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Join us in Istanbul: https://adsonair.withgoogle.com/events/think-games-istanbul-2024 John Wright, VP of publishing at Kwalee joins the podcast to discuss publishing in 2024. The thing is, publishing on mobile is experiencing a bit of a renaissance. This is due to all the ever-restricting privacy changes and the decrease in available capital smaller companies were using to scale their games. --- Send in a voice message: https://podcasters.spotify.com/pod/show/deconstructoroffun/message Support this podcast: https://podcasters.spotify.com/pod/show/deconstructoroffun/support
In this captivating episode, we dive into the revolutionary game publishing model of Kepler Interactive. Join our conversation with Catherine Chew, Senior Director of Investments and Business at Kepler, to uncover the secrets behind their unique co-ownership model. In 2021, Kepler has raised $120 million from NetEase in a financing round as part of its launch. At Kepler, studio founders become co-owners with a say in the decision-making process of the collective and are able to utilize the benefits that a model like this can provide. Marketing, operations, finance, publishing, technology and even team expertise: the combination of resources enables each studio to achieve their goals, all while maintaining creative freedom. Among the founding studios at Kepler: A44, Alpha Channel, Awaceb, Ebb Software, Shapefarm, Sloclap and Timberline. The company's executive team is led by the founders of independent video game fund Kowloon Nights. A co-ownership model sounds great on paper, but how does it work in practice? Join us for an insightful conversation that will change the way you think about game development and publishing! Topics Discussed: - Kepler Interactive's co-ownership model and its impact on game publishing - Cat's journey from consulting to joining Kepler Interactive - The origins of the disruptive publishing model created by the founders of Kepler - How Kepler strives for alignment and collaboration among studios - The criteria Kepler looks for when considering new studios to join the collective - The power of collaboration and synergy among studios within Kepler - Kepler's commitment to sustainable growth and organic expansion - The trade-off between rapid scaling and long-term sustainability in the gaming industry - Kepler's vision for the future and their commitment to unique gaming experiences
Recorded at Metatopia Online 2021 Presented by Jon Cole, Oscar Biffi, Katherine Shane, Misha B, Olivia Montoya, Chiara Locatelli. Some small game projects are created by an auteur, who controls every aspect of production. These panelists rejected that approach to create projects working with a team on behalf of their community. How did they balance the community's needs with their ambition? Is it possible to represent a community via anthology at all? Panelists will discuss the nitty gritty processes behind their projects, revealing what worked and what didn't, answering questions, and sharing their hard-won tips for publishing in community.
Time Stamps: 00:00:00 Community Guest Intros 00:05:00 Satya Nadella “Microsoft Will Double Down On Game Publishing & Development“ + HUGE Xbox Predictions 01:55:00 Outros and Special Message to the Community --- Support this podcast: https://podcasters.spotify.com/pod/show/craig-ravitch/support
Welcome to another enlightening episode of Indie Game Business! Today, we have a distinguished guest, Ben Kvalo, the Founder and CEO of a confidential and as of yet unannounced video game publisher. Join us as we dive into the topic of "Unlocking Success: Indie Game Publishing's Promising Future." In this conversation, Ben will provide insights into the shifting landscape of the game industry and identify emerging opportunities. We'll explore why Ben chose the Midwest as a strategic location and the factors that led him to transition from a role at Netflix to game publishing. A key question we will address is the relevance of a publisher in an era where self-publishing is increasingly viable. Drawing from his experiences in the AAA space, Ben will share valuable learnings that indie developers can leverage. We'll also delve into the motivations behind Ben's bet on indie developers and the unique insights he brings to the industry. Our main topic will focus on the evolving video game publishing landscape and the potential for transformative change. Stay connected with Ben Kvalo on LinkedIn for more insights and updates: LinkedIn: https://www.linkedin.com/in/benkvalo/ #IndieGamePublishing #GameIndustryShift #Opportunities #GameDevelopment #VideoGamePublishing #IndieDevelopers #Confidential #BenQvalo #GamingFuture #AAAExperience --- Support this podcast: https://podcasters.spotify.com/pod/show/indiegamebusiness/support
Indie Game Movement - The podcast about the business and marketing of indie games.
The journey to success is different for all of us, regardless of our beginnings. Overcoming challenges, and learning how to pivot are all valuable experiences, but sometimes it's the humble beginnings that can really pave the way to reaching your destination. In today's episode, we'll be discussing one company's rise to prominence and how their evolution, resourcefulness, and the lessons they learned helped them go from an indie dev underdog to a prominent publisher. Ep 315 Shownotes:
The Best Gaming Podcast #390 Dead Island 2 thoughts, Crappy Game Publisher PR, Companies Buying Companies, Unrecord Gameplay, The future of games headphones, earbuds, earphones, in-ear monitors and game audio. The Best Gaming Podcast 388 - Final Fantasy versus all other JRPGs, Handhelds, DLSS, FSR and Native, Microsoft versus Sony, Amazon Affiliate https://amzn.to/3XuHcL8 Channel https://www.youtube.com/channel/UCK9_x1DImhU-eolIay5rb2Q/ Final Fantasy versus other JRPGs We talk about DLSS versus FSR and native and which matters, we talk about the games media and more Follow me @jeremypenter on twitter Amazon Affiliate https://amzn.to/3XuHcL8 us this for any shopping if you don't want to worry about specific links from Jonny or Karak Buying a game on Epic use the ACG creator code KARAK-ACG My Gaming and News Webpage https://www.acgamer.net/ All my links https://linktr.ee/ACG_Karak Follow me on Twitter for reviews and info @jeremypenter JOIN the ACG Reddit https://www.reddit.com/r/ACGVids/ https://www.patreon.com/AngryCentaurGaming --- Send in a voice message: https://podcasters.spotify.com/pod/show/acg/message
This week, Mango interrogates Buddy about the nature of indie games publishing. ---------------------------------------------------------------- Want to watch these episodes live? Check us out at twitch.tv/somederpsplaygames Watch the podcast and replays on Youtube: https://www.youtube.com/@somederpsplaygames Check out the podcast on Soundcloud: https://soundcloud.com/somederpstalkaboutgames Want to tell us something? Email us at podcast@somederpsplaygames.com Like our Facebook page too! www.facebook.com/SomeDerpsPlayGames/ We have a Patreon! https://www.patreon.com/somederpsplaygames Rate us on iTunes! https://itunes.apple.com/us/podcast/some-derps-talk-about-games/id1048899720 Follow us on Twitter! SDPG: twitter.com/somederps Buddy: twitter.com/thatbuddysola Mango: twitter.com/theonetruemango Intro and Outro courtesy of twitter.com/VinceRolin
