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Fancy setting us a gaming challenge? Get in touch here!In this episode, Matt and Scott discuss the recent Lord of the Rings news, including the release of Rings of Power and the cancellation and revival of an upcoming Lord of the Rings MMO. They then brainstorm a hypothetical party game set in the world of Lord of the Rings, where players compete in a race across Middle Earth. The game would feature co-op gameplay, procedural generation, and different gameplay styles based on the chosen race. The conversation explores the idea of creating a party game set in the world of Lord of the Rings, specifically in the Fourth Age......Thanks for listening and please leave us a review and subscribe if you enjoyed it. It really helps us out. https://podcasts.apple.com/us/podcast/the-gaming-blender/id1597738101Also please get in touch with us at @gamingblendpod or thegamingblenderpod@gmail.com with your ideas for new games and challenges.We have begun to update our YouTube channel with video playthroughs and we hope to put more up there soon https://www.youtube.com/channel/UCZTPuScm5BTf8DdwvaCj0jQKeep blending!
Oskar Stålberg is an established indie Game Developer, and a real authority when it comes to procedural content generation. He has worked on Tom Clancy's The Division and later focused on his own titles like Bad North and Townscaper, both acclaimed successes by the gaming community. Oskar has also ported Townscaper to Meta Quest and keeps finding new and creative ways to leverage procedural generation for innovative and unconventional game ideas. Join this episode to learn: -How he found the balance between art style and gameplay for some of his most successful games -The role of the wave function collapse algorithm and how he took procedural generation to a new artistic level -The reason why he has been building in public and how he gathered an audience of over 100K followers on X -How he reimagined Townscaper for standalone VR *** CONNECT WITH OSKAR
Vi har kommet til øvre halvdel av spillindustriens topp 100-liste, og nå begynner perlene og komme alvorlig på en snor her. Ikke at det har vært lav kvalitet på spillene vi har snakket om frem til nå, tvert imot, men vi kjenner at vi begynner å nærme oss toppen.I dag skal vi til bunns i hvorfor Steffen hater Procedural Generation, vi skal snakke om tidenes beste farming sim og en gang for alle avklare om Super Mario Galaxy er 3D eller ei (har det noen gang vært en diskusjon?!). Hosted on Acast. See acast.com/privacy for more information.
Tuesday afternoon's Black Tech Building Show is going to discuss the Black Gamers Revolution. The pt.5 topic is Procedural Generation. Next, Showing you the pointers c program with discussion and demo. Lastly, giving you the latest news in Tech. Today's Black Tech Building Show Discussion https://www.pcworld.com/article/2333139/gmails-gemini-ai-powered-upgrade-looks-seriously-useful.html Procedural Landmass Generation (E04: Colours) Tech News of the day https://www.pcworld.com/article/2331616/microsoft-places-is-the-new-share-my-location-app-for-work.html https://www.pcworld.com/article/2331724/openais-latest-gpt-4o-model-brings-gpt-4-to-users-for-free.html https://www.techradar.com/gaming/steelseries-launches-the-new-arctis-nova-5-headset-and-a-superb-companion-app https://www.pcworld.com/article/2328432/corsairs-next-purchase-is-sim-racing-specialist-fanatec.html Recorded 5/14/2024 --- Send in a voice message: https://podcasters.spotify.com/pod/show/ben-uko/message
Join Dale, Xando and Mel as they embark on a laughter-filled exploration of procedural generation in video games. From discussing its potential for mind-bending gameplay experiences to imagining the most whimsical twists one could add, join us as we delve into the serious and silly sides of this game-changing technique. Tell uis your favorite random stuff in the SuperOK discord: https://discord.gg/7gSuJdP You can find all our other stuff at: superokpodcast.com
Procedural generation exists in the world of tech to create random content. It is frequently used in the context of backgrounds and textures in video games, like in Minecraft. Learn more as about procedural generation as narrated by Victor Varnado, KSN and Rachel Teichman, LMSW!Produced and hosted by Victor Varnado & Rachel TeichmanFull Wikipedia article here: https://en.wikipedia.org/wiki/Procedural_generationWE APPRECIATE YOUR SUPPORT ON PATREON!https://www.patreon.com/wikilistenpodcastFind us on social media!https://www.facebook.com/WikiListenInstagram @WikiListenTwitter @Wiki_ListenGet bonus content on Patreon Hosted on Acast. See acast.com/privacy for more information.
