Three friends talk NFL football with an occasional and rotating fourth host.
Bonus Offseason Episode of Tuck N Run Game of Thrones trivia Contestants: Euan Michael Categories: Season 1 Season 2 Season 3 Season 4 Season 5 Season 6 Season 7 Season 8 About Tuck N Run: Two players attempt to score more points than their opponent by moving the ball up and down an imaginary football field via correctly answering Football related questions. At the beginning of each game, a coin is flipped to determine who starts with the ball first at the Defense's 25 yard line. Each player has 4 downs to move the ball a minimum of 10 yards or possession of the ball goes to their opponent. Game consists of two 15 minute halves with a continuous clock until the final 2 minutes of each half wherein the clock only runs during the answer portion of each question. Players have a 40 second play clock to answer each question after it has been read. Either player may answer at any time during the play clock, whichever player answers correctly first determines the outcome of the play. An incorrect answer by both players results in a loss of downs Players may choose between Pass and Run plays when on Offense, Run plays are multiple choice and Pass plays are not . There are 5, 10, 20 and 30 yard questions. The player on Offense gains yards with correct answers, the player on Defense takes away yards on 5 and 10 yard plays and takes away possession of the ball entirely on 20 and 30 yard plays, with correct answers. On a Pass play that both players answer incorrectly, the player on Offense may Tuck N Run where they are given a Punt/Field Goal question (See Below). On Punt/Field Goal/Tuck N Run plays, both players may answer, the player on offense gains yards for each consecutive correct answer, the player on defense takes away potential yards for each consecutive correct answer. An incorrect answer by either player ends that players turn. Both players begin the game with two challenges and may challenge any previous play at any time before the next question is picked, a new question from the same category is chosen and if the Challenger answers correctly the previous play is overturned. If the Challenged player answers correctly first, or the Challenger answers incorrectly, the previous play stands. Inside the final two minutes of each half, a player on Offense may call a Hail Mary play, this is a non-multiple choice question that either player may answer, resulting in a Touchdown for the player on Offense or a touchback for the player on Defense depending on which player answers first. An incorrect answer by either player results in a correct answer for their opponent. Inside the final two minutes of each half, a player on Offense may call for an Onside Kick, this follows the same rules as a Hail Mary, except that instead of resulting in a Touchdown, a correct answer determines which side possesses the ball at the Defense's 40 yard line. Questions, comments, want to be on the show? Email us at: TuckNRunPod@gmail.com Facebook: https://www.facebook.com/tucknrun Twitter at: https://twitter.com/Tuck_N_Run Find out more at https://tuck-n-run.pinecast.co This podcast is powered by Pinecast.
Episode 1.25 of Tuck N Run 2020 Superbowl Recap Contestants: Captain Rush Nate "Yellow Sockz" Categories: Potent Passers Remarkable Runners Radical Receivers Dauntless Defenders Spectacular Special Teams Fantastical Football About Tuck N Run: Two players attempt to score more points than their opponent by moving the ball up and down an imaginary football field via correctly answering Football related questions. At the beginning of each game, a coin is flipped to determine who starts with the ball first at the Defense's 25 yard line. Each player has 4 downs to move the ball a minimum of 10 yards or possession of the ball goes to their opponent. Game consists of two 15 minute halves with a continuous clock until the final 2 minutes of each half wherein the clock only runs during the answer portion of each question. Players have a 40 second play clock to answer each question after it has been read. Either player may answer at any time during the play clock, whichever player answers correctly first determines the outcome of the play. An incorrect answer by both players results in a loss of downs Players may choose between Pass and Run plays when on Offense, Run plays are multiple choice and Pass plays are not . There are 5, 10, 20 and 30 yard questions. The player on Offense gains yards with correct answers, the player on Defense takes away yards on 5 and 10 yard plays and takes away possession of the ball entirely on 20 and 30 yard plays, with correct answers. On a Pass play that both players answer incorrectly, the player on Offense may Tuck N Run where they are given a Punt/Field Goal question (See Below). On Punt/Field Goal/Tuck N Run plays, both players may answer, the player on offense gains yards for each consecutive correct answer, the player on defense takes away potential yards for each consecutive correct answer. An incorrect answer by either player ends that players turn. Both players begin the game with two challenges and may challenge any previous play at any time before the next question is picked, a new question from the same category is chosen and if the Challenger answers correctly the previous play is overturned. If the Challenged player answers correctly first, or the Challenger answers incorrectly, the previous play stands. Inside the final two minutes of each half, a player on Offense may call a Hail Mary play, this is a non-multiple choice question that either player may answer, resulting in a Touchdown for the player on Offense or a touchback for the player on Defense depending on which player answers first. An incorrect answer by either player results in a correct answer for their opponent. Inside the final two minutes of each half, a player on Offense may call for an Onside Kick, this follows the same rules as a Hail Mary, except that instead of resulting in a Touchdown, a correct answer determines which side possesses the ball at the Defense's 40 yard line. Questions, comments, want to be on the show? Email us at: TuckNRunPod@gmail.com Facebook: https://www.facebook.com/tucknrun Twitter at: https://twitter.com/Tuck_N_Run Find out more at https://tuck-n-run.pinecast.co This podcast is powered by Pinecast.
Episode 1.24 of Tuck N Run 2020 Conference Championship Recap Contestants: Captain Balls Dan Wynne Due to some technical difficulties, and operator error (my bad), almost the entirety of this week's episode between Captain Balls and Dan Wynne has been lost to the void forever. All that remains are the final 8 minutes or so of what was an absolute powerhouse of an episode, you'll just have to take my word for it. And so, for posterity, we are releasing everything that we were able to recover. Find out more at https://tuck-n-run.pinecast.co This podcast is powered by Pinecast.
Episode 1.23 of Tuck N Run 2020 Divisional Round Recap Contestants: Fargo Categories: Potent Passers Remarkable Runners Radical Receivers Dauntless Defenders Spectacular Special Teams Fantastical Football About Tuck N Run: Two players attempt to score more points than their opponent by moving the ball up and down an imaginary football field via correctly answering Football related questions. At the beginning of each game, a coin is flipped to determine who starts with the ball first at the Defense's 25 yard line. Each player has 4 downs to move the ball a minimum of 10 yards or possession of the ball goes to their opponent. Game consists of two 15 minute halves with a continuous clock until the final 2 minutes of each half wherein the clock only runs during the answer portion of each question. Players have a 40 second play clock to answer each question after it has been read. Either player may answer at any time during the play clock, whichever player answers correctly first determines the outcome of the play. An incorrect answer by both players results in a loss of downs Players may choose between Pass and Run plays when on Offense, Run plays are multiple choice and Pass plays are not . There are 5, 10, 20 and 30 yard questions. The player on Offense gains yards with correct answers, the player on Defense takes away yards on 5 and 10 yard plays and takes away possession of the ball entirely on 20 and 30 yard plays, with correct answers. On a Pass play that both players answer incorrectly, the player on Offense may Tuck N Run where they are given a Punt/Field Goal question (See Below). On Punt/Field Goal/Tuck N Run plays, both players may answer, the player on offense gains yards for each consecutive correct answer, the player on defense takes away potential yards for each consecutive correct answer. An incorrect answer by either player ends that players turn. Both players begin the game with two challenges and may challenge any previous play at any time before the next question is picked, a new question from the same category is chosen and if the Challenger answers correctly the previous play is overturned. If the Challenged player answers correctly first, or the Challenger answers incorrectly, the previous play stands. Inside the final two minutes of each half, a player on Offense may call a Hail Mary play, this is a non-multiple choice question that either player may answer, resulting in a Touchdown for the player on Offense or a touchback for the player on Defense depending on which player answers first. An incorrect answer by either player results in a correct answer for their opponent. Inside the final two minutes of each half, a player on Offense may call for an Onside Kick, this follows the same rules as a Hail Mary, except that instead of resulting in a Touchdown, a correct answer determines which side possesses the ball at the Defense's 40 yard line. Questions, comments, want to be on the show? Email us at: TuckNRunPod@gmail.com Facebook: https://www.facebook.com/tucknrun Twitter at: https://twitter.com/Tuck_N_Run Find out more at https://tuck-n-run.pinecast.co This podcast is powered by Pinecast.
