A realplay RPG show about Intelligent Items and the adventurers who love them.
The Annoyance may be over, but the struggle against certain wizards has only just begun! A new challenger approaches and attempts to wrest freedom away from Florian and his stupid brother, so it's up to the rest of the crew to try and stop this terrifying new threat! Hosted on Acast. See acast.com/privacy for more information.
It's time to D-D-D-Duel! The Wizard Annoyance has broken out into wizard on wizard violence as Florian's idiot brother gets in WAAAAY too deep. Hosted on Acast. See acast.com/privacy for more information.
In which our heroes are annoyed by wizards, Oswald experiences things that might not be real and Florian's brother is just the worst. Hosted on Acast. See acast.com/privacy for more information.
In which an Annoyance of Wizards approaches, our heroes try to find a solution to a horrible Void corpse and one of their companions plans some murder. Hosted on Acast. See acast.com/privacy for more information.
In which our heroes prepare for the Samba Surprise Party, Oswald learns more about where he comes from and learn who else might be coming to the party. Hosted on Acast. See acast.com/privacy for more information.
The chase is on to catch up with Amari's once-dead rival. As expected, disaster and mayhem ensue. Hosted on Acast. See acast.com/privacy for more information.
It's time to hit up Oswald's homeworld of Vani'Kel. It's just as terrible as you think it is! Hosted on Acast. See acast.com/privacy for more information.
In which our heroes deal with some big, emotional issues. And also Oswald. Hosted on Acast. See acast.com/privacy for more information.
In which the stage is set for an Annoyance of Wizards and the Samba Surprise party. Meanwhile, Oswald learns some disturbing truths about his family.
In which our heroes reconvene after a night of intrigue and mild debauchery, seeking their next steps and reconnecting with a familiar face from the Kohl Foundation.
In which a fun night out suddenly takes a turn as the team's resident elf wizard almost gets got! Drunken shenanigans ensue as everyone scrambles to make sure nobody gets taken.
In which our heroes take in the Vani'kelian night life and Oswald takes them on a tour of his old stomping grounds (but not those stomping grounds where his siblings might have been stomped to death).
In which our heroes take some time before arriving on Vani'kel to figure out what comes next.
In which our heroes figure out their next moves with their new ally, Cassandra Lorikus, and make a game plan for going to Vani'kel for the release of Samba Surprise!
In which our heroes interrogate Cassandra Lorikus, engage in social combat and try to win over a new ally in their struggles against Aegis Tech.
In which our heroes contact the sister of one of Project Chimera's masterminds in a way that might be construed as suspicious. They also discuss matters with Brother Hewn and begin to digest the data they discovered in that same mastermind's apartment.
In which our heroes discover threads leading toward the truth behind Project Chimera, it's creator and just how over their heads in Imperial politics they truly are.
In which our heroes enter the Khanus Empire for the first time and find themselves in the belly of the beast.
In which our heroes use the tactics of cartoon characters to thwart a deadly team of bounty hunters. It works better than you would expect.
In which our heroes establish that one of their number is, in fact, alive, find out about Ogre culture and watch their backs as trouble starts to find them.
In which our heroes decide where to go next after some rest and relaxation. Oswald receives an invitation and the group begins to discover just how dire his family situation is.
In which our heroes take some well deserved time to recover from their adventures, collect their thoughts and help configure their new base of operations.
In which our heroes confront a monster from beyond and make decisions which will change the course of their lives.
In which our heroes begin to look into the killings that took place the night before, narrow their suspect pool to include Ghosts and come face to face with something much worse.
In which our heroes investigate a mysterious death on their new Moon Base and discover that darker things may be afoot.
In which our heroes take a tour of their new moon base, meet the locals and find out that danger may have followed them into the galactic backwater.
In which our heroes figure out what comes next now that their resident wizard has confronted the Warlock of Storms and as Amari comes to term with his wife's new station.
In which our heroes plan their next move, question each other's motives and one of our players glimpses a piece of a much, much bigger picture.
In which our heroes learn three important facts about The Void, the team's young AI ward asks some important questions and Amari interrogates a captured foe.
In which our heroes debrief after Oswald's fateful chat with the leader of The Archive, Amari is asked how far he's willing to push his wife's new influence and Shay receives some unexpected attention.
In which our heroes take a moment to breath and sort out some personal matters amongst themselves. Also Oswald sort of dies for a minute there...
In which Oswald discusses matters with his superiors, Florian confronts some uncomfortable truths and Shay digs into who was behind their recent troubles.
In which our heroes attempt to overcome the Foes in their midst, the Friends at their back and some enemies that emerge from within.
In which our heroes find themselves under attack, Amari is forced to cut his family reunion short and Florian attempts to figure out how to fly a spaceship in under a minute.
In which our heroes learn more about the Hegemony on the planet Nearind, Amari confronts his estranged wife and those who stayed behind on the ship are in for a surprise.
In which our heroes take some time to plot their next steps as their mission becomes clear, because to take on Aegis Tech Solutions they are going to need help.
In which our heroes find themselves adrift on their way to see the Archproctor of the Khol Foundation when they experience some technical difficulties with their ship... and that's when the spooky stuff starts happening.
In which our heroes begin to plan their next steps, consider Amari's obligations and call a friend for some advice.
In which our heroes take some time to themselves on the world of Brodogontu.
In which our heroes attempt to avoid detection with their stolen goods in tow, Oswald begins to learn some disturbing truths and work begins to outfit The Tyresian with their new Formian Generator.
In which our heroes do what they do best to complete their heist within the Five Flames casino.
In which our heroes begin their attempts at crime; infiltrating a card game, breaking into a luxury suite and attracting the attention of those they are trying to steal from.
In which our heroes get the lay of the land at the Five Flames Casino & Bar, learn where to get what they want and meet some of the folks that might get in their way.
In which our heroes meet An Important NPC and attempt to strike a bargain with this most charming of individuals.
In which our heroes depart the safety of the Khol Foundation and strike off on their own to escape the clutches of the megacorps which still hunt them.
In which our heroes tie up loose ends before departing the Storm's Repose for the foreseeable future.
In which our heroes are confronted by Mister Zin and he finds out way more than he was expecting.
In which our heroes hear from far flung family members, take a small stay-cation and work out their next moves now that they have technically stolen one of AegisTech's most valuable assets.
In which our heroes attempt to escape the digital depths of their metadive into the AegisTech servers with a newfound companion at the center of Project Chimera.
In which our heroes concoct a plan to take advantage of a visiting corporate dignitary, execute that plan and discover what lurks at the heart of Project Chimera.
In which our heroes take some downtime to rest, recover and discover where they stand amongst family of both blood and choosing.