A 5E Dungeons and Dragons actualplay adventure. Taking place on the troubled Black Isles in the world of Nyr, crafted by Dungeon Master Jared Sartin, four adventurers seek to right the wrongs done to them and those they encounter in this new world. This adventure is not for the feint of heart, as hi…
One-Shot: Chaos erupts in a toy factory, and it's up to the Goblin Night Shift Guards to come to the rescue.
The party seeks to save the Fae Realm in our show finale. --- Support this podcast: https://anchor.fm/herebedragonsdnd/support
The party finds more than they expected when they approach the last known location of the Kidnapped Kingdom --- Support this podcast: https://anchor.fm/herebedragonsdnd/support
The party faces a longer trek, as the quest was not fully agreed upon... --- Support this podcast: https://anchor.fm/herebedragonsdnd/support
A new party, a new trial... A rag tag group meets at an inn with little more than an invitation to riches and power. Chaos ensues. Mostly, we wonder how long DM Jared will be able to survive this madness. --- Support this podcast: https://anchor.fm/herebedragonsdnd/support
Deep in the mine, the party find themselves cornered - the time-traveling gem is "safe"... for now --- Support this podcast: https://anchor.fm/herebedragonsdnd/support
The party enters the mines and learns many secrets about the past and present. --- Support this podcast: https://anchor.fm/herebedragonsdnd/support
The festival of lights is half way over and an evil makes it's presence known. --- Support this podcast: https://anchor.fm/herebedragonsdnd/support
Something sinister is happening with the King; meanwhile the party decides to do some investigation around the Castle. --- Support this podcast: https://anchor.fm/herebedragonsdnd/support
Spooky happenings take place in the castle, the party gets transported to another realm. --- Support this podcast: https://anchor.fm/herebedragonsdnd/support
A new item to fetch for Electrum, one that resides in the castle... The party takes the challenge. --- Support this podcast: https://anchor.fm/herebedragonsdnd/support
Leaving the party that they weren't invited to seems tougher than it should be. --- Support this podcast: https://anchor.fm/herebedragonsdnd/support
The first job from Electrum sends the adventurers to a party... Nothing could go wrong here. --- Support this podcast: https://anchor.fm/herebedragonsdnd/support
A new city, a new party, and they are already breaking the law. The party gets informed of, and invited to a heist... --- Support this podcast: https://anchor.fm/herebedragonsdnd/support
In the final battle with Keth, things turn deadly. --- Support this podcast: https://anchor.fm/herebedragonsdnd/support
An ally comes for both help and to lend a hand as Keth nears ever closer to the mages tower. --- Support this podcast: https://anchor.fm/herebedragonsdnd/support
In the fog, Vehari's wild magic causes trouble, while evil grows closer to the party… --- Support this podcast: https://anchor.fm/herebedragonsdnd/support
An old friend arrived to give some context and help to the party. Things are deeper than they seem. --- Support this podcast: https://anchor.fm/herebedragonsdnd/support
A few guests arrive as the party tries to split the stone of power... --- Support this podcast: https://anchor.fm/herebedragonsdnd/support
The underground forest throws deadly traps at the party - their only goal is to get out of there alive. --- Support this podcast: https://anchor.fm/herebedragonsdnd/support
Deeper into the abandoned forges, the party faces their past and a daunting future. --- Support this podcast: https://anchor.fm/herebedragonsdnd/support
In order to complete the quest, the party must break the power stone... if they can --- Support this podcast: https://anchor.fm/herebedragonsdnd/support
Landing in the New Mistram, our party finds that evil is at their doorstep - waiting to nab the gem of power. --- Support this podcast: https://anchor.fm/herebedragonsdnd/support
The sea provides and escape, until the depths open up... --- Support this podcast: https://anchor.fm/herebedragonsdnd/support
Harvesting their kill and resting for the night, the party sees death coming for them. They must get to Stonehaven immediately. --- Support this podcast: https://anchor.fm/herebedragonsdnd/support