Our special guest today is Lauren Hunter, a producer from Square Enix! Production skills new and small teams might need when planning a project, why getting a producer is probably a good idea even on an indie scale, important things new teams might not know when pitching to a publisher, and what working with a publisher could look like for an indie team. Follow Lauren on Twitter attwitter.com/LaurenHNTR To learn more about the show or our online business matchmaking events for indie developers visit: indiegame.business Indie Game Business is produced by The Powell Group: powellgroupconsulting.com Watch the official live stream: twitch.tv/indiegamebusiness Join the Indie Game Business Discord: discord.gg/indiegamebusiness The Twitters to follow - Indie Game Business: twitter.com/BusinessIndie Powell Group Consulting: twitter.com/PowellGrp Jay: twitter.com/Powell_Jay INDIE: twitter.com/TheRealIndie Thank you so much to Trip Wire Presents for sponsoring Indie Game Business! Follow TripWire Presents on Twitter: https://twitter.com/twpresents Check out TripWire Presents website: https://www.tripwireinteractive.com/#/ #gamedev #indiegamedev #gamedeveloper #indiegamedeveloper #gamebusiness --- Support this podcast: https://anchor.fm/indiegamebusiness/support
This week's podcast is brought to you through a partnership with Animoca Brands. Animoca Brands is one of the world's leading mobile game developers and publishers . They are on the frontlines of Web3, investing heavily in a vast portfolio of Web3 projects. Our guest this week is Bozena Rezab, Co-Founder and CEO of Gamee. Gamee is an engaging play-and-earn mobile gaming platform that rewards players for skill and effort. It is powered by the GMEE token – which enables access, action, and governance of the platform. Gamee products include the Arc8 games hub and G-Bots NFTs. In this week's podcast we focus on Gamee's launchpad app Arc8 – a web3 app available in mobile app stores. Was ask Bozena about what they had to do in order to ensure they're complaint on mobile platforms and how they've navigated being a web3 app on mobile devices. We dive further into engagement and business models and how working with web3 changes publishing strategies and player onboarding. Plus, we discuss the latest DappRader report as told from two different sources, take a look at Bain's analysis of the games industry, and converse about Limit Break's upcoming $6.5M Super Bowl ad. SOURCES & MORE: https://upptic.com/web3-game-publishing-with-bozena-rezab-gamee-app-talk-with-upptic/
James and Joe speak with Christina Styles from Christina Styles Presents
This week, the TechRaptor Podcast crew chats about popular YouTuber Dunkey's latest venture into game publishing with Big Mode. Is it a good move for the indie game space? Is Dunkey biting off more than he can chew? Meanwhile, in the AAA industry space, we discuss the big Grand Theft Auto 6 leak and share our favorite Gamer Takes we saw online. Additionally, Cyberpunk 2077 is topping sales and concurrent player charts after the success of Cyberpunk: Edgerunners on Netflix. Afterward, Rutledge, Stretch, and Robert talk about Slime Rancher 2, which just hit early access for PC via Steam and on Xbox Game Preview. 00:00:00 – Intro 00:02:30 – Grand Theft Auto 6 Leak 00:13:37 – Dunkey Starts Big Mode Publishing 00:26:12 – Cyberpunk 2077 Tops the Charts Again 00:35:17 – Good Gamer Takes of Slime Rancher 2 Follow Us & Subscribe: https://linktr.ee/techraptor --- Send in a voice message: https://podcasters.spotify.com/pod/show/techraptor/message
Grubb is joined by @merrittk to discuss Logitech, Game Publishing, and more!
In this episode (260) of Office Hours, with our host William “The Professor” Collis, we discuss Shueisha, the publisher of Weekly Shonen Jump, getting into the video game development space!
In episode 132 of the Xbox Expansion Pass we welcome Ed Fries, former Vice President of Game Publishing at Xbox to the show to discuss his career, Xbox in Japan, and what he thinks of current Xbox leadership decisions. Prior to that we'll note the progress Xbox has made in the Japanese market and clear up misconceptions about what excitement for a brand in gaming can truly mean. Enjoy! The Xbox Expansion Pass (XEP) is a podcast dedicated to interpreting the goings on in the world of video games and analyzing how they impact the Xbox ecosystem. Luke Lohr, the InsipidGhost, plays host and discusses various topics throughout the industry. The guests on the show are meant to help gamers expand their knowledge of the gaming industry. Ed Fries currently works with 1UP Ventures helping developers work within a community to bring games to gamers. Twitter: InsipidGhost Contact: InsipidGhost@gmail.com Please consider leaving a review on iTunes or Spotify. It is the best way to support the show. Thank you!
We talk with game designer and publisher Phil Walker-Harding about his new publishing company Joey Games, what he values in game design, Australian treats, and his current and upcoming games. We also spend some time discussing why sustainability in publishing is personally important to Phil. Games mentioned in this episode: Barenpark, Imhotep, Imhotep Duel, Sushi Go!, Gingerbread House, Llama Land, Busy Beaks, Scribbly Gum, Pass the Party Food, Kosmos - Adventure Game Series, Voyages, Sprawlopolis, Tussie Mussie, Dungeons and Dragons, Marvel Super Heroes RPG, Near and Far, Museum Suspects, and Explorers.
gm,This week's episode is going to be from one of the OGs in the NFT scene. Soby is a punk owner, cool cat owner, and is a co-founder of one of the biggest web3 media brands called Ex Populus. They partner with major IP brands to infuse NFTs into physical toys & collectibles, as well as create & publish videogames.Soby Socials:Twitter: https://twitter.com/sobylifeEx Populus Socials:Website: https://expopulus.com/aboutTwitter: https://twitter.com/ExPopulusYouTube: https://www.youtube.com/channel/UCuGUdr94uBuvQ58EqF70bEQSupport the show (https://www.patreon.com/Boonafidexp)
In this episode our editor in chief breaks down how game Publishing deals with developers looks like. Tackling the conversation around Square Enix and People Can Fly's situation concerning the Gamepass title Outriders. He also speaks on the amazing What If...? Series from Marvel and Disney +. --- Send in a voice message: https://anchor.fm/thegamerlifeshow/message Support this podcast: https://anchor.fm/thegamerlifeshow/support