Episode 1.22 of Tuck N Run 2020 Wildcard Recap Contestants: Captain Rush Categories: Potent Passers Remarkable Runners Radical Receivers Dauntless Defenders Spectacular Special Teams Fantastical Football About Tuck N Run: Two players attempt to score more points than their opponent by moving the ball up and down an imaginary football field via correctly answering Football related questions. At the beginning of each game, a coin is flipped to determine who starts with the ball first at the Defense's 25 yard line. Each player has 4 downs to move the ball a minimum of 10 yards or possession of the ball goes to their opponent. Game consists of two 15 minute halves with a continuous clock until the final 2 minutes of each half wherein the clock only runs during the answer portion of each question. Players have a 40 second play clock to answer each question after it has been read. Either player may answer at any time during the play clock, whichever player answers correctly first determines the outcome of the play. An incorrect answer by both players results in a loss of downs Players may choose between Pass and Run plays when on Offense, Run plays are multiple choice and Pass plays are not . There are 5, 10, 20 and 30 yard questions. The player on Offense gains yards with correct answers, the player on Defense takes away yards on 5 and 10 yard plays and takes away possession of the ball entirely on 20 and 30 yard plays, with correct answers. On a Pass play that both players answer incorrectly, the player on Offense may Tuck N Run where they are given a Punt/Field Goal question (See Below). On Punt/Field Goal/Tuck N Run plays, both players may answer, the player on offense gains yards for each consecutive correct answer, the player on defense takes away potential yards for each consecutive correct answer. An incorrect answer by either player ends that players turn. Both players begin the game with two challenges and may challenge any previous play at any time before the next question is picked, a new question from the same category is chosen and if the Challenger answers correctly the previous play is overturned. If the Challenged player answers correctly first, or the Challenger answers incorrectly, the previous play stands. Inside the final two minutes of each half, a player on Offense may call a Hail Mary play, this is a non-multiple choice question that either player may answer, resulting in a Touchdown for the player on Offense or a touchback for the player on Defense depending on which player answers first. An incorrect answer by either player results in a correct answer for their opponent. Inside the final two minutes of each half, a player on Offense may call for an Onside Kick, this follows the same rules as a Hail Mary, except that instead of resulting in a Touchdown, a correct answer determines which side possesses the ball at the Defense's 40 yard line. Questions, comments, want to be on the show? Email us at: TuckNRunPod@gmail.com Facebook: https://www.facebook.com/tucknrun Twitter at: https://twitter.com/Tuck_N_Run Find out more at https://tuck-n-run.pinecast.co This podcast is powered by Pinecast.
Episode 1.21 of Tuck N Run 2020 Week 17 Recap Contestants: Fargo Amadeus Captain Rush Categories: Potent Passers Remarkable Runners Radical Receivers Dauntless Defenders Spectacular Special Teams Fantastical Football About Tuck N Run: Two players attempt to score more points than their opponent by moving the ball up and down an imaginary football field via correctly answering Football related questions. At the beginning of each game, a coin is flipped to determine who starts with the ball first at the Defense's 25 yard line. Each player has 4 downs to move the ball a minimum of 10 yards or possession of the ball goes to their opponent. Game consists of two 15 minute halves with a continuous clock until the final 2 minutes of each half wherein the clock only runs during the answer portion of each question. Players have a 40 second play clock to answer each question after it has been read. Either player may answer at any time during the play clock, whichever player answers correctly first determines the outcome of the play. An incorrect answer by both players results in a loss of downs Players may choose between Pass and Run plays when on Offense, Run plays are multiple choice and Pass plays are not . There are 5, 10, 20 and 30 yard questions. The player on Offense gains yards with correct answers, the player on Defense takes away yards on 5 and 10 yard plays and takes away possession of the ball entirely on 20 and 30 yard plays, with correct answers. On a Pass play that both players answer incorrectly, the player on Offense may Tuck N Run where they are given a Punt/Field Goal question (See Below). On Punt/Field Goal/Tuck N Run plays, both players may answer, the player on offense gains yards for each consecutive correct answer, the player on defense takes away potential yards for each consecutive correct answer. An incorrect answer by either player ends that players turn. Both players begin the game with two challenges and may challenge any previous play at any time before the next question is picked, a new question from the same category is chosen and if the Challenger answers correctly the previous play is overturned. If the Challenged player answers correctly first, or the Challenger answers incorrectly, the previous play stands. Inside the final two minutes of each half, a player on Offense may call a Hail Mary play, this is a non-multiple choice question that either player may answer, resulting in a Touchdown for the player on Offense or a touchback for the player on Defense depending on which player answers first. An incorrect answer by either player results in a correct answer for their opponent. Inside the final two minutes of each half, a player on Offense may call for an Onside Kick, this follows the same rules as a Hail Mary, except that instead of resulting in a Touchdown, a correct answer determines which side possesses the ball at the Defense's 40 yard line. Questions, comments, want to be on the show? Email us at: TuckNRunPod@gmail.com Facebook: https://www.facebook.com/tucknrun Twitter at: https://twitter.com/Tuck_N_Run Find out more at https://tuck-n-run.pinecast.co This podcast is powered by Pinecast.
Episode 1.20 of Tuck N Run 2020 Week 16 Recap Contestants: Fargo Amadeus Smooth Grandmama Categories: Potent Passers Remarkable Runners Radical Receivers Dauntless Defenders Spectacular Special Teams Fantastical Football About Tuck N Run: Two players attempt to score more points than their opponent by moving the ball up and down an imaginary football field via correctly answering Football related questions. At the beginning of each game, a coin is flipped to determine who starts with the ball first at the Defense's 25 yard line. Each player has 4 downs to move the ball a minimum of 10 yards or possession of the ball goes to their opponent. Game consists of two 15 minute halves with a continuous clock until the final 2 minutes of each half wherein the clock only runs during the answer portion of each question. Players have a 40 second play clock to answer each question after it has been read. Either player may answer at any time during the play clock, whichever player answers correctly first determines the outcome of the play. An incorrect answer by both players results in a loss of downs Players may choose between Pass and Run plays when on Offense, Run plays are multiple choice and Pass plays are not . There are 5, 10, 20 and 30 yard questions. The player on Offense gains yards with correct answers, the player on Defense takes away yards on 5 and 10 yard plays and takes away possession of the ball entirely on 20 and 30 yard plays, with correct answers. On a Pass play that both players answer incorrectly, the player on Offense may Tuck N Run where they are given a Punt/Field Goal question (See Below). On Punt/Field Goal/Tuck N Run plays, both players may answer, the player on offense gains yards for each consecutive correct answer, the player on defense takes away potential yards for each consecutive correct answer. An incorrect answer by either player ends that players turn. Both players begin the game with two challenges and may challenge any previous play at any time before the next question is picked, a new question from the same category is chosen and if the Challenger answers correctly the previous play is overturned. If the Challenged player answers correctly first, or the Challenger answers incorrectly, the previous play stands. Inside the final two minutes of each half, a player on Offense may call a Hail Mary play, this is a non-multiple choice question that either player may answer, resulting in a Touchdown for the player on Offense or a touchback for the player on Defense depending on which player answers first. An incorrect answer by either player results in a correct answer for their opponent. Inside the final two minutes of each half, a player on Offense may call for an Onside Kick, this follows the same rules as a Hail Mary, except that instead of resulting in a Touchdown, a correct answer determines which side possesses the ball at the Defense's 40 yard line. Questions, comments, want to be on the show? Email us at: TuckNRunPod@gmail.com Facebook: https://www.facebook.com/tucknrun Twitter at: https://twitter.com/Tuck_N_Run Find out more at https://tuck-n-run.pinecast.co This podcast is powered by Pinecast.
