A podcast about all things game industry and game development.
John Riccitiello is out at Unity. Most of us agree it's too little, too late. Lots of users are rightfully taking a look at Godot. I'm doing something a little different. As always, show notes and more at CodeWritePlay.com. --- Send in a voice message: https://podcasters.spotify.com/pod/show/gamedevbreakdown/message Support this podcast: https://podcasters.spotify.com/pod/show/gamedevbreakdown/support
A second virus in less than a month ravages the Mitchell household as GDC goers discover a privacy policy so bad they thought there had been a data leak. We discuss the status of the Red Panda project, Todd's favorite getting-things-done methods, and what to do when you have an actual gamedev breakdown. For articles, show notes, and more, visit CodeWritePlay.com --- Send in a voice message: https://podcasters.spotify.com/pod/show/gamedevbreakdown/message Support this podcast: https://podcasters.spotify.com/pod/show/gamedevbreakdown/support
This one is all about the progress we've made in taking our red panda archaeology game concept and bringing it to life. It's a look at the implications of the game's concept, the philosophy of the art and character design, our intention to develop a simple map system with Godot's tilemap tools (prior to the recent release of version 4.0), implementation of basic RPG controls and collisions, and the UI work so critical to a story-driven game. For show notes, articles, and more, visit CodeWritePlay.com --- Send in a voice message: https://anchor.fm/gamedevbreakdown/message Support this podcast: https://anchor.fm/gamedevbreakdown/support
Todd just wants to make video games with his friends. --- Send in a voice message: https://anchor.fm/gamedevbreakdown/message Support this podcast: https://anchor.fm/gamedevbreakdown/support
Boss Fight author Sebastian Deken returns to the show to be our first guest co-designer. We discuss city living, echoes of the Satanic Panic, and more. Finally, we pull up the design whiteboard and ask, what secrets would an abandoned Animal Crossing village leave behind? Find show notes, articles, and more at CodeWritePlay.com --- Send in a voice message: https://anchor.fm/gamedevbreakdown/message Support this podcast: https://anchor.fm/gamedevbreakdown/support
A foreign government reached out, and what they said may pertain to you. Seriously. Also, an update on production for the game co-design episodes! --- Send in a voice message: https://anchor.fm/gamedevbreakdown/message Support this podcast: https://anchor.fm/gamedevbreakdown/support
Here's news about a fun new thing we're going to try in future episodes. Real game development ahead! Also, maybe social media is falling apart? --- Send in a voice message: https://anchor.fm/gamedevbreakdown/message Support this podcast: https://anchor.fm/gamedevbreakdown/support
We gathered Intellivision Amico news from all directions so you don't have to. --- Send in a voice message: https://anchor.fm/gamedevbreakdown/message Support this podcast: https://anchor.fm/gamedevbreakdown/support
An end-of-year look at how GameDev Breakdown is doing and what to expect in 2023. --- Send in a voice message: https://anchor.fm/gamedevbreakdown/message Support this podcast: https://anchor.fm/gamedevbreakdown/support
Variety streamer and longtime personal friend Bill Duhr drops in to talk about our trip to St. Louis' new dedicated VR center, Sandbox VR. Topics include how to make a car bed for adults, the worst hit-and-run attempt of all time, and why WWF No Mercy is one of the greatest video games of all time. Check out our full Sandbox VR review. Bill's links: Hazard0643 on Twitch Bill on Twitter --- Send in a voice message: https://anchor.fm/gamedevbreakdown/message Support this podcast: https://anchor.fm/gamedevbreakdown/support
Jon Loiterman stops by to discuss what we can learn from recent stories like the Doom dispute between Bethesda and composer Mick Gordon, the Superman Demo on Steam story, and more. Catch this chat if you're an indie developer with legal questions and concerns. Show notes, articles, and more: https://CodeWritePlay.com Jon's links: @ProtonPerson on Twitter Read Jon's industry coverage and schedule a free consultation on LinkedIn. --- Send in a voice message: https://anchor.fm/gamedevbreakdown/message Support this podcast: https://anchor.fm/gamedevbreakdown/support