Video game publisher Raw Fury has taken the unusual step of putting its publishing contract onto the Internet, and we couldn't be happier! In Part IX of our continuing series, we look at the potpourri of provisions found at the end of most every contract, and how important many of them are. Let's dive in. Boilerplate doesn't mean unimportant...in Virtual Legality. CHECK OUT THE VIDEO: https://youtu.be/O0V1fOLYpFc #LawyerReads #GamePublishing #RawFury *** SUPPORT THE CHANNEL PATREON - https://www.patreon.com/VirtualLegality STREAMLABS TIPS - https://streamlabs.com/richardhoeg STORE - https://teespring.com/stores/hoeg-law-store *** CHAPTERS 00:00 Introduction 02:13 General Provisions 23:50 Conclusion (Signature Blocks) *** Discussed in this episode: "A Lawyer Reads...A Game Publishing Agreement" YouTube Playlist - Hoeg Law https://www.youtube.com/playlist?list=PL1zDCgJzZUy_VayRrIvRSP64k6oOv9jLi "About Us" Raw Fury Webpage https://rawfury.com/about/ "Why we are publishing Raw Furys publishing agreement" Raw Fury Webpage https://rawfury.com/why-we-are-publishing-raw-furys-publishing-agreement/ "Developer Resources" Raw Fury Webpage (Click Through Dropbox for Publishing Agreement) https://rawfury.com/developer-resources/ *** "Virtual Legality" is a continuing series discussing the law, video games, software, and everything digital, hosted by Richard Hoeg, of the Hoeg Law Business Law Firm (Hoeg Law). CHECK OUT THE REST OF VIRTUAL LEGALITY HERE: https://www.youtube.com/playlist?list=PL1zDCgJzZUy9YAU61GoW-00K0TJOGnPCo DISCUSSION IS PROVIDED FOR INFORMATIONAL PURPOSES ONLY AND IS NOT TO BE CONSTRUED AS LEGAL ADVICE. INDIVIDUALS INTERESTED IN THE LEGAL TOPICS DISCUSSED IN THIS VIDEO SHOULD CONSULT WITH THEIR OWN COUNSEL. *** Twitter: @hoeglaw Web: hoeglaw.com
Jonathan Truitt returns to talk about his role as Director of the Center for Learning Through Games and Simulations at Central Michigan University. One of his current projects is the creation of an academic games press that will allow professors to design games for their classrooms and turn them into peer-reviewed publications. Check out the center here: https://www.cmich.edu/colleges/class/Centers/CLGS/Pages/default.aspxAll episodes of my podcast are available here: https://beyondsolitaire.buzzsprout.com/Enjoy my work? Consider getting me a "coffee" on Ko-fi! https://ko-fi.com/beyondsolitaireTo see all of my solo reviews and videos, click here: http://www.beyondsolitaire.net/solo-reviews.htmlContact Me: Email: beyondsolitaire at gmail.comTwitter: @beyondsolitaireInstagram: @beyondsolitaireFacebook: www.facebook.com/beyondsolitaireWebsite: www.beyondsolitaire.net
Video game publisher Raw Fury has taken the unusual step of putting its publishing contract onto the Internet, and we couldn't be happier! In Part VIII of our continuing series, we look at how to end things when the relationship has gone wrong, and just how important clarity is to the process. Let's dive in. It's always better to think through the bad *before* you get there...in Virtual Legality. CHECK OUT THE VIDEO AT: https://youtu.be/cKFQiPWtfhA #LawyerReads #GamePublishing #RawFury *** SUPPORT THE CHANNEL PATREON - https://www.patreon.com/VirtualLegality STREAMLABS TIPS - https://streamlabs.com/richardhoeg STORE - https://teespring.com/stores/hoeg-law-store *** CHAPTERS 00:00 Introduction 01:53 Term and Termination 04:13 A Perpetual Agreement 05:20 Developer's Breach 15:26 Publisher's Breach 23:06 An Alternative Delivery Remedy 27:10 A 12 Month Tail 29:47 Conclusion *** Discussed in this episode: "A Lawyer Reads...A Game Publishing Agreement" YouTube Playlist - Hoeg Law https://www.youtube.com/playlist?list=PL1zDCgJzZUy_VayRrIvRSP64k6oOv9jLi "About Us" Raw Fury Webpage https://rawfury.com/about/ "Why we are publishing Raw Furys publishing agreement" Raw Fury Webpage https://rawfury.com/why-we-are-publishing-raw-furys-publishing-agreement/ "Developer Resources" Raw Fury Webpage (Click Through Dropbox for Publishing Agreement) https://rawfury.com/developer-resources/ *** "Virtual Legality" is a continuing series discussing the law, video games, software, and everything digital, hosted by Richard Hoeg, of the Hoeg Law Business Law Firm (Hoeg Law). CHECK OUT THE REST OF VIRTUAL LEGALITY HERE: https://www.youtube.com/playlist?list=PL1zDCgJzZUy9YAU61GoW-00K0TJOGnPCo DISCUSSION IS PROVIDED FOR INFORMATIONAL PURPOSES ONLY AND IS NOT TO BE CONSTRUED AS LEGAL ADVICE. INDIVIDUALS INTERESTED IN THE LEGAL TOPICS DISCUSSED IN THIS VIDEO SHOULD CONSULT WITH THEIR OWN COUNSEL. *** Twitter: @hoeglaw Web: hoeglaw.com
The creator community on Roblox to date has consisted of many younger former players that have advanced from playing to building games on the platform. Many have wondered when and if the platform would start bringing in more professional developers and publishers. ' Here with us today to talk about Roblox’s development platform and opportunity space for devs is Joe Ferencz, CEO of GameFam. Gamefam is a recent venture backed startup specifically targeting Roblox and aiming to become the first big gaming company focused on the platform The company was founded in 2019, currently lists 37 full time employees and 8 live games on Roblox including Ultimate Driving and Hot Wheels Open World. Host: Joe Kim, CEO LILA Games: https://www.linkedin.com/in/jokim/ Guest: Joe Ferencz, CEO Gamefam: https://www.linkedin.com/in/joe-ferencz-ba76b78/ LINKS: https://gamefam.com/ Interview on GameMakers Youtube: https://youtu.be/ym4Xluf6P4Y --- Support this podcast: https://anchor.fm/deconstructoroffun/support
Video game publisher Raw Fury has taken the unusual step of putting its publishing contract onto the Internet, and we couldn't be happier! In Part VII of our continuing series, we look at the cost of a broken promise and one of the most heavily negotiated sections of any contract: indemnification. Let's dive in. "Hold Harmless" provisions are anything but harmless...in Virtual Legality. CHECK OUT THE VIDEO AT: https://youtu.be/Vxp1ctqSSsc #LawyerReads #GamePublishing #RawFury *** HELP SUPPORT THE CHANNEL PATREON - https://www.patreon.com/VirtualLegality STREAMLABS TIPS - https://streamlabs.com/richardhoeg STORE - https://teespring.com/stores/hoeg-law-store *** CHAPTERS 00:00 Introduction 04:53 Developer's Indemnification Obligation 13:29 Fixing Infringements 20:17 Publisher's Indemnification Obligation 22:38 Conclusion *** Discussed in this episode: "A Lawyer Reads...A Game Publishing Agreement" YouTube Playlist - Hoeg Law https://www.youtube.com/playlist?list=PL1zDCgJzZUy_VayRrIvRSP64k6oOv9jLi "About Us" Raw Fury Webpage https://rawfury.com/about/ "Why we are publishing Raw Furys publishing agreement" Raw Fury Webpage https://rawfury.com/why-we-are-publishing-raw-furys-publishing-agreement/ "Developer Resources" Raw Fury Webpage (Click Through Dropbox for Publishing Agreement) https://rawfury.com/developer-resources/ *** "Virtual Legality" is a continuing series discussing the law, video games, software, and everything digital, hosted by Richard Hoeg, of the Hoeg Law Business Law Firm (Hoeg Law). CHECK OUT THE REST OF VIRTUAL LEGALITY HERE: https://www.youtube.com/playlist?list=PL1zDCgJzZUy9YAU61GoW-00K0TJOGnPCo DISCUSSION IS PROVIDED FOR INFORMATIONAL PURPOSES ONLY AND IS NOT TO BE CONSTRUED AS LEGAL ADVICE. INDIVIDUALS INTERESTED IN THE LEGAL TOPICS DISCUSSED IN THIS VIDEO SHOULD CONSULT WITH THEIR OWN COUNSEL. *** Twitter: @hoeglaw Web: hoeglaw.com