Episode 1.19 of Tuck N Run 2020 Week 15 Recap Contestants: Robert Pennyshanks Captain Rush Categories: Potent Passers Remarkable Runners Radical Receivers Dauntless Defenders Spectacular Special Teams Fantastical Football About Tuck N Run: Two players attempt to score more points than their opponent by moving the ball up and down an imaginary football field via correctly answering Football related questions. At the beginning of each game, a coin is flipped to determine who starts with the ball first at the Defense's 25 yard line. Each player has 4 downs to move the ball a minimum of 10 yards or possession of the ball goes to their opponent. Game consists of two 15 minute halves with a continuous clock until the final 2 minutes of each half wherein the clock only runs during the answer portion of each question. Players have a 40 second play clock to answer each question after it has been read. Either player may answer at any time during the play clock, whichever player answers correctly first determines the outcome of the play. An incorrect answer by both players results in a loss of downs Players may choose between Pass and Run plays when on Offense, Run plays are multiple choice and Pass plays are not . There are 5, 10, 20 and 30 yard questions. The player on Offense gains yards with correct answers, the player on Defense takes away yards on 5 and 10 yard plays and takes away possession of the ball entirely on 20 and 30 yard plays, with correct answers. On a Pass play that both players answer incorrectly, the player on Offense may Tuck N Run where they are given a Punt/Field Goal question (See Below). On Punt/Field Goal/Tuck N Run plays, both players may answer, the player on offense gains yards for each consecutive correct answer, the player on defense takes away potential yards for each consecutive correct answer. An incorrect answer by either player ends that players turn. Both players begin the game with two challenges and may challenge any previous play at any time before the next question is picked, a new question from the same category is chosen and if the Challenger answers correctly the previous play is overturned. If the Challenged player answers correctly first, or the Challenger answers incorrectly, the previous play stands. Inside the final two minutes of each half, a player on Offense may call a Hail Mary play, this is a non-multiple choice question that either player may answer, resulting in a Touchdown for the player on Offense or a touchback for the player on Defense depending on which player answers first. An incorrect answer by either player results in a correct answer for their opponent. Inside the final two minutes of each half, a player on Offense may call for an Onside Kick, this follows the same rules as a Hail Mary, except that instead of resulting in a Touchdown, a correct answer determines which side possesses the ball at the Defense's 40 yard line. Questions, comments, want to be on the show? Email us at: TuckNRunPod@gmail.com Facebook: https://www.facebook.com/tucknrun Twitter at: https://twitter.com/Tuck_N_Run Find out more at https://tuck-n-run.pinecast.co This podcast is powered by Pinecast.
Episode 1.18 of Tuck N Run 2020 Week 14 Recap Contestants: Logan Captain Rush Categories: Potent Passers Remarkable Runners Radical Receivers Dauntless Defenders Spectacular Special Teams Fantastical Football About Tuck N Run: Two players attempt to score more points than their opponent by moving the ball up and down an imaginary football field via correctly answering Football related questions. At the beginning of each game, a coin is flipped to determine who starts with the ball first at the Defense's 25 yard line. Each player has 4 downs to move the ball a minimum of 10 yards or possession of the ball goes to their opponent. Game consists of two 15 minute halves with a continuous clock until the final 2 minutes of each half wherein the clock only runs during the answer portion of each question. Players have a 40 second play clock to answer each question after it has been read. Either player may answer at any time during the play clock, whichever player answers correctly first determines the outcome of the play. An incorrect answer by both players results in a loss of downs Players may choose between Pass and Run plays when on Offense, Run plays are multiple choice and Pass plays are not . There are 5, 10, 20 and 30 yard questions. The player on Offense gains yards with correct answers, the player on Defense takes away yards on 5 and 10 yard plays and takes away possession of the ball entirely on 20 and 30 yard plays, with correct answers. On a Pass play that both players answer incorrectly, the player on Offense may Tuck N Run where they are given a Punt/Field Goal question (See Below). On Punt/Field Goal/Tuck N Run plays, both players may answer, the player on offense gains yards for each consecutive correct answer, the player on defense takes away potential yards for each consecutive correct answer. An incorrect answer by either player ends that players turn. Both players begin the game with two challenges and may challenge any previous play at any time before the next question is picked, a new question from the same category is chosen and if the Challenger answers correctly the previous play is overturned. If the Challenged player answers correctly first, or the Challenger answers incorrectly, the previous play stands. Inside the final two minutes of each half, a player on Offense may call a Hail Mary play, this is a non-multiple choice question that either player may answer, resulting in a Touchdown for the player on Offense or a touchback for the player on Defense depending on which player answers first. An incorrect answer by either player results in a correct answer for their opponent. Inside the final two minutes of each half, a player on Offense may call for an Onside Kick, this follows the same rules as a Hail Mary, except that instead of resulting in a Touchdown, a correct answer determines which side possesses the ball at the Defense's 40 yard line. Questions, comments, want to be on the show? Email us at: TuckNRunPod@gmail.com Facebook: https://www.facebook.com/tucknrun Twitter at: https://twitter.com/Tuck_N_Run Find out more at https://tuck-n-run.pinecast.co This podcast is powered by Pinecast.
