Welcome to DungeonsDeepRPGs! Here you'll find several different actual play shows under one banner including: Kids On Bikes, The Single Session Show, Call of Cthulhu, and more! We have shows for all your Tabletop RPG needs. May your Dice be blessed!
Whilst the Dreamlands Express speeds along the mysterious dreamscape, the Investigators are acquainted with their fellow passengers over a formal dinner.
After awakening in a dream-like land, the Investigators follow Grekov's lead, board a mysterious dream-train, and are exposed to the strangeness and splendor it has to offer.
On the same day the Investigators go into the remains of the Comte's Villa, Gaspari is pulled into a separate investigation. Morel, Baley's research partner, receives a mysterious message back in London. The other Investigators make arrangements to depart from France on The Orient Express.
Following their leads on the Sedefkar Simulacrum, the Investigators go to meet the Lorien family in Poissy.
The Investigators leave Paris for the town of Poissy to follow up a lead on Comte Fenalik. Angus Baley, an University Researcher, meets the acquaintance of Kareem Mahtuk. Lakeby calls up an old friend, Chester Tillinghast to assist the group while in Poissy.
Reginald Baldwin has an encounter with a mysterious visitor whilst the other Investigators follow new leads into Comte Fenalik.
After the mysterious play, the Investigators attempt to speak with the actors in the hopes of finding any clues that may inform them more about the Sedefkar Simulacrum and Comte Fenalik.
When the Investigators meet an old acquaintance of Dr. Grekov's, they find themselves attending a mysterious play titled 'The Sun King'.
After the explosion at Gaspari's medical office, Reginald descends into further madness. Gaspari deals with the loss of his office. Grekov continues his research into the Sedefkar Simulacrum, Comte Fenalik, and the Amusco Codex.
After the stress of the past few days, the Investigators take an evening of relaxation and attend the Moulin Rouge.
Reginald awakes with a mysterious claustrophobia and consults Lakeby and Dr. Gaspari. Professor Grekov continues his research in the Paris Library. Father Kane continues his quest to escape the Dreamlands with assistance from Nuggoth-Yug.
J.J. and Reginald descend into the catacombs under Paris to search for the missing Father Kane. Inspector Thibault searches for more clues into the mysterious Turkish Businessman. Professor Grekov continues his research into the information provided in Beddow's Notes. Father Kane must contend with the giant creatures encountered in the spiral city.
J.J. Whipple meets with Father Richeaux to discuss the whereabouts of Father Kane. Inspector Thibault investigates a report of a Turkish businessman in the city. Professor Grekov makes his first breakthrough in his research.
Ben and Trevor discuss the ins and outs of producing DungeonsDeepRPGs. Topics include: Audio Engineering, Music and Composition, Editing, and more!
Reginald, Audrey, and Thibault are put in touch with a mysterious associate of Daniel Baker who may be able to help them with their future endeavors. The group attempt to locate Father Kane.
The Investigators arrive in France with a trail of bodies left in their wake and the Gendarmerie take notice. The Blog Main Site https://thedrunkumberhulk.blogspot.com/ Jeepers Keepers https://thedrunkumberhulk.blogspot.com/p/jeepers-keepers.html
Siobhan, having been confronted by both her former posse and two mysterious Turkish men, heads off to warn the other Investigators that they are being followed and may be in grave danger.
Whilst the rest of the party are making their own important discoveries, Siobhan O'Malley runs into some ghosts from her past.
In the aftermath of the Doom Train, the Investigators deal with their losses and reconnect with each other. They make the acquaintance of a few strangers who may prove useful in their endeavors.
Reginald Baldwin has an encounter with a very important figure; Father Kane informs Dr. Grekov of the incident at the residence of Dr. Haas; the Ghost Train finale.
Desmond makes a terrible mistake; The Kids discuss what to do about the Staff; Colby and Frankie reconcile.
Whilst Dr. Grekov and his graduate assistant Arnold begin their research on the Amusco Codex, Dr. Haas and Father Kane search for clues about a link between the Mekryats and a one missing Henry Stanley. Antonia goes to Scotland Yard in order to retrieve her beloved gun.
