A Dungeon & Dragons campaign centering around a small group of adventurers exploring the island of Drakkenvald off of the Sword Coast.

The party runs into a battle unprepared, and sink into a bad situation.(00:00) Introduction(14:06) Into the Dungeon

The party falls into another level of the Nine Hells, and has to learn to trust those around them, even themselves. (00:00) Introduction(11:00) Into the Dungeon

The party dives deeper into Avernus looking for a way through, and botch a robbery before finding something unexpected.(00:00) Introduction(15:00) Enter The Dungeon

The party gathers their things and head to the Nine Hells, they are not ready for the things that reside inside.(00:00) Introduction(15:00) Into The Dungeon

Justinian moves to purify the blade, and runs into a dangerous encounter while Marzlin channels ultimate power.(00:00) Introduction(15:00) Into The Dungeon

The party travels to the Arboreum to get away from the dangers of Candor's Keep, and reforge the broken blade.(00:00) Introduction(19:50) Into the Dungeon

The party deals with more chaos after the harrowing battle, and find a surprise when they return home.(00:00) It begins...(12:30) Into The Dungeon

The party explores the Feywild and makes some decisions that have mortal consequences.(00:00) Introduction(14:00) Into The Dungeon

The party returns to the Material Plane just to be off again to the Feywild. They are not prepared for what comes next.(00:00) Introduction(15:27) Into the Dungeon

Justinian enter the arena to win the piece of his sword, while the party finishes another task.(00:00) Introduction(13:00) Into the Dungeon

The party explore their option in the Plane of Fire, and Bishop goes into surgery to fix his leaking issues.(00:00) Beginning(17:24) Into The Dungeon

The party has a talk with their friends, and prepare to leave for the Plane of Fire. (00:00) Intro(18:06) Into The Dungeon

The party is leaving the Arboreum, back to Candor's Keep and the next mission.(00:00) The Beginning(16:34) Into the Dungeon

The party deals with their loss, while Oz handles his role with being a new king.(00:00) Beginning(15:00) Into The Dungeon

Oz is back, and he's got things to deal with.(0:00) Introduction(12:19) Get Into The Dungeon

The party tell Bishop what happens, and Gwyntyn discovers a secret chamber, with unexpected results.(00:00) Beginning(10:45) Into The Dungeon!

The party finds the Leyline, and deals with a devastating consequence.(0:00) Intro(10:50) Into the Dungeon

The party dives into Dig Site #3, and a comedy of errors leaves them exhausted.(0:00) Player Update(16:52) Lets get into the Dungeon

The Party deals with an old friend, and find a terrifying discovery in the swamp.(00:00) Player Update(18:00) Lets Get Into The Dungeon

Bishop returns home for a visit, and the party switches plans to go to the Arboreum.

The party collects their things from being gone, and Gwyntyn tries to bring his brother back.

The party faces their final challenge, and head back home with a final surprise.

The party enter into the rift, and are not prepared for what is to come.

The party find some new information and a possible way to the vault.

The party finally enters Mechanus after Gwyntyn makes an interesting decision.Join us Live on Mondays at 7PM EST on Twitch and Youtube.

The party have a meeting about what happened to Ginny, and return to Candor's Keep to plan their next adventure.

The party fights off the shadow entity, and discover a new companion.

The party gathers their things, and head down to the Ruins of Dosh, and descend into the ancient unknown city.

The party attempt to bring back a friend, and head home to leave out again.

The party must react quickly to a timed situation and take a devastating loss.

The party delve deeper and find themselves in more trouble than it's worth.

The party delves deeper into the Crypt and prepares for the worst.

The party finally lands on Velmora, and discovers a dire fate.

The party helps around town, and prepares for their next trip.

Justinian makes a choice, and the party returns to Candor's Keep.

The party has some private conversations, and figure out a plan.

We talk about what happened during our Coy's Comic adventure, and talk on the state of things in the campaign as we near Episode 100.

The party discover more about Perrin's Folley, and a bit of secret.

The party returns to Perrin's Folley and are met with a less than warm welcome.

The party travel back home, and plan their next destination.

Gwyntyn makes a bold choice and the part end the evil.

The party fight owlbears, and have another meeting with a dragon.

The party finishes up their studies, and heads out into the woods.

The party research more as Marzlin hears from his family.

The party takes a much needed rest, and takes time to research what is to come.

The party find some unexpected rooms, and get a summon from someone quite important.

The party gets a strange visitor and find themselves in another cave.

The party meet with the Queen, and Pora's fate is decided.

The party recovers from the battle, and finally gets answers

The party finds the problem, and has an epic showdown.

The party returns to Candor's Keep, and are whole once again.