Episode 1.17 of Tuck N Run 2020 Week 13 Recap Contestants: Sam "Oh me, oh my" Ojih Dan "Captain Tiberius Balls" Killoren Categories: Potent Passers Remarkable Runners Radical Receivers Dauntless Defenders Spectacular Special Teams Fantastical Football About Tuck N Run: Two players attempt to score more points than their opponent by moving the ball up and down an imaginary football field via correctly answering Football related questions. At the beginning of each game, a coin is flipped to determine who starts with the ball first at the Defense's 25 yard line. Each player has 4 downs to move the ball a minimum of 10 yards or possession of the ball goes to their opponent. Game consists of two 15 minute halves with a continuous clock until the final 2 minutes of each half wherein the clock only runs during the answer portion of each question. Players have a 40 second play clock to answer each question after it has been read. Either player may answer at any time during the play clock, whichever player answers correctly first determines the outcome of the play. An incorrect answer by both players results in a loss of downs Players may choose between Pass and Run plays when on Offense, Run plays are multiple choice and Pass plays are not . There are 5, 10, 20 and 30 yard questions. The player on Offense gains yards with correct answers, the player on Defense takes away yards on 5 and 10 yard plays and takes away possession of the ball entirely on 20 and 30 yard plays, with correct answers. On a Pass play that both players answer incorrectly, the player on Offense may Tuck N Run where they are given a Punt/Field Goal question (See Below). On Punt/Field Goal/Tuck N Run plays, both players may answer, the player on offense gains yards for each consecutive correct answer, the player on defense takes away potential yards for each consecutive correct answer. An incorrect answer by either player ends that players turn. Both players begin the game with two challenges and may challenge any previous play at any time before the next question is picked, a new question from the same category is chosen and if the Challenger answers correctly the previous play is overturned. If the Challenged player answers correctly first, or the Challenger answers incorrectly, the previous play stands. Inside the final two minutes of each half, a player on Offense may call a Hail Mary play, this is a non-multiple choice question that either player may answer, resulting in a Touchdown for the player on Offense or a touchback for the player on Defense depending on which player answers first. An incorrect answer by either player results in a correct answer for their opponent. Inside the final two minutes of each half, a player on Offense may call for an Onside Kick, this follows the same rules as a Hail Mary, except that instead of resulting in a Touchdown, a correct answer determines which side possesses the ball at the Defense's 40 yard line. Questions, comments, want to be on the show? Email us at: TuckNRunPod@gmail.com Facebook: https://www.facebook.com/tucknrun Twitter at: https://twitter.com/Tuck_N_Run Find out more at https://tuck-n-run.pinecast.co This podcast is powered by Pinecast.
Episode 1.16 of Tuck N Run 2020 Week 12 Recap Contestants: Euan "The Scot" Milney Captain Rush Categories: Potent Passers Remarkable Runners Radical Receivers Dauntless Defenders Spectacular Special Teams Fantastical Football About Tuck N Run: Two players attempt to score more points than their opponent by moving the ball up and down an imaginary football field via correctly answering Football related questions. At the beginning of each game, a coin is flipped to determine who starts with the ball first at the Defense's 25 yard line. Each player has 4 downs to move the ball a minimum of 10 yards or possession of the ball goes to their opponent. Game consists of two 15 minute halves with a continuous clock until the final 2 minutes of each half wherein the clock only runs during the answer portion of each question. Players have a 40 second play clock to answer each question after it has been read. Either player may answer at any time during the play clock, whichever player answers correctly first determines the outcome of the play. An incorrect answer by both players results in a loss of downs Players may choose between Pass and Run plays when on Offense, Run plays are multiple choice and Pass plays are not . There are 5, 10, 20 and 30 yard questions. The player on Offense gains yards with correct answers, the player on Defense takes away yards on 5 and 10 yard plays and takes away possession of the ball entirely on 20 and 30 yard plays, with correct answers. On a Pass play that both players answer incorrectly, the player on Offense may Tuck N Run where they are given a Punt/Field Goal question (See Below). On Punt/Field Goal/Tuck N Run plays, both players may answer, the player on offense gains yards for each consecutive correct answer, the player on defense takes away potential yards for each consecutive correct answer. An incorrect answer by either player ends that players turn. Both players begin the game with two challenges and may challenge any previous play at any time before the next question is picked, a new question from the same category is chosen and if the Challenger answers correctly the previous play is overturned. If the Challenged player answers correctly first, or the Challenger answers incorrectly, the previous play stands. Inside the final two minutes of each half, a player on Offense may call a Hail Mary play, this is a non-multiple choice question that either player may answer, resulting in a Touchdown for the player on Offense or a touchback for the player on Defense depending on which player answers first. An incorrect answer by either player results in a correct answer for their opponent. Inside the final two minutes of each half, a player on Offense may call for an Onside Kick, this follows the same rules as a Hail Mary, except that instead of resulting in a Touchdown, a correct answer determines which side possesses the ball at the Defense's 40 yard line. Questions, comments, want to be on the show? Email us at: TuckNRunPod@gmail.com Facebook: https://www.facebook.com/tucknrun Twitter at: https://twitter.com/Tuck_N_Run Find out more at https://tuck-n-run.pinecast.co This podcast is powered by Pinecast.
Episode 1.15 of Tuck N Run 2020 Week 10 Recap Contestants: Fargo Amadeus Euan & Captain Rush Categories: Potent Passers Remarkable Runners Radical Receivers Dauntless Defenders Spectacular Special Teams Fantastical Football About Tuck N Run: Two players attempt to score more points than their opponent by moving the ball up and down an imaginary football field via correctly answering Football related questions. At the beginning of each game, a coin is flipped to determine who starts with the ball first at the Defense's 25 yard line. Each player has 4 downs to move the ball a minimum of 10 yards or possession of the ball goes to their opponent. Game consists of two 15 minute halves with a continuous clock until the final 2 minutes of each half wherein the clock only runs during the answer portion of each question. Players have a 40 second play clock to answer each question after it has been read. Either player may answer at any time during the play clock, whichever player answers correctly first determines the outcome of the play. An incorrect answer by both players results in a loss of downs Players may choose between Pass and Run plays when on Offense, Run plays are multiple choice and Pass plays are not . There are 5, 10, 20 and 30 yard questions. The player on Offense gains yards with correct answers, the player on Defense takes away yards on 5 and 10 yard plays and takes away possession of the ball entirely on 20 and 30 yard plays, with correct answers. On a Pass play that both players answer incorrectly, the player on Offense may Tuck N Run where they are given a Punt/Field Goal question (See Below). On Punt/Field Goal/Tuck N Run plays, both players may answer, the player on offense gains yards for each consecutive correct answer, the player on defense takes away potential yards for each consecutive correct answer. An incorrect answer by either player ends that players turn. Both players begin the game with two challenges and may challenge any previous play at any time before the next question is picked, a new question from the same category is chosen and if the Challenger answers correctly the previous play is overturned. If the Challenged player answers correctly first, or the Challenger answers incorrectly, the previous play stands. Inside the final two minutes of each half, a player on Offense may call a Hail Mary play, this is a non-multiple choice question that either player may answer, resulting in a Touchdown for the player on Offense or a touchback for the player on Defense depending on which player answers first. An incorrect answer by either player results in a correct answer for their opponent. Inside the final two minutes of each half, a player on Offense may call for an Onside Kick, this follows the same rules as a Hail Mary, except that instead of resulting in a Touchdown, a correct answer determines which side possesses the ball at the Defense's 40 yard line. Questions, comments, want to be on the show? Email us at: TuckNRunPod@gmail.com Facebook: https://www.facebook.com/tucknrun Twitter at: https://twitter.com/Tuck_N_Run Find out more at https://tuck-n-run.pinecast.co This podcast is powered by Pinecast.