Video game publisher Raw Fury has taken the unusual step of putting its publishing contract onto the Internet, and we couldn't be happier! In Part VI of our continuing series, we look at the promises developer and publisher make to each other. Can I sign this? Can I keep it secret? Keep it safe? This is going to be fun, so let's dive in. Gamers know a little something about covenants...in Virtual Legality. CHECK OUT THE VIDEO AT: https://youtu.be/MmQn582PDBc #LawyerReads #GamePublishing #RawFury *** HELP SUPPORT THE CHANNEL PATREON - https://www.patreon.com/VirtualLegality STREAMLABS (TIPS) - https://streamlabs.com/richardhoeg STORE - https://teespring.com/stores/hoeg-law-store *** CHAPTERS 00:00 Introduction 05:03 Organization and Authority 16:45 Performance and Operation 23:07 Open Source and Legal Compliance 31:55 Confidentiality 35:51 Conclusion *** Discussed in this episode: "A Lawyer Reads...A Game Publishing Agreement" YouTube Playlist - Hoeg Law https://www.youtube.com/playlist?list=PL1zDCgJzZUy_VayRrIvRSP64k6oOv9jLi "About Us" Raw Fury Webpage https://rawfury.com/about/ "Why we are publishing Raw Furys publishing agreement" Raw Fury Webpage https://rawfury.com/why-we-are-publishing-raw-furys-publishing-agreement/ "Developer Resources" Raw Fury Webpage (Click Through Dropbox for Publishing Agreement) https://rawfury.com/developer-resources/ *** "Virtual Legality" is a continuing series discussing the law, video games, software, and everything digital, hosted by Richard Hoeg, of the Hoeg Law Business Law Firm (Hoeg Law). CHECK OUT THE REST OF VIRTUAL LEGALITY HERE: https://www.youtube.com/playlist?list=PL1zDCgJzZUy9YAU61GoW-00K0TJOGnPCo DISCUSSION IS PROVIDED FOR INFORMATIONAL PURPOSES ONLY AND IS NOT TO BE CONSTRUED AS LEGAL ADVICE. INDIVIDUALS INTERESTED IN THE LEGAL TOPICS DISCUSSED IN THIS VIDEO SHOULD CONSULT WITH THEIR OWN COUNSEL. *** Twitter: @hoeglaw Web: hoeglaw.com
Video game publisher Raw Fury has taken the unusual step of putting its publishing contract onto the Internet, and we couldn't be happier! In Part V of our continuing series, we finally get to split up the booty! But before we do, we have to consider a fair amount of math, and an even more significant amount of logistics. This is going to be fun, so let's dive in. We're caring about sharing...in Virtual Legality. #LawyerReads #GamePublishing #RawFury *** HELP SUPPORT THE CHANNEL PATREON - https://www.patreon.com/VirtualLegality STREAMLABS (TIPS) - https://streamlabs.com/richardhoeg STORE - https://teespring.com/stores/hoeg-law-store *** CHAPTERS 00:00 Introduction 01:28 A Simple Revenue Share 14:43 Paying Your Fair Share 33:18 Conclusion *** Discussed in this episode: "A Lawyer Reads...A Game Publishing Agreement" YouTube Playlist - Hoeg Law https://www.youtube.com/playlist?list=PL1zDCgJzZUy_VayRrIvRSP64k6oOv9jLi "About Us" Raw Fury Webpage https://rawfury.com/about/ "Why we are publishing Raw Furys publishing agreement" Raw Fury Webpage https://rawfury.com/why-we-are-publishing-raw-furys-publishing-agreement/ "Developer Resources" Raw Fury Webpage (Click Through Dropbox for Publishing Agreement) https://rawfury.com/developer-resources/ *** "Virtual Legality" is a continuing series discussing the law, video games, software, and everything digital, hosted by Richard Hoeg, of the Hoeg Law Business Law Firm (Hoeg Law). CHECK OUT THE REST OF VIRTUAL LEGALITY HERE: https://www.youtube.com/playlist?list=PL1zDCgJzZUy9YAU61GoW-00K0TJOGnPCo DISCUSSION IS PROVIDED FOR INFORMATIONAL PURPOSES ONLY AND IS NOT TO BE CONSTRUED AS LEGAL ADVICE. INDIVIDUALS INTERESTED IN THE LEGAL TOPICS DISCUSSED IN THIS VIDEO SHOULD CONSULT WITH THEIR OWN COUNSEL. *** Twitter: @hoeglaw Web: hoeglaw.com
Video game publisher Raw Fury has taken the unusual step of putting its publishing contract onto the Internet, and we couldn't be happier! In Part IV of our continuing series, we look at how a publisher puts money into the development of a game, what happens when the publisher puts that money in, and perhaps most importantly, just how the publisher gets all that money (plus a bit extra) back. This is going to be fun, so let's dive in. We always follow the money...in Virtual Legality. CHECK OUT THE VIDEO AT: https://youtu.be/NkoBOyN7BB0 #LawyerReads #GamePublishing #RawFury *** CHAPTERS 00:00 Introduction 01:38 Advancing the Money 10:18 Adjusting Things 17:18 Halting Your Advance (Termination) 19:56 Repaying the Publisher 29:39 Conclusion *** Discussed in this episode: "About Us" Raw Fury Webpage https://rawfury.com/about/ "Why we are publishing Raw Furys publishing agreement" Raw Fury Webpage https://rawfury.com/why-we-are-publishing-raw-furys-publishing-agreement/ "Developer Resources" Raw Fury Webpage (Click Through Dropbox for Publishing Agreement) https://rawfury.com/developer-resources/ *** "Virtual Legality" is a continuing series discussing the law, video games, software, and everything digital, hosted by Richard Hoeg, of the Hoeg Law Business Law Firm (Hoeg Law). CHECK OUT THE REST OF VIRTUAL LEGALITY HERE: https://www.youtube.com/playlist?list=PL1zDCgJzZUy9YAU61GoW-00K0TJOGnPCo DISCUSSION IS PROVIDED FOR INFORMATIONAL PURPOSES ONLY AND IS NOT TO BE CONSTRUED AS LEGAL ADVICE. INDIVIDUALS INTERESTED IN THE LEGAL TOPICS DISCUSSED IN THIS VIDEO SHOULD CONSULT WITH THEIR OWN COUNSEL. *** Twitter: @hoeglaw Web: hoeglaw.com Blog: hoeglaw.wordpress.com STORE: https://teespring.com/stores/hoeg-law-store
Pat Murray is a national advocate and leader on marine conservation issues and an active sportsman.Currently, he serves as the National President of the Coastal Conservation Association, one of the nation’s largest marine resource conservation organizations.Founded in 1977, CCA has more than 125,000 members and 224 local chapters throughout the US. Murray has served in a variety of positions within the organization in his 24-year tenure, including leadership roles in state and national operations, state and federal advocacy, development fundraising and grassroots membership cultivation. Prior to joining CCA, he owned and operated a light-tackle fishing guide service along the upper Texas coast.He is the publisher of TIDE magazine, one of the largest circulated coastal outdoors print magazines with a circulation of more than 100,000. TIDE was named the 2016 Outdoor Publication of the Year by the Texas Outdoor Writers Association. Murray has won numerous awards for his magazine writing and is the author of Texas Fish and Game Publishing’s best-selling book “Pat Murray’s No-Nonsense Guide to Coastal Fishing” as well as a new book published by Texas A&M University Press “It’s More than Fishing.”