Potionomics composer Greg Nicolett discusses his work with Disney, how he learned the game composer's process, and Shia LeBeouf's unexpected influence on his career. Show notes: CodeWritePlay.com This episode was sponsored in part by Packt Publishing. Check out Unity 3D Game Development, available now! Greg's links: Potionomics on Steam Potionomics soundtrack on bandcamp Greg Nicolett on Twitter --- Send in a voice message: https://anchor.fm/gamedevbreakdown/message Support this podcast: https://anchor.fm/gamedevbreakdown/support
Former RuneScape developer, Chris Knowles, discusses his time at Jagex, his design philosophy, and the one thing he refuses to do with his upcoming indie game. This episode was sponsored in part by Packt Publishing. Check out Unity 3D Game Development, available now! Chris Knowles Links: Chris on Twitter: https://twitter.com/tarrenam Hexahedra Demo on Steam: Hexahedra on Steam (steampowered.com) Hexahedra's Kickstarter campaign: Hexahedra by Sidequest Ninja — Kickstarter --- Send in a voice message: https://anchor.fm/gamedevbreakdown/message Support this podcast: https://anchor.fm/gamedevbreakdown/support
The CEO and creative director behind Runbow and Dawn of the Monsters discusses the recent discomfort of running a Unity team, his Godzilla '98 VHS collection, and more. --- This episode is sponsored by · Anchor: The easiest way to make a podcast. https://anchor.fm/app --- Send in a voice message: https://anchor.fm/gamedevbreakdown/message Support this podcast: https://anchor.fm/gamedevbreakdown/support
Game Master James D'Amato calls in to discuss his latest book, The Ultimate RPG Character Backstory Guide - Expanded Genres Edition, how the One Shot Podcast Network became the tabletop RPG play powerhouse it is today, and how James' background in improv comedy serves his writing and his games. Show links One Shot Podcast Network: https://oneshotpodcast.com James on Twitter: https://twitter.com/oneshotrpg --- This episode is sponsored by · Anchor: The easiest way to make a podcast. https://anchor.fm/app --- Send in a voice message: https://anchor.fm/gamedevbreakdown/message Support this podcast: https://anchor.fm/gamedevbreakdown/support
Booper, Get Home! developer, Thomas Kildren, calls in to discuss his popular VR project, his experiences as a stay-at-home dad in the game dev space, his work toward autism awareness and acceptance, and more. Thomas' links The Art of the Game | Gamedev, Art & Stay at Home Parenting (fletcherstudios.net) Fletcher Studios (@ThomasKildren) / Twitter Booper, Get Home! on Steam You can read more about Thomas' incredible past and current work in the closing chapter of Inside Video Game Creation: Development Experts Share Their Stories by Todd Mitchell. --- Send in a voice message: https://anchor.fm/gamedevbreakdown/message Support this podcast: https://anchor.fm/gamedevbreakdown/support
Author/developer/journalist/critic/friend of the show Mat Bradley-Tschirgi hangs out to discuss his work, surviving freelance work, what's going on around the industry, and how to survive both sides of live events. Mat's links: MatWBT.com https://twitter.com/matwbt --- This episode is sponsored by · Anchor: The easiest way to make a podcast. https://anchor.fm/app --- Send in a voice message: https://anchor.fm/gamedevbreakdown/message Support this podcast: https://anchor.fm/gamedevbreakdown/support
Dan Harary, founder of the Asbury PR agency, calls in to discuss his new book, Flirting with Fame, his experiences working and networking with practically everyone in Hollywood, and his no-nonsense approach to generating buzz. Listen in for old-school know-how and insight into the mindset of a PR pro who's seen it all. Dan's links: Flirting with Fame by Dan Harary on Amazon DanHararyAuthor.com --- This episode is sponsored by · Anchor: The easiest way to make a podcast. https://anchor.fm/app --- Send in a voice message: https://anchor.fm/gamedevbreakdown/message Support this podcast: https://anchor.fm/gamedevbreakdown/support
