A group of friends who play D&D and like to have a good time while doing it. Derailing the DM's carefully crafted campaign is the most important quest these adventurers will ever go on.
Mr. Pickle wraps up the the last episode for Theron. The party begins their final journey into Blads. What will happen when they encounter The Lord of Blads?
Ushi and Theron sort out some differences. We fight Mindflayers. There's also something mysterious about that mirror.
After defeating the grells our party finds and investigate some old ruins. What could have drawn the grells to this place?
Encounter: As our party descends deeper into the Underdark Thoradin begins to have more dream about Squid Beard. We finally find the creatures that are messing with Thoradin's mind and prepare to destroy them.
We leave the abandoned city and we have a new robotic companion W1L50N. As we make our way to Blads we go way... way down and find some rockers who are extremely metal.
RP and Encounter: Our party cleans out the collapsed tunnel and makes their way top-side. They find an abandoned city and by the looks of it, the citizens did not leave peacefully. What secrets lie here....BOO!
Encounter: Our party stumbles onto a group of Duergar. It seems that they won't be willing to just let us pass, so our adventurers prepare for combat!
RP: After defeating the dragon our party heads back to Arnair to plan they next move. They have to go to the Isle of Blads but how will the they there? Hint: It's in the episode title!
Live show: We have a special episode this week. It's the after show we recorded after the recap! We get kicked off of YouTube and start the show TWICE! We'll be back next week the continuation of our epic saga
Live show: This is a full recap of the story thus far. This was done to get any new listeners caught up on the core of the campaign. We had EVERYONE in the studio, INSANE!
Encounter: Our parties dragons problems aren't over. It's time to fix Arnairs drakes problems once and for all!
Encounter: As the party makes their way up the mountain in search of a dragon they hear rustling in the brush. It appears some drakes and kobolds have come to do some fighting. Also Thoradin demeans a drake.
RP: Victorious Ushi released the tribe and our party behind making plans to reach to Island of Blads. Our adventurers arrive at a bustling city in search of a way to Blads and hopeful that they will create an abomination known as an Umberhampster
RP: With the Kraken defeated the party continues on to Melisand. However on this continent one does not simply dock their vessel. Lots of RP and fisticuffs in this one!
Encounter: On their way to find The Island of Blad our adventurers pause and they notice something in the water. Surprise, It's tentacles!
RP:Our adventurers now have the third orb in their possession. Just one more remains before the group can close the Living Gate. Also boats, new continents, and Thoradin gets weird with the new intern.
RP:After the death of the fomorian our party decides what to do next. They do some normal party maintenance and try to figure out some way of getting a few more experience points. Short episode!
Encounter:Hot on the fomorians trail our party continues down the cave system. They hear noises in the next chamber. I wonder what it is... just kidding it's the fomorian.
Encounter:Stepping over a pile of dead drow our adventurers investigate the gaping hole in the "hallway". They quickly discover that they aren't alone. This battle was tough...
Encounter:Shortly after discovering a breeze in the "vault" the party notices a large hole in the wall. As T'Zat tries to sneak further to investigate a shuriken strikes the wall by his head.
RP:After shacking off the bramble branches the party stumbles upon not just a temple, but an entire city. So of course they go poking around and things really kick up a notch.
RP and Encounter:After dispatching the hag and her scarecrows the party sets off to the temple. River crossings and mean trees in this one!
Encounter:After stumbling on the Elf camp Miles Tone gets seduced. Knowing something's up he respectfully declines. Now she wants to kill us!
Encounter and RP:The group enters the High Jungle and right away they hear something in brush. And the their journey through the High Jungle begins!
RP:The gangs heads into port to gather supplies before they leave to find the 3rd orb. They get to the cliff face and skill challenge ensues. Also the background noise! It's only there for 1/2 the episode.
Live show!:Mr. Pickle and Theren join us for an campaign recap! We also lose internet about 1/2 through show.
RP and Encounter:After defeating the Hydra, the gang is ready to strike back at Morthos. They still have not found Thoradin but they can see that he's close.