This week on the Eurogamer Newscast, we discuss the bleeding-edge technologies on show this week at GDC 2023 - from Epic Games' eye-popping Unreal Engine to Ubisoft's intriguing new Ghostwriter dialogue tool. Last night's startling State of Unreal presentation by Epic revealed a swathe of new features coming to the company's suite of game development tools - such as photo-realistic procedural generation on a massive scale, and the ability to translate iPhone video footage into pretty slick performance capture. Earlier this week, Ubisoft also showed off Ghostwriter, an "AI"-driven tool to suggest script lines for use in background dialogue. But are these advancements the future of video game development, or are they an encroachment by AI into the kinds of work previously the domain of human writers and animators? Or both? Joining me to discuss all that are Eurogamer's Ed Nightingale and Victoria Kennedy. Learn more about your ad choices. Visit megaphone.fm/adchoices
Gabriele Caruso is the Creative Director of Paper Cut Mansion, developed by Space Lizard Studio. Paper Cut Mansion is a 3D horror roguelite set in a world made out of paper. I first encountered Gabriele and his game at PAX East 2022. There I played the demo, and now I've played the released game and it's great! Paper Cut Mansion is currently available on PC. In this episode we will discuss game shows and conventions, utilizing unconventional techniques to create game art, performance optimization, post-launch patches, player feedback, playtesting issues with a procedural game, collaboration, the myth of a smooth release date, and more. Paper Cut Mansion on Steam Paper Cut mansion on GOG Paper Cut Mansion on Epic Space Lizard Studio on the web: http://spacelizardstudio.com Space Lizard Studio on Twitter: @SpaceLizardSt Space Lizard Studio on YouTube: @SpaceLizard Paper Cut Mansion on Facebook: @PaperCutMansion IGI on Twitter: @IndieGameINTL Consider becoming an IGI Patron: https://www.patreon.com/indiegameINTL IGI is a production of Su Madre Podcasts: https://sumadrepodcasts.com/
Wir lassen Roboter für uns arbeiten indem wir dank Procedural Generation (oder ProcGen wie es kewle Kidz sagen) ganze Welten automatisiert füllen lassen. In dieser Episode plaudern wir über Software, Tools, Wave Function Collapse, ob das ganze nur seelenlose Level hervorbringt und ob man eine gute Künstler*In sein muss, um diese Tools zu erstellen und zu nutzen.