Fellow games podcaster and journalist Roger Reichardt drops in to talk shop and share some laughs. We discuss the highs and lows of writing game reviews, designing games that facilitate learning, how to fix the industry with card catalogues, and more. Roger's links: GamerheadsPodcast.com https://twitter.com/NintendRog PureNintendo.com --- This episode is sponsored by · Anchor: The easiest way to make a podcast. https://anchor.fm/app --- Send in a voice message: https://anchor.fm/gamedevbreakdown/message Support this podcast: https://anchor.fm/gamedevbreakdown/support
MoreYellow CEO, Jordan Mauriello, joins to discuss corporate and personal brand management, what it takes to turn heads at game launch time, and what generating buzz may look like with the game industry's next set of big changes. Jordan Mauriello's links MoreYellow.com twitter.com/JordanMaurie11o --- This episode is sponsored by · Anchor: The easiest way to make a podcast. https://anchor.fm/app --- Send in a voice message: https://anchor.fm/gamedevbreakdown/message Support this podcast: https://anchor.fm/gamedevbreakdown/support
The freestyle coder himself drops in to discuss the ups and downs of live coding, presenting at and organizing conferences, navigating the world of non-game commercial software development, and more. We also discuss what we're playing now and what games we're looking forward to getting our hands on. Chris Gardner's links Twitter.com/freestylecoder Twitch.tv/freestylecoder --- This episode is sponsored by · Anchor: The easiest way to make a podcast. https://anchor.fm/app --- Send in a voice message: https://anchor.fm/gamedevbreakdown/message Support this podcast: https://anchor.fm/gamedevbreakdown/support
Welcome back! Here are some updates--including the scoop on Inside Video Game Creation in the latest deal at StoryBundle--a word on the state of the podcast, and an exclusive interview with Philip Molodkovets, Wargaming's executive producer on World of Warships. Show links Inside Video Game Creation and many more great books at StoryBundle World of Warships by Wargaming --- This episode is sponsored by · Anchor: The easiest way to make a podcast. https://anchor.fm/app --- Send in a voice message: https://anchor.fm/gamedevbreakdown/message Support this podcast: https://anchor.fm/gamedevbreakdown/support
Todd's book hits StoryBundle, we talk State of the Pod, and Philip Molodkovets of Wargaming joins to discuss the unique challenges of the executive producer's role on World of Warships.
Ireland-based freelance artist James Brady calls in to discuss his meteoric rise in the game industry, including contributions to major triple-A titles such as Halo Infinite, Red Dead Redemption 2, Rogue Company, Hitman 2, PUBG, Dying Light 2, and more. Show notes James Brady - Portfolio, contact, and more, BradyArt.xyz --- This episode is sponsored by · Anchor: The easiest way to make a podcast. https://anchor.fm/app --- Send in a voice message: https://anchor.fm/gamedevbreakdown/message Support this podcast: https://anchor.fm/gamedevbreakdown/support
Ireland-based freelance artist James Brady calls in to discuss his meteoric rise in the game industry, including contributions to major triple-A titles such as Halo Infinite, Red Dead Redemption 2, Rogue Company, Hitman 2, PUBG, Dying Light 2, and more. This interview was captured for the GameDev Breakdown podcast and for CodeWritePlay.com.
Following the release of his latest novel, Halo: Divine Wind, we grabbed an hour of Troy Denning's time to talk about Halo, contributing to other legendary series including Star Wars and Dungeons & Dragons, collaborating with 343 Industries, how tie-ins differ from other writing projects, his philosophy on productivity, and much more. Show Links Troy Denning on Twitter - https://twitter.com/tdenningauthor Halo: Divine Wind | Book by Troy Denning | Official Publisher Page | Simon & Schuster (simonandschuster.com) --- This episode is sponsored by · Anchor: The easiest way to make a podcast. https://anchor.fm/app --- Send in a voice message: https://anchor.fm/gamedevbreakdown/message Support this podcast: https://anchor.fm/gamedevbreakdown/support
Following the release of his latest novel, Halo: Divine Wind, we grabbed an hour of Troy Denning's time to talk about Halo, contributing to other legendary series including Star Wars and Dungeons & Dragons, collaborating with 343 Industries, how tie-ins differ from other writing projects, his philosophy on productivity, and much more.