This episode of The Single Session Show features the cast of Kids On Bikes playing Quick! Act Human! by Leigh Carr and Sascha Karner. We play as aliens who are beamed into the body of a human and must accomplish our mission to go grocery shopping. Here is a link to the game: https://www.drivethrurpg.com/product/283721/Quick-Act-Human
Jesse and the Kids pursue Colby deeper into the Forest and find something they did not expect...
!!!WE SKIPPED A RECORDING SESSION!!! Here's the Recap! Following the terrifying supernatural events at Professor Smith’s house, Dr Haas is shocked toreceive a note, ostensibly from the Profesor himself. After dispatching telegrams to the others,they meet at a ramshackle apartment in Cheapside. A visibly shaken Beddows meets the Investigators and lets them into the apartment. In thebedarkened bedroom sits a severely burned Professor Smith. While his voice and strength holdout, the Professor croaks out a vital warning and message to the Investigators -- that he wasstudying an artifact of immense power and evil and must have tipped off the wrong people. Heurges them to locate an object called the Sedefkar Simalcrum and a document called theSedefkar scrolls which detail how to destroy the Simalcrum. The Simalcrum must be locatedand sent to a location in Constantinople to be destroyed. Father Kane goes to the British Library the next day and his research ends with a gristlydiscovery: a man, whose skin was totally removed, was left in the library with a note attached(written in a foreign language) from a patch of the man’s own skin. Meanwhile, the papers contain the story of a Mehmet Mekryat who apparently died three timesthe same night as the fire. Fearing there must be some connection, the Investigators go to thecity morgue to look at the bodies. All three Mekryats look identical to each other. Dr Haassearches London’s antique dealers for any possible leads to Mekryat. There he meets anantiquarian by the name of Daniel Baker and gets the address to Mekryat’s antiques shop. Heheads over to the shop and telephones Reginald so they may approach it together.
The Kids decide to seek help from a stranger in the investigation of Jerry's Hardware. Where the leads take them, however, is the last place any of them want to be...
This is our pilot episode of The Single Session Show, which is DungeonsDeepRPGs one-shot podcast. We rotate players and GM's to play in various micro-rpgs and one-shots of various settings. Episode 1 features Kevin as GM for a game called Goblins & Guards inspired by Zee Bashew's video. In this game, the players are Goblins who have just pulled off the greatest heist in the history of Waterdeep and now must escape the city... This is where the game begins. Should a player's Goblin die during their escape attempt, they take over a Guard character. This game makes for a fun roleplay experience. You'll enjoy listening to this episode just as much as we enjoyed playing it.
The Investigators attend The Challenger Lecture, and are invited to Dr. Smith's for a Dinner Party to discuss his theories. The dinner is one that the Investigators will not soon forget... Music written by Ben Asaro, (c) 2019 Intelligent Egg Productions. Used with Permission. All Rights Reserved Thumbnail Art by: Shane Tyree Art Studio
Three days after the events in the forest, the Kids attempt to avoid each other, but it seems Fate would have it otherwise. Colby finds himself at the therapist's office.
After the horrific event in the forest, the Kids must decide whether to tell the police or keep the event to themselves. What they don't know is that somebody saw the whole thing, and they are being watched...
A Doctor, a Professor, an Illusionist, a Priest, and a WWI Demolitionist are brought together by a one Professor J.A. Smith to investigate some paranormal activity in Cornwall, England. What could possibly go wrong? This is Episode 1 of our Horror On The Orient Express campaign. We will be playing this game as written, doing all side-quests and story-lines as well as adding some of our own. There may be a few references to the prequel Gaslight campaign we played. If you are interested in watching those, you can find them starting with Episode 5 of DungeonsDeepRPGs Call of Cthulhu campaign on YouTube. Music written by Ben Asaro, (c) 2019 Intelligent Egg Productions. Used with Permission. All Rights Reserved Thumbnail Art by: Shane Tyree Art Studio
1986. This is the year that five teenagers in the sleepy town of Hillcrest, Washington had their lives changed forever by the mysteries surrounding the town and the outlying forests. What did they discover, you might wonder? Find out in DungeonsDeepRPGs actual play of KIDS ON BIKES!