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This week, we get cozy and talk about the collaboration between Janelle Shane and Ravelry, SkyKnit. Then, it’s the second…
On this short, sweet, easy, breezy summer vacation episode, Justin shares some brilliant chair designs made collaboratively by two human…
This week, Allison brings another musical hat to the table, a new tool created by OpenAi. Then, she interrogates three…
This week, Allison shares an interesting musical project called Dadabots, streaming continuous RNN-generated death metal. Then, Justin leads a wonderful…
This week, things get a little steamy up in here while we read some WikiSexts. Then, we return to one…
This week, Allison keeps the hat close to home and talks about PlanMyDayBot, Justin’s new venture to intersect Twitter bots…
This week, Justin gives an update on the future of his Twitter bot assignment and talks about a recent AiWeirdness…
This week, Allison rounds up a couple of her most recently discovered favorite Twitter Bots. Then, Justin Robot-ifies a game they’ve…
Allison talks about a little taco robot she met in real life and an absurd karaoke generator made by a…
This week, Justin and Allison play around with a voice synthesizer and talk about the Twitter Bots Justin will be…
Merry Christmas and Happy Holidays from us here at Robots on Typewriters! On this explicable Christmas Day upload, Allison brings…
This week, Justin stirs the drama pot again and calls out some questionably created Burger King ads that claim to…
This week, Justin talks about one of the OG comedy Twitter bots, the Joking Computer! Then, things get a little…
It’s the ProcJam 2018 round-up episode! Justin talks about three fun tools created for ProcJam and then Allison uses one…
This week, Justin talks about social robotics and Pepper’s visit to Parliament. Then, Spookytime has decidedly crept in as Allison…
Justin and Allison have created their very own, very first Twitter bot! OTPbot serves up the hottest OTPs in the…
This week, Justin updates Allison on a cool event he got to attend in Dublin last week – ConverCon! Then,…
This week, Justin talks about his favorite piece of recent internet history and culture, Twitch Plays Pokemon! Then, Justin gets some…
We have another guest! Our friend Anand tells us about a bot developed by OpenAI made to be the best…
It’s a round-up on ProcJam 2018! Justin talks about some of his favorite entries from the fantastic procedurally generated game…
Learn how to clean Legos with short hair as a teen! This week, Allison and Justin talk about some minor…
Only 90s kids remember Christian wizard rock bands like God’s Dormitory. Allison and Justin harken back to their days as…
Why is it called “city chicken” anyway? Allison introduces Justin to some fun tools that allow you to play drawing…
What’s for dinner? You don’t even want to know. Allison and Justin feature the work of one of their favorite…
Allison shares some amusing Twitter bots she found, including a John Mulaney Bot and a think piece bot. Then, Justin uses…
Our Guest+Rafael ChandlerGuest NotesRafael Neoplastic PressPandemonioRoll XXOld school productsTeratic TomeSlaughtergridLamentations of the Flame PrincessNo Salvation for WitchesObscene Serpent ReligionWorld of the LostNovelistAstounding AntagonistsHexcommunicatedShow NotesEmail from +Pete Schwab:Hey Adam/Donn,I was just listening to the episode about running con games and I'm finding it very informative. If there's an opportunity, could you guys do a show covering how you approach developing material for campaign settings from scratch? What are the essential ingredients for getting started, and how much do you feel like you need to have on hand before you begin? Also, what are considerations in terms of rules sets and how much do you feel like you need to tailor aspects before hand based on player temperament/style? Thanks, I am really enjoying the show! Keep up the good work!Rafael likes to do a brainstorming session with his players about what the campaign setting is going to be like.Rafael: "I believe, as did Zuul, that the players should choose the implements of their own demise."Adam uses the term "campaign sufficiency" to mean "enough detail to start a campaign."Adam: "I give them the object then let them paint it."Rafael on improvising creatures: "I roll 2d8 and multiply them for the monster's hit points. I take the higher die and add 10 to it to get its armor class. The lower number +1d6 is the amount of damage it does." Then he uses a chart for special details.Adam: "Don't cheat yourself! Come up with a new way to do stuff every time."Donn brings up GM Burnout... we think that's such an important topic that we devoted Episode 10.2 to the whole topic.Donn: "There isn't a 'doin' it right.'"Donn: "World building adds confidence because I know the answers."Rafael: (Great anecdote about campaign play) "Let your players' decisions count and help them add meaning to your campaign."Adam: "Look for the opportunities your players give you and make them deal with the consequences of the things they do or don't do."Rafael: "I don't want to make things that make people flip through a book."Tables and Random Generators are pretty much the most useful thing you can have for improv.Adam: "I only want enough to run the first session. Everything else comes out of that one session."Donn: "How much do you give the players?"Adam: "If you make a thing, why would you hide it from your players?"Rafael: (Blind men & the elephant) "Failing at gathering information should never happen, that's not the risk of the game."Rafael: "Part of your obligation as a DM is to take these random bits of data and interpret them and turn them into something meaningful."Rafael: "Part of the job is figuring out 'What is the best way to turn this into a bad situation for the players?'"Donn: "You want the game to flow, not to sit around anticipating the next 'story arc.'"Rafael: "If I can't remember it, it doesn't matter."Adam's session sheet is based on +Brendan S from the Necropraxis blog, which you should all be reading. [Brendan's session sheet]MEAT DWARF!Third RailDo the skills that a thief class brings to the game justify the existence of the thief within that game?Rafael: "The game would be incomplete without a specialist in the environment. Fighters are combat specialist, wizards are magic specialist, why not a specialist in the dungeon itself?"Donn: "It's in the source material, so it's not even a question for me."Adam: "I'm more interested in the narrative that the players are telling, so I'm less worried about having to have skills and a class that does things that a player could just narrate, but it's fine to me if players want those elements. Is the Grey Mouser a thief or a fighter? Depends on how you look at it."Thanks for joining us for this episode of Drink Spin Run. We'd love to read your comments on the show, suggestions, where exactly we can stick what and other thinly-veiled threats. Send us your thoughts at dsr@kickassistan.net. Once again, thanks for listening, you gorgeous listeners.