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Video game publishing agreements can be difficult for indie developers to understand, and even harder to successfully negotiate with the publisher. In this session, join video game lawyer Zachary Strebeck, Matthew Vernace, and Alan Wilson to discuss the major issues that come up with most publishing agreements, what to push back on and what to accept, and other tips and tricks for navigating your publishing deal. --- Support this podcast: https://podcasters.spotify.com/pod/show/indiegamebusiness/support
Zachary Strebeck, a lawyer who specializes in games, dives into the many legal issues that arise when bringing games to life and getting them on the market. We talk about clauses to look out for in contracts, the pros and cons of NDAs, what you need to know about copyrights and trademarks, and a whole... The post The Legal Side of Creating Games with Zachary Strebeck appeared first on Board Game Design Lab.
Zachary Strebeck has always loved games, whether on a board or a video screen. In law school, he took classes and participated in internships to gain the skills he knew he would need to represent clients in the games industry. And a niche law practice was born.A digital nomad who works from a laptop from any place in the world, Zachary solves the legal issues of game start-ups, successful video and board game publishers, and related industry players. His work as a graphic illustrator before law school informs his knowledge of the business, helps him build trust with clients, and allows him to speak their language. From contracts to copyrights to privacy law, Zachary has advised clients on myriad legal issues as their industry evolves to include artificial intelligence, augmented reality, and virtual reality.In this Sticky Lawyers episode, we hear how a guy with a passion for games created a successful practice built and operated on his own terms. Have a listen.
Zachary Strebeck has always loved games, whether on a board or a video screen. In law school, he took classes and participated in internships to gain the skills he knew he would need to represent clients in the games industry. And a niche law practice was born.A digital nomad who works from a laptop from any place in the world, Zachary solves the legal issues of game start-ups, successful video and board game publishers, and related industry players. His work as a graphic illustrator before law school informs his knowledge of the business, helps him build trust with clients, and allows him to speak their language. From contracts to copyrights to privacy law, Zachary has advised clients on myriad legal issues as their industry evolves to include artificial intelligence, augmented reality, and virtual reality.In this Sticky Lawyers episode, we hear how a guy with a passion for games created a successful practice built and operated on his own terms. Have a listen.
Hello 2019! We had huge plans for the Christmas show. If you don't believe me, check out the functioning Unity game I made to show off as a joke. But being the family guys that we are, the actual holidays got in the way. So it's back to business here in the new year. I'll be showing you the process of launching my new development company, you'll hear from more expert guests than ever before, and we're even about to do our first giveaway--it's something I absolutely love, and if you're a listener, there's a good chance you'll love it too. For the first time ever, this is a show full of community topics! We got a great question about Epic's new game store, insightful feedback about the game jam issues I discussed in the last show, and we shared the frustration of parents seeking to find the right approach for responsible screen time restrictions for younger players. Finally, we examine the reasons you need to have a real, legal company formed if you're doing business as a game studio, and how to go about it if you haven't yet. Don't take my word for it, we're looking at the advice of video game development attorney Zachary Strebeck and his excellent advice at Black Shell Media. We're just getting started for the year. Stay tuned for the exciting activities we're working on for the near future! We love your feedback and your reviews. More soon! --- This episode is sponsored by · Anchor: The easiest way to make a podcast. https://anchor.fm/app --- Send in a voice message: https://anchor.fm/gamedevbreakdown/message Support this podcast: https://anchor.fm/gamedevbreakdown/support
This week's roundtable provides practical knowledge on three of today's most important life topics: Starting a business, being a good competitor, and playing Nintendo. Taxes and Business 0:01:51 Mark LaCroix Category IRL Indie Developer tax issues: Is game development your hobby or your business - Zachary Strebeck How LLC Members Are Taxed - NOLO Starting a Business - MN Department of Employment and Economic Development Inc File Legal Zoom Do You Need a Physical Address For Your Business? - Belle Wong , Legal Zoom Nintendo Switch 0:23:49 Martha Megarry Category Gaming Hardware Arms launches on June 16, new character Min Min revealed - Nintendo Everything Nintendo Reveals A new ARMSRMS Character, And It's An Odd One - Robert Sephazon , Nintendo Life Jackbox Party Pack 3 Human Resource Machine Nintendo Switch dev kits could run as low as $440 With the Switch, Nintendo is getting right what the PlayStation Vita got wrong”… - Games Radar PlayStation Vita isn’t dead, just ask Nintendo Switch indie developers - The Verge Competition 0:43:20 Stephen McGregor Category Gaming "Playing to Win" and a Philosophy of Competition in Gaming - Mark Newheiser “Is Wavedashing necessary for competitive play?” - reddit - Reddit Claw Breaker Trailer - YouTube Metro Nexus Gameplay - YouTube
Yes, they can steal your game. They can't steal your logo, or your rules, or the artwork for your project, but they can steal the game and create a ripoff of its mechanics. And there isn't much you can do about it. My guest Zachary Strebeck discusses and explains why someone can steal your idea in board games.
Tips for running your Kickstarter campaign in this condensed version of a Gen Con 2016 panel! Panelists: JT Smith, Zachary Strebeck, Jeremy Commandeur, and Brian Henk We discuss: - #1 Mistakes - Kickstarter as a Business - Stretch Goals - Crowd Building - Page Layout - Reward Levels - Naming Something vs. Image in Game - Rules on Page - Setting Goals Resources: The Game Crafter - thegamecrafter.com Game Crafter Podcast - thegamecrafter.libsyn.com Game Lawyer Blog - gamelawyerblog.com Legal Moves Podcast - legalmovespodcast.com Overworld Games - overworldgames.com Protospiel San Jose - boardgamebuilders.com
Jeff King once again sits down and talks to someone he met at Gen Con 2015. This time it is Zachary Strebeck, a Game Lawyer. What does it mean to be a game lawyer? How did Zachary get down the game lawyer path? And what can he do to assist … Read the rest
In this episode, we interview Zachary Strebeck about legal issues in the tabletop game industry. He talks about his launch of his site for do-it-yourself contracts and he also started his own podcast called Legal Moves. Video/YouTube Version: https://youtu.be/8KLd3DaqsrE