RP and Encounter: The gang finally gets an audience with Morthos. Hoping that they are closer to finding Thoradin the gang makes Morthos an offer he CAN refuse.
RP and Encounter: Thoradin's missing! After the party sails into port Thoradin heads out to find some ginger ale to ease his upset stomach and doesn't return. Not ones to leave a dwarf behind, the rest of the group heads out to search for him.
RP: After fighting off the demonic toys the adventurers enter into the castle. They are greeted by a floor covered in lava, a giant breakfast machine, and a wizard who has an imaginary friend. Things just got a bit creepy
Encounter: Arriving at the castle the adventurers are stopped by a group of giant toy guards. In pure Owlbear fashion the group dismantles the toys and pushes forward deeper into the castle.
RP: After dispatching a group of hamsters, and retrieving the stolen tool. The group heads back to their boat to prepare to infiltrate the castle.
RP and Encounter: Our party stocks up at Del Coast before heading back out to sea. Spontaneously a mysterious storm overtakes their vessel and beaches them on an uncharted island.
Encounter: After escaping a pirate pursuit the gang sails towards the docks of Del Coast. Theren spots something moving in the water and its got tentacles!
We find our adventurers in need of a ship which they need to get to Valin. The good news, is they find one. The bad news is it's impounded.
We finally announce the winners of the dice contest and bs for awhile. More actual play next week!
RP episode: After finshing off the unmarked soldiers, that were after the box, the gang promptly opens it and discovers a magical mechnical device. The only clue they were given was to go speak with a beggar in Silvershore.
Encounter episode: The gang is stopped by a group of soliders who don’t appear to be affiliated with any city and they want the box. Not knowing what’s in it but excited for a fight, our adventurers get ready for combat! Lot’s of action points being blown as well as pointless keyboard sound effects!
RP episode: The group decides to head back to Silvershore! They need a ship in order to cross the sea and what better port then the one they all met at. Also facetime, elves, and Thoradin might be a dad
Encounter and RP episode: We hop out of the portal and we run into some robed enemies in the library of Black Fall. They also brought a warforged who has an arm made up of rotating wands... sure this should be fun. Short encounter in the beginning then RP at the end!
RP episode: After defeating the undead in the cave the group makes their plans to head back to Blackfall in order to discuss the recent events and the acquisition of a new orb. We also run into some listener NPC's!
As the group heads back to White Rock they notice a cave that has been recently opened up by a volcano eruption. They go in to investigate and find out that they aren't coming out without a fight. Theron, Ushi, and Noonien call in and discuss why Theron is such a stoner!.Lots of fighting in this one!
With the death of Erishti, the destruction of the ice dragon, and the acquisition of another orb. The party sets off from the keep and give Erishti a proper burial. Short one this week!
Erishti finally gets face to face with Bashanu and the party will never be the same after this one. This episode is EPIC!
The group get ever closer to Bashanu. They climb the trash chute and enter the main floor of the keep. They appear to be unwanted guest. Lots of fun combat in this one!
The gang takes a nice extended rest before storming the keep where Bashanu is. However, they learn that there might be a quieter way into the keep if they continue further down into the cave. The party takes the advice and heads deeper. Also creepy dreams and poor fighting skills!
After killing the Frost Witches, whos blizzard shut down Noonien, our party meets some listener NPC's who are running away from some of Bashanu's lackeys. Fighting insues!
LIVE SHOW! We go through a full recap of the story so far. Mr. Pickle and Erishti are in the studio and T'Zat calls in. We go from episode 1 - 29 so if you're new to the show or just want a refresher give it a listen. Also cougars, thunder lice, and forums play by post DnD!
After dispatching the scavengers, the party is told that Bashanu went "that way". As they continue through the snow suddenly a blizzard begins to blow in. Is this natural?
On their way to the snowy keep the group finds what looks to be an abandoned camp. However scavangers are picking through what remains when our party rolls up and they're in no mood for chatting. Ushi does some real damage in this one!
The group stumbles upon an elf in the forest surrounded by wolves. They don't appear to be hostle but the party approaches carefully. Also we run into more listener NPC's!