The claims are out there that procedural generation and 1000 planets has killed starfield before it even began. Is it true? #acg #starfield #proceduralgeneration #bethesda #morrowind #skyrim #fallout My Gaming and News Webpage https://www.acgamer.net/ All my links https://linktr.ee/ACG_Karak Follow me on Twitter for reviews and info @jeremypenter JOIN the ACG Reddit https://www.reddit.com/r/ACGVids/ https://www.patreon.com/AngryCentaurGaming #acg ACG Reviews and Podcast Itunes https://podcasts.apple.com/us/podcast/acg-the-best-gaming-podcast/id966781846 ACG Reviews and Podcast on Spotify https://open.spotify.com/show/7ksaVxOmtaWDOYHvg4a4xK?si=8df0eae9bf6b4af7 ACG Merch Store https://teespring.com/stores/acg ACG Amazon Affiliate https://amzn.to/3cW7GQ0 Coverage includes ps4, PS5, XBox series X/s, Xbox one, pc, Switch, and digital storefronts like Steam, as well as companies like Microsoft, Sony and Nintendo. Buy, wait for a sale, rent, or never touch it. The Patented Karak review system to see if a game is worth a buy upon release or if I recommend waiting. --- Support this podcast: https://anchor.fm/acg/support
Procedural Generation, also called ProcGen, gets tossed around as this magic word in video games. It's a thing that cool indie developers use. But what does it even mean? In this episode Adrian Herbez, a Senior Software Engineer at Together Labs, teaches you what procedural generation in video games is.Go to the Roguelike Celebration: https://www.roguelike.club/Check out Adrian: http://www.adrianherbez.net/Come to the next IGA Lunch Hour live every Wednesday at 12pm EST on our Discord channel to be a part of the fun and to be recorded in the next episode: https://discord.gg/gFGAG54WK7Learn more about us: https://indiegameacademy.com/
Jon and Wombat talk about procedural generation, Final Fantasy XII, and only a handful of actual video games they played.Game Facts: Final Fantasy XIIE-mail us at GlowingWeekPointPodcast@Gmail.com!Donate to our Ko-fi here: https://ko-fi.com/glowingweekpointFollow us on Instagram: https://www.instagram.com/glowingweekpoint/Follow Wombat on Twitter: https://twitter.com/VideoGameWombatCheck out his website: https://www.videogamewombat.com/Follow Jon on Twitter: https://twitter.com/JontheDOdev
Aaron San Fillipo of Flippfly drops by this week to talk about their upcoming game Whisker Squadron which just launched a Kickstarter. We discuss the influence of Star Fox on the game, procedural generation, and indie dev in general. We also cover all the recent news like Nintendo being a part of E3 2021, rumors and leaks around various remakes and remasters, a ridiculous new Dragon Quest III speedrun technique and much more. We close the episode with the games we've been playing. Listen to Super Switch Headz on Apple Podcasts, Spotify, YouTube or wherever you enjoy podcasts. 0:00:00 Introduction 0:07:20 News and Rumors 0:36:50 Aaron San Fillipo Interview 1:12:44 Games We're Playing Discord: https://discord.com/invite/CWbF4gb Facebook: https://www.facebook.com/groups/switchheadz Website: http://www.switchheadz.com
Jon's side of the recording was garbled by errant radio signals, so the quality on his side isn't great. Listen at your own peril.Valheim on Steam
MK Schmidt is a father of 7, professional artist & indie game developer known for Star Explorers & Paradox Vector. We chat about his philosophies on what makes great games, science fiction, mythology, the fine arts & lots more. // MK Schmidt: https://twitter.com/MKSchmidt30 // Paradox Vector: https://store.steampowered.com/publisher/SchmidtWorkshops // The Keep: http://inthekeep.com/ // Support the show (https://www.patreon.com/InTheKeep)
We discuss the different uses of Procedural Generation and Static Content in gaming.
Yahtzee and Jack talk about their real thoughts when it comes to procedural generation in games. Watch the latest episode of Slightly Civil War back on The Escapist website.
Here’s where jerks who don’t like fun live: https://www.reddit.com/r/truegaming/comments/6onqly/comparing_dead_cells_to_dark_souls/ Also, Kendric belabors the point about Procedural generation but he’s too hungover to realize nobody cares. This has never stopped him before. Learn to read the room, dude.