Episode 1.14 of Tuck N Run 2020 Week 10 Recap Contestants: Dan "All I Do Is" Wynne Fargo Amadeus Categories: Potent Passers Remarkable Runners Radical Receivers Dauntless Defenders Spectacular Special Teams Fantastical Football About Tuck N Run: Two players attempt to score more points than their opponent by moving the ball up and down an imaginary football field via correctly answering Football related questions. At the beginning of each game, a coin is flipped to determine who starts with the ball first at the Defense's 25 yard line. Each player has 4 downs to move the ball a minimum of 10 yards or possession of the ball goes to their opponent. Game consists of two 15 minute halves with a continuous clock until the final 2 minutes of each half wherein the clock only runs during the answer portion of each question. Players have a 40 second play clock to answer each question after it has been read. Either player may answer at any time during the play clock, whichever player answers correctly first determines the outcome of the play. An incorrect answer by both players results in a loss of downs Players may choose between Pass and Run plays when on Offense, Run plays are multiple choice and Pass plays are not . There are 5, 10, 20 and 30 yard questions. The player on Offense gains yards with correct answers, the player on Defense takes away yards on 5 and 10 yard plays and takes away possession of the ball entirely on 20 and 30 yard plays, with correct answers. On a Pass play that both players answer incorrectly, the player on Offense may Tuck N Run where they are given a Punt/Field Goal question (See Below). On Punt/Field Goal/Tuck N Run plays, both players may answer, the player on offense gains yards for each consecutive correct answer, the player on defense takes away potential yards for each consecutive correct answer. An incorrect answer by either player ends that players turn. Both players begin the game with two challenges and may challenge any previous play at any time before the next question is picked, a new question from the same category is chosen and if the Challenger answers correctly the previous play is overturned. If the Challenged player answers correctly first, or the Challenger answers incorrectly, the previous play stands. Inside the final two minutes of each half, a player on Offense may call a Hail Mary play, this is a non-multiple choice question that either player may answer, resulting in a Touchdown for the player on Offense or a touchback for the player on Defense depending on which player answers first. An incorrect answer by either player results in a correct answer for their opponent. Inside the final two minutes of each half, a player on Offense may call for an Onside Kick, this follows the same rules as a Hail Mary, except that instead of resulting in a Touchdown, a correct answer determines which side possesses the ball at the Defense's 40 yard line. Questions, comments, want to be on the show? Email us at: TuckNRunPod@gmail.com Facebook: https://www.facebook.com/tucknrun Twitter at: https://twitter.com/Tuck_N_Run Find out more at https://tuck-n-run.pinecast.co This podcast is powered by Pinecast.
Episode 1.13 of Tuck N Run 2020 Week 9 Recap Contestants: Smooth Grandmama Categories: Potent Passers Remarkable Runners Radical Receivers Dauntless Defenders Spectacular Special Teams Fantastical Football About Tuck N Run: Two players attempt to score more points than their opponent by moving the ball up and down an imaginary football field via correctly answering Football related questions. At the beginning of each game, a coin is flipped to determine who starts with the ball first at the Defense's 25 yard line. Each player has 4 downs to move the ball a minimum of 10 yards or possession of the ball goes to their opponent. Game consists of two 15 minute halves with a continuous clock until the final 2 minutes of each half wherein the clock only runs during the answer portion of each question. Players have a 40 second play clock to answer each question after it has been read. Either player may answer at any time during the play clock, whichever player answers correctly first determines the outcome of the play. An incorrect answer by both players results in a loss of downs Players may choose between Pass and Run plays when on Offense, Run plays are multiple choice and Pass plays are not . There are 5, 10, 20 and 30 yard questions. The player on Offense gains yards with correct answers, the player on Defense takes away yards on 5 and 10 yard plays and takes away possession of the ball entirely on 20 and 30 yard plays, with correct answers. On a Pass play that both players answer incorrectly, the player on Offense may Tuck N Run where they are given a Punt/Field Goal question (See Below). On Punt/Field Goal/Tuck N Run plays, both players may answer, the player on offense gains yards for each consecutive correct answer, the player on defense takes away potential yards for each consecutive correct answer. An incorrect answer by either player ends that players turn. Both players begin the game with two challenges and may challenge any previous play at any time before the next question is picked, a new question from the same category is chosen and if the Challenger answers correctly the previous play is overturned. If the Challenged player answers correctly first, or the Challenger answers incorrectly, the previous play stands. Inside the final two minutes of each half, a player on Offense may call a Hail Mary play, this is a non-multiple choice question that either player may answer, resulting in a Touchdown for the player on Offense or a touchback for the player on Defense depending on which player answers first. An incorrect answer by either player results in a correct answer for their opponent. Inside the final two minutes of each half, a player on Offense may call for an Onside Kick, this follows the same rules as a Hail Mary, except that instead of resulting in a Touchdown, a correct answer determines which side possesses the ball at the Defense's 40 yard line. Questions, comments, want to be on the show? Email us at: TuckNRunPod@gmail.com Facebook: https://www.facebook.com/tucknrun Twitter at: https://twitter.com/Tuck_N_Run Find out more at https://tuck-n-run.pinecast.co This podcast is powered by Pinecast.
Episode 1.12 of Tuck N Run 2020 Week 8 Recap Contestants: Sam "Oh me, oh my" Ojih Michael "Taylor Swift" Parkes About Tuck N Run: Two players attempt to score more points than their opponent by moving the ball up and down an imaginary football field via correctly answering Football related questions. At the beginning of each game, a coin is flipped to determine who starts with the ball first at the Defense's 25 yard line. Each player has 4 downs to move the ball a minimum of 10 yards or possession of the ball goes to their opponent. Game consists of two 15 minute halves with a continuous clock until the final 2 minutes of each half wherein the clock only runs during the answer portion of each question. Players have a 40 second play clock to answer each question after it has been read. Either player may answer at any time during the play clock, whichever player answers correctly first determines the outcome of the play. An incorrect answer by both players results in a loss of downs Players may choose between Pass and Run plays when on Offense, Run plays are multiple choice and Pass plays are not . There are 5, 10, 20 and 30 yard questions. The player on Offense gains yards with correct answers, the player on Defense takes away yards on 5 and 10 yard plays and takes away possession of the ball entirely on 20 and 30 yard plays, with correct answers. On a Pass play that both players answer incorrectly, the player on Offense may Tuck N Run where they are given a Punt/Field Goal question (See Below). On Punt/Field Goal/Tuck N Run plays, both players may answer, the player on offense gains yards for each consecutive correct answer, the player on defense takes away potential yards for each consecutive correct answer. An incorrect answer by either player ends that players turn. Both players begin the game with two challenges and may challenge any previous play at any time before the next question is picked, a new question from the same category is chosen and if the Challenger answers correctly the previous play is overturned. If the Challenged player answers correctly first, or the Challenger answers incorrectly, the previous play stands. Inside the final two minutes of each half, a player on Offense may call a Hail Mary play, this is a non-multiple choice question that either player may answer, resulting in a Touchdown for the player on Offense or a touchback for the player on Defense depending on which player answers first. An incorrect answer by either player results in a correct answer for their opponent. Inside the final two minutes of each half, a player on Offense may call for an Onside Kick, this follows the same rules as a Hail Mary, except that instead of resulting in a Touchdown, a correct answer determines which side possesses the ball at the Defense's 40 yard line. Questions, comments, want to be on the show? Email us at: TuckNRunPod@gmail.com Facebook: https://www.facebook.com/tucknrun Twitter at: https://twitter.com/Tuck_N_Run Find out more at https://tuck-n-run.pinecast.co This podcast is powered by Pinecast.