Video game publisher Raw Fury has taken the unusual step of putting its publishing contract onto the Internet, and we couldn't be happier! In Part III, join us as we look at one of the publisher's most important obligations: actually selling the thing. This is going to be fun, so let's dive in. Half the game is marketing...in Virtual Legality. CHECK OUT THE VIDEO AT: https://youtu.be/qYPqFDFswz0 #LawyerReads #GamePublishing #RawFury *** CHAPTERS 00:00 Introduction 02:07 Marketing 20:52 Crediting 23:30 Servicing (and Spending) 30:15 Conclusion *** Discussed in this episode: "About Us" Raw Fury Webpage https://rawfury.com/about/ "Why we are publishing Raw Furys publishing agreement" Raw Fury Webpage https://rawfury.com/why-we-are-publishing-raw-furys-publishing-agreement/ "Developer Resources" Raw Fury Webpage (Click Through Dropbox for Publishing Agreement) https://rawfury.com/developer-resources/ *** "Virtual Legality" is a continuing series discussing the law, video games, software, and everything digital, hosted by Richard Hoeg, of the Hoeg Law Business Law Firm (Hoeg Law). CHECK OUT THE REST OF VIRTUAL LEGALITY HERE: https://www.youtube.com/playlist?list=PL1zDCgJzZUy9YAU61GoW-00K0TJOGnPCo DISCUSSION IS PROVIDED FOR INFORMATIONAL PURPOSES ONLY AND IS NOT TO BE CONSTRUED AS LEGAL ADVICE. INDIVIDUALS INTERESTED IN THE LEGAL TOPICS DISCUSSED IN THIS VIDEO SHOULD CONSULT WITH THEIR OWN COUNSEL. *** Twitter: @hoeglaw Web: hoeglaw.com Blog: hoeglaw.wordpress.com STORE: https://teespring.com/stores/hoeg-law-store
Video game publisher Raw Fury has taken the unusual step of putting its publishing contract onto the Internet, and we couldn't be happier! In Part II, join us as we look at one of the developer's most important obligations: actually delivering the game. This is going to be fun, so let's dive in. We strive to deliver...in Virtual Legality. #LawyerReads #GamePublishing #RawFury *** CHAPTERS 00:00 Introduction 2:09 Quick Review 4:56 Reporting on Progress 16:52 Final Delivery 28:28 Post-Release Support 36:55 Conclusion *** Discussed in this episode: "About Us" Raw Fury Webpage https://rawfury.com/about/ "Why we are publishing Raw Furys publishing agreement" Raw Fury Webpage https://rawfury.com/why-we-are-publishing-raw-furys-publishing-agreement/ "Developer Resources" Raw Fury Webpage (Click Through Dropbox for Publishing Agreement) https://rawfury.com/developer-resources/ *** "Virtual Legality" is a continuing series discussing the law, video games, software, and everything digital, hosted by Richard Hoeg, of the Hoeg Law Business Law Firm (Hoeg Law). CHECK OUT THE REST OF VIRTUAL LEGALITY HERE: https://www.youtube.com/playlist?list=PL1zDCgJzZUy9YAU61GoW-00K0TJOGnPCo DISCUSSION IS PROVIDED FOR INFORMATIONAL PURPOSES ONLY AND IS NOT TO BE CONSTRUED AS LEGAL ADVICE. INDIVIDUALS INTERESTED IN THE LEGAL TOPICS DISCUSSED IN THIS VIDEO SHOULD CONSULT WITH THEIR OWN COUNSEL. *** Twitter: @hoeglaw Web: hoeglaw.com Blog: hoeglaw.wordpress.com STORE: https://teespring.com/stores/hoeg-law-store
Video game publisher Raw Fury has taken the unusual step of putting its publishing contract onto the Internet, and we couldn't be happier! Join us for Part I as we look at some of the most important early terms in the contract, including ownership of the game itself, and restrictions on what the developer can and can't do with its current and future intellectual property. This is going to be fun, so let's dive in. Dissecting a Game Publishing Agreement; its a series that could only happen...in Virtual Legality. CHECK OUT THE VIDEO AT: https://youtu.be/4_Qqdl6Gcz4 #LawyerReads #GamePublishing #RawFury *** CHAPTERS 00:00 Introduction 07:31 Opening Recitals 11:10 Definitions 23:13 Good Faith (and Fair Dealing) 26:07 Licensing the IP 32:48 Owning the Game 35:39 Competing with the Publisher 39:53 Selling the Sequel 47:25 Conclusion *** Discussed in this episode: "About Us" Raw Fury Webpage https://rawfury.com/about/ "Why we are publishing Raw Furys publishing agreement" Raw Fury Webpage https://rawfury.com/why-we-are-publishing-raw-furys-publishing-agreement/ "Developer Resources" Raw Fury Webpage (Click Through Dropbox for Publishing Agreement) https://rawfury.com/developer-resources/ *** "Virtual Legality" is a continuing series discussing the law, video games, software, and everything digital, hosted by Richard Hoeg, of the Hoeg Law Business Law Firm (Hoeg Law). CHECK OUT THE REST OF VIRTUAL LEGALITY HERE: https://www.youtube.com/playlist?list=PL1zDCgJzZUy9YAU61GoW-00K0TJOGnPCo DISCUSSION IS PROVIDED FOR INFORMATIONAL PURPOSES ONLY AND IS NOT TO BE CONSTRUED AS LEGAL ADVICE. INDIVIDUALS INTERESTED IN THE LEGAL TOPICS DISCUSSED IN THIS VIDEO SHOULD CONSULT WITH THEIR OWN COUNSEL. *** Twitter: @hoeglaw Web: hoeglaw.com Blog: hoeglaw.wordpress.com STORE: https://teespring.com/stores/hoeg-law-store
#008 - In this episode of Indie Game Coach, Alex & Alex talk with Scott Drader from Metalhead Software, creators of the awesome Super Mega Baseball franchise. Scott discusses how Metalhead got its start and how they chose to create a sports title. He also reveals what it takes to compete and standout in a genre typically dominated by triple-A publishers and licensed franchises.We hope you enjoy the episode and if you haven't already please subscribe and review the podcast. Additional show notes can be found here:http://www.indiegamecoach.com/podcasts
#007 - In this episode of Indie Game Coach, Alex Josef talks with his friend and former colleague Mark Hill of GoG. Mark reveals what GoG looks for in a game and how developers can best approach them to be featured on the platform. You'll come away with some great insight into just one of the Steam alternatives for PC games.We hope you enjoy the episode and if you haven't already please subscribe and review the podcast. Additional show notes can be found here:http://www.indiegamecoach.com/podcasts
#006 - In this episode of Indie Game Coach, Alex & Alex talk all about fact sheets and how to use them. This first "Marketing Mini" is part of a series of short episodes that focus on one particular marketing topic. Listeners can also download a free Fact Sheet guide here:http://www.indiegamecoach.com/factsheetWe hope you enjoy the episode and if you haven't already please subscribe and review the podcast. Additional show notes can be found here:http://www.indiegamecoach.com/podcast
#005 - In this episode of Indie Game Coach, Alex & Alex talk with Z from Serenity Forge. Z talks all about how Serenity Forge got its start and what it is like to be a game developer AND publisher. Serenity has done it all, from developing and self publishing, to publishing games for other devs to partnering with publishers on their own games.We hope you enjoy the episode and if you haven't already please subscribe and review the podcast. Additional show notes can be found here:http://www.indiegamecoach.com/podcasts
#004 - In this episode Indie Game Coach Alex Josef talks with Kevin Wasielewski, CEO of Origin PC, about how indie devs can partner with hardware manufacturers and benefit from not only co-marketing opportunities, but also the ability to get loaner hardware for press tours, trade shows, as well as systems to use for development. You'll come away with an understanding of how these partnerships can be a huge boost for your game's visibility and how to seek them out.We hope you enjoy the episode. We've got some great guests and topics coming up soon so be sure to subscribe! You can also find show notes and links from the episode here:http://www.indiegamecoach.com/podcast
#003 - In this episode of Indie Game Coach Alex Josef and Alex Van Lepp talk to Andy Messner, Senior Producer at Graffiti Games about how to create a comprehensive budget for your indie game. They go over all of the dos and don'ts, while also covering every aspect of game development that needs to be considered in your budget. This is your guide to everything that goes into budgeting a game and there's also a free downloadable template so that you can confidently create a functional budget. (Template available here):http://www.indiegamecoach.com/budgetWe hope you enjoy the episode! We've got some great guests and hot topics to discuss in upcoming episodes so be sure to subscribe! You can also find show notes and links from the episode here:http://www.indiegamecoach.com/podcasts