Follow Alexei Pepers on Twitter at https://twitter.com/ampepers?lang=enMike Cook's talk on procedural content generation: https://www.youtube.com/watch?v=6SGEcrRFuv4Gillian Smith's work on visualizing the output of a generator: As a chapter in the wonderful book Procedural Generation in Game Design (https://www.amazon.ca/Procedural-Generation-Design-Tanya-Short/dp/1498799191) OR readable as a whitepaper (https://games.soe.ucsc.edu/sites/default/files/smith-expressiverange-fdgpcg10.pdf)Roguelike Celebration: https://roguelike.club/Alexei's on Nethack source code: https://www.youtube.com/watch?v=5y_IAdOwaYs
This week, we meet a sweet new chatbot that we loved so much we took him right into our Trashy…
It’s our first birthday! We started Robots on Typewriters a whole year ago and to celebrate, we looked back on…
This week, things get a little steamy up in here while we read some WikiSexts. Then, we return to one…
This week, Allison keeps the hat close to home and talks about PlanMyDayBot, Justin’s new venture to intersect Twitter bots…
Procedural Generation, 93 dollar DLC and how to cook the best frikandel
STAR CITIZEN ROADMAP | https://robertsspaceindustries.com/roadmap/board/1-Star-Citizen SHADOW CLOUD PCs | https://shadow.tech/usen - USE CODE BOREDGAMER FOR DISCOUNT GET STAR CITIZEN & 5000 UEC | https://www.boredgamer.co.uk/enlist BECOME A BOREDGAMER CHANNEL MEMBER | https://www.youtube.com/channel/UC7W5LTUy7DJYpx0cpVKJe0g/join DONATE | http://www.boredgamer.co.uk/donate DISCORD | https://discord.gg/boredgamer PATREON | http://www.patreon.com/BoredGamer WEBSITE | https://boredgamer.co.uk TWITCH | http://www.twitch.tv/boredgameruk TWITTER | http://twitter.com/BoredGamerUK REDDIT | https://www.reddit.com/r/BoredGamer/ PODCASTS | https://soundcloud.com/boredgameruk T-SHIRTS & MERCH | https://boredgamer.teemill.com BOREDGAMER GIVEAWAY RULES | https://www.reddit.com/r/BoredGamer/comments/abyw01/january_2949_anvil_carrack_star_citizen_ship/ MY SYSTEM SPEC | https://www.reddit.com/r/BoredGamer/comments/6y816w/boredgamer_system_specs/ BOREDGAMER STREAM TEAM | https://www.twitch.tv/team/boredgamer BOREDGAMER EXTRA VIDEOS | https://www.youtube.com/boredgamerextra Star Citizen is an Open Development Alpha Project, it is 2 Games really though the Persistent Universe that aims to build a First Person MMO Space Sim that encompasses gameplay in ship & on ground, economy and pretty much anything else you would want. It's built in the StarEngine (a modified Lumberyard Engine). You'll see massive Space Ships that you can fly with friends, land on planets, explore or whatever your way to whatever goal you choose. It's available to try in it's current Alpha State now, you can give feedback & influence the direction of the game. Squadron 42 is the Single Player Campaign of Star Citizen & the Spiritual Successor of Wing Commander. The Idea is the game is maximum pretty and seamless... NO LOADING SCREENS. Both Games are currently in the Alpha of their development with the hope that SQ42 Episode 1 may be released Q3-4 2020. I am suspecting to see something more like a Star Citizen PU Beta by the end of 2020, though it could be a while after that before the game is considered feature complete. Full Disclosure: I am an independent Star Citizen Fan & Content Creator. I am not paid or contracted by CIG/RSI in anyway. I am an Evocati Member and as such I am under an NDA for Closed Early Patch Releases, known as the Evocati Test Flight (ETF). Shadow referrals give me a small kickback, however I am not paid by them for any specific videos or promotion. CURRENT STAR CITIZEN PATCH REVISION ALPHA 3.4.2 LIVE #StarCitizen #BoredGamer #Squadron42
This week, Justin stirs the drama pot again and calls out some questionably created Burger King ads that claim to…
It’s the ProcJam 2018 round-up episode! Justin talks about three fun tools created for ProcJam and then Allison uses one…