Onward towards Stonehaven, the party meets a potential ally and a formidable foe. --- Support this podcast: https://anchor.fm/herebedragonsdnd/support
The party finds possible allies in their quest to restore Stonehaven - but quickly learn of many foes coming for the crystal of power in their possession. --- Support this podcast: https://anchor.fm/herebedragonsdnd/support
Atop a snowy mountain, an old friend appears with a quest. --- Support this podcast: https://anchor.fm/herebedragonsdnd/support
Facing a foe like no other, the party is tested in battle and in mental fortitude. --- Support this podcast: https://anchor.fm/herebedragonsdnd/support
The tower looms but a force keeps the party at bay... --- Support this podcast: https://anchor.fm/herebedragonsdnd/support
The tower looms in the distance, but death knocks at the door. --- Support this podcast: https://anchor.fm/herebedragonsdnd/support
The librarian visits once again, this time in need of help from our adventurers. --- Support this podcast: https://anchor.fm/herebedragonsdnd/support
Waking up in a cursed city, the party quickly tries to find a cure - chaos ensues. --- Support this podcast: https://anchor.fm/herebedragonsdnd/support
The party, tired of playing king and queen, longs for adventure. Given the slightest opportunity, they set forth, but it may be more than they bargained for. --- Support this podcast: https://anchor.fm/herebedragonsdnd/support
Having destroyed the remaining essence of The Dragon King, the party must escape the forest that wants to consume them. --- Support this podcast: https://anchor.fm/herebedragonsdnd/support
In order to seal the fate of the Dragon King, the party must enter an enchanted wood that seems to have it out for them. --- Support this podcast: https://anchor.fm/herebedragonsdnd/support
After a magical being announces presence of a new ruler, the party is faced with a decision to charge into battle as adventurers or rulers. --- Support this podcast: https://anchor.fm/herebedragonsdnd/support
In order to stop the evil infecting the city, the party must seek it out. --- Support this podcast: https://anchor.fm/herebedragonsdnd/support
The party wakes up in a place more "plushie" than expected - with danger just around the corner. --- Support this podcast: https://anchor.fm/herebedragonsdnd/support
Perkins sends the party to retrieve a piece of a powerful amulet, one that might just save a friend. --- Support this podcast: https://anchor.fm/herebedragonsdnd/support
An old friend returns as the party dives into the pit that formed in the middle of town. --- Support this podcast: https://anchor.fm/herebedragonsdnd/support
Plots to take over the city leave the players in the dark, an acquaintance may be involved in the twisted schemes. --- Support this podcast: https://anchor.fm/herebedragonsdnd/support
The party attends a celebration at the Calmanto Manor, but a mystery distracts them from their mission. --- Support this podcast: https://anchor.fm/herebedragonsdnd/support
With a new friend, the party defends the city from a powerful foe and finds out about some exciting events. --- Support this podcast: https://anchor.fm/herebedragonsdnd/support
An adventurer down and a party left in the middle of nowhere, it was time to seek some rest and repair. The city they encounter seems to have other idea - it isn't quite the peaceful getaway. --- Support this podcast: https://anchor.fm/herebedragonsdnd/support
The final stand against Keth proves that there may be hope for the treants. --- Support this podcast: https://anchor.fm/herebedragonsdnd/support
A secret quest for another adventuring party puts them into peril on Midwinter's Eve --- Support this podcast: https://anchor.fm/herebedragonsdnd/support
The fate of a party member hangs in the balance, the enemy lair just above, daring actions must take place to restore order. --- Support this podcast: https://anchor.fm/herebedragonsdnd/support
Venturing below the city, the party finds more than they bargained for. --- Support this podcast: https://anchor.fm/herebedragonsdnd/support
An eerie fog overtakes the town of Greenmar and a home once inaccessible now invites the party inside. Nothing bad could come of this... --- Support this podcast: https://anchor.fm/herebedragonsdnd/support
After finding a dear friend, the party decides to attempt a daring rescue. --- Support this podcast: https://anchor.fm/herebedragonsdnd/support