#002 - In this episode of Indie Game Coach Alex Josef and Alex Van Lepp talk with Dieter Schoeller from Headup Games about how to launch, market, and sell your indie game. Dieter goes over Headup's criteria for selecting games and working with developers. They also discuss some of the amazing games that Headup has been a part of including: Pumpkin Jack, Colt Canyon, Dead Age, and Bridge Constructor, and the upcoming Dead Age 2! We hope you enjoy the episode and we've got some great stuff lined up for upcoming episodes! Show notes and links from the show are also available here:http://www.indiegamecoach.com/podcasts
Fernando's discussing their publishing strategy, what its like right now in the market, and answering YOUR questions! #videogames #indiegames #gamedevelopment To learn more about the show or our online business matchmaking events for indie developers visit: http://indiegame.business Indie Game Business is produced by The Powell Group: http://powellgroupconsulting.com Watch the official live stream: www.twitch.tv/indiegamebusiness Watch INDIE's stream: www.twitch.tv/INDIE Join the Indie Game Business Discord: http://discord.gg/indiegamebusiness The Twitters to follow - Indie Game Business: https://twitter.com/BusinessIndie Powell Group Consulting: https://twitter.com/PowellGrp Jay: https://twitter.com/Powell_Jay INDIE: https://twitter.com/TheRealIndie Donate to Extra Life with our link: https://www.extra-life.org/participant/IndieGameBusiness Join the Indie Game Business Extra Life Team: https://www.extra-life.org/team/indiegamebusiness --- This episode is sponsored by · Anchor: The easiest way to make a podcast. https://anchor.fm/app Support this podcast: https://anchor.fm/indiegamebusiness/support
Bill is the CEO of Mastiff Games and they've been publishing for nearly two decades. He's giving insight on the market, how it's different from the west, and how it's evolved over time. To learn more about the show or our online business matchmaking events for indie developers visit: indiegame.business Indie Game Business is produced by The Powell Group: powellgroupconsulting.com Watch the official live stream: twitch.tv/indiegamebusiness Watch Indie's live stream: twitch.tv/INDIE Join the Indie Game Business Discord: discord.gg/indiegamebusiness The Twitters to follow - Indie Game Business: twitter.com/BusinessIndie Powell Group Consulting: twitter.com/PowellGrp Jay: twitter.com/Powell_Jay INDIE: twitter.com/TheRealIndie Donate to Extra Life with our link: extra-life.org/participant/IndieGameBusiness Join the Indie Game Business Extra Life Team: extra-life.org/team/indiegamebusiness --- This episode is sponsored by · Anchor: The easiest way to make a podcast. https://anchor.fm/app Support this podcast: https://anchor.fm/indiegamebusiness/support
In this week's episode we are going start talking about Ubisoft Forward and end up talking about Game Publishers
Patrick D. "Pat" Murray, President of Coastal Conservation Association, sits down with Shane to discuss conservation, angler science, and the "art of fishing". Pat has served in a variety of positions within the organization in his 20-year tenure, including leadership roles in state and national operations, state and federal advocacy, development fundraising and grassroots membership cultivation. Prior to joining CCA, he owned and operated a light-tackle fishing guide service along the upper Texas coast. Throughout his career, Pat has won numerous awards for his magazine writing and is the author of Texas Fish and Game Publishing’s best-selling book “Pat Murray’s No-Nonsense Guide to Coastal Fishing.” Check out his website www.patrickdmurray.net to see some remarkable photography, publications, and much much more free content.
In episode 58, We start out today's episode with a special message to the Cabalists and then right into the episode proper. Today the Chris, Don and Jamie are joined by their very good friend Stephen Buonocore of Stronghold Games to discuss the board game publishing industry. Stephen answers all of our and the Cabalists questions about what it takes to publish a board game in today's industry. If you want to hear more about publishing, check out Stephen's podcast called Board Games Insider at BoardGamesInsider.com and all the wonderful games he publishes at StrongholdGames.com
Mike Young (Plan B) explains why game publishing is so tough! Plus, our fave board game franchises and imports. Games mentioned on the show: Shoe's topic: Game franchises Azul Azul: Stained Glass of Sintra Azul: Summer Pavilion Century Century: Golem Edition Chess Othello Ticket to Ride Settlers of Catan Codenames Cottage Garden Indian Summer Spring Meadow Funkoverse Strategy Game Unmatched Android: Netrunner Magic: The Gathering Mexica Tikal Java Terraforming Mars Castles of Tuscany Castles of Burgundy Blood Rage Rising Sun Ankh Christina's topic: Favorite import games 5211 5 Colors Aquatica Modern Art Nokosu Dice Orchard Ocean Let's Make a Bus Route Sunflower Valley Great Western Trail Oh My Goods! Broom Service Tybor the Builder Startups Final thoughts: Team3 Nyctophobia Oceans Evolution Tuki Junk Art Camel Up SOS Dino San Juan Beez Era: Medieval Age Alma Mater Tzolk'in Teotihuacan
Andrew Birkett, founder of Atheris Games, discusses what it looks like to be an indie game publisher. Andrew has been running his own game company for four years, and we do a deep dive into the ins and outs of the publishing world. And be sure to check out Andrew’s game Ruins of Mars which is on Kickstarter HERE. The post Running an Indie Game Publishing Company with Andrew Birkett appeared first on Board Game Design Lab.
Andrew Birkett, founder of Atheris Games, discusses what it looks like to be an indie game publisher. Andrew has been running his own game company for four years, and we do a deep dive into the ins and outs of the publishing world. And be sure to check out Andrew’s game Ruins of Mars which is on Kickstarter HERE. The post Running an Indie Game Publishing Company with Andrew Birkett appeared first on Board Game Design Lab.
Today we are joined by guest host Lloyd Melnick who is EVP Casino at VGW and writes the fantastic blog The Business of Social Games and Casino. This week we cover: Subscriptions: The new weapon in the game monetization arsenal Rockstar Games Is The Latest Company To Put Out Its Own PC Game Launcher Zynga Climbs on 'Best Idea in Video Games' Nod from Stephens Google says 'Play Pass' subscription service is coming soon NBCUniversal will shut down its game publishing business Hit us up on Twitter with any feedback or suggestions for news to cover. You can reach us at: @LloydMelnick @jokim1 @ekress @adamwtelfer @m_katkoff Also hit the subscribe button to get notified when we deconstruct the latest news in games! --- This episode is sponsored by · Anchor: The easiest way to make a podcast. https://anchor.fm/app Support this podcast: https://anchor.fm/deconstructoroffun/support
In this episode of This Week In Games we discuss: #1 Ubisoft reveals over 100 games for its Uplay+ subscription gaming service for September #2 How to spot an exploitative mobile game publishing deal -- fro a former publishing CEO #3 Tinder is now bypassing the Play Store on Android to avoid Google’s 30 percent cut #4 PUBG Officially Becomes The World’s Most Popular And Highest Grossing Mobile Game Hit us up on Twitter (@m_katkoff, @jokim1. @adamwtelfer & @ekress) to let us know, which news topics you want us to talk about next or more in-depth. Or to just let us know how we can improve. Also, hit the subscribe button to get notified when we deconstruct the latest news in games --- This episode is sponsored by · Anchor: The easiest way to make a podcast. https://anchor.fm/app Support this podcast: https://anchor.fm/deconstructoroffun/support
In this episode of Go Forth And Game Ryan and I are joined by Jason Greeno and Jason Tagmire to talk about their new project - PNPArcade. PNPArcade is your one stop show for print and play games. Here you can find over 30 games so far ranging from solo games to roll and writes to games from publishers like Daily Magic Games. This is one of the best, most exciting interviews I've done in a long time. I know you will learn something and will want to check out PNPArcade.com.