Star Citizen with a Summary of Around the Verse - Mocap, Mo' Light looking at scramble races in space, procedural space station updates, a recent mocap shoot & a question about music in game from Spectrum. PATREON | http://www.patreon.com/BoredGamer F-SECURE TOTAL | https://fbit.co/8q2v - 20% off with discount code BOREDGAMER SHADOW - CLOUD GAMING PCs | https://shadow.tech/usen USE THE CODE BOREDGAMER FOR A DISCOUNT Around the Verse - Mocap, Mo' Light | https://www.youtube.com/watch?v=6ze-m2HyyJg GET STAR CITIZEN & 5000 UEC | http://www.boredgamer.co.uk/enlist BOREDGAMER DISCORD | https://discord.gg/boredgamer WEBSITE | http://boredgamer.co.uk TWITCH | http://www.twitch.tv/boredgameruk TWITTER | http://twitter.com/BoredGamerUK REDDIT | https://www.reddit.com/r/BoredGamer/ PODCASTS | https://soundcloud.com/boredgameruk T-SHIRTS & MERCH | https://boredgamer.teemill.com DONATE TO HELP SUPPORT THE CHANNEL | http://www.boredgamer.co.uk/donate MY SYSTEM SPEC | https://www.reddit.com/r/BoredGamer/comments/6y816w/boredgamer_system_specs/ BOREDGAMER STREAM TEAM | https://www.twitch.tv/team/boredgamer BOREDGAMER EXTRA VIDEOS | https://www.youtube.com/boredgamerextra Star Citizen is an Open Development Alpha Project that aims to build a First Person MMO Space Sim that covers gameplay in ship & on ground, economy and pretty much anything else you would want. It's built in the StarEngine (a modified Lumberyard Engine). You'll see massive Space Ships that you can fly with friends, land on planets, explore or whatever your way to whatever goal you choose. It's available to try in it's current Alpha State Now & you can help give feedback & influence the direction of the game. Squadron 42 is the Single Player Campaign of Star Citizen & the Spiritual Successor of Wing Commander. The Idea is the game is maximum pretty and seamless... NO LOADING SCREENS. Both Games are currently in the Alpha of their development with the hope that SQ42 Episode 1 may be released Q3-4 2019. I am suspecting to see a Star Citizen MMO/PU Beta end of 2020. Full Disclosure: I am an independent Star Citizen Fan & Content Creator. I am not paid or contracted by CIG/RSI in anyway. I am an Evocati Member and as such I am under an NDA for Closed Early Patch Releases, known as the Evocati Test Flight (ETF). Shadow Cloud Gaming referrals give me a small kickback, however I am not paid by them for any specific videos or promotion. CURRENT STAR CITIZEN PATCH REVISION ALPHA 3.3 Evocati #StarCitizen #CitizenCon #Squadron42
Star Citizen with a Summary of Around the Verse - Mocap, Mo' Light looking at scramble races in space, procedural space station updates, a recent mocap shoot & a question about music in game from Spectrum. PATREON | http://www.patreon.com/BoredGamer F-SECURE TOTAL | https://fbit.co/8q2v - 20% off with discount code BOREDGAMER SHADOW - CLOUD GAMING PCs | https://shadow.tech/usen USE THE CODE BOREDGAMER FOR A DISCOUNT Around the Verse - Mocap, Mo' Light | https://www.youtube.com/watch?v=6ze-m2HyyJg GET STAR CITIZEN & 5000 UEC | http://www.boredgamer.co.uk/enlist BOREDGAMER DISCORD | https://discord.gg/boredgamer WEBSITE | http://boredgamer.co.uk TWITCH | http://www.twitch.tv/boredgameruk TWITTER | http://twitter.com/BoredGamerUK REDDIT | https://www.reddit.com/r/BoredGamer/ PODCASTS | https://soundcloud.com/boredgameruk T-SHIRTS & MERCH | https://boredgamer.teemill.com DONATE TO HELP SUPPORT THE CHANNEL | http://www.boredgamer.co.uk/donate MY SYSTEM SPEC | https://www.reddit.com/r/BoredGamer/comments/6y816w/boredgamer_system_specs/ BOREDGAMER STREAM TEAM | https://www.twitch.tv/team/boredgamer BOREDGAMER EXTRA VIDEOS | https://www.youtube.com/boredgamerextra Star Citizen is an Open Development Alpha Project that aims to build a First Person MMO Space Sim that covers gameplay in ship & on ground, economy and pretty much anything else you would want. It's built in the StarEngine (a modified Lumberyard