tabletop gaming accessory. Listen to the ad for details.
Henri, Yarin, Bilben and Klampz head off in search of answers at the Arcanist's Pitfall and find more questions. Secrets seem to be everywhere in Praesidium, even underneath the city.
The boys head off to report their findings at the Maiden's Hand orphanage and meet a complicated guard. Join us as we deal with how to get rid of a body.
The gang investigates what lies beneath the Oni's lair and gets into more than they expect beneath the River Hamlet.
The boys find more information on what's preying on the orphanage and attempt to put a stop to it.
Jump in and meet the party as they struggle to make sense of the chaos that has enveloped their city. Adventure awaits.