Episode 1.11 of Tuck N Run 2020 Week 7 Recap Contestants: Jesse "Midnight Custard" Chambers Fargo Amadeus About Tuck N Run: Two players attempt to score more points than their opponent by moving the ball up and down an imaginary football field via correctly answering Football related questions. At the beginning of each game, a coin is flipped to determine who starts with the ball first at the Defense's 25 yard line. Each player has 4 downs to move the ball a minimum of 10 yards or possession of the ball goes to their opponent. Game consists of two 15 minute halves with a continuous clock until the final 2 minutes of each half wherein the clock only runs during the answer portion of each question. Players have a 40 second play clock to answer each question after it has been read. Either player may answer at any time during the play clock, whichever player answers correctly first determines the outcome of the play. An incorrect answer by both players results in a loss of downs Players may choose between Pass and Run plays when on Offense, Run plays are multiple choice and Pass plays are not . There are 5, 10, 20 and 30 yard questions. The player on Offense gains yards with correct answers, the player on Defense takes away yards on 5 and 10 yard plays and takes away possession of the ball entirely on 20 and 30 yard plays, with correct answers. On a Pass play that both players answer incorrectly, the player on Offense may Tuck N Run where they are given a Punt/Field Goal question (See Below). On Punt/Field Goal/Tuck N Run plays, both players may answer, the player on offense gains yards for each consecutive correct answer, the player on defense takes away potential yards for each consecutive correct answer. An incorrect answer by either player ends that players turn. Both players begin the game with two challenges and may challenge any previous play at any time before the next question is picked, a new question from the same category is chosen and if the Challenger answers correctly the previous play is overturned. If the Challenged player answers correctly first, or the Challenger answers incorrectly, the previous play stands. Inside the final two minutes of each half, a player on Offense may call a Hail Mary play, this is a non-multiple choice question that either player may answer, resulting in a Touchdown for the player on Offense or a touchback for the player on Defense depending on which player answers first. An incorrect answer by either player results in a correct answer for their opponent. Inside the final two minutes of each half, a player on Offense may call for an Onside Kick, this follows the same rules as a Hail Mary, except that instead of resulting in a Touchdown, a correct answer determines which side possesses the ball at the Defense's 40 yard line. Questions, comments, want to be on the show? Email us at: TuckNRunPod@gmail.com Facebook: https://www.facebook.com/tucknrun Twitter at: https://twitter.com/Tuck_N_Run Find out more at https://tuck-n-run.pinecast.co This podcast is powered by Pinecast.
Episode 1.10 of Tuck N Run 2020 Week 6 Recap Contestants: Captain Dan "Tiberius" Balls Fargo Amadeus About Tuck N Run: Two players attempt to score more points than their opponent by moving the ball up and down an imaginary football field via correctly answering Football related questions. At the beginning of each game, a coin is flipped to determine who starts with the ball first at the Defense's 25 yard line. Each player has 4 downs to move the ball a minimum of 10 yards or possession of the ball goes to their opponent. Game consists of two 15 minute halves with a continuous clock until the final 2 minutes of each half wherein the clock only runs during the answer portion of each question. Players have a 40 second play clock to answer each question after it has been read. Either player may answer at any time during the play clock, whichever player answers correctly first determines the outcome of the play. An incorrect answer by both players results in a loss of downs Players may choose between Pass and Run plays when on Offense, Run plays are multiple choice and Pass plays are not . There are 5, 10, 20 and 30 yard questions. The player on Offense gains yards with correct answers, the player on Defense takes away yards on 5 and 10 yard plays and takes away possession of the ball entirely on 20 and 30 yard plays, with correct answers. On a Pass play that both players answer incorrectly, the player on Offense may Tuck N Run where they are given a Punt/Field Goal question (See Below). On Punt/Field Goal/Tuck N Run plays, both players may answer, the player on offense gains yards for each consecutive correct answer, the player on defense takes away potential yards for each consecutive correct answer. An incorrect answer by either player ends that players turn. Both players begin the game with two challenges and may challenge any previous play at any time before the next question is picked, a new question from the same category is chosen and if the Challenger answers correctly the previous play is overturned. If the Challenged player answers correctly first, or the Challenger answers incorrectly, the previous play stands. Inside the final two minutes of each half, a player on Offense may call a Hail Mary play, this is a non-multiple choice question that either player may answer, resulting in a Touchdown for the player on Offense or a touchback for the player on Defense depending on which player answers first. An incorrect answer by either player results in a correct answer for their opponent. Inside the final two minutes of each half, a player on Offense may call for an Onside Kick, this follows the same rules as a Hail Mary, except that instead of resulting in a Touchdown, a correct answer determines which side possesses the ball at the Defense's 40 yard line. Questions, comments, want to be on the show? Email us at: TuckNRunPod@gmail.com Facebook: https://www.facebook.com/tucknrun Twitter at: https://twitter.com/Tuck_N_Run Find out more at https://tuck-n-run.pinecast.co This podcast is powered by Pinecast.
Episode 1.9 of Tuck N Run 2020 Week 5 Recap Contestants: Jesse "Midnight Custard" [REDACTED] [REDACTED] "Captain Rush" [REDACTED] About Tuck N Run: Two players attempt to score more points than their opponent by moving the ball up and down an imaginary football field via correctly answering Football related questions. At the beginning of each game, a coin is flipped to determine who starts with the ball first at the Defense's 25 yard line. Each player has 4 downs to move the ball a minimum of 10 yards or possession of the ball goes to their opponent. Game consists of two 15 minute halves with a continuous clock until the final 2 minutes of each half wherein the clock only runs during the answer portion of each question. Players have a 40 second play clock to answer each question after it has been read. Either player may answer at any time during the play clock, whichever player answers correctly first determines the outcome of the play. An incorrect answer by both players results in a loss of downs Players may choose between Pass and Run plays when on Offense, Run plays are multiple choice and Pass plays are not . There are 5, 10, 20 and 30 yard questions. The player on Offense gains yards with correct answers, the player on Defense takes away yards on 5 and 10 yard plays and takes away possession of the ball entirely on 20 and 30 yard plays, with correct answers. On a Pass play that both players answer incorrectly, the player on Offense may Tuck N Run where they are given a Punt/Field Goal question (See Below). On Punt/Field Goal/Tuck N Run plays, both players may answer, the player on offense gains yards for each consecutive correct answer, the player on defense takes away potential yards for each consecutive correct answer. An incorrect answer by either player ends that players turn. Both players begin the game with two challenges and may challenge any previous play at any time before the next question is picked, a new question from the same category is chosen and if the Challenger answers correctly the previous play is overturned. If the Challenged player answers correctly first, or the Challenger answers incorrectly, the previous play stands. Inside the final two minutes of each half, a player on Offense may call a Hail Mary play, this is a non-multiple choice question that either player may answer, resulting in a Touchdown for the player on Offense or a touchback for the player on Defense depending on which player answers first. An incorrect answer by either player results in a correct answer for their opponent. Inside the final two minutes of each half, a player on Offense may call for an Onside Kick, this follows the same rules as a Hail Mary, except that instead of resulting in a Touchdown, a correct answer determines which side possesses the ball at the Defense's 40 yard line. Questions, comments, want to be on the show? Email us at: TuckNRunPod@gmail.com Facebook: https://www.facebook.com/tucknrun Twitter at: https://twitter.com/Tuck_N_Run Find out more at https://tuck-n-run.pinecast.co This podcast is powered by Pinecast.