Engine). You'll see massive Space Ships that you can fly with friends, land on planets, explore or whatever your way to whatever goal you choose. It's available to try in it's current Alpha State Now & you can help give feedback & influence the direction of the game. Squadron 42 is the Single Player Campaign of Star Citizen & the Spiritual Successor of Wing Commander. The Idea is the game is maximum pretty and seamless... NO LOADING SCREENS. Both Games are currently in the Alpha of their development with the hope that SQ42 Episode 1 may be released Q3-4 2019. I am suspecting to see a Star Citizen MMO/PU Beta end of 2020. Full Disclosure: I am an independent Star Citizen Fan & Content Creator. I am not paid or contracted by CIG/RSI in anyway. I am an Evocati Member and as such I am under an NDA for Closed Early Patch Releases, known as the Evocati Test Flight (ETF). Shadow Cloud Gaming referrals give me a small kickback, however I am not paid by them for any specific videos or promotion. CURRENT STAR CITIZEN PATCH REVISION ALPHA 3.3 Evocati #StarCitizen #CitizenCon #Squadron42
Angry Hippie Lady:Twitch.tv/angryhippieladytwitter.com/angryhippieladyZiplockbobTwitch.tv/ziplockbobtwitter.com/ziplockbobThe Zeztwitch.tv/the_zeztwitter.com/the_zeziTunes:https://itunes.apple.com/us/podcast/sequel-syndrome/id1381109683Non-iTunes downloadwww.podcasts.com/sequel-syndrome-3140b1529Bottle Rocket Gaming is a community and collective of individuals who work hard to create and support both a thriving gaming community as well as content creators of all types; music, video, graphics, and more. Our goal is to support and help promote both fun and talent in our community. You can find out more at www.BottleRocketGaming.com This episode Zez and ZiplockBob enlist the help of Angry Hippie Lady to talk about procedural generation in games.This podcast is recorded weekly on twitch.tv/ziplockbob and is redistributed via youtube and twitch at youtube.com/bottlerocketgaming and twitch.tv/bottlerocketgaming respectively.
Angry Hippie Lady:Twitch.tv/angryhippieladytwitter.com/angryhippieladyZiplockbobTwitch.tv/ziplockbobtwitter.com/ziplockbobThe Zeztwitch.tv/the_zeztwitter.com/the_zeziTunes:https://itunes.apple.com/us/podcast/sequel-syndrome/id1381109683Non-iTunes downloadwww.podcasts.com/sequel-syndrome-3140b1529Bottle Rocket Gaming is a community and collective of individuals who work hard to create and support both a thriving gaming community as well as content creators of all types; music, video, graphics, and more. Our goal is to support and help promote both fun and talent in our community. You can find out more at www.BottleRocketGaming.com This episode Zez and ZiplockBob enlist the help of Angry Hippie Lady to talk about procedural generation in games.This podcast is recorded weekly on twitch.tv/ziplockbob and is redistributed via youtube and twitch at youtube.com/bottlerocketgaming and twitch.tv/bottlerocketgaming respectively.
It’s a round-up on ProcJam 2018! Justin talks about some of his favorite entries from the fantastic procedurally generated game…
A solo-cast where Attila condenses the episodes "Environmental Reuse" and "Procedural Generation" into byte-sized B1TS 0F W1SD0M
Sean, Courtney, and special guest Rusty Gilligan discuss 2-5: Procedural Generation, Disney's streaming service to include Marvel/Star Wars, and JJ Abrams directing Episode IX!The 8-bit Adventures podcast is a weekly podcast about the 8-bit Adventures comic, and various geeky topics of the week!You can check out all things 8-bit Adventures over at http://www.8-bitadventures.comYou can support 8-bit Adventures by becoming a patron over at http://www.patreon.com/8bitAdventures. Thank you for your support!Our theme is 1UP (Instrumental) by Professor Shyguy. You can check out the awesome work he does over at http://www.professorshyguy.com Hosted on Acast. See acast.com/privacy for more information.