Chad and Curtis McKinney, Ph. D. (yes, both) call in to discuss Chad's experience with Cloud Imperium working on Star Citizen and their collaborative indie efforts on Recursive Ruin, a "kaleidoscopic first-person narrative puzzle game" not quite like anything else you've likely seen. Episode links Report: "The Upskill Ultimatum": https://immerse.io/upskill_ultimatum/ RecursiveRuin.com @DrChadMcKinney on Twitter @DrCurtMcKinney on Twitter --- This episode is sponsored by · Anchor: The easiest way to make a podcast. https://anchor.fm/app --- Send in a voice message: https://anchor.fm/gamedevbreakdown/message Support this podcast: https://anchor.fm/gamedevbreakdown/support
Chad and Curtis McKinney, Ph. D. (yes, both) call in to discuss Chad's experience with Cloud Imperium working on Star Citizen and their collaborative indie efforts on Recursive Ruin, a "kaleidoscopic first-person narrative puzzle game" not quite like anything else you've likely seen. Hosts: Todd Mitchell Matt Hill Support our sponsors: This episode was sponsored by Manscaped! Get 20% off + free shipping with promo code GAMEDEV at https://MANSCAPED.com
Prolific bestselling author Troy Denning calls in on release day for Halo: Divine Wind. We discuss the book's place in the Halo universe, his experiences collaborating with 343 Industries, and the sentimental inspiration for his first Halo story. For more with Troy, including discussion about his work on Star Wars and Dark Sun books, catch our full interview here on the podcast! Troy's links Troy Denning on Twitter Halo: Divine Wind from Simon & Schuster --- This episode is sponsored by · Anchor: The easiest way to make a podcast. https://anchor.fm/app --- Send in a voice message: https://anchor.fm/gamedevbreakdown/message Support this podcast: https://anchor.fm/gamedevbreakdown/support
Troy Denning calls in on release day for his new novel, Halo: Divine Wind. We discuss the book's place in the Halo universe, his experiences collaborating with 343 Industries, and the sentimental inspiration for his first Halo story. For more with Troy Denning including his work on Star Wars and Dark Sun, catch the upcoming full interview on the GameDev Breakdown podcast at https://codewriteplay.com
Industry author, journalist, and developer Mat Bradley-Tschirgi returns to discuss his indie game collaboration with notorious filmmaker Uwe Boll, his interview with legendary Sierra Online founder Ken Williams, getting his first article on Polygon, and more. Support our sponsors This episode was sponsored in part by Mudstack! Mudstack is the only asset management and collaboration platform custom built for game studios and digital artists! Get started for free in just a few minutes at https://mudstack.com Episode links @MatWBT on Twitter MatWBT.com --- This episode is sponsored by · Anchor: The easiest way to make a podcast. https://anchor.fm/app --- Send in a voice message: https://anchor.fm/gamedevbreakdown/message Support this podcast: https://anchor.fm/gamedevbreakdown/support
Industry author, journalist, and developer Mat Bradley-Tschirgi returns to discuss his indie game collaboration with notorious filmmaker Uwe Boll, his interview with legendary Sierra Online founder Ken Williams, getting his first article on Polygon, and more. Hosts: Todd Mitchell and Matt Hill Support our sponsors: This episode was sponsored in part by Mudstack! Mudstack is the only asset management and collaboration platform custom built for game studios and digital artists! Get started for free in just a few minutes at mudstack.com This episode was also sponsored by Manscaped! Get 20% off + free shipping with promo code GAMEDEV at MANSCAPED.com