Episode 1.8 of Tuck N Run 2020 Week 4 Recap Contestants: Luke "Lukers" [REDACTED] [REDACTED] "Captain Rush" [REDACTED] Questions, comments, want to be on the show? Email us at: TuckNRunPod@gmail.com Facebook: https://www.facebook.com/tucknrun Twitter at: https://twitter.com/Tuck_N_Run Find out more at https://tuck-n-run.pinecast.co This podcast is powered by Pinecast.
Episode 1.7 of Tuck N Run 2020 Week 3 Recap Contestants: Jesse "Down By Six" [REDACTED] Mike Tha Beast Questions, comments, want to be on the show? Email us at: TuckNRunPod@gmail.com Facebook: https://www.facebook.com/tucknrun Twitter at: https://twitter.com/Tuck_N_Run Find out more at https://tuck-n-run.pinecast.co This podcast is powered by Pinecast.
Episode 1.6 of Tuck N Run 2020 Week 2 Recap Contestants: Jesse "Down By Six" [REDACTED] Luke [TBD] [REDACTED] Questions, comments, want to be on the show? Email us at: TuckNRunPod@gmail.com Facebook: https://www.facebook.com/tucknrun Twitter at: https://twitter.com/Tuck_N_Run Find out more at https://tuck-n-run.pinecast.co This podcast is powered by Pinecast.
Episode 1.5 Tuck N Run 2020 Week 1 Recap Contestants: Jay "Nimbus" Sabourin Jesse "No Nickname" [REDACTED] Questions, comments, want to be on the show? Email us at: TuckNRunPod@gmail.com Facebook: https://www.facebook.com/tucknrun Twitter at: https://twitter.com/Tuck_N_Run Find out more at https://tuck-n-run.pinecast.co This podcast is powered by Pinecast.
Episode 1.4 of the New Tuck N Run 2020 AFC Offseason Recap 2 Contestants: Luke "No Nickname" [REDACTED} [REDACTED] "Captain Rush" [REDACTED] Questions, comments, want to be on the show? Email us at: TuckNRunPod@gmail.com Facebook: https://www.facebook.com/tucknrun Twitter at: https://twitter.com/Tuck_N_Run Find out more at https://tuck-n-run.pinecast.co This podcast is powered by Pinecast.
Episode 1.3 of the New Tuck N Run 2020 NFC Offseason Recap 2 Contestants: Jonathan "King in the North" Andrew Sam "Oh me, oh my" Ojih Questions, comments, want to be on the show? Email us at: TuckNRunPod@gmail.com Facebook: https://www.facebook.com/tucknrun Twitter at: https://twitter.com/Tuck_N_Run Find out more at https://tuck-n-run.pinecast.co This podcast is powered by Pinecast.
Episode 1.2 of the New Tuck N Run 2020 AFC Offseason Recap Contestants: Euan "The Scot" Milney Michael "McFly" Parkes Questions, comments, want to be on the show? Email us at: TuckNRunPod@gmail.com Facebook: https://www.facebook.com/tucknrun Twitter at: https://twitter.com/Tuck_N_Run Find out more at https://tuck-n-run.pinecast.co This podcast is powered by Pinecast.
Episode 1.1 of the New Tuck N Run 2020 NFC Offseason Recap Contestants: Sam "Oh me, oh my" Ojih Euan "The Scot" Milney Questions, comments, want to be on the show? Email us at: TuckNRunPod@gmail.com Facebook: https://www.facebook.com/tucknrun Twitter at: https://twitter.com/Tuck_N_Run Find out more at https://tuck-n-run.pinecast.co This podcast is powered by Pinecast.
No, this is not a drill, the Geniuses are back! Consider this something like a holiday special, one where the guys get back together to talk football and check in with each other. Kind of a Where Are They Now? Sam, Jay and Dale catch up on the latest news and notes from the NFL offseason. Along the way they talk Patriots, Colts, Lions, Leveon Bell, and the greatest coach in the history of the NFL, Bill Belichick. Man, it's good to be back. Even if only for a limited time run. This podcast is powered by Pinecast.
This episode might as well be called the Case Keenum show, because that's basically all the Geniuses talk about. Game of the Week: Redskins vs Vikings. News and Notes: who is starting for the Vikings this week, Case Keenum or Teddy Bridgewater? Two minute drill: ok, this is the one thing that isn't Case Keenum focused, but just about every other part of this episode has a Keenum theme to it. Also, the Geniuses in this episode consist of Sam, Dale and Craig. Jay is off celebrating the birth of his beautiful daughter, Aaliyah, with his wonderful wife Rachel. A big, huge congratulations to the Sabourins!This podcast is powered by Pinecast.
Guys, it's our 20th episode!!! We made it! And they said it couldnt be done. But here we are. So seeing how it's a monumentous occasion, I'll be honest with you, there isn't much talk about week 9. Which is probably ok, because it was by far the worst week of the 2017 NFL season. So we aren't missing much. Instead the Geniuses take another week to talk about what they are each grateful for, wade into the Deion Sanders and Tony Romo battle, bash Jerry Jones, and, best of all, play another game of 4th and Goal! Sure they don't talk much, if any, about the games from week 9 but trust me, they still talk plenty of NFL action from around the league.This podcast is powered by Pinecast.
If this episode sounds a little more flagrant than usual don't worry, that's just because of our very special guest Genius subbing in for Jay. It's none other than Craig Master Flex aka Craig Riel bka The Host of the Flagrant Fans. Together Craig,Dale and Sam give out some midseason grades for a few players, teams and coaches. They also share what they are most thankful for, play a game of Guess Who? and of course get into the Game of the Week plus all the latest news and notes from a crazy trade deadline. This podcast is powered by Pinecast.
This week's episode has a definite Halloween vibe to it. The Geniuses still cover all the news, notes and scores from week 7 of 2017 NFL season, and look ahead to some of the key matchups from week 8. But between the music choices, new segment names (Terrifying Thursday) and just the all around tone of the episode, you can tell All Hallows Eve is definitely on the guys' minds. Also, this is a very tight 45 minute episode, for all those who might've complained about the longer running episodes you're welcome. This podcast is powered by Pinecast.
Sam is back! Jonathan James Andrew III did a phenomenal job filling in for our fearless leader last week, but now the gang is reunited and it feels so good! The Geniuses talk go over everything happening on and off the field this past week, from Jerry Jones' comments to Odell Beckham Jr's injury to Dashaun Watson's 5 touchdowns, they cover it all. And of course there's the Four Minute Offense, Two Minute Drill and all the ranting and raving you can handle. This podcast is powered by Pinecast.
Today's episode is hosted by a very special guest. Sam is spending the weekend in NYC, so Jonathan James Andrew III got the call up to the big leagues. How does he perform in a spot start? You'll just have to listen to find out. This episode also features the Geniuses First Quarter Report Cards, No I In Team, Get Off The Field, and of course the normal mainstays such Game of the Week, Four Minute Offense and a very special edition of the Two Minute Drill with Sam calling in all the way from New York City. Because there's no way we could do an episode of Tuck N Run without at least an appearance by the Host with the most. This podcast is powered by Pinecast.
On this episode of Tuck N Run, the Geniuses are joined by fellow Genius Matthew Sabourin, aka Jay's little brother. Together they break down all the action from week 3 of the 2017 NFL season. This episode is also the debut of the new 4 Minute drill, the rebranding of the Two minute offense (formally Inside the Huddle), and the first ever Behind Enemy Lines segment. And for those who want to get political and talk current events, stick around until the end of the episode to hear a thought provoking conversation about what's going on with the National Anthem and the NFL players.This podcast is powered by Pinecast.