Special Guest: Mary Kish, Producer at Twitch.tv and former Senior Video Producer at Gamespot generates our discussion about Procedural Generation in games. What games make the best use of procedural generation? What are some of the pitfalls and is it just a lazy way to generate content for a game? “They’re making the assumption that […]
Episode 137 of Roguelike Radio, where talk about a new book on Procedural Generation in Game Design, with Darren Grey, Mark Johnson, Tarn Adams and Tanya X Short.Read more »
This week's roundtable episode has it all: Confusion, technobabble, randomness... and shoot, a whole lot more besides! We're still looking for feedback from our listeners! Be nice and visit our feedback form. It will only take a minute and it will help make the show better! Getting Out of a Rut 0:02:54 Stephen McGregor Category IRL Tim Schafer on Productivity Steven's motivation week Bots! Bots! Bots! 0:19:44 Mark LaCroix Category Game Design Tech the Tech Tracery Tracery for Unity Kate Compton Mark Gritter on Twitter Play This Clever Adventure Game Entirely On Twitter - Jason Schreier , Kotaku Meetup Bot Makers - Minneapolis Qucik, Draw! Cheap Bots, Done Quick Procedural Generation 0:35:40 Martha Megarry Category Programming Procedural world generation: The simulation, functional and planning approaches - Rune Skovbo Johansen o Spelunk Generator Lessons - Darius Kazemi , Tiny Subversions No Man’s Sky – Procedural Content - gregkwaste , 3DGameDevBlog How Planets are Made in Elite: Dangerous Horizons - Jeff Williams , wccftech Fallout 4: Here's All the Names That Codsworth Can Say - Eddie Makuch
The Archaeogamers are back! The hosts discuss representation of archaeology in games; review the Hoyuk board game; and explain and discuss "procedural generation" and how it relates to archaeogaming and the user experience.
Join host David Price for a dive into all things tech: Round 43. Things go mobile as Senior Staff Writer at PC Advisor and Macworld UK Henry Burrell tells us why Sky getting into the market is a big deal. Quad-play ahoy. Then fellow Senior Staff Writer Lewis Painter (14 mins) tells us why No Man's Sky is still making the headlines, this time for making stuff up. How far have companies taken false advertising in recent years? Third up is Techworld editor Charlotte Jee (25 mins) to talk about how the government has perhaps avoided taking responsibility when it comes to sex-ed and instead suggested it ban sexting - is that even possible? Listen on to find out. See acast.com/privacy for privacy and opt-out information.
Have you ever wanted to create hundreds of levels without the hassle of handcrafting them? Then this episode on Procedural Generation is for you. In this episode we talk about the pros and cons of using a procedural system and some best practices for creating a procedural generation system. Thanks for tuning in this week and we hope you enjoy the show! Feel free to send any emails with comments, questions, and concerns to: thedebuglog@gmail.com
Polygamer – A Podcast of Equality and Diversity in Gaming & Video Games
Gillian Smith is a professor of Art+Design and Computer Science at Northeastern University in Boston. Her field of study is procedural content generation, in which aspects of a game — the world, its inhabitants, individual levels — are created on-the-fly. The resulting output, rather than being completely random, follows a predefined set of rules that […] The post Polygamer #48: Gillian Smith on procedural generation first appeared on Polygamer - A Podcast of Equality & Diversity in Gaming & Video Games.
Polygamer – A Podcast of Equality and Diversity in Gaming & Video Games
Gillian Smith is a professor of Art+Design and Computer Science at Northeastern University in Boston. Her field of study is procedural content generation, in which aspects of a game — the world, its inhabitants, individual levels — are created on-the-fly. The resulting output, rather than being completely random, follows a predefined set of rules that […]
Mathew and Attila discuss games that build themselves! The pros and cons of procedural generation. Games discussed in the show: Rouge's ASCII World Shadowrun's Infinite Quests Speedrun - Free Arcade game Mario Maker Hotline Miami Metal Gear Solid 5 Borderlands Guns Galak-Z - Finding loot Sudoku - Solve them with Algorithms! Rubik's Cube - Can you solve more than one face?