Richard Butler, New York-based Editor-in-Chief of RAGE Works calls in to discuss the early days of podcasting, his journey through the geek culture world, and how none other than GaryVee nearly convinced him to give up on his dreams. Support our sponsors This episode was sponsored in part by Mudstack! Mudstack is the only asset management and collaboration platform custom built for game studios and digital artists! Get started for free in just a few minutes at https://mudstack.com Episode links RAGEWorks.net (news) RAGEWorksNetwork.com (podcasts) --- This episode is sponsored by · Anchor: The easiest way to make a podcast. https://anchor.fm/app --- Send in a voice message: https://anchor.fm/gamedevbreakdown/message Support this podcast: https://anchor.fm/gamedevbreakdown/support
Richard Butler, New York-based Editor-in-Chief of RAGE Works calls in to discuss the early days of podcasting, his journey through the geek culture world, and how none other than GaryVee nearly convinced him to give up on his dreams. Hosts: Todd Mitchell and Matt Hill Support our sponsors: This episode was sponsored in part by Mudstack! Mudstack is the only asset management and collaboration platform custom built for game studios and digital artists! Get started for free in just a few minutes at https://mudstack.com This episode was also sponsored by Manscaped! Get 20% off + free shipping with promo code GAMEDEV at https://MANSCAPED.com
Co-host Matt Hill enters the chat! Community manager Casey Lucas-Quaid and famed composer Rich Vreeland (AKA "Disasterpeace") of Dino Polo Club hang out to discuss their hit indie games, Mini Metro and Mini Motorways. We discuss the Apple Arcade program, keeping the indie spirit alive, navigating Steam Workshop, and more. Support our sponsors This episode was sponsored in part by Mudstack! Mudstack is the only asset management and collaboration platform custom built for game studios and digital artists! Get started for free in just a few minutes at https://mudstack.com Episode links Mini Motorways and Mini Metro at DinoPoloClub.com Rich Vreeland at Disasterpeace.com Early info about the upcoming Streets of New Capenna expansion for Magic: The Gathering --- This episode is sponsored by · Anchor: The easiest way to make a podcast. https://anchor.fm/app --- Send in a voice message: https://anchor.fm/gamedevbreakdown/message Support this podcast: https://anchor.fm/gamedevbreakdown/support
Co-host Matt Hill enters the chat! Community manager Casey Lucas-Quaid and famed composer Rich Vreeland (AKA "Disasterpeace") of Dino Polo Club hang out to discuss their hit indie games, Mini Metro and Mini Motorways. We discuss the Apple Arcade program, keeping the indie spirit alive, navigating Steam Workshop, and more. This episode includes paid partnership content from Mudstack and Manscaped.
Former Nintendo employees Fay and Martyn Maillardet call in to discuss life after the pro industry and the creation of their first proper indie release, Shindig. Show links Shindig on Steam Imaginary Friends Games Site Fay Maillardet on Twitter Martyn Maillardet on Twitter --- This episode is sponsored by · Anchor: The easiest way to make a podcast. https://anchor.fm/app --- Send in a voice message: https://anchor.fm/gamedevbreakdown/message Support this podcast: https://anchor.fm/gamedevbreakdown/support
Former Nintendo employees Fay and Martyn Maillardet call in to discuss life after the pro industry and the creation of their first proper indie release, Shindig.
Former McAfee CTO Rosen Sharma--now CEO of BlueStacks, now.gg, and Game.tv--discusses his transition into gaming and where software distribution in the industry may be headed, including his thoughts on a future beyond mobile app stores. It may come sooner than you think. Show links now.gg Game.tv BlueStacks.com --- This episode is sponsored by · Anchor: The easiest way to make a podcast. https://anchor.fm/app --- Send in a voice message: https://anchor.fm/gamedevbreakdown/message Support this podcast: https://anchor.fm/gamedevbreakdown/support
We sat down with former McAfee CTO Rosen Sharma--now CEO of BlueStacks, now.gg, and Game.tv--to discuss his transition into gaming and where software distribution in the industry may be headed, including his thoughts on a future beyond mobile app stores. It may come sooner than you think.