Board game designer and publisher Jason Tagmire joins the show! Jason recently quit his job to become a full time publisher! To learn more about Jason or to pick up some of his wallet games, visit his site at: https://buttonshygames.com/
Guest: Zhenghua Yang, Game Developer and Founder of Serenity Forge, an indie video game publishing studio. Topics discussed: An in-depth exploration of the blood disorder that almost claimed Zhenghua’s life, and how video games saved him How Serenity Forge is sharing games that tell important stories Zhenghua’s advice to managing your own studio Breaking […]
Netflix Death Note, Studio Ghibli, and new studio openings are hot button topics on this episode of the Discussional Animecast. Listen in and hear what the hosts have to say about the recent news of the otaku world! Topics this episode: AIOCO Manga, Kimi No Suizou Wo Tabetai (I want to Eat Your Pancreas) Adaptation, Kaiju Girls Season 2, Life Size Unicorn Gundam, iQIYI Chinese Co-Pro, Final Fantasy XIV Dad of Light, Tenshou’s studio Bibury Animation, Aria Kickstarter Update, New Crunchyroll Streams, New Applicants at Studio Ghibli, Discotek Licenses, ToraCon Otaku Marriage Stats, Crunchyroll getting into Game Publishing, Secret of Mana Remake, dot Hack GU HD Remaster, Senran Kagura Peach Beach Blast, Type Moon and Marvelous new Extella work, Netflix Death Note Review, and much more! Thanks to Stash Brannigan, BlueSpark, Star-K, and Scribblenog for the great questions featured in this episode! Thanks to Greatrush and animelover22 for the great feedback! The intro music for this episode is the OP for Sunday Without God called “Birth” by Eri Kitamura. The outro music for this episode is the OP2 for A Lull in the Sea called “ebb and flow” by Ray.
About Michael Mindes In the winter of 2004, Michael decided to start publishing board games; he felt this would be a good way to channel his creative energies, work within his passion, and make a living. His is wife was 100% in support of him and he even had an extraordinarily good game to publish in Gheos, which was later published by Z-Man Games. Yet, as often happens with grand plans and schemes, life came along and changed his course in a fantastic way - his wife was pregnant with their first child. This was even more exciting than publishing board games. However, it threw a financial security monkey wrench into the publishing plan. Both he and his wife wanted her to be able to stay home with their children - that meant he needed a stable job with good income potential. Michael knew he could have the option to work with his father providing financial advice. He know he would be good at it, enjoy it, and gain fulfillment through planning for and protecting lifestyles in retirement. His wife would be able to stay at home, and they could live a comfortable life with relative financial stability. On the other hand, he REALLY wanted to publish board games! Although he chose this route as his family grew - and it proved to be the right financial decision at the time - Michael's heart was still set upon the business world surrounding games. Finally, in March of 2009, he decided to give publishing a chance - in his extra time outside of being married, having two kids, full-time employment, and building a house…Tasty Minstrel Games was born. As of October 17th, 2016, TMG has receiving $2,546,682 in funds from Backers on Kickstarter from 26 individual hobby board gaming projects. Michael has grown his side passion into a multi-award-winning publisher company of hobby board game and a multi-million dollar business. Connect with Michael Mindes http://playtmg.com/ Twitter Linkedin episode 292
About Michael Mindes In the winter of 2004, Michael decided to start publishing board games; he felt this would be a good way to channel his creative energies, work within his passion, and make a living. His is wife was 100% in support of him and he even had an extraordinarily good game to publish in Gheos, which was later published by Z-Man Games. Yet, as often happens with grand plans and schemes, life came along and changed his course in a fantastic way - his wife was pregnant with their first child. This was even more exciting than publishing board games. However, it threw a financial security monkey wrench into the publishing plan. Both he and his wife wanted her to be able to stay home with their children - that meant he needed a stable job with good income potential. Michael knew he could have the option to work with his father providing financial advice. He know he would be good at it, enjoy it, and gain fulfillment through planning for and protecting lifestyles in retirement. His wife would be able to stay at home, and they could live a comfortable life with relative financial stability. On the other hand, he REALLY wanted to publish board games! Although he chose this route as his family grew - and it proved to be the right financial decision at the time - Michael's heart was still set upon the business world surrounding games. Finally, in March of 2009, he decided to give publishing a chance - in his extra time outside of being married, having two kids, full-time employment, and building a house…Tasty Minstrel Games was born. As of October 17th, 2016, TMG has receiving $2,546,682 in funds from Backers on Kickstarter from 26 individual hobby board gaming projects. Michael has grown his side passion into a multi-award-winning publisher company of hobby board game and a multi-million dollar business. Connect with Michael Mindes http://playtmg.com/ Twitter Linkedin episode 292
About Michael Mindes In the winter of 2004, Michael decided to start publishing board games; he felt this would be a good way to channel his creative energies, work within his passion, and make a living. His is wife was 100% in support of him and he even had an extraordinarily good game to publish in Gheos, which was later published by Z-Man Games. Yet, as often happens with grand plans and schemes, life came along and changed his course in a fantastic way - his wife was pregnant with their first child. This was even more exciting than publishing board games. However, it threw a financial security monkey wrench into the publishing plan. Both he and his wife wanted her to be able to stay home with their children - that meant he needed a stable job with good income potential. Michael knew he could have the option to work with his father providing financial advice. He know he would be good at it, enjoy it, and gain fulfillment through planning for and protecting lifestyles in retirement. His wife would be able to stay at home, and they could live a comfortable life with relative financial stability. On the other hand, he REALLY wanted to publish board games! Although he chose this route as his family grew - and it proved to be the right financial decision at the time - Michael's heart was still set upon the business world surrounding games. Finally, in March of 2009, he decided to give publishing a chance - in his extra time outside of being married, having two kids, full-time employment, and building a house…Tasty Minstrel Games was born. As of October 17th, 2016, TMG has receiving $2,546,682 in funds from Backers on Kickstarter from 26 individual hobby board gaming projects. Michael has grown his side passion into a multi-award-winning publisher company of hobby board game and a multi-million dollar business. Connect with Michael Mindes http://playtmg.com/ Twitter Linkedin episode 292
About Michael Mindes In the winter of 2004, Michael decided to start publishing board games; he felt this would be a good way to channel his creative energies, work within his passion, and make a living. His is wife was 100% in support of him and he even had an extraordinarily good game to publish in Gheos, which was later published by Z-Man Games. Yet, as often happens with grand plans and schemes, life came along and changed his course in a fantastic way - his wife was pregnant with their first child. This was even more exciting than publishing board games. However, it threw a financial security monkey wrench into the publishing plan. Both he and his wife wanted her to be able to stay home with their children - that meant he needed a stable job with good income potential. Michael knew he could have the option to work with his father providing financial advice. He know he would be good at it, enjoy it, and gain fulfillment through planning for and protecting lifestyles in retirement. His wife would be able to stay at home, and they could live a comfortable life with relative financial stability. On the other hand, he REALLY wanted to publish board games! Although he chose this route as his family grew - and it proved to be the right financial decision at the time - Michael's heart was still set upon the business world surrounding games. Finally, in March of 2009, he decided to give publishing a chance - in his extra time outside of being married, having two kids, full-time employment, and building a house…Tasty Minstrel Games was born. As of October 17th, 2016, TMG has receiving $2,546,682 in funds from Backers on Kickstarter from 26 individual hobby board gaming projects. Michael has grown his side passion into a multi-award-winning publisher company of hobby board game and a multi-million dollar business. Connect with Michael Mindes http://playtmg.com/ Twitter Linkedin episode 292
This week, Scott Morris, the president of Passport Games, joins the show to talk about his life in the tech world, getting into gaming, and what exactly a president of a game publishing company does. To learn more about Passport Games visit their site: http://passportgamestudios.com/
In this episode I discuss starting and running a board game publishing company with Patrick Nickell. We talk about managing a community, choosing games to publish and dealing with submissions. If you ever wanted to submit your game to a publisher, don't miss this!