Week 2 of the 2017 NFL season is in the books and the Geniuses are here to talk about it! They answer all the biggest questions after two weeks of NFL action. Its also time for another WWJD and Inside the Huddle. Tuck N Run is your one stop shop for all things NFL related.This podcast is powered by Pinecast.
The NFL season is officially back! The Geniuses celebrate by introducing an all new segement "What Would Jay Do?" or WWJD. Think of it as NFL Turning Point but in a podcast format, and starring Jay Sabourin instead of whoever stars in the other version. They also get breakdown all the biggest moments and plays from week 1 and look ahead to some key matchups from week 2. This podcast is powered by Pinecast.
On today's episode the Geniuses are joined by the one and only Dan Killoren, a lifelong NFL mega fan, and a fan of life in general. Together the guys break down each and every team in the NFC East, who came, who went, and who will win the division and make some noise in the playoffs. This episode is also the debut of the long anticipated new game 4th and Goal, as in 4th quarter and goal to go. Some other stuff probably happens, but I'll be honest, 4th and Goal is the absolute highlight of this episode, and maybe of Tuck N Run so far. We'll leave that for you, the listener, to decide.This podcast is powered by Pinecast.
On this week's episode of Tuck N Run the Geniuses are joined by the elusive Jonathan James Andrew who is one of the original founders of Tucker Punch Productions, along with Sam, Dale and Jay. The living Mt. Rushmore of podcasters talk about all the off season moves for each team in the NFC North. Who went where, who lost what, and how each team will finish the 2017 season. Mostly they just talk Detroit Lions and Matthew Stafford's new mega contract. Don't worry though, they make time for the Packers, Vikings and Bears. Oh my. This podcast is powered by Pinecast.
They said it couldn't be done. They said nobody would listen. They said we were complete and total failures, terrible at everything, useless human beings. And yet, here we are, still standing. And I'm not talking about this being our tenth episode, who cares about that? We'll celebrate at episode 100. No, make that 1000. But today lets stop and appreciate the fact that Tuck N Run has it's first official sponsor, Sandoval Tiago delivery service. So that's pretty great. Tuck N Run is big time now. Watch out world. Anyways, the AFC West is up next in our offseason recap series. And some news and notes. Other stuff probably happens too. Who knows, I'm just too excited at the prospect of our first sponsor. This podcast is powered by Pinecast.
On this episode of Tuck N Run the Geniuses are blessed with their very first guest, John Roch, who is a huuuuuge Tampa Bay Buccaneers fan. Which is fitting because its an NFC South themed show today. The Geniuses cover all the offseason moves of the Falcons, Buccaneers, Saints and Panthers. Who each team lost, who they added, and where they'll finish in 2017 (spoiler alert, John is very bullish on the Bucs). It's also the debut episode of Tuck N Run's new Two Minute Drill, their take of the classsic "20 Questions", but with an NFL flavor. And of course they talk about all the latest news and notes from across the NFL. This podcast is powered by Pinecast.
On today's episode the Geniuses talk the AFC North, all the moves each team made in the offseason and how each team will do in 2017. They also get into Facebook's new AI running amok and discuss just exactly what the Franchise tag actually is. Colin Kaepernick, this week's off the field MVP and the latest news and notes from around the NFL all come up along the way. This podcast is powered by Pinecast.
8/3/2017 On today's episode the gang at TNR talk about all the latest news and notes from across the NFL. Training camps have officially started for all 32 teams and there are alot of injuries, retirements, signings and contract extensions to talk about. They also get into the offseason recap of the NFC West and the guys make their predictions for the 49ers, Rams, Cardinals and Seahawks in the 2017 season. This is also the debut episode for Dale's Dictionary, wherein Dale explains random football related topics that Sam asks him. Remember, its Tuck N Run, if you aren't learning something you didn't know you cared about they aren't doing their jobs right. This podcast is powered by Pinecast.
On this week's episode the guys break down the AFC South, who did what, who went where and who is doing what next season. They also debut a new game of 20 questions with a TNR twist. Then finish with another Rant N Run. And of course they talk all the latest news and notes from around the NFL.This podcast is powered by Pinecast.
On this week's episode The Geniuses talk all AFC East all the time. It's the kickoff of their first of many offseason recap shows, starting with by far the weakest (and, geographically, the closest) of all the NFL divisions. They discuss offseason additions and subtractions for the New York Jets, the Buffalo Bills, the Miami Dolphins and unfortunately, the New England Patriots and then look ahead to each teams schedule for predictions. And it wouldn't be an episode of Tuck N Run if it didn't include all the latest news, notes and the Offseason MVP of the week. This podcast is powered by Pinecast.
On today's episode the Geniuses hit a dry spell. It's the slow season of the NFL, the time between the Draft and Training Camp, and there just isn't much to talk about. But don't let that stop you from listening. Just because there isn't much happening in the NFL doesn't mean they have nothing to talk about. New faces in new places, best remaining free agents available and the introduction of an all new trivia game are just some of the things the guys talk about in this episode. Who ends up winning the title of master trivia...person? You'll just have to listen to find out. This podcast is powered by Pinecast.
On this episode it's all NFL Top 100 of 2017 all the time. The Geniuses breakdown and discuss the latest iteration of the annual list ranking the top 100 players in the NFL. Which players were ranked too high, which were too low? Who got snubbed and who shouldn't even be on the list? And what exactly is the list even ranking, the best players or the most popular? Is it for just the regular season or does it include postseason performance? And how does a guy who played in just 3 games, running for 72 yards and catching one pass for 8 yards, make the top 100 of the NFL? (Cough Adrian Peterson cough)This podcast is powered by Pinecast.
Today's episode is a defensive special, focusing exclusively on the less popular side of the ball, but not THE least popular phase of the game (cough special teams cough). The guys start with another version of the increasingly popular New Faces, New Places segment, focusing on Myles Garrett vs Solomon Thomas. Which player will make a bigger impact, who is in the better situation, and to whom should we make the Defensive Player of the year award out to? From there they tackle (see what I did there?) the single most meaningful question facing our generation, 3-4 or 4-3? What are they, what's the difference, and does it even matter any more? And then, because no show is complete without at least ONE list, the Geniuses project the top and bottom five defenses of the upcoming 2017 season. Oh and they cover the latest news and notes, as per usual. You should just expect that every episode because I'm probably going to start leaving it out of the description. They charge us by the word for these decriptions so it really isn't worth it. The latest news and notes will always be what we open each show with, partly because it works and partly because Jay and Dale use it as a bathroom/cigarette/cell phone/water break. Or do they? Again, you'll just have to listen to find out. TOTAL WORDS: 357 TOTAL COST: $35.70This podcast is powered by Pinecast.
In today's episode we talk about:Adrian Peterson vs Marshawn Lynch, who will have a better 2017?QB depth chart battles across the NFL, who will win and does it even matter?Our predictions for the 5 best and worst offenses heading into the 2017 season. And of course, all the biggest news and notes from across the NFL.This podcast is powered by Pinecast.
In todays (extremely unofficial) episode the guys were intending to only do a test run of their equipment, see how they sounded and if everything actualy worked. But then the magic happened, they turned on their mics and somehow talked for 30 plus minutes about whatever Sam felt like asking. This podcast is powered by Pinecast.