Steven Morgan--accomplished Netherlands-based comedian, actor, musician, and writer--joins to discuss comedy in the pandemic times, embracing your introversion, navigating unexpected viral attention, and more. Show links Steven Morgan on the web - https://stevenmorgan.wales Steven on Twitter - https://twitter.com/flavaadit Steven on Instagram - https://www.instagram.com/ma0sm/ Steven on Facebook - https://www.facebook.com/stevenmorganhero/ Steven on YouTube - https://www.youtube.com/user/ma0sm easylaughs improv comedy - https://www.easylaughs.nl/ Video show segments https://www.youtube.com/playlist?list=PLlksjQzzbTBendd_JSVBI0tc2FNLQ1xwB --- This episode is sponsored by · Anchor: The easiest way to make a podcast. https://anchor.fm/app --- Send in a voice message: https://anchor.fm/gamedevbreakdown/message Support this podcast: https://anchor.fm/gamedevbreakdown/support
Steven Morgan--accomplished Netherlands-based comedian, actor, musician, and writer--joins to discuss comedy in the pandemic times, embracing your introversion, navigating unexpected viral attention, and more.
Brian Riggsbee calls in with loads of insight about the arcade classic Rygar and the scoop on the upcoming second edition of his sold-out book, The Legend of Argus: The complete history of Rygar. Show links The Legend of Argus: The complete history of Rygar Brian Riggsbee on Twitter --- This episode is sponsored by · Anchor: The easiest way to make a podcast. https://anchor.fm/app --- Send in a voice message: https://anchor.fm/gamedevbreakdown/message Support this podcast: https://anchor.fm/gamedevbreakdown/support
Brian Riggsbee calls in with loads of insight about the arcade classic Rygar and the scoop on the upcoming second edition of his sold-out book, The Legend of Argus: The complete history of Rygar.
Over half of the VR market is controlled by a social media platform with virtually no human support. What happens when something goes wrong? In this episode, Todd goes over a hack on his Facebook profile that resulted in a bricked Quest headset and nowhere to turn. Here's how it ended up.
Over half of the VR market is controlled by a social media platform with no clear process for human support. What happens when something goes wrong? In this episode, Todd goes over a hack on his Facebook profile that resulted in a bricked Quest headset and nowhere to turn. Here's how it ended up. Show notes Original article --- This episode is sponsored by · Anchor: The easiest way to make a podcast. https://anchor.fm/app --- Send in a voice message: https://anchor.fm/gamedevbreakdown/message Support this podcast: https://anchor.fm/gamedevbreakdown/support
Indie accelerator GTR's director of business development calls in to discuss his time as a pro eSports competitor, his transition into the business of making and publishing games, and what indies need to know about marketing themselves, attracting funding and business partners, and more. Show links Pontus on Twitter Global Top Round G.Round --- This episode is sponsored by · Anchor: The easiest way to make a podcast. https://anchor.fm/app --- Send in a voice message: https://anchor.fm/gamedevbreakdown/message Support this podcast: https://anchor.fm/gamedevbreakdown/support
Indie accelerator GTR's director of business development calls in to discuss his time as a pro eSports competitor, his transition into the business of making and publishing games, and what indies need to know about marketing themselves, attracting funding and business partners, and more.
To celebrate the life of community rockstar Abel Wang, we revisit our 2018 discussion with him at GDC joined by Microsoft cloud advocate Jessica Deen. Show links Support Girls Who Code in memoriam --- This episode is sponsored by · Anchor: The easiest way to make a podcast. https://anchor.fm/app --- Send in a voice message: https://anchor.fm/gamedevbreakdown/message Support this podcast: https://anchor.fm/gamedevbreakdown/support
To celebrate the life of community rockstar Abel Wang, we revisit our 2018 discussion with him at GDC joined by Microsoft cloud advocate Jessica Deen.