We talk about XCOM 2 and its potential longevity, not understanding The Legend of Zelda's appeal, Coen Brothers movies, LEGO Star Wars Episode VII, March's PlayStation Plus vote to play feature, DOOM, Titanfall 2's single-player campaign and spin off TV show, Quantum Break and Alan Wake, Homefront: The Revolution's closed beta stress test, Warner Bros terrible response to the cancellation of Batman: Arkham Knight on Mac and Linux, and The Witness' great sales.
This is episode 114 of Roguelike Radio, where Darren Grey, Mark Johnson, Jim Shepard and Brett Gildersleeve talk about fitting procedural generation techniques around the intended gameplay. Apologies for the low audio quality.Read more »
Welcome to episode 21 of Roguelike Radio. This week we discuss procedural generation and how it applies to roguelikes. Talking this episode are Darren Grey and Andrew Doull.Read more »
Recorded on July 16th, 2012 with Brian Fife, James Fingal, and Thomas Westberg. Tom, Brian and Jim talk about the Steam Summer Sale and how the Hunger games is similar to Special Ops: The Line. Jim drove the main topic for discussion - Quality and Value in games. Is cost per hour of attention a valid way to talk about entertainment value? This doesn’t seem to be a factor with printed material, but it often comes up with video or video games. Games as Art are great, but junk games and junk food both have their place (just ask the deep fried Twinkie guy at the county fair). Links to Referenced Items: Tribes: Ascend, World of Tanks, Majesty, Evil Genius, Steam Summer Sale, Harvest: Massive Encounter, Serious Sam, Starcraft, S.P.A.Z., Eve Online, The Ur-Quan Masters, Skyrim, The Witcher 2, From Dust, Splice, Scoregasm, Dear Esther, Offspring Fling, Wine, Cider, Borderlands 2, Special Ops 2: The Line, White Phosphorus, NHS - The Line, Heart of Darkness, Binding of Isaac, Procedural Generation, Zelda, Max Payne 3, Gladiator, Hunger Games, Fake: Sponsor: Tanooki Tailors, Journey, Ars - Diablo is a game that ends, Hurricane Irene, The Sopranos, Starsky and Hutch, Murphy Brown, The Sims, Halo, Angry Birds: Seasons, Harry Potter, Words with Friends, Twilight, Marauder Map, The Wire, Road Rules, Jersey Shore, Saved by the Bell, Modern Warfare, Madden NFL, Crytek, M*A*S*H*, Kindoms of Amalur: Reckoning, Planescape: Torment, Darklands, X-Com: UFO Defense, Super Meat Boy, Nintendo Hard, Bioshock.
This week! We talk about Final Fantasy Theatrhythm, Spelunky, Spec Ops: The Line, and The Walking Dead Chapter 2 (SPOILERS from 39:10-1:14:45). Plus: Sega announces an HD remake of NiGHTS, Sony buys streaming service Gaikai, eliminating games from history, Club Nintendo rewards, marathon gaming, and more. Join us for the most thrilling hour and forty minutes your ears will hear today. Check out Greg's new web series Generation 16 (Episode 4 now available) - click here. And take a trip over to Phil's YouTube Channel to see some awesome retro game vids. Own an iPhone/iPod touch? We've got an app for that--the Player One Podcast player app is available now. Play shows new and old, read show notes, access the show Twitter, website, email, voicemail line and more! Plus, you'll be able to access bonus audio and video content (soon, once we figure out what that is). Click here to download. Got an Android device? You can now download our app on the Android Marketplace. Find out all about it here. Follow us on twitter at twitter.com/p1podcast. Thanks for listening! Don't forget to visit our new web site at www.playeronepodcast.com. Don't forget to join our forums if you haven't already! Running time: 1:40:00