Week in Geek: Andrew spends some time in Portland, Oregon and hangs out at one of its popular gamer bars, Ground Control. Dan reads Marvel's 2014 mini-series, Deadpool vs. X-Force and really enjoys some clever meta-retcon that happens. Narrative Bifurcation: Dan and Andrew discuss some of the possibilities brought on by Nintendo's very interesting release of Fire Emblem Fate, which is actually two full-priced releases, Fire Emblem Fates: Birthright and Fire Emblem Fates: Conquest. Even then, the ostensible ending is only available via paid-DLC (titled Fire Emblem Fates: Revelation). It's a dangerous tactic, but can be used for good as well. Bye Bye Bioware: Over the last few years, major players at famed video game developer, Bioware, have been hemorrhaging from the company at a surprising rate. However, is it the sign of doom some people are predicting? Leave a comment about this week's show at forall.libsyn.com, or at the official Facebook or Google+ pages. You may also e-mail the show at forallpod [at] gmail.com. If you would like to help the show out, the best way to do so would be to leave a review on iTunes. For all intents and purposes, that was an episode recap. Relevant Links & Interesting Reading: -"The Great Bioware Exodus and the Future of Western RPGs" by Matthew Loffhagen from EquityArcade. -"Fire Emblem Fates' Pronged Success Could Affect the Future of Game Publishing" by Nick Zappulla from EquityArcade. -Radio Times' exclusive trailer for the upcoming Big Finish Doctor Who audio dramas featuring David Tennant and Catherine Tate as the 10th Doctor and Donna Noble. Featured Music: -"Stayin' in Black" by Wax Audio-"Two Of Us" by The Beatles-"The Citadel" by Richard Jacques, Jack Wall, and Sam Hulick-"Rockin' Robin" by Bobby Day
On this week's episode, Adult Swim Games' senior producer, Chris Johnston, joins host Josiah Renaudin to talk about how Adult Swim discovers new games, how far video game coverage has come, how to transition from writing about games to publishing them, and how a single embarrassing moment can change your career.
Recap Chris, from the Misdirected Mark podcast, sits down and talks with Jim about the current state of the industry, the brand that is Dungeons & Dragons, what it's like starting a production company, and shares some personal struggles he has dealt with. Links Misdirected Mark
This week's episode brings a different round table to the mic, as Nayan is off in California for Playstation Experience. Dan and Bryan are joined by Bart, who is our sound engineer and was more than happy to add his voice to the conversation. Besides a riveting discussion of Netflix's new Marvel drama, Jessica Jones, we take a three fold look at the genre of Japanese 16-bit horror. First, there's a talk about Yume Nikki, a psychological horror game that's been on Playism for some time now and is available completely free. Secondly, we discuss Witch's House, a semi-known indie game that Dan's been getting frightened by. Lastly, Bryan talks Memento, an upcoming game on Playism that's sure to both scare and enrapture the right crowd. It might be December, but there's nothing more frightening than the J-Play podcast this week!
Episode 9 finds Dan, Nayan and Bryan back together to continue talking about games, gaming and all things great! Nayan is incredibly excited to break down all the things he loves about the MidBoss game Read Only Memories, but everyone gets distracted by the things around them. From Bojack Horseman to Demon Souls, it's clear that there's so much to say! There are no spoilers contained within, but, if you're on the fence about Read Only Memories, Nayan and Dan's enthusiastic examination of the game's inner mechanisms and how our own lives are mirrored (or at least examined) by playing characters as we, ourselves, would live. It's quite the trip, and one that you should definitely strap in and enjoy!
After an unnaturally long hiatus, J-Play returns with a vengeance! Dan and Nayan are once again joined by Playism Bryran to sit down and chat about all the amazing things on the horizon. We do a small introduction in which Nayan admits that he hates all popular music and has, through sheer force of will, completely avoided Taylor Swift in any shape or form. Then we get a chance to peer behind the curtain and hear the hype and excitement from the lads about upcoming and currently released games. Pink Hour and Pink Heaven are discussed, as well as a bit about Pixel Studios themselves. Additionally, a bit about our upcoming game, GOCCO of War, as well as some anecdotes about future podcast speaker, Hugo. This is is not to be missed!
Episode four joins the trio of Nayan, Dan and Ben as we begin to close in on the finale of Bloodstained's Kickstarter. We marvel at the amazing fan reaction to the very small amount of content currently available for Bloodstained, as well as the excitement for the familiar contest and how this'll drive the fans even further for the future. Nayan talks about the amazing idea of Manstorm, we experience an earthquake and Ben drops absolutely terrible news for everyone concerned. Bonus interview with Dan Moore of Fangamer, who was a huge part of the Kickstarter campaign.
Nayan, Dan and Ben sit back down to discuss...well, the after effects of their last podcast. Dan waxes nostalgic about Tokyo Indie Fest and D4, Nayan absolutely goes fanboy nuts about Bloodstained and Ben sticks true to his word and speaks less than the last cast. Well, somewhat less. Bonus interview with Michiru Yamane, the lead composer for Bloodstained and much more.
Episode five marks the final episode of our Bloodstained campaign. The Playism crew welcomes Ben Judd once more to discuss Mega64, the artwork of Yoshitaka Amano, E3, and the unique satisfaction of being at the top of your game.
Episode 9 of the Green Ronin Podcast was recorded live at Norwescon on April 12, 2009. Green Ronin president Chris Pramas moderated a panel called Game Publishing Goes Digital. Panelists included Jeff Combos from Exile Game Studio, Erik Mona from Paizo, Donna Prior from Flying Lab, and David Stansel-Garner from Catalyst Game Labs. Listen to them discuss changes in game publishing, recent events in the game industry, and the challenges of internet piracy. This episode is 58:42 long, and weighs in at 53.7 MB. The Green Ronin Publishing Podcast is copyright © 2009 Green Ronin Publishing. Music by Bombskare, courtesy of the Podsafe Music Network.